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[a,b,c].concat(args));\n\t\t\t\t\t};\n\t\t\t\t}(modules[i]));\n\t\t\t\tbreak;\n\t\t\tdefault:\n\t\t\t\t// Module is a copy of another module\n\t\t\t\tmodules[i] = modules[modules[i]];\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\treturn modules;\n}([\n/* 0 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t__webpack_require__(169);\n\tmodule.exports = __webpack_require__(81);\n\n\n/***/ },\n/* 1 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright (c) 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\t/**\n\t * Use invariant() to assert state which your program assumes to be true.\n\t *\n\t * Provide sprintf-style format (only %s is supported) and arguments\n\t * to provide information about what broke and what you were\n\t * expecting.\n\t *\n\t * The invariant message will be stripped in production, but the invariant\n\t * will remain to ensure logic does not differ in production.\n\t */\n\t\n\tvar validateFormat = function validateFormat(format) {};\n\t\n\tif (false) {\n\t validateFormat = function validateFormat(format) {\n\t if (format === undefined) {\n\t throw new Error('invariant requires an error message argument');\n\t }\n\t };\n\t}\n\t\n\tfunction invariant(condition, format, a, b, c, d, e, f) {\n\t validateFormat(format);\n\t\n\t if (!condition) {\n\t var error;\n\t if (format === undefined) {\n\t error = new Error('Minified exception occurred; use the non-minified dev environment ' + 'for the full error message and additional helpful warnings.');\n\t } else {\n\t var args = [a, b, c, d, e, f];\n\t var argIndex = 0;\n\t error = new Error(format.replace(/%s/g, function () {\n\t return args[argIndex++];\n\t }));\n\t error.name = 'Invariant Violation';\n\t }\n\t\n\t error.framesToPop = 1; // we don't care about invariant's own frame\n\t throw error;\n\t }\n\t}\n\t\n\tmodule.exports = invariant;\n\n/***/ },\n/* 2 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2014-2015, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar emptyFunction = __webpack_require__(7);\n\t\n\t/**\n\t * Similar to invariant but only logs a warning if the condition is not met.\n\t * This can be used to log issues in development environments in critical\n\t * paths. Removing the logging code for production environments will keep the\n\t * same logic and follow the same code paths.\n\t */\n\t\n\tvar warning = emptyFunction;\n\t\n\tif (false) {\n\t (function () {\n\t var printWarning = function printWarning(format) {\n\t for (var _len = arguments.length, args = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n\t args[_key - 1] = arguments[_key];\n\t }\n\t\n\t var argIndex = 0;\n\t var message = 'Warning: ' + format.replace(/%s/g, function () {\n\t return args[argIndex++];\n\t });\n\t if (typeof console !== 'undefined') {\n\t console.error(message);\n\t }\n\t try {\n\t // --- Welcome to debugging React ---\n\t // This error was thrown as a convenience so that you can use this stack\n\t // to find the callsite that caused this warning to fire.\n\t throw new Error(message);\n\t } catch (x) {}\n\t };\n\t\n\t warning = function warning(condition, format) {\n\t if (format === undefined) {\n\t throw new Error('`warning(condition, format, ...args)` requires a warning ' + 'message argument');\n\t }\n\t\n\t if (format.indexOf('Failed Composite propType: ') === 0) {\n\t return; // Ignore CompositeComponent proptype check.\n\t }\n\t\n\t if (!condition) {\n\t for (var _len2 = arguments.length, args = Array(_len2 > 2 ? _len2 - 2 : 0), _key2 = 2; _key2 < _len2; _key2++) {\n\t args[_key2 - 2] = arguments[_key2];\n\t }\n\t\n\t printWarning.apply(undefined, [format].concat(args));\n\t }\n\t };\n\t })();\n\t}\n\t\n\tmodule.exports = warning;\n\n/***/ },\n/* 3 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright (c) 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t'use strict';\n\t\n\t/**\n\t * WARNING: DO NOT manually require this module.\n\t * This is a replacement for `invariant(...)` used by the error code system\n\t * and will _only_ be required by the corresponding babel pass.\n\t * It always throws.\n\t */\n\t\n\tfunction reactProdInvariant(code) {\n\t var argCount = arguments.length - 1;\n\t\n\t var message = 'Minified React error #' + code + '; visit ' + 'http://facebook.github.io/react/docs/error-decoder.html?invariant=' + code;\n\t\n\t for (var argIdx = 0; argIdx < argCount; argIdx++) {\n\t message += '&args[]=' + encodeURIComponent(arguments[argIdx + 1]);\n\t }\n\t\n\t message += ' for the full message or use the non-minified dev environment' + ' for full errors and additional helpful warnings.';\n\t\n\t var error = new Error(message);\n\t error.name = 'Invariant Violation';\n\t error.framesToPop = 1; // we don't care about reactProdInvariant's own frame\n\t\n\t throw error;\n\t}\n\t\n\tmodule.exports = reactProdInvariant;\n\n/***/ },\n/* 4 */\n/***/ function(module, exports) {\n\n\t'use strict';\n\t/* eslint-disable no-unused-vars */\n\tvar hasOwnProperty = Object.prototype.hasOwnProperty;\n\tvar propIsEnumerable = Object.prototype.propertyIsEnumerable;\n\t\n\tfunction toObject(val) {\n\t\tif (val === null || val === undefined) {\n\t\t\tthrow new TypeError('Object.assign cannot be called with null or undefined');\n\t\t}\n\t\n\t\treturn Object(val);\n\t}\n\t\n\tfunction shouldUseNative() {\n\t\ttry {\n\t\t\tif (!Object.assign) {\n\t\t\t\treturn false;\n\t\t\t}\n\t\n\t\t\t// Detect buggy property enumeration order in older V8 versions.\n\t\n\t\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=4118\n\t\t\tvar test1 = new String('abc'); // eslint-disable-line\n\t\t\ttest1[5] = 'de';\n\t\t\tif (Object.getOwnPropertyNames(test1)[0] === '5') {\n\t\t\t\treturn false;\n\t\t\t}\n\t\n\t\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\t\tvar test2 = {};\n\t\t\tfor (var i = 0; i < 10; i++) {\n\t\t\t\ttest2['_' + String.fromCharCode(i)] = i;\n\t\t\t}\n\t\t\tvar order2 = Object.getOwnPropertyNames(test2).map(function (n) {\n\t\t\t\treturn test2[n];\n\t\t\t});\n\t\t\tif (order2.join('') !== '0123456789') {\n\t\t\t\treturn false;\n\t\t\t}\n\t\n\t\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\t\tvar test3 = {};\n\t\t\t'abcdefghijklmnopqrst'.split('').forEach(function (letter) {\n\t\t\t\ttest3[letter] = letter;\n\t\t\t});\n\t\t\tif (Object.keys(Object.assign({}, test3)).join('') !==\n\t\t\t\t\t'abcdefghijklmnopqrst') {\n\t\t\t\treturn false;\n\t\t\t}\n\t\n\t\t\treturn true;\n\t\t} catch (e) {\n\t\t\t// We don't expect any of the above to throw, but better to be safe.\n\t\t\treturn false;\n\t\t}\n\t}\n\t\n\tmodule.exports = shouldUseNative() ? Object.assign : function (target, source) {\n\t\tvar from;\n\t\tvar to = toObject(target);\n\t\tvar symbols;\n\t\n\t\tfor (var s = 1; s < arguments.length; s++) {\n\t\t\tfrom = Object(arguments[s]);\n\t\n\t\t\tfor (var key in from) {\n\t\t\t\tif (hasOwnProperty.call(from, key)) {\n\t\t\t\t\tto[key] = from[key];\n\t\t\t\t}\n\t\t\t}\n\t\n\t\t\tif (Object.getOwnPropertySymbols) {\n\t\t\t\tsymbols = Object.getOwnPropertySymbols(from);\n\t\t\t\tfor (var i = 0; i < symbols.length; i++) {\n\t\t\t\t\tif (propIsEnumerable.call(from, symbols[i])) {\n\t\t\t\t\t\tto[symbols[i]] = from[symbols[i]];\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\n\t\treturn to;\n\t};\n\n\n/***/ },\n/* 5 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3);\n\t\n\tvar DOMProperty = __webpack_require__(14);\n\tvar ReactDOMComponentFlags = __webpack_require__(57);\n\t\n\tvar invariant = __webpack_require__(1);\n\t\n\tvar ATTR_NAME = DOMProperty.ID_ATTRIBUTE_NAME;\n\tvar Flags = ReactDOMComponentFlags;\n\t\n\tvar internalInstanceKey = '__reactInternalInstance$' + Math.random().toString(36).slice(2);\n\t\n\t/**\n\t * Check if a given node should be cached.\n\t */\n\tfunction shouldPrecacheNode(node, nodeID) {\n\t return node.nodeType === 1 && node.getAttribute(ATTR_NAME) === String(nodeID) || node.nodeType === 8 && node.nodeValue === ' react-text: ' + nodeID + ' ' || node.nodeType === 8 && node.nodeValue === ' react-empty: ' + nodeID + ' ';\n\t}\n\t\n\t/**\n\t * Drill down (through composites and empty components) until we get a host or\n\t * host text component.\n\t *\n\t * This is pretty polymorphic but unavoidable with the current structure we have\n\t * for `_renderedChildren`.\n\t */\n\tfunction getRenderedHostOrTextFromComponent(component) {\n\t var rendered;\n\t while (rendered = component._renderedComponent) {\n\t component = rendered;\n\t }\n\t return component;\n\t}\n\t\n\t/**\n\t * Populate `_hostNode` on the rendered host/text component with the given\n\t * DOM node. The passed `inst` can be a composite.\n\t */\n\tfunction precacheNode(inst, node) {\n\t var hostInst = getRenderedHostOrTextFromComponent(inst);\n\t hostInst._hostNode = node;\n\t node[internalInstanceKey] = hostInst;\n\t}\n\t\n\tfunction uncacheNode(inst) {\n\t var node = inst._hostNode;\n\t if (node) {\n\t delete node[internalInstanceKey];\n\t inst._hostNode = null;\n\t }\n\t}\n\t\n\t/**\n\t * Populate `_hostNode` on each child of `inst`, assuming that the children\n\t * match up with the DOM (element) children of `node`.\n\t *\n\t * We cache entire levels at once to avoid an n^2 problem where we access the\n\t * children of a node sequentially and have to walk from the start to our target\n\t * node every time.\n\t *\n\t * Since we update `_renderedChildren` and the actual DOM at (slightly)\n\t * different times, we could race here and see a newer `_renderedChildren` than\n\t * the DOM nodes we see. To avoid this, ReactMultiChild calls\n\t * `prepareToManageChildren` before we change `_renderedChildren`, at which\n\t * time the container's child nodes are always cached (until it unmounts).\n\t */\n\tfunction precacheChildNodes(inst, node) {\n\t if (inst._flags & Flags.hasCachedChildNodes) {\n\t return;\n\t }\n\t var children = inst._renderedChildren;\n\t var childNode = node.firstChild;\n\t outer: for (var name in children) {\n\t if (!children.hasOwnProperty(name)) {\n\t continue;\n\t }\n\t var childInst = children[name];\n\t var childID = getRenderedHostOrTextFromComponent(childInst)._domID;\n\t if (childID === 0) {\n\t // We're currently unmounting this child in ReactMultiChild; skip it.\n\t continue;\n\t }\n\t // We assume the child nodes are in the same order as the child instances.\n\t for (; childNode !== null; childNode = childNode.nextSibling) {\n\t if (shouldPrecacheNode(childNode, childID)) {\n\t precacheNode(childInst, childNode);\n\t continue outer;\n\t }\n\t }\n\t // We reached the end of the DOM children without finding an ID match.\n\t true ? false ? invariant(false, 'Unable to find element with ID %s.', childID) : _prodInvariant('32', childID) : void 0;\n\t }\n\t inst._flags |= Flags.hasCachedChildNodes;\n\t}\n\t\n\t/**\n\t * Given a DOM node, return the closest ReactDOMComponent or\n\t * ReactDOMTextComponent instance ancestor.\n\t */\n\tfunction getClosestInstanceFromNode(node) {\n\t if (node[internalInstanceKey]) {\n\t return node[internalInstanceKey];\n\t }\n\t\n\t // Walk up the tree until we find an ancestor whose instance we have cached.\n\t var parents = [];\n\t while (!node[internalInstanceKey]) {\n\t parents.push(node);\n\t if (node.parentNode) {\n\t node = node.parentNode;\n\t } else {\n\t // Top of the tree. This node must not be part of a React tree (or is\n\t // unmounted, potentially).\n\t return null;\n\t }\n\t }\n\t\n\t var closest;\n\t var inst;\n\t for (; node && (inst = node[internalInstanceKey]); node = parents.pop()) {\n\t closest = inst;\n\t if (parents.length) {\n\t precacheChildNodes(inst, node);\n\t }\n\t }\n\t\n\t return closest;\n\t}\n\t\n\t/**\n\t * Given a DOM node, return the ReactDOMComponent or ReactDOMTextComponent\n\t * instance, or null if the node was not rendered by this React.\n\t */\n\tfunction getInstanceFromNode(node) {\n\t var inst = getClosestInstanceFromNode(node);\n\t if (inst != null && inst._hostNode === node) {\n\t return inst;\n\t } else {\n\t return null;\n\t }\n\t}\n\t\n\t/**\n\t * Given a ReactDOMComponent or ReactDOMTextComponent, return the corresponding\n\t * DOM node.\n\t */\n\tfunction getNodeFromInstance(inst) {\n\t // Without this first invariant, passing a non-DOM-component triggers the next\n\t // invariant for a missing parent, which is super confusing.\n\t !(inst._hostNode !== undefined) ? false ? invariant(false, 'getNodeFromInstance: Invalid argument.') : _prodInvariant('33') : void 0;\n\t\n\t if (inst._hostNode) {\n\t return inst._hostNode;\n\t }\n\t\n\t // Walk up the tree until we find an ancestor whose DOM node we have cached.\n\t var parents = [];\n\t while (!inst._hostNode) {\n\t parents.push(inst);\n\t !inst._hostParent ? false ? invariant(false, 'React DOM tree root should always have a node reference.') : _prodInvariant('34') : void 0;\n\t inst = inst._hostParent;\n\t }\n\t\n\t // Now parents contains each ancestor that does *not* have a cached native\n\t // node, and `inst` is the deepest ancestor that does.\n\t for (; parents.length; inst = parents.pop()) {\n\t precacheChildNodes(inst, inst._hostNode);\n\t }\n\t\n\t return inst._hostNode;\n\t}\n\t\n\tvar ReactDOMComponentTree = {\n\t getClosestInstanceFromNode: getClosestInstanceFromNode,\n\t getInstanceFromNode: getInstanceFromNode,\n\t getNodeFromInstance: getNodeFromInstance,\n\t precacheChildNodes: precacheChildNodes,\n\t precacheNode: precacheNode,\n\t uncacheNode: uncacheNode\n\t};\n\t\n\tmodule.exports = ReactDOMComponentTree;\n\n/***/ },\n/* 6 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright (c) 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar canUseDOM = !!(typeof window !== 'undefined' && window.document && window.document.createElement);\n\t\n\t/**\n\t * Simple, lightweight module assisting with the detection and context of\n\t * Worker. Helps avoid circular dependencies and allows code to reason about\n\t * whether or not they are in a Worker, even if they never include the main\n\t * `ReactWorker` dependency.\n\t */\n\tvar ExecutionEnvironment = {\n\t\n\t canUseDOM: canUseDOM,\n\t\n\t canUseWorkers: typeof Worker !== 'undefined',\n\t\n\t canUseEventListeners: canUseDOM && !!(window.addEventListener || window.attachEvent),\n\t\n\t canUseViewport: canUseDOM && !!window.screen,\n\t\n\t isInWorker: !canUseDOM // For now, this is true - might change in the future.\n\t\n\t};\n\t\n\tmodule.exports = ExecutionEnvironment;\n\n/***/ },\n/* 7 */\n/***/ function(module, exports) {\n\n\t\"use strict\";\n\t\n\t/**\n\t * Copyright (c) 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\tfunction makeEmptyFunction(arg) {\n\t return function () {\n\t return arg;\n\t };\n\t}\n\t\n\t/**\n\t * This function accepts and discards inputs; it has no side effects. This is\n\t * primarily useful idiomatically for overridable function endpoints which\n\t * always need to be callable, since JS lacks a null-call idiom ala Cocoa.\n\t */\n\tvar emptyFunction = function emptyFunction() {};\n\t\n\temptyFunction.thatReturns = makeEmptyFunction;\n\temptyFunction.thatReturnsFalse = makeEmptyFunction(false);\n\temptyFunction.thatReturnsTrue = makeEmptyFunction(true);\n\temptyFunction.thatReturnsNull = makeEmptyFunction(null);\n\temptyFunction.thatReturnsThis = function () {\n\t return this;\n\t};\n\temptyFunction.thatReturnsArgument = function (arg) {\n\t return arg;\n\t};\n\t\n\tmodule.exports = emptyFunction;\n\n/***/ },\n/* 8 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2016-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\t// Trust the developer to only use ReactInstrumentation with a __DEV__ check\n\t\n\tvar debugTool = null;\n\t\n\tif (false) {\n\t var ReactDebugTool = require('./ReactDebugTool');\n\t debugTool = ReactDebugTool;\n\t}\n\t\n\tmodule.exports = { debugTool: debugTool };\n\n/***/ },\n/* 9 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3),\n\t _assign = __webpack_require__(4);\n\t\n\tvar CallbackQueue = __webpack_require__(55);\n\tvar PooledClass = __webpack_require__(12);\n\tvar ReactFeatureFlags = __webpack_require__(60);\n\tvar ReactReconciler = __webpack_require__(15);\n\tvar Transaction = __webpack_require__(26);\n\t\n\tvar invariant = __webpack_require__(1);\n\t\n\tvar dirtyComponents = [];\n\tvar updateBatchNumber = 0;\n\tvar asapCallbackQueue = CallbackQueue.getPooled();\n\tvar asapEnqueued = false;\n\t\n\tvar batchingStrategy = null;\n\t\n\tfunction ensureInjected() {\n\t !(ReactUpdates.ReactReconcileTransaction && batchingStrategy) ? false ? invariant(false, 'ReactUpdates: must inject a reconcile transaction class and batching strategy') : _prodInvariant('123') : void 0;\n\t}\n\t\n\tvar NESTED_UPDATES = {\n\t initialize: function () {\n\t this.dirtyComponentsLength = dirtyComponents.length;\n\t },\n\t close: function () {\n\t if (this.dirtyComponentsLength !== dirtyComponents.length) {\n\t // Additional updates were enqueued by componentDidUpdate handlers or\n\t // similar; before our own UPDATE_QUEUEING wrapper closes, we want to run\n\t // these new updates so that if A's componentDidUpdate calls setState on\n\t // B, B will update before the callback A's updater provided when calling\n\t // setState.\n\t dirtyComponents.splice(0, this.dirtyComponentsLength);\n\t flushBatchedUpdates();\n\t } else {\n\t dirtyComponents.length = 0;\n\t }\n\t }\n\t};\n\t\n\tvar UPDATE_QUEUEING = {\n\t initialize: function () {\n\t this.callbackQueue.reset();\n\t },\n\t close: function () {\n\t this.callbackQueue.notifyAll();\n\t }\n\t};\n\t\n\tvar TRANSACTION_WRAPPERS = [NESTED_UPDATES, UPDATE_QUEUEING];\n\t\n\tfunction ReactUpdatesFlushTransaction() {\n\t this.reinitializeTransaction();\n\t this.dirtyComponentsLength = null;\n\t this.callbackQueue = CallbackQueue.getPooled();\n\t this.reconcileTransaction = ReactUpdates.ReactReconcileTransaction.getPooled(\n\t /* useCreateElement */true);\n\t}\n\t\n\t_assign(ReactUpdatesFlushTransaction.prototype, Transaction, {\n\t getTransactionWrappers: function () {\n\t return TRANSACTION_WRAPPERS;\n\t },\n\t\n\t destructor: function () {\n\t this.dirtyComponentsLength = null;\n\t CallbackQueue.release(this.callbackQueue);\n\t this.callbackQueue = null;\n\t ReactUpdates.ReactReconcileTransaction.release(this.reconcileTransaction);\n\t this.reconcileTransaction = null;\n\t },\n\t\n\t perform: function (method, scope, a) {\n\t // Essentially calls `this.reconcileTransaction.perform(method, scope, a)`\n\t // with this transaction's wrappers around it.\n\t return Transaction.perform.call(this, this.reconcileTransaction.perform, this.reconcileTransaction, method, scope, a);\n\t }\n\t});\n\t\n\tPooledClass.addPoolingTo(ReactUpdatesFlushTransaction);\n\t\n\tfunction batchedUpdates(callback, a, b, c, d, e) {\n\t ensureInjected();\n\t return batchingStrategy.batchedUpdates(callback, a, b, c, d, e);\n\t}\n\t\n\t/**\n\t * Array comparator for ReactComponents by mount ordering.\n\t *\n\t * @param {ReactComponent} c1 first component you're comparing\n\t * @param {ReactComponent} c2 second component you're comparing\n\t * @return {number} Return value usable by Array.prototype.sort().\n\t */\n\tfunction mountOrderComparator(c1, c2) {\n\t return c1._mountOrder - c2._mountOrder;\n\t}\n\t\n\tfunction runBatchedUpdates(transaction) {\n\t var len = transaction.dirtyComponentsLength;\n\t !(len === dirtyComponents.length) ? false ? invariant(false, 'Expected flush transaction\\'s stored dirty-components length (%s) to match dirty-components array length (%s).', len, dirtyComponents.length) : _prodInvariant('124', len, dirtyComponents.length) : void 0;\n\t\n\t // Since reconciling a component higher in the owner hierarchy usually (not\n\t // always -- see shouldComponentUpdate()) will reconcile children, reconcile\n\t // them before their children by sorting the array.\n\t dirtyComponents.sort(mountOrderComparator);\n\t\n\t // Any updates enqueued while reconciling must be performed after this entire\n\t // batch. Otherwise, if dirtyComponents is [A, B] where A has children B and\n\t // C, B could update twice in a single batch if C's render enqueues an update\n\t // to B (since B would have already updated, we should skip it, and the only\n\t // way we can know to do so is by checking the batch counter).\n\t updateBatchNumber++;\n\t\n\t for (var i = 0; i < len; i++) {\n\t // If a component is unmounted before pending changes apply, it will still\n\t // be here, but we assume that it has cleared its _pendingCallbacks and\n\t // that performUpdateIfNecessary is a noop.\n\t var component = dirtyComponents[i];\n\t\n\t // If performUpdateIfNecessary happens to enqueue any new updates, we\n\t // shouldn't execute the callbacks until the next render happens, so\n\t // stash the callbacks first\n\t var callbacks = component._pendingCallbacks;\n\t component._pendingCallbacks = null;\n\t\n\t var markerName;\n\t if (ReactFeatureFlags.logTopLevelRenders) {\n\t var namedComponent = component;\n\t // Duck type TopLevelWrapper. This is probably always true.\n\t if (component._currentElement.type.isReactTopLevelWrapper) {\n\t namedComponent = component._renderedComponent;\n\t }\n\t markerName = 'React update: ' + namedComponent.getName();\n\t console.time(markerName);\n\t }\n\t\n\t ReactReconciler.performUpdateIfNecessary(component, transaction.reconcileTransaction, updateBatchNumber);\n\t\n\t if (markerName) {\n\t console.timeEnd(markerName);\n\t }\n\t\n\t if (callbacks) {\n\t for (var j = 0; j < callbacks.length; j++) {\n\t transaction.callbackQueue.enqueue(callbacks[j], component.getPublicInstance());\n\t }\n\t }\n\t }\n\t}\n\t\n\tvar flushBatchedUpdates = function () {\n\t // ReactUpdatesFlushTransaction's wrappers will clear the dirtyComponents\n\t // array and perform any updates enqueued by mount-ready handlers (i.e.,\n\t // componentDidUpdate) but we need to check here too in order to catch\n\t // updates enqueued by setState callbacks and asap calls.\n\t while (dirtyComponents.length || asapEnqueued) {\n\t if (dirtyComponents.length) {\n\t var transaction = ReactUpdatesFlushTransaction.getPooled();\n\t transaction.perform(runBatchedUpdates, null, transaction);\n\t ReactUpdatesFlushTransaction.release(transaction);\n\t }\n\t\n\t if (asapEnqueued) {\n\t asapEnqueued = false;\n\t var queue = asapCallbackQueue;\n\t asapCallbackQueue = CallbackQueue.getPooled();\n\t queue.notifyAll();\n\t CallbackQueue.release(queue);\n\t }\n\t }\n\t};\n\t\n\t/**\n\t * Mark a component as needing a rerender, adding an optional callback to a\n\t * list of functions which will be executed once the rerender occurs.\n\t */\n\tfunction enqueueUpdate(component) {\n\t ensureInjected();\n\t\n\t // Various parts of our code (such as ReactCompositeComponent's\n\t // _renderValidatedComponent) assume that calls to render aren't nested;\n\t // verify that that's the case. (This is called by each top-level update\n\t // function, like setState, forceUpdate, etc.; creation and\n\t // destruction of top-level components is guarded in ReactMount.)\n\t\n\t if (!batchingStrategy.isBatchingUpdates) {\n\t batchingStrategy.batchedUpdates(enqueueUpdate, component);\n\t return;\n\t }\n\t\n\t dirtyComponents.push(component);\n\t if (component._updateBatchNumber == null) {\n\t component._updateBatchNumber = updateBatchNumber + 1;\n\t }\n\t}\n\t\n\t/**\n\t * Enqueue a callback to be run at the end of the current batching cycle. Throws\n\t * if no updates are currently being performed.\n\t */\n\tfunction asap(callback, context) {\n\t !batchingStrategy.isBatchingUpdates ? false ? invariant(false, 'ReactUpdates.asap: Can\\'t enqueue an asap callback in a context whereupdates are not being batched.') : _prodInvariant('125') : void 0;\n\t asapCallbackQueue.enqueue(callback, context);\n\t asapEnqueued = true;\n\t}\n\t\n\tvar ReactUpdatesInjection = {\n\t injectReconcileTransaction: function (ReconcileTransaction) {\n\t !ReconcileTransaction ? false ? invariant(false, 'ReactUpdates: must provide a reconcile transaction class') : _prodInvariant('126') : void 0;\n\t ReactUpdates.ReactReconcileTransaction = ReconcileTransaction;\n\t },\n\t\n\t injectBatchingStrategy: function (_batchingStrategy) {\n\t !_batchingStrategy ? false ? invariant(false, 'ReactUpdates: must provide a batching strategy') : _prodInvariant('127') : void 0;\n\t !(typeof _batchingStrategy.batchedUpdates === 'function') ? false ? invariant(false, 'ReactUpdates: must provide a batchedUpdates() function') : _prodInvariant('128') : void 0;\n\t !(typeof _batchingStrategy.isBatchingUpdates === 'boolean') ? false ? invariant(false, 'ReactUpdates: must provide an isBatchingUpdates boolean attribute') : _prodInvariant('129') : void 0;\n\t batchingStrategy = _batchingStrategy;\n\t }\n\t};\n\t\n\tvar ReactUpdates = {\n\t /**\n\t * React references `ReactReconcileTransaction` using this property in order\n\t * to allow dependency injection.\n\t *\n\t * @internal\n\t */\n\t ReactReconcileTransaction: null,\n\t\n\t batchedUpdates: batchedUpdates,\n\t enqueueUpdate: enqueueUpdate,\n\t flushBatchedUpdates: flushBatchedUpdates,\n\t injection: ReactUpdatesInjection,\n\t asap: asap\n\t};\n\t\n\tmodule.exports = ReactUpdates;\n\n/***/ },\n/* 10 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _assign = __webpack_require__(4);\n\t\n\tvar PooledClass = __webpack_require__(12);\n\t\n\tvar emptyFunction = __webpack_require__(7);\n\tvar warning = __webpack_require__(2);\n\t\n\tvar didWarnForAddedNewProperty = false;\n\tvar isProxySupported = typeof Proxy === 'function';\n\t\n\tvar shouldBeReleasedProperties = ['dispatchConfig', '_targetInst', 'nativeEvent', 'isDefaultPrevented', 'isPropagationStopped', '_dispatchListeners', '_dispatchInstances'];\n\t\n\t/**\n\t * @interface Event\n\t * @see http://www.w3.org/TR/DOM-Level-3-Events/\n\t */\n\tvar EventInterface = {\n\t type: null,\n\t target: null,\n\t // currentTarget is set when dispatching; no use in copying it here\n\t currentTarget: emptyFunction.thatReturnsNull,\n\t eventPhase: null,\n\t bubbles: null,\n\t cancelable: null,\n\t timeStamp: function (event) {\n\t return event.timeStamp || Date.now();\n\t },\n\t defaultPrevented: null,\n\t isTrusted: null\n\t};\n\t\n\t/**\n\t * Synthetic events are dispatched by event plugins, typically in response to a\n\t * top-level event delegation handler.\n\t *\n\t * These systems should generally use pooling to reduce the frequency of garbage\n\t * collection. The system should check `isPersistent` to determine whether the\n\t * event should be released into the pool after being dispatched. Users that\n\t * need a persisted event should invoke `persist`.\n\t *\n\t * Synthetic events (and subclasses) implement the DOM Level 3 Events API by\n\t * normalizing browser quirks. Subclasses do not necessarily have to implement a\n\t * DOM interface; custom application-specific events can also subclass this.\n\t *\n\t * @param {object} dispatchConfig Configuration used to dispatch this event.\n\t * @param {*} targetInst Marker identifying the event target.\n\t * @param {object} nativeEvent Native browser event.\n\t * @param {DOMEventTarget} nativeEventTarget Target node.\n\t */\n\tfunction SyntheticEvent(dispatchConfig, targetInst, nativeEvent, nativeEventTarget) {\n\t if (false) {\n\t // these have a getter/setter for warnings\n\t delete this.nativeEvent;\n\t delete this.preventDefault;\n\t delete this.stopPropagation;\n\t }\n\t\n\t this.dispatchConfig = dispatchConfig;\n\t this._targetInst = targetInst;\n\t this.nativeEvent = nativeEvent;\n\t\n\t var Interface = this.constructor.Interface;\n\t for (var propName in Interface) {\n\t if (!Interface.hasOwnProperty(propName)) {\n\t continue;\n\t }\n\t if (false) {\n\t delete this[propName]; // this has a getter/setter for warnings\n\t }\n\t var normalize = Interface[propName];\n\t if (normalize) {\n\t this[propName] = normalize(nativeEvent);\n\t } else {\n\t if (propName === 'target') {\n\t this.target = nativeEventTarget;\n\t } else {\n\t this[propName] = nativeEvent[propName];\n\t }\n\t }\n\t }\n\t\n\t var defaultPrevented = nativeEvent.defaultPrevented != null ? nativeEvent.defaultPrevented : nativeEvent.returnValue === false;\n\t if (defaultPrevented) {\n\t this.isDefaultPrevented = emptyFunction.thatReturnsTrue;\n\t } else {\n\t this.isDefaultPrevented = emptyFunction.thatReturnsFalse;\n\t }\n\t this.isPropagationStopped = emptyFunction.thatReturnsFalse;\n\t return this;\n\t}\n\t\n\t_assign(SyntheticEvent.prototype, {\n\t\n\t preventDefault: function () {\n\t this.defaultPrevented = true;\n\t var event = this.nativeEvent;\n\t if (!event) {\n\t return;\n\t }\n\t\n\t if (event.preventDefault) {\n\t event.preventDefault();\n\t } else if (typeof event.returnValue !== 'unknown') {\n\t // eslint-disable-line valid-typeof\n\t event.returnValue = false;\n\t }\n\t this.isDefaultPrevented = emptyFunction.thatReturnsTrue;\n\t },\n\t\n\t stopPropagation: function () {\n\t var event = this.nativeEvent;\n\t if (!event) {\n\t return;\n\t }\n\t\n\t if (event.stopPropagation) {\n\t event.stopPropagation();\n\t } else if (typeof event.cancelBubble !== 'unknown') {\n\t // eslint-disable-line valid-typeof\n\t // The ChangeEventPlugin registers a \"propertychange\" event for\n\t // IE. This event does not support bubbling or cancelling, and\n\t // any references to cancelBubble throw \"Member not found\". A\n\t // typeof check of \"unknown\" circumvents this issue (and is also\n\t // IE specific).\n\t event.cancelBubble = true;\n\t }\n\t\n\t this.isPropagationStopped = emptyFunction.thatReturnsTrue;\n\t },\n\t\n\t /**\n\t * We release all dispatched `SyntheticEvent`s after each event loop, adding\n\t * them back into the pool. This allows a way to hold onto a reference that\n\t * won't be added back into the pool.\n\t */\n\t persist: function () {\n\t this.isPersistent = emptyFunction.thatReturnsTrue;\n\t },\n\t\n\t /**\n\t * Checks if this event should be released back into the pool.\n\t *\n\t * @return {boolean} True if this should not be released, false otherwise.\n\t */\n\t isPersistent: emptyFunction.thatReturnsFalse,\n\t\n\t /**\n\t * `PooledClass` looks for `destructor` on each instance it releases.\n\t */\n\t destructor: function () {\n\t var Interface = this.constructor.Interface;\n\t for (var propName in Interface) {\n\t if (false) {\n\t Object.defineProperty(this, propName, getPooledWarningPropertyDefinition(propName, Interface[propName]));\n\t } else {\n\t this[propName] = null;\n\t }\n\t }\n\t for (var i = 0; i < shouldBeReleasedProperties.length; i++) {\n\t this[shouldBeReleasedProperties[i]] = null;\n\t }\n\t if (false) {\n\t Object.defineProperty(this, 'nativeEvent', getPooledWarningPropertyDefinition('nativeEvent', null));\n\t Object.defineProperty(this, 'preventDefault', getPooledWarningPropertyDefinition('preventDefault', emptyFunction));\n\t Object.defineProperty(this, 'stopPropagation', getPooledWarningPropertyDefinition('stopPropagation', emptyFunction));\n\t }\n\t }\n\t\n\t});\n\t\n\tSyntheticEvent.Interface = EventInterface;\n\t\n\tif (false) {\n\t if (isProxySupported) {\n\t /*eslint-disable no-func-assign */\n\t SyntheticEvent = new Proxy(SyntheticEvent, {\n\t construct: function (target, args) {\n\t return this.apply(target, Object.create(target.prototype), args);\n\t },\n\t apply: function (constructor, that, args) {\n\t return new Proxy(constructor.apply(that, args), {\n\t set: function (target, prop, value) {\n\t if (prop !== 'isPersistent' && !target.constructor.Interface.hasOwnProperty(prop) && shouldBeReleasedProperties.indexOf(prop) === -1) {\n\t process.env.NODE_ENV !== 'production' ? warning(didWarnForAddedNewProperty || target.isPersistent(), 'This synthetic event is reused for performance reasons. If you\\'re ' + 'seeing this, you\\'re adding a new property in the synthetic event object. ' + 'The property is never released. See ' + 'https://fb.me/react-event-pooling for more information.') : void 0;\n\t didWarnForAddedNewProperty = true;\n\t }\n\t target[prop] = value;\n\t return true;\n\t }\n\t });\n\t }\n\t });\n\t /*eslint-enable no-func-assign */\n\t }\n\t}\n\t/**\n\t * Helper to reduce boilerplate when creating subclasses.\n\t *\n\t * @param {function} Class\n\t * @param {?object} Interface\n\t */\n\tSyntheticEvent.augmentClass = function (Class, Interface) {\n\t var Super = this;\n\t\n\t var E = function () {};\n\t E.prototype = Super.prototype;\n\t var prototype = new E();\n\t\n\t _assign(prototype, Class.prototype);\n\t Class.prototype = prototype;\n\t Class.prototype.constructor = Class;\n\t\n\t Class.Interface = _assign({}, Super.Interface, Interface);\n\t Class.augmentClass = Super.augmentClass;\n\t\n\t PooledClass.addPoolingTo(Class, PooledClass.fourArgumentPooler);\n\t};\n\t\n\tPooledClass.addPoolingTo(SyntheticEvent, PooledClass.fourArgumentPooler);\n\t\n\tmodule.exports = SyntheticEvent;\n\t\n\t/**\n\t * Helper to nullify syntheticEvent instance properties when destructing\n\t *\n\t * @param {object} SyntheticEvent\n\t * @param {String} propName\n\t * @return {object} defineProperty object\n\t */\n\tfunction getPooledWarningPropertyDefinition(propName, getVal) {\n\t var isFunction = typeof getVal === 'function';\n\t return {\n\t configurable: true,\n\t set: set,\n\t get: get\n\t };\n\t\n\t function set(val) {\n\t var action = isFunction ? 'setting the method' : 'setting the property';\n\t warn(action, 'This is effectively a no-op');\n\t return val;\n\t }\n\t\n\t function get() {\n\t var action = isFunction ? 'accessing the method' : 'accessing the property';\n\t var result = isFunction ? 'This is a no-op function' : 'This is set to null';\n\t warn(action, result);\n\t return getVal;\n\t }\n\t\n\t function warn(action, result) {\n\t var warningCondition = false;\n\t false ? warning(warningCondition, 'This synthetic event is reused for performance reasons. If you\\'re seeing this, ' + 'you\\'re %s `%s` on a released/nullified synthetic event. %s. ' + 'If you must keep the original synthetic event around, use event.persist(). ' + 'See https://fb.me/react-event-pooling for more information.', action, propName, result) : void 0;\n\t }\n\t}\n\n/***/ },\n/* 11 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\t/**\n\t * Keeps track of the current owner.\n\t *\n\t * The current owner is the component who should own any components that are\n\t * currently being constructed.\n\t */\n\tvar ReactCurrentOwner = {\n\t\n\t /**\n\t * @internal\n\t * @type {ReactComponent}\n\t */\n\t current: null\n\t\n\t};\n\t\n\tmodule.exports = ReactCurrentOwner;\n\n/***/ },\n/* 12 */\n[182, 3],\n/* 13 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2015-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar DOMNamespaces = __webpack_require__(31);\n\tvar setInnerHTML = __webpack_require__(28);\n\t\n\tvar createMicrosoftUnsafeLocalFunction = __webpack_require__(39);\n\tvar setTextContent = __webpack_require__(72);\n\t\n\tvar ELEMENT_NODE_TYPE = 1;\n\tvar DOCUMENT_FRAGMENT_NODE_TYPE = 11;\n\t\n\t/**\n\t * In IE (8-11) and Edge, appending nodes with no children is dramatically\n\t * faster than appending a full subtree, so we essentially queue up the\n\t * .appendChild calls here and apply them so each node is added to its parent\n\t * before any children are added.\n\t *\n\t * In other browsers, doing so is slower or neutral compared to the other order\n\t * (in Firefox, twice as slow) so we only do this inversion in IE.\n\t *\n\t * See https://github.com/spicyj/innerhtml-vs-createelement-vs-clonenode.\n\t */\n\tvar enableLazy = typeof document !== 'undefined' && typeof document.documentMode === 'number' || typeof navigator !== 'undefined' && typeof navigator.userAgent === 'string' && /\\bEdge\\/\\d/.test(navigator.userAgent);\n\t\n\tfunction insertTreeChildren(tree) {\n\t if (!enableLazy) {\n\t return;\n\t }\n\t var node = tree.node;\n\t var children = tree.children;\n\t if (children.length) {\n\t for (var i = 0; i < children.length; i++) {\n\t insertTreeBefore(node, children[i], null);\n\t }\n\t } else if (tree.html != null) {\n\t setInnerHTML(node, tree.html);\n\t } else if (tree.text != null) {\n\t setTextContent(node, tree.text);\n\t }\n\t}\n\t\n\tvar insertTreeBefore = createMicrosoftUnsafeLocalFunction(function (parentNode, tree, referenceNode) {\n\t // DocumentFragments aren't actually part of the DOM after insertion so\n\t // appending children won't update the DOM. We need to ensure the fragment\n\t // is properly populated first, breaking out of our lazy approach for just\n\t // this level. Also, some plugins (like Flash Player) will read\n\t // nodes immediately upon insertion into the DOM, so \n\t // must also be populated prior to insertion into the DOM.\n\t if (tree.node.nodeType === DOCUMENT_FRAGMENT_NODE_TYPE || tree.node.nodeType === ELEMENT_NODE_TYPE && tree.node.nodeName.toLowerCase() === 'object' && (tree.node.namespaceURI == null || tree.node.namespaceURI === DOMNamespaces.html)) {\n\t insertTreeChildren(tree);\n\t parentNode.insertBefore(tree.node, referenceNode);\n\t } else {\n\t parentNode.insertBefore(tree.node, referenceNode);\n\t insertTreeChildren(tree);\n\t }\n\t});\n\t\n\tfunction replaceChildWithTree(oldNode, newTree) {\n\t oldNode.parentNode.replaceChild(newTree.node, oldNode);\n\t insertTreeChildren(newTree);\n\t}\n\t\n\tfunction queueChild(parentTree, childTree) {\n\t if (enableLazy) {\n\t parentTree.children.push(childTree);\n\t } else {\n\t parentTree.node.appendChild(childTree.node);\n\t }\n\t}\n\t\n\tfunction queueHTML(tree, html) {\n\t if (enableLazy) {\n\t tree.html = html;\n\t } else {\n\t setInnerHTML(tree.node, html);\n\t }\n\t}\n\t\n\tfunction queueText(tree, text) {\n\t if (enableLazy) {\n\t tree.text = text;\n\t } else {\n\t setTextContent(tree.node, text);\n\t }\n\t}\n\t\n\tfunction toString() {\n\t return this.node.nodeName;\n\t}\n\t\n\tfunction DOMLazyTree(node) {\n\t return {\n\t node: node,\n\t children: [],\n\t html: null,\n\t text: null,\n\t toString: toString\n\t };\n\t}\n\t\n\tDOMLazyTree.insertTreeBefore = insertTreeBefore;\n\tDOMLazyTree.replaceChildWithTree = replaceChildWithTree;\n\tDOMLazyTree.queueChild = queueChild;\n\tDOMLazyTree.queueHTML = queueHTML;\n\tDOMLazyTree.queueText = queueText;\n\t\n\tmodule.exports = DOMLazyTree;\n\n/***/ },\n/* 14 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3);\n\t\n\tvar invariant = __webpack_require__(1);\n\t\n\tfunction checkMask(value, bitmask) {\n\t return (value & bitmask) === bitmask;\n\t}\n\t\n\tvar DOMPropertyInjection = {\n\t /**\n\t * Mapping from normalized, camelcased property names to a configuration that\n\t * specifies how the associated DOM property should be accessed or rendered.\n\t */\n\t MUST_USE_PROPERTY: 0x1,\n\t HAS_BOOLEAN_VALUE: 0x4,\n\t HAS_NUMERIC_VALUE: 0x8,\n\t HAS_POSITIVE_NUMERIC_VALUE: 0x10 | 0x8,\n\t HAS_OVERLOADED_BOOLEAN_VALUE: 0x20,\n\t\n\t /**\n\t * Inject some specialized knowledge about the DOM. This takes a config object\n\t * with the following properties:\n\t *\n\t * isCustomAttribute: function that given an attribute name will return true\n\t * if it can be inserted into the DOM verbatim. Useful for data-* or aria-*\n\t * attributes where it's impossible to enumerate all of the possible\n\t * attribute names,\n\t *\n\t * Properties: object mapping DOM property name to one of the\n\t * DOMPropertyInjection constants or null. If your attribute isn't in here,\n\t * it won't get written to the DOM.\n\t *\n\t * DOMAttributeNames: object mapping React attribute name to the DOM\n\t * attribute name. Attribute names not specified use the **lowercase**\n\t * normalized name.\n\t *\n\t * DOMAttributeNamespaces: object mapping React attribute name to the DOM\n\t * attribute namespace URL. (Attribute names not specified use no namespace.)\n\t *\n\t * DOMPropertyNames: similar to DOMAttributeNames but for DOM properties.\n\t * Property names not specified use the normalized name.\n\t *\n\t * DOMMutationMethods: Properties that require special mutation methods. If\n\t * `value` is undefined, the mutation method should unset the property.\n\t *\n\t * @param {object} domPropertyConfig the config as described above.\n\t */\n\t injectDOMPropertyConfig: function (domPropertyConfig) {\n\t var Injection = DOMPropertyInjection;\n\t var Properties = domPropertyConfig.Properties || {};\n\t var DOMAttributeNamespaces = domPropertyConfig.DOMAttributeNamespaces || {};\n\t var DOMAttributeNames = domPropertyConfig.DOMAttributeNames || {};\n\t var DOMPropertyNames = domPropertyConfig.DOMPropertyNames || {};\n\t var DOMMutationMethods = domPropertyConfig.DOMMutationMethods || {};\n\t\n\t if (domPropertyConfig.isCustomAttribute) {\n\t DOMProperty._isCustomAttributeFunctions.push(domPropertyConfig.isCustomAttribute);\n\t }\n\t\n\t for (var propName in Properties) {\n\t !!DOMProperty.properties.hasOwnProperty(propName) ? false ? invariant(false, 'injectDOMPropertyConfig(...): You\\'re trying to inject DOM property \\'%s\\' which has already been injected. You may be accidentally injecting the same DOM property config twice, or you may be injecting two configs that have conflicting property names.', propName) : _prodInvariant('48', propName) : void 0;\n\t\n\t var lowerCased = propName.toLowerCase();\n\t var propConfig = Properties[propName];\n\t\n\t var propertyInfo = {\n\t attributeName: lowerCased,\n\t attributeNamespace: null,\n\t propertyName: propName,\n\t mutationMethod: null,\n\t\n\t mustUseProperty: checkMask(propConfig, Injection.MUST_USE_PROPERTY),\n\t hasBooleanValue: checkMask(propConfig, Injection.HAS_BOOLEAN_VALUE),\n\t hasNumericValue: checkMask(propConfig, Injection.HAS_NUMERIC_VALUE),\n\t hasPositiveNumericValue: checkMask(propConfig, Injection.HAS_POSITIVE_NUMERIC_VALUE),\n\t hasOverloadedBooleanValue: checkMask(propConfig, Injection.HAS_OVERLOADED_BOOLEAN_VALUE)\n\t };\n\t !(propertyInfo.hasBooleanValue + propertyInfo.hasNumericValue + propertyInfo.hasOverloadedBooleanValue <= 1) ? false ? invariant(false, 'DOMProperty: Value can be one of boolean, overloaded boolean, or numeric value, but not a combination: %s', propName) : _prodInvariant('50', propName) : void 0;\n\t\n\t if (false) {\n\t DOMProperty.getPossibleStandardName[lowerCased] = propName;\n\t }\n\t\n\t if (DOMAttributeNames.hasOwnProperty(propName)) {\n\t var attributeName = DOMAttributeNames[propName];\n\t propertyInfo.attributeName = attributeName;\n\t if (false) {\n\t DOMProperty.getPossibleStandardName[attributeName] = propName;\n\t }\n\t }\n\t\n\t if (DOMAttributeNamespaces.hasOwnProperty(propName)) {\n\t propertyInfo.attributeNamespace = DOMAttributeNamespaces[propName];\n\t }\n\t\n\t if (DOMPropertyNames.hasOwnProperty(propName)) {\n\t propertyInfo.propertyName = DOMPropertyNames[propName];\n\t }\n\t\n\t if (DOMMutationMethods.hasOwnProperty(propName)) {\n\t propertyInfo.mutationMethod = DOMMutationMethods[propName];\n\t }\n\t\n\t DOMProperty.properties[propName] = propertyInfo;\n\t }\n\t }\n\t};\n\t\n\t/* eslint-disable max-len */\n\tvar ATTRIBUTE_NAME_START_CHAR = ':A-Z_a-z\\\\u00C0-\\\\u00D6\\\\u00D8-\\\\u00F6\\\\u00F8-\\\\u02FF\\\\u0370-\\\\u037D\\\\u037F-\\\\u1FFF\\\\u200C-\\\\u200D\\\\u2070-\\\\u218F\\\\u2C00-\\\\u2FEF\\\\u3001-\\\\uD7FF\\\\uF900-\\\\uFDCF\\\\uFDF0-\\\\uFFFD';\n\t/* eslint-enable max-len */\n\t\n\t/**\n\t * DOMProperty exports lookup objects that can be used like functions:\n\t *\n\t * > DOMProperty.isValid['id']\n\t * true\n\t * > DOMProperty.isValid['foobar']\n\t * undefined\n\t *\n\t * Although this may be confusing, it performs better in general.\n\t *\n\t * @see http://jsperf.com/key-exists\n\t * @see http://jsperf.com/key-missing\n\t */\n\tvar DOMProperty = {\n\t\n\t ID_ATTRIBUTE_NAME: 'data-reactid',\n\t ROOT_ATTRIBUTE_NAME: 'data-reactroot',\n\t\n\t ATTRIBUTE_NAME_START_CHAR: ATTRIBUTE_NAME_START_CHAR,\n\t ATTRIBUTE_NAME_CHAR: ATTRIBUTE_NAME_START_CHAR + '\\\\-.0-9\\\\u00B7\\\\u0300-\\\\u036F\\\\u203F-\\\\u2040',\n\t\n\t /**\n\t * Map from property \"standard name\" to an object with info about how to set\n\t * the property in the DOM. Each object contains:\n\t *\n\t * attributeName:\n\t * Used when rendering markup or with `*Attribute()`.\n\t * attributeNamespace\n\t * propertyName:\n\t * Used on DOM node instances. (This includes properties that mutate due to\n\t * external factors.)\n\t * mutationMethod:\n\t * If non-null, used instead of the property or `setAttribute()` after\n\t * initial render.\n\t * mustUseProperty:\n\t * Whether the property must be accessed and mutated as an object property.\n\t * hasBooleanValue:\n\t * Whether the property should be removed when set to a falsey value.\n\t * hasNumericValue:\n\t * Whether the property must be numeric or parse as a numeric and should be\n\t * removed when set to a falsey value.\n\t * hasPositiveNumericValue:\n\t * Whether the property must be positive numeric or parse as a positive\n\t * numeric and should be removed when set to a falsey value.\n\t * hasOverloadedBooleanValue:\n\t * Whether the property can be used as a flag as well as with a value.\n\t * Removed when strictly equal to false; present without a value when\n\t * strictly equal to true; present with a value otherwise.\n\t */\n\t properties: {},\n\t\n\t /**\n\t * Mapping from lowercase property names to the properly cased version, used\n\t * to warn in the case of missing properties. Available only in __DEV__.\n\t *\n\t * autofocus is predefined, because adding it to the property whitelist\n\t * causes unintended side effects.\n\t *\n\t * @type {Object}\n\t */\n\t getPossibleStandardName: false ? { autofocus: 'autoFocus' } : null,\n\t\n\t /**\n\t * All of the isCustomAttribute() functions that have been injected.\n\t */\n\t _isCustomAttributeFunctions: [],\n\t\n\t /**\n\t * Checks whether a property name is a custom attribute.\n\t * @method\n\t */\n\t isCustomAttribute: function (attributeName) {\n\t for (var i = 0; i < DOMProperty._isCustomAttributeFunctions.length; i++) {\n\t var isCustomAttributeFn = DOMProperty._isCustomAttributeFunctions[i];\n\t if (isCustomAttributeFn(attributeName)) {\n\t return true;\n\t }\n\t }\n\t return false;\n\t },\n\t\n\t injection: DOMPropertyInjection\n\t};\n\t\n\tmodule.exports = DOMProperty;\n\n/***/ },\n/* 15 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar ReactRef = __webpack_require__(140);\n\tvar ReactInstrumentation = __webpack_require__(8);\n\t\n\tvar warning = __webpack_require__(2);\n\t\n\t/**\n\t * Helper to call ReactRef.attachRefs with this composite component, split out\n\t * to avoid allocations in the transaction mount-ready queue.\n\t */\n\tfunction attachRefs() {\n\t ReactRef.attachRefs(this, this._currentElement);\n\t}\n\t\n\tvar ReactReconciler = {\n\t\n\t /**\n\t * Initializes the component, renders markup, and registers event listeners.\n\t *\n\t * @param {ReactComponent} internalInstance\n\t * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n\t * @param {?object} the containing host component instance\n\t * @param {?object} info about the host container\n\t * @return {?string} Rendered markup to be inserted into the DOM.\n\t * @final\n\t * @internal\n\t */\n\t mountComponent: function (internalInstance, transaction, hostParent, hostContainerInfo, context, parentDebugID // 0 in production and for roots\n\t ) {\n\t if (false) {\n\t if (internalInstance._debugID !== 0) {\n\t ReactInstrumentation.debugTool.onBeforeMountComponent(internalInstance._debugID, internalInstance._currentElement, parentDebugID);\n\t }\n\t }\n\t var markup = internalInstance.mountComponent(transaction, hostParent, hostContainerInfo, context, parentDebugID);\n\t if (internalInstance._currentElement && internalInstance._currentElement.ref != null) {\n\t transaction.getReactMountReady().enqueue(attachRefs, internalInstance);\n\t }\n\t if (false) {\n\t if (internalInstance._debugID !== 0) {\n\t ReactInstrumentation.debugTool.onMountComponent(internalInstance._debugID);\n\t }\n\t }\n\t return markup;\n\t },\n\t\n\t /**\n\t * Returns a value that can be passed to\n\t * ReactComponentEnvironment.replaceNodeWithMarkup.\n\t */\n\t getHostNode: function (internalInstance) {\n\t return internalInstance.getHostNode();\n\t },\n\t\n\t /**\n\t * Releases any resources allocated by `mountComponent`.\n\t *\n\t * @final\n\t * @internal\n\t */\n\t unmountComponent: function (internalInstance, safely) {\n\t if (false) {\n\t if (internalInstance._debugID !== 0) {\n\t ReactInstrumentation.debugTool.onBeforeUnmountComponent(internalInstance._debugID);\n\t }\n\t }\n\t ReactRef.detachRefs(internalInstance, internalInstance._currentElement);\n\t internalInstance.unmountComponent(safely);\n\t if (false) {\n\t if (internalInstance._debugID !== 0) {\n\t ReactInstrumentation.debugTool.onUnmountComponent(internalInstance._debugID);\n\t }\n\t }\n\t },\n\t\n\t /**\n\t * Update a component using a new element.\n\t *\n\t * @param {ReactComponent} internalInstance\n\t * @param {ReactElement} nextElement\n\t * @param {ReactReconcileTransaction} transaction\n\t * @param {object} context\n\t * @internal\n\t */\n\t receiveComponent: function (internalInstance, nextElement, transaction, context) {\n\t var prevElement = internalInstance._currentElement;\n\t\n\t if (nextElement === prevElement && context === internalInstance._context) {\n\t // Since elements are immutable after the owner is rendered,\n\t // we can do a cheap identity compare here to determine if this is a\n\t // superfluous reconcile. It's possible for state to be mutable but such\n\t // change should trigger an update of the owner which would recreate\n\t // the element. We explicitly check for the existence of an owner since\n\t // it's possible for an element created outside a composite to be\n\t // deeply mutated and reused.\n\t\n\t // TODO: Bailing out early is just a perf optimization right?\n\t // TODO: Removing the return statement should affect correctness?\n\t return;\n\t }\n\t\n\t if (false) {\n\t if (internalInstance._debugID !== 0) {\n\t ReactInstrumentation.debugTool.onBeforeUpdateComponent(internalInstance._debugID, nextElement);\n\t }\n\t }\n\t\n\t var refsChanged = ReactRef.shouldUpdateRefs(prevElement, nextElement);\n\t\n\t if (refsChanged) {\n\t ReactRef.detachRefs(internalInstance, prevElement);\n\t }\n\t\n\t internalInstance.receiveComponent(nextElement, transaction, context);\n\t\n\t if (refsChanged && internalInstance._currentElement && internalInstance._currentElement.ref != null) {\n\t transaction.getReactMountReady().enqueue(attachRefs, internalInstance);\n\t }\n\t\n\t if (false) {\n\t if (internalInstance._debugID !== 0) {\n\t ReactInstrumentation.debugTool.onUpdateComponent(internalInstance._debugID);\n\t }\n\t }\n\t },\n\t\n\t /**\n\t * Flush any dirty changes in a component.\n\t *\n\t * @param {ReactComponent} internalInstance\n\t * @param {ReactReconcileTransaction} transaction\n\t * @internal\n\t */\n\t performUpdateIfNecessary: function (internalInstance, transaction, updateBatchNumber) {\n\t if (internalInstance._updateBatchNumber !== updateBatchNumber) {\n\t // The component's enqueued batch number should always be the current\n\t // batch or the following one.\n\t false ? warning(internalInstance._updateBatchNumber == null || internalInstance._updateBatchNumber === updateBatchNumber + 1, 'performUpdateIfNecessary: Unexpected batch number (current %s, ' + 'pending %s)', updateBatchNumber, internalInstance._updateBatchNumber) : void 0;\n\t return;\n\t }\n\t if (false) {\n\t if (internalInstance._debugID !== 0) {\n\t ReactInstrumentation.debugTool.onBeforeUpdateComponent(internalInstance._debugID, internalInstance._currentElement);\n\t }\n\t }\n\t internalInstance.performUpdateIfNecessary(transaction);\n\t if (false) {\n\t if (internalInstance._debugID !== 0) {\n\t ReactInstrumentation.debugTool.onUpdateComponent(internalInstance._debugID);\n\t }\n\t }\n\t }\n\t\n\t};\n\t\n\tmodule.exports = ReactReconciler;\n\n/***/ },\n/* 16 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _assign = __webpack_require__(4);\n\t\n\tvar ReactChildren = __webpack_require__(172);\n\tvar ReactComponent = __webpack_require__(46);\n\tvar ReactPureComponent = __webpack_require__(177);\n\tvar ReactClass = __webpack_require__(173);\n\tvar ReactDOMFactories = __webpack_require__(174);\n\tvar ReactElement = __webpack_require__(17);\n\tvar ReactPropTypes = __webpack_require__(175);\n\tvar ReactVersion = __webpack_require__(178);\n\t\n\tvar onlyChild = __webpack_require__(179);\n\tvar warning = __webpack_require__(2);\n\t\n\tvar createElement = ReactElement.createElement;\n\tvar createFactory = ReactElement.createFactory;\n\tvar cloneElement = ReactElement.cloneElement;\n\t\n\tif (false) {\n\t var ReactElementValidator = require('./ReactElementValidator');\n\t createElement = ReactElementValidator.createElement;\n\t createFactory = ReactElementValidator.createFactory;\n\t cloneElement = ReactElementValidator.cloneElement;\n\t}\n\t\n\tvar __spread = _assign;\n\t\n\tif (false) {\n\t var warned = false;\n\t __spread = function () {\n\t process.env.NODE_ENV !== 'production' ? warning(warned, 'React.__spread is deprecated and should not be used. Use ' + 'Object.assign directly or another helper function with similar ' + 'semantics. You may be seeing this warning due to your compiler. ' + 'See https://fb.me/react-spread-deprecation for more details.') : void 0;\n\t warned = true;\n\t return _assign.apply(null, arguments);\n\t };\n\t}\n\t\n\tvar React = {\n\t\n\t // Modern\n\t\n\t Children: {\n\t map: ReactChildren.map,\n\t forEach: ReactChildren.forEach,\n\t count: ReactChildren.count,\n\t toArray: ReactChildren.toArray,\n\t only: onlyChild\n\t },\n\t\n\t Component: ReactComponent,\n\t PureComponent: ReactPureComponent,\n\t\n\t createElement: createElement,\n\t cloneElement: cloneElement,\n\t isValidElement: ReactElement.isValidElement,\n\t\n\t // Classic\n\t\n\t PropTypes: ReactPropTypes,\n\t createClass: ReactClass.createClass,\n\t createFactory: createFactory,\n\t createMixin: function (mixin) {\n\t // Currently a noop. Will be used to validate and trace mixins.\n\t return mixin;\n\t },\n\t\n\t // This looks DOM specific but these are actually isomorphic helpers\n\t // since they are just generating DOM strings.\n\t DOM: ReactDOMFactories,\n\t\n\t version: ReactVersion,\n\t\n\t // Deprecated hook for JSX spread, don't use this for anything.\n\t __spread: __spread\n\t};\n\t\n\tmodule.exports = React;\n\n/***/ },\n/* 17 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2014-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _assign = __webpack_require__(4);\n\t\n\tvar ReactCurrentOwner = __webpack_require__(11);\n\t\n\tvar warning = __webpack_require__(2);\n\tvar canDefineProperty = __webpack_require__(77);\n\tvar hasOwnProperty = Object.prototype.hasOwnProperty;\n\t\n\tvar REACT_ELEMENT_TYPE = __webpack_require__(75);\n\t\n\tvar RESERVED_PROPS = {\n\t key: true,\n\t ref: true,\n\t __self: true,\n\t __source: true\n\t};\n\t\n\tvar specialPropKeyWarningShown, specialPropRefWarningShown;\n\t\n\tfunction hasValidRef(config) {\n\t if (false) {\n\t if (hasOwnProperty.call(config, 'ref')) {\n\t var getter = Object.getOwnPropertyDescriptor(config, 'ref').get;\n\t if (getter && getter.isReactWarning) {\n\t return false;\n\t }\n\t }\n\t }\n\t return config.ref !== undefined;\n\t}\n\t\n\tfunction hasValidKey(config) {\n\t if (false) {\n\t if (hasOwnProperty.call(config, 'key')) {\n\t var getter = Object.getOwnPropertyDescriptor(config, 'key').get;\n\t if (getter && getter.isReactWarning) {\n\t return false;\n\t }\n\t }\n\t }\n\t return config.key !== undefined;\n\t}\n\t\n\tfunction defineKeyPropWarningGetter(props, displayName) {\n\t var warnAboutAccessingKey = function () {\n\t if (!specialPropKeyWarningShown) {\n\t specialPropKeyWarningShown = true;\n\t false ? warning(false, '%s: `key` is not a prop. Trying to access it will result ' + 'in `undefined` being returned. If you need to access the same ' + 'value within the child component, you should pass it as a different ' + 'prop. (https://fb.me/react-special-props)', displayName) : void 0;\n\t }\n\t };\n\t warnAboutAccessingKey.isReactWarning = true;\n\t Object.defineProperty(props, 'key', {\n\t get: warnAboutAccessingKey,\n\t configurable: true\n\t });\n\t}\n\t\n\tfunction defineRefPropWarningGetter(props, displayName) {\n\t var warnAboutAccessingRef = function () {\n\t if (!specialPropRefWarningShown) {\n\t specialPropRefWarningShown = true;\n\t false ? warning(false, '%s: `ref` is not a prop. Trying to access it will result ' + 'in `undefined` being returned. If you need to access the same ' + 'value within the child component, you should pass it as a different ' + 'prop. (https://fb.me/react-special-props)', displayName) : void 0;\n\t }\n\t };\n\t warnAboutAccessingRef.isReactWarning = true;\n\t Object.defineProperty(props, 'ref', {\n\t get: warnAboutAccessingRef,\n\t configurable: true\n\t });\n\t}\n\t\n\t/**\n\t * Factory method to create a new React element. This no longer adheres to\n\t * the class pattern, so do not use new to call it. Also, no instanceof check\n\t * will work. Instead test $$typeof field against Symbol.for('react.element') to check\n\t * if something is a React Element.\n\t *\n\t * @param {*} type\n\t * @param {*} key\n\t * @param {string|object} ref\n\t * @param {*} self A *temporary* helper to detect places where `this` is\n\t * different from the `owner` when React.createElement is called, so that we\n\t * can warn. We want to get rid of owner and replace string `ref`s with arrow\n\t * functions, and as long as `this` and owner are the same, there will be no\n\t * change in behavior.\n\t * @param {*} source An annotation object (added by a transpiler or otherwise)\n\t * indicating filename, line number, and/or other information.\n\t * @param {*} owner\n\t * @param {*} props\n\t * @internal\n\t */\n\tvar ReactElement = function (type, key, ref, self, source, owner, props) {\n\t var element = {\n\t // This tag allow us to uniquely identify this as a React Element\n\t $$typeof: REACT_ELEMENT_TYPE,\n\t\n\t // Built-in properties that belong on the element\n\t type: type,\n\t key: key,\n\t ref: ref,\n\t props: props,\n\t\n\t // Record the component responsible for creating this element.\n\t _owner: owner\n\t };\n\t\n\t if (false) {\n\t // The validation flag is currently mutative. We put it on\n\t // an external backing store so that we can freeze the whole object.\n\t // This can be replaced with a WeakMap once they are implemented in\n\t // commonly used development environments.\n\t element._store = {};\n\t\n\t // To make comparing ReactElements easier for testing purposes, we make\n\t // the validation flag non-enumerable (where possible, which should\n\t // include every environment we run tests in), so the test framework\n\t // ignores it.\n\t if (canDefineProperty) {\n\t Object.defineProperty(element._store, 'validated', {\n\t configurable: false,\n\t enumerable: false,\n\t writable: true,\n\t value: false\n\t });\n\t // self and source are DEV only properties.\n\t Object.defineProperty(element, '_self', {\n\t configurable: false,\n\t enumerable: false,\n\t writable: false,\n\t value: self\n\t });\n\t // Two elements created in two different places should be considered\n\t // equal for testing purposes and therefore we hide it from enumeration.\n\t Object.defineProperty(element, '_source', {\n\t configurable: false,\n\t enumerable: false,\n\t writable: false,\n\t value: source\n\t });\n\t } else {\n\t element._store.validated = false;\n\t element._self = self;\n\t element._source = source;\n\t }\n\t if (Object.freeze) {\n\t Object.freeze(element.props);\n\t Object.freeze(element);\n\t }\n\t }\n\t\n\t return element;\n\t};\n\t\n\t/**\n\t * Create and return a new ReactElement of the given type.\n\t * See https://facebook.github.io/react/docs/top-level-api.html#react.createelement\n\t */\n\tReactElement.createElement = function (type, config, children) {\n\t var propName;\n\t\n\t // Reserved names are extracted\n\t var props = {};\n\t\n\t var key = null;\n\t var ref = null;\n\t var self = null;\n\t var source = null;\n\t\n\t if (config != null) {\n\t if (hasValidRef(config)) {\n\t ref = config.ref;\n\t }\n\t if (hasValidKey(config)) {\n\t key = '' + config.key;\n\t }\n\t\n\t self = config.__self === undefined ? null : config.__self;\n\t source = config.__source === undefined ? null : config.__source;\n\t // Remaining properties are added to a new props object\n\t for (propName in config) {\n\t if (hasOwnProperty.call(config, propName) && !RESERVED_PROPS.hasOwnProperty(propName)) {\n\t props[propName] = config[propName];\n\t }\n\t }\n\t }\n\t\n\t // Children can be more than one argument, and those are transferred onto\n\t // the newly allocated props object.\n\t var childrenLength = arguments.length - 2;\n\t if (childrenLength === 1) {\n\t props.children = children;\n\t } else if (childrenLength > 1) {\n\t var childArray = Array(childrenLength);\n\t for (var i = 0; i < childrenLength; i++) {\n\t childArray[i] = arguments[i + 2];\n\t }\n\t if (false) {\n\t if (Object.freeze) {\n\t Object.freeze(childArray);\n\t }\n\t }\n\t props.children = childArray;\n\t }\n\t\n\t // Resolve default props\n\t if (type && type.defaultProps) {\n\t var defaultProps = type.defaultProps;\n\t for (propName in defaultProps) {\n\t if (props[propName] === undefined) {\n\t props[propName] = defaultProps[propName];\n\t }\n\t }\n\t }\n\t if (false) {\n\t if (key || ref) {\n\t if (typeof props.$$typeof === 'undefined' || props.$$typeof !== REACT_ELEMENT_TYPE) {\n\t var displayName = typeof type === 'function' ? type.displayName || type.name || 'Unknown' : type;\n\t if (key) {\n\t defineKeyPropWarningGetter(props, displayName);\n\t }\n\t if (ref) {\n\t defineRefPropWarningGetter(props, displayName);\n\t }\n\t }\n\t }\n\t }\n\t return ReactElement(type, key, ref, self, source, ReactCurrentOwner.current, props);\n\t};\n\t\n\t/**\n\t * Return a function that produces ReactElements of a given type.\n\t * See https://facebook.github.io/react/docs/top-level-api.html#react.createfactory\n\t */\n\tReactElement.createFactory = function (type) {\n\t var factory = ReactElement.createElement.bind(null, type);\n\t // Expose the type on the factory and the prototype so that it can be\n\t // easily accessed on elements. E.g. `.type === Foo`.\n\t // This should not be named `constructor` since this may not be the function\n\t // that created the element, and it may not even be a constructor.\n\t // Legacy hook TODO: Warn if this is accessed\n\t factory.type = type;\n\t return factory;\n\t};\n\t\n\tReactElement.cloneAndReplaceKey = function (oldElement, newKey) {\n\t var newElement = ReactElement(oldElement.type, newKey, oldElement.ref, oldElement._self, oldElement._source, oldElement._owner, oldElement.props);\n\t\n\t return newElement;\n\t};\n\t\n\t/**\n\t * Clone and return a new ReactElement using element as the starting point.\n\t * See https://facebook.github.io/react/docs/top-level-api.html#react.cloneelement\n\t */\n\tReactElement.cloneElement = function (element, config, children) {\n\t var propName;\n\t\n\t // Original props are copied\n\t var props = _assign({}, element.props);\n\t\n\t // Reserved names are extracted\n\t var key = element.key;\n\t var ref = element.ref;\n\t // Self is preserved since the owner is preserved.\n\t var self = element._self;\n\t // Source is preserved since cloneElement is unlikely to be targeted by a\n\t // transpiler, and the original source is probably a better indicator of the\n\t // true owner.\n\t var source = element._source;\n\t\n\t // Owner will be preserved, unless ref is overridden\n\t var owner = element._owner;\n\t\n\t if (config != null) {\n\t if (hasValidRef(config)) {\n\t // Silently steal the ref from the parent.\n\t ref = config.ref;\n\t owner = ReactCurrentOwner.current;\n\t }\n\t if (hasValidKey(config)) {\n\t key = '' + config.key;\n\t }\n\t\n\t // Remaining properties override existing props\n\t var defaultProps;\n\t if (element.type && element.type.defaultProps) {\n\t defaultProps = element.type.defaultProps;\n\t }\n\t for (propName in config) {\n\t if (hasOwnProperty.call(config, propName) && !RESERVED_PROPS.hasOwnProperty(propName)) {\n\t if (config[propName] === undefined && defaultProps !== undefined) {\n\t // Resolve default props\n\t props[propName] = defaultProps[propName];\n\t } else {\n\t props[propName] = config[propName];\n\t }\n\t }\n\t }\n\t }\n\t\n\t // Children can be more than one argument, and those are transferred onto\n\t // the newly allocated props object.\n\t var childrenLength = arguments.length - 2;\n\t if (childrenLength === 1) {\n\t props.children = children;\n\t } else if (childrenLength > 1) {\n\t var childArray = Array(childrenLength);\n\t for (var i = 0; i < childrenLength; i++) {\n\t childArray[i] = arguments[i + 2];\n\t }\n\t props.children = childArray;\n\t }\n\t\n\t return ReactElement(element.type, key, ref, self, source, owner, props);\n\t};\n\t\n\t/**\n\t * Verifies the object is a ReactElement.\n\t * See https://facebook.github.io/react/docs/top-level-api.html#react.isvalidelement\n\t * @param {?object} object\n\t * @return {boolean} True if `object` is a valid component.\n\t * @final\n\t */\n\tReactElement.isValidElement = function (object) {\n\t return typeof object === 'object' && object !== null && object.$$typeof === REACT_ELEMENT_TYPE;\n\t};\n\t\n\tmodule.exports = ReactElement;\n\n/***/ },\n/* 18 */\n3,\n/* 19 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright (c) 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar emptyObject = {};\n\t\n\tif (false) {\n\t Object.freeze(emptyObject);\n\t}\n\t\n\tmodule.exports = emptyObject;\n\n/***/ },\n/* 20 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3);\n\t\n\tvar EventPluginRegistry = __webpack_require__(32);\n\tvar EventPluginUtils = __webpack_require__(33);\n\tvar ReactErrorUtils = __webpack_require__(37);\n\t\n\tvar accumulateInto = __webpack_require__(66);\n\tvar forEachAccumulated = __webpack_require__(67);\n\tvar invariant = __webpack_require__(1);\n\t\n\t/**\n\t * Internal store for event listeners\n\t */\n\tvar listenerBank = {};\n\t\n\t/**\n\t * Internal queue of events that have accumulated their dispatches and are\n\t * waiting to have their dispatches executed.\n\t */\n\tvar eventQueue = null;\n\t\n\t/**\n\t * Dispatches an event and releases it back into the pool, unless persistent.\n\t *\n\t * @param {?object} event Synthetic event to be dispatched.\n\t * @param {boolean} simulated If the event is simulated (changes exn behavior)\n\t * @private\n\t */\n\tvar executeDispatchesAndRelease = function (event, simulated) {\n\t if (event) {\n\t EventPluginUtils.executeDispatchesInOrder(event, simulated);\n\t\n\t if (!event.isPersistent()) {\n\t event.constructor.release(event);\n\t }\n\t }\n\t};\n\tvar executeDispatchesAndReleaseSimulated = function (e) {\n\t return executeDispatchesAndRelease(e, true);\n\t};\n\tvar executeDispatchesAndReleaseTopLevel = function (e) {\n\t return executeDispatchesAndRelease(e, false);\n\t};\n\t\n\tvar getDictionaryKey = function (inst) {\n\t // Prevents V8 performance issue:\n\t // https://github.com/facebook/react/pull/7232\n\t return '.' + inst._rootNodeID;\n\t};\n\t\n\tfunction isInteractive(tag) {\n\t return tag === 'button' || tag === 'input' || tag === 'select' || tag === 'textarea';\n\t}\n\t\n\tfunction shouldPreventMouseEvent(name, type, props) {\n\t switch (name) {\n\t case 'onClick':\n\t case 'onClickCapture':\n\t case 'onDoubleClick':\n\t case 'onDoubleClickCapture':\n\t case 'onMouseDown':\n\t case 'onMouseDownCapture':\n\t case 'onMouseMove':\n\t case 'onMouseMoveCapture':\n\t case 'onMouseUp':\n\t case 'onMouseUpCapture':\n\t return !!(props.disabled && isInteractive(type));\n\t default:\n\t return false;\n\t }\n\t}\n\t\n\t/**\n\t * This is a unified interface for event plugins to be installed and configured.\n\t *\n\t * Event plugins can implement the following properties:\n\t *\n\t * `extractEvents` {function(string, DOMEventTarget, string, object): *}\n\t * Required. When a top-level event is fired, this method is expected to\n\t * extract synthetic events that will in turn be queued and dispatched.\n\t *\n\t * `eventTypes` {object}\n\t * Optional, plugins that fire events must publish a mapping of registration\n\t * names that are used to register listeners. Values of this mapping must\n\t * be objects that contain `registrationName` or `phasedRegistrationNames`.\n\t *\n\t * `executeDispatch` {function(object, function, string)}\n\t * Optional, allows plugins to override how an event gets dispatched. By\n\t * default, the listener is simply invoked.\n\t *\n\t * Each plugin that is injected into `EventsPluginHub` is immediately operable.\n\t *\n\t * @public\n\t */\n\tvar EventPluginHub = {\n\t\n\t /**\n\t * Methods for injecting dependencies.\n\t */\n\t injection: {\n\t\n\t /**\n\t * @param {array} InjectedEventPluginOrder\n\t * @public\n\t */\n\t injectEventPluginOrder: EventPluginRegistry.injectEventPluginOrder,\n\t\n\t /**\n\t * @param {object} injectedNamesToPlugins Map from names to plugin modules.\n\t */\n\t injectEventPluginsByName: EventPluginRegistry.injectEventPluginsByName\n\t\n\t },\n\t\n\t /**\n\t * Stores `listener` at `listenerBank[registrationName][key]`. Is idempotent.\n\t *\n\t * @param {object} inst The instance, which is the source of events.\n\t * @param {string} registrationName Name of listener (e.g. `onClick`).\n\t * @param {function} listener The callback to store.\n\t */\n\t putListener: function (inst, registrationName, listener) {\n\t !(typeof listener === 'function') ? false ? invariant(false, 'Expected %s listener to be a function, instead got type %s', registrationName, typeof listener) : _prodInvariant('94', registrationName, typeof listener) : void 0;\n\t\n\t var key = getDictionaryKey(inst);\n\t var bankForRegistrationName = listenerBank[registrationName] || (listenerBank[registrationName] = {});\n\t bankForRegistrationName[key] = listener;\n\t\n\t var PluginModule = EventPluginRegistry.registrationNameModules[registrationName];\n\t if (PluginModule && PluginModule.didPutListener) {\n\t PluginModule.didPutListener(inst, registrationName, listener);\n\t }\n\t },\n\t\n\t /**\n\t * @param {object} inst The instance, which is the source of events.\n\t * @param {string} registrationName Name of listener (e.g. `onClick`).\n\t * @return {?function} The stored callback.\n\t */\n\t getListener: function (inst, registrationName) {\n\t // TODO: shouldPreventMouseEvent is DOM-specific and definitely should not\n\t // live here; needs to be moved to a better place soon\n\t var bankForRegistrationName = listenerBank[registrationName];\n\t if (shouldPreventMouseEvent(registrationName, inst._currentElement.type, inst._currentElement.props)) {\n\t return null;\n\t }\n\t var key = getDictionaryKey(inst);\n\t return bankForRegistrationName && bankForRegistrationName[key];\n\t },\n\t\n\t /**\n\t * Deletes a listener from the registration bank.\n\t *\n\t * @param {object} inst The instance, which is the source of events.\n\t * @param {string} registrationName Name of listener (e.g. `onClick`).\n\t */\n\t deleteListener: function (inst, registrationName) {\n\t var PluginModule = EventPluginRegistry.registrationNameModules[registrationName];\n\t if (PluginModule && PluginModule.willDeleteListener) {\n\t PluginModule.willDeleteListener(inst, registrationName);\n\t }\n\t\n\t var bankForRegistrationName = listenerBank[registrationName];\n\t // TODO: This should never be null -- when is it?\n\t if (bankForRegistrationName) {\n\t var key = getDictionaryKey(inst);\n\t delete bankForRegistrationName[key];\n\t }\n\t },\n\t\n\t /**\n\t * Deletes all listeners for the DOM element with the supplied ID.\n\t *\n\t * @param {object} inst The instance, which is the source of events.\n\t */\n\t deleteAllListeners: function (inst) {\n\t var key = getDictionaryKey(inst);\n\t for (var registrationName in listenerBank) {\n\t if (!listenerBank.hasOwnProperty(registrationName)) {\n\t continue;\n\t }\n\t\n\t if (!listenerBank[registrationName][key]) {\n\t continue;\n\t }\n\t\n\t var PluginModule = EventPluginRegistry.registrationNameModules[registrationName];\n\t if (PluginModule && PluginModule.willDeleteListener) {\n\t PluginModule.willDeleteListener(inst, registrationName);\n\t }\n\t\n\t delete listenerBank[registrationName][key];\n\t }\n\t },\n\t\n\t /**\n\t * Allows registered plugins an opportunity to extract events from top-level\n\t * native browser events.\n\t *\n\t * @return {*} An accumulation of synthetic events.\n\t * @internal\n\t */\n\t extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n\t var events;\n\t var plugins = EventPluginRegistry.plugins;\n\t for (var i = 0; i < plugins.length; i++) {\n\t // Not every plugin in the ordering may be loaded at runtime.\n\t var possiblePlugin = plugins[i];\n\t if (possiblePlugin) {\n\t var extractedEvents = possiblePlugin.extractEvents(topLevelType, targetInst, nativeEvent, nativeEventTarget);\n\t if (extractedEvents) {\n\t events = accumulateInto(events, extractedEvents);\n\t }\n\t }\n\t }\n\t return events;\n\t },\n\t\n\t /**\n\t * Enqueues a synthetic event that should be dispatched when\n\t * `processEventQueue` is invoked.\n\t *\n\t * @param {*} events An accumulation of synthetic events.\n\t * @internal\n\t */\n\t enqueueEvents: function (events) {\n\t if (events) {\n\t eventQueue = accumulateInto(eventQueue, events);\n\t }\n\t },\n\t\n\t /**\n\t * Dispatches all synthetic events on the event queue.\n\t *\n\t * @internal\n\t */\n\t processEventQueue: function (simulated) {\n\t // Set `eventQueue` to null before processing it so that we can tell if more\n\t // events get enqueued while processing.\n\t var processingEventQueue = eventQueue;\n\t eventQueue = null;\n\t if (simulated) {\n\t forEachAccumulated(processingEventQueue, executeDispatchesAndReleaseSimulated);\n\t } else {\n\t forEachAccumulated(processingEventQueue, executeDispatchesAndReleaseTopLevel);\n\t }\n\t !!eventQueue ? false ? invariant(false, 'processEventQueue(): Additional events were enqueued while processing an event queue. Support for this has not yet been implemented.') : _prodInvariant('95') : void 0;\n\t // This would be a good time to rethrow if any of the event handlers threw.\n\t ReactErrorUtils.rethrowCaughtError();\n\t },\n\t\n\t /**\n\t * These are needed for tests only. Do not use!\n\t */\n\t __purge: function () {\n\t listenerBank = {};\n\t },\n\t\n\t __getListenerBank: function () {\n\t return listenerBank;\n\t }\n\t\n\t};\n\t\n\tmodule.exports = EventPluginHub;\n\n/***/ },\n/* 21 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar EventPluginHub = __webpack_require__(20);\n\tvar EventPluginUtils = __webpack_require__(33);\n\t\n\tvar accumulateInto = __webpack_require__(66);\n\tvar forEachAccumulated = __webpack_require__(67);\n\tvar warning = __webpack_require__(2);\n\t\n\tvar getListener = EventPluginHub.getListener;\n\t\n\t/**\n\t * Some event types have a notion of different registration names for different\n\t * \"phases\" of propagation. This finds listeners by a given phase.\n\t */\n\tfunction listenerAtPhase(inst, event, propagationPhase) {\n\t var registrationName = event.dispatchConfig.phasedRegistrationNames[propagationPhase];\n\t return getListener(inst, registrationName);\n\t}\n\t\n\t/**\n\t * Tags a `SyntheticEvent` with dispatched listeners. Creating this function\n\t * here, allows us to not have to bind or create functions for each event.\n\t * Mutating the event's members allows us to not have to create a wrapping\n\t * \"dispatch\" object that pairs the event with the listener.\n\t */\n\tfunction accumulateDirectionalDispatches(inst, phase, event) {\n\t if (false) {\n\t process.env.NODE_ENV !== 'production' ? warning(inst, 'Dispatching inst must not be null') : void 0;\n\t }\n\t var listener = listenerAtPhase(inst, event, phase);\n\t if (listener) {\n\t event._dispatchListeners = accumulateInto(event._dispatchListeners, listener);\n\t event._dispatchInstances = accumulateInto(event._dispatchInstances, inst);\n\t }\n\t}\n\t\n\t/**\n\t * Collect dispatches (must be entirely collected before dispatching - see unit\n\t * tests). Lazily allocate the array to conserve memory. We must loop through\n\t * each event and perform the traversal for each one. We cannot perform a\n\t * single traversal for the entire collection of events because each event may\n\t * have a different target.\n\t */\n\tfunction accumulateTwoPhaseDispatchesSingle(event) {\n\t if (event && event.dispatchConfig.phasedRegistrationNames) {\n\t EventPluginUtils.traverseTwoPhase(event._targetInst, accumulateDirectionalDispatches, event);\n\t }\n\t}\n\t\n\t/**\n\t * Same as `accumulateTwoPhaseDispatchesSingle`, but skips over the targetID.\n\t */\n\tfunction accumulateTwoPhaseDispatchesSingleSkipTarget(event) {\n\t if (event && event.dispatchConfig.phasedRegistrationNames) {\n\t var targetInst = event._targetInst;\n\t var parentInst = targetInst ? EventPluginUtils.getParentInstance(targetInst) : null;\n\t EventPluginUtils.traverseTwoPhase(parentInst, accumulateDirectionalDispatches, event);\n\t }\n\t}\n\t\n\t/**\n\t * Accumulates without regard to direction, does not look for phased\n\t * registration names. Same as `accumulateDirectDispatchesSingle` but without\n\t * requiring that the `dispatchMarker` be the same as the dispatched ID.\n\t */\n\tfunction accumulateDispatches(inst, ignoredDirection, event) {\n\t if (event && event.dispatchConfig.registrationName) {\n\t var registrationName = event.dispatchConfig.registrationName;\n\t var listener = getListener(inst, registrationName);\n\t if (listener) {\n\t event._dispatchListeners = accumulateInto(event._dispatchListeners, listener);\n\t event._dispatchInstances = accumulateInto(event._dispatchInstances, inst);\n\t }\n\t }\n\t}\n\t\n\t/**\n\t * Accumulates dispatches on an `SyntheticEvent`, but only for the\n\t * `dispatchMarker`.\n\t * @param {SyntheticEvent} event\n\t */\n\tfunction accumulateDirectDispatchesSingle(event) {\n\t if (event && event.dispatchConfig.registrationName) {\n\t accumulateDispatches(event._targetInst, null, event);\n\t }\n\t}\n\t\n\tfunction accumulateTwoPhaseDispatches(events) {\n\t forEachAccumulated(events, accumulateTwoPhaseDispatchesSingle);\n\t}\n\t\n\tfunction accumulateTwoPhaseDispatchesSkipTarget(events) {\n\t forEachAccumulated(events, accumulateTwoPhaseDispatchesSingleSkipTarget);\n\t}\n\t\n\tfunction accumulateEnterLeaveDispatches(leave, enter, from, to) {\n\t EventPluginUtils.traverseEnterLeave(from, to, accumulateDispatches, leave, enter);\n\t}\n\t\n\tfunction accumulateDirectDispatches(events) {\n\t forEachAccumulated(events, accumulateDirectDispatchesSingle);\n\t}\n\t\n\t/**\n\t * A small set of propagation patterns, each of which will accept a small amount\n\t * of information, and generate a set of \"dispatch ready event objects\" - which\n\t * are sets of events that have already been annotated with a set of dispatched\n\t * listener functions/ids. The API is designed this way to discourage these\n\t * propagation strategies from actually executing the dispatches, since we\n\t * always want to collect the entire set of dispatches before executing event a\n\t * single one.\n\t *\n\t * @constructor EventPropagators\n\t */\n\tvar EventPropagators = {\n\t accumulateTwoPhaseDispatches: accumulateTwoPhaseDispatches,\n\t accumulateTwoPhaseDispatchesSkipTarget: accumulateTwoPhaseDispatchesSkipTarget,\n\t accumulateDirectDispatches: accumulateDirectDispatches,\n\t accumulateEnterLeaveDispatches: accumulateEnterLeaveDispatches\n\t};\n\t\n\tmodule.exports = EventPropagators;\n\n/***/ },\n/* 22 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\t/**\n\t * `ReactInstanceMap` maintains a mapping from a public facing stateful\n\t * instance (key) and the internal representation (value). This allows public\n\t * methods to accept the user facing instance as an argument and map them back\n\t * to internal methods.\n\t */\n\t\n\t// TODO: Replace this with ES6: var ReactInstanceMap = new Map();\n\t\n\tvar ReactInstanceMap = {\n\t\n\t /**\n\t * This API should be called `delete` but we'd have to make sure to always\n\t * transform these to strings for IE support. When this transform is fully\n\t * supported we can rename it.\n\t */\n\t remove: function (key) {\n\t key._reactInternalInstance = undefined;\n\t },\n\t\n\t get: function (key) {\n\t return key._reactInternalInstance;\n\t },\n\t\n\t has: function (key) {\n\t return key._reactInternalInstance !== undefined;\n\t },\n\t\n\t set: function (key, value) {\n\t key._reactInternalInstance = value;\n\t }\n\t\n\t};\n\t\n\tmodule.exports = ReactInstanceMap;\n\n/***/ },\n/* 23 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar SyntheticEvent = __webpack_require__(10);\n\t\n\tvar getEventTarget = __webpack_require__(42);\n\t\n\t/**\n\t * @interface UIEvent\n\t * @see http://www.w3.org/TR/DOM-Level-3-Events/\n\t */\n\tvar UIEventInterface = {\n\t view: function (event) {\n\t if (event.view) {\n\t return event.view;\n\t }\n\t\n\t var target = getEventTarget(event);\n\t if (target.window === target) {\n\t // target is a window object\n\t return target;\n\t }\n\t\n\t var doc = target.ownerDocument;\n\t // TODO: Figure out why `ownerDocument` is sometimes undefined in IE8.\n\t if (doc) {\n\t return doc.defaultView || doc.parentWindow;\n\t } else {\n\t return window;\n\t }\n\t },\n\t detail: function (event) {\n\t return event.detail || 0;\n\t }\n\t};\n\t\n\t/**\n\t * @param {object} dispatchConfig Configuration used to dispatch this event.\n\t * @param {string} dispatchMarker Marker identifying the event target.\n\t * @param {object} nativeEvent Native browser event.\n\t * @extends {SyntheticEvent}\n\t */\n\tfunction SyntheticUIEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n\t return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n\t}\n\t\n\tSyntheticEvent.augmentClass(SyntheticUIEvent, UIEventInterface);\n\t\n\tmodule.exports = SyntheticUIEvent;\n\n/***/ },\n/* 24 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _assign = __webpack_require__(4);\n\t\n\tvar EventPluginRegistry = __webpack_require__(32);\n\tvar ReactEventEmitterMixin = __webpack_require__(132);\n\tvar ViewportMetrics = __webpack_require__(65);\n\t\n\tvar getVendorPrefixedEventName = __webpack_require__(165);\n\tvar isEventSupported = __webpack_require__(43);\n\t\n\t/**\n\t * Summary of `ReactBrowserEventEmitter` event handling:\n\t *\n\t * - Top-level delegation is used to trap most native browser events. This\n\t * may only occur in the main thread and is the responsibility of\n\t * ReactEventListener, which is injected and can therefore support pluggable\n\t * event sources. This is the only work that occurs in the main thread.\n\t *\n\t * - We normalize and de-duplicate events to account for browser quirks. This\n\t * may be done in the worker thread.\n\t *\n\t * - Forward these native events (with the associated top-level type used to\n\t * trap it) to `EventPluginHub`, which in turn will ask plugins if they want\n\t * to extract any synthetic events.\n\t *\n\t * - The `EventPluginHub` will then process each event by annotating them with\n\t * \"dispatches\", a sequence of listeners and IDs that care about that event.\n\t *\n\t * - The `EventPluginHub` then dispatches the events.\n\t *\n\t * Overview of React and the event system:\n\t *\n\t * +------------+ .\n\t * | DOM | .\n\t * +------------+ .\n\t * | .\n\t * v .\n\t * +------------+ .\n\t * | ReactEvent | .\n\t * | Listener | .\n\t * +------------+ . +-----------+\n\t * | . +--------+|SimpleEvent|\n\t * | . | |Plugin |\n\t * +-----|------+ . v +-----------+\n\t * | | | . +--------------+ +------------+\n\t * | +-----------.--->|EventPluginHub| | Event |\n\t * | | . | | +-----------+ | Propagators|\n\t * | ReactEvent | . | | |TapEvent | |------------|\n\t * | Emitter | . | |<---+|Plugin | |other plugin|\n\t * | | . | | +-----------+ | utilities |\n\t * | +-----------.--->| | +------------+\n\t * | | | . +--------------+\n\t * +-----|------+ . ^ +-----------+\n\t * | . | |Enter/Leave|\n\t * + . +-------+|Plugin |\n\t * +-------------+ . +-----------+\n\t * | application | .\n\t * |-------------| .\n\t * | | .\n\t * | | .\n\t * +-------------+ .\n\t * .\n\t * React Core . General Purpose Event Plugin System\n\t */\n\t\n\tvar hasEventPageXY;\n\tvar alreadyListeningTo = {};\n\tvar isMonitoringScrollValue = false;\n\tvar reactTopListenersCounter = 0;\n\t\n\t// For events like 'submit' which don't consistently bubble (which we trap at a\n\t// lower node than `document`), binding at `document` would cause duplicate\n\t// events so we don't include them here\n\tvar topEventMapping = {\n\t topAbort: 'abort',\n\t topAnimationEnd: getVendorPrefixedEventName('animationend') || 'animationend',\n\t topAnimationIteration: getVendorPrefixedEventName('animationiteration') || 'animationiteration',\n\t topAnimationStart: getVendorPrefixedEventName('animationstart') || 'animationstart',\n\t topBlur: 'blur',\n\t topCanPlay: 'canplay',\n\t topCanPlayThrough: 'canplaythrough',\n\t topChange: 'change',\n\t topClick: 'click',\n\t topCompositionEnd: 'compositionend',\n\t topCompositionStart: 'compositionstart',\n\t topCompositionUpdate: 'compositionupdate',\n\t topContextMenu: 'contextmenu',\n\t topCopy: 'copy',\n\t topCut: 'cut',\n\t topDoubleClick: 'dblclick',\n\t topDrag: 'drag',\n\t topDragEnd: 'dragend',\n\t topDragEnter: 'dragenter',\n\t topDragExit: 'dragexit',\n\t topDragLeave: 'dragleave',\n\t topDragOver: 'dragover',\n\t topDragStart: 'dragstart',\n\t topDrop: 'drop',\n\t topDurationChange: 'durationchange',\n\t topEmptied: 'emptied',\n\t topEncrypted: 'encrypted',\n\t topEnded: 'ended',\n\t topError: 'error',\n\t topFocus: 'focus',\n\t topInput: 'input',\n\t topKeyDown: 'keydown',\n\t topKeyPress: 'keypress',\n\t topKeyUp: 'keyup',\n\t topLoadedData: 'loadeddata',\n\t topLoadedMetadata: 'loadedmetadata',\n\t topLoadStart: 'loadstart',\n\t topMouseDown: 'mousedown',\n\t topMouseMove: 'mousemove',\n\t topMouseOut: 'mouseout',\n\t topMouseOver: 'mouseover',\n\t topMouseUp: 'mouseup',\n\t topPaste: 'paste',\n\t topPause: 'pause',\n\t topPlay: 'play',\n\t topPlaying: 'playing',\n\t topProgress: 'progress',\n\t topRateChange: 'ratechange',\n\t topScroll: 'scroll',\n\t topSeeked: 'seeked',\n\t topSeeking: 'seeking',\n\t topSelectionChange: 'selectionchange',\n\t topStalled: 'stalled',\n\t topSuspend: 'suspend',\n\t topTextInput: 'textInput',\n\t topTimeUpdate: 'timeupdate',\n\t topTouchCancel: 'touchcancel',\n\t topTouchEnd: 'touchend',\n\t topTouchMove: 'touchmove',\n\t topTouchStart: 'touchstart',\n\t topTransitionEnd: getVendorPrefixedEventName('transitionend') || 'transitionend',\n\t topVolumeChange: 'volumechange',\n\t topWaiting: 'waiting',\n\t topWheel: 'wheel'\n\t};\n\t\n\t/**\n\t * To ensure no conflicts with other potential React instances on the page\n\t */\n\tvar topListenersIDKey = '_reactListenersID' + String(Math.random()).slice(2);\n\t\n\tfunction getListeningForDocument(mountAt) {\n\t // In IE8, `mountAt` is a host object and doesn't have `hasOwnProperty`\n\t // directly.\n\t if (!Object.prototype.hasOwnProperty.call(mountAt, topListenersIDKey)) {\n\t mountAt[topListenersIDKey] = reactTopListenersCounter++;\n\t alreadyListeningTo[mountAt[topListenersIDKey]] = {};\n\t }\n\t return alreadyListeningTo[mountAt[topListenersIDKey]];\n\t}\n\t\n\t/**\n\t * `ReactBrowserEventEmitter` is used to attach top-level event listeners. For\n\t * example:\n\t *\n\t * EventPluginHub.putListener('myID', 'onClick', myFunction);\n\t *\n\t * This would allocate a \"registration\" of `('onClick', myFunction)` on 'myID'.\n\t *\n\t * @internal\n\t */\n\tvar ReactBrowserEventEmitter = _assign({}, ReactEventEmitterMixin, {\n\t\n\t /**\n\t * Injectable event backend\n\t */\n\t ReactEventListener: null,\n\t\n\t injection: {\n\t /**\n\t * @param {object} ReactEventListener\n\t */\n\t injectReactEventListener: function (ReactEventListener) {\n\t ReactEventListener.setHandleTopLevel(ReactBrowserEventEmitter.handleTopLevel);\n\t ReactBrowserEventEmitter.ReactEventListener = ReactEventListener;\n\t }\n\t },\n\t\n\t /**\n\t * Sets whether or not any created callbacks should be enabled.\n\t *\n\t * @param {boolean} enabled True if callbacks should be enabled.\n\t */\n\t setEnabled: function (enabled) {\n\t if (ReactBrowserEventEmitter.ReactEventListener) {\n\t ReactBrowserEventEmitter.ReactEventListener.setEnabled(enabled);\n\t }\n\t },\n\t\n\t /**\n\t * @return {boolean} True if callbacks are enabled.\n\t */\n\t isEnabled: function () {\n\t return !!(ReactBrowserEventEmitter.ReactEventListener && ReactBrowserEventEmitter.ReactEventListener.isEnabled());\n\t },\n\t\n\t /**\n\t * We listen for bubbled touch events on the document object.\n\t *\n\t * Firefox v8.01 (and possibly others) exhibited strange behavior when\n\t * mounting `onmousemove` events at some node that was not the document\n\t * element. The symptoms were that if your mouse is not moving over something\n\t * contained within that mount point (for example on the background) the\n\t * top-level listeners for `onmousemove` won't be called. However, if you\n\t * register the `mousemove` on the document object, then it will of course\n\t * catch all `mousemove`s. This along with iOS quirks, justifies restricting\n\t * top-level listeners to the document object only, at least for these\n\t * movement types of events and possibly all events.\n\t *\n\t * @see http://www.quirksmode.org/blog/archives/2010/09/click_event_del.html\n\t *\n\t * Also, `keyup`/`keypress`/`keydown` do not bubble to the window on IE, but\n\t * they bubble to document.\n\t *\n\t * @param {string} registrationName Name of listener (e.g. `onClick`).\n\t * @param {object} contentDocumentHandle Document which owns the container\n\t */\n\t listenTo: function (registrationName, contentDocumentHandle) {\n\t var mountAt = contentDocumentHandle;\n\t var isListening = getListeningForDocument(mountAt);\n\t var dependencies = EventPluginRegistry.registrationNameDependencies[registrationName];\n\t\n\t for (var i = 0; i < dependencies.length; i++) {\n\t var dependency = dependencies[i];\n\t if (!(isListening.hasOwnProperty(dependency) && isListening[dependency])) {\n\t if (dependency === 'topWheel') {\n\t if (isEventSupported('wheel')) {\n\t ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent('topWheel', 'wheel', mountAt);\n\t } else if (isEventSupported('mousewheel')) {\n\t ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent('topWheel', 'mousewheel', mountAt);\n\t } else {\n\t // Firefox needs to capture a different mouse scroll event.\n\t // @see http://www.quirksmode.org/dom/events/tests/scroll.html\n\t ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent('topWheel', 'DOMMouseScroll', mountAt);\n\t }\n\t } else if (dependency === 'topScroll') {\n\t\n\t if (isEventSupported('scroll', true)) {\n\t ReactBrowserEventEmitter.ReactEventListener.trapCapturedEvent('topScroll', 'scroll', mountAt);\n\t } else {\n\t ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent('topScroll', 'scroll', ReactBrowserEventEmitter.ReactEventListener.WINDOW_HANDLE);\n\t }\n\t } else if (dependency === 'topFocus' || dependency === 'topBlur') {\n\t\n\t if (isEventSupported('focus', true)) {\n\t ReactBrowserEventEmitter.ReactEventListener.trapCapturedEvent('topFocus', 'focus', mountAt);\n\t ReactBrowserEventEmitter.ReactEventListener.trapCapturedEvent('topBlur', 'blur', mountAt);\n\t } else if (isEventSupported('focusin')) {\n\t // IE has `focusin` and `focusout` events which bubble.\n\t // @see http://www.quirksmode.org/blog/archives/2008/04/delegating_the.html\n\t ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent('topFocus', 'focusin', mountAt);\n\t ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent('topBlur', 'focusout', mountAt);\n\t }\n\t\n\t // to make sure blur and focus event listeners are only attached once\n\t isListening.topBlur = true;\n\t isListening.topFocus = true;\n\t } else if (topEventMapping.hasOwnProperty(dependency)) {\n\t ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent(dependency, topEventMapping[dependency], mountAt);\n\t }\n\t\n\t isListening[dependency] = true;\n\t }\n\t }\n\t },\n\t\n\t trapBubbledEvent: function (topLevelType, handlerBaseName, handle) {\n\t return ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent(topLevelType, handlerBaseName, handle);\n\t },\n\t\n\t trapCapturedEvent: function (topLevelType, handlerBaseName, handle) {\n\t return ReactBrowserEventEmitter.ReactEventListener.trapCapturedEvent(topLevelType, handlerBaseName, handle);\n\t },\n\t\n\t /**\n\t * Protect against document.createEvent() returning null\n\t * Some popup blocker extensions appear to do this:\n\t * https://github.com/facebook/react/issues/6887\n\t */\n\t supportsEventPageXY: function () {\n\t if (!document.createEvent) {\n\t return false;\n\t }\n\t var ev = document.createEvent('MouseEvent');\n\t return ev != null && 'pageX' in ev;\n\t },\n\t\n\t /**\n\t * Listens to window scroll and resize events. We cache scroll values so that\n\t * application code can access them without triggering reflows.\n\t *\n\t * ViewportMetrics is only used by SyntheticMouse/TouchEvent and only when\n\t * pageX/pageY isn't supported (legacy browsers).\n\t *\n\t * NOTE: Scroll events do not bubble.\n\t *\n\t * @see http://www.quirksmode.org/dom/events/scroll.html\n\t */\n\t ensureScrollValueMonitoring: function () {\n\t if (hasEventPageXY === undefined) {\n\t hasEventPageXY = ReactBrowserEventEmitter.supportsEventPageXY();\n\t }\n\t if (!hasEventPageXY && !isMonitoringScrollValue) {\n\t var refresh = ViewportMetrics.refreshScrollValues;\n\t ReactBrowserEventEmitter.ReactEventListener.monitorScrollValue(refresh);\n\t isMonitoringScrollValue = true;\n\t }\n\t }\n\t\n\t});\n\t\n\tmodule.exports = ReactBrowserEventEmitter;\n\n/***/ },\n/* 25 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar SyntheticUIEvent = __webpack_require__(23);\n\tvar ViewportMetrics = __webpack_require__(65);\n\t\n\tvar getEventModifierState = __webpack_require__(41);\n\t\n\t/**\n\t * @interface MouseEvent\n\t * @see http://www.w3.org/TR/DOM-Level-3-Events/\n\t */\n\tvar MouseEventInterface = {\n\t screenX: null,\n\t screenY: null,\n\t clientX: null,\n\t clientY: null,\n\t ctrlKey: null,\n\t shiftKey: null,\n\t altKey: null,\n\t metaKey: null,\n\t getModifierState: getEventModifierState,\n\t button: function (event) {\n\t // Webkit, Firefox, IE9+\n\t // which: 1 2 3\n\t // button: 0 1 2 (standard)\n\t var button = event.button;\n\t if ('which' in event) {\n\t return button;\n\t }\n\t // IE<9\n\t // which: undefined\n\t // button: 0 0 0\n\t // button: 1 4 2 (onmouseup)\n\t return button === 2 ? 2 : button === 4 ? 1 : 0;\n\t },\n\t buttons: null,\n\t relatedTarget: function (event) {\n\t return event.relatedTarget || (event.fromElement === event.srcElement ? event.toElement : event.fromElement);\n\t },\n\t // \"Proprietary\" Interface.\n\t pageX: function (event) {\n\t return 'pageX' in event ? event.pageX : event.clientX + ViewportMetrics.currentScrollLeft;\n\t },\n\t pageY: function (event) {\n\t return 'pageY' in event ? event.pageY : event.clientY + ViewportMetrics.currentScrollTop;\n\t }\n\t};\n\t\n\t/**\n\t * @param {object} dispatchConfig Configuration used to dispatch this event.\n\t * @param {string} dispatchMarker Marker identifying the event target.\n\t * @param {object} nativeEvent Native browser event.\n\t * @extends {SyntheticUIEvent}\n\t */\n\tfunction SyntheticMouseEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n\t return SyntheticUIEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n\t}\n\t\n\tSyntheticUIEvent.augmentClass(SyntheticMouseEvent, MouseEventInterface);\n\t\n\tmodule.exports = SyntheticMouseEvent;\n\n/***/ },\n/* 26 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3);\n\t\n\tvar invariant = __webpack_require__(1);\n\t\n\tvar OBSERVED_ERROR = {};\n\t\n\t/**\n\t * `Transaction` creates a black box that is able to wrap any method such that\n\t * certain invariants are maintained before and after the method is invoked\n\t * (Even if an exception is thrown while invoking the wrapped method). Whoever\n\t * instantiates a transaction can provide enforcers of the invariants at\n\t * creation time. The `Transaction` class itself will supply one additional\n\t * automatic invariant for you - the invariant that any transaction instance\n\t * should not be run while it is already being run. You would typically create a\n\t * single instance of a `Transaction` for reuse multiple times, that potentially\n\t * is used to wrap several different methods. Wrappers are extremely simple -\n\t * they only require implementing two methods.\n\t *\n\t *
\n\t *                       wrappers (injected at creation time)\n\t *                                      +        +\n\t *                                      |        |\n\t *                    +-----------------|--------|--------------+\n\t *                    |                 v        |              |\n\t *                    |      +---------------+   |              |\n\t *                    |   +--|    wrapper1   |---|----+         |\n\t *                    |   |  +---------------+   v    |         |\n\t *                    |   |          +-------------+  |         |\n\t *                    |   |     +----|   wrapper2  |--------+   |\n\t *                    |   |     |    +-------------+  |     |   |\n\t *                    |   |     |                     |     |   |\n\t *                    |   v     v                     v     v   | wrapper\n\t *                    | +---+ +---+   +---------+   +---+ +---+ | invariants\n\t * perform(anyMethod) | |   | |   |   |         |   |   | |   | | maintained\n\t * +----------------->|-|---|-|---|-->|anyMethod|---|---|-|---|-|-------->\n\t *                    | |   | |   |   |         |   |   | |   | |\n\t *                    | |   | |   |   |         |   |   | |   | |\n\t *                    | |   | |   |   |         |   |   | |   | |\n\t *                    | +---+ +---+   +---------+   +---+ +---+ |\n\t *                    |  initialize                    close    |\n\t *                    +-----------------------------------------+\n\t * 
\n\t *\n\t * Use cases:\n\t * - Preserving the input selection ranges before/after reconciliation.\n\t * Restoring selection even in the event of an unexpected error.\n\t * - Deactivating events while rearranging the DOM, preventing blurs/focuses,\n\t * while guaranteeing that afterwards, the event system is reactivated.\n\t * - Flushing a queue of collected DOM mutations to the main UI thread after a\n\t * reconciliation takes place in a worker thread.\n\t * - Invoking any collected `componentDidUpdate` callbacks after rendering new\n\t * content.\n\t * - (Future use case): Wrapping particular flushes of the `ReactWorker` queue\n\t * to preserve the `scrollTop` (an automatic scroll aware DOM).\n\t * - (Future use case): Layout calculations before and after DOM updates.\n\t *\n\t * Transactional plugin API:\n\t * - A module that has an `initialize` method that returns any precomputation.\n\t * - and a `close` method that accepts the precomputation. `close` is invoked\n\t * when the wrapped process is completed, or has failed.\n\t *\n\t * @param {Array} transactionWrapper Wrapper modules\n\t * that implement `initialize` and `close`.\n\t * @return {Transaction} Single transaction for reuse in thread.\n\t *\n\t * @class Transaction\n\t */\n\tvar TransactionImpl = {\n\t /**\n\t * Sets up this instance so that it is prepared for collecting metrics. Does\n\t * so such that this setup method may be used on an instance that is already\n\t * initialized, in a way that does not consume additional memory upon reuse.\n\t * That can be useful if you decide to make your subclass of this mixin a\n\t * \"PooledClass\".\n\t */\n\t reinitializeTransaction: function () {\n\t this.transactionWrappers = this.getTransactionWrappers();\n\t if (this.wrapperInitData) {\n\t this.wrapperInitData.length = 0;\n\t } else {\n\t this.wrapperInitData = [];\n\t }\n\t this._isInTransaction = false;\n\t },\n\t\n\t _isInTransaction: false,\n\t\n\t /**\n\t * @abstract\n\t * @return {Array} Array of transaction wrappers.\n\t */\n\t getTransactionWrappers: null,\n\t\n\t isInTransaction: function () {\n\t return !!this._isInTransaction;\n\t },\n\t\n\t /**\n\t * Executes the function within a safety window. Use this for the top level\n\t * methods that result in large amounts of computation/mutations that would\n\t * need to be safety checked. The optional arguments helps prevent the need\n\t * to bind in many cases.\n\t *\n\t * @param {function} method Member of scope to call.\n\t * @param {Object} scope Scope to invoke from.\n\t * @param {Object?=} a Argument to pass to the method.\n\t * @param {Object?=} b Argument to pass to the method.\n\t * @param {Object?=} c Argument to pass to the method.\n\t * @param {Object?=} d Argument to pass to the method.\n\t * @param {Object?=} e Argument to pass to the method.\n\t * @param {Object?=} f Argument to pass to the method.\n\t *\n\t * @return {*} Return value from `method`.\n\t */\n\t perform: function (method, scope, a, b, c, d, e, f) {\n\t !!this.isInTransaction() ? false ? invariant(false, 'Transaction.perform(...): Cannot initialize a transaction when there is already an outstanding transaction.') : _prodInvariant('27') : void 0;\n\t var errorThrown;\n\t var ret;\n\t try {\n\t this._isInTransaction = true;\n\t // Catching errors makes debugging more difficult, so we start with\n\t // errorThrown set to true before setting it to false after calling\n\t // close -- if it's still set to true in the finally block, it means\n\t // one of these calls threw.\n\t errorThrown = true;\n\t this.initializeAll(0);\n\t ret = method.call(scope, a, b, c, d, e, f);\n\t errorThrown = false;\n\t } finally {\n\t try {\n\t if (errorThrown) {\n\t // If `method` throws, prefer to show that stack trace over any thrown\n\t // by invoking `closeAll`.\n\t try {\n\t this.closeAll(0);\n\t } catch (err) {}\n\t } else {\n\t // Since `method` didn't throw, we don't want to silence the exception\n\t // here.\n\t this.closeAll(0);\n\t }\n\t } finally {\n\t this._isInTransaction = false;\n\t }\n\t }\n\t return ret;\n\t },\n\t\n\t initializeAll: function (startIndex) {\n\t var transactionWrappers = this.transactionWrappers;\n\t for (var i = startIndex; i < transactionWrappers.length; i++) {\n\t var wrapper = transactionWrappers[i];\n\t try {\n\t // Catching errors makes debugging more difficult, so we start with the\n\t // OBSERVED_ERROR state before overwriting it with the real return value\n\t // of initialize -- if it's still set to OBSERVED_ERROR in the finally\n\t // block, it means wrapper.initialize threw.\n\t this.wrapperInitData[i] = OBSERVED_ERROR;\n\t this.wrapperInitData[i] = wrapper.initialize ? wrapper.initialize.call(this) : null;\n\t } finally {\n\t if (this.wrapperInitData[i] === OBSERVED_ERROR) {\n\t // The initializer for wrapper i threw an error; initialize the\n\t // remaining wrappers but silence any exceptions from them to ensure\n\t // that the first error is the one to bubble up.\n\t try {\n\t this.initializeAll(i + 1);\n\t } catch (err) {}\n\t }\n\t }\n\t }\n\t },\n\t\n\t /**\n\t * Invokes each of `this.transactionWrappers.close[i]` functions, passing into\n\t * them the respective return values of `this.transactionWrappers.init[i]`\n\t * (`close`rs that correspond to initializers that failed will not be\n\t * invoked).\n\t */\n\t closeAll: function (startIndex) {\n\t !this.isInTransaction() ? false ? invariant(false, 'Transaction.closeAll(): Cannot close transaction when none are open.') : _prodInvariant('28') : void 0;\n\t var transactionWrappers = this.transactionWrappers;\n\t for (var i = startIndex; i < transactionWrappers.length; i++) {\n\t var wrapper = transactionWrappers[i];\n\t var initData = this.wrapperInitData[i];\n\t var errorThrown;\n\t try {\n\t // Catching errors makes debugging more difficult, so we start with\n\t // errorThrown set to true before setting it to false after calling\n\t // close -- if it's still set to true in the finally block, it means\n\t // wrapper.close threw.\n\t errorThrown = true;\n\t if (initData !== OBSERVED_ERROR && wrapper.close) {\n\t wrapper.close.call(this, initData);\n\t }\n\t errorThrown = false;\n\t } finally {\n\t if (errorThrown) {\n\t // The closer for wrapper i threw an error; close the remaining\n\t // wrappers but silence any exceptions from them to ensure that the\n\t // first error is the one to bubble up.\n\t try {\n\t this.closeAll(i + 1);\n\t } catch (e) {}\n\t }\n\t }\n\t }\n\t this.wrapperInitData.length = 0;\n\t }\n\t};\n\t\n\tmodule.exports = TransactionImpl;\n\n/***/ },\n/* 27 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2016-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * Based on the escape-html library, which is used under the MIT License below:\n\t *\n\t * Copyright (c) 2012-2013 TJ Holowaychuk\n\t * Copyright (c) 2015 Andreas Lubbe\n\t * Copyright (c) 2015 Tiancheng \"Timothy\" Gu\n\t *\n\t * Permission is hereby granted, free of charge, to any person obtaining\n\t * a copy of this software and associated documentation files (the\n\t * 'Software'), to deal in the Software without restriction, including\n\t * without limitation the rights to use, copy, modify, merge, publish,\n\t * distribute, sublicense, and/or sell copies of the Software, and to\n\t * permit persons to whom the Software is furnished to do so, subject to\n\t * the following conditions:\n\t *\n\t * The above copyright notice and this permission notice shall be\n\t * included in all copies or substantial portions of the Software.\n\t *\n\t * THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,\n\t * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n\t * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n\t * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\n\t * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\n\t * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\n\t * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\t// code copied and modified from escape-html\n\t/**\n\t * Module variables.\n\t * @private\n\t */\n\t\n\tvar matchHtmlRegExp = /[\"'&<>]/;\n\t\n\t/**\n\t * Escape special characters in the given string of html.\n\t *\n\t * @param {string} string The string to escape for inserting into HTML\n\t * @return {string}\n\t * @public\n\t */\n\t\n\tfunction escapeHtml(string) {\n\t var str = '' + string;\n\t var match = matchHtmlRegExp.exec(str);\n\t\n\t if (!match) {\n\t return str;\n\t }\n\t\n\t var escape;\n\t var html = '';\n\t var index = 0;\n\t var lastIndex = 0;\n\t\n\t for (index = match.index; index < str.length; index++) {\n\t switch (str.charCodeAt(index)) {\n\t case 34:\n\t // \"\n\t escape = '"';\n\t break;\n\t case 38:\n\t // &\n\t escape = '&';\n\t break;\n\t case 39:\n\t // '\n\t escape = '''; // modified from escape-html; used to be '''\n\t break;\n\t case 60:\n\t // <\n\t escape = '<';\n\t break;\n\t case 62:\n\t // >\n\t escape = '>';\n\t break;\n\t default:\n\t continue;\n\t }\n\t\n\t if (lastIndex !== index) {\n\t html += str.substring(lastIndex, index);\n\t }\n\t\n\t lastIndex = index + 1;\n\t html += escape;\n\t }\n\t\n\t return lastIndex !== index ? html + str.substring(lastIndex, index) : html;\n\t}\n\t// end code copied and modified from escape-html\n\t\n\t\n\t/**\n\t * Escapes text to prevent scripting attacks.\n\t *\n\t * @param {*} text Text value to escape.\n\t * @return {string} An escaped string.\n\t */\n\tfunction escapeTextContentForBrowser(text) {\n\t if (typeof text === 'boolean' || typeof text === 'number') {\n\t // this shortcircuit helps perf for types that we know will never have\n\t // special characters, especially given that this function is used often\n\t // for numeric dom ids.\n\t return '' + text;\n\t }\n\t return escapeHtml(text);\n\t}\n\t\n\tmodule.exports = escapeTextContentForBrowser;\n\n/***/ },\n/* 28 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar ExecutionEnvironment = __webpack_require__(6);\n\tvar DOMNamespaces = __webpack_require__(31);\n\t\n\tvar WHITESPACE_TEST = /^[ \\r\\n\\t\\f]/;\n\tvar NONVISIBLE_TEST = /<(!--|link|noscript|meta|script|style)[ \\r\\n\\t\\f\\/>]/;\n\t\n\tvar createMicrosoftUnsafeLocalFunction = __webpack_require__(39);\n\t\n\t// SVG temp container for IE lacking innerHTML\n\tvar reusableSVGContainer;\n\t\n\t/**\n\t * Set the innerHTML property of a node, ensuring that whitespace is preserved\n\t * even in IE8.\n\t *\n\t * @param {DOMElement} node\n\t * @param {string} html\n\t * @internal\n\t */\n\tvar setInnerHTML = createMicrosoftUnsafeLocalFunction(function (node, html) {\n\t // IE does not have innerHTML for SVG nodes, so instead we inject the\n\t // new markup in a temp node and then move the child nodes across into\n\t // the target node\n\t if (node.namespaceURI === DOMNamespaces.svg && !('innerHTML' in node)) {\n\t reusableSVGContainer = reusableSVGContainer || document.createElement('div');\n\t reusableSVGContainer.innerHTML = '' + html + '';\n\t var svgNode = reusableSVGContainer.firstChild;\n\t while (svgNode.firstChild) {\n\t node.appendChild(svgNode.firstChild);\n\t }\n\t } else {\n\t node.innerHTML = html;\n\t }\n\t});\n\t\n\tif (ExecutionEnvironment.canUseDOM) {\n\t // IE8: When updating a just created node with innerHTML only leading\n\t // whitespace is removed. When updating an existing node with innerHTML\n\t // whitespace in root TextNodes is also collapsed.\n\t // @see quirksmode.org/bugreports/archives/2004/11/innerhtml_and_t.html\n\t\n\t // Feature detection; only IE8 is known to behave improperly like this.\n\t var testElement = document.createElement('div');\n\t testElement.innerHTML = ' ';\n\t if (testElement.innerHTML === '') {\n\t setInnerHTML = function (node, html) {\n\t // Magic theory: IE8 supposedly differentiates between added and updated\n\t // nodes when processing innerHTML, innerHTML on updated nodes suffers\n\t // from worse whitespace behavior. Re-adding a node like this triggers\n\t // the initial and more favorable whitespace behavior.\n\t // TODO: What to do on a detached node?\n\t if (node.parentNode) {\n\t node.parentNode.replaceChild(node, node);\n\t }\n\t\n\t // We also implement a workaround for non-visible tags disappearing into\n\t // thin air on IE8, this only happens if there is no visible text\n\t // in-front of the non-visible tags. Piggyback on the whitespace fix\n\t // and simply check if any non-visible tags appear in the source.\n\t if (WHITESPACE_TEST.test(html) || html[0] === '<' && NONVISIBLE_TEST.test(html)) {\n\t // Recover leading whitespace by temporarily prepending any character.\n\t // \\uFEFF has the potential advantage of being zero-width/invisible.\n\t // UglifyJS drops U+FEFF chars when parsing, so use String.fromCharCode\n\t // in hopes that this is preserved even if \"\\uFEFF\" is transformed to\n\t // the actual Unicode character (by Babel, for example).\n\t // https://github.com/mishoo/UglifyJS2/blob/v2.4.20/lib/parse.js#L216\n\t node.innerHTML = String.fromCharCode(0xFEFF) + html;\n\t\n\t // deleteData leaves an empty `TextNode` which offsets the index of all\n\t // children. Definitely want to avoid this.\n\t var textNode = node.firstChild;\n\t if (textNode.data.length === 1) {\n\t node.removeChild(textNode);\n\t } else {\n\t textNode.deleteData(0, 1);\n\t }\n\t } else {\n\t node.innerHTML = html;\n\t }\n\t };\n\t }\n\t testElement = null;\n\t}\n\t\n\tmodule.exports = setInnerHTML;\n\n/***/ },\n/* 29 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright (c) 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * @typechecks\n\t * \n\t */\n\t\n\t/*eslint-disable no-self-compare */\n\t\n\t'use strict';\n\t\n\tvar hasOwnProperty = Object.prototype.hasOwnProperty;\n\t\n\t/**\n\t * inlined Object.is polyfill to avoid requiring consumers ship their own\n\t * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is\n\t */\n\tfunction is(x, y) {\n\t // SameValue algorithm\n\t if (x === y) {\n\t // Steps 1-5, 7-10\n\t // Steps 6.b-6.e: +0 != -0\n\t // Added the nonzero y check to make Flow happy, but it is redundant\n\t return x !== 0 || y !== 0 || 1 / x === 1 / y;\n\t } else {\n\t // Step 6.a: NaN == NaN\n\t return x !== x && y !== y;\n\t }\n\t}\n\t\n\t/**\n\t * Performs equality by iterating through keys on an object and returning false\n\t * when any key has values which are not strictly equal between the arguments.\n\t * Returns true when the values of all keys are strictly equal.\n\t */\n\tfunction shallowEqual(objA, objB) {\n\t if (is(objA, objB)) {\n\t return true;\n\t }\n\t\n\t if (typeof objA !== 'object' || objA === null || typeof objB !== 'object' || objB === null) {\n\t return false;\n\t }\n\t\n\t var keysA = Object.keys(objA);\n\t var keysB = Object.keys(objB);\n\t\n\t if (keysA.length !== keysB.length) {\n\t return false;\n\t }\n\t\n\t // Test for A's keys different from B.\n\t for (var i = 0; i < keysA.length; i++) {\n\t if (!hasOwnProperty.call(objB, keysA[i]) || !is(objA[keysA[i]], objB[keysA[i]])) {\n\t return false;\n\t }\n\t }\n\t\n\t return true;\n\t}\n\t\n\tmodule.exports = shallowEqual;\n\n/***/ },\n/* 30 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar DOMLazyTree = __webpack_require__(13);\n\tvar Danger = __webpack_require__(109);\n\tvar ReactDOMComponentTree = __webpack_require__(5);\n\tvar ReactInstrumentation = __webpack_require__(8);\n\t\n\tvar createMicrosoftUnsafeLocalFunction = __webpack_require__(39);\n\tvar setInnerHTML = __webpack_require__(28);\n\tvar setTextContent = __webpack_require__(72);\n\t\n\tfunction getNodeAfter(parentNode, node) {\n\t // Special case for text components, which return [open, close] comments\n\t // from getHostNode.\n\t if (Array.isArray(node)) {\n\t node = node[1];\n\t }\n\t return node ? node.nextSibling : parentNode.firstChild;\n\t}\n\t\n\t/**\n\t * Inserts `childNode` as a child of `parentNode` at the `index`.\n\t *\n\t * @param {DOMElement} parentNode Parent node in which to insert.\n\t * @param {DOMElement} childNode Child node to insert.\n\t * @param {number} index Index at which to insert the child.\n\t * @internal\n\t */\n\tvar insertChildAt = createMicrosoftUnsafeLocalFunction(function (parentNode, childNode, referenceNode) {\n\t // We rely exclusively on `insertBefore(node, null)` instead of also using\n\t // `appendChild(node)`. (Using `undefined` is not allowed by all browsers so\n\t // we are careful to use `null`.)\n\t parentNode.insertBefore(childNode, referenceNode);\n\t});\n\t\n\tfunction insertLazyTreeChildAt(parentNode, childTree, referenceNode) {\n\t DOMLazyTree.insertTreeBefore(parentNode, childTree, referenceNode);\n\t}\n\t\n\tfunction moveChild(parentNode, childNode, referenceNode) {\n\t if (Array.isArray(childNode)) {\n\t moveDelimitedText(parentNode, childNode[0], childNode[1], referenceNode);\n\t } else {\n\t insertChildAt(parentNode, childNode, referenceNode);\n\t }\n\t}\n\t\n\tfunction removeChild(parentNode, childNode) {\n\t if (Array.isArray(childNode)) {\n\t var closingComment = childNode[1];\n\t childNode = childNode[0];\n\t removeDelimitedText(parentNode, childNode, closingComment);\n\t parentNode.removeChild(closingComment);\n\t }\n\t parentNode.removeChild(childNode);\n\t}\n\t\n\tfunction moveDelimitedText(parentNode, openingComment, closingComment, referenceNode) {\n\t var node = openingComment;\n\t while (true) {\n\t var nextNode = node.nextSibling;\n\t insertChildAt(parentNode, node, referenceNode);\n\t if (node === closingComment) {\n\t break;\n\t }\n\t node = nextNode;\n\t }\n\t}\n\t\n\tfunction removeDelimitedText(parentNode, startNode, closingComment) {\n\t while (true) {\n\t var node = startNode.nextSibling;\n\t if (node === closingComment) {\n\t // The closing comment is removed by ReactMultiChild.\n\t break;\n\t } else {\n\t parentNode.removeChild(node);\n\t }\n\t }\n\t}\n\t\n\tfunction replaceDelimitedText(openingComment, closingComment, stringText) {\n\t var parentNode = openingComment.parentNode;\n\t var nodeAfterComment = openingComment.nextSibling;\n\t if (nodeAfterComment === closingComment) {\n\t // There are no text nodes between the opening and closing comments; insert\n\t // a new one if stringText isn't empty.\n\t if (stringText) {\n\t insertChildAt(parentNode, document.createTextNode(stringText), nodeAfterComment);\n\t }\n\t } else {\n\t if (stringText) {\n\t // Set the text content of the first node after the opening comment, and\n\t // remove all following nodes up until the closing comment.\n\t setTextContent(nodeAfterComment, stringText);\n\t removeDelimitedText(parentNode, nodeAfterComment, closingComment);\n\t } else {\n\t removeDelimitedText(parentNode, openingComment, closingComment);\n\t }\n\t }\n\t\n\t if (false) {\n\t ReactInstrumentation.debugTool.onHostOperation({\n\t instanceID: ReactDOMComponentTree.getInstanceFromNode(openingComment)._debugID,\n\t type: 'replace text',\n\t payload: stringText\n\t });\n\t }\n\t}\n\t\n\tvar dangerouslyReplaceNodeWithMarkup = Danger.dangerouslyReplaceNodeWithMarkup;\n\tif (false) {\n\t dangerouslyReplaceNodeWithMarkup = function (oldChild, markup, prevInstance) {\n\t Danger.dangerouslyReplaceNodeWithMarkup(oldChild, markup);\n\t if (prevInstance._debugID !== 0) {\n\t ReactInstrumentation.debugTool.onHostOperation({\n\t instanceID: prevInstance._debugID,\n\t type: 'replace with',\n\t payload: markup.toString()\n\t });\n\t } else {\n\t var nextInstance = ReactDOMComponentTree.getInstanceFromNode(markup.node);\n\t if (nextInstance._debugID !== 0) {\n\t ReactInstrumentation.debugTool.onHostOperation({\n\t instanceID: nextInstance._debugID,\n\t type: 'mount',\n\t payload: markup.toString()\n\t });\n\t }\n\t }\n\t };\n\t}\n\t\n\t/**\n\t * Operations for updating with DOM children.\n\t */\n\tvar DOMChildrenOperations = {\n\t\n\t dangerouslyReplaceNodeWithMarkup: dangerouslyReplaceNodeWithMarkup,\n\t\n\t replaceDelimitedText: replaceDelimitedText,\n\t\n\t /**\n\t * Updates a component's children by processing a series of updates. The\n\t * update configurations are each expected to have a `parentNode` property.\n\t *\n\t * @param {array} updates List of update configurations.\n\t * @internal\n\t */\n\t processUpdates: function (parentNode, updates) {\n\t if (false) {\n\t var parentNodeDebugID = ReactDOMComponentTree.getInstanceFromNode(parentNode)._debugID;\n\t }\n\t\n\t for (var k = 0; k < updates.length; k++) {\n\t var update = updates[k];\n\t switch (update.type) {\n\t case 'INSERT_MARKUP':\n\t insertLazyTreeChildAt(parentNode, update.content, getNodeAfter(parentNode, update.afterNode));\n\t if (false) {\n\t ReactInstrumentation.debugTool.onHostOperation({\n\t instanceID: parentNodeDebugID,\n\t type: 'insert child',\n\t payload: { toIndex: update.toIndex, content: update.content.toString() }\n\t });\n\t }\n\t break;\n\t case 'MOVE_EXISTING':\n\t moveChild(parentNode, update.fromNode, getNodeAfter(parentNode, update.afterNode));\n\t if (false) {\n\t ReactInstrumentation.debugTool.onHostOperation({\n\t instanceID: parentNodeDebugID,\n\t type: 'move child',\n\t payload: { fromIndex: update.fromIndex, toIndex: update.toIndex }\n\t });\n\t }\n\t break;\n\t case 'SET_MARKUP':\n\t setInnerHTML(parentNode, update.content);\n\t if (false) {\n\t ReactInstrumentation.debugTool.onHostOperation({\n\t instanceID: parentNodeDebugID,\n\t type: 'replace children',\n\t payload: update.content.toString()\n\t });\n\t }\n\t break;\n\t case 'TEXT_CONTENT':\n\t setTextContent(parentNode, update.content);\n\t if (false) {\n\t ReactInstrumentation.debugTool.onHostOperation({\n\t instanceID: parentNodeDebugID,\n\t type: 'replace text',\n\t payload: update.content.toString()\n\t });\n\t }\n\t break;\n\t case 'REMOVE_NODE':\n\t removeChild(parentNode, update.fromNode);\n\t if (false) {\n\t ReactInstrumentation.debugTool.onHostOperation({\n\t instanceID: parentNodeDebugID,\n\t type: 'remove child',\n\t payload: { fromIndex: update.fromIndex }\n\t });\n\t }\n\t break;\n\t }\n\t }\n\t }\n\t\n\t};\n\t\n\tmodule.exports = DOMChildrenOperations;\n\n/***/ },\n/* 31 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar DOMNamespaces = {\n\t html: 'http://www.w3.org/1999/xhtml',\n\t mathml: 'http://www.w3.org/1998/Math/MathML',\n\t svg: 'http://www.w3.org/2000/svg'\n\t};\n\t\n\tmodule.exports = DOMNamespaces;\n\n/***/ },\n/* 32 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3);\n\t\n\tvar invariant = __webpack_require__(1);\n\t\n\t/**\n\t * Injectable ordering of event plugins.\n\t */\n\tvar eventPluginOrder = null;\n\t\n\t/**\n\t * Injectable mapping from names to event plugin modules.\n\t */\n\tvar namesToPlugins = {};\n\t\n\t/**\n\t * Recomputes the plugin list using the injected plugins and plugin ordering.\n\t *\n\t * @private\n\t */\n\tfunction recomputePluginOrdering() {\n\t if (!eventPluginOrder) {\n\t // Wait until an `eventPluginOrder` is injected.\n\t return;\n\t }\n\t for (var pluginName in namesToPlugins) {\n\t var pluginModule = namesToPlugins[pluginName];\n\t var pluginIndex = eventPluginOrder.indexOf(pluginName);\n\t !(pluginIndex > -1) ? false ? invariant(false, 'EventPluginRegistry: Cannot inject event plugins that do not exist in the plugin ordering, `%s`.', pluginName) : _prodInvariant('96', pluginName) : void 0;\n\t if (EventPluginRegistry.plugins[pluginIndex]) {\n\t continue;\n\t }\n\t !pluginModule.extractEvents ? false ? invariant(false, 'EventPluginRegistry: Event plugins must implement an `extractEvents` method, but `%s` does not.', pluginName) : _prodInvariant('97', pluginName) : void 0;\n\t EventPluginRegistry.plugins[pluginIndex] = pluginModule;\n\t var publishedEvents = pluginModule.eventTypes;\n\t for (var eventName in publishedEvents) {\n\t !publishEventForPlugin(publishedEvents[eventName], pluginModule, eventName) ? false ? invariant(false, 'EventPluginRegistry: Failed to publish event `%s` for plugin `%s`.', eventName, pluginName) : _prodInvariant('98', eventName, pluginName) : void 0;\n\t }\n\t }\n\t}\n\t\n\t/**\n\t * Publishes an event so that it can be dispatched by the supplied plugin.\n\t *\n\t * @param {object} dispatchConfig Dispatch configuration for the event.\n\t * @param {object} PluginModule Plugin publishing the event.\n\t * @return {boolean} True if the event was successfully published.\n\t * @private\n\t */\n\tfunction publishEventForPlugin(dispatchConfig, pluginModule, eventName) {\n\t !!EventPluginRegistry.eventNameDispatchConfigs.hasOwnProperty(eventName) ? false ? invariant(false, 'EventPluginHub: More than one plugin attempted to publish the same event name, `%s`.', eventName) : _prodInvariant('99', eventName) : void 0;\n\t EventPluginRegistry.eventNameDispatchConfigs[eventName] = dispatchConfig;\n\t\n\t var phasedRegistrationNames = dispatchConfig.phasedRegistrationNames;\n\t if (phasedRegistrationNames) {\n\t for (var phaseName in phasedRegistrationNames) {\n\t if (phasedRegistrationNames.hasOwnProperty(phaseName)) {\n\t var phasedRegistrationName = phasedRegistrationNames[phaseName];\n\t publishRegistrationName(phasedRegistrationName, pluginModule, eventName);\n\t }\n\t }\n\t return true;\n\t } else if (dispatchConfig.registrationName) {\n\t publishRegistrationName(dispatchConfig.registrationName, pluginModule, eventName);\n\t return true;\n\t }\n\t return false;\n\t}\n\t\n\t/**\n\t * Publishes a registration name that is used to identify dispatched events and\n\t * can be used with `EventPluginHub.putListener` to register listeners.\n\t *\n\t * @param {string} registrationName Registration name to add.\n\t * @param {object} PluginModule Plugin publishing the event.\n\t * @private\n\t */\n\tfunction publishRegistrationName(registrationName, pluginModule, eventName) {\n\t !!EventPluginRegistry.registrationNameModules[registrationName] ? false ? invariant(false, 'EventPluginHub: More than one plugin attempted to publish the same registration name, `%s`.', registrationName) : _prodInvariant('100', registrationName) : void 0;\n\t EventPluginRegistry.registrationNameModules[registrationName] = pluginModule;\n\t EventPluginRegistry.registrationNameDependencies[registrationName] = pluginModule.eventTypes[eventName].dependencies;\n\t\n\t if (false) {\n\t var lowerCasedName = registrationName.toLowerCase();\n\t EventPluginRegistry.possibleRegistrationNames[lowerCasedName] = registrationName;\n\t\n\t if (registrationName === 'onDoubleClick') {\n\t EventPluginRegistry.possibleRegistrationNames.ondblclick = registrationName;\n\t }\n\t }\n\t}\n\t\n\t/**\n\t * Registers plugins so that they can extract and dispatch events.\n\t *\n\t * @see {EventPluginHub}\n\t */\n\tvar EventPluginRegistry = {\n\t\n\t /**\n\t * Ordered list of injected plugins.\n\t */\n\t plugins: [],\n\t\n\t /**\n\t * Mapping from event name to dispatch config\n\t */\n\t eventNameDispatchConfigs: {},\n\t\n\t /**\n\t * Mapping from registration name to plugin module\n\t */\n\t registrationNameModules: {},\n\t\n\t /**\n\t * Mapping from registration name to event name\n\t */\n\t registrationNameDependencies: {},\n\t\n\t /**\n\t * Mapping from lowercase registration names to the properly cased version,\n\t * used to warn in the case of missing event handlers. Available\n\t * only in __DEV__.\n\t * @type {Object}\n\t */\n\t possibleRegistrationNames: false ? {} : null,\n\t // Trust the developer to only use possibleRegistrationNames in __DEV__\n\t\n\t /**\n\t * Injects an ordering of plugins (by plugin name). This allows the ordering\n\t * to be decoupled from injection of the actual plugins so that ordering is\n\t * always deterministic regardless of packaging, on-the-fly injection, etc.\n\t *\n\t * @param {array} InjectedEventPluginOrder\n\t * @internal\n\t * @see {EventPluginHub.injection.injectEventPluginOrder}\n\t */\n\t injectEventPluginOrder: function (injectedEventPluginOrder) {\n\t !!eventPluginOrder ? false ? invariant(false, 'EventPluginRegistry: Cannot inject event plugin ordering more than once. You are likely trying to load more than one copy of React.') : _prodInvariant('101') : void 0;\n\t // Clone the ordering so it cannot be dynamically mutated.\n\t eventPluginOrder = Array.prototype.slice.call(injectedEventPluginOrder);\n\t recomputePluginOrdering();\n\t },\n\t\n\t /**\n\t * Injects plugins to be used by `EventPluginHub`. The plugin names must be\n\t * in the ordering injected by `injectEventPluginOrder`.\n\t *\n\t * Plugins can be injected as part of page initialization or on-the-fly.\n\t *\n\t * @param {object} injectedNamesToPlugins Map from names to plugin modules.\n\t * @internal\n\t * @see {EventPluginHub.injection.injectEventPluginsByName}\n\t */\n\t injectEventPluginsByName: function (injectedNamesToPlugins) {\n\t var isOrderingDirty = false;\n\t for (var pluginName in injectedNamesToPlugins) {\n\t if (!injectedNamesToPlugins.hasOwnProperty(pluginName)) {\n\t continue;\n\t }\n\t var pluginModule = injectedNamesToPlugins[pluginName];\n\t if (!namesToPlugins.hasOwnProperty(pluginName) || namesToPlugins[pluginName] !== pluginModule) {\n\t !!namesToPlugins[pluginName] ? false ? invariant(false, 'EventPluginRegistry: Cannot inject two different event plugins using the same name, `%s`.', pluginName) : _prodInvariant('102', pluginName) : void 0;\n\t namesToPlugins[pluginName] = pluginModule;\n\t isOrderingDirty = true;\n\t }\n\t }\n\t if (isOrderingDirty) {\n\t recomputePluginOrdering();\n\t }\n\t },\n\t\n\t /**\n\t * Looks up the plugin for the supplied event.\n\t *\n\t * @param {object} event A synthetic event.\n\t * @return {?object} The plugin that created the supplied event.\n\t * @internal\n\t */\n\t getPluginModuleForEvent: function (event) {\n\t var dispatchConfig = event.dispatchConfig;\n\t if (dispatchConfig.registrationName) {\n\t return EventPluginRegistry.registrationNameModules[dispatchConfig.registrationName] || null;\n\t }\n\t if (dispatchConfig.phasedRegistrationNames !== undefined) {\n\t // pulling phasedRegistrationNames out of dispatchConfig helps Flow see\n\t // that it is not undefined.\n\t var phasedRegistrationNames = dispatchConfig.phasedRegistrationNames;\n\t\n\t for (var phase in phasedRegistrationNames) {\n\t if (!phasedRegistrationNames.hasOwnProperty(phase)) {\n\t continue;\n\t }\n\t var pluginModule = EventPluginRegistry.registrationNameModules[phasedRegistrationNames[phase]];\n\t if (pluginModule) {\n\t return pluginModule;\n\t }\n\t }\n\t }\n\t return null;\n\t },\n\t\n\t /**\n\t * Exposed for unit testing.\n\t * @private\n\t */\n\t _resetEventPlugins: function () {\n\t eventPluginOrder = null;\n\t for (var pluginName in namesToPlugins) {\n\t if (namesToPlugins.hasOwnProperty(pluginName)) {\n\t delete namesToPlugins[pluginName];\n\t }\n\t }\n\t EventPluginRegistry.plugins.length = 0;\n\t\n\t var eventNameDispatchConfigs = EventPluginRegistry.eventNameDispatchConfigs;\n\t for (var eventName in eventNameDispatchConfigs) {\n\t if (eventNameDispatchConfigs.hasOwnProperty(eventName)) {\n\t delete eventNameDispatchConfigs[eventName];\n\t }\n\t }\n\t\n\t var registrationNameModules = EventPluginRegistry.registrationNameModules;\n\t for (var registrationName in registrationNameModules) {\n\t if (registrationNameModules.hasOwnProperty(registrationName)) {\n\t delete registrationNameModules[registrationName];\n\t }\n\t }\n\t\n\t if (false) {\n\t var possibleRegistrationNames = EventPluginRegistry.possibleRegistrationNames;\n\t for (var lowerCasedName in possibleRegistrationNames) {\n\t if (possibleRegistrationNames.hasOwnProperty(lowerCasedName)) {\n\t delete possibleRegistrationNames[lowerCasedName];\n\t }\n\t }\n\t }\n\t }\n\t\n\t};\n\t\n\tmodule.exports = EventPluginRegistry;\n\n/***/ },\n/* 33 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3);\n\t\n\tvar ReactErrorUtils = __webpack_require__(37);\n\t\n\tvar invariant = __webpack_require__(1);\n\tvar warning = __webpack_require__(2);\n\t\n\t/**\n\t * Injected dependencies:\n\t */\n\t\n\t/**\n\t * - `ComponentTree`: [required] Module that can convert between React instances\n\t * and actual node references.\n\t */\n\tvar ComponentTree;\n\tvar TreeTraversal;\n\tvar injection = {\n\t injectComponentTree: function (Injected) {\n\t ComponentTree = Injected;\n\t if (false) {\n\t process.env.NODE_ENV !== 'production' ? warning(Injected && Injected.getNodeFromInstance && Injected.getInstanceFromNode, 'EventPluginUtils.injection.injectComponentTree(...): Injected ' + 'module is missing getNodeFromInstance or getInstanceFromNode.') : void 0;\n\t }\n\t },\n\t injectTreeTraversal: function (Injected) {\n\t TreeTraversal = Injected;\n\t if (false) {\n\t process.env.NODE_ENV !== 'production' ? warning(Injected && Injected.isAncestor && Injected.getLowestCommonAncestor, 'EventPluginUtils.injection.injectTreeTraversal(...): Injected ' + 'module is missing isAncestor or getLowestCommonAncestor.') : void 0;\n\t }\n\t }\n\t};\n\t\n\tfunction isEndish(topLevelType) {\n\t return topLevelType === 'topMouseUp' || topLevelType === 'topTouchEnd' || topLevelType === 'topTouchCancel';\n\t}\n\t\n\tfunction isMoveish(topLevelType) {\n\t return topLevelType === 'topMouseMove' || topLevelType === 'topTouchMove';\n\t}\n\tfunction isStartish(topLevelType) {\n\t return topLevelType === 'topMouseDown' || topLevelType === 'topTouchStart';\n\t}\n\t\n\tvar validateEventDispatches;\n\tif (false) {\n\t validateEventDispatches = function (event) {\n\t var dispatchListeners = event._dispatchListeners;\n\t var dispatchInstances = event._dispatchInstances;\n\t\n\t var listenersIsArr = Array.isArray(dispatchListeners);\n\t var listenersLen = listenersIsArr ? dispatchListeners.length : dispatchListeners ? 1 : 0;\n\t\n\t var instancesIsArr = Array.isArray(dispatchInstances);\n\t var instancesLen = instancesIsArr ? dispatchInstances.length : dispatchInstances ? 1 : 0;\n\t\n\t process.env.NODE_ENV !== 'production' ? warning(instancesIsArr === listenersIsArr && instancesLen === listenersLen, 'EventPluginUtils: Invalid `event`.') : void 0;\n\t };\n\t}\n\t\n\t/**\n\t * Dispatch the event to the listener.\n\t * @param {SyntheticEvent} event SyntheticEvent to handle\n\t * @param {boolean} simulated If the event is simulated (changes exn behavior)\n\t * @param {function} listener Application-level callback\n\t * @param {*} inst Internal component instance\n\t */\n\tfunction executeDispatch(event, simulated, listener, inst) {\n\t var type = event.type || 'unknown-event';\n\t event.currentTarget = EventPluginUtils.getNodeFromInstance(inst);\n\t if (simulated) {\n\t ReactErrorUtils.invokeGuardedCallbackWithCatch(type, listener, event);\n\t } else {\n\t ReactErrorUtils.invokeGuardedCallback(type, listener, event);\n\t }\n\t event.currentTarget = null;\n\t}\n\t\n\t/**\n\t * Standard/simple iteration through an event's collected dispatches.\n\t */\n\tfunction executeDispatchesInOrder(event, simulated) {\n\t var dispatchListeners = event._dispatchListeners;\n\t var dispatchInstances = event._dispatchInstances;\n\t if (false) {\n\t validateEventDispatches(event);\n\t }\n\t if (Array.isArray(dispatchListeners)) {\n\t for (var i = 0; i < dispatchListeners.length; i++) {\n\t if (event.isPropagationStopped()) {\n\t break;\n\t }\n\t // Listeners and Instances are two parallel arrays that are always in sync.\n\t executeDispatch(event, simulated, dispatchListeners[i], dispatchInstances[i]);\n\t }\n\t } else if (dispatchListeners) {\n\t executeDispatch(event, simulated, dispatchListeners, dispatchInstances);\n\t }\n\t event._dispatchListeners = null;\n\t event._dispatchInstances = null;\n\t}\n\t\n\t/**\n\t * Standard/simple iteration through an event's collected dispatches, but stops\n\t * at the first dispatch execution returning true, and returns that id.\n\t *\n\t * @return {?string} id of the first dispatch execution who's listener returns\n\t * true, or null if no listener returned true.\n\t */\n\tfunction executeDispatchesInOrderStopAtTrueImpl(event) {\n\t var dispatchListeners = event._dispatchListeners;\n\t var dispatchInstances = event._dispatchInstances;\n\t if (false) {\n\t validateEventDispatches(event);\n\t }\n\t if (Array.isArray(dispatchListeners)) {\n\t for (var i = 0; i < dispatchListeners.length; i++) {\n\t if (event.isPropagationStopped()) {\n\t break;\n\t }\n\t // Listeners and Instances are two parallel arrays that are always in sync.\n\t if (dispatchListeners[i](event, dispatchInstances[i])) {\n\t return dispatchInstances[i];\n\t }\n\t }\n\t } else if (dispatchListeners) {\n\t if (dispatchListeners(event, dispatchInstances)) {\n\t return dispatchInstances;\n\t }\n\t }\n\t return null;\n\t}\n\t\n\t/**\n\t * @see executeDispatchesInOrderStopAtTrueImpl\n\t */\n\tfunction executeDispatchesInOrderStopAtTrue(event) {\n\t var ret = executeDispatchesInOrderStopAtTrueImpl(event);\n\t event._dispatchInstances = null;\n\t event._dispatchListeners = null;\n\t return ret;\n\t}\n\t\n\t/**\n\t * Execution of a \"direct\" dispatch - there must be at most one dispatch\n\t * accumulated on the event or it is considered an error. It doesn't really make\n\t * sense for an event with multiple dispatches (bubbled) to keep track of the\n\t * return values at each dispatch execution, but it does tend to make sense when\n\t * dealing with \"direct\" dispatches.\n\t *\n\t * @return {*} The return value of executing the single dispatch.\n\t */\n\tfunction executeDirectDispatch(event) {\n\t if (false) {\n\t validateEventDispatches(event);\n\t }\n\t var dispatchListener = event._dispatchListeners;\n\t var dispatchInstance = event._dispatchInstances;\n\t !!Array.isArray(dispatchListener) ? false ? invariant(false, 'executeDirectDispatch(...): Invalid `event`.') : _prodInvariant('103') : void 0;\n\t event.currentTarget = dispatchListener ? EventPluginUtils.getNodeFromInstance(dispatchInstance) : null;\n\t var res = dispatchListener ? dispatchListener(event) : null;\n\t event.currentTarget = null;\n\t event._dispatchListeners = null;\n\t event._dispatchInstances = null;\n\t return res;\n\t}\n\t\n\t/**\n\t * @param {SyntheticEvent} event\n\t * @return {boolean} True iff number of dispatches accumulated is greater than 0.\n\t */\n\tfunction hasDispatches(event) {\n\t return !!event._dispatchListeners;\n\t}\n\t\n\t/**\n\t * General utilities that are useful in creating custom Event Plugins.\n\t */\n\tvar EventPluginUtils = {\n\t isEndish: isEndish,\n\t isMoveish: isMoveish,\n\t isStartish: isStartish,\n\t\n\t executeDirectDispatch: executeDirectDispatch,\n\t executeDispatchesInOrder: executeDispatchesInOrder,\n\t executeDispatchesInOrderStopAtTrue: executeDispatchesInOrderStopAtTrue,\n\t hasDispatches: hasDispatches,\n\t\n\t getInstanceFromNode: function (node) {\n\t return ComponentTree.getInstanceFromNode(node);\n\t },\n\t getNodeFromInstance: function (node) {\n\t return ComponentTree.getNodeFromInstance(node);\n\t },\n\t isAncestor: function (a, b) {\n\t return TreeTraversal.isAncestor(a, b);\n\t },\n\t getLowestCommonAncestor: function (a, b) {\n\t return TreeTraversal.getLowestCommonAncestor(a, b);\n\t },\n\t getParentInstance: function (inst) {\n\t return TreeTraversal.getParentInstance(inst);\n\t },\n\t traverseTwoPhase: function (target, fn, arg) {\n\t return TreeTraversal.traverseTwoPhase(target, fn, arg);\n\t },\n\t traverseEnterLeave: function (from, to, fn, argFrom, argTo) {\n\t return TreeTraversal.traverseEnterLeave(from, to, fn, argFrom, argTo);\n\t },\n\t\n\t injection: injection\n\t};\n\t\n\tmodule.exports = EventPluginUtils;\n\n/***/ },\n/* 34 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\t/**\n\t * Escape and wrap key so it is safe to use as a reactid\n\t *\n\t * @param {string} key to be escaped.\n\t * @return {string} the escaped key.\n\t */\n\t\n\tfunction escape(key) {\n\t var escapeRegex = /[=:]/g;\n\t var escaperLookup = {\n\t '=': '=0',\n\t ':': '=2'\n\t };\n\t var escapedString = ('' + key).replace(escapeRegex, function (match) {\n\t return escaperLookup[match];\n\t });\n\t\n\t return '$' + escapedString;\n\t}\n\t\n\t/**\n\t * Unescape and unwrap key for human-readable display\n\t *\n\t * @param {string} key to unescape.\n\t * @return {string} the unescaped key.\n\t */\n\tfunction unescape(key) {\n\t var unescapeRegex = /(=0|=2)/g;\n\t var unescaperLookup = {\n\t '=0': '=',\n\t '=2': ':'\n\t };\n\t var keySubstring = key[0] === '.' && key[1] === '$' ? key.substring(2) : key.substring(1);\n\t\n\t return ('' + keySubstring).replace(unescapeRegex, function (match) {\n\t return unescaperLookup[match];\n\t });\n\t}\n\t\n\tvar KeyEscapeUtils = {\n\t escape: escape,\n\t unescape: unescape\n\t};\n\t\n\tmodule.exports = KeyEscapeUtils;\n\n/***/ },\n/* 35 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3);\n\t\n\tvar React = __webpack_require__(16);\n\tvar ReactPropTypesSecret = __webpack_require__(138);\n\t\n\tvar invariant = __webpack_require__(1);\n\tvar warning = __webpack_require__(2);\n\t\n\tvar hasReadOnlyValue = {\n\t 'button': true,\n\t 'checkbox': true,\n\t 'image': true,\n\t 'hidden': true,\n\t 'radio': true,\n\t 'reset': true,\n\t 'submit': true\n\t};\n\t\n\tfunction _assertSingleLink(inputProps) {\n\t !(inputProps.checkedLink == null || inputProps.valueLink == null) ? false ? invariant(false, 'Cannot provide a checkedLink and a valueLink. If you want to use checkedLink, you probably don\\'t want to use valueLink and vice versa.') : _prodInvariant('87') : void 0;\n\t}\n\tfunction _assertValueLink(inputProps) {\n\t _assertSingleLink(inputProps);\n\t !(inputProps.value == null && inputProps.onChange == null) ? false ? invariant(false, 'Cannot provide a valueLink and a value or onChange event. If you want to use value or onChange, you probably don\\'t want to use valueLink.') : _prodInvariant('88') : void 0;\n\t}\n\t\n\tfunction _assertCheckedLink(inputProps) {\n\t _assertSingleLink(inputProps);\n\t !(inputProps.checked == null && inputProps.onChange == null) ? false ? invariant(false, 'Cannot provide a checkedLink and a checked property or onChange event. If you want to use checked or onChange, you probably don\\'t want to use checkedLink') : _prodInvariant('89') : void 0;\n\t}\n\t\n\tvar propTypes = {\n\t value: function (props, propName, componentName) {\n\t if (!props[propName] || hasReadOnlyValue[props.type] || props.onChange || props.readOnly || props.disabled) {\n\t return null;\n\t }\n\t return new Error('You provided a `value` prop to a form field without an ' + '`onChange` handler. This will render a read-only field. If ' + 'the field should be mutable use `defaultValue`. Otherwise, ' + 'set either `onChange` or `readOnly`.');\n\t },\n\t checked: function (props, propName, componentName) {\n\t if (!props[propName] || props.onChange || props.readOnly || props.disabled) {\n\t return null;\n\t }\n\t return new Error('You provided a `checked` prop to a form field without an ' + '`onChange` handler. This will render a read-only field. If ' + 'the field should be mutable use `defaultChecked`. Otherwise, ' + 'set either `onChange` or `readOnly`.');\n\t },\n\t onChange: React.PropTypes.func\n\t};\n\t\n\tvar loggedTypeFailures = {};\n\tfunction getDeclarationErrorAddendum(owner) {\n\t if (owner) {\n\t var name = owner.getName();\n\t if (name) {\n\t return ' Check the render method of `' + name + '`.';\n\t }\n\t }\n\t return '';\n\t}\n\t\n\t/**\n\t * Provide a linked `value` attribute for controlled forms. You should not use\n\t * this outside of the ReactDOM controlled form components.\n\t */\n\tvar LinkedValueUtils = {\n\t checkPropTypes: function (tagName, props, owner) {\n\t for (var propName in propTypes) {\n\t if (propTypes.hasOwnProperty(propName)) {\n\t var error = propTypes[propName](props, propName, tagName, 'prop', null, ReactPropTypesSecret);\n\t }\n\t if (error instanceof Error && !(error.message in loggedTypeFailures)) {\n\t // Only monitor this failure once because there tends to be a lot of the\n\t // same error.\n\t loggedTypeFailures[error.message] = true;\n\t\n\t var addendum = getDeclarationErrorAddendum(owner);\n\t false ? warning(false, 'Failed form propType: %s%s', error.message, addendum) : void 0;\n\t }\n\t }\n\t },\n\t\n\t /**\n\t * @param {object} inputProps Props for form component\n\t * @return {*} current value of the input either from value prop or link.\n\t */\n\t getValue: function (inputProps) {\n\t if (inputProps.valueLink) {\n\t _assertValueLink(inputProps);\n\t return inputProps.valueLink.value;\n\t }\n\t return inputProps.value;\n\t },\n\t\n\t /**\n\t * @param {object} inputProps Props for form component\n\t * @return {*} current checked status of the input either from checked prop\n\t * or link.\n\t */\n\t getChecked: function (inputProps) {\n\t if (inputProps.checkedLink) {\n\t _assertCheckedLink(inputProps);\n\t return inputProps.checkedLink.value;\n\t }\n\t return inputProps.checked;\n\t },\n\t\n\t /**\n\t * @param {object} inputProps Props for form component\n\t * @param {SyntheticEvent} event change event to handle\n\t */\n\t executeOnChange: function (inputProps, event) {\n\t if (inputProps.valueLink) {\n\t _assertValueLink(inputProps);\n\t return inputProps.valueLink.requestChange(event.target.value);\n\t } else if (inputProps.checkedLink) {\n\t _assertCheckedLink(inputProps);\n\t return inputProps.checkedLink.requestChange(event.target.checked);\n\t } else if (inputProps.onChange) {\n\t return inputProps.onChange.call(undefined, event);\n\t }\n\t }\n\t};\n\t\n\tmodule.exports = LinkedValueUtils;\n\n/***/ },\n/* 36 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2014-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3);\n\t\n\tvar invariant = __webpack_require__(1);\n\t\n\tvar injected = false;\n\t\n\tvar ReactComponentEnvironment = {\n\t\n\t /**\n\t * Optionally injectable hook for swapping out mount images in the middle of\n\t * the tree.\n\t */\n\t replaceNodeWithMarkup: null,\n\t\n\t /**\n\t * Optionally injectable hook for processing a queue of child updates. Will\n\t * later move into MultiChildComponents.\n\t */\n\t processChildrenUpdates: null,\n\t\n\t injection: {\n\t injectEnvironment: function (environment) {\n\t !!injected ? false ? invariant(false, 'ReactCompositeComponent: injectEnvironment() can only be called once.') : _prodInvariant('104') : void 0;\n\t ReactComponentEnvironment.replaceNodeWithMarkup = environment.replaceNodeWithMarkup;\n\t ReactComponentEnvironment.processChildrenUpdates = environment.processChildrenUpdates;\n\t injected = true;\n\t }\n\t }\n\t\n\t};\n\t\n\tmodule.exports = ReactComponentEnvironment;\n\n/***/ },\n/* 37 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\tvar caughtError = null;\n\t\n\t/**\n\t * Call a function while guarding against errors that happens within it.\n\t *\n\t * @param {String} name of the guard to use for logging or debugging\n\t * @param {Function} func The function to invoke\n\t * @param {*} a First argument\n\t * @param {*} b Second argument\n\t */\n\tfunction invokeGuardedCallback(name, func, a) {\n\t try {\n\t func(a);\n\t } catch (x) {\n\t if (caughtError === null) {\n\t caughtError = x;\n\t }\n\t }\n\t}\n\t\n\tvar ReactErrorUtils = {\n\t invokeGuardedCallback: invokeGuardedCallback,\n\t\n\t /**\n\t * Invoked by ReactTestUtils.Simulate so that any errors thrown by the event\n\t * handler are sure to be rethrown by rethrowCaughtError.\n\t */\n\t invokeGuardedCallbackWithCatch: invokeGuardedCallback,\n\t\n\t /**\n\t * During execution of guarded functions we will capture the first error which\n\t * we will rethrow to be handled by the top level error handler.\n\t */\n\t rethrowCaughtError: function () {\n\t if (caughtError) {\n\t var error = caughtError;\n\t caughtError = null;\n\t throw error;\n\t }\n\t }\n\t};\n\t\n\tif (false) {\n\t /**\n\t * To help development we can get better devtools integration by simulating a\n\t * real browser event.\n\t */\n\t if (typeof window !== 'undefined' && typeof window.dispatchEvent === 'function' && typeof document !== 'undefined' && typeof document.createEvent === 'function') {\n\t var fakeNode = document.createElement('react');\n\t ReactErrorUtils.invokeGuardedCallback = function (name, func, a) {\n\t var boundFunc = func.bind(null, a);\n\t var evtType = 'react-' + name;\n\t fakeNode.addEventListener(evtType, boundFunc, false);\n\t var evt = document.createEvent('Event');\n\t // $FlowFixMe https://github.com/facebook/flow/issues/2336\n\t evt.initEvent(evtType, false, false);\n\t fakeNode.dispatchEvent(evt);\n\t fakeNode.removeEventListener(evtType, boundFunc, false);\n\t };\n\t }\n\t}\n\t\n\tmodule.exports = ReactErrorUtils;\n\n/***/ },\n/* 38 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2015-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3);\n\t\n\tvar ReactCurrentOwner = __webpack_require__(11);\n\tvar ReactInstanceMap = __webpack_require__(22);\n\tvar ReactInstrumentation = __webpack_require__(8);\n\tvar ReactUpdates = __webpack_require__(9);\n\t\n\tvar invariant = __webpack_require__(1);\n\tvar warning = __webpack_require__(2);\n\t\n\tfunction enqueueUpdate(internalInstance) {\n\t ReactUpdates.enqueueUpdate(internalInstance);\n\t}\n\t\n\tfunction formatUnexpectedArgument(arg) {\n\t var type = typeof arg;\n\t if (type !== 'object') {\n\t return type;\n\t }\n\t var displayName = arg.constructor && arg.constructor.name || type;\n\t var keys = Object.keys(arg);\n\t if (keys.length > 0 && keys.length < 20) {\n\t return displayName + ' (keys: ' + keys.join(', ') + ')';\n\t }\n\t return displayName;\n\t}\n\t\n\tfunction getInternalInstanceReadyForUpdate(publicInstance, callerName) {\n\t var internalInstance = ReactInstanceMap.get(publicInstance);\n\t if (!internalInstance) {\n\t if (false) {\n\t var ctor = publicInstance.constructor;\n\t // Only warn when we have a callerName. Otherwise we should be silent.\n\t // We're probably calling from enqueueCallback. We don't want to warn\n\t // there because we already warned for the corresponding lifecycle method.\n\t process.env.NODE_ENV !== 'production' ? warning(!callerName, '%s(...): Can only update a mounted or mounting component. ' + 'This usually means you called %s() on an unmounted component. ' + 'This is a no-op. Please check the code for the %s component.', callerName, callerName, ctor && (ctor.displayName || ctor.name) || 'ReactClass') : void 0;\n\t }\n\t return null;\n\t }\n\t\n\t if (false) {\n\t process.env.NODE_ENV !== 'production' ? warning(ReactCurrentOwner.current == null, '%s(...): Cannot update during an existing state transition (such as ' + 'within `render` or another component\\'s constructor). Render methods ' + 'should be a pure function of props and state; constructor ' + 'side-effects are an anti-pattern, but can be moved to ' + '`componentWillMount`.', callerName) : void 0;\n\t }\n\t\n\t return internalInstance;\n\t}\n\t\n\t/**\n\t * ReactUpdateQueue allows for state updates to be scheduled into a later\n\t * reconciliation step.\n\t */\n\tvar ReactUpdateQueue = {\n\t\n\t /**\n\t * Checks whether or not this composite component is mounted.\n\t * @param {ReactClass} publicInstance The instance we want to test.\n\t * @return {boolean} True if mounted, false otherwise.\n\t * @protected\n\t * @final\n\t */\n\t isMounted: function (publicInstance) {\n\t if (false) {\n\t var owner = ReactCurrentOwner.current;\n\t if (owner !== null) {\n\t process.env.NODE_ENV !== 'production' ? warning(owner._warnedAboutRefsInRender, '%s is accessing isMounted inside its render() function. ' + 'render() should be a pure function of props and state. It should ' + 'never access something that requires stale data from the previous ' + 'render, such as refs. Move this logic to componentDidMount and ' + 'componentDidUpdate instead.', owner.getName() || 'A component') : void 0;\n\t owner._warnedAboutRefsInRender = true;\n\t }\n\t }\n\t var internalInstance = ReactInstanceMap.get(publicInstance);\n\t if (internalInstance) {\n\t // During componentWillMount and render this will still be null but after\n\t // that will always render to something. At least for now. So we can use\n\t // this hack.\n\t return !!internalInstance._renderedComponent;\n\t } else {\n\t return false;\n\t }\n\t },\n\t\n\t /**\n\t * Enqueue a callback that will be executed after all the pending updates\n\t * have processed.\n\t *\n\t * @param {ReactClass} publicInstance The instance to use as `this` context.\n\t * @param {?function} callback Called after state is updated.\n\t * @param {string} callerName Name of the calling function in the public API.\n\t * @internal\n\t */\n\t enqueueCallback: function (publicInstance, callback, callerName) {\n\t ReactUpdateQueue.validateCallback(callback, callerName);\n\t var internalInstance = getInternalInstanceReadyForUpdate(publicInstance);\n\t\n\t // Previously we would throw an error if we didn't have an internal\n\t // instance. Since we want to make it a no-op instead, we mirror the same\n\t // behavior we have in other enqueue* methods.\n\t // We also need to ignore callbacks in componentWillMount. See\n\t // enqueueUpdates.\n\t if (!internalInstance) {\n\t return null;\n\t }\n\t\n\t if (internalInstance._pendingCallbacks) {\n\t internalInstance._pendingCallbacks.push(callback);\n\t } else {\n\t internalInstance._pendingCallbacks = [callback];\n\t }\n\t // TODO: The callback here is ignored when setState is called from\n\t // componentWillMount. Either fix it or disallow doing so completely in\n\t // favor of getInitialState. Alternatively, we can disallow\n\t // componentWillMount during server-side rendering.\n\t enqueueUpdate(internalInstance);\n\t },\n\t\n\t enqueueCallbackInternal: function (internalInstance, callback) {\n\t if (internalInstance._pendingCallbacks) {\n\t internalInstance._pendingCallbacks.push(callback);\n\t } else {\n\t internalInstance._pendingCallbacks = [callback];\n\t }\n\t enqueueUpdate(internalInstance);\n\t },\n\t\n\t /**\n\t * Forces an update. This should only be invoked when it is known with\n\t * certainty that we are **not** in a DOM transaction.\n\t *\n\t * You may want to call this when you know that some deeper aspect of the\n\t * component's state has changed but `setState` was not called.\n\t *\n\t * This will not invoke `shouldComponentUpdate`, but it will invoke\n\t * `componentWillUpdate` and `componentDidUpdate`.\n\t *\n\t * @param {ReactClass} publicInstance The instance that should rerender.\n\t * @internal\n\t */\n\t enqueueForceUpdate: function (publicInstance) {\n\t var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'forceUpdate');\n\t\n\t if (!internalInstance) {\n\t return;\n\t }\n\t\n\t internalInstance._pendingForceUpdate = true;\n\t\n\t enqueueUpdate(internalInstance);\n\t },\n\t\n\t /**\n\t * Replaces all of the state. Always use this or `setState` to mutate state.\n\t * You should treat `this.state` as immutable.\n\t *\n\t * There is no guarantee that `this.state` will be immediately updated, so\n\t * accessing `this.state` after calling this method may return the old value.\n\t *\n\t * @param {ReactClass} publicInstance The instance that should rerender.\n\t * @param {object} completeState Next state.\n\t * @internal\n\t */\n\t enqueueReplaceState: function (publicInstance, completeState) {\n\t var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'replaceState');\n\t\n\t if (!internalInstance) {\n\t return;\n\t }\n\t\n\t internalInstance._pendingStateQueue = [completeState];\n\t internalInstance._pendingReplaceState = true;\n\t\n\t enqueueUpdate(internalInstance);\n\t },\n\t\n\t /**\n\t * Sets a subset of the state. This only exists because _pendingState is\n\t * internal. This provides a merging strategy that is not available to deep\n\t * properties which is confusing. TODO: Expose pendingState or don't use it\n\t * during the merge.\n\t *\n\t * @param {ReactClass} publicInstance The instance that should rerender.\n\t * @param {object} partialState Next partial state to be merged with state.\n\t * @internal\n\t */\n\t enqueueSetState: function (publicInstance, partialState) {\n\t if (false) {\n\t ReactInstrumentation.debugTool.onSetState();\n\t process.env.NODE_ENV !== 'production' ? warning(partialState != null, 'setState(...): You passed an undefined or null state object; ' + 'instead, use forceUpdate().') : void 0;\n\t }\n\t\n\t var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'setState');\n\t\n\t if (!internalInstance) {\n\t return;\n\t }\n\t\n\t var queue = internalInstance._pendingStateQueue || (internalInstance._pendingStateQueue = []);\n\t queue.push(partialState);\n\t\n\t enqueueUpdate(internalInstance);\n\t },\n\t\n\t enqueueElementInternal: function (internalInstance, nextElement, nextContext) {\n\t internalInstance._pendingElement = nextElement;\n\t // TODO: introduce _pendingContext instead of setting it directly.\n\t internalInstance._context = nextContext;\n\t enqueueUpdate(internalInstance);\n\t },\n\t\n\t validateCallback: function (callback, callerName) {\n\t !(!callback || typeof callback === 'function') ? false ? invariant(false, '%s(...): Expected the last optional `callback` argument to be a function. Instead received: %s.', callerName, formatUnexpectedArgument(callback)) : _prodInvariant('122', callerName, formatUnexpectedArgument(callback)) : void 0;\n\t }\n\t\n\t};\n\t\n\tmodule.exports = ReactUpdateQueue;\n\n/***/ },\n/* 39 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t/* globals MSApp */\n\t\n\t'use strict';\n\t\n\t/**\n\t * Create a function which has 'unsafe' privileges (required by windows8 apps)\n\t */\n\t\n\tvar createMicrosoftUnsafeLocalFunction = function (func) {\n\t if (typeof MSApp !== 'undefined' && MSApp.execUnsafeLocalFunction) {\n\t return function (arg0, arg1, arg2, arg3) {\n\t MSApp.execUnsafeLocalFunction(function () {\n\t return func(arg0, arg1, arg2, arg3);\n\t });\n\t };\n\t } else {\n\t return func;\n\t }\n\t};\n\t\n\tmodule.exports = createMicrosoftUnsafeLocalFunction;\n\n/***/ },\n/* 40 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\t/**\n\t * `charCode` represents the actual \"character code\" and is safe to use with\n\t * `String.fromCharCode`. As such, only keys that correspond to printable\n\t * characters produce a valid `charCode`, the only exception to this is Enter.\n\t * The Tab-key is considered non-printable and does not have a `charCode`,\n\t * presumably because it does not produce a tab-character in browsers.\n\t *\n\t * @param {object} nativeEvent Native browser event.\n\t * @return {number} Normalized `charCode` property.\n\t */\n\t\n\tfunction getEventCharCode(nativeEvent) {\n\t var charCode;\n\t var keyCode = nativeEvent.keyCode;\n\t\n\t if ('charCode' in nativeEvent) {\n\t charCode = nativeEvent.charCode;\n\t\n\t // FF does not set `charCode` for the Enter-key, check against `keyCode`.\n\t if (charCode === 0 && keyCode === 13) {\n\t charCode = 13;\n\t }\n\t } else {\n\t // IE8 does not implement `charCode`, but `keyCode` has the correct value.\n\t charCode = keyCode;\n\t }\n\t\n\t // Some non-printable keys are reported in `charCode`/`keyCode`, discard them.\n\t // Must not discard the (non-)printable Enter-key.\n\t if (charCode >= 32 || charCode === 13) {\n\t return charCode;\n\t }\n\t\n\t return 0;\n\t}\n\t\n\tmodule.exports = getEventCharCode;\n\n/***/ },\n/* 41 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\t/**\n\t * Translation from modifier key to the associated property in the event.\n\t * @see http://www.w3.org/TR/DOM-Level-3-Events/#keys-Modifiers\n\t */\n\t\n\tvar modifierKeyToProp = {\n\t 'Alt': 'altKey',\n\t 'Control': 'ctrlKey',\n\t 'Meta': 'metaKey',\n\t 'Shift': 'shiftKey'\n\t};\n\t\n\t// IE8 does not implement getModifierState so we simply map it to the only\n\t// modifier keys exposed by the event itself, does not support Lock-keys.\n\t// Currently, all major browsers except Chrome seems to support Lock-keys.\n\tfunction modifierStateGetter(keyArg) {\n\t var syntheticEvent = this;\n\t var nativeEvent = syntheticEvent.nativeEvent;\n\t if (nativeEvent.getModifierState) {\n\t return nativeEvent.getModifierState(keyArg);\n\t }\n\t var keyProp = modifierKeyToProp[keyArg];\n\t return keyProp ? !!nativeEvent[keyProp] : false;\n\t}\n\t\n\tfunction getEventModifierState(nativeEvent) {\n\t return modifierStateGetter;\n\t}\n\t\n\tmodule.exports = getEventModifierState;\n\n/***/ },\n/* 42 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\t/**\n\t * Gets the target node from a native browser event by accounting for\n\t * inconsistencies in browser DOM APIs.\n\t *\n\t * @param {object} nativeEvent Native browser event.\n\t * @return {DOMEventTarget} Target node.\n\t */\n\t\n\tfunction getEventTarget(nativeEvent) {\n\t var target = nativeEvent.target || nativeEvent.srcElement || window;\n\t\n\t // Normalize SVG element events #4963\n\t if (target.correspondingUseElement) {\n\t target = target.correspondingUseElement;\n\t }\n\t\n\t // Safari may fire events on text nodes (Node.TEXT_NODE is 3).\n\t // @see http://www.quirksmode.org/js/events_properties.html\n\t return target.nodeType === 3 ? target.parentNode : target;\n\t}\n\t\n\tmodule.exports = getEventTarget;\n\n/***/ },\n/* 43 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar ExecutionEnvironment = __webpack_require__(6);\n\t\n\tvar useHasFeature;\n\tif (ExecutionEnvironment.canUseDOM) {\n\t useHasFeature = document.implementation && document.implementation.hasFeature &&\n\t // always returns true in newer browsers as per the standard.\n\t // @see http://dom.spec.whatwg.org/#dom-domimplementation-hasfeature\n\t document.implementation.hasFeature('', '') !== true;\n\t}\n\t\n\t/**\n\t * Checks if an event is supported in the current execution environment.\n\t *\n\t * NOTE: This will not work correctly for non-generic events such as `change`,\n\t * `reset`, `load`, `error`, and `select`.\n\t *\n\t * Borrows from Modernizr.\n\t *\n\t * @param {string} eventNameSuffix Event name, e.g. \"click\".\n\t * @param {?boolean} capture Check if the capture phase is supported.\n\t * @return {boolean} True if the event is supported.\n\t * @internal\n\t * @license Modernizr 3.0.0pre (Custom Build) | MIT\n\t */\n\tfunction isEventSupported(eventNameSuffix, capture) {\n\t if (!ExecutionEnvironment.canUseDOM || capture && !('addEventListener' in document)) {\n\t return false;\n\t }\n\t\n\t var eventName = 'on' + eventNameSuffix;\n\t var isSupported = eventName in document;\n\t\n\t if (!isSupported) {\n\t var element = document.createElement('div');\n\t element.setAttribute(eventName, 'return;');\n\t isSupported = typeof element[eventName] === 'function';\n\t }\n\t\n\t if (!isSupported && useHasFeature && eventNameSuffix === 'wheel') {\n\t // This is the only way to test support for the `wheel` event in IE9+.\n\t isSupported = document.implementation.hasFeature('Events.wheel', '3.0');\n\t }\n\t\n\t return isSupported;\n\t}\n\t\n\tmodule.exports = isEventSupported;\n\n/***/ },\n/* 44 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\t/**\n\t * Given a `prevElement` and `nextElement`, determines if the existing\n\t * instance should be updated as opposed to being destroyed or replaced by a new\n\t * instance. Both arguments are elements. This ensures that this logic can\n\t * operate on stateless trees without any backing instance.\n\t *\n\t * @param {?object} prevElement\n\t * @param {?object} nextElement\n\t * @return {boolean} True if the existing instance should be updated.\n\t * @protected\n\t */\n\t\n\tfunction shouldUpdateReactComponent(prevElement, nextElement) {\n\t var prevEmpty = prevElement === null || prevElement === false;\n\t var nextEmpty = nextElement === null || nextElement === false;\n\t if (prevEmpty || nextEmpty) {\n\t return prevEmpty === nextEmpty;\n\t }\n\t\n\t var prevType = typeof prevElement;\n\t var nextType = typeof nextElement;\n\t if (prevType === 'string' || prevType === 'number') {\n\t return nextType === 'string' || nextType === 'number';\n\t } else {\n\t return nextType === 'object' && prevElement.type === nextElement.type && prevElement.key === nextElement.key;\n\t }\n\t}\n\t\n\tmodule.exports = shouldUpdateReactComponent;\n\n/***/ },\n/* 45 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2015-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _assign = __webpack_require__(4);\n\t\n\tvar emptyFunction = __webpack_require__(7);\n\tvar warning = __webpack_require__(2);\n\t\n\tvar validateDOMNesting = emptyFunction;\n\t\n\tif (false) {\n\t // This validation code was written based on the HTML5 parsing spec:\n\t // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-scope\n\t //\n\t // Note: this does not catch all invalid nesting, nor does it try to (as it's\n\t // not clear what practical benefit doing so provides); instead, we warn only\n\t // for cases where the parser will give a parse tree differing from what React\n\t // intended. For example,
is invalid but we don't warn\n\t // because it still parses correctly; we do warn for other cases like nested\n\t //

tags where the beginning of the second element implicitly closes the\n\t // first, causing a confusing mess.\n\t\n\t // https://html.spec.whatwg.org/multipage/syntax.html#special\n\t var specialTags = ['address', 'applet', 'area', 'article', 'aside', 'base', 'basefont', 'bgsound', 'blockquote', 'body', 'br', 'button', 'caption', 'center', 'col', 'colgroup', 'dd', 'details', 'dir', 'div', 'dl', 'dt', 'embed', 'fieldset', 'figcaption', 'figure', 'footer', 'form', 'frame', 'frameset', 'h1', 'h2', 'h3', 'h4', 'h5', 'h6', 'head', 'header', 'hgroup', 'hr', 'html', 'iframe', 'img', 'input', 'isindex', 'li', 'link', 'listing', 'main', 'marquee', 'menu', 'menuitem', 'meta', 'nav', 'noembed', 'noframes', 'noscript', 'object', 'ol', 'p', 'param', 'plaintext', 'pre', 'script', 'section', 'select', 'source', 'style', 'summary', 'table', 'tbody', 'td', 'template', 'textarea', 'tfoot', 'th', 'thead', 'title', 'tr', 'track', 'ul', 'wbr', 'xmp'];\n\t\n\t // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-scope\n\t var inScopeTags = ['applet', 'caption', 'html', 'table', 'td', 'th', 'marquee', 'object', 'template',\n\t\n\t // https://html.spec.whatwg.org/multipage/syntax.html#html-integration-point\n\t // TODO: Distinguish by namespace here -- for , including it here\n\t // errs on the side of fewer warnings\n\t 'foreignObject', 'desc', 'title'];\n\t\n\t // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-button-scope\n\t var buttonScopeTags = inScopeTags.concat(['button']);\n\t\n\t // https://html.spec.whatwg.org/multipage/syntax.html#generate-implied-end-tags\n\t var impliedEndTags = ['dd', 'dt', 'li', 'option', 'optgroup', 'p', 'rp', 'rt'];\n\t\n\t var emptyAncestorInfo = {\n\t current: null,\n\t\n\t formTag: null,\n\t aTagInScope: null,\n\t buttonTagInScope: null,\n\t nobrTagInScope: null,\n\t pTagInButtonScope: null,\n\t\n\t listItemTagAutoclosing: null,\n\t dlItemTagAutoclosing: null\n\t };\n\t\n\t var updatedAncestorInfo = function (oldInfo, tag, instance) {\n\t var ancestorInfo = _assign({}, oldInfo || emptyAncestorInfo);\n\t var info = { tag: tag, instance: instance };\n\t\n\t if (inScopeTags.indexOf(tag) !== -1) {\n\t ancestorInfo.aTagInScope = null;\n\t ancestorInfo.buttonTagInScope = null;\n\t ancestorInfo.nobrTagInScope = null;\n\t }\n\t if (buttonScopeTags.indexOf(tag) !== -1) {\n\t ancestorInfo.pTagInButtonScope = null;\n\t }\n\t\n\t // See rules for 'li', 'dd', 'dt' start tags in\n\t // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inbody\n\t if (specialTags.indexOf(tag) !== -1 && tag !== 'address' && tag !== 'div' && tag !== 'p') {\n\t ancestorInfo.listItemTagAutoclosing = null;\n\t ancestorInfo.dlItemTagAutoclosing = null;\n\t }\n\t\n\t ancestorInfo.current = info;\n\t\n\t if (tag === 'form') {\n\t ancestorInfo.formTag = info;\n\t }\n\t if (tag === 'a') {\n\t ancestorInfo.aTagInScope = info;\n\t }\n\t if (tag === 'button') {\n\t ancestorInfo.buttonTagInScope = info;\n\t }\n\t if (tag === 'nobr') {\n\t ancestorInfo.nobrTagInScope = info;\n\t }\n\t if (tag === 'p') {\n\t ancestorInfo.pTagInButtonScope = info;\n\t }\n\t if (tag === 'li') {\n\t ancestorInfo.listItemTagAutoclosing = info;\n\t }\n\t if (tag === 'dd' || tag === 'dt') {\n\t ancestorInfo.dlItemTagAutoclosing = info;\n\t }\n\t\n\t return ancestorInfo;\n\t };\n\t\n\t /**\n\t * Returns whether\n\t */\n\t var isTagValidWithParent = function (tag, parentTag) {\n\t // First, let's check if we're in an unusual parsing mode...\n\t switch (parentTag) {\n\t // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inselect\n\t case 'select':\n\t return tag === 'option' || tag === 'optgroup' || tag === '#text';\n\t case 'optgroup':\n\t return tag === 'option' || tag === '#text';\n\t // Strictly speaking, seeing an <option> doesn't mean we're in a <select>\n\t // but\n\t case 'option':\n\t return tag === '#text';\n\t\n\t // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intd\n\t // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-incaption\n\t // No special behavior since these rules fall back to \"in body\" mode for\n\t // all except special table nodes which cause bad parsing behavior anyway.\n\t\n\t // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intr\n\t case 'tr':\n\t return tag === 'th' || tag === 'td' || tag === 'style' || tag === 'script' || tag === 'template';\n\t\n\t // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intbody\n\t case 'tbody':\n\t case 'thead':\n\t case 'tfoot':\n\t return tag === 'tr' || tag === 'style' || tag === 'script' || tag === 'template';\n\t\n\t // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-incolgroup\n\t case 'colgroup':\n\t return tag === 'col' || tag === 'template';\n\t\n\t // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intable\n\t case 'table':\n\t return tag === 'caption' || tag === 'colgroup' || tag === 'tbody' || tag === 'tfoot' || tag === 'thead' || tag === 'style' || tag === 'script' || tag === 'template';\n\t\n\t // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inhead\n\t case 'head':\n\t return tag === 'base' || tag === 'basefont' || tag === 'bgsound' || tag === 'link' || tag === 'meta' || tag === 'title' || tag === 'noscript' || tag === 'noframes' || tag === 'style' || tag === 'script' || tag === 'template';\n\t\n\t // https://html.spec.whatwg.org/multipage/semantics.html#the-html-element\n\t case 'html':\n\t return tag === 'head' || tag === 'body';\n\t case '#document':\n\t return tag === 'html';\n\t }\n\t\n\t // Probably in the \"in body\" parsing mode, so we outlaw only tag combos\n\t // where the parsing rules cause implicit opens or closes to be added.\n\t // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inbody\n\t switch (tag) {\n\t case 'h1':\n\t case 'h2':\n\t case 'h3':\n\t case 'h4':\n\t case 'h5':\n\t case 'h6':\n\t return parentTag !== 'h1' && parentTag !== 'h2' && parentTag !== 'h3' && parentTag !== 'h4' && parentTag !== 'h5' && parentTag !== 'h6';\n\t\n\t case 'rp':\n\t case 'rt':\n\t return impliedEndTags.indexOf(parentTag) === -1;\n\t\n\t case 'body':\n\t case 'caption':\n\t case 'col':\n\t case 'colgroup':\n\t case 'frame':\n\t case 'head':\n\t case 'html':\n\t case 'tbody':\n\t case 'td':\n\t case 'tfoot':\n\t case 'th':\n\t case 'thead':\n\t case 'tr':\n\t // These tags are only valid with a few parents that have special child\n\t // parsing rules -- if we're down here, then none of those matched and\n\t // so we allow it only if we don't know what the parent is, as all other\n\t // cases are invalid.\n\t return parentTag == null;\n\t }\n\t\n\t return true;\n\t };\n\t\n\t /**\n\t * Returns whether\n\t */\n\t var findInvalidAncestorForTag = function (tag, ancestorInfo) {\n\t switch (tag) {\n\t case 'address':\n\t case 'article':\n\t case 'aside':\n\t case 'blockquote':\n\t case 'center':\n\t case 'details':\n\t case 'dialog':\n\t case 'dir':\n\t case 'div':\n\t case 'dl':\n\t case 'fieldset':\n\t case 'figcaption':\n\t case 'figure':\n\t case 'footer':\n\t case 'header':\n\t case 'hgroup':\n\t case 'main':\n\t case 'menu':\n\t case 'nav':\n\t case 'ol':\n\t case 'p':\n\t case 'section':\n\t case 'summary':\n\t case 'ul':\n\t\n\t case 'pre':\n\t case 'listing':\n\t\n\t case 'table':\n\t\n\t case 'hr':\n\t\n\t case 'xmp':\n\t\n\t case 'h1':\n\t case 'h2':\n\t case 'h3':\n\t case 'h4':\n\t case 'h5':\n\t case 'h6':\n\t return ancestorInfo.pTagInButtonScope;\n\t\n\t case 'form':\n\t return ancestorInfo.formTag || ancestorInfo.pTagInButtonScope;\n\t\n\t case 'li':\n\t return ancestorInfo.listItemTagAutoclosing;\n\t\n\t case 'dd':\n\t case 'dt':\n\t return ancestorInfo.dlItemTagAutoclosing;\n\t\n\t case 'button':\n\t return ancestorInfo.buttonTagInScope;\n\t\n\t case 'a':\n\t // Spec says something about storing a list of markers, but it sounds\n\t // equivalent to this check.\n\t return ancestorInfo.aTagInScope;\n\t\n\t case 'nobr':\n\t return ancestorInfo.nobrTagInScope;\n\t }\n\t\n\t return null;\n\t };\n\t\n\t /**\n\t * Given a ReactCompositeComponent instance, return a list of its recursive\n\t * owners, starting at the root and ending with the instance itself.\n\t */\n\t var findOwnerStack = function (instance) {\n\t if (!instance) {\n\t return [];\n\t }\n\t\n\t var stack = [];\n\t do {\n\t stack.push(instance);\n\t } while (instance = instance._currentElement._owner);\n\t stack.reverse();\n\t return stack;\n\t };\n\t\n\t var didWarn = {};\n\t\n\t validateDOMNesting = function (childTag, childText, childInstance, ancestorInfo) {\n\t ancestorInfo = ancestorInfo || emptyAncestorInfo;\n\t var parentInfo = ancestorInfo.current;\n\t var parentTag = parentInfo && parentInfo.tag;\n\t\n\t if (childText != null) {\n\t process.env.NODE_ENV !== 'production' ? warning(childTag == null, 'validateDOMNesting: when childText is passed, childTag should be null') : void 0;\n\t childTag = '#text';\n\t }\n\t\n\t var invalidParent = isTagValidWithParent(childTag, parentTag) ? null : parentInfo;\n\t var invalidAncestor = invalidParent ? null : findInvalidAncestorForTag(childTag, ancestorInfo);\n\t var problematic = invalidParent || invalidAncestor;\n\t\n\t if (problematic) {\n\t var ancestorTag = problematic.tag;\n\t var ancestorInstance = problematic.instance;\n\t\n\t var childOwner = childInstance && childInstance._currentElement._owner;\n\t var ancestorOwner = ancestorInstance && ancestorInstance._currentElement._owner;\n\t\n\t var childOwners = findOwnerStack(childOwner);\n\t var ancestorOwners = findOwnerStack(ancestorOwner);\n\t\n\t var minStackLen = Math.min(childOwners.length, ancestorOwners.length);\n\t var i;\n\t\n\t var deepestCommon = -1;\n\t for (i = 0; i < minStackLen; i++) {\n\t if (childOwners[i] === ancestorOwners[i]) {\n\t deepestCommon = i;\n\t } else {\n\t break;\n\t }\n\t }\n\t\n\t var UNKNOWN = '(unknown)';\n\t var childOwnerNames = childOwners.slice(deepestCommon + 1).map(function (inst) {\n\t return inst.getName() || UNKNOWN;\n\t });\n\t var ancestorOwnerNames = ancestorOwners.slice(deepestCommon + 1).map(function (inst) {\n\t return inst.getName() || UNKNOWN;\n\t });\n\t var ownerInfo = [].concat(\n\t // If the parent and child instances have a common owner ancestor, start\n\t // with that -- otherwise we just start with the parent's owners.\n\t deepestCommon !== -1 ? childOwners[deepestCommon].getName() || UNKNOWN : [], ancestorOwnerNames, ancestorTag,\n\t // If we're warning about an invalid (non-parent) ancestry, add '...'\n\t invalidAncestor ? ['...'] : [], childOwnerNames, childTag).join(' > ');\n\t\n\t var warnKey = !!invalidParent + '|' + childTag + '|' + ancestorTag + '|' + ownerInfo;\n\t if (didWarn[warnKey]) {\n\t return;\n\t }\n\t didWarn[warnKey] = true;\n\t\n\t var tagDisplayName = childTag;\n\t var whitespaceInfo = '';\n\t if (childTag === '#text') {\n\t if (/\\S/.test(childText)) {\n\t tagDisplayName = 'Text nodes';\n\t } else {\n\t tagDisplayName = 'Whitespace text nodes';\n\t whitespaceInfo = ' Make sure you don\\'t have any extra whitespace between tags on ' + 'each line of your source code.';\n\t }\n\t } else {\n\t tagDisplayName = '<' + childTag + '>';\n\t }\n\t\n\t if (invalidParent) {\n\t var info = '';\n\t if (ancestorTag === 'table' && childTag === 'tr') {\n\t info += ' Add a <tbody> to your code to match the DOM tree generated by ' + 'the browser.';\n\t }\n\t process.env.NODE_ENV !== 'production' ? warning(false, 'validateDOMNesting(...): %s cannot appear as a child of <%s>.%s ' + 'See %s.%s', tagDisplayName, ancestorTag, whitespaceInfo, ownerInfo, info) : void 0;\n\t } else {\n\t process.env.NODE_ENV !== 'production' ? warning(false, 'validateDOMNesting(...): %s cannot appear as a descendant of ' + '<%s>. See %s.', tagDisplayName, ancestorTag, ownerInfo) : void 0;\n\t }\n\t }\n\t };\n\t\n\t validateDOMNesting.updatedAncestorInfo = updatedAncestorInfo;\n\t\n\t // For testing\n\t validateDOMNesting.isTagValidInContext = function (tag, ancestorInfo) {\n\t ancestorInfo = ancestorInfo || emptyAncestorInfo;\n\t var parentInfo = ancestorInfo.current;\n\t var parentTag = parentInfo && parentInfo.tag;\n\t return isTagValidWithParent(tag, parentTag) && !findInvalidAncestorForTag(tag, ancestorInfo);\n\t };\n\t}\n\t\n\tmodule.exports = validateDOMNesting;\n\n/***/ },\n/* 46 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(18);\n\t\n\tvar ReactNoopUpdateQueue = __webpack_require__(47);\n\t\n\tvar canDefineProperty = __webpack_require__(77);\n\tvar emptyObject = __webpack_require__(19);\n\tvar invariant = __webpack_require__(1);\n\tvar warning = __webpack_require__(2);\n\t\n\t/**\n\t * Base class helpers for the updating state of a component.\n\t */\n\tfunction ReactComponent(props, context, updater) {\n\t this.props = props;\n\t this.context = context;\n\t this.refs = emptyObject;\n\t // We initialize the default updater but the real one gets injected by the\n\t // renderer.\n\t this.updater = updater || ReactNoopUpdateQueue;\n\t}\n\t\n\tReactComponent.prototype.isReactComponent = {};\n\t\n\t/**\n\t * Sets a subset of the state. Always use this to mutate\n\t * state. You should treat `this.state` as immutable.\n\t *\n\t * There is no guarantee that `this.state` will be immediately updated, so\n\t * accessing `this.state` after calling this method may return the old value.\n\t *\n\t * There is no guarantee that calls to `setState` will run synchronously,\n\t * as they may eventually be batched together. You can provide an optional\n\t * callback that will be executed when the call to setState is actually\n\t * completed.\n\t *\n\t * When a function is provided to setState, it will be called at some point in\n\t * the future (not synchronously). It will be called with the up to date\n\t * component arguments (state, props, context). These values can be different\n\t * from this.* because your function may be called after receiveProps but before\n\t * shouldComponentUpdate, and this new state, props, and context will not yet be\n\t * assigned to this.\n\t *\n\t * @param {object|function} partialState Next partial state or function to\n\t * produce next partial state to be merged with current state.\n\t * @param {?function} callback Called after state is updated.\n\t * @final\n\t * @protected\n\t */\n\tReactComponent.prototype.setState = function (partialState, callback) {\n\t !(typeof partialState === 'object' || typeof partialState === 'function' || partialState == null) ? false ? invariant(false, 'setState(...): takes an object of state variables to update or a function which returns an object of state variables.') : _prodInvariant('85') : void 0;\n\t this.updater.enqueueSetState(this, partialState);\n\t if (callback) {\n\t this.updater.enqueueCallback(this, callback, 'setState');\n\t }\n\t};\n\t\n\t/**\n\t * Forces an update. This should only be invoked when it is known with\n\t * certainty that we are **not** in a DOM transaction.\n\t *\n\t * You may want to call this when you know that some deeper aspect of the\n\t * component's state has changed but `setState` was not called.\n\t *\n\t * This will not invoke `shouldComponentUpdate`, but it will invoke\n\t * `componentWillUpdate` and `componentDidUpdate`.\n\t *\n\t * @param {?function} callback Called after update is complete.\n\t * @final\n\t * @protected\n\t */\n\tReactComponent.prototype.forceUpdate = function (callback) {\n\t this.updater.enqueueForceUpdate(this);\n\t if (callback) {\n\t this.updater.enqueueCallback(this, callback, 'forceUpdate');\n\t }\n\t};\n\t\n\t/**\n\t * Deprecated APIs. These APIs used to exist on classic React classes but since\n\t * we would like to deprecate them, we're not going to move them over to this\n\t * modern base class. Instead, we define a getter that warns if it's accessed.\n\t */\n\tif (false) {\n\t var deprecatedAPIs = {\n\t isMounted: ['isMounted', 'Instead, make sure to clean up subscriptions and pending requests in ' + 'componentWillUnmount to prevent memory leaks.'],\n\t replaceState: ['replaceState', 'Refactor your code to use setState instead (see ' + 'https://github.com/facebook/react/issues/3236).']\n\t };\n\t var defineDeprecationWarning = function (methodName, info) {\n\t if (canDefineProperty) {\n\t Object.defineProperty(ReactComponent.prototype, methodName, {\n\t get: function () {\n\t process.env.NODE_ENV !== 'production' ? warning(false, '%s(...) is deprecated in plain JavaScript React classes. %s', info[0], info[1]) : void 0;\n\t return undefined;\n\t }\n\t });\n\t }\n\t };\n\t for (var fnName in deprecatedAPIs) {\n\t if (deprecatedAPIs.hasOwnProperty(fnName)) {\n\t defineDeprecationWarning(fnName, deprecatedAPIs[fnName]);\n\t }\n\t }\n\t}\n\t\n\tmodule.exports = ReactComponent;\n\n/***/ },\n/* 47 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2015-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar warning = __webpack_require__(2);\n\t\n\tfunction warnNoop(publicInstance, callerName) {\n\t if (false) {\n\t var constructor = publicInstance.constructor;\n\t process.env.NODE_ENV !== 'production' ? warning(false, '%s(...): Can only update a mounted or mounting component. ' + 'This usually means you called %s() on an unmounted component. ' + 'This is a no-op. Please check the code for the %s component.', callerName, callerName, constructor && (constructor.displayName || constructor.name) || 'ReactClass') : void 0;\n\t }\n\t}\n\t\n\t/**\n\t * This is the abstract API for an update queue.\n\t */\n\tvar ReactNoopUpdateQueue = {\n\t\n\t /**\n\t * Checks whether or not this composite component is mounted.\n\t * @param {ReactClass} publicInstance The instance we want to test.\n\t * @return {boolean} True if mounted, false otherwise.\n\t * @protected\n\t * @final\n\t */\n\t isMounted: function (publicInstance) {\n\t return false;\n\t },\n\t\n\t /**\n\t * Enqueue a callback that will be executed after all the pending updates\n\t * have processed.\n\t *\n\t * @param {ReactClass} publicInstance The instance to use as `this` context.\n\t * @param {?function} callback Called after state is updated.\n\t * @internal\n\t */\n\t enqueueCallback: function (publicInstance, callback) {},\n\t\n\t /**\n\t * Forces an update. This should only be invoked when it is known with\n\t * certainty that we are **not** in a DOM transaction.\n\t *\n\t * You may want to call this when you know that some deeper aspect of the\n\t * component's state has changed but `setState` was not called.\n\t *\n\t * This will not invoke `shouldComponentUpdate`, but it will invoke\n\t * `componentWillUpdate` and `componentDidUpdate`.\n\t *\n\t * @param {ReactClass} publicInstance The instance that should rerender.\n\t * @internal\n\t */\n\t enqueueForceUpdate: function (publicInstance) {\n\t warnNoop(publicInstance, 'forceUpdate');\n\t },\n\t\n\t /**\n\t * Replaces all of the state. Always use this or `setState` to mutate state.\n\t * You should treat `this.state` as immutable.\n\t *\n\t * There is no guarantee that `this.state` will be immediately updated, so\n\t * accessing `this.state` after calling this method may return the old value.\n\t *\n\t * @param {ReactClass} publicInstance The instance that should rerender.\n\t * @param {object} completeState Next state.\n\t * @internal\n\t */\n\t enqueueReplaceState: function (publicInstance, completeState) {\n\t warnNoop(publicInstance, 'replaceState');\n\t },\n\t\n\t /**\n\t * Sets a subset of the state. This only exists because _pendingState is\n\t * internal. This provides a merging strategy that is not available to deep\n\t * properties which is confusing. TODO: Expose pendingState or don't use it\n\t * during the merge.\n\t *\n\t * @param {ReactClass} publicInstance The instance that should rerender.\n\t * @param {object} partialState Next partial state to be merged with state.\n\t * @internal\n\t */\n\t enqueueSetState: function (publicInstance, partialState) {\n\t warnNoop(publicInstance, 'setState');\n\t }\n\t};\n\t\n\tmodule.exports = ReactNoopUpdateQueue;\n\n/***/ },\n/* 48 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\t\n\tmodule.exports = __webpack_require__(16);\n\n\n/***/ },\n/* 49 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\t\n\t/**\n\t * Copyright (c) 2013-present, Facebook, Inc.\n\t *\n\t * Licensed under the Apache License, Version 2.0 (the \"License\");\n\t * you may not use this file except in compliance with the License.\n\t * You may obtain a copy of the License at\n\t *\n\t * http://www.apache.org/licenses/LICENSE-2.0\n\t *\n\t * Unless required by applicable law or agreed to in writing, software\n\t * distributed under the License is distributed on an \"AS IS\" BASIS,\n\t * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n\t * See the License for the specific language governing permissions and\n\t * limitations under the License.\n\t *\n\t * @typechecks\n\t */\n\t\n\tvar emptyFunction = __webpack_require__(7);\n\t\n\t/**\n\t * Upstream version of event listener. Does not take into account specific\n\t * nature of platform.\n\t */\n\tvar EventListener = {\n\t /**\n\t * Listen to DOM events during the bubble phase.\n\t *\n\t * @param {DOMEventTarget} target DOM element to register listener on.\n\t * @param {string} eventType Event type, e.g. 'click' or 'mouseover'.\n\t * @param {function} callback Callback function.\n\t * @return {object} Object with a `remove` method.\n\t */\n\t listen: function listen(target, eventType, callback) {\n\t if (target.addEventListener) {\n\t target.addEventListener(eventType, callback, false);\n\t return {\n\t remove: function remove() {\n\t target.removeEventListener(eventType, callback, false);\n\t }\n\t };\n\t } else if (target.attachEvent) {\n\t target.attachEvent('on' + eventType, callback);\n\t return {\n\t remove: function remove() {\n\t target.detachEvent('on' + eventType, callback);\n\t }\n\t };\n\t }\n\t },\n\t\n\t /**\n\t * Listen to DOM events during the capture phase.\n\t *\n\t * @param {DOMEventTarget} target DOM element to register listener on.\n\t * @param {string} eventType Event type, e.g. 'click' or 'mouseover'.\n\t * @param {function} callback Callback function.\n\t * @return {object} Object with a `remove` method.\n\t */\n\t capture: function capture(target, eventType, callback) {\n\t if (target.addEventListener) {\n\t target.addEventListener(eventType, callback, true);\n\t return {\n\t remove: function remove() {\n\t target.removeEventListener(eventType, callback, true);\n\t }\n\t };\n\t } else {\n\t if (false) {\n\t console.error('Attempted to listen to events during the capture phase on a ' + 'browser that does not support the capture phase. Your application ' + 'will not receive some events.');\n\t }\n\t return {\n\t remove: emptyFunction\n\t };\n\t }\n\t },\n\t\n\t registerDefault: function registerDefault() {}\n\t};\n\t\n\tmodule.exports = EventListener;\n\n/***/ },\n/* 50 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright (c) 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\t/**\n\t * @param {DOMElement} node input/textarea to focus\n\t */\n\t\n\tfunction focusNode(node) {\n\t // IE8 can throw \"Can't move focus to the control because it is invisible,\n\t // not enabled, or of a type that does not accept the focus.\" for all kinds of\n\t // reasons that are too expensive and fragile to test.\n\t try {\n\t node.focus();\n\t } catch (e) {}\n\t}\n\t\n\tmodule.exports = focusNode;\n\n/***/ },\n/* 51 */\n/***/ function(module, exports) {\n\n\t'use strict';\n\t\n\t/**\n\t * Copyright (c) 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * @typechecks\n\t */\n\t\n\t/* eslint-disable fb-www/typeof-undefined */\n\t\n\t/**\n\t * Same as document.activeElement but wraps in a try-catch block. In IE it is\n\t * not safe to call document.activeElement if there is nothing focused.\n\t *\n\t * The activeElement will be null only if the document or document body is not\n\t * yet defined.\n\t */\n\tfunction getActiveElement() /*?DOMElement*/{\n\t if (typeof document === 'undefined') {\n\t return null;\n\t }\n\t try {\n\t return document.activeElement || document.body;\n\t } catch (e) {\n\t return document.body;\n\t }\n\t}\n\t\n\tmodule.exports = getActiveElement;\n\n/***/ },\n/* 52 */\n/***/ function(module, exports) {\n\n\t// shim for using process in browser\n\tvar process = module.exports = {};\n\t\n\t// cached from whatever global is present so that test runners that stub it\n\t// don't break things. But we need to wrap it in a try catch in case it is\n\t// wrapped in strict mode code which doesn't define any globals. It's inside a\n\t// function because try/catches deoptimize in certain engines.\n\t\n\tvar cachedSetTimeout;\n\tvar cachedClearTimeout;\n\t\n\tfunction defaultSetTimout() {\n\t throw new Error('setTimeout has not been defined');\n\t}\n\tfunction defaultClearTimeout () {\n\t throw new Error('clearTimeout has not been defined');\n\t}\n\t(function () {\n\t try {\n\t if (typeof setTimeout === 'function') {\n\t cachedSetTimeout = setTimeout;\n\t } else {\n\t cachedSetTimeout = defaultSetTimout;\n\t }\n\t } catch (e) {\n\t cachedSetTimeout = defaultSetTimout;\n\t }\n\t try {\n\t if (typeof clearTimeout === 'function') {\n\t cachedClearTimeout = clearTimeout;\n\t } else {\n\t cachedClearTimeout = defaultClearTimeout;\n\t }\n\t } catch (e) {\n\t cachedClearTimeout = defaultClearTimeout;\n\t }\n\t} ())\n\tfunction runTimeout(fun) {\n\t if (cachedSetTimeout === setTimeout) {\n\t //normal enviroments in sane situations\n\t return setTimeout(fun, 0);\n\t }\n\t // if setTimeout wasn't available but was latter defined\n\t if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {\n\t cachedSetTimeout = setTimeout;\n\t return setTimeout(fun, 0);\n\t }\n\t try {\n\t // when when somebody has screwed with setTimeout but no I.E. maddness\n\t return cachedSetTimeout(fun, 0);\n\t } catch(e){\n\t try {\n\t // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n\t return cachedSetTimeout.call(null, fun, 0);\n\t } catch(e){\n\t // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error\n\t return cachedSetTimeout.call(this, fun, 0);\n\t }\n\t }\n\t\n\t\n\t}\n\tfunction runClearTimeout(marker) {\n\t if (cachedClearTimeout === clearTimeout) {\n\t //normal enviroments in sane situations\n\t return clearTimeout(marker);\n\t }\n\t // if clearTimeout wasn't available but was latter defined\n\t if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {\n\t cachedClearTimeout = clearTimeout;\n\t return clearTimeout(marker);\n\t }\n\t try {\n\t // when when somebody has screwed with setTimeout but no I.E. maddness\n\t return cachedClearTimeout(marker);\n\t } catch (e){\n\t try {\n\t // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n\t return cachedClearTimeout.call(null, marker);\n\t } catch (e){\n\t // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.\n\t // Some versions of I.E. have different rules for clearTimeout vs setTimeout\n\t return cachedClearTimeout.call(this, marker);\n\t }\n\t }\n\t\n\t\n\t\n\t}\n\tvar queue = [];\n\tvar draining = false;\n\tvar currentQueue;\n\tvar queueIndex = -1;\n\t\n\tfunction cleanUpNextTick() {\n\t if (!draining || !currentQueue) {\n\t return;\n\t }\n\t draining = false;\n\t if (currentQueue.length) {\n\t queue = currentQueue.concat(queue);\n\t } else {\n\t queueIndex = -1;\n\t }\n\t if (queue.length) {\n\t drainQueue();\n\t }\n\t}\n\t\n\tfunction drainQueue() {\n\t if (draining) {\n\t return;\n\t }\n\t var timeout = runTimeout(cleanUpNextTick);\n\t draining = true;\n\t\n\t var len = queue.length;\n\t while(len) {\n\t currentQueue = queue;\n\t queue = [];\n\t while (++queueIndex < len) {\n\t if (currentQueue) {\n\t currentQueue[queueIndex].run();\n\t }\n\t }\n\t queueIndex = -1;\n\t len = queue.length;\n\t }\n\t currentQueue = null;\n\t draining = false;\n\t runClearTimeout(timeout);\n\t}\n\t\n\tprocess.nextTick = function (fun) {\n\t var args = new Array(arguments.length - 1);\n\t if (arguments.length > 1) {\n\t for (var i = 1; i < arguments.length; i++) {\n\t args[i - 1] = arguments[i];\n\t }\n\t }\n\t queue.push(new Item(fun, args));\n\t if (queue.length === 1 && !draining) {\n\t runTimeout(drainQueue);\n\t }\n\t};\n\t\n\t// v8 likes predictible objects\n\tfunction Item(fun, array) {\n\t this.fun = fun;\n\t this.array = array;\n\t}\n\tItem.prototype.run = function () {\n\t this.fun.apply(null, this.array);\n\t};\n\tprocess.title = 'browser';\n\tprocess.browser = true;\n\tprocess.env = {};\n\tprocess.argv = [];\n\tprocess.version = ''; // empty string to avoid regexp issues\n\tprocess.versions = {};\n\t\n\tfunction noop() {}\n\t\n\tprocess.on = noop;\n\tprocess.addListener = noop;\n\tprocess.once = noop;\n\tprocess.off = noop;\n\tprocess.removeListener = noop;\n\tprocess.removeAllListeners = noop;\n\tprocess.emit = noop;\n\t\n\tprocess.binding = function (name) {\n\t throw new Error('process.binding is not supported');\n\t};\n\t\n\tprocess.cwd = function () { return '/' };\n\tprocess.chdir = function (dir) {\n\t throw new Error('process.chdir is not supported');\n\t};\n\tprocess.umask = function() { return 0; };\n\n\n/***/ },\n/* 53 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\t\n\tvar asap = __webpack_require__(79);\n\t\n\tfunction noop() {}\n\t\n\t// States:\n\t//\n\t// 0 - pending\n\t// 1 - fulfilled with _value\n\t// 2 - rejected with _value\n\t// 3 - adopted the state of another promise, _value\n\t//\n\t// once the state is no longer pending (0) it is immutable\n\t\n\t// All `_` prefixed properties will be reduced to `_{random number}`\n\t// at build time to obfuscate them and discourage their use.\n\t// We don't use symbols or Object.defineProperty to fully hide them\n\t// because the performance isn't good enough.\n\t\n\t\n\t// to avoid using try/catch inside critical functions, we\n\t// extract them to here.\n\tvar LAST_ERROR = null;\n\tvar IS_ERROR = {};\n\tfunction getThen(obj) {\n\t try {\n\t return obj.then;\n\t } catch (ex) {\n\t LAST_ERROR = ex;\n\t return IS_ERROR;\n\t }\n\t}\n\t\n\tfunction tryCallOne(fn, a) {\n\t try {\n\t return fn(a);\n\t } catch (ex) {\n\t LAST_ERROR = ex;\n\t return IS_ERROR;\n\t }\n\t}\n\tfunction tryCallTwo(fn, a, b) {\n\t try {\n\t fn(a, b);\n\t } catch (ex) {\n\t LAST_ERROR = ex;\n\t return IS_ERROR;\n\t }\n\t}\n\t\n\tmodule.exports = Promise;\n\t\n\tfunction Promise(fn) {\n\t if (typeof this !== 'object') {\n\t throw new TypeError('Promises must be constructed via new');\n\t }\n\t if (typeof fn !== 'function') {\n\t throw new TypeError('not a function');\n\t }\n\t this._45 = 0;\n\t this._81 = 0;\n\t this._65 = null;\n\t this._54 = null;\n\t if (fn === noop) return;\n\t doResolve(fn, this);\n\t}\n\tPromise._10 = null;\n\tPromise._97 = null;\n\tPromise._61 = noop;\n\t\n\tPromise.prototype.then = function(onFulfilled, onRejected) {\n\t if (this.constructor !== Promise) {\n\t return safeThen(this, onFulfilled, onRejected);\n\t }\n\t var res = new Promise(noop);\n\t handle(this, new Handler(onFulfilled, onRejected, res));\n\t return res;\n\t};\n\t\n\tfunction safeThen(self, onFulfilled, onRejected) {\n\t return new self.constructor(function (resolve, reject) {\n\t var res = new Promise(noop);\n\t res.then(resolve, reject);\n\t handle(self, new Handler(onFulfilled, onRejected, res));\n\t });\n\t};\n\tfunction handle(self, deferred) {\n\t while (self._81 === 3) {\n\t self = self._65;\n\t }\n\t if (Promise._10) {\n\t Promise._10(self);\n\t }\n\t if (self._81 === 0) {\n\t if (self._45 === 0) {\n\t self._45 = 1;\n\t self._54 = deferred;\n\t return;\n\t }\n\t if (self._45 === 1) {\n\t self._45 = 2;\n\t self._54 = [self._54, deferred];\n\t return;\n\t }\n\t self._54.push(deferred);\n\t return;\n\t }\n\t handleResolved(self, deferred);\n\t}\n\t\n\tfunction handleResolved(self, deferred) {\n\t asap(function() {\n\t var cb = self._81 === 1 ? deferred.onFulfilled : deferred.onRejected;\n\t if (cb === null) {\n\t if (self._81 === 1) {\n\t resolve(deferred.promise, self._65);\n\t } else {\n\t reject(deferred.promise, self._65);\n\t }\n\t return;\n\t }\n\t var ret = tryCallOne(cb, self._65);\n\t if (ret === IS_ERROR) {\n\t reject(deferred.promise, LAST_ERROR);\n\t } else {\n\t resolve(deferred.promise, ret);\n\t }\n\t });\n\t}\n\tfunction resolve(self, newValue) {\n\t // Promise Resolution Procedure: https://github.com/promises-aplus/promises-spec#the-promise-resolution-procedure\n\t if (newValue === self) {\n\t return reject(\n\t self,\n\t new TypeError('A promise cannot be resolved with itself.')\n\t );\n\t }\n\t if (\n\t newValue &&\n\t (typeof newValue === 'object' || typeof newValue === 'function')\n\t ) {\n\t var then = getThen(newValue);\n\t if (then === IS_ERROR) {\n\t return reject(self, LAST_ERROR);\n\t }\n\t if (\n\t then === self.then &&\n\t newValue instanceof Promise\n\t ) {\n\t self._81 = 3;\n\t self._65 = newValue;\n\t finale(self);\n\t return;\n\t } else if (typeof then === 'function') {\n\t doResolve(then.bind(newValue), self);\n\t return;\n\t }\n\t }\n\t self._81 = 1;\n\t self._65 = newValue;\n\t finale(self);\n\t}\n\t\n\tfunction reject(self, newValue) {\n\t self._81 = 2;\n\t self._65 = newValue;\n\t if (Promise._97) {\n\t Promise._97(self, newValue);\n\t }\n\t finale(self);\n\t}\n\tfunction finale(self) {\n\t if (self._45 === 1) {\n\t handle(self, self._54);\n\t self._54 = null;\n\t }\n\t if (self._45 === 2) {\n\t for (var i = 0; i < self._54.length; i++) {\n\t handle(self, self._54[i]);\n\t }\n\t self._54 = null;\n\t }\n\t}\n\t\n\tfunction Handler(onFulfilled, onRejected, promise){\n\t this.onFulfilled = typeof onFulfilled === 'function' ? onFulfilled : null;\n\t this.onRejected = typeof onRejected === 'function' ? onRejected : null;\n\t this.promise = promise;\n\t}\n\t\n\t/**\n\t * Take a potentially misbehaving resolver function and make sure\n\t * onFulfilled and onRejected are only called once.\n\t *\n\t * Makes no guarantees about asynchrony.\n\t */\n\tfunction doResolve(fn, promise) {\n\t var done = false;\n\t var res = tryCallTwo(fn, function (value) {\n\t if (done) return;\n\t done = true;\n\t resolve(promise, value);\n\t }, function (reason) {\n\t if (done) return;\n\t done = true;\n\t reject(promise, reason);\n\t })\n\t if (!done && res === IS_ERROR) {\n\t done = true;\n\t reject(promise, LAST_ERROR);\n\t }\n\t}\n\n\n/***/ },\n/* 54 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\t/**\n\t * CSS properties which accept numbers but are not in units of \"px\".\n\t */\n\t\n\tvar isUnitlessNumber = {\n\t animationIterationCount: true,\n\t borderImageOutset: true,\n\t borderImageSlice: true,\n\t borderImageWidth: true,\n\t boxFlex: true,\n\t boxFlexGroup: true,\n\t boxOrdinalGroup: true,\n\t columnCount: true,\n\t flex: true,\n\t flexGrow: true,\n\t flexPositive: true,\n\t flexShrink: true,\n\t flexNegative: true,\n\t flexOrder: true,\n\t gridRow: true,\n\t gridColumn: true,\n\t fontWeight: true,\n\t lineClamp: true,\n\t lineHeight: true,\n\t opacity: true,\n\t order: true,\n\t orphans: true,\n\t tabSize: true,\n\t widows: true,\n\t zIndex: true,\n\t zoom: true,\n\t\n\t // SVG-related properties\n\t fillOpacity: true,\n\t floodOpacity: true,\n\t stopOpacity: true,\n\t strokeDasharray: true,\n\t strokeDashoffset: true,\n\t strokeMiterlimit: true,\n\t strokeOpacity: true,\n\t strokeWidth: true\n\t};\n\t\n\t/**\n\t * @param {string} prefix vendor-specific prefix, eg: Webkit\n\t * @param {string} key style name, eg: transitionDuration\n\t * @return {string} style name prefixed with `prefix`, properly camelCased, eg:\n\t * WebkitTransitionDuration\n\t */\n\tfunction prefixKey(prefix, key) {\n\t return prefix + key.charAt(0).toUpperCase() + key.substring(1);\n\t}\n\t\n\t/**\n\t * Support style names that may come passed in prefixed by adding permutations\n\t * of vendor prefixes.\n\t */\n\tvar prefixes = ['Webkit', 'ms', 'Moz', 'O'];\n\t\n\t// Using Object.keys here, or else the vanilla for-in loop makes IE8 go into an\n\t// infinite loop, because it iterates over the newly added props too.\n\tObject.keys(isUnitlessNumber).forEach(function (prop) {\n\t prefixes.forEach(function (prefix) {\n\t isUnitlessNumber[prefixKey(prefix, prop)] = isUnitlessNumber[prop];\n\t });\n\t});\n\t\n\t/**\n\t * Most style properties can be unset by doing .style[prop] = '' but IE8\n\t * doesn't like doing that with shorthand properties so for the properties that\n\t * IE8 breaks on, which are listed here, we instead unset each of the\n\t * individual properties. See http://bugs.jquery.com/ticket/12385.\n\t * The 4-value 'clock' properties like margin, padding, border-width seem to\n\t * behave without any problems. Curiously, list-style works too without any\n\t * special prodding.\n\t */\n\tvar shorthandPropertyExpansions = {\n\t background: {\n\t backgroundAttachment: true,\n\t backgroundColor: true,\n\t backgroundImage: true,\n\t backgroundPositionX: true,\n\t backgroundPositionY: true,\n\t backgroundRepeat: true\n\t },\n\t backgroundPosition: {\n\t backgroundPositionX: true,\n\t backgroundPositionY: true\n\t },\n\t border: {\n\t borderWidth: true,\n\t borderStyle: true,\n\t borderColor: true\n\t },\n\t borderBottom: {\n\t borderBottomWidth: true,\n\t borderBottomStyle: true,\n\t borderBottomColor: true\n\t },\n\t borderLeft: {\n\t borderLeftWidth: true,\n\t borderLeftStyle: true,\n\t borderLeftColor: true\n\t },\n\t borderRight: {\n\t borderRightWidth: true,\n\t borderRightStyle: true,\n\t borderRightColor: true\n\t },\n\t borderTop: {\n\t borderTopWidth: true,\n\t borderTopStyle: true,\n\t borderTopColor: true\n\t },\n\t font: {\n\t fontStyle: true,\n\t fontVariant: true,\n\t fontWeight: true,\n\t fontSize: true,\n\t lineHeight: true,\n\t fontFamily: true\n\t },\n\t outline: {\n\t outlineWidth: true,\n\t outlineStyle: true,\n\t outlineColor: true\n\t }\n\t};\n\t\n\tvar CSSProperty = {\n\t isUnitlessNumber: isUnitlessNumber,\n\t shorthandPropertyExpansions: shorthandPropertyExpansions\n\t};\n\t\n\tmodule.exports = CSSProperty;\n\n/***/ },\n/* 55 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3);\n\t\n\tfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\t\n\tvar PooledClass = __webpack_require__(12);\n\t\n\tvar invariant = __webpack_require__(1);\n\t\n\t/**\n\t * A specialized pseudo-event module to help keep track of components waiting to\n\t * be notified when their DOM representations are available for use.\n\t *\n\t * This implements `PooledClass`, so you should never need to instantiate this.\n\t * Instead, use `CallbackQueue.getPooled()`.\n\t *\n\t * @class ReactMountReady\n\t * @implements PooledClass\n\t * @internal\n\t */\n\t\n\tvar CallbackQueue = function () {\n\t function CallbackQueue(arg) {\n\t _classCallCheck(this, CallbackQueue);\n\t\n\t this._callbacks = null;\n\t this._contexts = null;\n\t this._arg = arg;\n\t }\n\t\n\t /**\n\t * Enqueues a callback to be invoked when `notifyAll` is invoked.\n\t *\n\t * @param {function} callback Invoked when `notifyAll` is invoked.\n\t * @param {?object} context Context to call `callback` with.\n\t * @internal\n\t */\n\t\n\t\n\t CallbackQueue.prototype.enqueue = function enqueue(callback, context) {\n\t this._callbacks = this._callbacks || [];\n\t this._callbacks.push(callback);\n\t this._contexts = this._contexts || [];\n\t this._contexts.push(context);\n\t };\n\t\n\t /**\n\t * Invokes all enqueued callbacks and clears the queue. This is invoked after\n\t * the DOM representation of a component has been created or updated.\n\t *\n\t * @internal\n\t */\n\t\n\t\n\t CallbackQueue.prototype.notifyAll = function notifyAll() {\n\t var callbacks = this._callbacks;\n\t var contexts = this._contexts;\n\t var arg = this._arg;\n\t if (callbacks && contexts) {\n\t !(callbacks.length === contexts.length) ? false ? invariant(false, 'Mismatched list of contexts in callback queue') : _prodInvariant('24') : void 0;\n\t this._callbacks = null;\n\t this._contexts = null;\n\t for (var i = 0; i < callbacks.length; i++) {\n\t callbacks[i].call(contexts[i], arg);\n\t }\n\t callbacks.length = 0;\n\t contexts.length = 0;\n\t }\n\t };\n\t\n\t CallbackQueue.prototype.checkpoint = function checkpoint() {\n\t return this._callbacks ? this._callbacks.length : 0;\n\t };\n\t\n\t CallbackQueue.prototype.rollback = function rollback(len) {\n\t if (this._callbacks && this._contexts) {\n\t this._callbacks.length = len;\n\t this._contexts.length = len;\n\t }\n\t };\n\t\n\t /**\n\t * Resets the internal queue.\n\t *\n\t * @internal\n\t */\n\t\n\t\n\t CallbackQueue.prototype.reset = function reset() {\n\t this._callbacks = null;\n\t this._contexts = null;\n\t };\n\t\n\t /**\n\t * `PooledClass` looks for this.\n\t */\n\t\n\t\n\t CallbackQueue.prototype.destructor = function destructor() {\n\t this.reset();\n\t };\n\t\n\t return CallbackQueue;\n\t}();\n\t\n\tmodule.exports = PooledClass.addPoolingTo(CallbackQueue);\n\n/***/ },\n/* 56 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar DOMProperty = __webpack_require__(14);\n\tvar ReactDOMComponentTree = __webpack_require__(5);\n\tvar ReactInstrumentation = __webpack_require__(8);\n\t\n\tvar quoteAttributeValueForBrowser = __webpack_require__(166);\n\tvar warning = __webpack_require__(2);\n\t\n\tvar VALID_ATTRIBUTE_NAME_REGEX = new RegExp('^[' + DOMProperty.ATTRIBUTE_NAME_START_CHAR + '][' + DOMProperty.ATTRIBUTE_NAME_CHAR + ']*$');\n\tvar illegalAttributeNameCache = {};\n\tvar validatedAttributeNameCache = {};\n\t\n\tfunction isAttributeNameSafe(attributeName) {\n\t if (validatedAttributeNameCache.hasOwnProperty(attributeName)) {\n\t return true;\n\t }\n\t if (illegalAttributeNameCache.hasOwnProperty(attributeName)) {\n\t return false;\n\t }\n\t if (VALID_ATTRIBUTE_NAME_REGEX.test(attributeName)) {\n\t validatedAttributeNameCache[attributeName] = true;\n\t return true;\n\t }\n\t illegalAttributeNameCache[attributeName] = true;\n\t false ? warning(false, 'Invalid attribute name: `%s`', attributeName) : void 0;\n\t return false;\n\t}\n\t\n\tfunction shouldIgnoreValue(propertyInfo, value) {\n\t return value == null || propertyInfo.hasBooleanValue && !value || propertyInfo.hasNumericValue && isNaN(value) || propertyInfo.hasPositiveNumericValue && value < 1 || propertyInfo.hasOverloadedBooleanValue && value === false;\n\t}\n\t\n\t/**\n\t * Operations for dealing with DOM properties.\n\t */\n\tvar DOMPropertyOperations = {\n\t\n\t /**\n\t * Creates markup for the ID property.\n\t *\n\t * @param {string} id Unescaped ID.\n\t * @return {string} Markup string.\n\t */\n\t createMarkupForID: function (id) {\n\t return DOMProperty.ID_ATTRIBUTE_NAME + '=' + quoteAttributeValueForBrowser(id);\n\t },\n\t\n\t setAttributeForID: function (node, id) {\n\t node.setAttribute(DOMProperty.ID_ATTRIBUTE_NAME, id);\n\t },\n\t\n\t createMarkupForRoot: function () {\n\t return DOMProperty.ROOT_ATTRIBUTE_NAME + '=\"\"';\n\t },\n\t\n\t setAttributeForRoot: function (node) {\n\t node.setAttribute(DOMProperty.ROOT_ATTRIBUTE_NAME, '');\n\t },\n\t\n\t /**\n\t * Creates markup for a property.\n\t *\n\t * @param {string} name\n\t * @param {*} value\n\t * @return {?string} Markup string, or null if the property was invalid.\n\t */\n\t createMarkupForProperty: function (name, value) {\n\t var propertyInfo = DOMProperty.properties.hasOwnProperty(name) ? DOMProperty.properties[name] : null;\n\t if (propertyInfo) {\n\t if (shouldIgnoreValue(propertyInfo, value)) {\n\t return '';\n\t }\n\t var attributeName = propertyInfo.attributeName;\n\t if (propertyInfo.hasBooleanValue || propertyInfo.hasOverloadedBooleanValue && value === true) {\n\t return attributeName + '=\"\"';\n\t }\n\t return attributeName + '=' + quoteAttributeValueForBrowser(value);\n\t } else if (DOMProperty.isCustomAttribute(name)) {\n\t if (value == null) {\n\t return '';\n\t }\n\t return name + '=' + quoteAttributeValueForBrowser(value);\n\t }\n\t return null;\n\t },\n\t\n\t /**\n\t * Creates markup for a custom property.\n\t *\n\t * @param {string} name\n\t * @param {*} value\n\t * @return {string} Markup string, or empty string if the property was invalid.\n\t */\n\t createMarkupForCustomAttribute: function (name, value) {\n\t if (!isAttributeNameSafe(name) || value == null) {\n\t return '';\n\t }\n\t return name + '=' + quoteAttributeValueForBrowser(value);\n\t },\n\t\n\t /**\n\t * Sets the value for a property on a node.\n\t *\n\t * @param {DOMElement} node\n\t * @param {string} name\n\t * @param {*} value\n\t */\n\t setValueForProperty: function (node, name, value) {\n\t var propertyInfo = DOMProperty.properties.hasOwnProperty(name) ? DOMProperty.properties[name] : null;\n\t if (propertyInfo) {\n\t var mutationMethod = propertyInfo.mutationMethod;\n\t if (mutationMethod) {\n\t mutationMethod(node, value);\n\t } else if (shouldIgnoreValue(propertyInfo, value)) {\n\t this.deleteValueForProperty(node, name);\n\t return;\n\t } else if (propertyInfo.mustUseProperty) {\n\t // Contrary to `setAttribute`, object properties are properly\n\t // `toString`ed by IE8/9.\n\t node[propertyInfo.propertyName] = value;\n\t } else {\n\t var attributeName = propertyInfo.attributeName;\n\t var namespace = propertyInfo.attributeNamespace;\n\t // `setAttribute` with objects becomes only `[object]` in IE8/9,\n\t // ('' + value) makes it output the correct toString()-value.\n\t if (namespace) {\n\t node.setAttributeNS(namespace, attributeName, '' + value);\n\t } else if (propertyInfo.hasBooleanValue || propertyInfo.hasOverloadedBooleanValue && value === true) {\n\t node.setAttribute(attributeName, '');\n\t } else {\n\t node.setAttribute(attributeName, '' + value);\n\t }\n\t }\n\t } else if (DOMProperty.isCustomAttribute(name)) {\n\t DOMPropertyOperations.setValueForAttribute(node, name, value);\n\t return;\n\t }\n\t\n\t if (false) {\n\t var payload = {};\n\t payload[name] = value;\n\t ReactInstrumentation.debugTool.onHostOperation({\n\t instanceID: ReactDOMComponentTree.getInstanceFromNode(node)._debugID,\n\t type: 'update attribute',\n\t payload: payload\n\t });\n\t }\n\t },\n\t\n\t setValueForAttribute: function (node, name, value) {\n\t if (!isAttributeNameSafe(name)) {\n\t return;\n\t }\n\t if (value == null) {\n\t node.removeAttribute(name);\n\t } else {\n\t node.setAttribute(name, '' + value);\n\t }\n\t\n\t if (false) {\n\t var payload = {};\n\t payload[name] = value;\n\t ReactInstrumentation.debugTool.onHostOperation({\n\t instanceID: ReactDOMComponentTree.getInstanceFromNode(node)._debugID,\n\t type: 'update attribute',\n\t payload: payload\n\t });\n\t }\n\t },\n\t\n\t /**\n\t * Deletes an attributes from a node.\n\t *\n\t * @param {DOMElement} node\n\t * @param {string} name\n\t */\n\t deleteValueForAttribute: function (node, name) {\n\t node.removeAttribute(name);\n\t if (false) {\n\t ReactInstrumentation.debugTool.onHostOperation({\n\t instanceID: ReactDOMComponentTree.getInstanceFromNode(node)._debugID,\n\t type: 'remove attribute',\n\t payload: name\n\t });\n\t }\n\t },\n\t\n\t /**\n\t * Deletes the value for a property on a node.\n\t *\n\t * @param {DOMElement} node\n\t * @param {string} name\n\t */\n\t deleteValueForProperty: function (node, name) {\n\t var propertyInfo = DOMProperty.properties.hasOwnProperty(name) ? DOMProperty.properties[name] : null;\n\t if (propertyInfo) {\n\t var mutationMethod = propertyInfo.mutationMethod;\n\t if (mutationMethod) {\n\t mutationMethod(node, undefined);\n\t } else if (propertyInfo.mustUseProperty) {\n\t var propName = propertyInfo.propertyName;\n\t if (propertyInfo.hasBooleanValue) {\n\t node[propName] = false;\n\t } else {\n\t node[propName] = '';\n\t }\n\t } else {\n\t node.removeAttribute(propertyInfo.attributeName);\n\t }\n\t } else if (DOMProperty.isCustomAttribute(name)) {\n\t node.removeAttribute(name);\n\t }\n\t\n\t if (false) {\n\t ReactInstrumentation.debugTool.onHostOperation({\n\t instanceID: ReactDOMComponentTree.getInstanceFromNode(node)._debugID,\n\t type: 'remove attribute',\n\t payload: name\n\t });\n\t }\n\t }\n\t\n\t};\n\t\n\tmodule.exports = DOMPropertyOperations;\n\n/***/ },\n/* 57 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2015-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar ReactDOMComponentFlags = {\n\t hasCachedChildNodes: 1 << 0\n\t};\n\t\n\tmodule.exports = ReactDOMComponentFlags;\n\n/***/ },\n/* 58 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _assign = __webpack_require__(4);\n\t\n\tvar LinkedValueUtils = __webpack_require__(35);\n\tvar ReactDOMComponentTree = __webpack_require__(5);\n\tvar ReactUpdates = __webpack_require__(9);\n\t\n\tvar warning = __webpack_require__(2);\n\t\n\tvar didWarnValueLink = false;\n\tvar didWarnValueDefaultValue = false;\n\t\n\tfunction updateOptionsIfPendingUpdateAndMounted() {\n\t if (this._rootNodeID && this._wrapperState.pendingUpdate) {\n\t this._wrapperState.pendingUpdate = false;\n\t\n\t var props = this._currentElement.props;\n\t var value = LinkedValueUtils.getValue(props);\n\t\n\t if (value != null) {\n\t updateOptions(this, Boolean(props.multiple), value);\n\t }\n\t }\n\t}\n\t\n\tfunction getDeclarationErrorAddendum(owner) {\n\t if (owner) {\n\t var name = owner.getName();\n\t if (name) {\n\t return ' Check the render method of `' + name + '`.';\n\t }\n\t }\n\t return '';\n\t}\n\t\n\tvar valuePropNames = ['value', 'defaultValue'];\n\t\n\t/**\n\t * Validation function for `value` and `defaultValue`.\n\t * @private\n\t */\n\tfunction checkSelectPropTypes(inst, props) {\n\t var owner = inst._currentElement._owner;\n\t LinkedValueUtils.checkPropTypes('select', props, owner);\n\t\n\t if (props.valueLink !== undefined && !didWarnValueLink) {\n\t false ? warning(false, '`valueLink` prop on `select` is deprecated; set `value` and `onChange` instead.') : void 0;\n\t didWarnValueLink = true;\n\t }\n\t\n\t for (var i = 0; i < valuePropNames.length; i++) {\n\t var propName = valuePropNames[i];\n\t if (props[propName] == null) {\n\t continue;\n\t }\n\t var isArray = Array.isArray(props[propName]);\n\t if (props.multiple && !isArray) {\n\t false ? warning(false, 'The `%s` prop supplied to <select> must be an array if ' + '`multiple` is true.%s', propName, getDeclarationErrorAddendum(owner)) : void 0;\n\t } else if (!props.multiple && isArray) {\n\t false ? warning(false, 'The `%s` prop supplied to <select> must be a scalar ' + 'value if `multiple` is false.%s', propName, getDeclarationErrorAddendum(owner)) : void 0;\n\t }\n\t }\n\t}\n\t\n\t/**\n\t * @param {ReactDOMComponent} inst\n\t * @param {boolean} multiple\n\t * @param {*} propValue A stringable (with `multiple`, a list of stringables).\n\t * @private\n\t */\n\tfunction updateOptions(inst, multiple, propValue) {\n\t var selectedValue, i;\n\t var options = ReactDOMComponentTree.getNodeFromInstance(inst).options;\n\t\n\t if (multiple) {\n\t selectedValue = {};\n\t for (i = 0; i < propValue.length; i++) {\n\t selectedValue['' + propValue[i]] = true;\n\t }\n\t for (i = 0; i < options.length; i++) {\n\t var selected = selectedValue.hasOwnProperty(options[i].value);\n\t if (options[i].selected !== selected) {\n\t options[i].selected = selected;\n\t }\n\t }\n\t } else {\n\t // Do not set `select.value` as exact behavior isn't consistent across all\n\t // browsers for all cases.\n\t selectedValue = '' + propValue;\n\t for (i = 0; i < options.length; i++) {\n\t if (options[i].value === selectedValue) {\n\t options[i].selected = true;\n\t return;\n\t }\n\t }\n\t if (options.length) {\n\t options[0].selected = true;\n\t }\n\t }\n\t}\n\t\n\t/**\n\t * Implements a <select> host component that allows optionally setting the\n\t * props `value` and `defaultValue`. If `multiple` is false, the prop must be a\n\t * stringable. If `multiple` is true, the prop must be an array of stringables.\n\t *\n\t * If `value` is not supplied (or null/undefined), user actions that change the\n\t * selected option will trigger updates to the rendered options.\n\t *\n\t * If it is supplied (and not null/undefined), the rendered options will not\n\t * update in response to user actions. Instead, the `value` prop must change in\n\t * order for the rendered options to update.\n\t *\n\t * If `defaultValue` is provided, any options with the supplied values will be\n\t * selected.\n\t */\n\tvar ReactDOMSelect = {\n\t getHostProps: function (inst, props) {\n\t return _assign({}, props, {\n\t onChange: inst._wrapperState.onChange,\n\t value: undefined\n\t });\n\t },\n\t\n\t mountWrapper: function (inst, props) {\n\t if (false) {\n\t checkSelectPropTypes(inst, props);\n\t }\n\t\n\t var value = LinkedValueUtils.getValue(props);\n\t inst._wrapperState = {\n\t pendingUpdate: false,\n\t initialValue: value != null ? value : props.defaultValue,\n\t listeners: null,\n\t onChange: _handleChange.bind(inst),\n\t wasMultiple: Boolean(props.multiple)\n\t };\n\t\n\t if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValueDefaultValue) {\n\t false ? warning(false, 'Select elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled select ' + 'element and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components') : void 0;\n\t didWarnValueDefaultValue = true;\n\t }\n\t },\n\t\n\t getSelectValueContext: function (inst) {\n\t // ReactDOMOption looks at this initial value so the initial generated\n\t // markup has correct `selected` attributes\n\t return inst._wrapperState.initialValue;\n\t },\n\t\n\t postUpdateWrapper: function (inst) {\n\t var props = inst._currentElement.props;\n\t\n\t // After the initial mount, we control selected-ness manually so don't pass\n\t // this value down\n\t inst._wrapperState.initialValue = undefined;\n\t\n\t var wasMultiple = inst._wrapperState.wasMultiple;\n\t inst._wrapperState.wasMultiple = Boolean(props.multiple);\n\t\n\t var value = LinkedValueUtils.getValue(props);\n\t if (value != null) {\n\t inst._wrapperState.pendingUpdate = false;\n\t updateOptions(inst, Boolean(props.multiple), value);\n\t } else if (wasMultiple !== Boolean(props.multiple)) {\n\t // For simplicity, reapply `defaultValue` if `multiple` is toggled.\n\t if (props.defaultValue != null) {\n\t updateOptions(inst, Boolean(props.multiple), props.defaultValue);\n\t } else {\n\t // Revert the select back to its default unselected state.\n\t updateOptions(inst, Boolean(props.multiple), props.multiple ? [] : '');\n\t }\n\t }\n\t }\n\t};\n\t\n\tfunction _handleChange(event) {\n\t var props = this._currentElement.props;\n\t var returnValue = LinkedValueUtils.executeOnChange(props, event);\n\t\n\t if (this._rootNodeID) {\n\t this._wrapperState.pendingUpdate = true;\n\t }\n\t ReactUpdates.asap(updateOptionsIfPendingUpdateAndMounted, this);\n\t return returnValue;\n\t}\n\t\n\tmodule.exports = ReactDOMSelect;\n\n/***/ },\n/* 59 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2014-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar emptyComponentFactory;\n\t\n\tvar ReactEmptyComponentInjection = {\n\t injectEmptyComponentFactory: function (factory) {\n\t emptyComponentFactory = factory;\n\t }\n\t};\n\t\n\tvar ReactEmptyComponent = {\n\t create: function (instantiate) {\n\t return emptyComponentFactory(instantiate);\n\t }\n\t};\n\t\n\tReactEmptyComponent.injection = ReactEmptyComponentInjection;\n\t\n\tmodule.exports = ReactEmptyComponent;\n\n/***/ },\n/* 60 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\tvar ReactFeatureFlags = {\n\t // When true, call console.time() before and .timeEnd() after each top-level\n\t // render (both initial renders and updates). Useful when looking at prod-mode\n\t // timeline profiles in Chrome, for example.\n\t logTopLevelRenders: false\n\t};\n\t\n\tmodule.exports = ReactFeatureFlags;\n\n/***/ },\n/* 61 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2014-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3);\n\t\n\tvar invariant = __webpack_require__(1);\n\t\n\tvar genericComponentClass = null;\n\tvar textComponentClass = null;\n\t\n\tvar ReactHostComponentInjection = {\n\t // This accepts a class that receives the tag string. This is a catch all\n\t // that can render any kind of tag.\n\t injectGenericComponentClass: function (componentClass) {\n\t genericComponentClass = componentClass;\n\t },\n\t // This accepts a text component class that takes the text string to be\n\t // rendered as props.\n\t injectTextComponentClass: function (componentClass) {\n\t textComponentClass = componentClass;\n\t }\n\t};\n\t\n\t/**\n\t * Get a host internal component class for a specific tag.\n\t *\n\t * @param {ReactElement} element The element to create.\n\t * @return {function} The internal class constructor function.\n\t */\n\tfunction createInternalComponent(element) {\n\t !genericComponentClass ? false ? invariant(false, 'There is no registered component for the tag %s', element.type) : _prodInvariant('111', element.type) : void 0;\n\t return new genericComponentClass(element);\n\t}\n\t\n\t/**\n\t * @param {ReactText} text\n\t * @return {ReactComponent}\n\t */\n\tfunction createInstanceForText(text) {\n\t return new textComponentClass(text);\n\t}\n\t\n\t/**\n\t * @param {ReactComponent} component\n\t * @return {boolean}\n\t */\n\tfunction isTextComponent(component) {\n\t return component instanceof textComponentClass;\n\t}\n\t\n\tvar ReactHostComponent = {\n\t createInternalComponent: createInternalComponent,\n\t createInstanceForText: createInstanceForText,\n\t isTextComponent: isTextComponent,\n\t injection: ReactHostComponentInjection\n\t};\n\t\n\tmodule.exports = ReactHostComponent;\n\n/***/ },\n/* 62 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar ReactDOMSelection = __webpack_require__(125);\n\t\n\tvar containsNode = __webpack_require__(88);\n\tvar focusNode = __webpack_require__(50);\n\tvar getActiveElement = __webpack_require__(51);\n\t\n\tfunction isInDocument(node) {\n\t return containsNode(document.documentElement, node);\n\t}\n\t\n\t/**\n\t * @ReactInputSelection: React input selection module. Based on Selection.js,\n\t * but modified to be suitable for react and has a couple of bug fixes (doesn't\n\t * assume buttons have range selections allowed).\n\t * Input selection module for React.\n\t */\n\tvar ReactInputSelection = {\n\t\n\t hasSelectionCapabilities: function (elem) {\n\t var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase();\n\t return nodeName && (nodeName === 'input' && elem.type === 'text' || nodeName === 'textarea' || elem.contentEditable === 'true');\n\t },\n\t\n\t getSelectionInformation: function () {\n\t var focusedElem = getActiveElement();\n\t return {\n\t focusedElem: focusedElem,\n\t selectionRange: ReactInputSelection.hasSelectionCapabilities(focusedElem) ? ReactInputSelection.getSelection(focusedElem) : null\n\t };\n\t },\n\t\n\t /**\n\t * @restoreSelection: If any selection information was potentially lost,\n\t * restore it. This is useful when performing operations that could remove dom\n\t * nodes and place them back in, resulting in focus being lost.\n\t */\n\t restoreSelection: function (priorSelectionInformation) {\n\t var curFocusedElem = getActiveElement();\n\t var priorFocusedElem = priorSelectionInformation.focusedElem;\n\t var priorSelectionRange = priorSelectionInformation.selectionRange;\n\t if (curFocusedElem !== priorFocusedElem && isInDocument(priorFocusedElem)) {\n\t if (ReactInputSelection.hasSelectionCapabilities(priorFocusedElem)) {\n\t ReactInputSelection.setSelection(priorFocusedElem, priorSelectionRange);\n\t }\n\t focusNode(priorFocusedElem);\n\t }\n\t },\n\t\n\t /**\n\t * @getSelection: Gets the selection bounds of a focused textarea, input or\n\t * contentEditable node.\n\t * -@input: Look up selection bounds of this input\n\t * -@return {start: selectionStart, end: selectionEnd}\n\t */\n\t getSelection: function (input) {\n\t var selection;\n\t\n\t if ('selectionStart' in input) {\n\t // Modern browser with input or textarea.\n\t selection = {\n\t start: input.selectionStart,\n\t end: input.selectionEnd\n\t };\n\t } else if (document.selection && input.nodeName && input.nodeName.toLowerCase() === 'input') {\n\t // IE8 input.\n\t var range = document.selection.createRange();\n\t // There can only be one selection per document in IE, so it must\n\t // be in our element.\n\t if (range.parentElement() === input) {\n\t selection = {\n\t start: -range.moveStart('character', -input.value.length),\n\t end: -range.moveEnd('character', -input.value.length)\n\t };\n\t }\n\t } else {\n\t // Content editable or old IE textarea.\n\t selection = ReactDOMSelection.getOffsets(input);\n\t }\n\t\n\t return selection || { start: 0, end: 0 };\n\t },\n\t\n\t /**\n\t * @setSelection: Sets the selection bounds of a textarea or input and focuses\n\t * the input.\n\t * -@input Set selection bounds of this input or textarea\n\t * -@offsets Object of same form that is returned from get*\n\t */\n\t setSelection: function (input, offsets) {\n\t var start = offsets.start;\n\t var end = offsets.end;\n\t if (end === undefined) {\n\t end = start;\n\t }\n\t\n\t if ('selectionStart' in input) {\n\t input.selectionStart = start;\n\t input.selectionEnd = Math.min(end, input.value.length);\n\t } else if (document.selection && input.nodeName && input.nodeName.toLowerCase() === 'input') {\n\t var range = input.createTextRange();\n\t range.collapse(true);\n\t range.moveStart('character', start);\n\t range.moveEnd('character', end - start);\n\t range.select();\n\t } else {\n\t ReactDOMSelection.setOffsets(input, offsets);\n\t }\n\t }\n\t};\n\t\n\tmodule.exports = ReactInputSelection;\n\n/***/ },\n/* 63 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3);\n\t\n\tvar DOMLazyTree = __webpack_require__(13);\n\tvar DOMProperty = __webpack_require__(14);\n\tvar React = __webpack_require__(16);\n\tvar ReactBrowserEventEmitter = __webpack_require__(24);\n\tvar ReactCurrentOwner = __webpack_require__(11);\n\tvar ReactDOMComponentTree = __webpack_require__(5);\n\tvar ReactDOMContainerInfo = __webpack_require__(119);\n\tvar ReactDOMFeatureFlags = __webpack_require__(121);\n\tvar ReactFeatureFlags = __webpack_require__(60);\n\tvar ReactInstanceMap = __webpack_require__(22);\n\tvar ReactInstrumentation = __webpack_require__(8);\n\tvar ReactMarkupChecksum = __webpack_require__(135);\n\tvar ReactReconciler = __webpack_require__(15);\n\tvar ReactUpdateQueue = __webpack_require__(38);\n\tvar ReactUpdates = __webpack_require__(9);\n\t\n\tvar emptyObject = __webpack_require__(19);\n\tvar instantiateReactComponent = __webpack_require__(70);\n\tvar invariant = __webpack_require__(1);\n\tvar setInnerHTML = __webpack_require__(28);\n\tvar shouldUpdateReactComponent = __webpack_require__(44);\n\tvar warning = __webpack_require__(2);\n\t\n\tvar ATTR_NAME = DOMProperty.ID_ATTRIBUTE_NAME;\n\tvar ROOT_ATTR_NAME = DOMProperty.ROOT_ATTRIBUTE_NAME;\n\t\n\tvar ELEMENT_NODE_TYPE = 1;\n\tvar DOC_NODE_TYPE = 9;\n\tvar DOCUMENT_FRAGMENT_NODE_TYPE = 11;\n\t\n\tvar instancesByReactRootID = {};\n\t\n\t/**\n\t * Finds the index of the first character\n\t * that's not common between the two given strings.\n\t *\n\t * @return {number} the index of the character where the strings diverge\n\t */\n\tfunction firstDifferenceIndex(string1, string2) {\n\t var minLen = Math.min(string1.length, string2.length);\n\t for (var i = 0; i < minLen; i++) {\n\t if (string1.charAt(i) !== string2.charAt(i)) {\n\t return i;\n\t }\n\t }\n\t return string1.length === string2.length ? -1 : minLen;\n\t}\n\t\n\t/**\n\t * @param {DOMElement|DOMDocument} container DOM element that may contain\n\t * a React component\n\t * @return {?*} DOM element that may have the reactRoot ID, or null.\n\t */\n\tfunction getReactRootElementInContainer(container) {\n\t if (!container) {\n\t return null;\n\t }\n\t\n\t if (container.nodeType === DOC_NODE_TYPE) {\n\t return container.documentElement;\n\t } else {\n\t return container.firstChild;\n\t }\n\t}\n\t\n\tfunction internalGetID(node) {\n\t // If node is something like a window, document, or text node, none of\n\t // which support attributes or a .getAttribute method, gracefully return\n\t // the empty string, as if the attribute were missing.\n\t return node.getAttribute && node.getAttribute(ATTR_NAME) || '';\n\t}\n\t\n\t/**\n\t * Mounts this component and inserts it into the DOM.\n\t *\n\t * @param {ReactComponent} componentInstance The instance to mount.\n\t * @param {DOMElement} container DOM element to mount into.\n\t * @param {ReactReconcileTransaction} transaction\n\t * @param {boolean} shouldReuseMarkup If true, do not insert markup\n\t */\n\tfunction mountComponentIntoNode(wrapperInstance, container, transaction, shouldReuseMarkup, context) {\n\t var markerName;\n\t if (ReactFeatureFlags.logTopLevelRenders) {\n\t var wrappedElement = wrapperInstance._currentElement.props.child;\n\t var type = wrappedElement.type;\n\t markerName = 'React mount: ' + (typeof type === 'string' ? type : type.displayName || type.name);\n\t console.time(markerName);\n\t }\n\t\n\t var markup = ReactReconciler.mountComponent(wrapperInstance, transaction, null, ReactDOMContainerInfo(wrapperInstance, container), context, 0 /* parentDebugID */\n\t );\n\t\n\t if (markerName) {\n\t console.timeEnd(markerName);\n\t }\n\t\n\t wrapperInstance._renderedComponent._topLevelWrapper = wrapperInstance;\n\t ReactMount._mountImageIntoNode(markup, container, wrapperInstance, shouldReuseMarkup, transaction);\n\t}\n\t\n\t/**\n\t * Batched mount.\n\t *\n\t * @param {ReactComponent} componentInstance The instance to mount.\n\t * @param {DOMElement} container DOM element to mount into.\n\t * @param {boolean} shouldReuseMarkup If true, do not insert markup\n\t */\n\tfunction batchedMountComponentIntoNode(componentInstance, container, shouldReuseMarkup, context) {\n\t var transaction = ReactUpdates.ReactReconcileTransaction.getPooled(\n\t /* useCreateElement */\n\t !shouldReuseMarkup && ReactDOMFeatureFlags.useCreateElement);\n\t transaction.perform(mountComponentIntoNode, null, componentInstance, container, transaction, shouldReuseMarkup, context);\n\t ReactUpdates.ReactReconcileTransaction.release(transaction);\n\t}\n\t\n\t/**\n\t * Unmounts a component and removes it from the DOM.\n\t *\n\t * @param {ReactComponent} instance React component instance.\n\t * @param {DOMElement} container DOM element to unmount from.\n\t * @final\n\t * @internal\n\t * @see {ReactMount.unmountComponentAtNode}\n\t */\n\tfunction unmountComponentFromNode(instance, container, safely) {\n\t if (false) {\n\t ReactInstrumentation.debugTool.onBeginFlush();\n\t }\n\t ReactReconciler.unmountComponent(instance, safely);\n\t if (false) {\n\t ReactInstrumentation.debugTool.onEndFlush();\n\t }\n\t\n\t if (container.nodeType === DOC_NODE_TYPE) {\n\t container = container.documentElement;\n\t }\n\t\n\t // http://jsperf.com/emptying-a-node\n\t while (container.lastChild) {\n\t container.removeChild(container.lastChild);\n\t }\n\t}\n\t\n\t/**\n\t * True if the supplied DOM node has a direct React-rendered child that is\n\t * not a React root element. Useful for warning in `render`,\n\t * `unmountComponentAtNode`, etc.\n\t *\n\t * @param {?DOMElement} node The candidate DOM node.\n\t * @return {boolean} True if the DOM element contains a direct child that was\n\t * rendered by React but is not a root element.\n\t * @internal\n\t */\n\tfunction hasNonRootReactChild(container) {\n\t var rootEl = getReactRootElementInContainer(container);\n\t if (rootEl) {\n\t var inst = ReactDOMComponentTree.getInstanceFromNode(rootEl);\n\t return !!(inst && inst._hostParent);\n\t }\n\t}\n\t\n\t/**\n\t * True if the supplied DOM node is a React DOM element and\n\t * it has been rendered by another copy of React.\n\t *\n\t * @param {?DOMElement} node The candidate DOM node.\n\t * @return {boolean} True if the DOM has been rendered by another copy of React\n\t * @internal\n\t */\n\tfunction nodeIsRenderedByOtherInstance(container) {\n\t var rootEl = getReactRootElementInContainer(container);\n\t return !!(rootEl && isReactNode(rootEl) && !ReactDOMComponentTree.getInstanceFromNode(rootEl));\n\t}\n\t\n\t/**\n\t * True if the supplied DOM node is a valid node element.\n\t *\n\t * @param {?DOMElement} node The candidate DOM node.\n\t * @return {boolean} True if the DOM is a valid DOM node.\n\t * @internal\n\t */\n\tfunction isValidContainer(node) {\n\t return !!(node && (node.nodeType === ELEMENT_NODE_TYPE || node.nodeType === DOC_NODE_TYPE || node.nodeType === DOCUMENT_FRAGMENT_NODE_TYPE));\n\t}\n\t\n\t/**\n\t * True if the supplied DOM node is a valid React node element.\n\t *\n\t * @param {?DOMElement} node The candidate DOM node.\n\t * @return {boolean} True if the DOM is a valid React DOM node.\n\t * @internal\n\t */\n\tfunction isReactNode(node) {\n\t return isValidContainer(node) && (node.hasAttribute(ROOT_ATTR_NAME) || node.hasAttribute(ATTR_NAME));\n\t}\n\t\n\tfunction getHostRootInstanceInContainer(container) {\n\t var rootEl = getReactRootElementInContainer(container);\n\t var prevHostInstance = rootEl && ReactDOMComponentTree.getInstanceFromNode(rootEl);\n\t return prevHostInstance && !prevHostInstance._hostParent ? prevHostInstance : null;\n\t}\n\t\n\tfunction getTopLevelWrapperInContainer(container) {\n\t var root = getHostRootInstanceInContainer(container);\n\t return root ? root._hostContainerInfo._topLevelWrapper : null;\n\t}\n\t\n\t/**\n\t * Temporary (?) hack so that we can store all top-level pending updates on\n\t * composites instead of having to worry about different types of components\n\t * here.\n\t */\n\tvar topLevelRootCounter = 1;\n\tvar TopLevelWrapper = function () {\n\t this.rootID = topLevelRootCounter++;\n\t};\n\tTopLevelWrapper.prototype.isReactComponent = {};\n\tif (false) {\n\t TopLevelWrapper.displayName = 'TopLevelWrapper';\n\t}\n\tTopLevelWrapper.prototype.render = function () {\n\t return this.props.child;\n\t};\n\tTopLevelWrapper.isReactTopLevelWrapper = true;\n\t\n\t/**\n\t * Mounting is the process of initializing a React component by creating its\n\t * representative DOM elements and inserting them into a supplied `container`.\n\t * Any prior content inside `container` is destroyed in the process.\n\t *\n\t * ReactMount.render(\n\t * component,\n\t * document.getElementById('container')\n\t * );\n\t *\n\t * <div id=\"container\"> <-- Supplied `container`.\n\t * <div data-reactid=\".3\"> <-- Rendered reactRoot of React\n\t * // ... component.\n\t * </div>\n\t * </div>\n\t *\n\t * Inside of `container`, the first element rendered is the \"reactRoot\".\n\t */\n\tvar ReactMount = {\n\t\n\t TopLevelWrapper: TopLevelWrapper,\n\t\n\t /**\n\t * Used by devtools. The keys are not important.\n\t */\n\t _instancesByReactRootID: instancesByReactRootID,\n\t\n\t /**\n\t * This is a hook provided to support rendering React components while\n\t * ensuring that the apparent scroll position of its `container` does not\n\t * change.\n\t *\n\t * @param {DOMElement} container The `container` being rendered into.\n\t * @param {function} renderCallback This must be called once to do the render.\n\t */\n\t scrollMonitor: function (container, renderCallback) {\n\t renderCallback();\n\t },\n\t\n\t /**\n\t * Take a component that's already mounted into the DOM and replace its props\n\t * @param {ReactComponent} prevComponent component instance already in the DOM\n\t * @param {ReactElement} nextElement component instance to render\n\t * @param {DOMElement} container container to render into\n\t * @param {?function} callback function triggered on completion\n\t */\n\t _updateRootComponent: function (prevComponent, nextElement, nextContext, container, callback) {\n\t ReactMount.scrollMonitor(container, function () {\n\t ReactUpdateQueue.enqueueElementInternal(prevComponent, nextElement, nextContext);\n\t if (callback) {\n\t ReactUpdateQueue.enqueueCallbackInternal(prevComponent, callback);\n\t }\n\t });\n\t\n\t return prevComponent;\n\t },\n\t\n\t /**\n\t * Render a new component into the DOM. Hooked by hooks!\n\t *\n\t * @param {ReactElement} nextElement element to render\n\t * @param {DOMElement} container container to render into\n\t * @param {boolean} shouldReuseMarkup if we should skip the markup insertion\n\t * @return {ReactComponent} nextComponent\n\t */\n\t _renderNewRootComponent: function (nextElement, container, shouldReuseMarkup, context) {\n\t // Various parts of our code (such as ReactCompositeComponent's\n\t // _renderValidatedComponent) assume that calls to render aren't nested;\n\t // verify that that's the case.\n\t false ? warning(ReactCurrentOwner.current == null, '_renderNewRootComponent(): Render methods should be a pure function ' + 'of props and state; triggering nested component updates from ' + 'render is not allowed. If necessary, trigger nested updates in ' + 'componentDidUpdate. Check the render method of %s.', ReactCurrentOwner.current && ReactCurrentOwner.current.getName() || 'ReactCompositeComponent') : void 0;\n\t\n\t !isValidContainer(container) ? false ? invariant(false, '_registerComponent(...): Target container is not a DOM element.') : _prodInvariant('37') : void 0;\n\t\n\t ReactBrowserEventEmitter.ensureScrollValueMonitoring();\n\t var componentInstance = instantiateReactComponent(nextElement, false);\n\t\n\t // The initial render is synchronous but any updates that happen during\n\t // rendering, in componentWillMount or componentDidMount, will be batched\n\t // according to the current batching strategy.\n\t\n\t ReactUpdates.batchedUpdates(batchedMountComponentIntoNode, componentInstance, container, shouldReuseMarkup, context);\n\t\n\t var wrapperID = componentInstance._instance.rootID;\n\t instancesByReactRootID[wrapperID] = componentInstance;\n\t\n\t return componentInstance;\n\t },\n\t\n\t /**\n\t * Renders a React component into the DOM in the supplied `container`.\n\t *\n\t * If the React component was previously rendered into `container`, this will\n\t * perform an update on it and only mutate the DOM as necessary to reflect the\n\t * latest React component.\n\t *\n\t * @param {ReactComponent} parentComponent The conceptual parent of this render tree.\n\t * @param {ReactElement} nextElement Component element to render.\n\t * @param {DOMElement} container DOM element to render into.\n\t * @param {?function} callback function triggered on completion\n\t * @return {ReactComponent} Component instance rendered in `container`.\n\t */\n\t renderSubtreeIntoContainer: function (parentComponent, nextElement, container, callback) {\n\t !(parentComponent != null && ReactInstanceMap.has(parentComponent)) ? false ? invariant(false, 'parentComponent must be a valid React Component') : _prodInvariant('38') : void 0;\n\t return ReactMount._renderSubtreeIntoContainer(parentComponent, nextElement, container, callback);\n\t },\n\t\n\t _renderSubtreeIntoContainer: function (parentComponent, nextElement, container, callback) {\n\t ReactUpdateQueue.validateCallback(callback, 'ReactDOM.render');\n\t !React.isValidElement(nextElement) ? false ? invariant(false, 'ReactDOM.render(): Invalid component element.%s', typeof nextElement === 'string' ? ' Instead of passing a string like \\'div\\', pass ' + 'React.createElement(\\'div\\') or <div />.' : typeof nextElement === 'function' ? ' Instead of passing a class like Foo, pass ' + 'React.createElement(Foo) or <Foo />.' :\n\t // Check if it quacks like an element\n\t nextElement != null && nextElement.props !== undefined ? ' This may be caused by unintentionally loading two independent ' + 'copies of React.' : '') : _prodInvariant('39', typeof nextElement === 'string' ? ' Instead of passing a string like \\'div\\', pass ' + 'React.createElement(\\'div\\') or <div />.' : typeof nextElement === 'function' ? ' Instead of passing a class like Foo, pass ' + 'React.createElement(Foo) or <Foo />.' : nextElement != null && nextElement.props !== undefined ? ' This may be caused by unintentionally loading two independent ' + 'copies of React.' : '') : void 0;\n\t\n\t false ? warning(!container || !container.tagName || container.tagName.toUpperCase() !== 'BODY', 'render(): Rendering components directly into document.body is ' + 'discouraged, since its children are often manipulated by third-party ' + 'scripts and browser extensions. This may lead to subtle ' + 'reconciliation issues. Try rendering into a container element created ' + 'for your app.') : void 0;\n\t\n\t var nextWrappedElement = React.createElement(TopLevelWrapper, { child: nextElement });\n\t\n\t var nextContext;\n\t if (parentComponent) {\n\t var parentInst = ReactInstanceMap.get(parentComponent);\n\t nextContext = parentInst._processChildContext(parentInst._context);\n\t } else {\n\t nextContext = emptyObject;\n\t }\n\t\n\t var prevComponent = getTopLevelWrapperInContainer(container);\n\t\n\t if (prevComponent) {\n\t var prevWrappedElement = prevComponent._currentElement;\n\t var prevElement = prevWrappedElement.props.child;\n\t if (shouldUpdateReactComponent(prevElement, nextElement)) {\n\t var publicInst = prevComponent._renderedComponent.getPublicInstance();\n\t var updatedCallback = callback && function () {\n\t callback.call(publicInst);\n\t };\n\t ReactMount._updateRootComponent(prevComponent, nextWrappedElement, nextContext, container, updatedCallback);\n\t return publicInst;\n\t } else {\n\t ReactMount.unmountComponentAtNode(container);\n\t }\n\t }\n\t\n\t var reactRootElement = getReactRootElementInContainer(container);\n\t var containerHasReactMarkup = reactRootElement && !!internalGetID(reactRootElement);\n\t var containerHasNonRootReactChild = hasNonRootReactChild(container);\n\t\n\t if (false) {\n\t process.env.NODE_ENV !== 'production' ? warning(!containerHasNonRootReactChild, 'render(...): Replacing React-rendered children with a new root ' + 'component. If you intended to update the children of this node, ' + 'you should instead have the existing children update their state ' + 'and render the new components instead of calling ReactDOM.render.') : void 0;\n\t\n\t if (!containerHasReactMarkup || reactRootElement.nextSibling) {\n\t var rootElementSibling = reactRootElement;\n\t while (rootElementSibling) {\n\t if (internalGetID(rootElementSibling)) {\n\t process.env.NODE_ENV !== 'production' ? warning(false, 'render(): Target node has markup rendered by React, but there ' + 'are unrelated nodes as well. This is most commonly caused by ' + 'white-space inserted around server-rendered markup.') : void 0;\n\t break;\n\t }\n\t rootElementSibling = rootElementSibling.nextSibling;\n\t }\n\t }\n\t }\n\t\n\t var shouldReuseMarkup = containerHasReactMarkup && !prevComponent && !containerHasNonRootReactChild;\n\t var component = ReactMount._renderNewRootComponent(nextWrappedElement, container, shouldReuseMarkup, nextContext)._renderedComponent.getPublicInstance();\n\t if (callback) {\n\t callback.call(component);\n\t }\n\t return component;\n\t },\n\t\n\t /**\n\t * Renders a React component into the DOM in the supplied `container`.\n\t * See https://facebook.github.io/react/docs/top-level-api.html#reactdom.render\n\t *\n\t * If the React component was previously rendered into `container`, this will\n\t * perform an update on it and only mutate the DOM as necessary to reflect the\n\t * latest React component.\n\t *\n\t * @param {ReactElement} nextElement Component element to render.\n\t * @param {DOMElement} container DOM element to render into.\n\t * @param {?function} callback function triggered on completion\n\t * @return {ReactComponent} Component instance rendered in `container`.\n\t */\n\t render: function (nextElement, container, callback) {\n\t return ReactMount._renderSubtreeIntoContainer(null, nextElement, container, callback);\n\t },\n\t\n\t /**\n\t * Unmounts and destroys the React component rendered in the `container`.\n\t * See https://facebook.github.io/react/docs/top-level-api.html#reactdom.unmountcomponentatnode\n\t *\n\t * @param {DOMElement} container DOM element containing a React component.\n\t * @return {boolean} True if a component was found in and unmounted from\n\t * `container`\n\t */\n\t unmountComponentAtNode: function (container) {\n\t // Various parts of our code (such as ReactCompositeComponent's\n\t // _renderValidatedComponent) assume that calls to render aren't nested;\n\t // verify that that's the case. (Strictly speaking, unmounting won't cause a\n\t // render but we still don't expect to be in a render call here.)\n\t false ? warning(ReactCurrentOwner.current == null, 'unmountComponentAtNode(): Render methods should be a pure function ' + 'of props and state; triggering nested component updates from render ' + 'is not allowed. If necessary, trigger nested updates in ' + 'componentDidUpdate. Check the render method of %s.', ReactCurrentOwner.current && ReactCurrentOwner.current.getName() || 'ReactCompositeComponent') : void 0;\n\t\n\t !isValidContainer(container) ? false ? invariant(false, 'unmountComponentAtNode(...): Target container is not a DOM element.') : _prodInvariant('40') : void 0;\n\t\n\t if (false) {\n\t process.env.NODE_ENV !== 'production' ? warning(!nodeIsRenderedByOtherInstance(container), 'unmountComponentAtNode(): The node you\\'re attempting to unmount ' + 'was rendered by another copy of React.') : void 0;\n\t }\n\t\n\t var prevComponent = getTopLevelWrapperInContainer(container);\n\t if (!prevComponent) {\n\t // Check if the node being unmounted was rendered by React, but isn't a\n\t // root node.\n\t var containerHasNonRootReactChild = hasNonRootReactChild(container);\n\t\n\t // Check if the container itself is a React root node.\n\t var isContainerReactRoot = container.nodeType === 1 && container.hasAttribute(ROOT_ATTR_NAME);\n\t\n\t if (false) {\n\t process.env.NODE_ENV !== 'production' ? warning(!containerHasNonRootReactChild, 'unmountComponentAtNode(): The node you\\'re attempting to unmount ' + 'was rendered by React and is not a top-level container. %s', isContainerReactRoot ? 'You may have accidentally passed in a React root node instead ' + 'of its container.' : 'Instead, have the parent component update its state and ' + 'rerender in order to remove this component.') : void 0;\n\t }\n\t\n\t return false;\n\t }\n\t delete instancesByReactRootID[prevComponent._instance.rootID];\n\t ReactUpdates.batchedUpdates(unmountComponentFromNode, prevComponent, container, false);\n\t return true;\n\t },\n\t\n\t _mountImageIntoNode: function (markup, container, instance, shouldReuseMarkup, transaction) {\n\t !isValidContainer(container) ? false ? invariant(false, 'mountComponentIntoNode(...): Target container is not valid.') : _prodInvariant('41') : void 0;\n\t\n\t if (shouldReuseMarkup) {\n\t var rootElement = getReactRootElementInContainer(container);\n\t if (ReactMarkupChecksum.canReuseMarkup(markup, rootElement)) {\n\t ReactDOMComponentTree.precacheNode(instance, rootElement);\n\t return;\n\t } else {\n\t var checksum = rootElement.getAttribute(ReactMarkupChecksum.CHECKSUM_ATTR_NAME);\n\t rootElement.removeAttribute(ReactMarkupChecksum.CHECKSUM_ATTR_NAME);\n\t\n\t var rootMarkup = rootElement.outerHTML;\n\t rootElement.setAttribute(ReactMarkupChecksum.CHECKSUM_ATTR_NAME, checksum);\n\t\n\t var normalizedMarkup = markup;\n\t if (false) {\n\t // because rootMarkup is retrieved from the DOM, various normalizations\n\t // will have occurred which will not be present in `markup`. Here,\n\t // insert markup into a <div> or <iframe> depending on the container\n\t // type to perform the same normalizations before comparing.\n\t var normalizer;\n\t if (container.nodeType === ELEMENT_NODE_TYPE) {\n\t normalizer = document.createElement('div');\n\t normalizer.innerHTML = markup;\n\t normalizedMarkup = normalizer.innerHTML;\n\t } else {\n\t normalizer = document.createElement('iframe');\n\t document.body.appendChild(normalizer);\n\t normalizer.contentDocument.write(markup);\n\t normalizedMarkup = normalizer.contentDocument.documentElement.outerHTML;\n\t document.body.removeChild(normalizer);\n\t }\n\t }\n\t\n\t var diffIndex = firstDifferenceIndex(normalizedMarkup, rootMarkup);\n\t var difference = ' (client) ' + normalizedMarkup.substring(diffIndex - 20, diffIndex + 20) + '\\n (server) ' + rootMarkup.substring(diffIndex - 20, diffIndex + 20);\n\t\n\t !(container.nodeType !== DOC_NODE_TYPE) ? false ? invariant(false, 'You\\'re trying to render a component to the document using server rendering but the checksum was invalid. This usually means you rendered a different component type or props on the client from the one on the server, or your render() methods are impure. React cannot handle this case due to cross-browser quirks by rendering at the document root. You should look for environment dependent code in your components and ensure the props are the same client and server side:\\n%s', difference) : _prodInvariant('42', difference) : void 0;\n\t\n\t if (false) {\n\t process.env.NODE_ENV !== 'production' ? warning(false, 'React attempted to reuse markup in a container but the ' + 'checksum was invalid. This generally means that you are ' + 'using server rendering and the markup generated on the ' + 'server was not what the client was expecting. React injected ' + 'new markup to compensate which works but you have lost many ' + 'of the benefits of server rendering. Instead, figure out ' + 'why the markup being generated is different on the client ' + 'or server:\\n%s', difference) : void 0;\n\t }\n\t }\n\t }\n\t\n\t !(container.nodeType !== DOC_NODE_TYPE) ? false ? invariant(false, 'You\\'re trying to render a component to the document but you didn\\'t use server rendering. We can\\'t do this without using server rendering due to cross-browser quirks. See ReactDOMServer.renderToString() for server rendering.') : _prodInvariant('43') : void 0;\n\t\n\t if (transaction.useCreateElement) {\n\t while (container.lastChild) {\n\t container.removeChild(container.lastChild);\n\t }\n\t DOMLazyTree.insertTreeBefore(container, markup, null);\n\t } else {\n\t setInnerHTML(container, markup);\n\t ReactDOMComponentTree.precacheNode(instance, container.firstChild);\n\t }\n\t\n\t if (false) {\n\t var hostNode = ReactDOMComponentTree.getInstanceFromNode(container.firstChild);\n\t if (hostNode._debugID !== 0) {\n\t ReactInstrumentation.debugTool.onHostOperation({\n\t instanceID: hostNode._debugID,\n\t type: 'mount',\n\t payload: markup.toString()\n\t });\n\t }\n\t }\n\t }\n\t};\n\t\n\tmodule.exports = ReactMount;\n\n/***/ },\n/* 64 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3);\n\t\n\tvar React = __webpack_require__(16);\n\t\n\tvar invariant = __webpack_require__(1);\n\t\n\tvar ReactNodeTypes = {\n\t HOST: 0,\n\t COMPOSITE: 1,\n\t EMPTY: 2,\n\t\n\t getType: function (node) {\n\t if (node === null || node === false) {\n\t return ReactNodeTypes.EMPTY;\n\t } else if (React.isValidElement(node)) {\n\t if (typeof node.type === 'function') {\n\t return ReactNodeTypes.COMPOSITE;\n\t } else {\n\t return ReactNodeTypes.HOST;\n\t }\n\t }\n\t true ? false ? invariant(false, 'Unexpected node: %s', node) : _prodInvariant('26', node) : void 0;\n\t }\n\t};\n\t\n\tmodule.exports = ReactNodeTypes;\n\n/***/ },\n/* 65 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar ViewportMetrics = {\n\t\n\t currentScrollLeft: 0,\n\t\n\t currentScrollTop: 0,\n\t\n\t refreshScrollValues: function (scrollPosition) {\n\t ViewportMetrics.currentScrollLeft = scrollPosition.x;\n\t ViewportMetrics.currentScrollTop = scrollPosition.y;\n\t }\n\t\n\t};\n\t\n\tmodule.exports = ViewportMetrics;\n\n/***/ },\n/* 66 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2014-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3);\n\t\n\tvar invariant = __webpack_require__(1);\n\t\n\t/**\n\t * Accumulates items that must not be null or undefined into the first one. This\n\t * is used to conserve memory by avoiding array allocations, and thus sacrifices\n\t * API cleanness. Since `current` can be null before being passed in and not\n\t * null after this function, make sure to assign it back to `current`:\n\t *\n\t * `a = accumulateInto(a, b);`\n\t *\n\t * This API should be sparingly used. Try `accumulate` for something cleaner.\n\t *\n\t * @return {*|array<*>} An accumulation of items.\n\t */\n\t\n\tfunction accumulateInto(current, next) {\n\t !(next != null) ? false ? invariant(false, 'accumulateInto(...): Accumulated items must not be null or undefined.') : _prodInvariant('30') : void 0;\n\t\n\t if (current == null) {\n\t return next;\n\t }\n\t\n\t // Both are not empty. Warning: Never call x.concat(y) when you are not\n\t // certain that x is an Array (x could be a string with concat method).\n\t if (Array.isArray(current)) {\n\t if (Array.isArray(next)) {\n\t current.push.apply(current, next);\n\t return current;\n\t }\n\t current.push(next);\n\t return current;\n\t }\n\t\n\t if (Array.isArray(next)) {\n\t // A bit too dangerous to mutate `next`.\n\t return [current].concat(next);\n\t }\n\t\n\t return [current, next];\n\t}\n\t\n\tmodule.exports = accumulateInto;\n\n/***/ },\n/* 67 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\t/**\n\t * @param {array} arr an \"accumulation\" of items which is either an Array or\n\t * a single item. Useful when paired with the `accumulate` module. This is a\n\t * simple utility that allows us to reason about a collection of items, but\n\t * handling the case when there is exactly one item (and we do not need to\n\t * allocate an array).\n\t */\n\t\n\tfunction forEachAccumulated(arr, cb, scope) {\n\t if (Array.isArray(arr)) {\n\t arr.forEach(cb, scope);\n\t } else if (arr) {\n\t cb.call(scope, arr);\n\t }\n\t}\n\t\n\tmodule.exports = forEachAccumulated;\n\n/***/ },\n/* 68 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar ReactNodeTypes = __webpack_require__(64);\n\t\n\tfunction getHostComponentFromComposite(inst) {\n\t var type;\n\t\n\t while ((type = inst._renderedNodeType) === ReactNodeTypes.COMPOSITE) {\n\t inst = inst._renderedComponent;\n\t }\n\t\n\t if (type === ReactNodeTypes.HOST) {\n\t return inst._renderedComponent;\n\t } else if (type === ReactNodeTypes.EMPTY) {\n\t return null;\n\t }\n\t}\n\t\n\tmodule.exports = getHostComponentFromComposite;\n\n/***/ },\n/* 69 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar ExecutionEnvironment = __webpack_require__(6);\n\t\n\tvar contentKey = null;\n\t\n\t/**\n\t * Gets the key used to access text content on a DOM node.\n\t *\n\t * @return {?string} Key used to access text content.\n\t * @internal\n\t */\n\tfunction getTextContentAccessor() {\n\t if (!contentKey && ExecutionEnvironment.canUseDOM) {\n\t // Prefer textContent to innerText because many browsers support both but\n\t // SVG <text> elements don't support innerText even when <div> does.\n\t contentKey = 'textContent' in document.documentElement ? 'textContent' : 'innerText';\n\t }\n\t return contentKey;\n\t}\n\t\n\tmodule.exports = getTextContentAccessor;\n\n/***/ },\n/* 70 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3),\n\t _assign = __webpack_require__(4);\n\t\n\tvar ReactCompositeComponent = __webpack_require__(116);\n\tvar ReactEmptyComponent = __webpack_require__(59);\n\tvar ReactHostComponent = __webpack_require__(61);\n\t\n\tvar getNextDebugID = __webpack_require__(163);\n\tvar invariant = __webpack_require__(1);\n\tvar warning = __webpack_require__(2);\n\t\n\t// To avoid a cyclic dependency, we create the final class in this module\n\tvar ReactCompositeComponentWrapper = function (element) {\n\t this.construct(element);\n\t};\n\t_assign(ReactCompositeComponentWrapper.prototype, ReactCompositeComponent, {\n\t _instantiateReactComponent: instantiateReactComponent\n\t});\n\t\n\tfunction getDeclarationErrorAddendum(owner) {\n\t if (owner) {\n\t var name = owner.getName();\n\t if (name) {\n\t return ' Check the render method of `' + name + '`.';\n\t }\n\t }\n\t return '';\n\t}\n\t\n\t/**\n\t * Check if the type reference is a known internal type. I.e. not a user\n\t * provided composite type.\n\t *\n\t * @param {function} type\n\t * @return {boolean} Returns true if this is a valid internal type.\n\t */\n\tfunction isInternalComponentType(type) {\n\t return typeof type === 'function' && typeof type.prototype !== 'undefined' && typeof type.prototype.mountComponent === 'function' && typeof type.prototype.receiveComponent === 'function';\n\t}\n\t\n\t/**\n\t * Given a ReactNode, create an instance that will actually be mounted.\n\t *\n\t * @param {ReactNode} node\n\t * @param {boolean} shouldHaveDebugID\n\t * @return {object} A new instance of the element's constructor.\n\t * @protected\n\t */\n\tfunction instantiateReactComponent(node, shouldHaveDebugID) {\n\t var instance;\n\t\n\t if (node === null || node === false) {\n\t instance = ReactEmptyComponent.create(instantiateReactComponent);\n\t } else if (typeof node === 'object') {\n\t var element = node;\n\t var type = element.type;\n\t if (typeof type !== 'function' && typeof type !== 'string') {\n\t var info = '';\n\t if (false) {\n\t if (type === undefined || typeof type === 'object' && type !== null && Object.keys(type).length === 0) {\n\t info += ' You likely forgot to export your component from the file ' + 'it\\'s defined in.';\n\t }\n\t }\n\t info += getDeclarationErrorAddendum(element._owner);\n\t true ? false ? invariant(false, 'Element type is invalid: expected a string (for built-in components) or a class/function (for composite components) but got: %s.%s', type == null ? type : typeof type, info) : _prodInvariant('130', type == null ? type : typeof type, info) : void 0;\n\t }\n\t\n\t // Special case string values\n\t if (typeof element.type === 'string') {\n\t instance = ReactHostComponent.createInternalComponent(element);\n\t } else if (isInternalComponentType(element.type)) {\n\t // This is temporarily available for custom components that are not string\n\t // representations. I.e. ART. Once those are updated to use the string\n\t // representation, we can drop this code path.\n\t instance = new element.type(element);\n\t\n\t // We renamed this. Allow the old name for compat. :(\n\t if (!instance.getHostNode) {\n\t instance.getHostNode = instance.getNativeNode;\n\t }\n\t } else {\n\t instance = new ReactCompositeComponentWrapper(element);\n\t }\n\t } else if (typeof node === 'string' || typeof node === 'number') {\n\t instance = ReactHostComponent.createInstanceForText(node);\n\t } else {\n\t true ? false ? invariant(false, 'Encountered invalid React node of type %s', typeof node) : _prodInvariant('131', typeof node) : void 0;\n\t }\n\t\n\t if (false) {\n\t process.env.NODE_ENV !== 'production' ? warning(typeof instance.mountComponent === 'function' && typeof instance.receiveComponent === 'function' && typeof instance.getHostNode === 'function' && typeof instance.unmountComponent === 'function', 'Only React Components can be mounted.') : void 0;\n\t }\n\t\n\t // These two fields are used by the DOM and ART diffing algorithms\n\t // respectively. Instead of using expandos on components, we should be\n\t // storing the state needed by the diffing algorithms elsewhere.\n\t instance._mountIndex = 0;\n\t instance._mountImage = null;\n\t\n\t if (false) {\n\t instance._debugID = shouldHaveDebugID ? getNextDebugID() : 0;\n\t }\n\t\n\t // Internal instances should fully constructed at this point, so they should\n\t // not get any new fields added to them at this point.\n\t if (false) {\n\t if (Object.preventExtensions) {\n\t Object.preventExtensions(instance);\n\t }\n\t }\n\t\n\t return instance;\n\t}\n\t\n\tmodule.exports = instantiateReactComponent;\n\n/***/ },\n/* 71 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\t/**\n\t * @see http://www.whatwg.org/specs/web-apps/current-work/multipage/the-input-element.html#input-type-attr-summary\n\t */\n\t\n\tvar supportedInputTypes = {\n\t 'color': true,\n\t 'date': true,\n\t 'datetime': true,\n\t 'datetime-local': true,\n\t 'email': true,\n\t 'month': true,\n\t 'number': true,\n\t 'password': true,\n\t 'range': true,\n\t 'search': true,\n\t 'tel': true,\n\t 'text': true,\n\t 'time': true,\n\t 'url': true,\n\t 'week': true\n\t};\n\t\n\tfunction isTextInputElement(elem) {\n\t var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase();\n\t\n\t if (nodeName === 'input') {\n\t return !!supportedInputTypes[elem.type];\n\t }\n\t\n\t if (nodeName === 'textarea') {\n\t return true;\n\t }\n\t\n\t return false;\n\t}\n\t\n\tmodule.exports = isTextInputElement;\n\n/***/ },\n/* 72 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar ExecutionEnvironment = __webpack_require__(6);\n\tvar escapeTextContentForBrowser = __webpack_require__(27);\n\tvar setInnerHTML = __webpack_require__(28);\n\t\n\t/**\n\t * Set the textContent property of a node, ensuring that whitespace is preserved\n\t * even in IE8. innerText is a poor substitute for textContent and, among many\n\t * issues, inserts <br> instead of the literal newline chars. innerHTML behaves\n\t * as it should.\n\t *\n\t * @param {DOMElement} node\n\t * @param {string} text\n\t * @internal\n\t */\n\tvar setTextContent = function (node, text) {\n\t if (text) {\n\t var firstChild = node.firstChild;\n\t\n\t if (firstChild && firstChild === node.lastChild && firstChild.nodeType === 3) {\n\t firstChild.nodeValue = text;\n\t return;\n\t }\n\t }\n\t node.textContent = text;\n\t};\n\t\n\tif (ExecutionEnvironment.canUseDOM) {\n\t if (!('textContent' in document.documentElement)) {\n\t setTextContent = function (node, text) {\n\t if (node.nodeType === 3) {\n\t node.nodeValue = text;\n\t return;\n\t }\n\t setInnerHTML(node, escapeTextContentForBrowser(text));\n\t };\n\t }\n\t}\n\t\n\tmodule.exports = setTextContent;\n\n/***/ },\n/* 73 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3);\n\t\n\tvar ReactCurrentOwner = __webpack_require__(11);\n\tvar REACT_ELEMENT_TYPE = __webpack_require__(131);\n\t\n\tvar getIteratorFn = __webpack_require__(162);\n\tvar invariant = __webpack_require__(1);\n\tvar KeyEscapeUtils = __webpack_require__(34);\n\tvar warning = __webpack_require__(2);\n\t\n\tvar SEPARATOR = '.';\n\tvar SUBSEPARATOR = ':';\n\t\n\t/**\n\t * This is inlined from ReactElement since this file is shared between\n\t * isomorphic and renderers. We could extract this to a\n\t *\n\t */\n\t\n\t/**\n\t * TODO: Test that a single child and an array with one item have the same key\n\t * pattern.\n\t */\n\t\n\tvar didWarnAboutMaps = false;\n\t\n\t/**\n\t * Generate a key string that identifies a component within a set.\n\t *\n\t * @param {*} component A component that could contain a manual key.\n\t * @param {number} index Index that is used if a manual key is not provided.\n\t * @return {string}\n\t */\n\tfunction getComponentKey(component, index) {\n\t // Do some typechecking here since we call this blindly. We want to ensure\n\t // that we don't block potential future ES APIs.\n\t if (component && typeof component === 'object' && component.key != null) {\n\t // Explicit key\n\t return KeyEscapeUtils.escape(component.key);\n\t }\n\t // Implicit key determined by the index in the set\n\t return index.toString(36);\n\t}\n\t\n\t/**\n\t * @param {?*} children Children tree container.\n\t * @param {!string} nameSoFar Name of the key path so far.\n\t * @param {!function} callback Callback to invoke with each child found.\n\t * @param {?*} traverseContext Used to pass information throughout the traversal\n\t * process.\n\t * @return {!number} The number of children in this subtree.\n\t */\n\tfunction traverseAllChildrenImpl(children, nameSoFar, callback, traverseContext) {\n\t var type = typeof children;\n\t\n\t if (type === 'undefined' || type === 'boolean') {\n\t // All of the above are perceived as null.\n\t children = null;\n\t }\n\t\n\t if (children === null || type === 'string' || type === 'number' ||\n\t // The following is inlined from ReactElement. This means we can optimize\n\t // some checks. React Fiber also inlines this logic for similar purposes.\n\t type === 'object' && children.$$typeof === REACT_ELEMENT_TYPE) {\n\t callback(traverseContext, children,\n\t // If it's the only child, treat the name as if it was wrapped in an array\n\t // so that it's consistent if the number of children grows.\n\t nameSoFar === '' ? SEPARATOR + getComponentKey(children, 0) : nameSoFar);\n\t return 1;\n\t }\n\t\n\t var child;\n\t var nextName;\n\t var subtreeCount = 0; // Count of children found in the current subtree.\n\t var nextNamePrefix = nameSoFar === '' ? SEPARATOR : nameSoFar + SUBSEPARATOR;\n\t\n\t if (Array.isArray(children)) {\n\t for (var i = 0; i < children.length; i++) {\n\t child = children[i];\n\t nextName = nextNamePrefix + getComponentKey(child, i);\n\t subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);\n\t }\n\t } else {\n\t var iteratorFn = getIteratorFn(children);\n\t if (iteratorFn) {\n\t var iterator = iteratorFn.call(children);\n\t var step;\n\t if (iteratorFn !== children.entries) {\n\t var ii = 0;\n\t while (!(step = iterator.next()).done) {\n\t child = step.value;\n\t nextName = nextNamePrefix + getComponentKey(child, ii++);\n\t subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);\n\t }\n\t } else {\n\t if (false) {\n\t var mapsAsChildrenAddendum = '';\n\t if (ReactCurrentOwner.current) {\n\t var mapsAsChildrenOwnerName = ReactCurrentOwner.current.getName();\n\t if (mapsAsChildrenOwnerName) {\n\t mapsAsChildrenAddendum = ' Check the render method of `' + mapsAsChildrenOwnerName + '`.';\n\t }\n\t }\n\t process.env.NODE_ENV !== 'production' ? warning(didWarnAboutMaps, 'Using Maps as children is not yet fully supported. It is an ' + 'experimental feature that might be removed. Convert it to a ' + 'sequence / iterable of keyed ReactElements instead.%s', mapsAsChildrenAddendum) : void 0;\n\t didWarnAboutMaps = true;\n\t }\n\t // Iterator will provide entry [k,v] tuples rather than values.\n\t while (!(step = iterator.next()).done) {\n\t var entry = step.value;\n\t if (entry) {\n\t child = entry[1];\n\t nextName = nextNamePrefix + KeyEscapeUtils.escape(entry[0]) + SUBSEPARATOR + getComponentKey(child, 0);\n\t subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);\n\t }\n\t }\n\t }\n\t } else if (type === 'object') {\n\t var addendum = '';\n\t if (false) {\n\t addendum = ' If you meant to render a collection of children, use an array ' + 'instead or wrap the object using createFragment(object) from the ' + 'React add-ons.';\n\t if (children._isReactElement) {\n\t addendum = ' It looks like you\\'re using an element created by a different ' + 'version of React. Make sure to use only one copy of React.';\n\t }\n\t if (ReactCurrentOwner.current) {\n\t var name = ReactCurrentOwner.current.getName();\n\t if (name) {\n\t addendum += ' Check the render method of `' + name + '`.';\n\t }\n\t }\n\t }\n\t var childrenString = String(children);\n\t true ? false ? invariant(false, 'Objects are not valid as a React child (found: %s).%s', childrenString === '[object Object]' ? 'object with keys {' + Object.keys(children).join(', ') + '}' : childrenString, addendum) : _prodInvariant('31', childrenString === '[object Object]' ? 'object with keys {' + Object.keys(children).join(', ') + '}' : childrenString, addendum) : void 0;\n\t }\n\t }\n\t\n\t return subtreeCount;\n\t}\n\t\n\t/**\n\t * Traverses children that are typically specified as `props.children`, but\n\t * might also be specified through attributes:\n\t *\n\t * - `traverseAllChildren(this.props.children, ...)`\n\t * - `traverseAllChildren(this.props.leftPanelChildren, ...)`\n\t *\n\t * The `traverseContext` is an optional argument that is passed through the\n\t * entire traversal. It can be used to store accumulations or anything else that\n\t * the callback might find relevant.\n\t *\n\t * @param {?*} children Children tree object.\n\t * @param {!function} callback To invoke upon traversing each child.\n\t * @param {?*} traverseContext Context for traversal.\n\t * @return {!number} The number of children in this subtree.\n\t */\n\tfunction traverseAllChildren(children, callback, traverseContext) {\n\t if (children == null) {\n\t return 0;\n\t }\n\t\n\t return traverseAllChildrenImpl(children, '', callback, traverseContext);\n\t}\n\t\n\tmodule.exports = traverseAllChildren;\n\n/***/ },\n/* 74 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2016-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(18);\n\t\n\tvar ReactCurrentOwner = __webpack_require__(11);\n\t\n\tvar invariant = __webpack_require__(1);\n\tvar warning = __webpack_require__(2);\n\t\n\tfunction isNative(fn) {\n\t // Based on isNative() from Lodash\n\t var funcToString = Function.prototype.toString;\n\t var hasOwnProperty = Object.prototype.hasOwnProperty;\n\t var reIsNative = RegExp('^' + funcToString\n\t // Take an example native function source for comparison\n\t .call(hasOwnProperty)\n\t // Strip regex characters so we can use it for regex\n\t .replace(/[\\\\^$.*+?()[\\]{}|]/g, '\\\\$&')\n\t // Remove hasOwnProperty from the template to make it generic\n\t .replace(/hasOwnProperty|(function).*?(?=\\\\\\()| for .+?(?=\\\\\\])/g, '$1.*?') + '$');\n\t try {\n\t var source = funcToString.call(fn);\n\t return reIsNative.test(source);\n\t } catch (err) {\n\t return false;\n\t }\n\t}\n\t\n\tvar canUseCollections =\n\t// Array.from\n\ttypeof Array.from === 'function' &&\n\t// Map\n\ttypeof Map === 'function' && isNative(Map) &&\n\t// Map.prototype.keys\n\tMap.prototype != null && typeof Map.prototype.keys === 'function' && isNative(Map.prototype.keys) &&\n\t// Set\n\ttypeof Set === 'function' && isNative(Set) &&\n\t// Set.prototype.keys\n\tSet.prototype != null && typeof Set.prototype.keys === 'function' && isNative(Set.prototype.keys);\n\t\n\tvar setItem;\n\tvar getItem;\n\tvar removeItem;\n\tvar getItemIDs;\n\tvar addRoot;\n\tvar removeRoot;\n\tvar getRootIDs;\n\t\n\tif (canUseCollections) {\n\t var itemMap = new Map();\n\t var rootIDSet = new Set();\n\t\n\t setItem = function (id, item) {\n\t itemMap.set(id, item);\n\t };\n\t getItem = function (id) {\n\t return itemMap.get(id);\n\t };\n\t removeItem = function (id) {\n\t itemMap['delete'](id);\n\t };\n\t getItemIDs = function () {\n\t return Array.from(itemMap.keys());\n\t };\n\t\n\t addRoot = function (id) {\n\t rootIDSet.add(id);\n\t };\n\t removeRoot = function (id) {\n\t rootIDSet['delete'](id);\n\t };\n\t getRootIDs = function () {\n\t return Array.from(rootIDSet.keys());\n\t };\n\t} else {\n\t var itemByKey = {};\n\t var rootByKey = {};\n\t\n\t // Use non-numeric keys to prevent V8 performance issues:\n\t // https://github.com/facebook/react/pull/7232\n\t var getKeyFromID = function (id) {\n\t return '.' + id;\n\t };\n\t var getIDFromKey = function (key) {\n\t return parseInt(key.substr(1), 10);\n\t };\n\t\n\t setItem = function (id, item) {\n\t var key = getKeyFromID(id);\n\t itemByKey[key] = item;\n\t };\n\t getItem = function (id) {\n\t var key = getKeyFromID(id);\n\t return itemByKey[key];\n\t };\n\t removeItem = function (id) {\n\t var key = getKeyFromID(id);\n\t delete itemByKey[key];\n\t };\n\t getItemIDs = function () {\n\t return Object.keys(itemByKey).map(getIDFromKey);\n\t };\n\t\n\t addRoot = function (id) {\n\t var key = getKeyFromID(id);\n\t rootByKey[key] = true;\n\t };\n\t removeRoot = function (id) {\n\t var key = getKeyFromID(id);\n\t delete rootByKey[key];\n\t };\n\t getRootIDs = function () {\n\t return Object.keys(rootByKey).map(getIDFromKey);\n\t };\n\t}\n\t\n\tvar unmountedIDs = [];\n\t\n\tfunction purgeDeep(id) {\n\t var item = getItem(id);\n\t if (item) {\n\t var childIDs = item.childIDs;\n\t\n\t removeItem(id);\n\t childIDs.forEach(purgeDeep);\n\t }\n\t}\n\t\n\tfunction describeComponentFrame(name, source, ownerName) {\n\t return '\\n in ' + (name || 'Unknown') + (source ? ' (at ' + source.fileName.replace(/^.*[\\\\\\/]/, '') + ':' + source.lineNumber + ')' : ownerName ? ' (created by ' + ownerName + ')' : '');\n\t}\n\t\n\tfunction getDisplayName(element) {\n\t if (element == null) {\n\t return '#empty';\n\t } else if (typeof element === 'string' || typeof element === 'number') {\n\t return '#text';\n\t } else if (typeof element.type === 'string') {\n\t return element.type;\n\t } else {\n\t return element.type.displayName || element.type.name || 'Unknown';\n\t }\n\t}\n\t\n\tfunction describeID(id) {\n\t var name = ReactComponentTreeHook.getDisplayName(id);\n\t var element = ReactComponentTreeHook.getElement(id);\n\t var ownerID = ReactComponentTreeHook.getOwnerID(id);\n\t var ownerName;\n\t if (ownerID) {\n\t ownerName = ReactComponentTreeHook.getDisplayName(ownerID);\n\t }\n\t false ? warning(element, 'ReactComponentTreeHook: Missing React element for debugID %s when ' + 'building stack', id) : void 0;\n\t return describeComponentFrame(name, element && element._source, ownerName);\n\t}\n\t\n\tvar ReactComponentTreeHook = {\n\t onSetChildren: function (id, nextChildIDs) {\n\t var item = getItem(id);\n\t !item ? false ? invariant(false, 'Item must have been set') : _prodInvariant('144') : void 0;\n\t item.childIDs = nextChildIDs;\n\t\n\t for (var i = 0; i < nextChildIDs.length; i++) {\n\t var nextChildID = nextChildIDs[i];\n\t var nextChild = getItem(nextChildID);\n\t !nextChild ? false ? invariant(false, 'Expected hook events to fire for the child before its parent includes it in onSetChildren().') : _prodInvariant('140') : void 0;\n\t !(nextChild.childIDs != null || typeof nextChild.element !== 'object' || nextChild.element == null) ? false ? invariant(false, 'Expected onSetChildren() to fire for a container child before its parent includes it in onSetChildren().') : _prodInvariant('141') : void 0;\n\t !nextChild.isMounted ? false ? invariant(false, 'Expected onMountComponent() to fire for the child before its parent includes it in onSetChildren().') : _prodInvariant('71') : void 0;\n\t if (nextChild.parentID == null) {\n\t nextChild.parentID = id;\n\t // TODO: This shouldn't be necessary but mounting a new root during in\n\t // componentWillMount currently causes not-yet-mounted components to\n\t // be purged from our tree data so their parent id is missing.\n\t }\n\t !(nextChild.parentID === id) ? false ? invariant(false, 'Expected onBeforeMountComponent() parent and onSetChildren() to be consistent (%s has parents %s and %s).', nextChildID, nextChild.parentID, id) : _prodInvariant('142', nextChildID, nextChild.parentID, id) : void 0;\n\t }\n\t },\n\t onBeforeMountComponent: function (id, element, parentID) {\n\t var item = {\n\t element: element,\n\t parentID: parentID,\n\t text: null,\n\t childIDs: [],\n\t isMounted: false,\n\t updateCount: 0\n\t };\n\t setItem(id, item);\n\t },\n\t onBeforeUpdateComponent: function (id, element) {\n\t var item = getItem(id);\n\t if (!item || !item.isMounted) {\n\t // We may end up here as a result of setState() in componentWillUnmount().\n\t // In this case, ignore the element.\n\t return;\n\t }\n\t item.element = element;\n\t },\n\t onMountComponent: function (id) {\n\t var item = getItem(id);\n\t !item ? false ? invariant(false, 'Item must have been set') : _prodInvariant('144') : void 0;\n\t item.isMounted = true;\n\t var isRoot = item.parentID === 0;\n\t if (isRoot) {\n\t addRoot(id);\n\t }\n\t },\n\t onUpdateComponent: function (id) {\n\t var item = getItem(id);\n\t if (!item || !item.isMounted) {\n\t // We may end up here as a result of setState() in componentWillUnmount().\n\t // In this case, ignore the element.\n\t return;\n\t }\n\t item.updateCount++;\n\t },\n\t onUnmountComponent: function (id) {\n\t var item = getItem(id);\n\t if (item) {\n\t // We need to check if it exists.\n\t // `item` might not exist if it is inside an error boundary, and a sibling\n\t // error boundary child threw while mounting. Then this instance never\n\t // got a chance to mount, but it still gets an unmounting event during\n\t // the error boundary cleanup.\n\t item.isMounted = false;\n\t var isRoot = item.parentID === 0;\n\t if (isRoot) {\n\t removeRoot(id);\n\t }\n\t }\n\t unmountedIDs.push(id);\n\t },\n\t purgeUnmountedComponents: function () {\n\t if (ReactComponentTreeHook._preventPurging) {\n\t // Should only be used for testing.\n\t return;\n\t }\n\t\n\t for (var i = 0; i < unmountedIDs.length; i++) {\n\t var id = unmountedIDs[i];\n\t purgeDeep(id);\n\t }\n\t unmountedIDs.length = 0;\n\t },\n\t isMounted: function (id) {\n\t var item = getItem(id);\n\t return item ? item.isMounted : false;\n\t },\n\t getCurrentStackAddendum: function (topElement) {\n\t var info = '';\n\t if (topElement) {\n\t var name = getDisplayName(topElement);\n\t var owner = topElement._owner;\n\t info += describeComponentFrame(name, topElement._source, owner && owner.getName());\n\t }\n\t\n\t var currentOwner = ReactCurrentOwner.current;\n\t var id = currentOwner && currentOwner._debugID;\n\t\n\t info += ReactComponentTreeHook.getStackAddendumByID(id);\n\t return info;\n\t },\n\t getStackAddendumByID: function (id) {\n\t var info = '';\n\t while (id) {\n\t info += describeID(id);\n\t id = ReactComponentTreeHook.getParentID(id);\n\t }\n\t return info;\n\t },\n\t getChildIDs: function (id) {\n\t var item = getItem(id);\n\t return item ? item.childIDs : [];\n\t },\n\t getDisplayName: function (id) {\n\t var element = ReactComponentTreeHook.getElement(id);\n\t if (!element) {\n\t return null;\n\t }\n\t return getDisplayName(element);\n\t },\n\t getElement: function (id) {\n\t var item = getItem(id);\n\t return item ? item.element : null;\n\t },\n\t getOwnerID: function (id) {\n\t var element = ReactComponentTreeHook.getElement(id);\n\t if (!element || !element._owner) {\n\t return null;\n\t }\n\t return element._owner._debugID;\n\t },\n\t getParentID: function (id) {\n\t var item = getItem(id);\n\t return item ? item.parentID : null;\n\t },\n\t getSource: function (id) {\n\t var item = getItem(id);\n\t var element = item ? item.element : null;\n\t var source = element != null ? element._source : null;\n\t return source;\n\t },\n\t getText: function (id) {\n\t var element = ReactComponentTreeHook.getElement(id);\n\t if (typeof element === 'string') {\n\t return element;\n\t } else if (typeof element === 'number') {\n\t return '' + element;\n\t } else {\n\t return null;\n\t }\n\t },\n\t getUpdateCount: function (id) {\n\t var item = getItem(id);\n\t return item ? item.updateCount : 0;\n\t },\n\t\n\t\n\t getRootIDs: getRootIDs,\n\t getRegisteredIDs: getItemIDs\n\t};\n\t\n\tmodule.exports = ReactComponentTreeHook;\n\n/***/ },\n/* 75 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2014-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\t// The Symbol used to tag the ReactElement type. If there is no native Symbol\n\t// nor polyfill, then a plain number is used for performance.\n\t\n\tvar REACT_ELEMENT_TYPE = typeof Symbol === 'function' && Symbol['for'] && Symbol['for']('react.element') || 0xeac7;\n\t\n\tmodule.exports = REACT_ELEMENT_TYPE;\n\n/***/ },\n/* 76 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\tvar ReactPropTypeLocationNames = {};\n\t\n\tif (false) {\n\t ReactPropTypeLocationNames = {\n\t prop: 'prop',\n\t context: 'context',\n\t childContext: 'child context'\n\t };\n\t}\n\t\n\tmodule.exports = ReactPropTypeLocationNames;\n\n/***/ },\n/* 77 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\tvar canDefineProperty = false;\n\tif (false) {\n\t try {\n\t // $FlowFixMe https://github.com/facebook/flow/issues/285\n\t Object.defineProperty({}, 'x', { get: function () {} });\n\t canDefineProperty = true;\n\t } catch (x) {\n\t // IE will fail on defineProperty\n\t }\n\t}\n\t\n\tmodule.exports = canDefineProperty;\n\n/***/ },\n/* 78 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\t/* global Symbol */\n\t\n\tvar ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator;\n\tvar FAUX_ITERATOR_SYMBOL = '@@iterator'; // Before Symbol spec.\n\t\n\t/**\n\t * Returns the iterator method function contained on the iterable object.\n\t *\n\t * Be sure to invoke the function with the iterable as context:\n\t *\n\t * var iteratorFn = getIteratorFn(myIterable);\n\t * if (iteratorFn) {\n\t * var iterator = iteratorFn.call(myIterable);\n\t * ...\n\t * }\n\t *\n\t * @param {?object} maybeIterable\n\t * @return {?function}\n\t */\n\tfunction getIteratorFn(maybeIterable) {\n\t var iteratorFn = maybeIterable && (ITERATOR_SYMBOL && maybeIterable[ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL]);\n\t if (typeof iteratorFn === 'function') {\n\t return iteratorFn;\n\t }\n\t}\n\t\n\tmodule.exports = getIteratorFn;\n\n/***/ },\n/* 79 */\n/***/ function(module, exports) {\n\n\t/* WEBPACK VAR INJECTION */(function(global) {\"use strict\";\n\t\n\t// Use the fastest means possible to execute a task in its own turn, with\n\t// priority over other events including IO, animation, reflow, and redraw\n\t// events in browsers.\n\t//\n\t// An exception thrown by a task will permanently interrupt the processing of\n\t// subsequent tasks. The higher level `asap` function ensures that if an\n\t// exception is thrown by a task, that the task queue will continue flushing as\n\t// soon as possible, but if you use `rawAsap` directly, you are responsible to\n\t// either ensure that no exceptions are thrown from your task, or to manually\n\t// call `rawAsap.requestFlush` if an exception is thrown.\n\tmodule.exports = rawAsap;\n\tfunction rawAsap(task) {\n\t if (!queue.length) {\n\t requestFlush();\n\t flushing = true;\n\t }\n\t // Equivalent to push, but avoids a function call.\n\t queue[queue.length] = task;\n\t}\n\t\n\tvar queue = [];\n\t// Once a flush has been requested, no further calls to `requestFlush` are\n\t// necessary until the next `flush` completes.\n\tvar flushing = false;\n\t// `requestFlush` is an implementation-specific method that attempts to kick\n\t// off a `flush` event as quickly as possible. `flush` will attempt to exhaust\n\t// the event queue before yielding to the browser's own event loop.\n\tvar requestFlush;\n\t// The position of the next task to execute in the task queue. This is\n\t// preserved between calls to `flush` so that it can be resumed if\n\t// a task throws an exception.\n\tvar index = 0;\n\t// If a task schedules additional tasks recursively, the task queue can grow\n\t// unbounded. To prevent memory exhaustion, the task queue will periodically\n\t// truncate already-completed tasks.\n\tvar capacity = 1024;\n\t\n\t// The flush function processes all tasks that have been scheduled with\n\t// `rawAsap` unless and until one of those tasks throws an exception.\n\t// If a task throws an exception, `flush` ensures that its state will remain\n\t// consistent and will resume where it left off when called again.\n\t// However, `flush` does not make any arrangements to be called again if an\n\t// exception is thrown.\n\tfunction flush() {\n\t while (index < queue.length) {\n\t var currentIndex = index;\n\t // Advance the index before calling the task. This ensures that we will\n\t // begin flushing on the next task the task throws an error.\n\t index = index + 1;\n\t queue[currentIndex].call();\n\t // Prevent leaking memory for long chains of recursive calls to `asap`.\n\t // If we call `asap` within tasks scheduled by `asap`, the queue will\n\t // grow, but to avoid an O(n) walk for every task we execute, we don't\n\t // shift tasks off the queue after they have been executed.\n\t // Instead, we periodically shift 1024 tasks off the queue.\n\t if (index > capacity) {\n\t // Manually shift all values starting at the index back to the\n\t // beginning of the queue.\n\t for (var scan = 0, newLength = queue.length - index; scan < newLength; scan++) {\n\t queue[scan] = queue[scan + index];\n\t }\n\t queue.length -= index;\n\t index = 0;\n\t }\n\t }\n\t queue.length = 0;\n\t index = 0;\n\t flushing = false;\n\t}\n\t\n\t// `requestFlush` is implemented using a strategy based on data collected from\n\t// every available SauceLabs Selenium web driver worker at time of writing.\n\t// https://docs.google.com/spreadsheets/d/1mG-5UYGup5qxGdEMWkhP6BWCz053NUb2E1QoUTU16uA/edit#gid=783724593\n\t\n\t// Safari 6 and 6.1 for desktop, iPad, and iPhone are the only browsers that\n\t// have WebKitMutationObserver but not un-prefixed MutationObserver.\n\t// Must use `global` or `self` instead of `window` to work in both frames and web\n\t// workers. `global` is a provision of Browserify, Mr, Mrs, or Mop.\n\t\n\t/* globals self */\n\tvar scope = typeof global !== \"undefined\" ? global : self;\n\tvar BrowserMutationObserver = scope.MutationObserver || scope.WebKitMutationObserver;\n\t\n\t// MutationObservers are desirable because they have high priority and work\n\t// reliably everywhere they are implemented.\n\t// They are implemented in all modern browsers.\n\t//\n\t// - Android 4-4.3\n\t// - Chrome 26-34\n\t// - Firefox 14-29\n\t// - Internet Explorer 11\n\t// - iPad Safari 6-7.1\n\t// - iPhone Safari 7-7.1\n\t// - Safari 6-7\n\tif (typeof BrowserMutationObserver === \"function\") {\n\t requestFlush = makeRequestCallFromMutationObserver(flush);\n\t\n\t// MessageChannels are desirable because they give direct access to the HTML\n\t// task queue, are implemented in Internet Explorer 10, Safari 5.0-1, and Opera\n\t// 11-12, and in web workers in many engines.\n\t// Although message channels yield to any queued rendering and IO tasks, they\n\t// would be better than imposing the 4ms delay of timers.\n\t// However, they do not work reliably in Internet Explorer or Safari.\n\t\n\t// Internet Explorer 10 is the only browser that has setImmediate but does\n\t// not have MutationObservers.\n\t// Although setImmediate yields to the browser's renderer, it would be\n\t// preferrable to falling back to setTimeout since it does not have\n\t// the minimum 4ms penalty.\n\t// Unfortunately there appears to be a bug in Internet Explorer 10 Mobile (and\n\t// Desktop to a lesser extent) that renders both setImmediate and\n\t// MessageChannel useless for the purposes of ASAP.\n\t// https://github.com/kriskowal/q/issues/396\n\t\n\t// Timers are implemented universally.\n\t// We fall back to timers in workers in most engines, and in foreground\n\t// contexts in the following browsers.\n\t// However, note that even this simple case requires nuances to operate in a\n\t// broad spectrum of browsers.\n\t//\n\t// - Firefox 3-13\n\t// - Internet Explorer 6-9\n\t// - iPad Safari 4.3\n\t// - Lynx 2.8.7\n\t} else {\n\t requestFlush = makeRequestCallFromTimer(flush);\n\t}\n\t\n\t// `requestFlush` requests that the high priority event queue be flushed as\n\t// soon as possible.\n\t// This is useful to prevent an error thrown in a task from stalling the event\n\t// queue if the exception handled by Node.js’s\n\t// `process.on(\"uncaughtException\")` or by a domain.\n\trawAsap.requestFlush = requestFlush;\n\t\n\t// To request a high priority event, we induce a mutation observer by toggling\n\t// the text of a text node between \"1\" and \"-1\".\n\tfunction makeRequestCallFromMutationObserver(callback) {\n\t var toggle = 1;\n\t var observer = new BrowserMutationObserver(callback);\n\t var node = document.createTextNode(\"\");\n\t observer.observe(node, {characterData: true});\n\t return function requestCall() {\n\t toggle = -toggle;\n\t node.data = toggle;\n\t };\n\t}\n\t\n\t// The message channel technique was discovered by Malte Ubl and was the\n\t// original foundation for this library.\n\t// http://www.nonblocking.io/2011/06/windownexttick.html\n\t\n\t// Safari 6.0.5 (at least) intermittently fails to create message ports on a\n\t// page's first load. Thankfully, this version of Safari supports\n\t// MutationObservers, so we don't need to fall back in that case.\n\t\n\t// function makeRequestCallFromMessageChannel(callback) {\n\t// var channel = new MessageChannel();\n\t// channel.port1.onmessage = callback;\n\t// return function requestCall() {\n\t// channel.port2.postMessage(0);\n\t// };\n\t// }\n\t\n\t// For reasons explained above, we are also unable to use `setImmediate`\n\t// under any circumstances.\n\t// Even if we were, there is another bug in Internet Explorer 10.\n\t// It is not sufficient to assign `setImmediate` to `requestFlush` because\n\t// `setImmediate` must be called *by name* and therefore must be wrapped in a\n\t// closure.\n\t// Never forget.\n\t\n\t// function makeRequestCallFromSetImmediate(callback) {\n\t// return function requestCall() {\n\t// setImmediate(callback);\n\t// };\n\t// }\n\t\n\t// Safari 6.0 has a problem where timers will get lost while the user is\n\t// scrolling. This problem does not impact ASAP because Safari 6.0 supports\n\t// mutation observers, so that implementation is used instead.\n\t// However, if we ever elect to use timers in Safari, the prevalent work-around\n\t// is to add a scroll event listener that calls for a flush.\n\t\n\t// `setTimeout` does not call the passed callback if the delay is less than\n\t// approximately 7 in web workers in Firefox 8 through 18, and sometimes not\n\t// even then.\n\t\n\tfunction makeRequestCallFromTimer(callback) {\n\t return function requestCall() {\n\t // We dispatch a timeout with a specified delay of 0 for engines that\n\t // can reliably accommodate that request. This will usually be snapped\n\t // to a 4 milisecond delay, but once we're flushing, there's no delay\n\t // between events.\n\t var timeoutHandle = setTimeout(handleTimer, 0);\n\t // However, since this timer gets frequently dropped in Firefox\n\t // workers, we enlist an interval handle that will try to fire\n\t // an event 20 times per second until it succeeds.\n\t var intervalHandle = setInterval(handleTimer, 50);\n\t\n\t function handleTimer() {\n\t // Whichever timer succeeds will cancel both timers and\n\t // execute the callback.\n\t clearTimeout(timeoutHandle);\n\t clearInterval(intervalHandle);\n\t callback();\n\t }\n\t };\n\t}\n\t\n\t// This is for `asap.js` only.\n\t// Its name will be periodically randomized to break any code that depends on\n\t// its existence.\n\trawAsap.makeRequestCallFromTimer = makeRequestCallFromTimer;\n\t\n\t// ASAP was originally a nextTick shim included in Q. This was factored out\n\t// into this ASAP package. It was later adapted to RSVP which made further\n\t// amendments. These decisions, particularly to marginalize MessageChannel and\n\t// to capture the MutationObserver implementation in a closure, were integrated\n\t// back into ASAP proper.\n\t// https://github.com/tildeio/rsvp.js/blob/cddf7232546a9cf858524b75cde6f9edf72620a7/lib/rsvp/asap.js\n\t\n\t/* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }())))\n\n/***/ },\n/* 80 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\t\n\tObject.defineProperty(exports, \"__esModule\", {\n\t value: true\n\t});\n\t\n\tvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\t\n\tvar _react = __webpack_require__(48);\n\t\n\tvar _react2 = _interopRequireDefault(_react);\n\t\n\tvar _jsBase = __webpack_require__(100);\n\t\n\tvar _reactDropzone = __webpack_require__(168);\n\t\n\tvar _reactDropzone2 = _interopRequireDefault(_reactDropzone);\n\t\n\t__webpack_require__(84);\n\t\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\t\n\tfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\t\n\tfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\t\n\tfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\t\n\tvar defaultFn = function defaultFn(x, y, w, h, c, o) {\n\t return o + x + y + c;\n\t};\n\t// const defaultFn = (x, y, w, h, c, o) => { \n\t// // const r = x * y * c;\n\t// // return o - ((c) % o);\n\t// return o + (c % 100);\n\t// // return o - (c * (y/x) % 155);\n\t// return (o - (c * (y*x) % 65));\n\t// }\n\t\n\tvar App = function (_Component) {\n\t _inherits(App, _Component);\n\t\n\t function App(props) {\n\t _classCallCheck(this, App);\n\t\n\t var _this = _possibleConstructorReturn(this, (App.__proto__ || Object.getPrototypeOf(App)).call(this, props));\n\t\n\t _this.state = {\n\t counter: 0,\n\t cImage: null,\n\t input: 'o+x+y+c',\n\t error: null,\n\t fn: defaultFn\n\t };\n\t\n\t // bind functions\n\t _this.evalFn = _this.evalFn.bind(_this);\n\t _this.onInputChange = _this.onInputChange.bind(_this);\n\t _this.onLoad = _this.onLoad.bind(_this);\n\t _this.updateUrl = _this.updateUrl.bind(_this);\n\t _this.updateCanvas = _this.updateCanvas.bind(_this);\n\t return _this;\n\t }\n\t\n\t _createClass(App, [{\n\t key: 'componentDidUpdate',\n\t value: function componentDidUpdate(prevProps, _ref) {\n\t var prevInput = _ref.input,\n\t prevImage = _ref.cImage,\n\t prevUrl = _ref.url;\n\t var _state = this.state,\n\t input = _state.input,\n\t cImage = _state.cImage,\n\t url = _state.url;\n\t\n\t if (prevInput !== input) {\n\t this.evalFn();\n\t }\n\t if (url !== prevUrl) {\n\t this.updateCanvas();\n\t }\n\t if (url !== prevUrl || input !== prevInput) {\n\t this.updateUrl();\n\t }\n\t }\n\t }, {\n\t key: 'onInputChange',\n\t value: function onInputChange(event) {\n\t var input = event.target.value;\n\t this.setState({ input: input });\n\t }\n\t }, {\n\t key: 'evalFn',\n\t value: function evalFn() {\n\t var input = this.state.input.trim();\n\t if (!input) {\n\t this.setState({ fn: null, error: null });\n\t return;\n\t }\n\t\n\t try {\n\t var fn = eval('(x, y, w, h, c, o) => ' + input);\n\t this.setState({ fn: fn, error: null });\n\t } catch (error) {\n\t this.setState({ fn: null, error: error.message });\n\t console.log(error);\n\t }\n\t }\n\t }, {\n\t key: 'onFrame',\n\t value: function onFrame() {\n\t var _state2 = this.state,\n\t fn = _state2.fn,\n\t counter = _state2.counter,\n\t cImage = _state2.cImage,\n\t error = _state2.error;\n\t\n\t var canvas = this.canvas;\n\t\n\t var updateFrame = function updateFrame() {\n\t var w = canvas.width;\n\t var h = canvas.height;\n\t var ctx = canvas.getContext('2d');\n\t var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);\n\t\n\t var x = void 0,\n\t y = void 0,\n\t p = void 0,\n\t color = void 0,\n\t r = void 0,\n\t g = void 0,\n\t b = void 0,\n\t a = void 0,\n\t cc = void 0,\n\t image = imageData.data;\n\t\n\t for (x = 0; x < w; x += 1) {\n\t for (y = 0; y < h; y += 1) {\n\t p = (x + y * w) * 4;\n\t cc = cImage[p + 0] + (cImage[p + 1] << 8) + (cImage[p + 2] << 16);\n\t\n\t color = fn(x, y, w, h, counter, cc);\n\t r = color & 0x000000ff;\n\t g = (color & 0x0000ff00) >> 8;\n\t b = (color & 0x00ff0000) >> 16;\n\t a = 0xff;\n\t image[p + 0] = r;\n\t image[p + 1] = g;\n\t image[p + 2] = b;\n\t image[p + 3] = a;\n\t }\n\t }\n\t ctx.putImageData(imageData, 0, 0);\n\t };\n\t\n\t var state = { frameError: null, counter: counter + 1 };\n\t if (canvas && cImage && fn && !error) {\n\t try {\n\t updateFrame();\n\t state.frameError = null;\n\t } catch (fError) {\n\t state.frameError = fError.message;\n\t console.log(fError);\n\t }\n\t }\n\t this.setState(state);\n\t requestAnimationFrame(this.onFrame.bind(this));\n\t }\n\t }, {\n\t key: 'componentDidMount',\n\t value: function componentDidMount() {\n\t var _this2 = this;\n\t\n\t this.onFrame();\n\t window.addEventListener(\"hashchange\", function () {\n\t return _this2.onLocationChange();\n\t }, true);\n\t this.onLocationChange();\n\t }\n\t }, {\n\t key: 'updateCanvas',\n\t value: function updateCanvas() {\n\t var _this3 = this;\n\t\n\t var url = this.state.url;\n\t var canvas = this.canvas;\n\t var ctx = canvas.getContext('2d');\n\t ctx.imageSmoothingQuality = 'high';\n\t\n\t var img = new Image();\n\t var canvasWidth = canvas.width;\n\t var canvasHeight = canvas.height;\n\t\n\t img.onload = function () {\n\t var ratio = img.width / img.height;\n\t ctx.clearRect(0, 0, canvasWidth, canvasHeight);\n\t ctx.drawImage(img, 0, 0, canvasWidth, canvasWidth / ratio);\n\t var cImage = ctx.getImageData(0, 0, canvas.width, canvas.height).data;\n\t _this3.setState({ cImage: cImage });\n\t };\n\t img.src = url;\n\t }\n\t }, {\n\t key: 'onLocationChange',\n\t value: function onLocationChange() {\n\t try {\n\t var _JSON$parse = JSON.parse(_jsBase.Base64.decode(location.hash.slice(1))),\n\t input = _JSON$parse.input,\n\t url = _JSON$parse.url;\n\t\n\t this.setState({ input: input, url: url, counter: 0 });\n\t } catch (e) {\n\t console.log(e);\n\t }\n\t }\n\t }, {\n\t key: 'updateUrl',\n\t value: function updateUrl() {\n\t var _state3 = this.state,\n\t url = _state3.url,\n\t input = _state3.input;\n\t\n\t var hash = _jsBase.Base64.encode(JSON.stringify({ url: url, input: input }));\n\t history.pushState({}, '', '#' + hash);\n\t }\n\t }, {\n\t key: 'onLoad',\n\t value: function onLoad(url) {\n\t this.setState({ url: url });\n\t }\n\t }, {\n\t key: 'onDrop',\n\t value: function onDrop(files) {\n\t var _this4 = this;\n\t\n\t var file = files[0];\n\t var reader = new FileReader();\n\t reader.addEventListener('load', function () {\n\t return _this4.onLoad(reader.result);\n\t }, false);\n\t reader.readAsDataURL(file);\n\t }\n\t }, {\n\t key: 'render',\n\t value: function render() {\n\t var _this5 = this;\n\t\n\t var error = this.state.error || this.state.frameError;\n\t return _react2.default.createElement(\n\t 'div',\n\t { className: 'App' },\n\t _react2.default.createElement(\n\t 'div',\n\t { className: 'App-header' },\n\t _react2.default.createElement('input', { onChange: this.onInputChange, ref: function ref(node) {\n\t _this5.input = node;\n\t }, type: 'text', value: this.state.input }),\n\t _react2.default.createElement(\n\t 'p',\n\t null,\n\t 'x: pixel x, y: pixel y, w: canvas width, h: canvas height, o: original color, c: cycle count. Result of formula = BBGGRR for that pixel'\n\t ),\n\t error && _react2.default.createElement(\n\t 'p',\n\t { className: 'error' },\n\t 'Error: ',\n\t error\n\t )\n\t ),\n\t _react2.default.createElement(\n\t 'div',\n\t { className: 'App-main' },\n\t _react2.default.createElement(\n\t _reactDropzone2.default,\n\t {\n\t className: 'drop',\n\t activeClassName: 'active',\n\t disablePreview: true, multiple: false,\n\t accept: 'image/*',\n\t onDrop: function onDrop(files) {\n\t return _this5.onDrop(files);\n\t } },\n\t _react2.default.createElement('canvas', { ref: function ref(node) {\n\t _this5.canvas = node;\n\t } })\n\t )\n\t )\n\t );\n\t }\n\t }]);\n\t\n\t return App;\n\t}(_react.Component);\n\t\n\texports.default = App;\n\n/***/ },\n/* 81 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\t\n\tvar _react = __webpack_require__(48);\n\t\n\tvar _react2 = _interopRequireDefault(_react);\n\t\n\tvar _reactDom = __webpack_require__(103);\n\t\n\tvar _reactDom2 = _interopRequireDefault(_reactDom);\n\t\n\tvar _App = __webpack_require__(80);\n\t\n\tvar _App2 = _interopRequireDefault(_App);\n\t\n\t__webpack_require__(85);\n\t\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\t\n\t_reactDom2.default.render(_react2.default.createElement(_App2.default, null), document.getElementById('root'));\n\n/***/ },\n/* 82 */\n/***/ function(module, exports) {\n\n\t'use strict'\n\t\n\texports.byteLength = byteLength\n\texports.toByteArray = toByteArray\n\texports.fromByteArray = fromByteArray\n\t\n\tvar lookup = []\n\tvar revLookup = []\n\tvar Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array\n\t\n\tvar code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'\n\tfor (var i = 0, len = code.length; i < len; ++i) {\n\t lookup[i] = code[i]\n\t revLookup[code.charCodeAt(i)] = i\n\t}\n\t\n\trevLookup['-'.charCodeAt(0)] = 62\n\trevLookup['_'.charCodeAt(0)] = 63\n\t\n\tfunction placeHoldersCount (b64) {\n\t var len = b64.length\n\t if (len % 4 > 0) {\n\t throw new Error('Invalid string. Length must be a multiple of 4')\n\t }\n\t\n\t // the number of equal signs (place holders)\n\t // if there are two placeholders, than the two characters before it\n\t // represent one byte\n\t // if there is only one, then the three characters before it represent 2 bytes\n\t // this is just a cheap hack to not do indexOf twice\n\t return b64[len - 2] === '=' ? 2 : b64[len - 1] === '=' ? 1 : 0\n\t}\n\t\n\tfunction byteLength (b64) {\n\t // base64 is 4/3 + up to two characters of the original data\n\t return b64.length * 3 / 4 - placeHoldersCount(b64)\n\t}\n\t\n\tfunction toByteArray (b64) {\n\t var i, j, l, tmp, placeHolders, arr\n\t var len = b64.length\n\t placeHolders = placeHoldersCount(b64)\n\t\n\t arr = new Arr(len * 3 / 4 - placeHolders)\n\t\n\t // if there are placeholders, only get up to the last complete 4 chars\n\t l = placeHolders > 0 ? len - 4 : len\n\t\n\t var L = 0\n\t\n\t for (i = 0, j = 0; i < l; i += 4, j += 3) {\n\t tmp = (revLookup[b64.charCodeAt(i)] << 18) | (revLookup[b64.charCodeAt(i + 1)] << 12) | (revLookup[b64.charCodeAt(i + 2)] << 6) | revLookup[b64.charCodeAt(i + 3)]\n\t arr[L++] = (tmp >> 16) & 0xFF\n\t arr[L++] = (tmp >> 8) & 0xFF\n\t arr[L++] = tmp & 0xFF\n\t }\n\t\n\t if (placeHolders === 2) {\n\t tmp = (revLookup[b64.charCodeAt(i)] << 2) | (revLookup[b64.charCodeAt(i + 1)] >> 4)\n\t arr[L++] = tmp & 0xFF\n\t } else if (placeHolders === 1) {\n\t tmp = (revLookup[b64.charCodeAt(i)] << 10) | (revLookup[b64.charCodeAt(i + 1)] << 4) | (revLookup[b64.charCodeAt(i + 2)] >> 2)\n\t arr[L++] = (tmp >> 8) & 0xFF\n\t arr[L++] = tmp & 0xFF\n\t }\n\t\n\t return arr\n\t}\n\t\n\tfunction tripletToBase64 (num) {\n\t return lookup[num >> 18 & 0x3F] + lookup[num >> 12 & 0x3F] + lookup[num >> 6 & 0x3F] + lookup[num & 0x3F]\n\t}\n\t\n\tfunction encodeChunk (uint8, start, end) {\n\t var tmp\n\t var output = []\n\t for (var i = start; i < end; i += 3) {\n\t tmp = (uint8[i] << 16) + (uint8[i + 1] << 8) + (uint8[i + 2])\n\t output.push(tripletToBase64(tmp))\n\t }\n\t return output.join('')\n\t}\n\t\n\tfunction fromByteArray (uint8) {\n\t var tmp\n\t var len = uint8.length\n\t var extraBytes = len % 3 // if we have 1 byte left, pad 2 bytes\n\t var output = ''\n\t var parts = []\n\t var maxChunkLength = 16383 // must be multiple of 3\n\t\n\t // go through the array every three bytes, we'll deal with trailing stuff later\n\t for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) {\n\t parts.push(encodeChunk(uint8, i, (i + maxChunkLength) > len2 ? len2 : (i + maxChunkLength)))\n\t }\n\t\n\t // pad the end with zeros, but make sure to not forget the extra bytes\n\t if (extraBytes === 1) {\n\t tmp = uint8[len - 1]\n\t output += lookup[tmp >> 2]\n\t output += lookup[(tmp << 4) & 0x3F]\n\t output += '=='\n\t } else if (extraBytes === 2) {\n\t tmp = (uint8[len - 2] << 8) + (uint8[len - 1])\n\t output += lookup[tmp >> 10]\n\t output += lookup[(tmp >> 4) & 0x3F]\n\t output += lookup[(tmp << 2) & 0x3F]\n\t output += '='\n\t }\n\t\n\t parts.push(output)\n\t\n\t return parts.join('')\n\t}\n\n\n/***/ },\n/* 83 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/* WEBPACK VAR INJECTION */(function(global) {/*!\n\t * The buffer module from node.js, for the browser.\n\t *\n\t * @author Feross Aboukhadijeh <feross@feross.org> <http://feross.org>\n\t * @license MIT\n\t */\n\t/* eslint-disable no-proto */\n\t\n\t'use strict'\n\t\n\tvar base64 = __webpack_require__(82)\n\tvar ieee754 = __webpack_require__(98)\n\tvar isArray = __webpack_require__(99)\n\t\n\texports.Buffer = Buffer\n\texports.SlowBuffer = SlowBuffer\n\texports.INSPECT_MAX_BYTES = 50\n\t\n\t/**\n\t * If `Buffer.TYPED_ARRAY_SUPPORT`:\n\t * === true Use Uint8Array implementation (fastest)\n\t * === false Use Object implementation (most compatible, even IE6)\n\t *\n\t * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+,\n\t * Opera 11.6+, iOS 4.2+.\n\t *\n\t * Due to various browser bugs, sometimes the Object implementation will be used even\n\t * when the browser supports typed arrays.\n\t *\n\t * Note:\n\t *\n\t * - Firefox 4-29 lacks support for adding new properties to `Uint8Array` instances,\n\t * See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438.\n\t *\n\t * - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function.\n\t *\n\t * - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of\n\t * incorrect length in some situations.\n\t\n\t * We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they\n\t * get the Object implementation, which is slower but behaves correctly.\n\t */\n\tBuffer.TYPED_ARRAY_SUPPORT = global.TYPED_ARRAY_SUPPORT !== undefined\n\t ? global.TYPED_ARRAY_SUPPORT\n\t : typedArraySupport()\n\t\n\t/*\n\t * Export kMaxLength after typed array support is determined.\n\t */\n\texports.kMaxLength = kMaxLength()\n\t\n\tfunction typedArraySupport () {\n\t try {\n\t var arr = new Uint8Array(1)\n\t arr.__proto__ = {__proto__: Uint8Array.prototype, foo: function () { return 42 }}\n\t return arr.foo() === 42 && // typed array instances can be augmented\n\t typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray`\n\t arr.subarray(1, 1).byteLength === 0 // ie10 has broken `subarray`\n\t } catch (e) {\n\t return false\n\t }\n\t}\n\t\n\tfunction kMaxLength () {\n\t return Buffer.TYPED_ARRAY_SUPPORT\n\t ? 0x7fffffff\n\t : 0x3fffffff\n\t}\n\t\n\tfunction createBuffer (that, length) {\n\t if (kMaxLength() < length) {\n\t throw new RangeError('Invalid typed array length')\n\t }\n\t if (Buffer.TYPED_ARRAY_SUPPORT) {\n\t // Return an augmented `Uint8Array` instance, for best performance\n\t that = new Uint8Array(length)\n\t that.__proto__ = Buffer.prototype\n\t } else {\n\t // Fallback: Return an object instance of the Buffer class\n\t if (that === null) {\n\t that = new Buffer(length)\n\t }\n\t that.length = length\n\t }\n\t\n\t return that\n\t}\n\t\n\t/**\n\t * The Buffer constructor returns instances of `Uint8Array` that have their\n\t * prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of\n\t * `Uint8Array`, so the returned instances will have all the node `Buffer` methods\n\t * and the `Uint8Array` methods. Square bracket notation works as expected -- it\n\t * returns a single octet.\n\t *\n\t * The `Uint8Array` prototype remains unmodified.\n\t */\n\t\n\tfunction Buffer (arg, encodingOrOffset, length) {\n\t if (!Buffer.TYPED_ARRAY_SUPPORT && !(this instanceof Buffer)) {\n\t return new Buffer(arg, encodingOrOffset, length)\n\t }\n\t\n\t // Common case.\n\t if (typeof arg === 'number') {\n\t if (typeof encodingOrOffset === 'string') {\n\t throw new Error(\n\t 'If encoding is specified then the first argument must be a string'\n\t )\n\t }\n\t return allocUnsafe(this, arg)\n\t }\n\t return from(this, arg, encodingOrOffset, length)\n\t}\n\t\n\tBuffer.poolSize = 8192 // not used by this implementation\n\t\n\t// TODO: Legacy, not needed anymore. Remove in next major version.\n\tBuffer._augment = function (arr) {\n\t arr.__proto__ = Buffer.prototype\n\t return arr\n\t}\n\t\n\tfunction from (that, value, encodingOrOffset, length) {\n\t if (typeof value === 'number') {\n\t throw new TypeError('\"value\" argument must not be a number')\n\t }\n\t\n\t if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) {\n\t return fromArrayBuffer(that, value, encodingOrOffset, length)\n\t }\n\t\n\t if (typeof value === 'string') {\n\t return fromString(that, value, encodingOrOffset)\n\t }\n\t\n\t return fromObject(that, value)\n\t}\n\t\n\t/**\n\t * Functionally equivalent to Buffer(arg, encoding) but throws a TypeError\n\t * if value is a number.\n\t * Buffer.from(str[, encoding])\n\t * Buffer.from(array)\n\t * Buffer.from(buffer)\n\t * Buffer.from(arrayBuffer[, byteOffset[, length]])\n\t **/\n\tBuffer.from = function (value, encodingOrOffset, length) {\n\t return from(null, value, encodingOrOffset, length)\n\t}\n\t\n\tif (Buffer.TYPED_ARRAY_SUPPORT) {\n\t Buffer.prototype.__proto__ = Uint8Array.prototype\n\t Buffer.__proto__ = Uint8Array\n\t if (typeof Symbol !== 'undefined' && Symbol.species &&\n\t Buffer[Symbol.species] === Buffer) {\n\t // Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97\n\t Object.defineProperty(Buffer, Symbol.species, {\n\t value: null,\n\t configurable: true\n\t })\n\t }\n\t}\n\t\n\tfunction assertSize (size) {\n\t if (typeof size !== 'number') {\n\t throw new TypeError('\"size\" argument must be a number')\n\t } else if (size < 0) {\n\t throw new RangeError('\"size\" argument must not be negative')\n\t }\n\t}\n\t\n\tfunction alloc (that, size, fill, encoding) {\n\t assertSize(size)\n\t if (size <= 0) {\n\t return createBuffer(that, size)\n\t }\n\t if (fill !== undefined) {\n\t // Only pay attention to encoding if it's a string. This\n\t // prevents accidentally sending in a number that would\n\t // be interpretted as a start offset.\n\t return typeof encoding === 'string'\n\t ? createBuffer(that, size).fill(fill, encoding)\n\t : createBuffer(that, size).fill(fill)\n\t }\n\t return createBuffer(that, size)\n\t}\n\t\n\t/**\n\t * Creates a new filled Buffer instance.\n\t * alloc(size[, fill[, encoding]])\n\t **/\n\tBuffer.alloc = function (size, fill, encoding) {\n\t return alloc(null, size, fill, encoding)\n\t}\n\t\n\tfunction allocUnsafe (that, size) {\n\t assertSize(size)\n\t that = createBuffer(that, size < 0 ? 0 : checked(size) | 0)\n\t if (!Buffer.TYPED_ARRAY_SUPPORT) {\n\t for (var i = 0; i < size; ++i) {\n\t that[i] = 0\n\t }\n\t }\n\t return that\n\t}\n\t\n\t/**\n\t * Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance.\n\t * */\n\tBuffer.allocUnsafe = function (size) {\n\t return allocUnsafe(null, size)\n\t}\n\t/**\n\t * Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance.\n\t */\n\tBuffer.allocUnsafeSlow = function (size) {\n\t return allocUnsafe(null, size)\n\t}\n\t\n\tfunction fromString (that, string, encoding) {\n\t if (typeof encoding !== 'string' || encoding === '') {\n\t encoding = 'utf8'\n\t }\n\t\n\t if (!Buffer.isEncoding(encoding)) {\n\t throw new TypeError('\"encoding\" must be a valid string encoding')\n\t }\n\t\n\t var length = byteLength(string, encoding) | 0\n\t that = createBuffer(that, length)\n\t\n\t var actual = that.write(string, encoding)\n\t\n\t if (actual !== length) {\n\t // Writing a hex string, for example, that contains invalid characters will\n\t // cause everything after the first invalid character to be ignored. (e.g.\n\t // 'abxxcd' will be treated as 'ab')\n\t that = that.slice(0, actual)\n\t }\n\t\n\t return that\n\t}\n\t\n\tfunction fromArrayLike (that, array) {\n\t var length = array.length < 0 ? 0 : checked(array.length) | 0\n\t that = createBuffer(that, length)\n\t for (var i = 0; i < length; i += 1) {\n\t that[i] = array[i] & 255\n\t }\n\t return that\n\t}\n\t\n\tfunction fromArrayBuffer (that, array, byteOffset, length) {\n\t array.byteLength // this throws if `array` is not a valid ArrayBuffer\n\t\n\t if (byteOffset < 0 || array.byteLength < byteOffset) {\n\t throw new RangeError('\\'offset\\' is out of bounds')\n\t }\n\t\n\t if (array.byteLength < byteOffset + (length || 0)) {\n\t throw new RangeError('\\'length\\' is out of bounds')\n\t }\n\t\n\t if (byteOffset === undefined && length === undefined) {\n\t array = new Uint8Array(array)\n\t } else if (length === undefined) {\n\t array = new Uint8Array(array, byteOffset)\n\t } else {\n\t array = new Uint8Array(array, byteOffset, length)\n\t }\n\t\n\t if (Buffer.TYPED_ARRAY_SUPPORT) {\n\t // Return an augmented `Uint8Array` instance, for best performance\n\t that = array\n\t that.__proto__ = Buffer.prototype\n\t } else {\n\t // Fallback: Return an object instance of the Buffer class\n\t that = fromArrayLike(that, array)\n\t }\n\t return that\n\t}\n\t\n\tfunction fromObject (that, obj) {\n\t if (Buffer.isBuffer(obj)) {\n\t var len = checked(obj.length) | 0\n\t that = createBuffer(that, len)\n\t\n\t if (that.length === 0) {\n\t return that\n\t }\n\t\n\t obj.copy(that, 0, 0, len)\n\t return that\n\t }\n\t\n\t if (obj) {\n\t if ((typeof ArrayBuffer !== 'undefined' &&\n\t obj.buffer instanceof ArrayBuffer) || 'length' in obj) {\n\t if (typeof obj.length !== 'number' || isnan(obj.length)) {\n\t return createBuffer(that, 0)\n\t }\n\t return fromArrayLike(that, obj)\n\t }\n\t\n\t if (obj.type === 'Buffer' && isArray(obj.data)) {\n\t return fromArrayLike(that, obj.data)\n\t }\n\t }\n\t\n\t throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.')\n\t}\n\t\n\tfunction checked (length) {\n\t // Note: cannot use `length < kMaxLength()` here because that fails when\n\t // length is NaN (which is otherwise coerced to zero.)\n\t if (length >= kMaxLength()) {\n\t throw new RangeError('Attempt to allocate Buffer larger than maximum ' +\n\t 'size: 0x' + kMaxLength().toString(16) + ' bytes')\n\t }\n\t return length | 0\n\t}\n\t\n\tfunction SlowBuffer (length) {\n\t if (+length != length) { // eslint-disable-line eqeqeq\n\t length = 0\n\t }\n\t return Buffer.alloc(+length)\n\t}\n\t\n\tBuffer.isBuffer = function isBuffer (b) {\n\t return !!(b != null && b._isBuffer)\n\t}\n\t\n\tBuffer.compare = function compare (a, b) {\n\t if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) {\n\t throw new TypeError('Arguments must be Buffers')\n\t }\n\t\n\t if (a === b) return 0\n\t\n\t var x = a.length\n\t var y = b.length\n\t\n\t for (var i = 0, len = Math.min(x, y); i < len; ++i) {\n\t if (a[i] !== b[i]) {\n\t x = a[i]\n\t y = b[i]\n\t break\n\t }\n\t }\n\t\n\t if (x < y) return -1\n\t if (y < x) return 1\n\t return 0\n\t}\n\t\n\tBuffer.isEncoding = function isEncoding (encoding) {\n\t switch (String(encoding).toLowerCase()) {\n\t case 'hex':\n\t case 'utf8':\n\t case 'utf-8':\n\t case 'ascii':\n\t case 'latin1':\n\t case 'binary':\n\t case 'base64':\n\t case 'ucs2':\n\t case 'ucs-2':\n\t case 'utf16le':\n\t case 'utf-16le':\n\t return true\n\t default:\n\t return false\n\t }\n\t}\n\t\n\tBuffer.concat = function concat (list, length) {\n\t if (!isArray(list)) {\n\t throw new TypeError('\"list\" argument must be an Array of Buffers')\n\t }\n\t\n\t if (list.length === 0) {\n\t return Buffer.alloc(0)\n\t }\n\t\n\t var i\n\t if (length === undefined) {\n\t length = 0\n\t for (i = 0; i < list.length; ++i) {\n\t length += list[i].length\n\t }\n\t }\n\t\n\t var buffer = Buffer.allocUnsafe(length)\n\t var pos = 0\n\t for (i = 0; i < list.length; ++i) {\n\t var buf = list[i]\n\t if (!Buffer.isBuffer(buf)) {\n\t throw new TypeError('\"list\" argument must be an Array of Buffers')\n\t }\n\t buf.copy(buffer, pos)\n\t pos += buf.length\n\t }\n\t return buffer\n\t}\n\t\n\tfunction byteLength (string, encoding) {\n\t if (Buffer.isBuffer(string)) {\n\t return string.length\n\t }\n\t if (typeof ArrayBuffer !== 'undefined' && typeof ArrayBuffer.isView === 'function' &&\n\t (ArrayBuffer.isView(string) || string instanceof ArrayBuffer)) {\n\t return string.byteLength\n\t }\n\t if (typeof string !== 'string') {\n\t string = '' + string\n\t }\n\t\n\t var len = string.length\n\t if (len === 0) return 0\n\t\n\t // Use a for loop to avoid recursion\n\t var loweredCase = false\n\t for (;;) {\n\t switch (encoding) {\n\t case 'ascii':\n\t case 'latin1':\n\t case 'binary':\n\t return len\n\t case 'utf8':\n\t case 'utf-8':\n\t case undefined:\n\t return utf8ToBytes(string).length\n\t case 'ucs2':\n\t case 'ucs-2':\n\t case 'utf16le':\n\t case 'utf-16le':\n\t return len * 2\n\t case 'hex':\n\t return len >>> 1\n\t case 'base64':\n\t return base64ToBytes(string).length\n\t default:\n\t if (loweredCase) return utf8ToBytes(string).length // assume utf8\n\t encoding = ('' + encoding).toLowerCase()\n\t loweredCase = true\n\t }\n\t }\n\t}\n\tBuffer.byteLength = byteLength\n\t\n\tfunction slowToString (encoding, start, end) {\n\t var loweredCase = false\n\t\n\t // No need to verify that \"this.length <= MAX_UINT32\" since it's a read-only\n\t // property of a typed array.\n\t\n\t // This behaves neither like String nor Uint8Array in that we set start/end\n\t // to their upper/lower bounds if the value passed is out of range.\n\t // undefined is handled specially as per ECMA-262 6th Edition,\n\t // Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization.\n\t if (start === undefined || start < 0) {\n\t start = 0\n\t }\n\t // Return early if start > this.length. Done here to prevent potential uint32\n\t // coercion fail below.\n\t if (start > this.length) {\n\t return ''\n\t }\n\t\n\t if (end === undefined || end > this.length) {\n\t end = this.length\n\t }\n\t\n\t if (end <= 0) {\n\t return ''\n\t }\n\t\n\t // Force coersion to uint32. This will also coerce falsey/NaN values to 0.\n\t end >>>= 0\n\t start >>>= 0\n\t\n\t if (end <= start) {\n\t return ''\n\t }\n\t\n\t if (!encoding) encoding = 'utf8'\n\t\n\t while (true) {\n\t switch (encoding) {\n\t case 'hex':\n\t return hexSlice(this, start, end)\n\t\n\t case 'utf8':\n\t case 'utf-8':\n\t return utf8Slice(this, start, end)\n\t\n\t case 'ascii':\n\t return asciiSlice(this, start, end)\n\t\n\t case 'latin1':\n\t case 'binary':\n\t return latin1Slice(this, start, end)\n\t\n\t case 'base64':\n\t return base64Slice(this, start, end)\n\t\n\t case 'ucs2':\n\t case 'ucs-2':\n\t case 'utf16le':\n\t case 'utf-16le':\n\t return utf16leSlice(this, start, end)\n\t\n\t default:\n\t if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)\n\t encoding = (encoding + '').toLowerCase()\n\t loweredCase = true\n\t }\n\t }\n\t}\n\t\n\t// The property is used by `Buffer.isBuffer` and `is-buffer` (in Safari 5-7) to detect\n\t// Buffer instances.\n\tBuffer.prototype._isBuffer = true\n\t\n\tfunction swap (b, n, m) {\n\t var i = b[n]\n\t b[n] = b[m]\n\t b[m] = i\n\t}\n\t\n\tBuffer.prototype.swap16 = function swap16 () {\n\t var len = this.length\n\t if (len % 2 !== 0) {\n\t throw new RangeError('Buffer size must be a multiple of 16-bits')\n\t }\n\t for (var i = 0; i < len; i += 2) {\n\t swap(this, i, i + 1)\n\t }\n\t return this\n\t}\n\t\n\tBuffer.prototype.swap32 = function swap32 () {\n\t var len = this.length\n\t if (len % 4 !== 0) {\n\t throw new RangeError('Buffer size must be a multiple of 32-bits')\n\t }\n\t for (var i = 0; i < len; i += 4) {\n\t swap(this, i, i + 3)\n\t swap(this, i + 1, i + 2)\n\t }\n\t return this\n\t}\n\t\n\tBuffer.prototype.swap64 = function swap64 () {\n\t var len = this.length\n\t if (len % 8 !== 0) {\n\t throw new RangeError('Buffer size must be a multiple of 64-bits')\n\t }\n\t for (var i = 0; i < len; i += 8) {\n\t swap(this, i, i + 7)\n\t swap(this, i + 1, i + 6)\n\t swap(this, i + 2, i + 5)\n\t swap(this, i + 3, i + 4)\n\t }\n\t return this\n\t}\n\t\n\tBuffer.prototype.toString = function toString () {\n\t var length = this.length | 0\n\t if (length === 0) return ''\n\t if (arguments.length === 0) return utf8Slice(this, 0, length)\n\t return slowToString.apply(this, arguments)\n\t}\n\t\n\tBuffer.prototype.equals = function equals (b) {\n\t if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer')\n\t if (this === b) return true\n\t return Buffer.compare(this, b) === 0\n\t}\n\t\n\tBuffer.prototype.inspect = function inspect () {\n\t var str = ''\n\t var max = exports.INSPECT_MAX_BYTES\n\t if (this.length > 0) {\n\t str = this.toString('hex', 0, max).match(/.{2}/g).join(' ')\n\t if (this.length > max) str += ' ... '\n\t }\n\t return '<Buffer ' + str + '>'\n\t}\n\t\n\tBuffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) {\n\t if (!Buffer.isBuffer(target)) {\n\t throw new TypeError('Argument must be a Buffer')\n\t }\n\t\n\t if (start === undefined) {\n\t start = 0\n\t }\n\t if (end === undefined) {\n\t end = target ? target.length : 0\n\t }\n\t if (thisStart === undefined) {\n\t thisStart = 0\n\t }\n\t if (thisEnd === undefined) {\n\t thisEnd = this.length\n\t }\n\t\n\t if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) {\n\t throw new RangeError('out of range index')\n\t }\n\t\n\t if (thisStart >= thisEnd && start >= end) {\n\t return 0\n\t }\n\t if (thisStart >= thisEnd) {\n\t return -1\n\t }\n\t if (start >= end) {\n\t return 1\n\t }\n\t\n\t start >>>= 0\n\t end >>>= 0\n\t thisStart >>>= 0\n\t thisEnd >>>= 0\n\t\n\t if (this === target) return 0\n\t\n\t var x = thisEnd - thisStart\n\t var y = end - start\n\t var len = Math.min(x, y)\n\t\n\t var thisCopy = this.slice(thisStart, thisEnd)\n\t var targetCopy = target.slice(start, end)\n\t\n\t for (var i = 0; i < len; ++i) {\n\t if (thisCopy[i] !== targetCopy[i]) {\n\t x = thisCopy[i]\n\t y = targetCopy[i]\n\t break\n\t }\n\t }\n\t\n\t if (x < y) return -1\n\t if (y < x) return 1\n\t return 0\n\t}\n\t\n\t// Finds either the first index of `val` in `buffer` at offset >= `byteOffset`,\n\t// OR the last index of `val` in `buffer` at offset <= `byteOffset`.\n\t//\n\t// Arguments:\n\t// - buffer - a Buffer to search\n\t// - val - a string, Buffer, or number\n\t// - byteOffset - an index into `buffer`; will be clamped to an int32\n\t// - encoding - an optional encoding, relevant is val is a string\n\t// - dir - true for indexOf, false for lastIndexOf\n\tfunction bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) {\n\t // Empty buffer means no match\n\t if (buffer.length === 0) return -1\n\t\n\t // Normalize byteOffset\n\t if (typeof byteOffset === 'string') {\n\t encoding = byteOffset\n\t byteOffset = 0\n\t } else if (byteOffset > 0x7fffffff) {\n\t byteOffset = 0x7fffffff\n\t } else if (byteOffset < -0x80000000) {\n\t byteOffset = -0x80000000\n\t }\n\t byteOffset = +byteOffset // Coerce to Number.\n\t if (isNaN(byteOffset)) {\n\t // byteOffset: it it's undefined, null, NaN, \"foo\", etc, search whole buffer\n\t byteOffset = dir ? 0 : (buffer.length - 1)\n\t }\n\t\n\t // Normalize byteOffset: negative offsets start from the end of the buffer\n\t if (byteOffset < 0) byteOffset = buffer.length + byteOffset\n\t if (byteOffset >= buffer.length) {\n\t if (dir) return -1\n\t else byteOffset = buffer.length - 1\n\t } else if (byteOffset < 0) {\n\t if (dir) byteOffset = 0\n\t else return -1\n\t }\n\t\n\t // Normalize val\n\t if (typeof val === 'string') {\n\t val = Buffer.from(val, encoding)\n\t }\n\t\n\t // Finally, search either indexOf (if dir is true) or lastIndexOf\n\t if (Buffer.isBuffer(val)) {\n\t // Special case: looking for empty string/buffer always fails\n\t if (val.length === 0) {\n\t return -1\n\t }\n\t return arrayIndexOf(buffer, val, byteOffset, encoding, dir)\n\t } else if (typeof val === 'number') {\n\t val = val & 0xFF // Search for a byte value [0-255]\n\t if (Buffer.TYPED_ARRAY_SUPPORT &&\n\t typeof Uint8Array.prototype.indexOf === 'function') {\n\t if (dir) {\n\t return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset)\n\t } else {\n\t return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset)\n\t }\n\t }\n\t return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir)\n\t }\n\t\n\t throw new TypeError('val must be string, number or Buffer')\n\t}\n\t\n\tfunction arrayIndexOf (arr, val, byteOffset, encoding, dir) {\n\t var indexSize = 1\n\t var arrLength = arr.length\n\t var valLength = val.length\n\t\n\t if (encoding !== undefined) {\n\t encoding = String(encoding).toLowerCase()\n\t if (encoding === 'ucs2' || encoding === 'ucs-2' ||\n\t encoding === 'utf16le' || encoding === 'utf-16le') {\n\t if (arr.length < 2 || val.length < 2) {\n\t return -1\n\t }\n\t indexSize = 2\n\t arrLength /= 2\n\t valLength /= 2\n\t byteOffset /= 2\n\t }\n\t }\n\t\n\t function read (buf, i) {\n\t if (indexSize === 1) {\n\t return buf[i]\n\t } else {\n\t return buf.readUInt16BE(i * indexSize)\n\t }\n\t }\n\t\n\t var i\n\t if (dir) {\n\t var foundIndex = -1\n\t for (i = byteOffset; i < arrLength; i++) {\n\t if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) {\n\t if (foundIndex === -1) foundIndex = i\n\t if (i - foundIndex + 1 === valLength) return foundIndex * indexSize\n\t } else {\n\t if (foundIndex !== -1) i -= i - foundIndex\n\t foundIndex = -1\n\t }\n\t }\n\t } else {\n\t if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength\n\t for (i = byteOffset; i >= 0; i--) {\n\t var found = true\n\t for (var j = 0; j < valLength; j++) {\n\t if (read(arr, i + j) !== read(val, j)) {\n\t found = false\n\t break\n\t }\n\t }\n\t if (found) return i\n\t }\n\t }\n\t\n\t return -1\n\t}\n\t\n\tBuffer.prototype.includes = function includes (val, byteOffset, encoding) {\n\t return this.indexOf(val, byteOffset, encoding) !== -1\n\t}\n\t\n\tBuffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) {\n\t return bidirectionalIndexOf(this, val, byteOffset, encoding, true)\n\t}\n\t\n\tBuffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) {\n\t return bidirectionalIndexOf(this, val, byteOffset, encoding, false)\n\t}\n\t\n\tfunction hexWrite (buf, string, offset, length) {\n\t offset = Number(offset) || 0\n\t var remaining = buf.length - offset\n\t if (!length) {\n\t length = remaining\n\t } else {\n\t length = Number(length)\n\t if (length > remaining) {\n\t length = remaining\n\t }\n\t }\n\t\n\t // must be an even number of digits\n\t var strLen = string.length\n\t if (strLen % 2 !== 0) throw new TypeError('Invalid hex string')\n\t\n\t if (length > strLen / 2) {\n\t length = strLen / 2\n\t }\n\t for (var i = 0; i < length; ++i) {\n\t var parsed = parseInt(string.substr(i * 2, 2), 16)\n\t if (isNaN(parsed)) return i\n\t buf[offset + i] = parsed\n\t }\n\t return i\n\t}\n\t\n\tfunction utf8Write (buf, string, offset, length) {\n\t return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length)\n\t}\n\t\n\tfunction asciiWrite (buf, string, offset, length) {\n\t return blitBuffer(asciiToBytes(string), buf, offset, length)\n\t}\n\t\n\tfunction latin1Write (buf, string, offset, length) {\n\t return asciiWrite(buf, string, offset, length)\n\t}\n\t\n\tfunction base64Write (buf, string, offset, length) {\n\t return blitBuffer(base64ToBytes(string), buf, offset, length)\n\t}\n\t\n\tfunction ucs2Write (buf, string, offset, length) {\n\t return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length)\n\t}\n\t\n\tBuffer.prototype.write = function write (string, offset, length, encoding) {\n\t // Buffer#write(string)\n\t if (offset === undefined) {\n\t encoding = 'utf8'\n\t length = this.length\n\t offset = 0\n\t // Buffer#write(string, encoding)\n\t } else if (length === undefined && typeof offset === 'string') {\n\t encoding = offset\n\t length = this.length\n\t offset = 0\n\t // Buffer#write(string, offset[, length][, encoding])\n\t } else if (isFinite(offset)) {\n\t offset = offset | 0\n\t if (isFinite(length)) {\n\t length = length | 0\n\t if (encoding === undefined) encoding = 'utf8'\n\t } else {\n\t encoding = length\n\t length = undefined\n\t }\n\t // legacy write(string, encoding, offset, length) - remove in v0.13\n\t } else {\n\t throw new Error(\n\t 'Buffer.write(string, encoding, offset[, length]) is no longer supported'\n\t )\n\t }\n\t\n\t var remaining = this.length - offset\n\t if (length === undefined || length > remaining) length = remaining\n\t\n\t if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) {\n\t throw new RangeError('Attempt to write outside buffer bounds')\n\t }\n\t\n\t if (!encoding) encoding = 'utf8'\n\t\n\t var loweredCase = false\n\t for (;;) {\n\t switch (encoding) {\n\t case 'hex':\n\t return hexWrite(this, string, offset, length)\n\t\n\t case 'utf8':\n\t case 'utf-8':\n\t return utf8Write(this, string, offset, length)\n\t\n\t case 'ascii':\n\t return asciiWrite(this, string, offset, length)\n\t\n\t case 'latin1':\n\t case 'binary':\n\t return latin1Write(this, string, offset, length)\n\t\n\t case 'base64':\n\t // Warning: maxLength not taken into account in base64Write\n\t return base64Write(this, string, offset, length)\n\t\n\t case 'ucs2':\n\t case 'ucs-2':\n\t case 'utf16le':\n\t case 'utf-16le':\n\t return ucs2Write(this, string, offset, length)\n\t\n\t default:\n\t if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)\n\t encoding = ('' + encoding).toLowerCase()\n\t loweredCase = true\n\t }\n\t }\n\t}\n\t\n\tBuffer.prototype.toJSON = function toJSON () {\n\t return {\n\t type: 'Buffer',\n\t data: Array.prototype.slice.call(this._arr || this, 0)\n\t }\n\t}\n\t\n\tfunction base64Slice (buf, start, end) {\n\t if (start === 0 && end === buf.length) {\n\t return base64.fromByteArray(buf)\n\t } else {\n\t return base64.fromByteArray(buf.slice(start, end))\n\t }\n\t}\n\t\n\tfunction utf8Slice (buf, start, end) {\n\t end = Math.min(buf.length, end)\n\t var res = []\n\t\n\t var i = start\n\t while (i < end) {\n\t var firstByte = buf[i]\n\t var codePoint = null\n\t var bytesPerSequence = (firstByte > 0xEF) ? 4\n\t : (firstByte > 0xDF) ? 3\n\t : (firstByte > 0xBF) ? 2\n\t : 1\n\t\n\t if (i + bytesPerSequence <= end) {\n\t var secondByte, thirdByte, fourthByte, tempCodePoint\n\t\n\t switch (bytesPerSequence) {\n\t case 1:\n\t if (firstByte < 0x80) {\n\t codePoint = firstByte\n\t }\n\t break\n\t case 2:\n\t secondByte = buf[i + 1]\n\t if ((secondByte & 0xC0) === 0x80) {\n\t tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F)\n\t if (tempCodePoint > 0x7F) {\n\t codePoint = tempCodePoint\n\t }\n\t }\n\t break\n\t case 3:\n\t secondByte = buf[i + 1]\n\t thirdByte = buf[i + 2]\n\t if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) {\n\t tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F)\n\t if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) {\n\t codePoint = tempCodePoint\n\t }\n\t }\n\t break\n\t case 4:\n\t secondByte = buf[i + 1]\n\t thirdByte = buf[i + 2]\n\t fourthByte = buf[i + 3]\n\t if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) {\n\t tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F)\n\t if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) {\n\t codePoint = tempCodePoint\n\t }\n\t }\n\t }\n\t }\n\t\n\t if (codePoint === null) {\n\t // we did not generate a valid codePoint so insert a\n\t // replacement char (U+FFFD) and advance only 1 byte\n\t codePoint = 0xFFFD\n\t bytesPerSequence = 1\n\t } else if (codePoint > 0xFFFF) {\n\t // encode to utf16 (surrogate pair dance)\n\t codePoint -= 0x10000\n\t res.push(codePoint >>> 10 & 0x3FF | 0xD800)\n\t codePoint = 0xDC00 | codePoint & 0x3FF\n\t }\n\t\n\t res.push(codePoint)\n\t i += bytesPerSequence\n\t }\n\t\n\t return decodeCodePointsArray(res)\n\t}\n\t\n\t// Based on http://stackoverflow.com/a/22747272/680742, the browser with\n\t// the lowest limit is Chrome, with 0x10000 args.\n\t// We go 1 magnitude less, for safety\n\tvar MAX_ARGUMENTS_LENGTH = 0x1000\n\t\n\tfunction decodeCodePointsArray (codePoints) {\n\t var len = codePoints.length\n\t if (len <= MAX_ARGUMENTS_LENGTH) {\n\t return String.fromCharCode.apply(String, codePoints) // avoid extra slice()\n\t }\n\t\n\t // Decode in chunks to avoid \"call stack size exceeded\".\n\t var res = ''\n\t var i = 0\n\t while (i < len) {\n\t res += String.fromCharCode.apply(\n\t String,\n\t codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH)\n\t )\n\t }\n\t return res\n\t}\n\t\n\tfunction asciiSlice (buf, start, end) {\n\t var ret = ''\n\t end = Math.min(buf.length, end)\n\t\n\t for (var i = start; i < end; ++i) {\n\t ret += String.fromCharCode(buf[i] & 0x7F)\n\t }\n\t return ret\n\t}\n\t\n\tfunction latin1Slice (buf, start, end) {\n\t var ret = ''\n\t end = Math.min(buf.length, end)\n\t\n\t for (var i = start; i < end; ++i) {\n\t ret += String.fromCharCode(buf[i])\n\t }\n\t return ret\n\t}\n\t\n\tfunction hexSlice (buf, start, end) {\n\t var len = buf.length\n\t\n\t if (!start || start < 0) start = 0\n\t if (!end || end < 0 || end > len) end = len\n\t\n\t var out = ''\n\t for (var i = start; i < end; ++i) {\n\t out += toHex(buf[i])\n\t }\n\t return out\n\t}\n\t\n\tfunction utf16leSlice (buf, start, end) {\n\t var bytes = buf.slice(start, end)\n\t var res = ''\n\t for (var i = 0; i < bytes.length; i += 2) {\n\t res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256)\n\t }\n\t return res\n\t}\n\t\n\tBuffer.prototype.slice = function slice (start, end) {\n\t var len = this.length\n\t start = ~~start\n\t end = end === undefined ? len : ~~end\n\t\n\t if (start < 0) {\n\t start += len\n\t if (start < 0) start = 0\n\t } else if (start > len) {\n\t start = len\n\t }\n\t\n\t if (end < 0) {\n\t end += len\n\t if (end < 0) end = 0\n\t } else if (end > len) {\n\t end = len\n\t }\n\t\n\t if (end < start) end = start\n\t\n\t var newBuf\n\t if (Buffer.TYPED_ARRAY_SUPPORT) {\n\t newBuf = this.subarray(start, end)\n\t newBuf.__proto__ = Buffer.prototype\n\t } else {\n\t var sliceLen = end - start\n\t newBuf = new Buffer(sliceLen, undefined)\n\t for (var i = 0; i < sliceLen; ++i) {\n\t newBuf[i] = this[i + start]\n\t }\n\t }\n\t\n\t return newBuf\n\t}\n\t\n\t/*\n\t * Need to make sure that buffer isn't trying to write out of bounds.\n\t */\n\tfunction checkOffset (offset, ext, length) {\n\t if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint')\n\t if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length')\n\t}\n\t\n\tBuffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) {\n\t offset = offset | 0\n\t byteLength = byteLength | 0\n\t if (!noAssert) checkOffset(offset, byteLength, this.length)\n\t\n\t var val = this[offset]\n\t var mul = 1\n\t var i = 0\n\t while (++i < byteLength && (mul *= 0x100)) {\n\t val += this[offset + i] * mul\n\t }\n\t\n\t return val\n\t}\n\t\n\tBuffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) {\n\t offset = offset | 0\n\t byteLength = byteLength | 0\n\t if (!noAssert) {\n\t checkOffset(offset, byteLength, this.length)\n\t }\n\t\n\t var val = this[offset + --byteLength]\n\t var mul = 1\n\t while (byteLength > 0 && (mul *= 0x100)) {\n\t val += this[offset + --byteLength] * mul\n\t }\n\t\n\t return val\n\t}\n\t\n\tBuffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) {\n\t if (!noAssert) checkOffset(offset, 1, this.length)\n\t return this[offset]\n\t}\n\t\n\tBuffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) {\n\t if (!noAssert) checkOffset(offset, 2, this.length)\n\t return this[offset] | (this[offset + 1] << 8)\n\t}\n\t\n\tBuffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) {\n\t if (!noAssert) checkOffset(offset, 2, this.length)\n\t return (this[offset] << 8) | this[offset + 1]\n\t}\n\t\n\tBuffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) {\n\t if (!noAssert) checkOffset(offset, 4, this.length)\n\t\n\t return ((this[offset]) |\n\t (this[offset + 1] << 8) |\n\t (this[offset + 2] << 16)) +\n\t (this[offset + 3] * 0x1000000)\n\t}\n\t\n\tBuffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) {\n\t if (!noAssert) checkOffset(offset, 4, this.length)\n\t\n\t return (this[offset] * 0x1000000) +\n\t ((this[offset + 1] << 16) |\n\t (this[offset + 2] << 8) |\n\t this[offset + 3])\n\t}\n\t\n\tBuffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) {\n\t offset = offset | 0\n\t byteLength = byteLength | 0\n\t if (!noAssert) checkOffset(offset, byteLength, this.length)\n\t\n\t var val = this[offset]\n\t var mul = 1\n\t var i = 0\n\t while (++i < byteLength && (mul *= 0x100)) {\n\t val += this[offset + i] * mul\n\t }\n\t mul *= 0x80\n\t\n\t if (val >= mul) val -= Math.pow(2, 8 * byteLength)\n\t\n\t return val\n\t}\n\t\n\tBuffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) {\n\t offset = offset | 0\n\t byteLength = byteLength | 0\n\t if (!noAssert) checkOffset(offset, byteLength, this.length)\n\t\n\t var i = byteLength\n\t var mul = 1\n\t var val = this[offset + --i]\n\t while (i > 0 && (mul *= 0x100)) {\n\t val += this[offset + --i] * mul\n\t }\n\t mul *= 0x80\n\t\n\t if (val >= mul) val -= Math.pow(2, 8 * byteLength)\n\t\n\t return val\n\t}\n\t\n\tBuffer.prototype.readInt8 = function readInt8 (offset, noAssert) {\n\t if (!noAssert) checkOffset(offset, 1, this.length)\n\t if (!(this[offset] & 0x80)) return (this[offset])\n\t return ((0xff - this[offset] + 1) * -1)\n\t}\n\t\n\tBuffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) {\n\t if (!noAssert) checkOffset(offset, 2, this.length)\n\t var val = this[offset] | (this[offset + 1] << 8)\n\t return (val & 0x8000) ? val | 0xFFFF0000 : val\n\t}\n\t\n\tBuffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) {\n\t if (!noAssert) checkOffset(offset, 2, this.length)\n\t var val = this[offset + 1] | (this[offset] << 8)\n\t return (val & 0x8000) ? val | 0xFFFF0000 : val\n\t}\n\t\n\tBuffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) {\n\t if (!noAssert) checkOffset(offset, 4, this.length)\n\t\n\t return (this[offset]) |\n\t (this[offset + 1] << 8) |\n\t (this[offset + 2] << 16) |\n\t (this[offset + 3] << 24)\n\t}\n\t\n\tBuffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) {\n\t if (!noAssert) checkOffset(offset, 4, this.length)\n\t\n\t return (this[offset] << 24) |\n\t (this[offset + 1] << 16) |\n\t (this[offset + 2] << 8) |\n\t (this[offset + 3])\n\t}\n\t\n\tBuffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) {\n\t if (!noAssert) checkOffset(offset, 4, this.length)\n\t return ieee754.read(this, offset, true, 23, 4)\n\t}\n\t\n\tBuffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) {\n\t if (!noAssert) checkOffset(offset, 4, this.length)\n\t return ieee754.read(this, offset, false, 23, 4)\n\t}\n\t\n\tBuffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) {\n\t if (!noAssert) checkOffset(offset, 8, this.length)\n\t return ieee754.read(this, offset, true, 52, 8)\n\t}\n\t\n\tBuffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) {\n\t if (!noAssert) checkOffset(offset, 8, this.length)\n\t return ieee754.read(this, offset, false, 52, 8)\n\t}\n\t\n\tfunction checkInt (buf, value, offset, ext, max, min) {\n\t if (!Buffer.isBuffer(buf)) throw new TypeError('\"buffer\" argument must be a Buffer instance')\n\t if (value > max || value < min) throw new RangeError('\"value\" argument is out of bounds')\n\t if (offset + ext > buf.length) throw new RangeError('Index out of range')\n\t}\n\t\n\tBuffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) {\n\t value = +value\n\t offset = offset | 0\n\t byteLength = byteLength | 0\n\t if (!noAssert) {\n\t var maxBytes = Math.pow(2, 8 * byteLength) - 1\n\t checkInt(this, value, offset, byteLength, maxBytes, 0)\n\t }\n\t\n\t var mul = 1\n\t var i = 0\n\t this[offset] = value & 0xFF\n\t while (++i < byteLength && (mul *= 0x100)) {\n\t this[offset + i] = (value / mul) & 0xFF\n\t }\n\t\n\t return offset + byteLength\n\t}\n\t\n\tBuffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) {\n\t value = +value\n\t offset = offset | 0\n\t byteLength = byteLength | 0\n\t if (!noAssert) {\n\t var maxBytes = Math.pow(2, 8 * byteLength) - 1\n\t checkInt(this, value, offset, byteLength, maxBytes, 0)\n\t }\n\t\n\t var i = byteLength - 1\n\t var mul = 1\n\t this[offset + i] = value & 0xFF\n\t while (--i >= 0 && (mul *= 0x100)) {\n\t this[offset + i] = (value / mul) & 0xFF\n\t }\n\t\n\t return offset + byteLength\n\t}\n\t\n\tBuffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) {\n\t value = +value\n\t offset = offset | 0\n\t if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0)\n\t if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)\n\t this[offset] = (value & 0xff)\n\t return offset + 1\n\t}\n\t\n\tfunction objectWriteUInt16 (buf, value, offset, littleEndian) {\n\t if (value < 0) value = 0xffff + value + 1\n\t for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; ++i) {\n\t buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>>\n\t (littleEndian ? i : 1 - i) * 8\n\t }\n\t}\n\t\n\tBuffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) {\n\t value = +value\n\t offset = offset | 0\n\t if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)\n\t if (Buffer.TYPED_ARRAY_SUPPORT) {\n\t this[offset] = (value & 0xff)\n\t this[offset + 1] = (value >>> 8)\n\t } else {\n\t objectWriteUInt16(this, value, offset, true)\n\t }\n\t return offset + 2\n\t}\n\t\n\tBuffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) {\n\t value = +value\n\t offset = offset | 0\n\t if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)\n\t if (Buffer.TYPED_ARRAY_SUPPORT) {\n\t this[offset] = (value >>> 8)\n\t this[offset + 1] = (value & 0xff)\n\t } else {\n\t objectWriteUInt16(this, value, offset, false)\n\t }\n\t return offset + 2\n\t}\n\t\n\tfunction objectWriteUInt32 (buf, value, offset, littleEndian) {\n\t if (value < 0) value = 0xffffffff + value + 1\n\t for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; ++i) {\n\t buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff\n\t }\n\t}\n\t\n\tBuffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) {\n\t value = +value\n\t offset = offset | 0\n\t if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)\n\t if (Buffer.TYPED_ARRAY_SUPPORT) {\n\t this[offset + 3] = (value >>> 24)\n\t this[offset + 2] = (value >>> 16)\n\t this[offset + 1] = (value >>> 8)\n\t this[offset] = (value & 0xff)\n\t } else {\n\t objectWriteUInt32(this, value, offset, true)\n\t }\n\t return offset + 4\n\t}\n\t\n\tBuffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) {\n\t value = +value\n\t offset = offset | 0\n\t if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)\n\t if (Buffer.TYPED_ARRAY_SUPPORT) {\n\t this[offset] = (value >>> 24)\n\t this[offset + 1] = (value >>> 16)\n\t this[offset + 2] = (value >>> 8)\n\t this[offset + 3] = (value & 0xff)\n\t } else {\n\t objectWriteUInt32(this, value, offset, false)\n\t }\n\t return offset + 4\n\t}\n\t\n\tBuffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) {\n\t value = +value\n\t offset = offset | 0\n\t if (!noAssert) {\n\t var limit = Math.pow(2, 8 * byteLength - 1)\n\t\n\t checkInt(this, value, offset, byteLength, limit - 1, -limit)\n\t }\n\t\n\t var i = 0\n\t var mul = 1\n\t var sub = 0\n\t this[offset] = value & 0xFF\n\t while (++i < byteLength && (mul *= 0x100)) {\n\t if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) {\n\t sub = 1\n\t }\n\t this[offset + i] = ((value / mul) >> 0) - sub & 0xFF\n\t }\n\t\n\t return offset + byteLength\n\t}\n\t\n\tBuffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) {\n\t value = +value\n\t offset = offset | 0\n\t if (!noAssert) {\n\t var limit = Math.pow(2, 8 * byteLength - 1)\n\t\n\t checkInt(this, value, offset, byteLength, limit - 1, -limit)\n\t }\n\t\n\t var i = byteLength - 1\n\t var mul = 1\n\t var sub = 0\n\t this[offset + i] = value & 0xFF\n\t while (--i >= 0 && (mul *= 0x100)) {\n\t if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) {\n\t sub = 1\n\t }\n\t this[offset + i] = ((value / mul) >> 0) - sub & 0xFF\n\t }\n\t\n\t return offset + byteLength\n\t}\n\t\n\tBuffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) {\n\t value = +value\n\t offset = offset | 0\n\t if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80)\n\t if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)\n\t if (value < 0) value = 0xff + value + 1\n\t this[offset] = (value & 0xff)\n\t return offset + 1\n\t}\n\t\n\tBuffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) {\n\t value = +value\n\t offset = offset | 0\n\t if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)\n\t if (Buffer.TYPED_ARRAY_SUPPORT) {\n\t this[offset] = (value & 0xff)\n\t this[offset + 1] = (value >>> 8)\n\t } else {\n\t objectWriteUInt16(this, value, offset, true)\n\t }\n\t return offset + 2\n\t}\n\t\n\tBuffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) {\n\t value = +value\n\t offset = offset | 0\n\t if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)\n\t if (Buffer.TYPED_ARRAY_SUPPORT) {\n\t this[offset] = (value >>> 8)\n\t this[offset + 1] = (value & 0xff)\n\t } else {\n\t objectWriteUInt16(this, value, offset, false)\n\t }\n\t return offset + 2\n\t}\n\t\n\tBuffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) {\n\t value = +value\n\t offset = offset | 0\n\t if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)\n\t if (Buffer.TYPED_ARRAY_SUPPORT) {\n\t this[offset] = (value & 0xff)\n\t this[offset + 1] = (value >>> 8)\n\t this[offset + 2] = (value >>> 16)\n\t this[offset + 3] = (value >>> 24)\n\t } else {\n\t objectWriteUInt32(this, value, offset, true)\n\t }\n\t return offset + 4\n\t}\n\t\n\tBuffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) {\n\t value = +value\n\t offset = offset | 0\n\t if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)\n\t if (value < 0) value = 0xffffffff + value + 1\n\t if (Buffer.TYPED_ARRAY_SUPPORT) {\n\t this[offset] = (value >>> 24)\n\t this[offset + 1] = (value >>> 16)\n\t this[offset + 2] = (value >>> 8)\n\t this[offset + 3] = (value & 0xff)\n\t } else {\n\t objectWriteUInt32(this, value, offset, false)\n\t }\n\t return offset + 4\n\t}\n\t\n\tfunction checkIEEE754 (buf, value, offset, ext, max, min) {\n\t if (offset + ext > buf.length) throw new RangeError('Index out of range')\n\t if (offset < 0) throw new RangeError('Index out of range')\n\t}\n\t\n\tfunction writeFloat (buf, value, offset, littleEndian, noAssert) {\n\t if (!noAssert) {\n\t checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38)\n\t }\n\t ieee754.write(buf, value, offset, littleEndian, 23, 4)\n\t return offset + 4\n\t}\n\t\n\tBuffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) {\n\t return writeFloat(this, value, offset, true, noAssert)\n\t}\n\t\n\tBuffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) {\n\t return writeFloat(this, value, offset, false, noAssert)\n\t}\n\t\n\tfunction writeDouble (buf, value, offset, littleEndian, noAssert) {\n\t if (!noAssert) {\n\t checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308)\n\t }\n\t ieee754.write(buf, value, offset, littleEndian, 52, 8)\n\t return offset + 8\n\t}\n\t\n\tBuffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) {\n\t return writeDouble(this, value, offset, true, noAssert)\n\t}\n\t\n\tBuffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) {\n\t return writeDouble(this, value, offset, false, noAssert)\n\t}\n\t\n\t// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)\n\tBuffer.prototype.copy = function copy (target, targetStart, start, end) {\n\t if (!start) start = 0\n\t if (!end && end !== 0) end = this.length\n\t if (targetStart >= target.length) targetStart = target.length\n\t if (!targetStart) targetStart = 0\n\t if (end > 0 && end < start) end = start\n\t\n\t // Copy 0 bytes; we're done\n\t if (end === start) return 0\n\t if (target.length === 0 || this.length === 0) return 0\n\t\n\t // Fatal error conditions\n\t if (targetStart < 0) {\n\t throw new RangeError('targetStart out of bounds')\n\t }\n\t if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds')\n\t if (end < 0) throw new RangeError('sourceEnd out of bounds')\n\t\n\t // Are we oob?\n\t if (end > this.length) end = this.length\n\t if (target.length - targetStart < end - start) {\n\t end = target.length - targetStart + start\n\t }\n\t\n\t var len = end - start\n\t var i\n\t\n\t if (this === target && start < targetStart && targetStart < end) {\n\t // descending copy from end\n\t for (i = len - 1; i >= 0; --i) {\n\t target[i + targetStart] = this[i + start]\n\t }\n\t } else if (len < 1000 || !Buffer.TYPED_ARRAY_SUPPORT) {\n\t // ascending copy from start\n\t for (i = 0; i < len; ++i) {\n\t target[i + targetStart] = this[i + start]\n\t }\n\t } else {\n\t Uint8Array.prototype.set.call(\n\t target,\n\t this.subarray(start, start + len),\n\t targetStart\n\t )\n\t }\n\t\n\t return len\n\t}\n\t\n\t// Usage:\n\t// buffer.fill(number[, offset[, end]])\n\t// buffer.fill(buffer[, offset[, end]])\n\t// buffer.fill(string[, offset[, end]][, encoding])\n\tBuffer.prototype.fill = function fill (val, start, end, encoding) {\n\t // Handle string cases:\n\t if (typeof val === 'string') {\n\t if (typeof start === 'string') {\n\t encoding = start\n\t start = 0\n\t end = this.length\n\t } else if (typeof end === 'string') {\n\t encoding = end\n\t end = this.length\n\t }\n\t if (val.length === 1) {\n\t var code = val.charCodeAt(0)\n\t if (code < 256) {\n\t val = code\n\t }\n\t }\n\t if (encoding !== undefined && typeof encoding !== 'string') {\n\t throw new TypeError('encoding must be a string')\n\t }\n\t if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) {\n\t throw new TypeError('Unknown encoding: ' + encoding)\n\t }\n\t } else if (typeof val === 'number') {\n\t val = val & 255\n\t }\n\t\n\t // Invalid ranges are not set to a default, so can range check early.\n\t if (start < 0 || this.length < start || this.length < end) {\n\t throw new RangeError('Out of range index')\n\t }\n\t\n\t if (end <= start) {\n\t return this\n\t }\n\t\n\t start = start >>> 0\n\t end = end === undefined ? this.length : end >>> 0\n\t\n\t if (!val) val = 0\n\t\n\t var i\n\t if (typeof val === 'number') {\n\t for (i = start; i < end; ++i) {\n\t this[i] = val\n\t }\n\t } else {\n\t var bytes = Buffer.isBuffer(val)\n\t ? val\n\t : utf8ToBytes(new Buffer(val, encoding).toString())\n\t var len = bytes.length\n\t for (i = 0; i < end - start; ++i) {\n\t this[i + start] = bytes[i % len]\n\t }\n\t }\n\t\n\t return this\n\t}\n\t\n\t// HELPER FUNCTIONS\n\t// ================\n\t\n\tvar INVALID_BASE64_RE = /[^+\\/0-9A-Za-z-_]/g\n\t\n\tfunction base64clean (str) {\n\t // Node strips out invalid characters like \\n and \\t from the string, base64-js does not\n\t str = stringtrim(str).replace(INVALID_BASE64_RE, '')\n\t // Node converts strings with length < 2 to ''\n\t if (str.length < 2) return ''\n\t // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not\n\t while (str.length % 4 !== 0) {\n\t str = str + '='\n\t }\n\t return str\n\t}\n\t\n\tfunction stringtrim (str) {\n\t if (str.trim) return str.trim()\n\t return str.replace(/^\\s+|\\s+$/g, '')\n\t}\n\t\n\tfunction toHex (n) {\n\t if (n < 16) return '0' + n.toString(16)\n\t return n.toString(16)\n\t}\n\t\n\tfunction utf8ToBytes (string, units) {\n\t units = units || Infinity\n\t var codePoint\n\t var length = string.length\n\t var leadSurrogate = null\n\t var bytes = []\n\t\n\t for (var i = 0; i < length; ++i) {\n\t codePoint = string.charCodeAt(i)\n\t\n\t // is surrogate component\n\t if (codePoint > 0xD7FF && codePoint < 0xE000) {\n\t // last char was a lead\n\t if (!leadSurrogate) {\n\t // no lead yet\n\t if (codePoint > 0xDBFF) {\n\t // unexpected trail\n\t if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n\t continue\n\t } else if (i + 1 === length) {\n\t // unpaired lead\n\t if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n\t continue\n\t }\n\t\n\t // valid lead\n\t leadSurrogate = codePoint\n\t\n\t continue\n\t }\n\t\n\t // 2 leads in a row\n\t if (codePoint < 0xDC00) {\n\t if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n\t leadSurrogate = codePoint\n\t continue\n\t }\n\t\n\t // valid surrogate pair\n\t codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000\n\t } else if (leadSurrogate) {\n\t // valid bmp char, but last char was a lead\n\t if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n\t }\n\t\n\t leadSurrogate = null\n\t\n\t // encode utf8\n\t if (codePoint < 0x80) {\n\t if ((units -= 1) < 0) break\n\t bytes.push(codePoint)\n\t } else if (codePoint < 0x800) {\n\t if ((units -= 2) < 0) break\n\t bytes.push(\n\t codePoint >> 0x6 | 0xC0,\n\t codePoint & 0x3F | 0x80\n\t )\n\t } else if (codePoint < 0x10000) {\n\t if ((units -= 3) < 0) break\n\t bytes.push(\n\t codePoint >> 0xC | 0xE0,\n\t codePoint >> 0x6 & 0x3F | 0x80,\n\t codePoint & 0x3F | 0x80\n\t )\n\t } else if (codePoint < 0x110000) {\n\t if ((units -= 4) < 0) break\n\t bytes.push(\n\t codePoint >> 0x12 | 0xF0,\n\t codePoint >> 0xC & 0x3F | 0x80,\n\t codePoint >> 0x6 & 0x3F | 0x80,\n\t codePoint & 0x3F | 0x80\n\t )\n\t } else {\n\t throw new Error('Invalid code point')\n\t }\n\t }\n\t\n\t return bytes\n\t}\n\t\n\tfunction asciiToBytes (str) {\n\t var byteArray = []\n\t for (var i = 0; i < str.length; ++i) {\n\t // Node's code seems to be doing this and not & 0x7F..\n\t byteArray.push(str.charCodeAt(i) & 0xFF)\n\t }\n\t return byteArray\n\t}\n\t\n\tfunction utf16leToBytes (str, units) {\n\t var c, hi, lo\n\t var byteArray = []\n\t for (var i = 0; i < str.length; ++i) {\n\t if ((units -= 2) < 0) break\n\t\n\t c = str.charCodeAt(i)\n\t hi = c >> 8\n\t lo = c % 256\n\t byteArray.push(lo)\n\t byteArray.push(hi)\n\t }\n\t\n\t return byteArray\n\t}\n\t\n\tfunction base64ToBytes (str) {\n\t return base64.toByteArray(base64clean(str))\n\t}\n\t\n\tfunction blitBuffer (src, dst, offset, length) {\n\t for (var i = 0; i < length; ++i) {\n\t if ((i + offset >= dst.length) || (i >= src.length)) break\n\t dst[i + offset] = src[i]\n\t }\n\t return i\n\t}\n\t\n\tfunction isnan (val) {\n\t return val !== val // eslint-disable-line no-self-compare\n\t}\n\t\n\t/* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }())))\n\n/***/ },\n/* 84 */\n/***/ function(module, exports) {\n\n\t// removed by extract-text-webpack-plugin\n\n/***/ },\n/* 85 */\n84,\n/* 86 */\n/***/ function(module, exports) {\n\n\t\"use strict\";\n\t\n\t/**\n\t * Copyright (c) 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * @typechecks\n\t */\n\t\n\tvar _hyphenPattern = /-(.)/g;\n\t\n\t/**\n\t * Camelcases a hyphenated string, for example:\n\t *\n\t * > camelize('background-color')\n\t * < \"backgroundColor\"\n\t *\n\t * @param {string} string\n\t * @return {string}\n\t */\n\tfunction camelize(string) {\n\t return string.replace(_hyphenPattern, function (_, character) {\n\t return character.toUpperCase();\n\t });\n\t}\n\t\n\tmodule.exports = camelize;\n\n/***/ },\n/* 87 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright (c) 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * @typechecks\n\t */\n\t\n\t'use strict';\n\t\n\tvar camelize = __webpack_require__(86);\n\t\n\tvar msPattern = /^-ms-/;\n\t\n\t/**\n\t * Camelcases a hyphenated CSS property name, for example:\n\t *\n\t * > camelizeStyleName('background-color')\n\t * < \"backgroundColor\"\n\t * > camelizeStyleName('-moz-transition')\n\t * < \"MozTransition\"\n\t * > camelizeStyleName('-ms-transition')\n\t * < \"msTransition\"\n\t *\n\t * As Andi Smith suggests\n\t * (http://www.andismith.com/blog/2012/02/modernizr-prefixed/), an `-ms` prefix\n\t * is converted to lowercase `ms`.\n\t *\n\t * @param {string} string\n\t * @return {string}\n\t */\n\tfunction camelizeStyleName(string) {\n\t return camelize(string.replace(msPattern, 'ms-'));\n\t}\n\t\n\tmodule.exports = camelizeStyleName;\n\n/***/ },\n/* 88 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\t\n\t/**\n\t * Copyright (c) 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\tvar isTextNode = __webpack_require__(96);\n\t\n\t/*eslint-disable no-bitwise */\n\t\n\t/**\n\t * Checks if a given DOM node contains or is another DOM node.\n\t */\n\tfunction containsNode(outerNode, innerNode) {\n\t if (!outerNode || !innerNode) {\n\t return false;\n\t } else if (outerNode === innerNode) {\n\t return true;\n\t } else if (isTextNode(outerNode)) {\n\t return false;\n\t } else if (isTextNode(innerNode)) {\n\t return containsNode(outerNode, innerNode.parentNode);\n\t } else if ('contains' in outerNode) {\n\t return outerNode.contains(innerNode);\n\t } else if (outerNode.compareDocumentPosition) {\n\t return !!(outerNode.compareDocumentPosition(innerNode) & 16);\n\t } else {\n\t return false;\n\t }\n\t}\n\t\n\tmodule.exports = containsNode;\n\n/***/ },\n/* 89 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\t\n\t/**\n\t * Copyright (c) 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * @typechecks\n\t */\n\t\n\tvar invariant = __webpack_require__(1);\n\t\n\t/**\n\t * Convert array-like objects to arrays.\n\t *\n\t * This API assumes the caller knows the contents of the data type. For less\n\t * well defined inputs use createArrayFromMixed.\n\t *\n\t * @param {object|function|filelist} obj\n\t * @return {array}\n\t */\n\tfunction toArray(obj) {\n\t var length = obj.length;\n\t\n\t // Some browsers builtin objects can report typeof 'function' (e.g. NodeList\n\t // in old versions of Safari).\n\t !(!Array.isArray(obj) && (typeof obj === 'object' || typeof obj === 'function')) ? false ? invariant(false, 'toArray: Array-like object expected') : invariant(false) : void 0;\n\t\n\t !(typeof length === 'number') ? false ? invariant(false, 'toArray: Object needs a length property') : invariant(false) : void 0;\n\t\n\t !(length === 0 || length - 1 in obj) ? false ? invariant(false, 'toArray: Object should have keys for indices') : invariant(false) : void 0;\n\t\n\t !(typeof obj.callee !== 'function') ? false ? invariant(false, 'toArray: Object can\\'t be `arguments`. Use rest params ' + '(function(...args) {}) or Array.from() instead.') : invariant(false) : void 0;\n\t\n\t // Old IE doesn't give collections access to hasOwnProperty. Assume inputs\n\t // without method will throw during the slice call and skip straight to the\n\t // fallback.\n\t if (obj.hasOwnProperty) {\n\t try {\n\t return Array.prototype.slice.call(obj);\n\t } catch (e) {\n\t // IE < 9 does not support Array#slice on collections objects\n\t }\n\t }\n\t\n\t // Fall back to copying key by key. This assumes all keys have a value,\n\t // so will not preserve sparsely populated inputs.\n\t var ret = Array(length);\n\t for (var ii = 0; ii < length; ii++) {\n\t ret[ii] = obj[ii];\n\t }\n\t return ret;\n\t}\n\t\n\t/**\n\t * Perform a heuristic test to determine if an object is \"array-like\".\n\t *\n\t * A monk asked Joshu, a Zen master, \"Has a dog Buddha nature?\"\n\t * Joshu replied: \"Mu.\"\n\t *\n\t * This function determines if its argument has \"array nature\": it returns\n\t * true if the argument is an actual array, an `arguments' object, or an\n\t * HTMLCollection (e.g. node.childNodes or node.getElementsByTagName()).\n\t *\n\t * It will return false for other array-like objects like Filelist.\n\t *\n\t * @param {*} obj\n\t * @return {boolean}\n\t */\n\tfunction hasArrayNature(obj) {\n\t return (\n\t // not null/false\n\t !!obj && (\n\t // arrays are objects, NodeLists are functions in Safari\n\t typeof obj == 'object' || typeof obj == 'function') &&\n\t // quacks like an array\n\t 'length' in obj &&\n\t // not window\n\t !('setInterval' in obj) &&\n\t // no DOM node should be considered an array-like\n\t // a 'select' element has 'length' and 'item' properties on IE8\n\t typeof obj.nodeType != 'number' && (\n\t // a real array\n\t Array.isArray(obj) ||\n\t // arguments\n\t 'callee' in obj ||\n\t // HTMLCollection/NodeList\n\t 'item' in obj)\n\t );\n\t}\n\t\n\t/**\n\t * Ensure that the argument is an array by wrapping it in an array if it is not.\n\t * Creates a copy of the argument if it is already an array.\n\t *\n\t * This is mostly useful idiomatically:\n\t *\n\t * var createArrayFromMixed = require('createArrayFromMixed');\n\t *\n\t * function takesOneOrMoreThings(things) {\n\t * things = createArrayFromMixed(things);\n\t * ...\n\t * }\n\t *\n\t * This allows you to treat `things' as an array, but accept scalars in the API.\n\t *\n\t * If you need to convert an array-like object, like `arguments`, into an array\n\t * use toArray instead.\n\t *\n\t * @param {*} obj\n\t * @return {array}\n\t */\n\tfunction createArrayFromMixed(obj) {\n\t if (!hasArrayNature(obj)) {\n\t return [obj];\n\t } else if (Array.isArray(obj)) {\n\t return obj.slice();\n\t } else {\n\t return toArray(obj);\n\t }\n\t}\n\t\n\tmodule.exports = createArrayFromMixed;\n\n/***/ },\n/* 90 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\t\n\t/**\n\t * Copyright (c) 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * @typechecks\n\t */\n\t\n\t/*eslint-disable fb-www/unsafe-html*/\n\t\n\tvar ExecutionEnvironment = __webpack_require__(6);\n\t\n\tvar createArrayFromMixed = __webpack_require__(89);\n\tvar getMarkupWrap = __webpack_require__(91);\n\tvar invariant = __webpack_require__(1);\n\t\n\t/**\n\t * Dummy container used to render all markup.\n\t */\n\tvar dummyNode = ExecutionEnvironment.canUseDOM ? document.createElement('div') : null;\n\t\n\t/**\n\t * Pattern used by `getNodeName`.\n\t */\n\tvar nodeNamePattern = /^\\s*<(\\w+)/;\n\t\n\t/**\n\t * Extracts the `nodeName` of the first element in a string of markup.\n\t *\n\t * @param {string} markup String of markup.\n\t * @return {?string} Node name of the supplied markup.\n\t */\n\tfunction getNodeName(markup) {\n\t var nodeNameMatch = markup.match(nodeNamePattern);\n\t return nodeNameMatch && nodeNameMatch[1].toLowerCase();\n\t}\n\t\n\t/**\n\t * Creates an array containing the nodes rendered from the supplied markup. The\n\t * optionally supplied `handleScript` function will be invoked once for each\n\t * <script> element that is rendered. If no `handleScript` function is supplied,\n\t * an exception is thrown if any <script> elements are rendered.\n\t *\n\t * @param {string} markup A string of valid HTML markup.\n\t * @param {?function} handleScript Invoked once for each rendered <script>.\n\t * @return {array<DOMElement|DOMTextNode>} An array of rendered nodes.\n\t */\n\tfunction createNodesFromMarkup(markup, handleScript) {\n\t var node = dummyNode;\n\t !!!dummyNode ? false ? invariant(false, 'createNodesFromMarkup dummy not initialized') : invariant(false) : void 0;\n\t var nodeName = getNodeName(markup);\n\t\n\t var wrap = nodeName && getMarkupWrap(nodeName);\n\t if (wrap) {\n\t node.innerHTML = wrap[1] + markup + wrap[2];\n\t\n\t var wrapDepth = wrap[0];\n\t while (wrapDepth--) {\n\t node = node.lastChild;\n\t }\n\t } else {\n\t node.innerHTML = markup;\n\t }\n\t\n\t var scripts = node.getElementsByTagName('script');\n\t if (scripts.length) {\n\t !handleScript ? false ? invariant(false, 'createNodesFromMarkup(...): Unexpected <script> element rendered.') : invariant(false) : void 0;\n\t createArrayFromMixed(scripts).forEach(handleScript);\n\t }\n\t\n\t var nodes = Array.from(node.childNodes);\n\t while (node.lastChild) {\n\t node.removeChild(node.lastChild);\n\t }\n\t return nodes;\n\t}\n\t\n\tmodule.exports = createNodesFromMarkup;\n\n/***/ },\n/* 91 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\t\n\t/**\n\t * Copyright (c) 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t/*eslint-disable fb-www/unsafe-html */\n\t\n\tvar ExecutionEnvironment = __webpack_require__(6);\n\t\n\tvar invariant = __webpack_require__(1);\n\t\n\t/**\n\t * Dummy container used to detect which wraps are necessary.\n\t */\n\tvar dummyNode = ExecutionEnvironment.canUseDOM ? document.createElement('div') : null;\n\t\n\t/**\n\t * Some browsers cannot use `innerHTML` to render certain elements standalone,\n\t * so we wrap them, render the wrapped nodes, then extract the desired node.\n\t *\n\t * In IE8, certain elements cannot render alone, so wrap all elements ('*').\n\t */\n\t\n\tvar shouldWrap = {};\n\t\n\tvar selectWrap = [1, '<select multiple=\"true\">', '</select>'];\n\tvar tableWrap = [1, '<table>', '</table>'];\n\tvar trWrap = [3, '<table><tbody><tr>', '</tr></tbody></table>'];\n\t\n\tvar svgWrap = [1, '<svg xmlns=\"http://www.w3.org/2000/svg\">', '</svg>'];\n\t\n\tvar markupWrap = {\n\t '*': [1, '?<div>', '</div>'],\n\t\n\t 'area': [1, '<map>', '</map>'],\n\t 'col': [2, '<table><tbody></tbody><colgroup>', '</colgroup></table>'],\n\t 'legend': [1, '<fieldset>', '</fieldset>'],\n\t 'param': [1, '<object>', '</object>'],\n\t 'tr': [2, '<table><tbody>', '</tbody></table>'],\n\t\n\t 'optgroup': selectWrap,\n\t 'option': selectWrap,\n\t\n\t 'caption': tableWrap,\n\t 'colgroup': tableWrap,\n\t 'tbody': tableWrap,\n\t 'tfoot': tableWrap,\n\t 'thead': tableWrap,\n\t\n\t 'td': trWrap,\n\t 'th': trWrap\n\t};\n\t\n\t// Initialize the SVG elements since we know they'll always need to be wrapped\n\t// consistently. If they are created inside a <div> they will be initialized in\n\t// the wrong namespace (and will not display).\n\tvar svgElements = ['circle', 'clipPath', 'defs', 'ellipse', 'g', 'image', 'line', 'linearGradient', 'mask', 'path', 'pattern', 'polygon', 'polyline', 'radialGradient', 'rect', 'stop', 'text', 'tspan'];\n\tsvgElements.forEach(function (nodeName) {\n\t markupWrap[nodeName] = svgWrap;\n\t shouldWrap[nodeName] = true;\n\t});\n\t\n\t/**\n\t * Gets the markup wrap configuration for the supplied `nodeName`.\n\t *\n\t * NOTE: This lazily detects which wraps are necessary for the current browser.\n\t *\n\t * @param {string} nodeName Lowercase `nodeName`.\n\t * @return {?array} Markup wrap configuration, if applicable.\n\t */\n\tfunction getMarkupWrap(nodeName) {\n\t !!!dummyNode ? false ? invariant(false, 'Markup wrapping node not initialized') : invariant(false) : void 0;\n\t if (!markupWrap.hasOwnProperty(nodeName)) {\n\t nodeName = '*';\n\t }\n\t if (!shouldWrap.hasOwnProperty(nodeName)) {\n\t if (nodeName === '*') {\n\t dummyNode.innerHTML = '<link />';\n\t } else {\n\t dummyNode.innerHTML = '<' + nodeName + '></' + nodeName + '>';\n\t }\n\t shouldWrap[nodeName] = !dummyNode.firstChild;\n\t }\n\t return shouldWrap[nodeName] ? markupWrap[nodeName] : null;\n\t}\n\t\n\tmodule.exports = getMarkupWrap;\n\n/***/ },\n/* 92 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright (c) 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * @typechecks\n\t */\n\t\n\t'use strict';\n\t\n\t/**\n\t * Gets the scroll position of the supplied element or window.\n\t *\n\t * The return values are unbounded, unlike `getScrollPosition`. This means they\n\t * may be negative or exceed the element boundaries (which is possible using\n\t * inertial scrolling).\n\t *\n\t * @param {DOMWindow|DOMElement} scrollable\n\t * @return {object} Map with `x` and `y` keys.\n\t */\n\t\n\tfunction getUnboundedScrollPosition(scrollable) {\n\t if (scrollable === window) {\n\t return {\n\t x: window.pageXOffset || document.documentElement.scrollLeft,\n\t y: window.pageYOffset || document.documentElement.scrollTop\n\t };\n\t }\n\t return {\n\t x: scrollable.scrollLeft,\n\t y: scrollable.scrollTop\n\t };\n\t}\n\t\n\tmodule.exports = getUnboundedScrollPosition;\n\n/***/ },\n/* 93 */\n/***/ function(module, exports) {\n\n\t'use strict';\n\t\n\t/**\n\t * Copyright (c) 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * @typechecks\n\t */\n\t\n\tvar _uppercasePattern = /([A-Z])/g;\n\t\n\t/**\n\t * Hyphenates a camelcased string, for example:\n\t *\n\t * > hyphenate('backgroundColor')\n\t * < \"background-color\"\n\t *\n\t * For CSS style names, use `hyphenateStyleName` instead which works properly\n\t * with all vendor prefixes, including `ms`.\n\t *\n\t * @param {string} string\n\t * @return {string}\n\t */\n\tfunction hyphenate(string) {\n\t return string.replace(_uppercasePattern, '-$1').toLowerCase();\n\t}\n\t\n\tmodule.exports = hyphenate;\n\n/***/ },\n/* 94 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright (c) 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * @typechecks\n\t */\n\t\n\t'use strict';\n\t\n\tvar hyphenate = __webpack_require__(93);\n\t\n\tvar msPattern = /^ms-/;\n\t\n\t/**\n\t * Hyphenates a camelcased CSS property name, for example:\n\t *\n\t * > hyphenateStyleName('backgroundColor')\n\t * < \"background-color\"\n\t * > hyphenateStyleName('MozTransition')\n\t * < \"-moz-transition\"\n\t * > hyphenateStyleName('msTransition')\n\t * < \"-ms-transition\"\n\t *\n\t * As Modernizr suggests (http://modernizr.com/docs/#prefixed), an `ms` prefix\n\t * is converted to `-ms-`.\n\t *\n\t * @param {string} string\n\t * @return {string}\n\t */\n\tfunction hyphenateStyleName(string) {\n\t return hyphenate(string).replace(msPattern, '-ms-');\n\t}\n\t\n\tmodule.exports = hyphenateStyleName;\n\n/***/ },\n/* 95 */\n/***/ function(module, exports) {\n\n\t'use strict';\n\t\n\t/**\n\t * Copyright (c) 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * @typechecks\n\t */\n\t\n\t/**\n\t * @param {*} object The object to check.\n\t * @return {boolean} Whether or not the object is a DOM node.\n\t */\n\tfunction isNode(object) {\n\t return !!(object && (typeof Node === 'function' ? object instanceof Node : typeof object === 'object' && typeof object.nodeType === 'number' && typeof object.nodeName === 'string'));\n\t}\n\t\n\tmodule.exports = isNode;\n\n/***/ },\n/* 96 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\t\n\t/**\n\t * Copyright (c) 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * @typechecks\n\t */\n\t\n\tvar isNode = __webpack_require__(95);\n\t\n\t/**\n\t * @param {*} object The object to check.\n\t * @return {boolean} Whether or not the object is a DOM text node.\n\t */\n\tfunction isTextNode(object) {\n\t return isNode(object) && object.nodeType == 3;\n\t}\n\t\n\tmodule.exports = isTextNode;\n\n/***/ },\n/* 97 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright (c) 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t * @typechecks static-only\n\t */\n\t\n\t'use strict';\n\t\n\t/**\n\t * Memoizes the return value of a function that accepts one string argument.\n\t */\n\t\n\tfunction memoizeStringOnly(callback) {\n\t var cache = {};\n\t return function (string) {\n\t if (!cache.hasOwnProperty(string)) {\n\t cache[string] = callback.call(this, string);\n\t }\n\t return cache[string];\n\t };\n\t}\n\t\n\tmodule.exports = memoizeStringOnly;\n\n/***/ },\n/* 98 */\n/***/ function(module, exports) {\n\n\texports.read = function (buffer, offset, isLE, mLen, nBytes) {\n\t var e, m\n\t var eLen = nBytes * 8 - mLen - 1\n\t var eMax = (1 << eLen) - 1\n\t var eBias = eMax >> 1\n\t var nBits = -7\n\t var i = isLE ? (nBytes - 1) : 0\n\t var d = isLE ? -1 : 1\n\t var s = buffer[offset + i]\n\t\n\t i += d\n\t\n\t e = s & ((1 << (-nBits)) - 1)\n\t s >>= (-nBits)\n\t nBits += eLen\n\t for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8) {}\n\t\n\t m = e & ((1 << (-nBits)) - 1)\n\t e >>= (-nBits)\n\t nBits += mLen\n\t for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8) {}\n\t\n\t if (e === 0) {\n\t e = 1 - eBias\n\t } else if (e === eMax) {\n\t return m ? NaN : ((s ? -1 : 1) * Infinity)\n\t } else {\n\t m = m + Math.pow(2, mLen)\n\t e = e - eBias\n\t }\n\t return (s ? -1 : 1) * m * Math.pow(2, e - mLen)\n\t}\n\t\n\texports.write = function (buffer, value, offset, isLE, mLen, nBytes) {\n\t var e, m, c\n\t var eLen = nBytes * 8 - mLen - 1\n\t var eMax = (1 << eLen) - 1\n\t var eBias = eMax >> 1\n\t var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0)\n\t var i = isLE ? 0 : (nBytes - 1)\n\t var d = isLE ? 1 : -1\n\t var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0\n\t\n\t value = Math.abs(value)\n\t\n\t if (isNaN(value) || value === Infinity) {\n\t m = isNaN(value) ? 1 : 0\n\t e = eMax\n\t } else {\n\t e = Math.floor(Math.log(value) / Math.LN2)\n\t if (value * (c = Math.pow(2, -e)) < 1) {\n\t e--\n\t c *= 2\n\t }\n\t if (e + eBias >= 1) {\n\t value += rt / c\n\t } else {\n\t value += rt * Math.pow(2, 1 - eBias)\n\t }\n\t if (value * c >= 2) {\n\t e++\n\t c /= 2\n\t }\n\t\n\t if (e + eBias >= eMax) {\n\t m = 0\n\t e = eMax\n\t } else if (e + eBias >= 1) {\n\t m = (value * c - 1) * Math.pow(2, mLen)\n\t e = e + eBias\n\t } else {\n\t m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen)\n\t e = 0\n\t }\n\t }\n\t\n\t for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {}\n\t\n\t e = (e << mLen) | m\n\t eLen += mLen\n\t for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {}\n\t\n\t buffer[offset + i - d] |= s * 128\n\t}\n\n\n/***/ },\n/* 99 */\n/***/ function(module, exports) {\n\n\tvar toString = {}.toString;\n\t\n\tmodule.exports = Array.isArray || function (arr) {\n\t return toString.call(arr) == '[object Array]';\n\t};\n\n\n/***/ },\n/* 100 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/*\n\t * $Id: base64.js,v 2.15 2014/04/05 12:58:57 dankogai Exp dankogai $\n\t *\n\t * Licensed under the MIT license.\n\t * http://opensource.org/licenses/mit-license\n\t *\n\t * References:\n\t * http://en.wikipedia.org/wiki/Base64\n\t */\n\t\n\t(function(global) {\n\t 'use strict';\n\t // existing version for noConflict()\n\t var _Base64 = global.Base64;\n\t var version = \"2.1.9\";\n\t // if node.js, we use Buffer\n\t var buffer;\n\t if (typeof module !== 'undefined' && module.exports) {\n\t try {\n\t buffer = __webpack_require__(83).Buffer;\n\t } catch (err) {}\n\t }\n\t // constants\n\t var b64chars\n\t = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';\n\t var b64tab = function(bin) {\n\t var t = {};\n\t for (var i = 0, l = bin.length; i < l; i++) t[bin.charAt(i)] = i;\n\t return t;\n\t }(b64chars);\n\t var fromCharCode = String.fromCharCode;\n\t // encoder stuff\n\t var cb_utob = function(c) {\n\t if (c.length < 2) {\n\t var cc = c.charCodeAt(0);\n\t return cc < 0x80 ? c\n\t : cc < 0x800 ? (fromCharCode(0xc0 | (cc >>> 6))\n\t + fromCharCode(0x80 | (cc & 0x3f)))\n\t : (fromCharCode(0xe0 | ((cc >>> 12) & 0x0f))\n\t + fromCharCode(0x80 | ((cc >>> 6) & 0x3f))\n\t + fromCharCode(0x80 | ( cc & 0x3f)));\n\t } else {\n\t var cc = 0x10000\n\t + (c.charCodeAt(0) - 0xD800) * 0x400\n\t + (c.charCodeAt(1) - 0xDC00);\n\t return (fromCharCode(0xf0 | ((cc >>> 18) & 0x07))\n\t + fromCharCode(0x80 | ((cc >>> 12) & 0x3f))\n\t + fromCharCode(0x80 | ((cc >>> 6) & 0x3f))\n\t + fromCharCode(0x80 | ( cc & 0x3f)));\n\t }\n\t };\n\t var re_utob = /[\\uD800-\\uDBFF][\\uDC00-\\uDFFFF]|[^\\x00-\\x7F]/g;\n\t var utob = function(u) {\n\t return u.replace(re_utob, cb_utob);\n\t };\n\t var cb_encode = function(ccc) {\n\t var padlen = [0, 2, 1][ccc.length % 3],\n\t ord = ccc.charCodeAt(0) << 16\n\t | ((ccc.length > 1 ? ccc.charCodeAt(1) : 0) << 8)\n\t | ((ccc.length > 2 ? ccc.charCodeAt(2) : 0)),\n\t chars = [\n\t b64chars.charAt( ord >>> 18),\n\t b64chars.charAt((ord >>> 12) & 63),\n\t padlen >= 2 ? '=' : b64chars.charAt((ord >>> 6) & 63),\n\t padlen >= 1 ? '=' : b64chars.charAt(ord & 63)\n\t ];\n\t return chars.join('');\n\t };\n\t var btoa = global.btoa ? function(b) {\n\t return global.btoa(b);\n\t } : function(b) {\n\t return b.replace(/[\\s\\S]{1,3}/g, cb_encode);\n\t };\n\t var _encode = buffer ? function (u) {\n\t return (u.constructor === buffer.constructor ? u : new buffer(u))\n\t .toString('base64')\n\t }\n\t : function (u) { return btoa(utob(u)) }\n\t ;\n\t var encode = function(u, urisafe) {\n\t return !urisafe\n\t ? _encode(String(u))\n\t : _encode(String(u)).replace(/[+\\/]/g, function(m0) {\n\t return m0 == '+' ? '-' : '_';\n\t }).replace(/=/g, '');\n\t };\n\t var encodeURI = function(u) { return encode(u, true) };\n\t // decoder stuff\n\t var re_btou = new RegExp([\n\t '[\\xC0-\\xDF][\\x80-\\xBF]',\n\t '[\\xE0-\\xEF][\\x80-\\xBF]{2}',\n\t '[\\xF0-\\xF7][\\x80-\\xBF]{3}'\n\t ].join('|'), 'g');\n\t var cb_btou = function(cccc) {\n\t switch(cccc.length) {\n\t case 4:\n\t var cp = ((0x07 & cccc.charCodeAt(0)) << 18)\n\t | ((0x3f & cccc.charCodeAt(1)) << 12)\n\t | ((0x3f & cccc.charCodeAt(2)) << 6)\n\t | (0x3f & cccc.charCodeAt(3)),\n\t offset = cp - 0x10000;\n\t return (fromCharCode((offset >>> 10) + 0xD800)\n\t + fromCharCode((offset & 0x3FF) + 0xDC00));\n\t case 3:\n\t return fromCharCode(\n\t ((0x0f & cccc.charCodeAt(0)) << 12)\n\t | ((0x3f & cccc.charCodeAt(1)) << 6)\n\t | (0x3f & cccc.charCodeAt(2))\n\t );\n\t default:\n\t return fromCharCode(\n\t ((0x1f & cccc.charCodeAt(0)) << 6)\n\t | (0x3f & cccc.charCodeAt(1))\n\t );\n\t }\n\t };\n\t var btou = function(b) {\n\t return b.replace(re_btou, cb_btou);\n\t };\n\t var cb_decode = function(cccc) {\n\t var len = cccc.length,\n\t padlen = len % 4,\n\t n = (len > 0 ? b64tab[cccc.charAt(0)] << 18 : 0)\n\t | (len > 1 ? b64tab[cccc.charAt(1)] << 12 : 0)\n\t | (len > 2 ? b64tab[cccc.charAt(2)] << 6 : 0)\n\t | (len > 3 ? b64tab[cccc.charAt(3)] : 0),\n\t chars = [\n\t fromCharCode( n >>> 16),\n\t fromCharCode((n >>> 8) & 0xff),\n\t fromCharCode( n & 0xff)\n\t ];\n\t chars.length -= [0, 0, 2, 1][padlen];\n\t return chars.join('');\n\t };\n\t var atob = global.atob ? function(a) {\n\t return global.atob(a);\n\t } : function(a){\n\t return a.replace(/[\\s\\S]{1,4}/g, cb_decode);\n\t };\n\t var _decode = buffer ? function(a) {\n\t return (a.constructor === buffer.constructor\n\t ? a : new buffer(a, 'base64')).toString();\n\t }\n\t : function(a) { return btou(atob(a)) };\n\t var decode = function(a){\n\t return _decode(\n\t String(a).replace(/[-_]/g, function(m0) { return m0 == '-' ? '+' : '/' })\n\t .replace(/[^A-Za-z0-9\\+\\/]/g, '')\n\t );\n\t };\n\t var noConflict = function() {\n\t var Base64 = global.Base64;\n\t global.Base64 = _Base64;\n\t return Base64;\n\t };\n\t // export Base64\n\t global.Base64 = {\n\t VERSION: version,\n\t atob: atob,\n\t btoa: btoa,\n\t fromBase64: decode,\n\t toBase64: encode,\n\t utob: utob,\n\t encode: encode,\n\t encodeURI: encodeURI,\n\t btou: btou,\n\t decode: decode,\n\t noConflict: noConflict\n\t };\n\t // if ES5 is available, make Base64.extendString() available\n\t if (typeof Object.defineProperty === 'function') {\n\t var noEnum = function(v){\n\t return {value:v,enumerable:false,writable:true,configurable:true};\n\t };\n\t global.Base64.extendString = function () {\n\t Object.defineProperty(\n\t String.prototype, 'fromBase64', noEnum(function () {\n\t return decode(this)\n\t }));\n\t Object.defineProperty(\n\t String.prototype, 'toBase64', noEnum(function (urisafe) {\n\t return encode(this, urisafe)\n\t }));\n\t Object.defineProperty(\n\t String.prototype, 'toBase64URI', noEnum(function () {\n\t return encode(this, true)\n\t }));\n\t };\n\t }\n\t // that's it!\n\t if (global['Meteor']) {\n\t Base64 = global.Base64; // for normal export in Meteor.js\n\t }\n\t})(this);\n\n\n/***/ },\n/* 101 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\t\n\t//This file contains the ES6 extensions to the core Promises/A+ API\n\t\n\tvar Promise = __webpack_require__(53);\n\t\n\tmodule.exports = Promise;\n\t\n\t/* Static Functions */\n\t\n\tvar TRUE = valuePromise(true);\n\tvar FALSE = valuePromise(false);\n\tvar NULL = valuePromise(null);\n\tvar UNDEFINED = valuePromise(undefined);\n\tvar ZERO = valuePromise(0);\n\tvar EMPTYSTRING = valuePromise('');\n\t\n\tfunction valuePromise(value) {\n\t var p = new Promise(Promise._61);\n\t p._81 = 1;\n\t p._65 = value;\n\t return p;\n\t}\n\tPromise.resolve = function (value) {\n\t if (value instanceof Promise) return value;\n\t\n\t if (value === null) return NULL;\n\t if (value === undefined) return UNDEFINED;\n\t if (value === true) return TRUE;\n\t if (value === false) return FALSE;\n\t if (value === 0) return ZERO;\n\t if (value === '') return EMPTYSTRING;\n\t\n\t if (typeof value === 'object' || typeof value === 'function') {\n\t try {\n\t var then = value.then;\n\t if (typeof then === 'function') {\n\t return new Promise(then.bind(value));\n\t }\n\t } catch (ex) {\n\t return new Promise(function (resolve, reject) {\n\t reject(ex);\n\t });\n\t }\n\t }\n\t return valuePromise(value);\n\t};\n\t\n\tPromise.all = function (arr) {\n\t var args = Array.prototype.slice.call(arr);\n\t\n\t return new Promise(function (resolve, reject) {\n\t if (args.length === 0) return resolve([]);\n\t var remaining = args.length;\n\t function res(i, val) {\n\t if (val && (typeof val === 'object' || typeof val === 'function')) {\n\t if (val instanceof Promise && val.then === Promise.prototype.then) {\n\t while (val._81 === 3) {\n\t val = val._65;\n\t }\n\t if (val._81 === 1) return res(i, val._65);\n\t if (val._81 === 2) reject(val._65);\n\t val.then(function (val) {\n\t res(i, val);\n\t }, reject);\n\t return;\n\t } else {\n\t var then = val.then;\n\t if (typeof then === 'function') {\n\t var p = new Promise(then.bind(val));\n\t p.then(function (val) {\n\t res(i, val);\n\t }, reject);\n\t return;\n\t }\n\t }\n\t }\n\t args[i] = val;\n\t if (--remaining === 0) {\n\t resolve(args);\n\t }\n\t }\n\t for (var i = 0; i < args.length; i++) {\n\t res(i, args[i]);\n\t }\n\t });\n\t};\n\t\n\tPromise.reject = function (value) {\n\t return new Promise(function (resolve, reject) {\n\t reject(value);\n\t });\n\t};\n\t\n\tPromise.race = function (values) {\n\t return new Promise(function (resolve, reject) {\n\t values.forEach(function(value){\n\t Promise.resolve(value).then(resolve, reject);\n\t });\n\t });\n\t};\n\t\n\t/* Prototype Methods */\n\t\n\tPromise.prototype['catch'] = function (onRejected) {\n\t return this.then(null, onRejected);\n\t};\n\n\n/***/ },\n/* 102 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\t\n\tvar Promise = __webpack_require__(53);\n\t\n\tvar DEFAULT_WHITELIST = [\n\t ReferenceError,\n\t TypeError,\n\t RangeError\n\t];\n\t\n\tvar enabled = false;\n\texports.disable = disable;\n\tfunction disable() {\n\t enabled = false;\n\t Promise._10 = null;\n\t Promise._97 = null;\n\t}\n\t\n\texports.enable = enable;\n\tfunction enable(options) {\n\t options = options || {};\n\t if (enabled) disable();\n\t enabled = true;\n\t var id = 0;\n\t var displayId = 0;\n\t var rejections = {};\n\t Promise._10 = function (promise) {\n\t if (\n\t promise._81 === 2 && // IS REJECTED\n\t rejections[promise._72]\n\t ) {\n\t if (rejections[promise._72].logged) {\n\t onHandled(promise._72);\n\t } else {\n\t clearTimeout(rejections[promise._72].timeout);\n\t }\n\t delete rejections[promise._72];\n\t }\n\t };\n\t Promise._97 = function (promise, err) {\n\t if (promise._45 === 0) { // not yet handled\n\t promise._72 = id++;\n\t rejections[promise._72] = {\n\t displayId: null,\n\t error: err,\n\t timeout: setTimeout(\n\t onUnhandled.bind(null, promise._72),\n\t // For reference errors and type errors, this almost always\n\t // means the programmer made a mistake, so log them after just\n\t // 100ms\n\t // otherwise, wait 2 seconds to see if they get handled\n\t matchWhitelist(err, DEFAULT_WHITELIST)\n\t ? 100\n\t : 2000\n\t ),\n\t logged: false\n\t };\n\t }\n\t };\n\t function onUnhandled(id) {\n\t if (\n\t options.allRejections ||\n\t matchWhitelist(\n\t rejections[id].error,\n\t options.whitelist || DEFAULT_WHITELIST\n\t )\n\t ) {\n\t rejections[id].displayId = displayId++;\n\t if (options.onUnhandled) {\n\t rejections[id].logged = true;\n\t options.onUnhandled(\n\t rejections[id].displayId,\n\t rejections[id].error\n\t );\n\t } else {\n\t rejections[id].logged = true;\n\t logError(\n\t rejections[id].displayId,\n\t rejections[id].error\n\t );\n\t }\n\t }\n\t }\n\t function onHandled(id) {\n\t if (rejections[id].logged) {\n\t if (options.onHandled) {\n\t options.onHandled(rejections[id].displayId, rejections[id].error);\n\t } else if (!rejections[id].onUnhandled) {\n\t console.warn(\n\t 'Promise Rejection Handled (id: ' + rejections[id].displayId + '):'\n\t );\n\t console.warn(\n\t ' This means you can ignore any previous messages of the form \"Possible Unhandled Promise Rejection\" with id ' +\n\t rejections[id].displayId + '.'\n\t );\n\t }\n\t }\n\t }\n\t}\n\t\n\tfunction logError(id, error) {\n\t console.warn('Possible Unhandled Promise Rejection (id: ' + id + '):');\n\t var errStr = (error && (error.stack || error)) + '';\n\t errStr.split('\\n').forEach(function (line) {\n\t console.warn(' ' + line);\n\t });\n\t}\n\t\n\tfunction matchWhitelist(error, list) {\n\t return list.some(function (cls) {\n\t return error instanceof cls;\n\t });\n\t}\n\n/***/ },\n/* 103 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\t\n\tmodule.exports = __webpack_require__(117);\n\n\n/***/ },\n/* 104 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar ARIADOMPropertyConfig = {\n\t Properties: {\n\t // Global States and Properties\n\t 'aria-current': 0, // state\n\t 'aria-details': 0,\n\t 'aria-disabled': 0, // state\n\t 'aria-hidden': 0, // state\n\t 'aria-invalid': 0, // state\n\t 'aria-keyshortcuts': 0,\n\t 'aria-label': 0,\n\t 'aria-roledescription': 0,\n\t // Widget Attributes\n\t 'aria-autocomplete': 0,\n\t 'aria-checked': 0,\n\t 'aria-expanded': 0,\n\t 'aria-haspopup': 0,\n\t 'aria-level': 0,\n\t 'aria-modal': 0,\n\t 'aria-multiline': 0,\n\t 'aria-multiselectable': 0,\n\t 'aria-orientation': 0,\n\t 'aria-placeholder': 0,\n\t 'aria-pressed': 0,\n\t 'aria-readonly': 0,\n\t 'aria-required': 0,\n\t 'aria-selected': 0,\n\t 'aria-sort': 0,\n\t 'aria-valuemax': 0,\n\t 'aria-valuemin': 0,\n\t 'aria-valuenow': 0,\n\t 'aria-valuetext': 0,\n\t // Live Region Attributes\n\t 'aria-atomic': 0,\n\t 'aria-busy': 0,\n\t 'aria-live': 0,\n\t 'aria-relevant': 0,\n\t // Drag-and-Drop Attributes\n\t 'aria-dropeffect': 0,\n\t 'aria-grabbed': 0,\n\t // Relationship Attributes\n\t 'aria-activedescendant': 0,\n\t 'aria-colcount': 0,\n\t 'aria-colindex': 0,\n\t 'aria-colspan': 0,\n\t 'aria-controls': 0,\n\t 'aria-describedby': 0,\n\t 'aria-errormessage': 0,\n\t 'aria-flowto': 0,\n\t 'aria-labelledby': 0,\n\t 'aria-owns': 0,\n\t 'aria-posinset': 0,\n\t 'aria-rowcount': 0,\n\t 'aria-rowindex': 0,\n\t 'aria-rowspan': 0,\n\t 'aria-setsize': 0\n\t },\n\t DOMAttributeNames: {},\n\t DOMPropertyNames: {}\n\t};\n\t\n\tmodule.exports = ARIADOMPropertyConfig;\n\n/***/ },\n/* 105 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar ReactDOMComponentTree = __webpack_require__(5);\n\t\n\tvar focusNode = __webpack_require__(50);\n\t\n\tvar AutoFocusUtils = {\n\t focusDOMComponent: function () {\n\t focusNode(ReactDOMComponentTree.getNodeFromInstance(this));\n\t }\n\t};\n\t\n\tmodule.exports = AutoFocusUtils;\n\n/***/ },\n/* 106 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar EventPropagators = __webpack_require__(21);\n\tvar ExecutionEnvironment = __webpack_require__(6);\n\tvar FallbackCompositionState = __webpack_require__(112);\n\tvar SyntheticCompositionEvent = __webpack_require__(149);\n\tvar SyntheticInputEvent = __webpack_require__(152);\n\t\n\tvar END_KEYCODES = [9, 13, 27, 32]; // Tab, Return, Esc, Space\n\tvar START_KEYCODE = 229;\n\t\n\tvar canUseCompositionEvent = ExecutionEnvironment.canUseDOM && 'CompositionEvent' in window;\n\t\n\tvar documentMode = null;\n\tif (ExecutionEnvironment.canUseDOM && 'documentMode' in document) {\n\t documentMode = document.documentMode;\n\t}\n\t\n\t// Webkit offers a very useful `textInput` event that can be used to\n\t// directly represent `beforeInput`. The IE `textinput` event is not as\n\t// useful, so we don't use it.\n\tvar canUseTextInputEvent = ExecutionEnvironment.canUseDOM && 'TextEvent' in window && !documentMode && !isPresto();\n\t\n\t// In IE9+, we have access to composition events, but the data supplied\n\t// by the native compositionend event may be incorrect. Japanese ideographic\n\t// spaces, for instance (\\u3000) are not recorded correctly.\n\tvar useFallbackCompositionData = ExecutionEnvironment.canUseDOM && (!canUseCompositionEvent || documentMode && documentMode > 8 && documentMode <= 11);\n\t\n\t/**\n\t * Opera <= 12 includes TextEvent in window, but does not fire\n\t * text input events. Rely on keypress instead.\n\t */\n\tfunction isPresto() {\n\t var opera = window.opera;\n\t return typeof opera === 'object' && typeof opera.version === 'function' && parseInt(opera.version(), 10) <= 12;\n\t}\n\t\n\tvar SPACEBAR_CODE = 32;\n\tvar SPACEBAR_CHAR = String.fromCharCode(SPACEBAR_CODE);\n\t\n\t// Events and their corresponding property names.\n\tvar eventTypes = {\n\t beforeInput: {\n\t phasedRegistrationNames: {\n\t bubbled: 'onBeforeInput',\n\t captured: 'onBeforeInputCapture'\n\t },\n\t dependencies: ['topCompositionEnd', 'topKeyPress', 'topTextInput', 'topPaste']\n\t },\n\t compositionEnd: {\n\t phasedRegistrationNames: {\n\t bubbled: 'onCompositionEnd',\n\t captured: 'onCompositionEndCapture'\n\t },\n\t dependencies: ['topBlur', 'topCompositionEnd', 'topKeyDown', 'topKeyPress', 'topKeyUp', 'topMouseDown']\n\t },\n\t compositionStart: {\n\t phasedRegistrationNames: {\n\t bubbled: 'onCompositionStart',\n\t captured: 'onCompositionStartCapture'\n\t },\n\t dependencies: ['topBlur', 'topCompositionStart', 'topKeyDown', 'topKeyPress', 'topKeyUp', 'topMouseDown']\n\t },\n\t compositionUpdate: {\n\t phasedRegistrationNames: {\n\t bubbled: 'onCompositionUpdate',\n\t captured: 'onCompositionUpdateCapture'\n\t },\n\t dependencies: ['topBlur', 'topCompositionUpdate', 'topKeyDown', 'topKeyPress', 'topKeyUp', 'topMouseDown']\n\t }\n\t};\n\t\n\t// Track whether we've ever handled a keypress on the space key.\n\tvar hasSpaceKeypress = false;\n\t\n\t/**\n\t * Return whether a native keypress event is assumed to be a command.\n\t * This is required because Firefox fires `keypress` events for key commands\n\t * (cut, copy, select-all, etc.) even though no character is inserted.\n\t */\n\tfunction isKeypressCommand(nativeEvent) {\n\t return (nativeEvent.ctrlKey || nativeEvent.altKey || nativeEvent.metaKey) &&\n\t // ctrlKey && altKey is equivalent to AltGr, and is not a command.\n\t !(nativeEvent.ctrlKey && nativeEvent.altKey);\n\t}\n\t\n\t/**\n\t * Translate native top level events into event types.\n\t *\n\t * @param {string} topLevelType\n\t * @return {object}\n\t */\n\tfunction getCompositionEventType(topLevelType) {\n\t switch (topLevelType) {\n\t case 'topCompositionStart':\n\t return eventTypes.compositionStart;\n\t case 'topCompositionEnd':\n\t return eventTypes.compositionEnd;\n\t case 'topCompositionUpdate':\n\t return eventTypes.compositionUpdate;\n\t }\n\t}\n\t\n\t/**\n\t * Does our fallback best-guess model think this event signifies that\n\t * composition has begun?\n\t *\n\t * @param {string} topLevelType\n\t * @param {object} nativeEvent\n\t * @return {boolean}\n\t */\n\tfunction isFallbackCompositionStart(topLevelType, nativeEvent) {\n\t return topLevelType === 'topKeyDown' && nativeEvent.keyCode === START_KEYCODE;\n\t}\n\t\n\t/**\n\t * Does our fallback mode think that this event is the end of composition?\n\t *\n\t * @param {string} topLevelType\n\t * @param {object} nativeEvent\n\t * @return {boolean}\n\t */\n\tfunction isFallbackCompositionEnd(topLevelType, nativeEvent) {\n\t switch (topLevelType) {\n\t case 'topKeyUp':\n\t // Command keys insert or clear IME input.\n\t return END_KEYCODES.indexOf(nativeEvent.keyCode) !== -1;\n\t case 'topKeyDown':\n\t // Expect IME keyCode on each keydown. If we get any other\n\t // code we must have exited earlier.\n\t return nativeEvent.keyCode !== START_KEYCODE;\n\t case 'topKeyPress':\n\t case 'topMouseDown':\n\t case 'topBlur':\n\t // Events are not possible without cancelling IME.\n\t return true;\n\t default:\n\t return false;\n\t }\n\t}\n\t\n\t/**\n\t * Google Input Tools provides composition data via a CustomEvent,\n\t * with the `data` property populated in the `detail` object. If this\n\t * is available on the event object, use it. If not, this is a plain\n\t * composition event and we have nothing special to extract.\n\t *\n\t * @param {object} nativeEvent\n\t * @return {?string}\n\t */\n\tfunction getDataFromCustomEvent(nativeEvent) {\n\t var detail = nativeEvent.detail;\n\t if (typeof detail === 'object' && 'data' in detail) {\n\t return detail.data;\n\t }\n\t return null;\n\t}\n\t\n\t// Track the current IME composition fallback object, if any.\n\tvar currentComposition = null;\n\t\n\t/**\n\t * @return {?object} A SyntheticCompositionEvent.\n\t */\n\tfunction extractCompositionEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n\t var eventType;\n\t var fallbackData;\n\t\n\t if (canUseCompositionEvent) {\n\t eventType = getCompositionEventType(topLevelType);\n\t } else if (!currentComposition) {\n\t if (isFallbackCompositionStart(topLevelType, nativeEvent)) {\n\t eventType = eventTypes.compositionStart;\n\t }\n\t } else if (isFallbackCompositionEnd(topLevelType, nativeEvent)) {\n\t eventType = eventTypes.compositionEnd;\n\t }\n\t\n\t if (!eventType) {\n\t return null;\n\t }\n\t\n\t if (useFallbackCompositionData) {\n\t // The current composition is stored statically and must not be\n\t // overwritten while composition continues.\n\t if (!currentComposition && eventType === eventTypes.compositionStart) {\n\t currentComposition = FallbackCompositionState.getPooled(nativeEventTarget);\n\t } else if (eventType === eventTypes.compositionEnd) {\n\t if (currentComposition) {\n\t fallbackData = currentComposition.getData();\n\t }\n\t }\n\t }\n\t\n\t var event = SyntheticCompositionEvent.getPooled(eventType, targetInst, nativeEvent, nativeEventTarget);\n\t\n\t if (fallbackData) {\n\t // Inject data generated from fallback path into the synthetic event.\n\t // This matches the property of native CompositionEventInterface.\n\t event.data = fallbackData;\n\t } else {\n\t var customData = getDataFromCustomEvent(nativeEvent);\n\t if (customData !== null) {\n\t event.data = customData;\n\t }\n\t }\n\t\n\t EventPropagators.accumulateTwoPhaseDispatches(event);\n\t return event;\n\t}\n\t\n\t/**\n\t * @param {string} topLevelType Record from `EventConstants`.\n\t * @param {object} nativeEvent Native browser event.\n\t * @return {?string} The string corresponding to this `beforeInput` event.\n\t */\n\tfunction getNativeBeforeInputChars(topLevelType, nativeEvent) {\n\t switch (topLevelType) {\n\t case 'topCompositionEnd':\n\t return getDataFromCustomEvent(nativeEvent);\n\t case 'topKeyPress':\n\t /**\n\t * If native `textInput` events are available, our goal is to make\n\t * use of them. However, there is a special case: the spacebar key.\n\t * In Webkit, preventing default on a spacebar `textInput` event\n\t * cancels character insertion, but it *also* causes the browser\n\t * to fall back to its default spacebar behavior of scrolling the\n\t * page.\n\t *\n\t * Tracking at:\n\t * https://code.google.com/p/chromium/issues/detail?id=355103\n\t *\n\t * To avoid this issue, use the keypress event as if no `textInput`\n\t * event is available.\n\t */\n\t var which = nativeEvent.which;\n\t if (which !== SPACEBAR_CODE) {\n\t return null;\n\t }\n\t\n\t hasSpaceKeypress = true;\n\t return SPACEBAR_CHAR;\n\t\n\t case 'topTextInput':\n\t // Record the characters to be added to the DOM.\n\t var chars = nativeEvent.data;\n\t\n\t // If it's a spacebar character, assume that we have already handled\n\t // it at the keypress level and bail immediately. Android Chrome\n\t // doesn't give us keycodes, so we need to blacklist it.\n\t if (chars === SPACEBAR_CHAR && hasSpaceKeypress) {\n\t return null;\n\t }\n\t\n\t return chars;\n\t\n\t default:\n\t // For other native event types, do nothing.\n\t return null;\n\t }\n\t}\n\t\n\t/**\n\t * For browsers that do not provide the `textInput` event, extract the\n\t * appropriate string to use for SyntheticInputEvent.\n\t *\n\t * @param {string} topLevelType Record from `EventConstants`.\n\t * @param {object} nativeEvent Native browser event.\n\t * @return {?string} The fallback string for this `beforeInput` event.\n\t */\n\tfunction getFallbackBeforeInputChars(topLevelType, nativeEvent) {\n\t // If we are currently composing (IME) and using a fallback to do so,\n\t // try to extract the composed characters from the fallback object.\n\t // If composition event is available, we extract a string only at\n\t // compositionevent, otherwise extract it at fallback events.\n\t if (currentComposition) {\n\t if (topLevelType === 'topCompositionEnd' || !canUseCompositionEvent && isFallbackCompositionEnd(topLevelType, nativeEvent)) {\n\t var chars = currentComposition.getData();\n\t FallbackCompositionState.release(currentComposition);\n\t currentComposition = null;\n\t return chars;\n\t }\n\t return null;\n\t }\n\t\n\t switch (topLevelType) {\n\t case 'topPaste':\n\t // If a paste event occurs after a keypress, throw out the input\n\t // chars. Paste events should not lead to BeforeInput events.\n\t return null;\n\t case 'topKeyPress':\n\t /**\n\t * As of v27, Firefox may fire keypress events even when no character\n\t * will be inserted. A few possibilities:\n\t *\n\t * - `which` is `0`. Arrow keys, Esc key, etc.\n\t *\n\t * - `which` is the pressed key code, but no char is available.\n\t * Ex: 'AltGr + d` in Polish. There is no modified character for\n\t * this key combination and no character is inserted into the\n\t * document, but FF fires the keypress for char code `100` anyway.\n\t * No `input` event will occur.\n\t *\n\t * - `which` is the pressed key code, but a command combination is\n\t * being used. Ex: `Cmd+C`. No character is inserted, and no\n\t * `input` event will occur.\n\t */\n\t if (nativeEvent.which && !isKeypressCommand(nativeEvent)) {\n\t return String.fromCharCode(nativeEvent.which);\n\t }\n\t return null;\n\t case 'topCompositionEnd':\n\t return useFallbackCompositionData ? null : nativeEvent.data;\n\t default:\n\t return null;\n\t }\n\t}\n\t\n\t/**\n\t * Extract a SyntheticInputEvent for `beforeInput`, based on either native\n\t * `textInput` or fallback behavior.\n\t *\n\t * @return {?object} A SyntheticInputEvent.\n\t */\n\tfunction extractBeforeInputEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n\t var chars;\n\t\n\t if (canUseTextInputEvent) {\n\t chars = getNativeBeforeInputChars(topLevelType, nativeEvent);\n\t } else {\n\t chars = getFallbackBeforeInputChars(topLevelType, nativeEvent);\n\t }\n\t\n\t // If no characters are being inserted, no BeforeInput event should\n\t // be fired.\n\t if (!chars) {\n\t return null;\n\t }\n\t\n\t var event = SyntheticInputEvent.getPooled(eventTypes.beforeInput, targetInst, nativeEvent, nativeEventTarget);\n\t\n\t event.data = chars;\n\t EventPropagators.accumulateTwoPhaseDispatches(event);\n\t return event;\n\t}\n\t\n\t/**\n\t * Create an `onBeforeInput` event to match\n\t * http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105/#events-inputevents.\n\t *\n\t * This event plugin is based on the native `textInput` event\n\t * available in Chrome, Safari, Opera, and IE. This event fires after\n\t * `onKeyPress` and `onCompositionEnd`, but before `onInput`.\n\t *\n\t * `beforeInput` is spec'd but not implemented in any browsers, and\n\t * the `input` event does not provide any useful information about what has\n\t * actually been added, contrary to the spec. Thus, `textInput` is the best\n\t * available event to identify the characters that have actually been inserted\n\t * into the target node.\n\t *\n\t * This plugin is also responsible for emitting `composition` events, thus\n\t * allowing us to share composition fallback code for both `beforeInput` and\n\t * `composition` event types.\n\t */\n\tvar BeforeInputEventPlugin = {\n\t\n\t eventTypes: eventTypes,\n\t\n\t extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n\t return [extractCompositionEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget), extractBeforeInputEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget)];\n\t }\n\t};\n\t\n\tmodule.exports = BeforeInputEventPlugin;\n\n/***/ },\n/* 107 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar CSSProperty = __webpack_require__(54);\n\tvar ExecutionEnvironment = __webpack_require__(6);\n\tvar ReactInstrumentation = __webpack_require__(8);\n\t\n\tvar camelizeStyleName = __webpack_require__(87);\n\tvar dangerousStyleValue = __webpack_require__(158);\n\tvar hyphenateStyleName = __webpack_require__(94);\n\tvar memoizeStringOnly = __webpack_require__(97);\n\tvar warning = __webpack_require__(2);\n\t\n\tvar processStyleName = memoizeStringOnly(function (styleName) {\n\t return hyphenateStyleName(styleName);\n\t});\n\t\n\tvar hasShorthandPropertyBug = false;\n\tvar styleFloatAccessor = 'cssFloat';\n\tif (ExecutionEnvironment.canUseDOM) {\n\t var tempStyle = document.createElement('div').style;\n\t try {\n\t // IE8 throws \"Invalid argument.\" if resetting shorthand style properties.\n\t tempStyle.font = '';\n\t } catch (e) {\n\t hasShorthandPropertyBug = true;\n\t }\n\t // IE8 only supports accessing cssFloat (standard) as styleFloat\n\t if (document.documentElement.style.cssFloat === undefined) {\n\t styleFloatAccessor = 'styleFloat';\n\t }\n\t}\n\t\n\tif (false) {\n\t // 'msTransform' is correct, but the other prefixes should be capitalized\n\t var badVendoredStyleNamePattern = /^(?:webkit|moz|o)[A-Z]/;\n\t\n\t // style values shouldn't contain a semicolon\n\t var badStyleValueWithSemicolonPattern = /;\\s*$/;\n\t\n\t var warnedStyleNames = {};\n\t var warnedStyleValues = {};\n\t var warnedForNaNValue = false;\n\t\n\t var warnHyphenatedStyleName = function (name, owner) {\n\t if (warnedStyleNames.hasOwnProperty(name) && warnedStyleNames[name]) {\n\t return;\n\t }\n\t\n\t warnedStyleNames[name] = true;\n\t process.env.NODE_ENV !== 'production' ? warning(false, 'Unsupported style property %s. Did you mean %s?%s', name, camelizeStyleName(name), checkRenderMessage(owner)) : void 0;\n\t };\n\t\n\t var warnBadVendoredStyleName = function (name, owner) {\n\t if (warnedStyleNames.hasOwnProperty(name) && warnedStyleNames[name]) {\n\t return;\n\t }\n\t\n\t warnedStyleNames[name] = true;\n\t process.env.NODE_ENV !== 'production' ? warning(false, 'Unsupported vendor-prefixed style property %s. Did you mean %s?%s', name, name.charAt(0).toUpperCase() + name.slice(1), checkRenderMessage(owner)) : void 0;\n\t };\n\t\n\t var warnStyleValueWithSemicolon = function (name, value, owner) {\n\t if (warnedStyleValues.hasOwnProperty(value) && warnedStyleValues[value]) {\n\t return;\n\t }\n\t\n\t warnedStyleValues[value] = true;\n\t process.env.NODE_ENV !== 'production' ? warning(false, 'Style property values shouldn\\'t contain a semicolon.%s ' + 'Try \"%s: %s\" instead.', checkRenderMessage(owner), name, value.replace(badStyleValueWithSemicolonPattern, '')) : void 0;\n\t };\n\t\n\t var warnStyleValueIsNaN = function (name, value, owner) {\n\t if (warnedForNaNValue) {\n\t return;\n\t }\n\t\n\t warnedForNaNValue = true;\n\t process.env.NODE_ENV !== 'production' ? warning(false, '`NaN` is an invalid value for the `%s` css style property.%s', name, checkRenderMessage(owner)) : void 0;\n\t };\n\t\n\t var checkRenderMessage = function (owner) {\n\t if (owner) {\n\t var name = owner.getName();\n\t if (name) {\n\t return ' Check the render method of `' + name + '`.';\n\t }\n\t }\n\t return '';\n\t };\n\t\n\t /**\n\t * @param {string} name\n\t * @param {*} value\n\t * @param {ReactDOMComponent} component\n\t */\n\t var warnValidStyle = function (name, value, component) {\n\t var owner;\n\t if (component) {\n\t owner = component._currentElement._owner;\n\t }\n\t if (name.indexOf('-') > -1) {\n\t warnHyphenatedStyleName(name, owner);\n\t } else if (badVendoredStyleNamePattern.test(name)) {\n\t warnBadVendoredStyleName(name, owner);\n\t } else if (badStyleValueWithSemicolonPattern.test(value)) {\n\t warnStyleValueWithSemicolon(name, value, owner);\n\t }\n\t\n\t if (typeof value === 'number' && isNaN(value)) {\n\t warnStyleValueIsNaN(name, value, owner);\n\t }\n\t };\n\t}\n\t\n\t/**\n\t * Operations for dealing with CSS properties.\n\t */\n\tvar CSSPropertyOperations = {\n\t\n\t /**\n\t * Serializes a mapping of style properties for use as inline styles:\n\t *\n\t * > createMarkupForStyles({width: '200px', height: 0})\n\t * \"width:200px;height:0;\"\n\t *\n\t * Undefined values are ignored so that declarative programming is easier.\n\t * The result should be HTML-escaped before insertion into the DOM.\n\t *\n\t * @param {object} styles\n\t * @param {ReactDOMComponent} component\n\t * @return {?string}\n\t */\n\t createMarkupForStyles: function (styles, component) {\n\t var serialized = '';\n\t for (var styleName in styles) {\n\t if (!styles.hasOwnProperty(styleName)) {\n\t continue;\n\t }\n\t var styleValue = styles[styleName];\n\t if (false) {\n\t warnValidStyle(styleName, styleValue, component);\n\t }\n\t if (styleValue != null) {\n\t serialized += processStyleName(styleName) + ':';\n\t serialized += dangerousStyleValue(styleName, styleValue, component) + ';';\n\t }\n\t }\n\t return serialized || null;\n\t },\n\t\n\t /**\n\t * Sets the value for multiple styles on a node. If a value is specified as\n\t * '' (empty string), the corresponding style property will be unset.\n\t *\n\t * @param {DOMElement} node\n\t * @param {object} styles\n\t * @param {ReactDOMComponent} component\n\t */\n\t setValueForStyles: function (node, styles, component) {\n\t if (false) {\n\t ReactInstrumentation.debugTool.onHostOperation({\n\t instanceID: component._debugID,\n\t type: 'update styles',\n\t payload: styles\n\t });\n\t }\n\t\n\t var style = node.style;\n\t for (var styleName in styles) {\n\t if (!styles.hasOwnProperty(styleName)) {\n\t continue;\n\t }\n\t if (false) {\n\t warnValidStyle(styleName, styles[styleName], component);\n\t }\n\t var styleValue = dangerousStyleValue(styleName, styles[styleName], component);\n\t if (styleName === 'float' || styleName === 'cssFloat') {\n\t styleName = styleFloatAccessor;\n\t }\n\t if (styleValue) {\n\t style[styleName] = styleValue;\n\t } else {\n\t var expansion = hasShorthandPropertyBug && CSSProperty.shorthandPropertyExpansions[styleName];\n\t if (expansion) {\n\t // Shorthand property that IE8 won't like unsetting, so unset each\n\t // component to placate it\n\t for (var individualStyleName in expansion) {\n\t style[individualStyleName] = '';\n\t }\n\t } else {\n\t style[styleName] = '';\n\t }\n\t }\n\t }\n\t }\n\t\n\t};\n\t\n\tmodule.exports = CSSPropertyOperations;\n\n/***/ },\n/* 108 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar EventPluginHub = __webpack_require__(20);\n\tvar EventPropagators = __webpack_require__(21);\n\tvar ExecutionEnvironment = __webpack_require__(6);\n\tvar ReactDOMComponentTree = __webpack_require__(5);\n\tvar ReactUpdates = __webpack_require__(9);\n\tvar SyntheticEvent = __webpack_require__(10);\n\t\n\tvar getEventTarget = __webpack_require__(42);\n\tvar isEventSupported = __webpack_require__(43);\n\tvar isTextInputElement = __webpack_require__(71);\n\t\n\tvar eventTypes = {\n\t change: {\n\t phasedRegistrationNames: {\n\t bubbled: 'onChange',\n\t captured: 'onChangeCapture'\n\t },\n\t dependencies: ['topBlur', 'topChange', 'topClick', 'topFocus', 'topInput', 'topKeyDown', 'topKeyUp', 'topSelectionChange']\n\t }\n\t};\n\t\n\t/**\n\t * For IE shims\n\t */\n\tvar activeElement = null;\n\tvar activeElementInst = null;\n\tvar activeElementValue = null;\n\tvar activeElementValueProp = null;\n\t\n\t/**\n\t * SECTION: handle `change` event\n\t */\n\tfunction shouldUseChangeEvent(elem) {\n\t var nodeName = elem.nodeName && elem.nodeName.toLowerCase();\n\t return nodeName === 'select' || nodeName === 'input' && elem.type === 'file';\n\t}\n\t\n\tvar doesChangeEventBubble = false;\n\tif (ExecutionEnvironment.canUseDOM) {\n\t // See `handleChange` comment below\n\t doesChangeEventBubble = isEventSupported('change') && (!document.documentMode || document.documentMode > 8);\n\t}\n\t\n\tfunction manualDispatchChangeEvent(nativeEvent) {\n\t var event = SyntheticEvent.getPooled(eventTypes.change, activeElementInst, nativeEvent, getEventTarget(nativeEvent));\n\t EventPropagators.accumulateTwoPhaseDispatches(event);\n\t\n\t // If change and propertychange bubbled, we'd just bind to it like all the\n\t // other events and have it go through ReactBrowserEventEmitter. Since it\n\t // doesn't, we manually listen for the events and so we have to enqueue and\n\t // process the abstract event manually.\n\t //\n\t // Batching is necessary here in order to ensure that all event handlers run\n\t // before the next rerender (including event handlers attached to ancestor\n\t // elements instead of directly on the input). Without this, controlled\n\t // components don't work properly in conjunction with event bubbling because\n\t // the component is rerendered and the value reverted before all the event\n\t // handlers can run. See https://github.com/facebook/react/issues/708.\n\t ReactUpdates.batchedUpdates(runEventInBatch, event);\n\t}\n\t\n\tfunction runEventInBatch(event) {\n\t EventPluginHub.enqueueEvents(event);\n\t EventPluginHub.processEventQueue(false);\n\t}\n\t\n\tfunction startWatchingForChangeEventIE8(target, targetInst) {\n\t activeElement = target;\n\t activeElementInst = targetInst;\n\t activeElement.attachEvent('onchange', manualDispatchChangeEvent);\n\t}\n\t\n\tfunction stopWatchingForChangeEventIE8() {\n\t if (!activeElement) {\n\t return;\n\t }\n\t activeElement.detachEvent('onchange', manualDispatchChangeEvent);\n\t activeElement = null;\n\t activeElementInst = null;\n\t}\n\t\n\tfunction getTargetInstForChangeEvent(topLevelType, targetInst) {\n\t if (topLevelType === 'topChange') {\n\t return targetInst;\n\t }\n\t}\n\tfunction handleEventsForChangeEventIE8(topLevelType, target, targetInst) {\n\t if (topLevelType === 'topFocus') {\n\t // stopWatching() should be a noop here but we call it just in case we\n\t // missed a blur event somehow.\n\t stopWatchingForChangeEventIE8();\n\t startWatchingForChangeEventIE8(target, targetInst);\n\t } else if (topLevelType === 'topBlur') {\n\t stopWatchingForChangeEventIE8();\n\t }\n\t}\n\t\n\t/**\n\t * SECTION: handle `input` event\n\t */\n\tvar isInputEventSupported = false;\n\tif (ExecutionEnvironment.canUseDOM) {\n\t // IE9 claims to support the input event but fails to trigger it when\n\t // deleting text, so we ignore its input events.\n\t // IE10+ fire input events to often, such when a placeholder\n\t // changes or when an input with a placeholder is focused.\n\t isInputEventSupported = isEventSupported('input') && (!document.documentMode || document.documentMode > 11);\n\t}\n\t\n\t/**\n\t * (For IE <=11) Replacement getter/setter for the `value` property that gets\n\t * set on the active element.\n\t */\n\tvar newValueProp = {\n\t get: function () {\n\t return activeElementValueProp.get.call(this);\n\t },\n\t set: function (val) {\n\t // Cast to a string so we can do equality checks.\n\t activeElementValue = '' + val;\n\t activeElementValueProp.set.call(this, val);\n\t }\n\t};\n\t\n\t/**\n\t * (For IE <=11) Starts tracking propertychange events on the passed-in element\n\t * and override the value property so that we can distinguish user events from\n\t * value changes in JS.\n\t */\n\tfunction startWatchingForValueChange(target, targetInst) {\n\t activeElement = target;\n\t activeElementInst = targetInst;\n\t activeElementValue = target.value;\n\t activeElementValueProp = Object.getOwnPropertyDescriptor(target.constructor.prototype, 'value');\n\t\n\t // Not guarded in a canDefineProperty check: IE8 supports defineProperty only\n\t // on DOM elements\n\t Object.defineProperty(activeElement, 'value', newValueProp);\n\t if (activeElement.attachEvent) {\n\t activeElement.attachEvent('onpropertychange', handlePropertyChange);\n\t } else {\n\t activeElement.addEventListener('propertychange', handlePropertyChange, false);\n\t }\n\t}\n\t\n\t/**\n\t * (For IE <=11) Removes the event listeners from the currently-tracked element,\n\t * if any exists.\n\t */\n\tfunction stopWatchingForValueChange() {\n\t if (!activeElement) {\n\t return;\n\t }\n\t\n\t // delete restores the original property definition\n\t delete activeElement.value;\n\t\n\t if (activeElement.detachEvent) {\n\t activeElement.detachEvent('onpropertychange', handlePropertyChange);\n\t } else {\n\t activeElement.removeEventListener('propertychange', handlePropertyChange, false);\n\t }\n\t\n\t activeElement = null;\n\t activeElementInst = null;\n\t activeElementValue = null;\n\t activeElementValueProp = null;\n\t}\n\t\n\t/**\n\t * (For IE <=11) Handles a propertychange event, sending a `change` event if\n\t * the value of the active element has changed.\n\t */\n\tfunction handlePropertyChange(nativeEvent) {\n\t if (nativeEvent.propertyName !== 'value') {\n\t return;\n\t }\n\t var value = nativeEvent.srcElement.value;\n\t if (value === activeElementValue) {\n\t return;\n\t }\n\t activeElementValue = value;\n\t\n\t manualDispatchChangeEvent(nativeEvent);\n\t}\n\t\n\t/**\n\t * If a `change` event should be fired, returns the target's ID.\n\t */\n\tfunction getTargetInstForInputEvent(topLevelType, targetInst) {\n\t if (topLevelType === 'topInput') {\n\t // In modern browsers (i.e., not IE8 or IE9), the input event is exactly\n\t // what we want so fall through here and trigger an abstract event\n\t return targetInst;\n\t }\n\t}\n\t\n\tfunction handleEventsForInputEventIE(topLevelType, target, targetInst) {\n\t if (topLevelType === 'topFocus') {\n\t // In IE8, we can capture almost all .value changes by adding a\n\t // propertychange handler and looking for events with propertyName\n\t // equal to 'value'\n\t // In IE9-11, propertychange fires for most input events but is buggy and\n\t // doesn't fire when text is deleted, but conveniently, selectionchange\n\t // appears to fire in all of the remaining cases so we catch those and\n\t // forward the event if the value has changed\n\t // In either case, we don't want to call the event handler if the value\n\t // is changed from JS so we redefine a setter for `.value` that updates\n\t // our activeElementValue variable, allowing us to ignore those changes\n\t //\n\t // stopWatching() should be a noop here but we call it just in case we\n\t // missed a blur event somehow.\n\t stopWatchingForValueChange();\n\t startWatchingForValueChange(target, targetInst);\n\t } else if (topLevelType === 'topBlur') {\n\t stopWatchingForValueChange();\n\t }\n\t}\n\t\n\t// For IE8 and IE9.\n\tfunction getTargetInstForInputEventIE(topLevelType, targetInst) {\n\t if (topLevelType === 'topSelectionChange' || topLevelType === 'topKeyUp' || topLevelType === 'topKeyDown') {\n\t // On the selectionchange event, the target is just document which isn't\n\t // helpful for us so just check activeElement instead.\n\t //\n\t // 99% of the time, keydown and keyup aren't necessary. IE8 fails to fire\n\t // propertychange on the first input event after setting `value` from a\n\t // script and fires only keydown, keypress, keyup. Catching keyup usually\n\t // gets it and catching keydown lets us fire an event for the first\n\t // keystroke if user does a key repeat (it'll be a little delayed: right\n\t // before the second keystroke). Other input methods (e.g., paste) seem to\n\t // fire selectionchange normally.\n\t if (activeElement && activeElement.value !== activeElementValue) {\n\t activeElementValue = activeElement.value;\n\t return activeElementInst;\n\t }\n\t }\n\t}\n\t\n\t/**\n\t * SECTION: handle `click` event\n\t */\n\tfunction shouldUseClickEvent(elem) {\n\t // Use the `click` event to detect changes to checkbox and radio inputs.\n\t // This approach works across all browsers, whereas `change` does not fire\n\t // until `blur` in IE8.\n\t return elem.nodeName && elem.nodeName.toLowerCase() === 'input' && (elem.type === 'checkbox' || elem.type === 'radio');\n\t}\n\t\n\tfunction getTargetInstForClickEvent(topLevelType, targetInst) {\n\t if (topLevelType === 'topClick') {\n\t return targetInst;\n\t }\n\t}\n\t\n\t/**\n\t * This plugin creates an `onChange` event that normalizes change events\n\t * across form elements. This event fires at a time when it's possible to\n\t * change the element's value without seeing a flicker.\n\t *\n\t * Supported elements are:\n\t * - input (see `isTextInputElement`)\n\t * - textarea\n\t * - select\n\t */\n\tvar ChangeEventPlugin = {\n\t\n\t eventTypes: eventTypes,\n\t\n\t extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n\t var targetNode = targetInst ? ReactDOMComponentTree.getNodeFromInstance(targetInst) : window;\n\t\n\t var getTargetInstFunc, handleEventFunc;\n\t if (shouldUseChangeEvent(targetNode)) {\n\t if (doesChangeEventBubble) {\n\t getTargetInstFunc = getTargetInstForChangeEvent;\n\t } else {\n\t handleEventFunc = handleEventsForChangeEventIE8;\n\t }\n\t } else if (isTextInputElement(targetNode)) {\n\t if (isInputEventSupported) {\n\t getTargetInstFunc = getTargetInstForInputEvent;\n\t } else {\n\t getTargetInstFunc = getTargetInstForInputEventIE;\n\t handleEventFunc = handleEventsForInputEventIE;\n\t }\n\t } else if (shouldUseClickEvent(targetNode)) {\n\t getTargetInstFunc = getTargetInstForClickEvent;\n\t }\n\t\n\t if (getTargetInstFunc) {\n\t var inst = getTargetInstFunc(topLevelType, targetInst);\n\t if (inst) {\n\t var event = SyntheticEvent.getPooled(eventTypes.change, inst, nativeEvent, nativeEventTarget);\n\t event.type = 'change';\n\t EventPropagators.accumulateTwoPhaseDispatches(event);\n\t return event;\n\t }\n\t }\n\t\n\t if (handleEventFunc) {\n\t handleEventFunc(topLevelType, targetNode, targetInst);\n\t }\n\t }\n\t\n\t};\n\t\n\tmodule.exports = ChangeEventPlugin;\n\n/***/ },\n/* 109 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3);\n\t\n\tvar DOMLazyTree = __webpack_require__(13);\n\tvar ExecutionEnvironment = __webpack_require__(6);\n\t\n\tvar createNodesFromMarkup = __webpack_require__(90);\n\tvar emptyFunction = __webpack_require__(7);\n\tvar invariant = __webpack_require__(1);\n\t\n\tvar Danger = {\n\t\n\t /**\n\t * Replaces a node with a string of markup at its current position within its\n\t * parent. The markup must render into a single root node.\n\t *\n\t * @param {DOMElement} oldChild Child node to replace.\n\t * @param {string} markup Markup to render in place of the child node.\n\t * @internal\n\t */\n\t dangerouslyReplaceNodeWithMarkup: function (oldChild, markup) {\n\t !ExecutionEnvironment.canUseDOM ? false ? invariant(false, 'dangerouslyReplaceNodeWithMarkup(...): Cannot render markup in a worker thread. Make sure `window` and `document` are available globally before requiring React when unit testing or use ReactDOMServer.renderToString() for server rendering.') : _prodInvariant('56') : void 0;\n\t !markup ? false ? invariant(false, 'dangerouslyReplaceNodeWithMarkup(...): Missing markup.') : _prodInvariant('57') : void 0;\n\t !(oldChild.nodeName !== 'HTML') ? false ? invariant(false, 'dangerouslyReplaceNodeWithMarkup(...): Cannot replace markup of the <html> node. This is because browser quirks make this unreliable and/or slow. If you want to render to the root you must use server rendering. See ReactDOMServer.renderToString().') : _prodInvariant('58') : void 0;\n\t\n\t if (typeof markup === 'string') {\n\t var newChild = createNodesFromMarkup(markup, emptyFunction)[0];\n\t oldChild.parentNode.replaceChild(newChild, oldChild);\n\t } else {\n\t DOMLazyTree.replaceChildWithTree(oldChild, markup);\n\t }\n\t }\n\t\n\t};\n\t\n\tmodule.exports = Danger;\n\n/***/ },\n/* 110 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\t/**\n\t * Module that is injectable into `EventPluginHub`, that specifies a\n\t * deterministic ordering of `EventPlugin`s. A convenient way to reason about\n\t * plugins, without having to package every one of them. This is better than\n\t * having plugins be ordered in the same order that they are injected because\n\t * that ordering would be influenced by the packaging order.\n\t * `ResponderEventPlugin` must occur before `SimpleEventPlugin` so that\n\t * preventing default on events is convenient in `SimpleEventPlugin` handlers.\n\t */\n\t\n\tvar DefaultEventPluginOrder = ['ResponderEventPlugin', 'SimpleEventPlugin', 'TapEventPlugin', 'EnterLeaveEventPlugin', 'ChangeEventPlugin', 'SelectEventPlugin', 'BeforeInputEventPlugin'];\n\t\n\tmodule.exports = DefaultEventPluginOrder;\n\n/***/ },\n/* 111 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar EventPropagators = __webpack_require__(21);\n\tvar ReactDOMComponentTree = __webpack_require__(5);\n\tvar SyntheticMouseEvent = __webpack_require__(25);\n\t\n\tvar eventTypes = {\n\t mouseEnter: {\n\t registrationName: 'onMouseEnter',\n\t dependencies: ['topMouseOut', 'topMouseOver']\n\t },\n\t mouseLeave: {\n\t registrationName: 'onMouseLeave',\n\t dependencies: ['topMouseOut', 'topMouseOver']\n\t }\n\t};\n\t\n\tvar EnterLeaveEventPlugin = {\n\t\n\t eventTypes: eventTypes,\n\t\n\t /**\n\t * For almost every interaction we care about, there will be both a top-level\n\t * `mouseover` and `mouseout` event that occurs. Only use `mouseout` so that\n\t * we do not extract duplicate events. However, moving the mouse into the\n\t * browser from outside will not fire a `mouseout` event. In this case, we use\n\t * the `mouseover` top-level event.\n\t */\n\t extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n\t if (topLevelType === 'topMouseOver' && (nativeEvent.relatedTarget || nativeEvent.fromElement)) {\n\t return null;\n\t }\n\t if (topLevelType !== 'topMouseOut' && topLevelType !== 'topMouseOver') {\n\t // Must not be a mouse in or mouse out - ignoring.\n\t return null;\n\t }\n\t\n\t var win;\n\t if (nativeEventTarget.window === nativeEventTarget) {\n\t // `nativeEventTarget` is probably a window object.\n\t win = nativeEventTarget;\n\t } else {\n\t // TODO: Figure out why `ownerDocument` is sometimes undefined in IE8.\n\t var doc = nativeEventTarget.ownerDocument;\n\t if (doc) {\n\t win = doc.defaultView || doc.parentWindow;\n\t } else {\n\t win = window;\n\t }\n\t }\n\t\n\t var from;\n\t var to;\n\t if (topLevelType === 'topMouseOut') {\n\t from = targetInst;\n\t var related = nativeEvent.relatedTarget || nativeEvent.toElement;\n\t to = related ? ReactDOMComponentTree.getClosestInstanceFromNode(related) : null;\n\t } else {\n\t // Moving to a node from outside the window.\n\t from = null;\n\t to = targetInst;\n\t }\n\t\n\t if (from === to) {\n\t // Nothing pertains to our managed components.\n\t return null;\n\t }\n\t\n\t var fromNode = from == null ? win : ReactDOMComponentTree.getNodeFromInstance(from);\n\t var toNode = to == null ? win : ReactDOMComponentTree.getNodeFromInstance(to);\n\t\n\t var leave = SyntheticMouseEvent.getPooled(eventTypes.mouseLeave, from, nativeEvent, nativeEventTarget);\n\t leave.type = 'mouseleave';\n\t leave.target = fromNode;\n\t leave.relatedTarget = toNode;\n\t\n\t var enter = SyntheticMouseEvent.getPooled(eventTypes.mouseEnter, to, nativeEvent, nativeEventTarget);\n\t enter.type = 'mouseenter';\n\t enter.target = toNode;\n\t enter.relatedTarget = fromNode;\n\t\n\t EventPropagators.accumulateEnterLeaveDispatches(leave, enter, from, to);\n\t\n\t return [leave, enter];\n\t }\n\t\n\t};\n\t\n\tmodule.exports = EnterLeaveEventPlugin;\n\n/***/ },\n/* 112 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _assign = __webpack_require__(4);\n\t\n\tvar PooledClass = __webpack_require__(12);\n\t\n\tvar getTextContentAccessor = __webpack_require__(69);\n\t\n\t/**\n\t * This helper class stores information about text content of a target node,\n\t * allowing comparison of content before and after a given event.\n\t *\n\t * Identify the node where selection currently begins, then observe\n\t * both its text content and its current position in the DOM. Since the\n\t * browser may natively replace the target node during composition, we can\n\t * use its position to find its replacement.\n\t *\n\t * @param {DOMEventTarget} root\n\t */\n\tfunction FallbackCompositionState(root) {\n\t this._root = root;\n\t this._startText = this.getText();\n\t this._fallbackText = null;\n\t}\n\t\n\t_assign(FallbackCompositionState.prototype, {\n\t destructor: function () {\n\t this._root = null;\n\t this._startText = null;\n\t this._fallbackText = null;\n\t },\n\t\n\t /**\n\t * Get current text of input.\n\t *\n\t * @return {string}\n\t */\n\t getText: function () {\n\t if ('value' in this._root) {\n\t return this._root.value;\n\t }\n\t return this._root[getTextContentAccessor()];\n\t },\n\t\n\t /**\n\t * Determine the differing substring between the initially stored\n\t * text content and the current content.\n\t *\n\t * @return {string}\n\t */\n\t getData: function () {\n\t if (this._fallbackText) {\n\t return this._fallbackText;\n\t }\n\t\n\t var start;\n\t var startValue = this._startText;\n\t var startLength = startValue.length;\n\t var end;\n\t var endValue = this.getText();\n\t var endLength = endValue.length;\n\t\n\t for (start = 0; start < startLength; start++) {\n\t if (startValue[start] !== endValue[start]) {\n\t break;\n\t }\n\t }\n\t\n\t var minEnd = startLength - start;\n\t for (end = 1; end <= minEnd; end++) {\n\t if (startValue[startLength - end] !== endValue[endLength - end]) {\n\t break;\n\t }\n\t }\n\t\n\t var sliceTail = end > 1 ? 1 - end : undefined;\n\t this._fallbackText = endValue.slice(start, sliceTail);\n\t return this._fallbackText;\n\t }\n\t});\n\t\n\tPooledClass.addPoolingTo(FallbackCompositionState);\n\t\n\tmodule.exports = FallbackCompositionState;\n\n/***/ },\n/* 113 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar DOMProperty = __webpack_require__(14);\n\t\n\tvar MUST_USE_PROPERTY = DOMProperty.injection.MUST_USE_PROPERTY;\n\tvar HAS_BOOLEAN_VALUE = DOMProperty.injection.HAS_BOOLEAN_VALUE;\n\tvar HAS_NUMERIC_VALUE = DOMProperty.injection.HAS_NUMERIC_VALUE;\n\tvar HAS_POSITIVE_NUMERIC_VALUE = DOMProperty.injection.HAS_POSITIVE_NUMERIC_VALUE;\n\tvar HAS_OVERLOADED_BOOLEAN_VALUE = DOMProperty.injection.HAS_OVERLOADED_BOOLEAN_VALUE;\n\t\n\tvar HTMLDOMPropertyConfig = {\n\t isCustomAttribute: RegExp.prototype.test.bind(new RegExp('^(data|aria)-[' + DOMProperty.ATTRIBUTE_NAME_CHAR + ']*$')),\n\t Properties: {\n\t /**\n\t * Standard Properties\n\t */\n\t accept: 0,\n\t acceptCharset: 0,\n\t accessKey: 0,\n\t action: 0,\n\t allowFullScreen: HAS_BOOLEAN_VALUE,\n\t allowTransparency: 0,\n\t alt: 0,\n\t // specifies target context for links with `preload` type\n\t as: 0,\n\t async: HAS_BOOLEAN_VALUE,\n\t autoComplete: 0,\n\t // autoFocus is polyfilled/normalized by AutoFocusUtils\n\t // autoFocus: HAS_BOOLEAN_VALUE,\n\t autoPlay: HAS_BOOLEAN_VALUE,\n\t capture: HAS_BOOLEAN_VALUE,\n\t cellPadding: 0,\n\t cellSpacing: 0,\n\t charSet: 0,\n\t challenge: 0,\n\t checked: MUST_USE_PROPERTY | HAS_BOOLEAN_VALUE,\n\t cite: 0,\n\t classID: 0,\n\t className: 0,\n\t cols: HAS_POSITIVE_NUMERIC_VALUE,\n\t colSpan: 0,\n\t content: 0,\n\t contentEditable: 0,\n\t contextMenu: 0,\n\t controls: HAS_BOOLEAN_VALUE,\n\t coords: 0,\n\t crossOrigin: 0,\n\t data: 0, // For `<object />` acts as `src`.\n\t dateTime: 0,\n\t 'default': HAS_BOOLEAN_VALUE,\n\t defer: HAS_BOOLEAN_VALUE,\n\t dir: 0,\n\t disabled: HAS_BOOLEAN_VALUE,\n\t download: HAS_OVERLOADED_BOOLEAN_VALUE,\n\t draggable: 0,\n\t encType: 0,\n\t form: 0,\n\t formAction: 0,\n\t formEncType: 0,\n\t formMethod: 0,\n\t formNoValidate: HAS_BOOLEAN_VALUE,\n\t formTarget: 0,\n\t frameBorder: 0,\n\t headers: 0,\n\t height: 0,\n\t hidden: HAS_BOOLEAN_VALUE,\n\t high: 0,\n\t href: 0,\n\t hrefLang: 0,\n\t htmlFor: 0,\n\t httpEquiv: 0,\n\t icon: 0,\n\t id: 0,\n\t inputMode: 0,\n\t integrity: 0,\n\t is: 0,\n\t keyParams: 0,\n\t keyType: 0,\n\t kind: 0,\n\t label: 0,\n\t lang: 0,\n\t list: 0,\n\t loop: HAS_BOOLEAN_VALUE,\n\t low: 0,\n\t manifest: 0,\n\t marginHeight: 0,\n\t marginWidth: 0,\n\t max: 0,\n\t maxLength: 0,\n\t media: 0,\n\t mediaGroup: 0,\n\t method: 0,\n\t min: 0,\n\t minLength: 0,\n\t // Caution; `option.selected` is not updated if `select.multiple` is\n\t // disabled with `removeAttribute`.\n\t multiple: MUST_USE_PROPERTY | HAS_BOOLEAN_VALUE,\n\t muted: MUST_USE_PROPERTY | HAS_BOOLEAN_VALUE,\n\t name: 0,\n\t nonce: 0,\n\t noValidate: HAS_BOOLEAN_VALUE,\n\t open: HAS_BOOLEAN_VALUE,\n\t optimum: 0,\n\t pattern: 0,\n\t placeholder: 0,\n\t playsInline: HAS_BOOLEAN_VALUE,\n\t poster: 0,\n\t preload: 0,\n\t profile: 0,\n\t radioGroup: 0,\n\t readOnly: HAS_BOOLEAN_VALUE,\n\t referrerPolicy: 0,\n\t rel: 0,\n\t required: HAS_BOOLEAN_VALUE,\n\t reversed: HAS_BOOLEAN_VALUE,\n\t role: 0,\n\t rows: HAS_POSITIVE_NUMERIC_VALUE,\n\t rowSpan: HAS_NUMERIC_VALUE,\n\t sandbox: 0,\n\t scope: 0,\n\t scoped: HAS_BOOLEAN_VALUE,\n\t scrolling: 0,\n\t seamless: HAS_BOOLEAN_VALUE,\n\t selected: MUST_USE_PROPERTY | HAS_BOOLEAN_VALUE,\n\t shape: 0,\n\t size: HAS_POSITIVE_NUMERIC_VALUE,\n\t sizes: 0,\n\t span: HAS_POSITIVE_NUMERIC_VALUE,\n\t spellCheck: 0,\n\t src: 0,\n\t srcDoc: 0,\n\t srcLang: 0,\n\t srcSet: 0,\n\t start: HAS_NUMERIC_VALUE,\n\t step: 0,\n\t style: 0,\n\t summary: 0,\n\t tabIndex: 0,\n\t target: 0,\n\t title: 0,\n\t // Setting .type throws on non-<input> tags\n\t type: 0,\n\t useMap: 0,\n\t value: 0,\n\t width: 0,\n\t wmode: 0,\n\t wrap: 0,\n\t\n\t /**\n\t * RDFa Properties\n\t */\n\t about: 0,\n\t datatype: 0,\n\t inlist: 0,\n\t prefix: 0,\n\t // property is also supported for OpenGraph in meta tags.\n\t property: 0,\n\t resource: 0,\n\t 'typeof': 0,\n\t vocab: 0,\n\t\n\t /**\n\t * Non-standard Properties\n\t */\n\t // autoCapitalize and autoCorrect are supported in Mobile Safari for\n\t // keyboard hints.\n\t autoCapitalize: 0,\n\t autoCorrect: 0,\n\t // autoSave allows WebKit/Blink to persist values of input fields on page reloads\n\t autoSave: 0,\n\t // color is for Safari mask-icon link\n\t color: 0,\n\t // itemProp, itemScope, itemType are for\n\t // Microdata support. See http://schema.org/docs/gs.html\n\t itemProp: 0,\n\t itemScope: HAS_BOOLEAN_VALUE,\n\t itemType: 0,\n\t // itemID and itemRef are for Microdata support as well but\n\t // only specified in the WHATWG spec document. See\n\t // https://html.spec.whatwg.org/multipage/microdata.html#microdata-dom-api\n\t itemID: 0,\n\t itemRef: 0,\n\t // results show looking glass icon and recent searches on input\n\t // search fields in WebKit/Blink\n\t results: 0,\n\t // IE-only attribute that specifies security restrictions on an iframe\n\t // as an alternative to the sandbox attribute on IE<10\n\t security: 0,\n\t // IE-only attribute that controls focus behavior\n\t unselectable: 0\n\t },\n\t DOMAttributeNames: {\n\t acceptCharset: 'accept-charset',\n\t className: 'class',\n\t htmlFor: 'for',\n\t httpEquiv: 'http-equiv'\n\t },\n\t DOMPropertyNames: {}\n\t};\n\t\n\tmodule.exports = HTMLDOMPropertyConfig;\n\n/***/ },\n/* 114 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/* WEBPACK VAR INJECTION */(function(process) {/**\n\t * Copyright 2014-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar ReactReconciler = __webpack_require__(15);\n\t\n\tvar instantiateReactComponent = __webpack_require__(70);\n\tvar KeyEscapeUtils = __webpack_require__(34);\n\tvar shouldUpdateReactComponent = __webpack_require__(44);\n\tvar traverseAllChildren = __webpack_require__(73);\n\tvar warning = __webpack_require__(2);\n\t\n\tvar ReactComponentTreeHook;\n\t\n\tif (typeof process !== 'undefined' && ({\"NODE_ENV\":\"production\",\"PUBLIC_URL\":\"/imgexpr\"}) && (\"production\") === 'test') {\n\t // Temporary hack.\n\t // Inline requires don't work well with Jest:\n\t // https://github.com/facebook/react/issues/7240\n\t // Remove the inline requires when we don't need them anymore:\n\t // https://github.com/facebook/react/pull/7178\n\t ReactComponentTreeHook = __webpack_require__(74);\n\t}\n\t\n\tfunction instantiateChild(childInstances, child, name, selfDebugID) {\n\t // We found a component instance.\n\t var keyUnique = childInstances[name] === undefined;\n\t if (false) {\n\t if (!ReactComponentTreeHook) {\n\t ReactComponentTreeHook = require('react/lib/ReactComponentTreeHook');\n\t }\n\t if (!keyUnique) {\n\t process.env.NODE_ENV !== 'production' ? warning(false, 'flattenChildren(...): Encountered two children with the same key, ' + '`%s`. Child keys must be unique; when two children share a key, only ' + 'the first child will be used.%s', KeyEscapeUtils.unescape(name), ReactComponentTreeHook.getStackAddendumByID(selfDebugID)) : void 0;\n\t }\n\t }\n\t if (child != null && keyUnique) {\n\t childInstances[name] = instantiateReactComponent(child, true);\n\t }\n\t}\n\t\n\t/**\n\t * ReactChildReconciler provides helpers for initializing or updating a set of\n\t * children. Its output is suitable for passing it onto ReactMultiChild which\n\t * does diffed reordering and insertion.\n\t */\n\tvar ReactChildReconciler = {\n\t /**\n\t * Generates a \"mount image\" for each of the supplied children. In the case\n\t * of `ReactDOMComponent`, a mount image is a string of markup.\n\t *\n\t * @param {?object} nestedChildNodes Nested child maps.\n\t * @return {?object} A set of child instances.\n\t * @internal\n\t */\n\t instantiateChildren: function (nestedChildNodes, transaction, context, selfDebugID // 0 in production and for roots\n\t ) {\n\t if (nestedChildNodes == null) {\n\t return null;\n\t }\n\t var childInstances = {};\n\t\n\t if (false) {\n\t traverseAllChildren(nestedChildNodes, function (childInsts, child, name) {\n\t return instantiateChild(childInsts, child, name, selfDebugID);\n\t }, childInstances);\n\t } else {\n\t traverseAllChildren(nestedChildNodes, instantiateChild, childInstances);\n\t }\n\t return childInstances;\n\t },\n\t\n\t /**\n\t * Updates the rendered children and returns a new set of children.\n\t *\n\t * @param {?object} prevChildren Previously initialized set of children.\n\t * @param {?object} nextChildren Flat child element maps.\n\t * @param {ReactReconcileTransaction} transaction\n\t * @param {object} context\n\t * @return {?object} A new set of child instances.\n\t * @internal\n\t */\n\t updateChildren: function (prevChildren, nextChildren, mountImages, removedNodes, transaction, hostParent, hostContainerInfo, context, selfDebugID // 0 in production and for roots\n\t ) {\n\t // We currently don't have a way to track moves here but if we use iterators\n\t // instead of for..in we can zip the iterators and check if an item has\n\t // moved.\n\t // TODO: If nothing has changed, return the prevChildren object so that we\n\t // can quickly bailout if nothing has changed.\n\t if (!nextChildren && !prevChildren) {\n\t return;\n\t }\n\t var name;\n\t var prevChild;\n\t for (name in nextChildren) {\n\t if (!nextChildren.hasOwnProperty(name)) {\n\t continue;\n\t }\n\t prevChild = prevChildren && prevChildren[name];\n\t var prevElement = prevChild && prevChild._currentElement;\n\t var nextElement = nextChildren[name];\n\t if (prevChild != null && shouldUpdateReactComponent(prevElement, nextElement)) {\n\t ReactReconciler.receiveComponent(prevChild, nextElement, transaction, context);\n\t nextChildren[name] = prevChild;\n\t } else {\n\t if (prevChild) {\n\t removedNodes[name] = ReactReconciler.getHostNode(prevChild);\n\t ReactReconciler.unmountComponent(prevChild, false);\n\t }\n\t // The child must be instantiated before it's mounted.\n\t var nextChildInstance = instantiateReactComponent(nextElement, true);\n\t nextChildren[name] = nextChildInstance;\n\t // Creating mount image now ensures refs are resolved in right order\n\t // (see https://github.com/facebook/react/pull/7101 for explanation).\n\t var nextChildMountImage = ReactReconciler.mountComponent(nextChildInstance, transaction, hostParent, hostContainerInfo, context, selfDebugID);\n\t mountImages.push(nextChildMountImage);\n\t }\n\t }\n\t // Unmount children that are no longer present.\n\t for (name in prevChildren) {\n\t if (prevChildren.hasOwnProperty(name) && !(nextChildren && nextChildren.hasOwnProperty(name))) {\n\t prevChild = prevChildren[name];\n\t removedNodes[name] = ReactReconciler.getHostNode(prevChild);\n\t ReactReconciler.unmountComponent(prevChild, false);\n\t }\n\t }\n\t },\n\t\n\t /**\n\t * Unmounts all rendered children. This should be used to clean up children\n\t * when this component is unmounted.\n\t *\n\t * @param {?object} renderedChildren Previously initialized set of children.\n\t * @internal\n\t */\n\t unmountChildren: function (renderedChildren, safely) {\n\t for (var name in renderedChildren) {\n\t if (renderedChildren.hasOwnProperty(name)) {\n\t var renderedChild = renderedChildren[name];\n\t ReactReconciler.unmountComponent(renderedChild, safely);\n\t }\n\t }\n\t }\n\t\n\t};\n\t\n\tmodule.exports = ReactChildReconciler;\n\t/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(52)))\n\n/***/ },\n/* 115 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar DOMChildrenOperations = __webpack_require__(30);\n\tvar ReactDOMIDOperations = __webpack_require__(122);\n\t\n\t/**\n\t * Abstracts away all functionality of the reconciler that requires knowledge of\n\t * the browser context. TODO: These callers should be refactored to avoid the\n\t * need for this injection.\n\t */\n\tvar ReactComponentBrowserEnvironment = {\n\t\n\t processChildrenUpdates: ReactDOMIDOperations.dangerouslyProcessChildrenUpdates,\n\t\n\t replaceNodeWithMarkup: DOMChildrenOperations.dangerouslyReplaceNodeWithMarkup\n\t\n\t};\n\t\n\tmodule.exports = ReactComponentBrowserEnvironment;\n\n/***/ },\n/* 116 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3),\n\t _assign = __webpack_require__(4);\n\t\n\tvar React = __webpack_require__(16);\n\tvar ReactComponentEnvironment = __webpack_require__(36);\n\tvar ReactCurrentOwner = __webpack_require__(11);\n\tvar ReactErrorUtils = __webpack_require__(37);\n\tvar ReactInstanceMap = __webpack_require__(22);\n\tvar ReactInstrumentation = __webpack_require__(8);\n\tvar ReactNodeTypes = __webpack_require__(64);\n\tvar ReactReconciler = __webpack_require__(15);\n\t\n\tif (false) {\n\t var checkReactTypeSpec = require('./checkReactTypeSpec');\n\t}\n\t\n\tvar emptyObject = __webpack_require__(19);\n\tvar invariant = __webpack_require__(1);\n\tvar shallowEqual = __webpack_require__(29);\n\tvar shouldUpdateReactComponent = __webpack_require__(44);\n\tvar warning = __webpack_require__(2);\n\t\n\tvar CompositeTypes = {\n\t ImpureClass: 0,\n\t PureClass: 1,\n\t StatelessFunctional: 2\n\t};\n\t\n\tfunction StatelessComponent(Component) {}\n\tStatelessComponent.prototype.render = function () {\n\t var Component = ReactInstanceMap.get(this)._currentElement.type;\n\t var element = Component(this.props, this.context, this.updater);\n\t warnIfInvalidElement(Component, element);\n\t return element;\n\t};\n\t\n\tfunction warnIfInvalidElement(Component, element) {\n\t if (false) {\n\t process.env.NODE_ENV !== 'production' ? warning(element === null || element === false || React.isValidElement(element), '%s(...): A valid React element (or null) must be returned. You may have ' + 'returned undefined, an array or some other invalid object.', Component.displayName || Component.name || 'Component') : void 0;\n\t process.env.NODE_ENV !== 'production' ? warning(!Component.childContextTypes, '%s(...): childContextTypes cannot be defined on a functional component.', Component.displayName || Component.name || 'Component') : void 0;\n\t }\n\t}\n\t\n\tfunction shouldConstruct(Component) {\n\t return !!(Component.prototype && Component.prototype.isReactComponent);\n\t}\n\t\n\tfunction isPureComponent(Component) {\n\t return !!(Component.prototype && Component.prototype.isPureReactComponent);\n\t}\n\t\n\t// Separated into a function to contain deoptimizations caused by try/finally.\n\tfunction measureLifeCyclePerf(fn, debugID, timerType) {\n\t if (debugID === 0) {\n\t // Top-level wrappers (see ReactMount) and empty components (see\n\t // ReactDOMEmptyComponent) are invisible to hooks and devtools.\n\t // Both are implementation details that should go away in the future.\n\t return fn();\n\t }\n\t\n\t ReactInstrumentation.debugTool.onBeginLifeCycleTimer(debugID, timerType);\n\t try {\n\t return fn();\n\t } finally {\n\t ReactInstrumentation.debugTool.onEndLifeCycleTimer(debugID, timerType);\n\t }\n\t}\n\t\n\t/**\n\t * ------------------ The Life-Cycle of a Composite Component ------------------\n\t *\n\t * - constructor: Initialization of state. The instance is now retained.\n\t * - componentWillMount\n\t * - render\n\t * - [children's constructors]\n\t * - [children's componentWillMount and render]\n\t * - [children's componentDidMount]\n\t * - componentDidMount\n\t *\n\t * Update Phases:\n\t * - componentWillReceiveProps (only called if parent updated)\n\t * - shouldComponentUpdate\n\t * - componentWillUpdate\n\t * - render\n\t * - [children's constructors or receive props phases]\n\t * - componentDidUpdate\n\t *\n\t * - componentWillUnmount\n\t * - [children's componentWillUnmount]\n\t * - [children destroyed]\n\t * - (destroyed): The instance is now blank, released by React and ready for GC.\n\t *\n\t * -----------------------------------------------------------------------------\n\t */\n\t\n\t/**\n\t * An incrementing ID assigned to each component when it is mounted. This is\n\t * used to enforce the order in which `ReactUpdates` updates dirty components.\n\t *\n\t * @private\n\t */\n\tvar nextMountID = 1;\n\t\n\t/**\n\t * @lends {ReactCompositeComponent.prototype}\n\t */\n\tvar ReactCompositeComponent = {\n\t\n\t /**\n\t * Base constructor for all composite component.\n\t *\n\t * @param {ReactElement} element\n\t * @final\n\t * @internal\n\t */\n\t construct: function (element) {\n\t this._currentElement = element;\n\t this._rootNodeID = 0;\n\t this._compositeType = null;\n\t this._instance = null;\n\t this._hostParent = null;\n\t this._hostContainerInfo = null;\n\t\n\t // See ReactUpdateQueue\n\t this._updateBatchNumber = null;\n\t this._pendingElement = null;\n\t this._pendingStateQueue = null;\n\t this._pendingReplaceState = false;\n\t this._pendingForceUpdate = false;\n\t\n\t this._renderedNodeType = null;\n\t this._renderedComponent = null;\n\t this._context = null;\n\t this._mountOrder = 0;\n\t this._topLevelWrapper = null;\n\t\n\t // See ReactUpdates and ReactUpdateQueue.\n\t this._pendingCallbacks = null;\n\t\n\t // ComponentWillUnmount shall only be called once\n\t this._calledComponentWillUnmount = false;\n\t\n\t if (false) {\n\t this._warnedAboutRefsInRender = false;\n\t }\n\t },\n\t\n\t /**\n\t * Initializes the component, renders markup, and registers event listeners.\n\t *\n\t * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n\t * @param {?object} hostParent\n\t * @param {?object} hostContainerInfo\n\t * @param {?object} context\n\t * @return {?string} Rendered markup to be inserted into the DOM.\n\t * @final\n\t * @internal\n\t */\n\t mountComponent: function (transaction, hostParent, hostContainerInfo, context) {\n\t var _this = this;\n\t\n\t this._context = context;\n\t this._mountOrder = nextMountID++;\n\t this._hostParent = hostParent;\n\t this._hostContainerInfo = hostContainerInfo;\n\t\n\t var publicProps = this._currentElement.props;\n\t var publicContext = this._processContext(context);\n\t\n\t var Component = this._currentElement.type;\n\t\n\t var updateQueue = transaction.getUpdateQueue();\n\t\n\t // Initialize the public class\n\t var doConstruct = shouldConstruct(Component);\n\t var inst = this._constructComponent(doConstruct, publicProps, publicContext, updateQueue);\n\t var renderedElement;\n\t\n\t // Support functional components\n\t if (!doConstruct && (inst == null || inst.render == null)) {\n\t renderedElement = inst;\n\t warnIfInvalidElement(Component, renderedElement);\n\t !(inst === null || inst === false || React.isValidElement(inst)) ? false ? invariant(false, '%s(...): A valid React element (or null) must be returned. You may have returned undefined, an array or some other invalid object.', Component.displayName || Component.name || 'Component') : _prodInvariant('105', Component.displayName || Component.name || 'Component') : void 0;\n\t inst = new StatelessComponent(Component);\n\t this._compositeType = CompositeTypes.StatelessFunctional;\n\t } else {\n\t if (isPureComponent(Component)) {\n\t this._compositeType = CompositeTypes.PureClass;\n\t } else {\n\t this._compositeType = CompositeTypes.ImpureClass;\n\t }\n\t }\n\t\n\t if (false) {\n\t // This will throw later in _renderValidatedComponent, but add an early\n\t // warning now to help debugging\n\t if (inst.render == null) {\n\t process.env.NODE_ENV !== 'production' ? warning(false, '%s(...): No `render` method found on the returned component ' + 'instance: you may have forgotten to define `render`.', Component.displayName || Component.name || 'Component') : void 0;\n\t }\n\t\n\t var propsMutated = inst.props !== publicProps;\n\t var componentName = Component.displayName || Component.name || 'Component';\n\t\n\t process.env.NODE_ENV !== 'production' ? warning(inst.props === undefined || !propsMutated, '%s(...): When calling super() in `%s`, make sure to pass ' + 'up the same props that your component\\'s constructor was passed.', componentName, componentName) : void 0;\n\t }\n\t\n\t // These should be set up in the constructor, but as a convenience for\n\t // simpler class abstractions, we set them up after the fact.\n\t inst.props = publicProps;\n\t inst.context = publicContext;\n\t inst.refs = emptyObject;\n\t inst.updater = updateQueue;\n\t\n\t this._instance = inst;\n\t\n\t // Store a reference from the instance back to the internal representation\n\t ReactInstanceMap.set(inst, this);\n\t\n\t if (false) {\n\t // Since plain JS classes are defined without any special initialization\n\t // logic, we can not catch common errors early. Therefore, we have to\n\t // catch them here, at initialization time, instead.\n\t process.env.NODE_ENV !== 'production' ? warning(!inst.getInitialState || inst.getInitialState.isReactClassApproved || inst.state, 'getInitialState was defined on %s, a plain JavaScript class. ' + 'This is only supported for classes created using React.createClass. ' + 'Did you mean to define a state property instead?', this.getName() || 'a component') : void 0;\n\t process.env.NODE_ENV !== 'production' ? warning(!inst.getDefaultProps || inst.getDefaultProps.isReactClassApproved, 'getDefaultProps was defined on %s, a plain JavaScript class. ' + 'This is only supported for classes created using React.createClass. ' + 'Use a static property to define defaultProps instead.', this.getName() || 'a component') : void 0;\n\t process.env.NODE_ENV !== 'production' ? warning(!inst.propTypes, 'propTypes was defined as an instance property on %s. Use a static ' + 'property to define propTypes instead.', this.getName() || 'a component') : void 0;\n\t process.env.NODE_ENV !== 'production' ? warning(!inst.contextTypes, 'contextTypes was defined as an instance property on %s. Use a ' + 'static property to define contextTypes instead.', this.getName() || 'a component') : void 0;\n\t process.env.NODE_ENV !== 'production' ? warning(typeof inst.componentShouldUpdate !== 'function', '%s has a method called ' + 'componentShouldUpdate(). Did you mean shouldComponentUpdate()? ' + 'The name is phrased as a question because the function is ' + 'expected to return a value.', this.getName() || 'A component') : void 0;\n\t process.env.NODE_ENV !== 'production' ? warning(typeof inst.componentDidUnmount !== 'function', '%s has a method called ' + 'componentDidUnmount(). But there is no such lifecycle method. ' + 'Did you mean componentWillUnmount()?', this.getName() || 'A component') : void 0;\n\t process.env.NODE_ENV !== 'production' ? warning(typeof inst.componentWillRecieveProps !== 'function', '%s has a method called ' + 'componentWillRecieveProps(). Did you mean componentWillReceiveProps()?', this.getName() || 'A component') : void 0;\n\t }\n\t\n\t var initialState = inst.state;\n\t if (initialState === undefined) {\n\t inst.state = initialState = null;\n\t }\n\t !(typeof initialState === 'object' && !Array.isArray(initialState)) ? false ? invariant(false, '%s.state: must be set to an object or null', this.getName() || 'ReactCompositeComponent') : _prodInvariant('106', this.getName() || 'ReactCompositeComponent') : void 0;\n\t\n\t this._pendingStateQueue = null;\n\t this._pendingReplaceState = false;\n\t this._pendingForceUpdate = false;\n\t\n\t var markup;\n\t if (inst.unstable_handleError) {\n\t markup = this.performInitialMountWithErrorHandling(renderedElement, hostParent, hostContainerInfo, transaction, context);\n\t } else {\n\t markup = this.performInitialMount(renderedElement, hostParent, hostContainerInfo, transaction, context);\n\t }\n\t\n\t if (inst.componentDidMount) {\n\t if (false) {\n\t transaction.getReactMountReady().enqueue(function () {\n\t measureLifeCyclePerf(function () {\n\t return inst.componentDidMount();\n\t }, _this._debugID, 'componentDidMount');\n\t });\n\t } else {\n\t transaction.getReactMountReady().enqueue(inst.componentDidMount, inst);\n\t }\n\t }\n\t\n\t return markup;\n\t },\n\t\n\t _constructComponent: function (doConstruct, publicProps, publicContext, updateQueue) {\n\t if (false) {\n\t ReactCurrentOwner.current = this;\n\t try {\n\t return this._constructComponentWithoutOwner(doConstruct, publicProps, publicContext, updateQueue);\n\t } finally {\n\t ReactCurrentOwner.current = null;\n\t }\n\t } else {\n\t return this._constructComponentWithoutOwner(doConstruct, publicProps, publicContext, updateQueue);\n\t }\n\t },\n\t\n\t _constructComponentWithoutOwner: function (doConstruct, publicProps, publicContext, updateQueue) {\n\t var Component = this._currentElement.type;\n\t\n\t if (doConstruct) {\n\t if (false) {\n\t return measureLifeCyclePerf(function () {\n\t return new Component(publicProps, publicContext, updateQueue);\n\t }, this._debugID, 'ctor');\n\t } else {\n\t return new Component(publicProps, publicContext, updateQueue);\n\t }\n\t }\n\t\n\t // This can still be an instance in case of factory components\n\t // but we'll count this as time spent rendering as the more common case.\n\t if (false) {\n\t return measureLifeCyclePerf(function () {\n\t return Component(publicProps, publicContext, updateQueue);\n\t }, this._debugID, 'render');\n\t } else {\n\t return Component(publicProps, publicContext, updateQueue);\n\t }\n\t },\n\t\n\t performInitialMountWithErrorHandling: function (renderedElement, hostParent, hostContainerInfo, transaction, context) {\n\t var markup;\n\t var checkpoint = transaction.checkpoint();\n\t try {\n\t markup = this.performInitialMount(renderedElement, hostParent, hostContainerInfo, transaction, context);\n\t } catch (e) {\n\t // Roll back to checkpoint, handle error (which may add items to the transaction), and take a new checkpoint\n\t transaction.rollback(checkpoint);\n\t this._instance.unstable_handleError(e);\n\t if (this._pendingStateQueue) {\n\t this._instance.state = this._processPendingState(this._instance.props, this._instance.context);\n\t }\n\t checkpoint = transaction.checkpoint();\n\t\n\t this._renderedComponent.unmountComponent(true);\n\t transaction.rollback(checkpoint);\n\t\n\t // Try again - we've informed the component about the error, so they can render an error message this time.\n\t // If this throws again, the error will bubble up (and can be caught by a higher error boundary).\n\t markup = this.performInitialMount(renderedElement, hostParent, hostContainerInfo, transaction, context);\n\t }\n\t return markup;\n\t },\n\t\n\t performInitialMount: function (renderedElement, hostParent, hostContainerInfo, transaction, context) {\n\t var inst = this._instance;\n\t\n\t var debugID = 0;\n\t if (false) {\n\t debugID = this._debugID;\n\t }\n\t\n\t if (inst.componentWillMount) {\n\t if (false) {\n\t measureLifeCyclePerf(function () {\n\t return inst.componentWillMount();\n\t }, debugID, 'componentWillMount');\n\t } else {\n\t inst.componentWillMount();\n\t }\n\t // When mounting, calls to `setState` by `componentWillMount` will set\n\t // `this._pendingStateQueue` without triggering a re-render.\n\t if (this._pendingStateQueue) {\n\t inst.state = this._processPendingState(inst.props, inst.context);\n\t }\n\t }\n\t\n\t // If not a stateless component, we now render\n\t if (renderedElement === undefined) {\n\t renderedElement = this._renderValidatedComponent();\n\t }\n\t\n\t var nodeType = ReactNodeTypes.getType(renderedElement);\n\t this._renderedNodeType = nodeType;\n\t var child = this._instantiateReactComponent(renderedElement, nodeType !== ReactNodeTypes.EMPTY /* shouldHaveDebugID */\n\t );\n\t this._renderedComponent = child;\n\t\n\t var markup = ReactReconciler.mountComponent(child, transaction, hostParent, hostContainerInfo, this._processChildContext(context), debugID);\n\t\n\t if (false) {\n\t if (debugID !== 0) {\n\t var childDebugIDs = child._debugID !== 0 ? [child._debugID] : [];\n\t ReactInstrumentation.debugTool.onSetChildren(debugID, childDebugIDs);\n\t }\n\t }\n\t\n\t return markup;\n\t },\n\t\n\t getHostNode: function () {\n\t return ReactReconciler.getHostNode(this._renderedComponent);\n\t },\n\t\n\t /**\n\t * Releases any resources allocated by `mountComponent`.\n\t *\n\t * @final\n\t * @internal\n\t */\n\t unmountComponent: function (safely) {\n\t if (!this._renderedComponent) {\n\t return;\n\t }\n\t\n\t var inst = this._instance;\n\t\n\t if (inst.componentWillUnmount && !inst._calledComponentWillUnmount) {\n\t inst._calledComponentWillUnmount = true;\n\t\n\t if (safely) {\n\t var name = this.getName() + '.componentWillUnmount()';\n\t ReactErrorUtils.invokeGuardedCallback(name, inst.componentWillUnmount.bind(inst));\n\t } else {\n\t if (false) {\n\t measureLifeCyclePerf(function () {\n\t return inst.componentWillUnmount();\n\t }, this._debugID, 'componentWillUnmount');\n\t } else {\n\t inst.componentWillUnmount();\n\t }\n\t }\n\t }\n\t\n\t if (this._renderedComponent) {\n\t ReactReconciler.unmountComponent(this._renderedComponent, safely);\n\t this._renderedNodeType = null;\n\t this._renderedComponent = null;\n\t this._instance = null;\n\t }\n\t\n\t // Reset pending fields\n\t // Even if this component is scheduled for another update in ReactUpdates,\n\t // it would still be ignored because these fields are reset.\n\t this._pendingStateQueue = null;\n\t this._pendingReplaceState = false;\n\t this._pendingForceUpdate = false;\n\t this._pendingCallbacks = null;\n\t this._pendingElement = null;\n\t\n\t // These fields do not really need to be reset since this object is no\n\t // longer accessible.\n\t this._context = null;\n\t this._rootNodeID = 0;\n\t this._topLevelWrapper = null;\n\t\n\t // Delete the reference from the instance to this internal representation\n\t // which allow the internals to be properly cleaned up even if the user\n\t // leaks a reference to the public instance.\n\t ReactInstanceMap.remove(inst);\n\t\n\t // Some existing components rely on inst.props even after they've been\n\t // destroyed (in event handlers).\n\t // TODO: inst.props = null;\n\t // TODO: inst.state = null;\n\t // TODO: inst.context = null;\n\t },\n\t\n\t /**\n\t * Filters the context object to only contain keys specified in\n\t * `contextTypes`\n\t *\n\t * @param {object} context\n\t * @return {?object}\n\t * @private\n\t */\n\t _maskContext: function (context) {\n\t var Component = this._currentElement.type;\n\t var contextTypes = Component.contextTypes;\n\t if (!contextTypes) {\n\t return emptyObject;\n\t }\n\t var maskedContext = {};\n\t for (var contextName in contextTypes) {\n\t maskedContext[contextName] = context[contextName];\n\t }\n\t return maskedContext;\n\t },\n\t\n\t /**\n\t * Filters the context object to only contain keys specified in\n\t * `contextTypes`, and asserts that they are valid.\n\t *\n\t * @param {object} context\n\t * @return {?object}\n\t * @private\n\t */\n\t _processContext: function (context) {\n\t var maskedContext = this._maskContext(context);\n\t if (false) {\n\t var Component = this._currentElement.type;\n\t if (Component.contextTypes) {\n\t this._checkContextTypes(Component.contextTypes, maskedContext, 'context');\n\t }\n\t }\n\t return maskedContext;\n\t },\n\t\n\t /**\n\t * @param {object} currentContext\n\t * @return {object}\n\t * @private\n\t */\n\t _processChildContext: function (currentContext) {\n\t var Component = this._currentElement.type;\n\t var inst = this._instance;\n\t var childContext;\n\t\n\t if (inst.getChildContext) {\n\t if (false) {\n\t ReactInstrumentation.debugTool.onBeginProcessingChildContext();\n\t try {\n\t childContext = inst.getChildContext();\n\t } finally {\n\t ReactInstrumentation.debugTool.onEndProcessingChildContext();\n\t }\n\t } else {\n\t childContext = inst.getChildContext();\n\t }\n\t }\n\t\n\t if (childContext) {\n\t !(typeof Component.childContextTypes === 'object') ? false ? invariant(false, '%s.getChildContext(): childContextTypes must be defined in order to use getChildContext().', this.getName() || 'ReactCompositeComponent') : _prodInvariant('107', this.getName() || 'ReactCompositeComponent') : void 0;\n\t if (false) {\n\t this._checkContextTypes(Component.childContextTypes, childContext, 'childContext');\n\t }\n\t for (var name in childContext) {\n\t !(name in Component.childContextTypes) ? false ? invariant(false, '%s.getChildContext(): key \"%s\" is not defined in childContextTypes.', this.getName() || 'ReactCompositeComponent', name) : _prodInvariant('108', this.getName() || 'ReactCompositeComponent', name) : void 0;\n\t }\n\t return _assign({}, currentContext, childContext);\n\t }\n\t return currentContext;\n\t },\n\t\n\t /**\n\t * Assert that the context types are valid\n\t *\n\t * @param {object} typeSpecs Map of context field to a ReactPropType\n\t * @param {object} values Runtime values that need to be type-checked\n\t * @param {string} location e.g. \"prop\", \"context\", \"child context\"\n\t * @private\n\t */\n\t _checkContextTypes: function (typeSpecs, values, location) {\n\t if (false) {\n\t checkReactTypeSpec(typeSpecs, values, location, this.getName(), null, this._debugID);\n\t }\n\t },\n\t\n\t receiveComponent: function (nextElement, transaction, nextContext) {\n\t var prevElement = this._currentElement;\n\t var prevContext = this._context;\n\t\n\t this._pendingElement = null;\n\t\n\t this.updateComponent(transaction, prevElement, nextElement, prevContext, nextContext);\n\t },\n\t\n\t /**\n\t * If any of `_pendingElement`, `_pendingStateQueue`, or `_pendingForceUpdate`\n\t * is set, update the component.\n\t *\n\t * @param {ReactReconcileTransaction} transaction\n\t * @internal\n\t */\n\t performUpdateIfNecessary: function (transaction) {\n\t if (this._pendingElement != null) {\n\t ReactReconciler.receiveComponent(this, this._pendingElement, transaction, this._context);\n\t } else if (this._pendingStateQueue !== null || this._pendingForceUpdate) {\n\t this.updateComponent(transaction, this._currentElement, this._currentElement, this._context, this._context);\n\t } else {\n\t this._updateBatchNumber = null;\n\t }\n\t },\n\t\n\t /**\n\t * Perform an update to a mounted component. The componentWillReceiveProps and\n\t * shouldComponentUpdate methods are called, then (assuming the update isn't\n\t * skipped) the remaining update lifecycle methods are called and the DOM\n\t * representation is updated.\n\t *\n\t * By default, this implements React's rendering and reconciliation algorithm.\n\t * Sophisticated clients may wish to override this.\n\t *\n\t * @param {ReactReconcileTransaction} transaction\n\t * @param {ReactElement} prevParentElement\n\t * @param {ReactElement} nextParentElement\n\t * @internal\n\t * @overridable\n\t */\n\t updateComponent: function (transaction, prevParentElement, nextParentElement, prevUnmaskedContext, nextUnmaskedContext) {\n\t var inst = this._instance;\n\t !(inst != null) ? false ? invariant(false, 'Attempted to update component `%s` that has already been unmounted (or failed to mount).', this.getName() || 'ReactCompositeComponent') : _prodInvariant('136', this.getName() || 'ReactCompositeComponent') : void 0;\n\t\n\t var willReceive = false;\n\t var nextContext;\n\t\n\t // Determine if the context has changed or not\n\t if (this._context === nextUnmaskedContext) {\n\t nextContext = inst.context;\n\t } else {\n\t nextContext = this._processContext(nextUnmaskedContext);\n\t willReceive = true;\n\t }\n\t\n\t var prevProps = prevParentElement.props;\n\t var nextProps = nextParentElement.props;\n\t\n\t // Not a simple state update but a props update\n\t if (prevParentElement !== nextParentElement) {\n\t willReceive = true;\n\t }\n\t\n\t // An update here will schedule an update but immediately set\n\t // _pendingStateQueue which will ensure that any state updates gets\n\t // immediately reconciled instead of waiting for the next batch.\n\t if (willReceive && inst.componentWillReceiveProps) {\n\t if (false) {\n\t measureLifeCyclePerf(function () {\n\t return inst.componentWillReceiveProps(nextProps, nextContext);\n\t }, this._debugID, 'componentWillReceiveProps');\n\t } else {\n\t inst.componentWillReceiveProps(nextProps, nextContext);\n\t }\n\t }\n\t\n\t var nextState = this._processPendingState(nextProps, nextContext);\n\t var shouldUpdate = true;\n\t\n\t if (!this._pendingForceUpdate) {\n\t if (inst.shouldComponentUpdate) {\n\t if (false) {\n\t shouldUpdate = measureLifeCyclePerf(function () {\n\t return inst.shouldComponentUpdate(nextProps, nextState, nextContext);\n\t }, this._debugID, 'shouldComponentUpdate');\n\t } else {\n\t shouldUpdate = inst.shouldComponentUpdate(nextProps, nextState, nextContext);\n\t }\n\t } else {\n\t if (this._compositeType === CompositeTypes.PureClass) {\n\t shouldUpdate = !shallowEqual(prevProps, nextProps) || !shallowEqual(inst.state, nextState);\n\t }\n\t }\n\t }\n\t\n\t if (false) {\n\t process.env.NODE_ENV !== 'production' ? warning(shouldUpdate !== undefined, '%s.shouldComponentUpdate(): Returned undefined instead of a ' + 'boolean value. Make sure to return true or false.', this.getName() || 'ReactCompositeComponent') : void 0;\n\t }\n\t\n\t this._updateBatchNumber = null;\n\t if (shouldUpdate) {\n\t this._pendingForceUpdate = false;\n\t // Will set `this.props`, `this.state` and `this.context`.\n\t this._performComponentUpdate(nextParentElement, nextProps, nextState, nextContext, transaction, nextUnmaskedContext);\n\t } else {\n\t // If it's determined that a component should not update, we still want\n\t // to set props and state but we shortcut the rest of the update.\n\t this._currentElement = nextParentElement;\n\t this._context = nextUnmaskedContext;\n\t inst.props = nextProps;\n\t inst.state = nextState;\n\t inst.context = nextContext;\n\t }\n\t },\n\t\n\t _processPendingState: function (props, context) {\n\t var inst = this._instance;\n\t var queue = this._pendingStateQueue;\n\t var replace = this._pendingReplaceState;\n\t this._pendingReplaceState = false;\n\t this._pendingStateQueue = null;\n\t\n\t if (!queue) {\n\t return inst.state;\n\t }\n\t\n\t if (replace && queue.length === 1) {\n\t return queue[0];\n\t }\n\t\n\t var nextState = _assign({}, replace ? queue[0] : inst.state);\n\t for (var i = replace ? 1 : 0; i < queue.length; i++) {\n\t var partial = queue[i];\n\t _assign(nextState, typeof partial === 'function' ? partial.call(inst, nextState, props, context) : partial);\n\t }\n\t\n\t return nextState;\n\t },\n\t\n\t /**\n\t * Merges new props and state, notifies delegate methods of update and\n\t * performs update.\n\t *\n\t * @param {ReactElement} nextElement Next element\n\t * @param {object} nextProps Next public object to set as properties.\n\t * @param {?object} nextState Next object to set as state.\n\t * @param {?object} nextContext Next public object to set as context.\n\t * @param {ReactReconcileTransaction} transaction\n\t * @param {?object} unmaskedContext\n\t * @private\n\t */\n\t _performComponentUpdate: function (nextElement, nextProps, nextState, nextContext, transaction, unmaskedContext) {\n\t var _this2 = this;\n\t\n\t var inst = this._instance;\n\t\n\t var hasComponentDidUpdate = Boolean(inst.componentDidUpdate);\n\t var prevProps;\n\t var prevState;\n\t var prevContext;\n\t if (hasComponentDidUpdate) {\n\t prevProps = inst.props;\n\t prevState = inst.state;\n\t prevContext = inst.context;\n\t }\n\t\n\t if (inst.componentWillUpdate) {\n\t if (false) {\n\t measureLifeCyclePerf(function () {\n\t return inst.componentWillUpdate(nextProps, nextState, nextContext);\n\t }, this._debugID, 'componentWillUpdate');\n\t } else {\n\t inst.componentWillUpdate(nextProps, nextState, nextContext);\n\t }\n\t }\n\t\n\t this._currentElement = nextElement;\n\t this._context = unmaskedContext;\n\t inst.props = nextProps;\n\t inst.state = nextState;\n\t inst.context = nextContext;\n\t\n\t this._updateRenderedComponent(transaction, unmaskedContext);\n\t\n\t if (hasComponentDidUpdate) {\n\t if (false) {\n\t transaction.getReactMountReady().enqueue(function () {\n\t measureLifeCyclePerf(inst.componentDidUpdate.bind(inst, prevProps, prevState, prevContext), _this2._debugID, 'componentDidUpdate');\n\t });\n\t } else {\n\t transaction.getReactMountReady().enqueue(inst.componentDidUpdate.bind(inst, prevProps, prevState, prevContext), inst);\n\t }\n\t }\n\t },\n\t\n\t /**\n\t * Call the component's `render` method and update the DOM accordingly.\n\t *\n\t * @param {ReactReconcileTransaction} transaction\n\t * @internal\n\t */\n\t _updateRenderedComponent: function (transaction, context) {\n\t var prevComponentInstance = this._renderedComponent;\n\t var prevRenderedElement = prevComponentInstance._currentElement;\n\t var nextRenderedElement = this._renderValidatedComponent();\n\t\n\t var debugID = 0;\n\t if (false) {\n\t debugID = this._debugID;\n\t }\n\t\n\t if (shouldUpdateReactComponent(prevRenderedElement, nextRenderedElement)) {\n\t ReactReconciler.receiveComponent(prevComponentInstance, nextRenderedElement, transaction, this._processChildContext(context));\n\t } else {\n\t var oldHostNode = ReactReconciler.getHostNode(prevComponentInstance);\n\t ReactReconciler.unmountComponent(prevComponentInstance, false);\n\t\n\t var nodeType = ReactNodeTypes.getType(nextRenderedElement);\n\t this._renderedNodeType = nodeType;\n\t var child = this._instantiateReactComponent(nextRenderedElement, nodeType !== ReactNodeTypes.EMPTY /* shouldHaveDebugID */\n\t );\n\t this._renderedComponent = child;\n\t\n\t var nextMarkup = ReactReconciler.mountComponent(child, transaction, this._hostParent, this._hostContainerInfo, this._processChildContext(context), debugID);\n\t\n\t if (false) {\n\t if (debugID !== 0) {\n\t var childDebugIDs = child._debugID !== 0 ? [child._debugID] : [];\n\t ReactInstrumentation.debugTool.onSetChildren(debugID, childDebugIDs);\n\t }\n\t }\n\t\n\t this._replaceNodeWithMarkup(oldHostNode, nextMarkup, prevComponentInstance);\n\t }\n\t },\n\t\n\t /**\n\t * Overridden in shallow rendering.\n\t *\n\t * @protected\n\t */\n\t _replaceNodeWithMarkup: function (oldHostNode, nextMarkup, prevInstance) {\n\t ReactComponentEnvironment.replaceNodeWithMarkup(oldHostNode, nextMarkup, prevInstance);\n\t },\n\t\n\t /**\n\t * @protected\n\t */\n\t _renderValidatedComponentWithoutOwnerOrContext: function () {\n\t var inst = this._instance;\n\t var renderedElement;\n\t\n\t if (false) {\n\t renderedElement = measureLifeCyclePerf(function () {\n\t return inst.render();\n\t }, this._debugID, 'render');\n\t } else {\n\t renderedElement = inst.render();\n\t }\n\t\n\t if (false) {\n\t // We allow auto-mocks to proceed as if they're returning null.\n\t if (renderedElement === undefined && inst.render._isMockFunction) {\n\t // This is probably bad practice. Consider warning here and\n\t // deprecating this convenience.\n\t renderedElement = null;\n\t }\n\t }\n\t\n\t return renderedElement;\n\t },\n\t\n\t /**\n\t * @private\n\t */\n\t _renderValidatedComponent: function () {\n\t var renderedElement;\n\t if ((\"production\") !== 'production' || this._compositeType !== CompositeTypes.StatelessFunctional) {\n\t ReactCurrentOwner.current = this;\n\t try {\n\t renderedElement = this._renderValidatedComponentWithoutOwnerOrContext();\n\t } finally {\n\t ReactCurrentOwner.current = null;\n\t }\n\t } else {\n\t renderedElement = this._renderValidatedComponentWithoutOwnerOrContext();\n\t }\n\t !(\n\t // TODO: An `isValidNode` function would probably be more appropriate\n\t renderedElement === null || renderedElement === false || React.isValidElement(renderedElement)) ? false ? invariant(false, '%s.render(): A valid React element (or null) must be returned. You may have returned undefined, an array or some other invalid object.', this.getName() || 'ReactCompositeComponent') : _prodInvariant('109', this.getName() || 'ReactCompositeComponent') : void 0;\n\t\n\t return renderedElement;\n\t },\n\t\n\t /**\n\t * Lazily allocates the refs object and stores `component` as `ref`.\n\t *\n\t * @param {string} ref Reference name.\n\t * @param {component} component Component to store as `ref`.\n\t * @final\n\t * @private\n\t */\n\t attachRef: function (ref, component) {\n\t var inst = this.getPublicInstance();\n\t !(inst != null) ? false ? invariant(false, 'Stateless function components cannot have refs.') : _prodInvariant('110') : void 0;\n\t var publicComponentInstance = component.getPublicInstance();\n\t if (false) {\n\t var componentName = component && component.getName ? component.getName() : 'a component';\n\t process.env.NODE_ENV !== 'production' ? warning(publicComponentInstance != null || component._compositeType !== CompositeTypes.StatelessFunctional, 'Stateless function components cannot be given refs ' + '(See ref \"%s\" in %s created by %s). ' + 'Attempts to access this ref will fail.', ref, componentName, this.getName()) : void 0;\n\t }\n\t var refs = inst.refs === emptyObject ? inst.refs = {} : inst.refs;\n\t refs[ref] = publicComponentInstance;\n\t },\n\t\n\t /**\n\t * Detaches a reference name.\n\t *\n\t * @param {string} ref Name to dereference.\n\t * @final\n\t * @private\n\t */\n\t detachRef: function (ref) {\n\t var refs = this.getPublicInstance().refs;\n\t delete refs[ref];\n\t },\n\t\n\t /**\n\t * Get a text description of the component that can be used to identify it\n\t * in error messages.\n\t * @return {string} The name or null.\n\t * @internal\n\t */\n\t getName: function () {\n\t var type = this._currentElement.type;\n\t var constructor = this._instance && this._instance.constructor;\n\t return type.displayName || constructor && constructor.displayName || type.name || constructor && constructor.name || null;\n\t },\n\t\n\t /**\n\t * Get the publicly accessible representation of this component - i.e. what\n\t * is exposed by refs and returned by render. Can be null for stateless\n\t * components.\n\t *\n\t * @return {ReactComponent} the public component instance.\n\t * @internal\n\t */\n\t getPublicInstance: function () {\n\t var inst = this._instance;\n\t if (this._compositeType === CompositeTypes.StatelessFunctional) {\n\t return null;\n\t }\n\t return inst;\n\t },\n\t\n\t // Stub\n\t _instantiateReactComponent: null\n\t\n\t};\n\t\n\tmodule.exports = ReactCompositeComponent;\n\n/***/ },\n/* 117 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t/* globals __REACT_DEVTOOLS_GLOBAL_HOOK__*/\n\t\n\t'use strict';\n\t\n\tvar ReactDOMComponentTree = __webpack_require__(5);\n\tvar ReactDefaultInjection = __webpack_require__(130);\n\tvar ReactMount = __webpack_require__(63);\n\tvar ReactReconciler = __webpack_require__(15);\n\tvar ReactUpdates = __webpack_require__(9);\n\tvar ReactVersion = __webpack_require__(143);\n\t\n\tvar findDOMNode = __webpack_require__(159);\n\tvar getHostComponentFromComposite = __webpack_require__(68);\n\tvar renderSubtreeIntoContainer = __webpack_require__(167);\n\tvar warning = __webpack_require__(2);\n\t\n\tReactDefaultInjection.inject();\n\t\n\tvar ReactDOM = {\n\t findDOMNode: findDOMNode,\n\t render: ReactMount.render,\n\t unmountComponentAtNode: ReactMount.unmountComponentAtNode,\n\t version: ReactVersion,\n\t\n\t /* eslint-disable camelcase */\n\t unstable_batchedUpdates: ReactUpdates.batchedUpdates,\n\t unstable_renderSubtreeIntoContainer: renderSubtreeIntoContainer\n\t};\n\t\n\t// Inject the runtime into a devtools global hook regardless of browser.\n\t// Allows for debugging when the hook is injected on the page.\n\tif (typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' && typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.inject === 'function') {\n\t __REACT_DEVTOOLS_GLOBAL_HOOK__.inject({\n\t ComponentTree: {\n\t getClosestInstanceFromNode: ReactDOMComponentTree.getClosestInstanceFromNode,\n\t getNodeFromInstance: function (inst) {\n\t // inst is an internal instance (but could be a composite)\n\t if (inst._renderedComponent) {\n\t inst = getHostComponentFromComposite(inst);\n\t }\n\t if (inst) {\n\t return ReactDOMComponentTree.getNodeFromInstance(inst);\n\t } else {\n\t return null;\n\t }\n\t }\n\t },\n\t Mount: ReactMount,\n\t Reconciler: ReactReconciler\n\t });\n\t}\n\t\n\tif (false) {\n\t var ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\n\t if (ExecutionEnvironment.canUseDOM && window.top === window.self) {\n\t\n\t // First check if devtools is not installed\n\t if (typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ === 'undefined') {\n\t // If we're in Chrome or Firefox, provide a download link if not installed.\n\t if (navigator.userAgent.indexOf('Chrome') > -1 && navigator.userAgent.indexOf('Edge') === -1 || navigator.userAgent.indexOf('Firefox') > -1) {\n\t // Firefox does not have the issue with devtools loaded over file://\n\t var showFileUrlMessage = window.location.protocol.indexOf('http') === -1 && navigator.userAgent.indexOf('Firefox') === -1;\n\t console.debug('Download the React DevTools ' + (showFileUrlMessage ? 'and use an HTTP server (instead of a file: URL) ' : '') + 'for a better development experience: ' + 'https://fb.me/react-devtools');\n\t }\n\t }\n\t\n\t var testFunc = function testFn() {};\n\t process.env.NODE_ENV !== 'production' ? warning((testFunc.name || testFunc.toString()).indexOf('testFn') !== -1, 'It looks like you\\'re using a minified copy of the development build ' + 'of React. When deploying React apps to production, make sure to use ' + 'the production build which skips development warnings and is faster. ' + 'See https://fb.me/react-minification for more details.') : void 0;\n\t\n\t // If we're in IE8, check to see if we are in compatibility mode and provide\n\t // information on preventing compatibility mode\n\t var ieCompatibilityMode = document.documentMode && document.documentMode < 8;\n\t\n\t process.env.NODE_ENV !== 'production' ? warning(!ieCompatibilityMode, 'Internet Explorer is running in compatibility mode; please add the ' + 'following tag to your HTML to prevent this from happening: ' + '<meta http-equiv=\"X-UA-Compatible\" content=\"IE=edge\" />') : void 0;\n\t\n\t var expectedFeatures = [\n\t // shims\n\t Array.isArray, Array.prototype.every, Array.prototype.forEach, Array.prototype.indexOf, Array.prototype.map, Date.now, Function.prototype.bind, Object.keys, String.prototype.trim];\n\t\n\t for (var i = 0; i < expectedFeatures.length; i++) {\n\t if (!expectedFeatures[i]) {\n\t process.env.NODE_ENV !== 'production' ? warning(false, 'One or more ES5 shims expected by React are not available: ' + 'https://fb.me/react-warning-polyfills') : void 0;\n\t break;\n\t }\n\t }\n\t }\n\t}\n\t\n\tif (false) {\n\t var ReactInstrumentation = require('./ReactInstrumentation');\n\t var ReactDOMUnknownPropertyHook = require('./ReactDOMUnknownPropertyHook');\n\t var ReactDOMNullInputValuePropHook = require('./ReactDOMNullInputValuePropHook');\n\t var ReactDOMInvalidARIAHook = require('./ReactDOMInvalidARIAHook');\n\t\n\t ReactInstrumentation.debugTool.addHook(ReactDOMUnknownPropertyHook);\n\t ReactInstrumentation.debugTool.addHook(ReactDOMNullInputValuePropHook);\n\t ReactInstrumentation.debugTool.addHook(ReactDOMInvalidARIAHook);\n\t}\n\t\n\tmodule.exports = ReactDOM;\n\n/***/ },\n/* 118 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t/* global hasOwnProperty:true */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3),\n\t _assign = __webpack_require__(4);\n\t\n\tvar AutoFocusUtils = __webpack_require__(105);\n\tvar CSSPropertyOperations = __webpack_require__(107);\n\tvar DOMLazyTree = __webpack_require__(13);\n\tvar DOMNamespaces = __webpack_require__(31);\n\tvar DOMProperty = __webpack_require__(14);\n\tvar DOMPropertyOperations = __webpack_require__(56);\n\tvar EventPluginHub = __webpack_require__(20);\n\tvar EventPluginRegistry = __webpack_require__(32);\n\tvar ReactBrowserEventEmitter = __webpack_require__(24);\n\tvar ReactDOMComponentFlags = __webpack_require__(57);\n\tvar ReactDOMComponentTree = __webpack_require__(5);\n\tvar ReactDOMInput = __webpack_require__(123);\n\tvar ReactDOMOption = __webpack_require__(124);\n\tvar ReactDOMSelect = __webpack_require__(58);\n\tvar ReactDOMTextarea = __webpack_require__(127);\n\tvar ReactInstrumentation = __webpack_require__(8);\n\tvar ReactMultiChild = __webpack_require__(136);\n\tvar ReactServerRenderingTransaction = __webpack_require__(141);\n\t\n\tvar emptyFunction = __webpack_require__(7);\n\tvar escapeTextContentForBrowser = __webpack_require__(27);\n\tvar invariant = __webpack_require__(1);\n\tvar isEventSupported = __webpack_require__(43);\n\tvar shallowEqual = __webpack_require__(29);\n\tvar validateDOMNesting = __webpack_require__(45);\n\tvar warning = __webpack_require__(2);\n\t\n\tvar Flags = ReactDOMComponentFlags;\n\tvar deleteListener = EventPluginHub.deleteListener;\n\tvar getNode = ReactDOMComponentTree.getNodeFromInstance;\n\tvar listenTo = ReactBrowserEventEmitter.listenTo;\n\tvar registrationNameModules = EventPluginRegistry.registrationNameModules;\n\t\n\t// For quickly matching children type, to test if can be treated as content.\n\tvar CONTENT_TYPES = { 'string': true, 'number': true };\n\t\n\tvar STYLE = 'style';\n\tvar HTML = '__html';\n\tvar RESERVED_PROPS = {\n\t children: null,\n\t dangerouslySetInnerHTML: null,\n\t suppressContentEditableWarning: null\n\t};\n\t\n\t// Node type for document fragments (Node.DOCUMENT_FRAGMENT_NODE).\n\tvar DOC_FRAGMENT_TYPE = 11;\n\t\n\tfunction getDeclarationErrorAddendum(internalInstance) {\n\t if (internalInstance) {\n\t var owner = internalInstance._currentElement._owner || null;\n\t if (owner) {\n\t var name = owner.getName();\n\t if (name) {\n\t return ' This DOM node was rendered by `' + name + '`.';\n\t }\n\t }\n\t }\n\t return '';\n\t}\n\t\n\tfunction friendlyStringify(obj) {\n\t if (typeof obj === 'object') {\n\t if (Array.isArray(obj)) {\n\t return '[' + obj.map(friendlyStringify).join(', ') + ']';\n\t } else {\n\t var pairs = [];\n\t for (var key in obj) {\n\t if (Object.prototype.hasOwnProperty.call(obj, key)) {\n\t var keyEscaped = /^[a-z$_][\\w$_]*$/i.test(key) ? key : JSON.stringify(key);\n\t pairs.push(keyEscaped + ': ' + friendlyStringify(obj[key]));\n\t }\n\t }\n\t return '{' + pairs.join(', ') + '}';\n\t }\n\t } else if (typeof obj === 'string') {\n\t return JSON.stringify(obj);\n\t } else if (typeof obj === 'function') {\n\t return '[function object]';\n\t }\n\t // Differs from JSON.stringify in that undefined because undefined and that\n\t // inf and nan don't become null\n\t return String(obj);\n\t}\n\t\n\tvar styleMutationWarning = {};\n\t\n\tfunction checkAndWarnForMutatedStyle(style1, style2, component) {\n\t if (style1 == null || style2 == null) {\n\t return;\n\t }\n\t if (shallowEqual(style1, style2)) {\n\t return;\n\t }\n\t\n\t var componentName = component._tag;\n\t var owner = component._currentElement._owner;\n\t var ownerName;\n\t if (owner) {\n\t ownerName = owner.getName();\n\t }\n\t\n\t var hash = ownerName + '|' + componentName;\n\t\n\t if (styleMutationWarning.hasOwnProperty(hash)) {\n\t return;\n\t }\n\t\n\t styleMutationWarning[hash] = true;\n\t\n\t false ? warning(false, '`%s` was passed a style object that has previously been mutated. ' + 'Mutating `style` is deprecated. Consider cloning it beforehand. Check ' + 'the `render` %s. Previous style: %s. Mutated style: %s.', componentName, owner ? 'of `' + ownerName + '`' : 'using <' + componentName + '>', friendlyStringify(style1), friendlyStringify(style2)) : void 0;\n\t}\n\t\n\t/**\n\t * @param {object} component\n\t * @param {?object} props\n\t */\n\tfunction assertValidProps(component, props) {\n\t if (!props) {\n\t return;\n\t }\n\t // Note the use of `==` which checks for null or undefined.\n\t if (voidElementTags[component._tag]) {\n\t !(props.children == null && props.dangerouslySetInnerHTML == null) ? false ? invariant(false, '%s is a void element tag and must neither have `children` nor use `dangerouslySetInnerHTML`.%s', component._tag, component._currentElement._owner ? ' Check the render method of ' + component._currentElement._owner.getName() + '.' : '') : _prodInvariant('137', component._tag, component._currentElement._owner ? ' Check the render method of ' + component._currentElement._owner.getName() + '.' : '') : void 0;\n\t }\n\t if (props.dangerouslySetInnerHTML != null) {\n\t !(props.children == null) ? false ? invariant(false, 'Can only set one of `children` or `props.dangerouslySetInnerHTML`.') : _prodInvariant('60') : void 0;\n\t !(typeof props.dangerouslySetInnerHTML === 'object' && HTML in props.dangerouslySetInnerHTML) ? false ? invariant(false, '`props.dangerouslySetInnerHTML` must be in the form `{__html: ...}`. Please visit https://fb.me/react-invariant-dangerously-set-inner-html for more information.') : _prodInvariant('61') : void 0;\n\t }\n\t if (false) {\n\t process.env.NODE_ENV !== 'production' ? warning(props.innerHTML == null, 'Directly setting property `innerHTML` is not permitted. ' + 'For more information, lookup documentation on `dangerouslySetInnerHTML`.') : void 0;\n\t process.env.NODE_ENV !== 'production' ? warning(props.suppressContentEditableWarning || !props.contentEditable || props.children == null, 'A component is `contentEditable` and contains `children` managed by ' + 'React. It is now your responsibility to guarantee that none of ' + 'those nodes are unexpectedly modified or duplicated. This is ' + 'probably not intentional.') : void 0;\n\t process.env.NODE_ENV !== 'production' ? warning(props.onFocusIn == null && props.onFocusOut == null, 'React uses onFocus and onBlur instead of onFocusIn and onFocusOut. ' + 'All React events are normalized to bubble, so onFocusIn and onFocusOut ' + 'are not needed/supported by React.') : void 0;\n\t }\n\t !(props.style == null || typeof props.style === 'object') ? false ? invariant(false, 'The `style` prop expects a mapping from style properties to values, not a string. For example, style={{marginRight: spacing + \\'em\\'}} when using JSX.%s', getDeclarationErrorAddendum(component)) : _prodInvariant('62', getDeclarationErrorAddendum(component)) : void 0;\n\t}\n\t\n\tfunction enqueuePutListener(inst, registrationName, listener, transaction) {\n\t if (transaction instanceof ReactServerRenderingTransaction) {\n\t return;\n\t }\n\t if (false) {\n\t // IE8 has no API for event capturing and the `onScroll` event doesn't\n\t // bubble.\n\t process.env.NODE_ENV !== 'production' ? warning(registrationName !== 'onScroll' || isEventSupported('scroll', true), 'This browser doesn\\'t support the `onScroll` event') : void 0;\n\t }\n\t var containerInfo = inst._hostContainerInfo;\n\t var isDocumentFragment = containerInfo._node && containerInfo._node.nodeType === DOC_FRAGMENT_TYPE;\n\t var doc = isDocumentFragment ? containerInfo._node : containerInfo._ownerDocument;\n\t listenTo(registrationName, doc);\n\t transaction.getReactMountReady().enqueue(putListener, {\n\t inst: inst,\n\t registrationName: registrationName,\n\t listener: listener\n\t });\n\t}\n\t\n\tfunction putListener() {\n\t var listenerToPut = this;\n\t EventPluginHub.putListener(listenerToPut.inst, listenerToPut.registrationName, listenerToPut.listener);\n\t}\n\t\n\tfunction inputPostMount() {\n\t var inst = this;\n\t ReactDOMInput.postMountWrapper(inst);\n\t}\n\t\n\tfunction textareaPostMount() {\n\t var inst = this;\n\t ReactDOMTextarea.postMountWrapper(inst);\n\t}\n\t\n\tfunction optionPostMount() {\n\t var inst = this;\n\t ReactDOMOption.postMountWrapper(inst);\n\t}\n\t\n\tvar setAndValidateContentChildDev = emptyFunction;\n\tif (false) {\n\t setAndValidateContentChildDev = function (content) {\n\t var hasExistingContent = this._contentDebugID != null;\n\t var debugID = this._debugID;\n\t // This ID represents the inlined child that has no backing instance:\n\t var contentDebugID = -debugID;\n\t\n\t if (content == null) {\n\t if (hasExistingContent) {\n\t ReactInstrumentation.debugTool.onUnmountComponent(this._contentDebugID);\n\t }\n\t this._contentDebugID = null;\n\t return;\n\t }\n\t\n\t validateDOMNesting(null, String(content), this, this._ancestorInfo);\n\t this._contentDebugID = contentDebugID;\n\t if (hasExistingContent) {\n\t ReactInstrumentation.debugTool.onBeforeUpdateComponent(contentDebugID, content);\n\t ReactInstrumentation.debugTool.onUpdateComponent(contentDebugID);\n\t } else {\n\t ReactInstrumentation.debugTool.onBeforeMountComponent(contentDebugID, content, debugID);\n\t ReactInstrumentation.debugTool.onMountComponent(contentDebugID);\n\t ReactInstrumentation.debugTool.onSetChildren(debugID, [contentDebugID]);\n\t }\n\t };\n\t}\n\t\n\t// There are so many media events, it makes sense to just\n\t// maintain a list rather than create a `trapBubbledEvent` for each\n\tvar mediaEvents = {\n\t topAbort: 'abort',\n\t topCanPlay: 'canplay',\n\t topCanPlayThrough: 'canplaythrough',\n\t topDurationChange: 'durationchange',\n\t topEmptied: 'emptied',\n\t topEncrypted: 'encrypted',\n\t topEnded: 'ended',\n\t topError: 'error',\n\t topLoadedData: 'loadeddata',\n\t topLoadedMetadata: 'loadedmetadata',\n\t topLoadStart: 'loadstart',\n\t topPause: 'pause',\n\t topPlay: 'play',\n\t topPlaying: 'playing',\n\t topProgress: 'progress',\n\t topRateChange: 'ratechange',\n\t topSeeked: 'seeked',\n\t topSeeking: 'seeking',\n\t topStalled: 'stalled',\n\t topSuspend: 'suspend',\n\t topTimeUpdate: 'timeupdate',\n\t topVolumeChange: 'volumechange',\n\t topWaiting: 'waiting'\n\t};\n\t\n\tfunction trapBubbledEventsLocal() {\n\t var inst = this;\n\t // If a component renders to null or if another component fatals and causes\n\t // the state of the tree to be corrupted, `node` here can be null.\n\t !inst._rootNodeID ? false ? invariant(false, 'Must be mounted to trap events') : _prodInvariant('63') : void 0;\n\t var node = getNode(inst);\n\t !node ? false ? invariant(false, 'trapBubbledEvent(...): Requires node to be rendered.') : _prodInvariant('64') : void 0;\n\t\n\t switch (inst._tag) {\n\t case 'iframe':\n\t case 'object':\n\t inst._wrapperState.listeners = [ReactBrowserEventEmitter.trapBubbledEvent('topLoad', 'load', node)];\n\t break;\n\t case 'video':\n\t case 'audio':\n\t\n\t inst._wrapperState.listeners = [];\n\t // Create listener for each media event\n\t for (var event in mediaEvents) {\n\t if (mediaEvents.hasOwnProperty(event)) {\n\t inst._wrapperState.listeners.push(ReactBrowserEventEmitter.trapBubbledEvent(event, mediaEvents[event], node));\n\t }\n\t }\n\t break;\n\t case 'source':\n\t inst._wrapperState.listeners = [ReactBrowserEventEmitter.trapBubbledEvent('topError', 'error', node)];\n\t break;\n\t case 'img':\n\t inst._wrapperState.listeners = [ReactBrowserEventEmitter.trapBubbledEvent('topError', 'error', node), ReactBrowserEventEmitter.trapBubbledEvent('topLoad', 'load', node)];\n\t break;\n\t case 'form':\n\t inst._wrapperState.listeners = [ReactBrowserEventEmitter.trapBubbledEvent('topReset', 'reset', node), ReactBrowserEventEmitter.trapBubbledEvent('topSubmit', 'submit', node)];\n\t break;\n\t case 'input':\n\t case 'select':\n\t case 'textarea':\n\t inst._wrapperState.listeners = [ReactBrowserEventEmitter.trapBubbledEvent('topInvalid', 'invalid', node)];\n\t break;\n\t }\n\t}\n\t\n\tfunction postUpdateSelectWrapper() {\n\t ReactDOMSelect.postUpdateWrapper(this);\n\t}\n\t\n\t// For HTML, certain tags should omit their close tag. We keep a whitelist for\n\t// those special-case tags.\n\t\n\tvar omittedCloseTags = {\n\t 'area': true,\n\t 'base': true,\n\t 'br': true,\n\t 'col': true,\n\t 'embed': true,\n\t 'hr': true,\n\t 'img': true,\n\t 'input': true,\n\t 'keygen': true,\n\t 'link': true,\n\t 'meta': true,\n\t 'param': true,\n\t 'source': true,\n\t 'track': true,\n\t 'wbr': true\n\t};\n\t\n\tvar newlineEatingTags = {\n\t 'listing': true,\n\t 'pre': true,\n\t 'textarea': true\n\t};\n\t\n\t// For HTML, certain tags cannot have children. This has the same purpose as\n\t// `omittedCloseTags` except that `menuitem` should still have its closing tag.\n\t\n\tvar voidElementTags = _assign({\n\t 'menuitem': true\n\t}, omittedCloseTags);\n\t\n\t// We accept any tag to be rendered but since this gets injected into arbitrary\n\t// HTML, we want to make sure that it's a safe tag.\n\t// http://www.w3.org/TR/REC-xml/#NT-Name\n\t\n\tvar VALID_TAG_REGEX = /^[a-zA-Z][a-zA-Z:_\\.\\-\\d]*$/; // Simplified subset\n\tvar validatedTagCache = {};\n\tvar hasOwnProperty = {}.hasOwnProperty;\n\t\n\tfunction validateDangerousTag(tag) {\n\t if (!hasOwnProperty.call(validatedTagCache, tag)) {\n\t !VALID_TAG_REGEX.test(tag) ? false ? invariant(false, 'Invalid tag: %s', tag) : _prodInvariant('65', tag) : void 0;\n\t validatedTagCache[tag] = true;\n\t }\n\t}\n\t\n\tfunction isCustomComponent(tagName, props) {\n\t return tagName.indexOf('-') >= 0 || props.is != null;\n\t}\n\t\n\tvar globalIdCounter = 1;\n\t\n\t/**\n\t * Creates a new React class that is idempotent and capable of containing other\n\t * React components. It accepts event listeners and DOM properties that are\n\t * valid according to `DOMProperty`.\n\t *\n\t * - Event listeners: `onClick`, `onMouseDown`, etc.\n\t * - DOM properties: `className`, `name`, `title`, etc.\n\t *\n\t * The `style` property functions differently from the DOM API. It accepts an\n\t * object mapping of style properties to values.\n\t *\n\t * @constructor ReactDOMComponent\n\t * @extends ReactMultiChild\n\t */\n\tfunction ReactDOMComponent(element) {\n\t var tag = element.type;\n\t validateDangerousTag(tag);\n\t this._currentElement = element;\n\t this._tag = tag.toLowerCase();\n\t this._namespaceURI = null;\n\t this._renderedChildren = null;\n\t this._previousStyle = null;\n\t this._previousStyleCopy = null;\n\t this._hostNode = null;\n\t this._hostParent = null;\n\t this._rootNodeID = 0;\n\t this._domID = 0;\n\t this._hostContainerInfo = null;\n\t this._wrapperState = null;\n\t this._topLevelWrapper = null;\n\t this._flags = 0;\n\t if (false) {\n\t this._ancestorInfo = null;\n\t setAndValidateContentChildDev.call(this, null);\n\t }\n\t}\n\t\n\tReactDOMComponent.displayName = 'ReactDOMComponent';\n\t\n\tReactDOMComponent.Mixin = {\n\t\n\t /**\n\t * Generates root tag markup then recurses. This method has side effects and\n\t * is not idempotent.\n\t *\n\t * @internal\n\t * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n\t * @param {?ReactDOMComponent} the parent component instance\n\t * @param {?object} info about the host container\n\t * @param {object} context\n\t * @return {string} The computed markup.\n\t */\n\t mountComponent: function (transaction, hostParent, hostContainerInfo, context) {\n\t this._rootNodeID = globalIdCounter++;\n\t this._domID = hostContainerInfo._idCounter++;\n\t this._hostParent = hostParent;\n\t this._hostContainerInfo = hostContainerInfo;\n\t\n\t var props = this._currentElement.props;\n\t\n\t switch (this._tag) {\n\t case 'audio':\n\t case 'form':\n\t case 'iframe':\n\t case 'img':\n\t case 'link':\n\t case 'object':\n\t case 'source':\n\t case 'video':\n\t this._wrapperState = {\n\t listeners: null\n\t };\n\t transaction.getReactMountReady().enqueue(trapBubbledEventsLocal, this);\n\t break;\n\t case 'input':\n\t ReactDOMInput.mountWrapper(this, props, hostParent);\n\t props = ReactDOMInput.getHostProps(this, props);\n\t transaction.getReactMountReady().enqueue(trapBubbledEventsLocal, this);\n\t break;\n\t case 'option':\n\t ReactDOMOption.mountWrapper(this, props, hostParent);\n\t props = ReactDOMOption.getHostProps(this, props);\n\t break;\n\t case 'select':\n\t ReactDOMSelect.mountWrapper(this, props, hostParent);\n\t props = ReactDOMSelect.getHostProps(this, props);\n\t transaction.getReactMountReady().enqueue(trapBubbledEventsLocal, this);\n\t break;\n\t case 'textarea':\n\t ReactDOMTextarea.mountWrapper(this, props, hostParent);\n\t props = ReactDOMTextarea.getHostProps(this, props);\n\t transaction.getReactMountReady().enqueue(trapBubbledEventsLocal, this);\n\t break;\n\t }\n\t\n\t assertValidProps(this, props);\n\t\n\t // We create tags in the namespace of their parent container, except HTML\n\t // tags get no namespace.\n\t var namespaceURI;\n\t var parentTag;\n\t if (hostParent != null) {\n\t namespaceURI = hostParent._namespaceURI;\n\t parentTag = hostParent._tag;\n\t } else if (hostContainerInfo._tag) {\n\t namespaceURI = hostContainerInfo._namespaceURI;\n\t parentTag = hostContainerInfo._tag;\n\t }\n\t if (namespaceURI == null || namespaceURI === DOMNamespaces.svg && parentTag === 'foreignobject') {\n\t namespaceURI = DOMNamespaces.html;\n\t }\n\t if (namespaceURI === DOMNamespaces.html) {\n\t if (this._tag === 'svg') {\n\t namespaceURI = DOMNamespaces.svg;\n\t } else if (this._tag === 'math') {\n\t namespaceURI = DOMNamespaces.mathml;\n\t }\n\t }\n\t this._namespaceURI = namespaceURI;\n\t\n\t if (false) {\n\t var parentInfo;\n\t if (hostParent != null) {\n\t parentInfo = hostParent._ancestorInfo;\n\t } else if (hostContainerInfo._tag) {\n\t parentInfo = hostContainerInfo._ancestorInfo;\n\t }\n\t if (parentInfo) {\n\t // parentInfo should always be present except for the top-level\n\t // component when server rendering\n\t validateDOMNesting(this._tag, null, this, parentInfo);\n\t }\n\t this._ancestorInfo = validateDOMNesting.updatedAncestorInfo(parentInfo, this._tag, this);\n\t }\n\t\n\t var mountImage;\n\t if (transaction.useCreateElement) {\n\t var ownerDocument = hostContainerInfo._ownerDocument;\n\t var el;\n\t if (namespaceURI === DOMNamespaces.html) {\n\t if (this._tag === 'script') {\n\t // Create the script via .innerHTML so its \"parser-inserted\" flag is\n\t // set to true and it does not execute\n\t var div = ownerDocument.createElement('div');\n\t var type = this._currentElement.type;\n\t div.innerHTML = '<' + type + '></' + type + '>';\n\t el = div.removeChild(div.firstChild);\n\t } else if (props.is) {\n\t el = ownerDocument.createElement(this._currentElement.type, props.is);\n\t } else {\n\t // Separate else branch instead of using `props.is || undefined` above becuase of a Firefox bug.\n\t // See discussion in https://github.com/facebook/react/pull/6896\n\t // and discussion in https://bugzilla.mozilla.org/show_bug.cgi?id=1276240\n\t el = ownerDocument.createElement(this._currentElement.type);\n\t }\n\t } else {\n\t el = ownerDocument.createElementNS(namespaceURI, this._currentElement.type);\n\t }\n\t ReactDOMComponentTree.precacheNode(this, el);\n\t this._flags |= Flags.hasCachedChildNodes;\n\t if (!this._hostParent) {\n\t DOMPropertyOperations.setAttributeForRoot(el);\n\t }\n\t this._updateDOMProperties(null, props, transaction);\n\t var lazyTree = DOMLazyTree(el);\n\t this._createInitialChildren(transaction, props, context, lazyTree);\n\t mountImage = lazyTree;\n\t } else {\n\t var tagOpen = this._createOpenTagMarkupAndPutListeners(transaction, props);\n\t var tagContent = this._createContentMarkup(transaction, props, context);\n\t if (!tagContent && omittedCloseTags[this._tag]) {\n\t mountImage = tagOpen + '/>';\n\t } else {\n\t mountImage = tagOpen + '>' + tagContent + '</' + this._currentElement.type + '>';\n\t }\n\t }\n\t\n\t switch (this._tag) {\n\t case 'input':\n\t transaction.getReactMountReady().enqueue(inputPostMount, this);\n\t if (props.autoFocus) {\n\t transaction.getReactMountReady().enqueue(AutoFocusUtils.focusDOMComponent, this);\n\t }\n\t break;\n\t case 'textarea':\n\t transaction.getReactMountReady().enqueue(textareaPostMount, this);\n\t if (props.autoFocus) {\n\t transaction.getReactMountReady().enqueue(AutoFocusUtils.focusDOMComponent, this);\n\t }\n\t break;\n\t case 'select':\n\t if (props.autoFocus) {\n\t transaction.getReactMountReady().enqueue(AutoFocusUtils.focusDOMComponent, this);\n\t }\n\t break;\n\t case 'button':\n\t if (props.autoFocus) {\n\t transaction.getReactMountReady().enqueue(AutoFocusUtils.focusDOMComponent, this);\n\t }\n\t break;\n\t case 'option':\n\t transaction.getReactMountReady().enqueue(optionPostMount, this);\n\t break;\n\t }\n\t\n\t return mountImage;\n\t },\n\t\n\t /**\n\t * Creates markup for the open tag and all attributes.\n\t *\n\t * This method has side effects because events get registered.\n\t *\n\t * Iterating over object properties is faster than iterating over arrays.\n\t * @see http://jsperf.com/obj-vs-arr-iteration\n\t *\n\t * @private\n\t * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n\t * @param {object} props\n\t * @return {string} Markup of opening tag.\n\t */\n\t _createOpenTagMarkupAndPutListeners: function (transaction, props) {\n\t var ret = '<' + this._currentElement.type;\n\t\n\t for (var propKey in props) {\n\t if (!props.hasOwnProperty(propKey)) {\n\t continue;\n\t }\n\t var propValue = props[propKey];\n\t if (propValue == null) {\n\t continue;\n\t }\n\t if (registrationNameModules.hasOwnProperty(propKey)) {\n\t if (propValue) {\n\t enqueuePutListener(this, propKey, propValue, transaction);\n\t }\n\t } else {\n\t if (propKey === STYLE) {\n\t if (propValue) {\n\t if (false) {\n\t // See `_updateDOMProperties`. style block\n\t this._previousStyle = propValue;\n\t }\n\t propValue = this._previousStyleCopy = _assign({}, props.style);\n\t }\n\t propValue = CSSPropertyOperations.createMarkupForStyles(propValue, this);\n\t }\n\t var markup = null;\n\t if (this._tag != null && isCustomComponent(this._tag, props)) {\n\t if (!RESERVED_PROPS.hasOwnProperty(propKey)) {\n\t markup = DOMPropertyOperations.createMarkupForCustomAttribute(propKey, propValue);\n\t }\n\t } else {\n\t markup = DOMPropertyOperations.createMarkupForProperty(propKey, propValue);\n\t }\n\t if (markup) {\n\t ret += ' ' + markup;\n\t }\n\t }\n\t }\n\t\n\t // For static pages, no need to put React ID and checksum. Saves lots of\n\t // bytes.\n\t if (transaction.renderToStaticMarkup) {\n\t return ret;\n\t }\n\t\n\t if (!this._hostParent) {\n\t ret += ' ' + DOMPropertyOperations.createMarkupForRoot();\n\t }\n\t ret += ' ' + DOMPropertyOperations.createMarkupForID(this._domID);\n\t return ret;\n\t },\n\t\n\t /**\n\t * Creates markup for the content between the tags.\n\t *\n\t * @private\n\t * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n\t * @param {object} props\n\t * @param {object} context\n\t * @return {string} Content markup.\n\t */\n\t _createContentMarkup: function (transaction, props, context) {\n\t var ret = '';\n\t\n\t // Intentional use of != to avoid catching zero/false.\n\t var innerHTML = props.dangerouslySetInnerHTML;\n\t if (innerHTML != null) {\n\t if (innerHTML.__html != null) {\n\t ret = innerHTML.__html;\n\t }\n\t } else {\n\t var contentToUse = CONTENT_TYPES[typeof props.children] ? props.children : null;\n\t var childrenToUse = contentToUse != null ? null : props.children;\n\t if (contentToUse != null) {\n\t // TODO: Validate that text is allowed as a child of this node\n\t ret = escapeTextContentForBrowser(contentToUse);\n\t if (false) {\n\t setAndValidateContentChildDev.call(this, contentToUse);\n\t }\n\t } else if (childrenToUse != null) {\n\t var mountImages = this.mountChildren(childrenToUse, transaction, context);\n\t ret = mountImages.join('');\n\t }\n\t }\n\t if (newlineEatingTags[this._tag] && ret.charAt(0) === '\\n') {\n\t // text/html ignores the first character in these tags if it's a newline\n\t // Prefer to break application/xml over text/html (for now) by adding\n\t // a newline specifically to get eaten by the parser. (Alternately for\n\t // textareas, replacing \"^\\n\" with \"\\r\\n\" doesn't get eaten, and the first\n\t // \\r is normalized out by HTMLTextAreaElement#value.)\n\t // See: <http://www.w3.org/TR/html-polyglot/#newlines-in-textarea-and-pre>\n\t // See: <http://www.w3.org/TR/html5/syntax.html#element-restrictions>\n\t // See: <http://www.w3.org/TR/html5/syntax.html#newlines>\n\t // See: Parsing of \"textarea\" \"listing\" and \"pre\" elements\n\t // from <http://www.w3.org/TR/html5/syntax.html#parsing-main-inbody>\n\t return '\\n' + ret;\n\t } else {\n\t return ret;\n\t }\n\t },\n\t\n\t _createInitialChildren: function (transaction, props, context, lazyTree) {\n\t // Intentional use of != to avoid catching zero/false.\n\t var innerHTML = props.dangerouslySetInnerHTML;\n\t if (innerHTML != null) {\n\t if (innerHTML.__html != null) {\n\t DOMLazyTree.queueHTML(lazyTree, innerHTML.__html);\n\t }\n\t } else {\n\t var contentToUse = CONTENT_TYPES[typeof props.children] ? props.children : null;\n\t var childrenToUse = contentToUse != null ? null : props.children;\n\t // TODO: Validate that text is allowed as a child of this node\n\t if (contentToUse != null) {\n\t // Avoid setting textContent when the text is empty. In IE11 setting\n\t // textContent on a text area will cause the placeholder to not\n\t // show within the textarea until it has been focused and blurred again.\n\t // https://github.com/facebook/react/issues/6731#issuecomment-254874553\n\t if (contentToUse !== '') {\n\t if (false) {\n\t setAndValidateContentChildDev.call(this, contentToUse);\n\t }\n\t DOMLazyTree.queueText(lazyTree, contentToUse);\n\t }\n\t } else if (childrenToUse != null) {\n\t var mountImages = this.mountChildren(childrenToUse, transaction, context);\n\t for (var i = 0; i < mountImages.length; i++) {\n\t DOMLazyTree.queueChild(lazyTree, mountImages[i]);\n\t }\n\t }\n\t }\n\t },\n\t\n\t /**\n\t * Receives a next element and updates the component.\n\t *\n\t * @internal\n\t * @param {ReactElement} nextElement\n\t * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n\t * @param {object} context\n\t */\n\t receiveComponent: function (nextElement, transaction, context) {\n\t var prevElement = this._currentElement;\n\t this._currentElement = nextElement;\n\t this.updateComponent(transaction, prevElement, nextElement, context);\n\t },\n\t\n\t /**\n\t * Updates a DOM component after it has already been allocated and\n\t * attached to the DOM. Reconciles the root DOM node, then recurses.\n\t *\n\t * @param {ReactReconcileTransaction} transaction\n\t * @param {ReactElement} prevElement\n\t * @param {ReactElement} nextElement\n\t * @internal\n\t * @overridable\n\t */\n\t updateComponent: function (transaction, prevElement, nextElement, context) {\n\t var lastProps = prevElement.props;\n\t var nextProps = this._currentElement.props;\n\t\n\t switch (this._tag) {\n\t case 'input':\n\t lastProps = ReactDOMInput.getHostProps(this, lastProps);\n\t nextProps = ReactDOMInput.getHostProps(this, nextProps);\n\t break;\n\t case 'option':\n\t lastProps = ReactDOMOption.getHostProps(this, lastProps);\n\t nextProps = ReactDOMOption.getHostProps(this, nextProps);\n\t break;\n\t case 'select':\n\t lastProps = ReactDOMSelect.getHostProps(this, lastProps);\n\t nextProps = ReactDOMSelect.getHostProps(this, nextProps);\n\t break;\n\t case 'textarea':\n\t lastProps = ReactDOMTextarea.getHostProps(this, lastProps);\n\t nextProps = ReactDOMTextarea.getHostProps(this, nextProps);\n\t break;\n\t }\n\t\n\t assertValidProps(this, nextProps);\n\t this._updateDOMProperties(lastProps, nextProps, transaction);\n\t this._updateDOMChildren(lastProps, nextProps, transaction, context);\n\t\n\t switch (this._tag) {\n\t case 'input':\n\t // Update the wrapper around inputs *after* updating props. This has to\n\t // happen after `_updateDOMProperties`. Otherwise HTML5 input validations\n\t // raise warnings and prevent the new value from being assigned.\n\t ReactDOMInput.updateWrapper(this);\n\t break;\n\t case 'textarea':\n\t ReactDOMTextarea.updateWrapper(this);\n\t break;\n\t case 'select':\n\t // <select> value update needs to occur after <option> children\n\t // reconciliation\n\t transaction.getReactMountReady().enqueue(postUpdateSelectWrapper, this);\n\t break;\n\t }\n\t },\n\t\n\t /**\n\t * Reconciles the properties by detecting differences in property values and\n\t * updating the DOM as necessary. This function is probably the single most\n\t * critical path for performance optimization.\n\t *\n\t * TODO: Benchmark whether checking for changed values in memory actually\n\t * improves performance (especially statically positioned elements).\n\t * TODO: Benchmark the effects of putting this at the top since 99% of props\n\t * do not change for a given reconciliation.\n\t * TODO: Benchmark areas that can be improved with caching.\n\t *\n\t * @private\n\t * @param {object} lastProps\n\t * @param {object} nextProps\n\t * @param {?DOMElement} node\n\t */\n\t _updateDOMProperties: function (lastProps, nextProps, transaction) {\n\t var propKey;\n\t var styleName;\n\t var styleUpdates;\n\t for (propKey in lastProps) {\n\t if (nextProps.hasOwnProperty(propKey) || !lastProps.hasOwnProperty(propKey) || lastProps[propKey] == null) {\n\t continue;\n\t }\n\t if (propKey === STYLE) {\n\t var lastStyle = this._previousStyleCopy;\n\t for (styleName in lastStyle) {\n\t if (lastStyle.hasOwnProperty(styleName)) {\n\t styleUpdates = styleUpdates || {};\n\t styleUpdates[styleName] = '';\n\t }\n\t }\n\t this._previousStyleCopy = null;\n\t } else if (registrationNameModules.hasOwnProperty(propKey)) {\n\t if (lastProps[propKey]) {\n\t // Only call deleteListener if there was a listener previously or\n\t // else willDeleteListener gets called when there wasn't actually a\n\t // listener (e.g., onClick={null})\n\t deleteListener(this, propKey);\n\t }\n\t } else if (isCustomComponent(this._tag, lastProps)) {\n\t if (!RESERVED_PROPS.hasOwnProperty(propKey)) {\n\t DOMPropertyOperations.deleteValueForAttribute(getNode(this), propKey);\n\t }\n\t } else if (DOMProperty.properties[propKey] || DOMProperty.isCustomAttribute(propKey)) {\n\t DOMPropertyOperations.deleteValueForProperty(getNode(this), propKey);\n\t }\n\t }\n\t for (propKey in nextProps) {\n\t var nextProp = nextProps[propKey];\n\t var lastProp = propKey === STYLE ? this._previousStyleCopy : lastProps != null ? lastProps[propKey] : undefined;\n\t if (!nextProps.hasOwnProperty(propKey) || nextProp === lastProp || nextProp == null && lastProp == null) {\n\t continue;\n\t }\n\t if (propKey === STYLE) {\n\t if (nextProp) {\n\t if (false) {\n\t checkAndWarnForMutatedStyle(this._previousStyleCopy, this._previousStyle, this);\n\t this._previousStyle = nextProp;\n\t }\n\t nextProp = this._previousStyleCopy = _assign({}, nextProp);\n\t } else {\n\t this._previousStyleCopy = null;\n\t }\n\t if (lastProp) {\n\t // Unset styles on `lastProp` but not on `nextProp`.\n\t for (styleName in lastProp) {\n\t if (lastProp.hasOwnProperty(styleName) && (!nextProp || !nextProp.hasOwnProperty(styleName))) {\n\t styleUpdates = styleUpdates || {};\n\t styleUpdates[styleName] = '';\n\t }\n\t }\n\t // Update styles that changed since `lastProp`.\n\t for (styleName in nextProp) {\n\t if (nextProp.hasOwnProperty(styleName) && lastProp[styleName] !== nextProp[styleName]) {\n\t styleUpdates = styleUpdates || {};\n\t styleUpdates[styleName] = nextProp[styleName];\n\t }\n\t }\n\t } else {\n\t // Relies on `updateStylesByID` not mutating `styleUpdates`.\n\t styleUpdates = nextProp;\n\t }\n\t } else if (registrationNameModules.hasOwnProperty(propKey)) {\n\t if (nextProp) {\n\t enqueuePutListener(this, propKey, nextProp, transaction);\n\t } else if (lastProp) {\n\t deleteListener(this, propKey);\n\t }\n\t } else if (isCustomComponent(this._tag, nextProps)) {\n\t if (!RESERVED_PROPS.hasOwnProperty(propKey)) {\n\t DOMPropertyOperations.setValueForAttribute(getNode(this), propKey, nextProp);\n\t }\n\t } else if (DOMProperty.properties[propKey] || DOMProperty.isCustomAttribute(propKey)) {\n\t var node = getNode(this);\n\t // If we're updating to null or undefined, we should remove the property\n\t // from the DOM node instead of inadvertently setting to a string. This\n\t // brings us in line with the same behavior we have on initial render.\n\t if (nextProp != null) {\n\t DOMPropertyOperations.setValueForProperty(node, propKey, nextProp);\n\t } else {\n\t DOMPropertyOperations.deleteValueForProperty(node, propKey);\n\t }\n\t }\n\t }\n\t if (styleUpdates) {\n\t CSSPropertyOperations.setValueForStyles(getNode(this), styleUpdates, this);\n\t }\n\t },\n\t\n\t /**\n\t * Reconciles the children with the various properties that affect the\n\t * children content.\n\t *\n\t * @param {object} lastProps\n\t * @param {object} nextProps\n\t * @param {ReactReconcileTransaction} transaction\n\t * @param {object} context\n\t */\n\t _updateDOMChildren: function (lastProps, nextProps, transaction, context) {\n\t var lastContent = CONTENT_TYPES[typeof lastProps.children] ? lastProps.children : null;\n\t var nextContent = CONTENT_TYPES[typeof nextProps.children] ? nextProps.children : null;\n\t\n\t var lastHtml = lastProps.dangerouslySetInnerHTML && lastProps.dangerouslySetInnerHTML.__html;\n\t var nextHtml = nextProps.dangerouslySetInnerHTML && nextProps.dangerouslySetInnerHTML.__html;\n\t\n\t // Note the use of `!=` which checks for null or undefined.\n\t var lastChildren = lastContent != null ? null : lastProps.children;\n\t var nextChildren = nextContent != null ? null : nextProps.children;\n\t\n\t // If we're switching from children to content/html or vice versa, remove\n\t // the old content\n\t var lastHasContentOrHtml = lastContent != null || lastHtml != null;\n\t var nextHasContentOrHtml = nextContent != null || nextHtml != null;\n\t if (lastChildren != null && nextChildren == null) {\n\t this.updateChildren(null, transaction, context);\n\t } else if (lastHasContentOrHtml && !nextHasContentOrHtml) {\n\t this.updateTextContent('');\n\t if (false) {\n\t ReactInstrumentation.debugTool.onSetChildren(this._debugID, []);\n\t }\n\t }\n\t\n\t if (nextContent != null) {\n\t if (lastContent !== nextContent) {\n\t this.updateTextContent('' + nextContent);\n\t if (false) {\n\t setAndValidateContentChildDev.call(this, nextContent);\n\t }\n\t }\n\t } else if (nextHtml != null) {\n\t if (lastHtml !== nextHtml) {\n\t this.updateMarkup('' + nextHtml);\n\t }\n\t if (false) {\n\t ReactInstrumentation.debugTool.onSetChildren(this._debugID, []);\n\t }\n\t } else if (nextChildren != null) {\n\t if (false) {\n\t setAndValidateContentChildDev.call(this, null);\n\t }\n\t\n\t this.updateChildren(nextChildren, transaction, context);\n\t }\n\t },\n\t\n\t getHostNode: function () {\n\t return getNode(this);\n\t },\n\t\n\t /**\n\t * Destroys all event registrations for this instance. Does not remove from\n\t * the DOM. That must be done by the parent.\n\t *\n\t * @internal\n\t */\n\t unmountComponent: function (safely) {\n\t switch (this._tag) {\n\t case 'audio':\n\t case 'form':\n\t case 'iframe':\n\t case 'img':\n\t case 'link':\n\t case 'object':\n\t case 'source':\n\t case 'video':\n\t var listeners = this._wrapperState.listeners;\n\t if (listeners) {\n\t for (var i = 0; i < listeners.length; i++) {\n\t listeners[i].remove();\n\t }\n\t }\n\t break;\n\t case 'html':\n\t case 'head':\n\t case 'body':\n\t /**\n\t * Components like <html> <head> and <body> can't be removed or added\n\t * easily in a cross-browser way, however it's valuable to be able to\n\t * take advantage of React's reconciliation for styling and <title>\n\t * management. So we just document it and throw in dangerous cases.\n\t */\n\t true ? false ? invariant(false, '<%s> tried to unmount. Because of cross-browser quirks it is impossible to unmount some top-level components (eg <html>, <head>, and <body>) reliably and efficiently. To fix this, have a single top-level component that never unmounts render these elements.', this._tag) : _prodInvariant('66', this._tag) : void 0;\n\t break;\n\t }\n\t\n\t this.unmountChildren(safely);\n\t ReactDOMComponentTree.uncacheNode(this);\n\t EventPluginHub.deleteAllListeners(this);\n\t this._rootNodeID = 0;\n\t this._domID = 0;\n\t this._wrapperState = null;\n\t\n\t if (false) {\n\t setAndValidateContentChildDev.call(this, null);\n\t }\n\t },\n\t\n\t getPublicInstance: function () {\n\t return getNode(this);\n\t }\n\t\n\t};\n\t\n\t_assign(ReactDOMComponent.prototype, ReactDOMComponent.Mixin, ReactMultiChild.Mixin);\n\t\n\tmodule.exports = ReactDOMComponent;\n\n/***/ },\n/* 119 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar validateDOMNesting = __webpack_require__(45);\n\t\n\tvar DOC_NODE_TYPE = 9;\n\t\n\tfunction ReactDOMContainerInfo(topLevelWrapper, node) {\n\t var info = {\n\t _topLevelWrapper: topLevelWrapper,\n\t _idCounter: 1,\n\t _ownerDocument: node ? node.nodeType === DOC_NODE_TYPE ? node : node.ownerDocument : null,\n\t _node: node,\n\t _tag: node ? node.nodeName.toLowerCase() : null,\n\t _namespaceURI: node ? node.namespaceURI : null\n\t };\n\t if (false) {\n\t info._ancestorInfo = node ? validateDOMNesting.updatedAncestorInfo(null, info._tag, null) : null;\n\t }\n\t return info;\n\t}\n\t\n\tmodule.exports = ReactDOMContainerInfo;\n\n/***/ },\n/* 120 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2014-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _assign = __webpack_require__(4);\n\t\n\tvar DOMLazyTree = __webpack_require__(13);\n\tvar ReactDOMComponentTree = __webpack_require__(5);\n\t\n\tvar ReactDOMEmptyComponent = function (instantiate) {\n\t // ReactCompositeComponent uses this:\n\t this._currentElement = null;\n\t // ReactDOMComponentTree uses these:\n\t this._hostNode = null;\n\t this._hostParent = null;\n\t this._hostContainerInfo = null;\n\t this._domID = 0;\n\t};\n\t_assign(ReactDOMEmptyComponent.prototype, {\n\t mountComponent: function (transaction, hostParent, hostContainerInfo, context) {\n\t var domID = hostContainerInfo._idCounter++;\n\t this._domID = domID;\n\t this._hostParent = hostParent;\n\t this._hostContainerInfo = hostContainerInfo;\n\t\n\t var nodeValue = ' react-empty: ' + this._domID + ' ';\n\t if (transaction.useCreateElement) {\n\t var ownerDocument = hostContainerInfo._ownerDocument;\n\t var node = ownerDocument.createComment(nodeValue);\n\t ReactDOMComponentTree.precacheNode(this, node);\n\t return DOMLazyTree(node);\n\t } else {\n\t if (transaction.renderToStaticMarkup) {\n\t // Normally we'd insert a comment node, but since this is a situation\n\t // where React won't take over (static pages), we can simply return\n\t // nothing.\n\t return '';\n\t }\n\t return '<!--' + nodeValue + '-->';\n\t }\n\t },\n\t receiveComponent: function () {},\n\t getHostNode: function () {\n\t return ReactDOMComponentTree.getNodeFromInstance(this);\n\t },\n\t unmountComponent: function () {\n\t ReactDOMComponentTree.uncacheNode(this);\n\t }\n\t});\n\t\n\tmodule.exports = ReactDOMEmptyComponent;\n\n/***/ },\n/* 121 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar ReactDOMFeatureFlags = {\n\t useCreateElement: true,\n\t useFiber: false\n\t};\n\t\n\tmodule.exports = ReactDOMFeatureFlags;\n\n/***/ },\n/* 122 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar DOMChildrenOperations = __webpack_require__(30);\n\tvar ReactDOMComponentTree = __webpack_require__(5);\n\t\n\t/**\n\t * Operations used to process updates to DOM nodes.\n\t */\n\tvar ReactDOMIDOperations = {\n\t\n\t /**\n\t * Updates a component's children by processing a series of updates.\n\t *\n\t * @param {array<object>} updates List of update configurations.\n\t * @internal\n\t */\n\t dangerouslyProcessChildrenUpdates: function (parentInst, updates) {\n\t var node = ReactDOMComponentTree.getNodeFromInstance(parentInst);\n\t DOMChildrenOperations.processUpdates(node, updates);\n\t }\n\t};\n\t\n\tmodule.exports = ReactDOMIDOperations;\n\n/***/ },\n/* 123 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3),\n\t _assign = __webpack_require__(4);\n\t\n\tvar DOMPropertyOperations = __webpack_require__(56);\n\tvar LinkedValueUtils = __webpack_require__(35);\n\tvar ReactDOMComponentTree = __webpack_require__(5);\n\tvar ReactUpdates = __webpack_require__(9);\n\t\n\tvar invariant = __webpack_require__(1);\n\tvar warning = __webpack_require__(2);\n\t\n\tvar didWarnValueLink = false;\n\tvar didWarnCheckedLink = false;\n\tvar didWarnValueDefaultValue = false;\n\tvar didWarnCheckedDefaultChecked = false;\n\tvar didWarnControlledToUncontrolled = false;\n\tvar didWarnUncontrolledToControlled = false;\n\t\n\tfunction forceUpdateIfMounted() {\n\t if (this._rootNodeID) {\n\t // DOM component is still mounted; update\n\t ReactDOMInput.updateWrapper(this);\n\t }\n\t}\n\t\n\tfunction isControlled(props) {\n\t var usesChecked = props.type === 'checkbox' || props.type === 'radio';\n\t return usesChecked ? props.checked != null : props.value != null;\n\t}\n\t\n\t/**\n\t * Implements an <input> host component that allows setting these optional\n\t * props: `checked`, `value`, `defaultChecked`, and `defaultValue`.\n\t *\n\t * If `checked` or `value` are not supplied (or null/undefined), user actions\n\t * that affect the checked state or value will trigger updates to the element.\n\t *\n\t * If they are supplied (and not null/undefined), the rendered element will not\n\t * trigger updates to the element. Instead, the props must change in order for\n\t * the rendered element to be updated.\n\t *\n\t * The rendered element will be initialized as unchecked (or `defaultChecked`)\n\t * with an empty value (or `defaultValue`).\n\t *\n\t * @see http://www.w3.org/TR/2012/WD-html5-20121025/the-input-element.html\n\t */\n\tvar ReactDOMInput = {\n\t getHostProps: function (inst, props) {\n\t var value = LinkedValueUtils.getValue(props);\n\t var checked = LinkedValueUtils.getChecked(props);\n\t\n\t var hostProps = _assign({\n\t // Make sure we set .type before any other properties (setting .value\n\t // before .type means .value is lost in IE11 and below)\n\t type: undefined,\n\t // Make sure we set .step before .value (setting .value before .step\n\t // means .value is rounded on mount, based upon step precision)\n\t step: undefined,\n\t // Make sure we set .min & .max before .value (to ensure proper order\n\t // in corner cases such as min or max deriving from value, e.g. Issue #7170)\n\t min: undefined,\n\t max: undefined\n\t }, props, {\n\t defaultChecked: undefined,\n\t defaultValue: undefined,\n\t value: value != null ? value : inst._wrapperState.initialValue,\n\t checked: checked != null ? checked : inst._wrapperState.initialChecked,\n\t onChange: inst._wrapperState.onChange\n\t });\n\t\n\t return hostProps;\n\t },\n\t\n\t mountWrapper: function (inst, props) {\n\t if (false) {\n\t LinkedValueUtils.checkPropTypes('input', props, inst._currentElement._owner);\n\t\n\t var owner = inst._currentElement._owner;\n\t\n\t if (props.valueLink !== undefined && !didWarnValueLink) {\n\t process.env.NODE_ENV !== 'production' ? warning(false, '`valueLink` prop on `input` is deprecated; set `value` and `onChange` instead.') : void 0;\n\t didWarnValueLink = true;\n\t }\n\t if (props.checkedLink !== undefined && !didWarnCheckedLink) {\n\t process.env.NODE_ENV !== 'production' ? warning(false, '`checkedLink` prop on `input` is deprecated; set `value` and `onChange` instead.') : void 0;\n\t didWarnCheckedLink = true;\n\t }\n\t if (props.checked !== undefined && props.defaultChecked !== undefined && !didWarnCheckedDefaultChecked) {\n\t process.env.NODE_ENV !== 'production' ? warning(false, '%s contains an input of type %s with both checked and defaultChecked props. ' + 'Input elements must be either controlled or uncontrolled ' + '(specify either the checked prop, or the defaultChecked prop, but not ' + 'both). Decide between using a controlled or uncontrolled input ' + 'element and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components', owner && owner.getName() || 'A component', props.type) : void 0;\n\t didWarnCheckedDefaultChecked = true;\n\t }\n\t if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValueDefaultValue) {\n\t process.env.NODE_ENV !== 'production' ? warning(false, '%s contains an input of type %s with both value and defaultValue props. ' + 'Input elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled input ' + 'element and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components', owner && owner.getName() || 'A component', props.type) : void 0;\n\t didWarnValueDefaultValue = true;\n\t }\n\t }\n\t\n\t var defaultValue = props.defaultValue;\n\t inst._wrapperState = {\n\t initialChecked: props.checked != null ? props.checked : props.defaultChecked,\n\t initialValue: props.value != null ? props.value : defaultValue,\n\t listeners: null,\n\t onChange: _handleChange.bind(inst)\n\t };\n\t\n\t if (false) {\n\t inst._wrapperState.controlled = isControlled(props);\n\t }\n\t },\n\t\n\t updateWrapper: function (inst) {\n\t var props = inst._currentElement.props;\n\t\n\t if (false) {\n\t var controlled = isControlled(props);\n\t var owner = inst._currentElement._owner;\n\t\n\t if (!inst._wrapperState.controlled && controlled && !didWarnUncontrolledToControlled) {\n\t process.env.NODE_ENV !== 'production' ? warning(false, '%s is changing an uncontrolled input of type %s to be controlled. ' + 'Input elements should not switch from uncontrolled to controlled (or vice versa). ' + 'Decide between using a controlled or uncontrolled input ' + 'element for the lifetime of the component. More info: https://fb.me/react-controlled-components', owner && owner.getName() || 'A component', props.type) : void 0;\n\t didWarnUncontrolledToControlled = true;\n\t }\n\t if (inst._wrapperState.controlled && !controlled && !didWarnControlledToUncontrolled) {\n\t process.env.NODE_ENV !== 'production' ? warning(false, '%s is changing a controlled input of type %s to be uncontrolled. ' + 'Input elements should not switch from controlled to uncontrolled (or vice versa). ' + 'Decide between using a controlled or uncontrolled input ' + 'element for the lifetime of the component. More info: https://fb.me/react-controlled-components', owner && owner.getName() || 'A component', props.type) : void 0;\n\t didWarnControlledToUncontrolled = true;\n\t }\n\t }\n\t\n\t // TODO: Shouldn't this be getChecked(props)?\n\t var checked = props.checked;\n\t if (checked != null) {\n\t DOMPropertyOperations.setValueForProperty(ReactDOMComponentTree.getNodeFromInstance(inst), 'checked', checked || false);\n\t }\n\t\n\t var node = ReactDOMComponentTree.getNodeFromInstance(inst);\n\t var value = LinkedValueUtils.getValue(props);\n\t if (value != null) {\n\t\n\t // Cast `value` to a string to ensure the value is set correctly. While\n\t // browsers typically do this as necessary, jsdom doesn't.\n\t var newValue = '' + value;\n\t\n\t // To avoid side effects (such as losing text selection), only set value if changed\n\t if (newValue !== node.value) {\n\t node.value = newValue;\n\t }\n\t } else {\n\t if (props.value == null && props.defaultValue != null) {\n\t // In Chrome, assigning defaultValue to certain input types triggers input validation.\n\t // For number inputs, the display value loses trailing decimal points. For email inputs,\n\t // Chrome raises \"The specified value <x> is not a valid email address\".\n\t //\n\t // Here we check to see if the defaultValue has actually changed, avoiding these problems\n\t // when the user is inputting text\n\t //\n\t // https://github.com/facebook/react/issues/7253\n\t if (node.defaultValue !== '' + props.defaultValue) {\n\t node.defaultValue = '' + props.defaultValue;\n\t }\n\t }\n\t if (props.checked == null && props.defaultChecked != null) {\n\t node.defaultChecked = !!props.defaultChecked;\n\t }\n\t }\n\t },\n\t\n\t postMountWrapper: function (inst) {\n\t var props = inst._currentElement.props;\n\t\n\t // This is in postMount because we need access to the DOM node, which is not\n\t // available until after the component has mounted.\n\t var node = ReactDOMComponentTree.getNodeFromInstance(inst);\n\t\n\t // Detach value from defaultValue. We won't do anything if we're working on\n\t // submit or reset inputs as those values & defaultValues are linked. They\n\t // are not resetable nodes so this operation doesn't matter and actually\n\t // removes browser-default values (eg \"Submit Query\") when no value is\n\t // provided.\n\t\n\t switch (props.type) {\n\t case 'submit':\n\t case 'reset':\n\t break;\n\t case 'color':\n\t case 'date':\n\t case 'datetime':\n\t case 'datetime-local':\n\t case 'month':\n\t case 'time':\n\t case 'week':\n\t // This fixes the no-show issue on iOS Safari and Android Chrome:\n\t // https://github.com/facebook/react/issues/7233\n\t node.value = '';\n\t node.value = node.defaultValue;\n\t break;\n\t default:\n\t node.value = node.value;\n\t break;\n\t }\n\t\n\t // Normally, we'd just do `node.checked = node.checked` upon initial mount, less this bug\n\t // this is needed to work around a chrome bug where setting defaultChecked\n\t // will sometimes influence the value of checked (even after detachment).\n\t // Reference: https://bugs.chromium.org/p/chromium/issues/detail?id=608416\n\t // We need to temporarily unset name to avoid disrupting radio button groups.\n\t var name = node.name;\n\t if (name !== '') {\n\t node.name = '';\n\t }\n\t node.defaultChecked = !node.defaultChecked;\n\t node.defaultChecked = !node.defaultChecked;\n\t if (name !== '') {\n\t node.name = name;\n\t }\n\t }\n\t};\n\t\n\tfunction _handleChange(event) {\n\t var props = this._currentElement.props;\n\t\n\t var returnValue = LinkedValueUtils.executeOnChange(props, event);\n\t\n\t // Here we use asap to wait until all updates have propagated, which\n\t // is important when using controlled components within layers:\n\t // https://github.com/facebook/react/issues/1698\n\t ReactUpdates.asap(forceUpdateIfMounted, this);\n\t\n\t var name = props.name;\n\t if (props.type === 'radio' && name != null) {\n\t var rootNode = ReactDOMComponentTree.getNodeFromInstance(this);\n\t var queryRoot = rootNode;\n\t\n\t while (queryRoot.parentNode) {\n\t queryRoot = queryRoot.parentNode;\n\t }\n\t\n\t // If `rootNode.form` was non-null, then we could try `form.elements`,\n\t // but that sometimes behaves strangely in IE8. We could also try using\n\t // `form.getElementsByName`, but that will only return direct children\n\t // and won't include inputs that use the HTML5 `form=` attribute. Since\n\t // the input might not even be in a form, let's just use the global\n\t // `querySelectorAll` to ensure we don't miss anything.\n\t var group = queryRoot.querySelectorAll('input[name=' + JSON.stringify('' + name) + '][type=\"radio\"]');\n\t\n\t for (var i = 0; i < group.length; i++) {\n\t var otherNode = group[i];\n\t if (otherNode === rootNode || otherNode.form !== rootNode.form) {\n\t continue;\n\t }\n\t // This will throw if radio buttons rendered by different copies of React\n\t // and the same name are rendered into the same form (same as #1939).\n\t // That's probably okay; we don't support it just as we don't support\n\t // mixing React radio buttons with non-React ones.\n\t var otherInstance = ReactDOMComponentTree.getInstanceFromNode(otherNode);\n\t !otherInstance ? false ? invariant(false, 'ReactDOMInput: Mixing React and non-React radio inputs with the same `name` is not supported.') : _prodInvariant('90') : void 0;\n\t // If this is a controlled radio button group, forcing the input that\n\t // was previously checked to update will cause it to be come re-checked\n\t // as appropriate.\n\t ReactUpdates.asap(forceUpdateIfMounted, otherInstance);\n\t }\n\t }\n\t\n\t return returnValue;\n\t}\n\t\n\tmodule.exports = ReactDOMInput;\n\n/***/ },\n/* 124 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _assign = __webpack_require__(4);\n\t\n\tvar React = __webpack_require__(16);\n\tvar ReactDOMComponentTree = __webpack_require__(5);\n\tvar ReactDOMSelect = __webpack_require__(58);\n\t\n\tvar warning = __webpack_require__(2);\n\tvar didWarnInvalidOptionChildren = false;\n\t\n\tfunction flattenChildren(children) {\n\t var content = '';\n\t\n\t // Flatten children and warn if they aren't strings or numbers;\n\t // invalid types are ignored.\n\t React.Children.forEach(children, function (child) {\n\t if (child == null) {\n\t return;\n\t }\n\t if (typeof child === 'string' || typeof child === 'number') {\n\t content += child;\n\t } else if (!didWarnInvalidOptionChildren) {\n\t didWarnInvalidOptionChildren = true;\n\t false ? warning(false, 'Only strings and numbers are supported as <option> children.') : void 0;\n\t }\n\t });\n\t\n\t return content;\n\t}\n\t\n\t/**\n\t * Implements an <option> host component that warns when `selected` is set.\n\t */\n\tvar ReactDOMOption = {\n\t mountWrapper: function (inst, props, hostParent) {\n\t // TODO (yungsters): Remove support for `selected` in <option>.\n\t if (false) {\n\t process.env.NODE_ENV !== 'production' ? warning(props.selected == null, 'Use the `defaultValue` or `value` props on <select> instead of ' + 'setting `selected` on <option>.') : void 0;\n\t }\n\t\n\t // Look up whether this option is 'selected'\n\t var selectValue = null;\n\t if (hostParent != null) {\n\t var selectParent = hostParent;\n\t\n\t if (selectParent._tag === 'optgroup') {\n\t selectParent = selectParent._hostParent;\n\t }\n\t\n\t if (selectParent != null && selectParent._tag === 'select') {\n\t selectValue = ReactDOMSelect.getSelectValueContext(selectParent);\n\t }\n\t }\n\t\n\t // If the value is null (e.g., no specified value or after initial mount)\n\t // or missing (e.g., for <datalist>), we don't change props.selected\n\t var selected = null;\n\t if (selectValue != null) {\n\t var value;\n\t if (props.value != null) {\n\t value = props.value + '';\n\t } else {\n\t value = flattenChildren(props.children);\n\t }\n\t selected = false;\n\t if (Array.isArray(selectValue)) {\n\t // multiple\n\t for (var i = 0; i < selectValue.length; i++) {\n\t if ('' + selectValue[i] === value) {\n\t selected = true;\n\t break;\n\t }\n\t }\n\t } else {\n\t selected = '' + selectValue === value;\n\t }\n\t }\n\t\n\t inst._wrapperState = { selected: selected };\n\t },\n\t\n\t postMountWrapper: function (inst) {\n\t // value=\"\" should make a value attribute (#6219)\n\t var props = inst._currentElement.props;\n\t if (props.value != null) {\n\t var node = ReactDOMComponentTree.getNodeFromInstance(inst);\n\t node.setAttribute('value', props.value);\n\t }\n\t },\n\t\n\t getHostProps: function (inst, props) {\n\t var hostProps = _assign({ selected: undefined, children: undefined }, props);\n\t\n\t // Read state only from initial mount because <select> updates value\n\t // manually; we need the initial state only for server rendering\n\t if (inst._wrapperState.selected != null) {\n\t hostProps.selected = inst._wrapperState.selected;\n\t }\n\t\n\t var content = flattenChildren(props.children);\n\t\n\t if (content) {\n\t hostProps.children = content;\n\t }\n\t\n\t return hostProps;\n\t }\n\t\n\t};\n\t\n\tmodule.exports = ReactDOMOption;\n\n/***/ },\n/* 125 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar ExecutionEnvironment = __webpack_require__(6);\n\t\n\tvar getNodeForCharacterOffset = __webpack_require__(164);\n\tvar getTextContentAccessor = __webpack_require__(69);\n\t\n\t/**\n\t * While `isCollapsed` is available on the Selection object and `collapsed`\n\t * is available on the Range object, IE11 sometimes gets them wrong.\n\t * If the anchor/focus nodes and offsets are the same, the range is collapsed.\n\t */\n\tfunction isCollapsed(anchorNode, anchorOffset, focusNode, focusOffset) {\n\t return anchorNode === focusNode && anchorOffset === focusOffset;\n\t}\n\t\n\t/**\n\t * Get the appropriate anchor and focus node/offset pairs for IE.\n\t *\n\t * The catch here is that IE's selection API doesn't provide information\n\t * about whether the selection is forward or backward, so we have to\n\t * behave as though it's always forward.\n\t *\n\t * IE text differs from modern selection in that it behaves as though\n\t * block elements end with a new line. This means character offsets will\n\t * differ between the two APIs.\n\t *\n\t * @param {DOMElement} node\n\t * @return {object}\n\t */\n\tfunction getIEOffsets(node) {\n\t var selection = document.selection;\n\t var selectedRange = selection.createRange();\n\t var selectedLength = selectedRange.text.length;\n\t\n\t // Duplicate selection so we can move range without breaking user selection.\n\t var fromStart = selectedRange.duplicate();\n\t fromStart.moveToElementText(node);\n\t fromStart.setEndPoint('EndToStart', selectedRange);\n\t\n\t var startOffset = fromStart.text.length;\n\t var endOffset = startOffset + selectedLength;\n\t\n\t return {\n\t start: startOffset,\n\t end: endOffset\n\t };\n\t}\n\t\n\t/**\n\t * @param {DOMElement} node\n\t * @return {?object}\n\t */\n\tfunction getModernOffsets(node) {\n\t var selection = window.getSelection && window.getSelection();\n\t\n\t if (!selection || selection.rangeCount === 0) {\n\t return null;\n\t }\n\t\n\t var anchorNode = selection.anchorNode;\n\t var anchorOffset = selection.anchorOffset;\n\t var focusNode = selection.focusNode;\n\t var focusOffset = selection.focusOffset;\n\t\n\t var currentRange = selection.getRangeAt(0);\n\t\n\t // In Firefox, range.startContainer and range.endContainer can be \"anonymous\n\t // divs\", e.g. the up/down buttons on an <input type=\"number\">. Anonymous\n\t // divs do not seem to expose properties, triggering a \"Permission denied\n\t // error\" if any of its properties are accessed. The only seemingly possible\n\t // way to avoid erroring is to access a property that typically works for\n\t // non-anonymous divs and catch any error that may otherwise arise. See\n\t // https://bugzilla.mozilla.org/show_bug.cgi?id=208427\n\t try {\n\t /* eslint-disable no-unused-expressions */\n\t currentRange.startContainer.nodeType;\n\t currentRange.endContainer.nodeType;\n\t /* eslint-enable no-unused-expressions */\n\t } catch (e) {\n\t return null;\n\t }\n\t\n\t // If the node and offset values are the same, the selection is collapsed.\n\t // `Selection.isCollapsed` is available natively, but IE sometimes gets\n\t // this value wrong.\n\t var isSelectionCollapsed = isCollapsed(selection.anchorNode, selection.anchorOffset, selection.focusNode, selection.focusOffset);\n\t\n\t var rangeLength = isSelectionCollapsed ? 0 : currentRange.toString().length;\n\t\n\t var tempRange = currentRange.cloneRange();\n\t tempRange.selectNodeContents(node);\n\t tempRange.setEnd(currentRange.startContainer, currentRange.startOffset);\n\t\n\t var isTempRangeCollapsed = isCollapsed(tempRange.startContainer, tempRange.startOffset, tempRange.endContainer, tempRange.endOffset);\n\t\n\t var start = isTempRangeCollapsed ? 0 : tempRange.toString().length;\n\t var end = start + rangeLength;\n\t\n\t // Detect whether the selection is backward.\n\t var detectionRange = document.createRange();\n\t detectionRange.setStart(anchorNode, anchorOffset);\n\t detectionRange.setEnd(focusNode, focusOffset);\n\t var isBackward = detectionRange.collapsed;\n\t\n\t return {\n\t start: isBackward ? end : start,\n\t end: isBackward ? start : end\n\t };\n\t}\n\t\n\t/**\n\t * @param {DOMElement|DOMTextNode} node\n\t * @param {object} offsets\n\t */\n\tfunction setIEOffsets(node, offsets) {\n\t var range = document.selection.createRange().duplicate();\n\t var start, end;\n\t\n\t if (offsets.end === undefined) {\n\t start = offsets.start;\n\t end = start;\n\t } else if (offsets.start > offsets.end) {\n\t start = offsets.end;\n\t end = offsets.start;\n\t } else {\n\t start = offsets.start;\n\t end = offsets.end;\n\t }\n\t\n\t range.moveToElementText(node);\n\t range.moveStart('character', start);\n\t range.setEndPoint('EndToStart', range);\n\t range.moveEnd('character', end - start);\n\t range.select();\n\t}\n\t\n\t/**\n\t * In modern non-IE browsers, we can support both forward and backward\n\t * selections.\n\t *\n\t * Note: IE10+ supports the Selection object, but it does not support\n\t * the `extend` method, which means that even in modern IE, it's not possible\n\t * to programmatically create a backward selection. Thus, for all IE\n\t * versions, we use the old IE API to create our selections.\n\t *\n\t * @param {DOMElement|DOMTextNode} node\n\t * @param {object} offsets\n\t */\n\tfunction setModernOffsets(node, offsets) {\n\t if (!window.getSelection) {\n\t return;\n\t }\n\t\n\t var selection = window.getSelection();\n\t var length = node[getTextContentAccessor()].length;\n\t var start = Math.min(offsets.start, length);\n\t var end = offsets.end === undefined ? start : Math.min(offsets.end, length);\n\t\n\t // IE 11 uses modern selection, but doesn't support the extend method.\n\t // Flip backward selections, so we can set with a single range.\n\t if (!selection.extend && start > end) {\n\t var temp = end;\n\t end = start;\n\t start = temp;\n\t }\n\t\n\t var startMarker = getNodeForCharacterOffset(node, start);\n\t var endMarker = getNodeForCharacterOffset(node, end);\n\t\n\t if (startMarker && endMarker) {\n\t var range = document.createRange();\n\t range.setStart(startMarker.node, startMarker.offset);\n\t selection.removeAllRanges();\n\t\n\t if (start > end) {\n\t selection.addRange(range);\n\t selection.extend(endMarker.node, endMarker.offset);\n\t } else {\n\t range.setEnd(endMarker.node, endMarker.offset);\n\t selection.addRange(range);\n\t }\n\t }\n\t}\n\t\n\tvar useIEOffsets = ExecutionEnvironment.canUseDOM && 'selection' in document && !('getSelection' in window);\n\t\n\tvar ReactDOMSelection = {\n\t /**\n\t * @param {DOMElement} node\n\t */\n\t getOffsets: useIEOffsets ? getIEOffsets : getModernOffsets,\n\t\n\t /**\n\t * @param {DOMElement|DOMTextNode} node\n\t * @param {object} offsets\n\t */\n\t setOffsets: useIEOffsets ? setIEOffsets : setModernOffsets\n\t};\n\t\n\tmodule.exports = ReactDOMSelection;\n\n/***/ },\n/* 126 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3),\n\t _assign = __webpack_require__(4);\n\t\n\tvar DOMChildrenOperations = __webpack_require__(30);\n\tvar DOMLazyTree = __webpack_require__(13);\n\tvar ReactDOMComponentTree = __webpack_require__(5);\n\t\n\tvar escapeTextContentForBrowser = __webpack_require__(27);\n\tvar invariant = __webpack_require__(1);\n\tvar validateDOMNesting = __webpack_require__(45);\n\t\n\t/**\n\t * Text nodes violate a couple assumptions that React makes about components:\n\t *\n\t * - When mounting text into the DOM, adjacent text nodes are merged.\n\t * - Text nodes cannot be assigned a React root ID.\n\t *\n\t * This component is used to wrap strings between comment nodes so that they\n\t * can undergo the same reconciliation that is applied to elements.\n\t *\n\t * TODO: Investigate representing React components in the DOM with text nodes.\n\t *\n\t * @class ReactDOMTextComponent\n\t * @extends ReactComponent\n\t * @internal\n\t */\n\tvar ReactDOMTextComponent = function (text) {\n\t // TODO: This is really a ReactText (ReactNode), not a ReactElement\n\t this._currentElement = text;\n\t this._stringText = '' + text;\n\t // ReactDOMComponentTree uses these:\n\t this._hostNode = null;\n\t this._hostParent = null;\n\t\n\t // Properties\n\t this._domID = 0;\n\t this._mountIndex = 0;\n\t this._closingComment = null;\n\t this._commentNodes = null;\n\t};\n\t\n\t_assign(ReactDOMTextComponent.prototype, {\n\t\n\t /**\n\t * Creates the markup for this text node. This node is not intended to have\n\t * any features besides containing text content.\n\t *\n\t * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n\t * @return {string} Markup for this text node.\n\t * @internal\n\t */\n\t mountComponent: function (transaction, hostParent, hostContainerInfo, context) {\n\t if (false) {\n\t var parentInfo;\n\t if (hostParent != null) {\n\t parentInfo = hostParent._ancestorInfo;\n\t } else if (hostContainerInfo != null) {\n\t parentInfo = hostContainerInfo._ancestorInfo;\n\t }\n\t if (parentInfo) {\n\t // parentInfo should always be present except for the top-level\n\t // component when server rendering\n\t validateDOMNesting(null, this._stringText, this, parentInfo);\n\t }\n\t }\n\t\n\t var domID = hostContainerInfo._idCounter++;\n\t var openingValue = ' react-text: ' + domID + ' ';\n\t var closingValue = ' /react-text ';\n\t this._domID = domID;\n\t this._hostParent = hostParent;\n\t if (transaction.useCreateElement) {\n\t var ownerDocument = hostContainerInfo._ownerDocument;\n\t var openingComment = ownerDocument.createComment(openingValue);\n\t var closingComment = ownerDocument.createComment(closingValue);\n\t var lazyTree = DOMLazyTree(ownerDocument.createDocumentFragment());\n\t DOMLazyTree.queueChild(lazyTree, DOMLazyTree(openingComment));\n\t if (this._stringText) {\n\t DOMLazyTree.queueChild(lazyTree, DOMLazyTree(ownerDocument.createTextNode(this._stringText)));\n\t }\n\t DOMLazyTree.queueChild(lazyTree, DOMLazyTree(closingComment));\n\t ReactDOMComponentTree.precacheNode(this, openingComment);\n\t this._closingComment = closingComment;\n\t return lazyTree;\n\t } else {\n\t var escapedText = escapeTextContentForBrowser(this._stringText);\n\t\n\t if (transaction.renderToStaticMarkup) {\n\t // Normally we'd wrap this between comment nodes for the reasons stated\n\t // above, but since this is a situation where React won't take over\n\t // (static pages), we can simply return the text as it is.\n\t return escapedText;\n\t }\n\t\n\t return '<!--' + openingValue + '-->' + escapedText + '<!--' + closingValue + '-->';\n\t }\n\t },\n\t\n\t /**\n\t * Updates this component by updating the text content.\n\t *\n\t * @param {ReactText} nextText The next text content\n\t * @param {ReactReconcileTransaction} transaction\n\t * @internal\n\t */\n\t receiveComponent: function (nextText, transaction) {\n\t if (nextText !== this._currentElement) {\n\t this._currentElement = nextText;\n\t var nextStringText = '' + nextText;\n\t if (nextStringText !== this._stringText) {\n\t // TODO: Save this as pending props and use performUpdateIfNecessary\n\t // and/or updateComponent to do the actual update for consistency with\n\t // other component types?\n\t this._stringText = nextStringText;\n\t var commentNodes = this.getHostNode();\n\t DOMChildrenOperations.replaceDelimitedText(commentNodes[0], commentNodes[1], nextStringText);\n\t }\n\t }\n\t },\n\t\n\t getHostNode: function () {\n\t var hostNode = this._commentNodes;\n\t if (hostNode) {\n\t return hostNode;\n\t }\n\t if (!this._closingComment) {\n\t var openingComment = ReactDOMComponentTree.getNodeFromInstance(this);\n\t var node = openingComment.nextSibling;\n\t while (true) {\n\t !(node != null) ? false ? invariant(false, 'Missing closing comment for text component %s', this._domID) : _prodInvariant('67', this._domID) : void 0;\n\t if (node.nodeType === 8 && node.nodeValue === ' /react-text ') {\n\t this._closingComment = node;\n\t break;\n\t }\n\t node = node.nextSibling;\n\t }\n\t }\n\t hostNode = [this._hostNode, this._closingComment];\n\t this._commentNodes = hostNode;\n\t return hostNode;\n\t },\n\t\n\t unmountComponent: function () {\n\t this._closingComment = null;\n\t this._commentNodes = null;\n\t ReactDOMComponentTree.uncacheNode(this);\n\t }\n\t\n\t});\n\t\n\tmodule.exports = ReactDOMTextComponent;\n\n/***/ },\n/* 127 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3),\n\t _assign = __webpack_require__(4);\n\t\n\tvar LinkedValueUtils = __webpack_require__(35);\n\tvar ReactDOMComponentTree = __webpack_require__(5);\n\tvar ReactUpdates = __webpack_require__(9);\n\t\n\tvar invariant = __webpack_require__(1);\n\tvar warning = __webpack_require__(2);\n\t\n\tvar didWarnValueLink = false;\n\tvar didWarnValDefaultVal = false;\n\t\n\tfunction forceUpdateIfMounted() {\n\t if (this._rootNodeID) {\n\t // DOM component is still mounted; update\n\t ReactDOMTextarea.updateWrapper(this);\n\t }\n\t}\n\t\n\t/**\n\t * Implements a <textarea> host component that allows setting `value`, and\n\t * `defaultValue`. This differs from the traditional DOM API because value is\n\t * usually set as PCDATA children.\n\t *\n\t * If `value` is not supplied (or null/undefined), user actions that affect the\n\t * value will trigger updates to the element.\n\t *\n\t * If `value` is supplied (and not null/undefined), the rendered element will\n\t * not trigger updates to the element. Instead, the `value` prop must change in\n\t * order for the rendered element to be updated.\n\t *\n\t * The rendered element will be initialized with an empty value, the prop\n\t * `defaultValue` if specified, or the children content (deprecated).\n\t */\n\tvar ReactDOMTextarea = {\n\t getHostProps: function (inst, props) {\n\t !(props.dangerouslySetInnerHTML == null) ? false ? invariant(false, '`dangerouslySetInnerHTML` does not make sense on <textarea>.') : _prodInvariant('91') : void 0;\n\t\n\t // Always set children to the same thing. In IE9, the selection range will\n\t // get reset if `textContent` is mutated. We could add a check in setTextContent\n\t // to only set the value if/when the value differs from the node value (which would\n\t // completely solve this IE9 bug), but Sebastian+Ben seemed to like this solution.\n\t // The value can be a boolean or object so that's why it's forced to be a string.\n\t var hostProps = _assign({}, props, {\n\t value: undefined,\n\t defaultValue: undefined,\n\t children: '' + inst._wrapperState.initialValue,\n\t onChange: inst._wrapperState.onChange\n\t });\n\t\n\t return hostProps;\n\t },\n\t\n\t mountWrapper: function (inst, props) {\n\t if (false) {\n\t LinkedValueUtils.checkPropTypes('textarea', props, inst._currentElement._owner);\n\t if (props.valueLink !== undefined && !didWarnValueLink) {\n\t process.env.NODE_ENV !== 'production' ? warning(false, '`valueLink` prop on `textarea` is deprecated; set `value` and `onChange` instead.') : void 0;\n\t didWarnValueLink = true;\n\t }\n\t if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValDefaultVal) {\n\t process.env.NODE_ENV !== 'production' ? warning(false, 'Textarea elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled textarea ' + 'and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components') : void 0;\n\t didWarnValDefaultVal = true;\n\t }\n\t }\n\t\n\t var value = LinkedValueUtils.getValue(props);\n\t var initialValue = value;\n\t\n\t // Only bother fetching default value if we're going to use it\n\t if (value == null) {\n\t var defaultValue = props.defaultValue;\n\t // TODO (yungsters): Remove support for children content in <textarea>.\n\t var children = props.children;\n\t if (children != null) {\n\t if (false) {\n\t process.env.NODE_ENV !== 'production' ? warning(false, 'Use the `defaultValue` or `value` props instead of setting ' + 'children on <textarea>.') : void 0;\n\t }\n\t !(defaultValue == null) ? false ? invariant(false, 'If you supply `defaultValue` on a <textarea>, do not pass children.') : _prodInvariant('92') : void 0;\n\t if (Array.isArray(children)) {\n\t !(children.length <= 1) ? false ? invariant(false, '<textarea> can only have at most one child.') : _prodInvariant('93') : void 0;\n\t children = children[0];\n\t }\n\t\n\t defaultValue = '' + children;\n\t }\n\t if (defaultValue == null) {\n\t defaultValue = '';\n\t }\n\t initialValue = defaultValue;\n\t }\n\t\n\t inst._wrapperState = {\n\t initialValue: '' + initialValue,\n\t listeners: null,\n\t onChange: _handleChange.bind(inst)\n\t };\n\t },\n\t\n\t updateWrapper: function (inst) {\n\t var props = inst._currentElement.props;\n\t\n\t var node = ReactDOMComponentTree.getNodeFromInstance(inst);\n\t var value = LinkedValueUtils.getValue(props);\n\t if (value != null) {\n\t // Cast `value` to a string to ensure the value is set correctly. While\n\t // browsers typically do this as necessary, jsdom doesn't.\n\t var newValue = '' + value;\n\t\n\t // To avoid side effects (such as losing text selection), only set value if changed\n\t if (newValue !== node.value) {\n\t node.value = newValue;\n\t }\n\t if (props.defaultValue == null) {\n\t node.defaultValue = newValue;\n\t }\n\t }\n\t if (props.defaultValue != null) {\n\t node.defaultValue = props.defaultValue;\n\t }\n\t },\n\t\n\t postMountWrapper: function (inst) {\n\t // This is in postMount because we need access to the DOM node, which is not\n\t // available until after the component has mounted.\n\t var node = ReactDOMComponentTree.getNodeFromInstance(inst);\n\t var textContent = node.textContent;\n\t\n\t // Only set node.value if textContent is equal to the expected\n\t // initial value. In IE10/IE11 there is a bug where the placeholder attribute\n\t // will populate textContent as well.\n\t // https://developer.microsoft.com/microsoft-edge/platform/issues/101525/\n\t if (textContent === inst._wrapperState.initialValue) {\n\t node.value = textContent;\n\t }\n\t }\n\t};\n\t\n\tfunction _handleChange(event) {\n\t var props = this._currentElement.props;\n\t var returnValue = LinkedValueUtils.executeOnChange(props, event);\n\t ReactUpdates.asap(forceUpdateIfMounted, this);\n\t return returnValue;\n\t}\n\t\n\tmodule.exports = ReactDOMTextarea;\n\n/***/ },\n/* 128 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2015-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3);\n\t\n\tvar invariant = __webpack_require__(1);\n\t\n\t/**\n\t * Return the lowest common ancestor of A and B, or null if they are in\n\t * different trees.\n\t */\n\tfunction getLowestCommonAncestor(instA, instB) {\n\t !('_hostNode' in instA) ? false ? invariant(false, 'getNodeFromInstance: Invalid argument.') : _prodInvariant('33') : void 0;\n\t !('_hostNode' in instB) ? false ? invariant(false, 'getNodeFromInstance: Invalid argument.') : _prodInvariant('33') : void 0;\n\t\n\t var depthA = 0;\n\t for (var tempA = instA; tempA; tempA = tempA._hostParent) {\n\t depthA++;\n\t }\n\t var depthB = 0;\n\t for (var tempB = instB; tempB; tempB = tempB._hostParent) {\n\t depthB++;\n\t }\n\t\n\t // If A is deeper, crawl up.\n\t while (depthA - depthB > 0) {\n\t instA = instA._hostParent;\n\t depthA--;\n\t }\n\t\n\t // If B is deeper, crawl up.\n\t while (depthB - depthA > 0) {\n\t instB = instB._hostParent;\n\t depthB--;\n\t }\n\t\n\t // Walk in lockstep until we find a match.\n\t var depth = depthA;\n\t while (depth--) {\n\t if (instA === instB) {\n\t return instA;\n\t }\n\t instA = instA._hostParent;\n\t instB = instB._hostParent;\n\t }\n\t return null;\n\t}\n\t\n\t/**\n\t * Return if A is an ancestor of B.\n\t */\n\tfunction isAncestor(instA, instB) {\n\t !('_hostNode' in instA) ? false ? invariant(false, 'isAncestor: Invalid argument.') : _prodInvariant('35') : void 0;\n\t !('_hostNode' in instB) ? false ? invariant(false, 'isAncestor: Invalid argument.') : _prodInvariant('35') : void 0;\n\t\n\t while (instB) {\n\t if (instB === instA) {\n\t return true;\n\t }\n\t instB = instB._hostParent;\n\t }\n\t return false;\n\t}\n\t\n\t/**\n\t * Return the parent instance of the passed-in instance.\n\t */\n\tfunction getParentInstance(inst) {\n\t !('_hostNode' in inst) ? false ? invariant(false, 'getParentInstance: Invalid argument.') : _prodInvariant('36') : void 0;\n\t\n\t return inst._hostParent;\n\t}\n\t\n\t/**\n\t * Simulates the traversal of a two-phase, capture/bubble event dispatch.\n\t */\n\tfunction traverseTwoPhase(inst, fn, arg) {\n\t var path = [];\n\t while (inst) {\n\t path.push(inst);\n\t inst = inst._hostParent;\n\t }\n\t var i;\n\t for (i = path.length; i-- > 0;) {\n\t fn(path[i], 'captured', arg);\n\t }\n\t for (i = 0; i < path.length; i++) {\n\t fn(path[i], 'bubbled', arg);\n\t }\n\t}\n\t\n\t/**\n\t * Traverses the ID hierarchy and invokes the supplied `cb` on any IDs that\n\t * should would receive a `mouseEnter` or `mouseLeave` event.\n\t *\n\t * Does not invoke the callback on the nearest common ancestor because nothing\n\t * \"entered\" or \"left\" that element.\n\t */\n\tfunction traverseEnterLeave(from, to, fn, argFrom, argTo) {\n\t var common = from && to ? getLowestCommonAncestor(from, to) : null;\n\t var pathFrom = [];\n\t while (from && from !== common) {\n\t pathFrom.push(from);\n\t from = from._hostParent;\n\t }\n\t var pathTo = [];\n\t while (to && to !== common) {\n\t pathTo.push(to);\n\t to = to._hostParent;\n\t }\n\t var i;\n\t for (i = 0; i < pathFrom.length; i++) {\n\t fn(pathFrom[i], 'bubbled', argFrom);\n\t }\n\t for (i = pathTo.length; i-- > 0;) {\n\t fn(pathTo[i], 'captured', argTo);\n\t }\n\t}\n\t\n\tmodule.exports = {\n\t isAncestor: isAncestor,\n\t getLowestCommonAncestor: getLowestCommonAncestor,\n\t getParentInstance: getParentInstance,\n\t traverseTwoPhase: traverseTwoPhase,\n\t traverseEnterLeave: traverseEnterLeave\n\t};\n\n/***/ },\n/* 129 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _assign = __webpack_require__(4);\n\t\n\tvar ReactUpdates = __webpack_require__(9);\n\tvar Transaction = __webpack_require__(26);\n\t\n\tvar emptyFunction = __webpack_require__(7);\n\t\n\tvar RESET_BATCHED_UPDATES = {\n\t initialize: emptyFunction,\n\t close: function () {\n\t ReactDefaultBatchingStrategy.isBatchingUpdates = false;\n\t }\n\t};\n\t\n\tvar FLUSH_BATCHED_UPDATES = {\n\t initialize: emptyFunction,\n\t close: ReactUpdates.flushBatchedUpdates.bind(ReactUpdates)\n\t};\n\t\n\tvar TRANSACTION_WRAPPERS = [FLUSH_BATCHED_UPDATES, RESET_BATCHED_UPDATES];\n\t\n\tfunction ReactDefaultBatchingStrategyTransaction() {\n\t this.reinitializeTransaction();\n\t}\n\t\n\t_assign(ReactDefaultBatchingStrategyTransaction.prototype, Transaction, {\n\t getTransactionWrappers: function () {\n\t return TRANSACTION_WRAPPERS;\n\t }\n\t});\n\t\n\tvar transaction = new ReactDefaultBatchingStrategyTransaction();\n\t\n\tvar ReactDefaultBatchingStrategy = {\n\t isBatchingUpdates: false,\n\t\n\t /**\n\t * Call the provided function in a context within which calls to `setState`\n\t * and friends are batched such that components aren't updated unnecessarily.\n\t */\n\t batchedUpdates: function (callback, a, b, c, d, e) {\n\t var alreadyBatchingUpdates = ReactDefaultBatchingStrategy.isBatchingUpdates;\n\t\n\t ReactDefaultBatchingStrategy.isBatchingUpdates = true;\n\t\n\t // The code is written this way to avoid extra allocations\n\t if (alreadyBatchingUpdates) {\n\t return callback(a, b, c, d, e);\n\t } else {\n\t return transaction.perform(callback, null, a, b, c, d, e);\n\t }\n\t }\n\t};\n\t\n\tmodule.exports = ReactDefaultBatchingStrategy;\n\n/***/ },\n/* 130 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar ARIADOMPropertyConfig = __webpack_require__(104);\n\tvar BeforeInputEventPlugin = __webpack_require__(106);\n\tvar ChangeEventPlugin = __webpack_require__(108);\n\tvar DefaultEventPluginOrder = __webpack_require__(110);\n\tvar EnterLeaveEventPlugin = __webpack_require__(111);\n\tvar HTMLDOMPropertyConfig = __webpack_require__(113);\n\tvar ReactComponentBrowserEnvironment = __webpack_require__(115);\n\tvar ReactDOMComponent = __webpack_require__(118);\n\tvar ReactDOMComponentTree = __webpack_require__(5);\n\tvar ReactDOMEmptyComponent = __webpack_require__(120);\n\tvar ReactDOMTreeTraversal = __webpack_require__(128);\n\tvar ReactDOMTextComponent = __webpack_require__(126);\n\tvar ReactDefaultBatchingStrategy = __webpack_require__(129);\n\tvar ReactEventListener = __webpack_require__(133);\n\tvar ReactInjection = __webpack_require__(134);\n\tvar ReactReconcileTransaction = __webpack_require__(139);\n\tvar SVGDOMPropertyConfig = __webpack_require__(144);\n\tvar SelectEventPlugin = __webpack_require__(145);\n\tvar SimpleEventPlugin = __webpack_require__(146);\n\t\n\tvar alreadyInjected = false;\n\t\n\tfunction inject() {\n\t if (alreadyInjected) {\n\t // TODO: This is currently true because these injections are shared between\n\t // the client and the server package. They should be built independently\n\t // and not share any injection state. Then this problem will be solved.\n\t return;\n\t }\n\t alreadyInjected = true;\n\t\n\t ReactInjection.EventEmitter.injectReactEventListener(ReactEventListener);\n\t\n\t /**\n\t * Inject modules for resolving DOM hierarchy and plugin ordering.\n\t */\n\t ReactInjection.EventPluginHub.injectEventPluginOrder(DefaultEventPluginOrder);\n\t ReactInjection.EventPluginUtils.injectComponentTree(ReactDOMComponentTree);\n\t ReactInjection.EventPluginUtils.injectTreeTraversal(ReactDOMTreeTraversal);\n\t\n\t /**\n\t * Some important event plugins included by default (without having to require\n\t * them).\n\t */\n\t ReactInjection.EventPluginHub.injectEventPluginsByName({\n\t SimpleEventPlugin: SimpleEventPlugin,\n\t EnterLeaveEventPlugin: EnterLeaveEventPlugin,\n\t ChangeEventPlugin: ChangeEventPlugin,\n\t SelectEventPlugin: SelectEventPlugin,\n\t BeforeInputEventPlugin: BeforeInputEventPlugin\n\t });\n\t\n\t ReactInjection.HostComponent.injectGenericComponentClass(ReactDOMComponent);\n\t\n\t ReactInjection.HostComponent.injectTextComponentClass(ReactDOMTextComponent);\n\t\n\t ReactInjection.DOMProperty.injectDOMPropertyConfig(ARIADOMPropertyConfig);\n\t ReactInjection.DOMProperty.injectDOMPropertyConfig(HTMLDOMPropertyConfig);\n\t ReactInjection.DOMProperty.injectDOMPropertyConfig(SVGDOMPropertyConfig);\n\t\n\t ReactInjection.EmptyComponent.injectEmptyComponentFactory(function (instantiate) {\n\t return new ReactDOMEmptyComponent(instantiate);\n\t });\n\t\n\t ReactInjection.Updates.injectReconcileTransaction(ReactReconcileTransaction);\n\t ReactInjection.Updates.injectBatchingStrategy(ReactDefaultBatchingStrategy);\n\t\n\t ReactInjection.Component.injectEnvironment(ReactComponentBrowserEnvironment);\n\t}\n\t\n\tmodule.exports = {\n\t inject: inject\n\t};\n\n/***/ },\n/* 131 */\n75,\n/* 132 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar EventPluginHub = __webpack_require__(20);\n\t\n\tfunction runEventQueueInBatch(events) {\n\t EventPluginHub.enqueueEvents(events);\n\t EventPluginHub.processEventQueue(false);\n\t}\n\t\n\tvar ReactEventEmitterMixin = {\n\t\n\t /**\n\t * Streams a fired top-level event to `EventPluginHub` where plugins have the\n\t * opportunity to create `ReactEvent`s to be dispatched.\n\t */\n\t handleTopLevel: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n\t var events = EventPluginHub.extractEvents(topLevelType, targetInst, nativeEvent, nativeEventTarget);\n\t runEventQueueInBatch(events);\n\t }\n\t};\n\t\n\tmodule.exports = ReactEventEmitterMixin;\n\n/***/ },\n/* 133 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _assign = __webpack_require__(4);\n\t\n\tvar EventListener = __webpack_require__(49);\n\tvar ExecutionEnvironment = __webpack_require__(6);\n\tvar PooledClass = __webpack_require__(12);\n\tvar ReactDOMComponentTree = __webpack_require__(5);\n\tvar ReactUpdates = __webpack_require__(9);\n\t\n\tvar getEventTarget = __webpack_require__(42);\n\tvar getUnboundedScrollPosition = __webpack_require__(92);\n\t\n\t/**\n\t * Find the deepest React component completely containing the root of the\n\t * passed-in instance (for use when entire React trees are nested within each\n\t * other). If React trees are not nested, returns null.\n\t */\n\tfunction findParent(inst) {\n\t // TODO: It may be a good idea to cache this to prevent unnecessary DOM\n\t // traversal, but caching is difficult to do correctly without using a\n\t // mutation observer to listen for all DOM changes.\n\t while (inst._hostParent) {\n\t inst = inst._hostParent;\n\t }\n\t var rootNode = ReactDOMComponentTree.getNodeFromInstance(inst);\n\t var container = rootNode.parentNode;\n\t return ReactDOMComponentTree.getClosestInstanceFromNode(container);\n\t}\n\t\n\t// Used to store ancestor hierarchy in top level callback\n\tfunction TopLevelCallbackBookKeeping(topLevelType, nativeEvent) {\n\t this.topLevelType = topLevelType;\n\t this.nativeEvent = nativeEvent;\n\t this.ancestors = [];\n\t}\n\t_assign(TopLevelCallbackBookKeeping.prototype, {\n\t destructor: function () {\n\t this.topLevelType = null;\n\t this.nativeEvent = null;\n\t this.ancestors.length = 0;\n\t }\n\t});\n\tPooledClass.addPoolingTo(TopLevelCallbackBookKeeping, PooledClass.twoArgumentPooler);\n\t\n\tfunction handleTopLevelImpl(bookKeeping) {\n\t var nativeEventTarget = getEventTarget(bookKeeping.nativeEvent);\n\t var targetInst = ReactDOMComponentTree.getClosestInstanceFromNode(nativeEventTarget);\n\t\n\t // Loop through the hierarchy, in case there's any nested components.\n\t // It's important that we build the array of ancestors before calling any\n\t // event handlers, because event handlers can modify the DOM, leading to\n\t // inconsistencies with ReactMount's node cache. See #1105.\n\t var ancestor = targetInst;\n\t do {\n\t bookKeeping.ancestors.push(ancestor);\n\t ancestor = ancestor && findParent(ancestor);\n\t } while (ancestor);\n\t\n\t for (var i = 0; i < bookKeeping.ancestors.length; i++) {\n\t targetInst = bookKeeping.ancestors[i];\n\t ReactEventListener._handleTopLevel(bookKeeping.topLevelType, targetInst, bookKeeping.nativeEvent, getEventTarget(bookKeeping.nativeEvent));\n\t }\n\t}\n\t\n\tfunction scrollValueMonitor(cb) {\n\t var scrollPosition = getUnboundedScrollPosition(window);\n\t cb(scrollPosition);\n\t}\n\t\n\tvar ReactEventListener = {\n\t _enabled: true,\n\t _handleTopLevel: null,\n\t\n\t WINDOW_HANDLE: ExecutionEnvironment.canUseDOM ? window : null,\n\t\n\t setHandleTopLevel: function (handleTopLevel) {\n\t ReactEventListener._handleTopLevel = handleTopLevel;\n\t },\n\t\n\t setEnabled: function (enabled) {\n\t ReactEventListener._enabled = !!enabled;\n\t },\n\t\n\t isEnabled: function () {\n\t return ReactEventListener._enabled;\n\t },\n\t\n\t /**\n\t * Traps top-level events by using event bubbling.\n\t *\n\t * @param {string} topLevelType Record from `EventConstants`.\n\t * @param {string} handlerBaseName Event name (e.g. \"click\").\n\t * @param {object} element Element on which to attach listener.\n\t * @return {?object} An object with a remove function which will forcefully\n\t * remove the listener.\n\t * @internal\n\t */\n\t trapBubbledEvent: function (topLevelType, handlerBaseName, element) {\n\t if (!element) {\n\t return null;\n\t }\n\t return EventListener.listen(element, handlerBaseName, ReactEventListener.dispatchEvent.bind(null, topLevelType));\n\t },\n\t\n\t /**\n\t * Traps a top-level event by using event capturing.\n\t *\n\t * @param {string} topLevelType Record from `EventConstants`.\n\t * @param {string} handlerBaseName Event name (e.g. \"click\").\n\t * @param {object} element Element on which to attach listener.\n\t * @return {?object} An object with a remove function which will forcefully\n\t * remove the listener.\n\t * @internal\n\t */\n\t trapCapturedEvent: function (topLevelType, handlerBaseName, element) {\n\t if (!element) {\n\t return null;\n\t }\n\t return EventListener.capture(element, handlerBaseName, ReactEventListener.dispatchEvent.bind(null, topLevelType));\n\t },\n\t\n\t monitorScrollValue: function (refresh) {\n\t var callback = scrollValueMonitor.bind(null, refresh);\n\t EventListener.listen(window, 'scroll', callback);\n\t },\n\t\n\t dispatchEvent: function (topLevelType, nativeEvent) {\n\t if (!ReactEventListener._enabled) {\n\t return;\n\t }\n\t\n\t var bookKeeping = TopLevelCallbackBookKeeping.getPooled(topLevelType, nativeEvent);\n\t try {\n\t // Event queue being processed in the same cycle allows\n\t // `preventDefault`.\n\t ReactUpdates.batchedUpdates(handleTopLevelImpl, bookKeeping);\n\t } finally {\n\t TopLevelCallbackBookKeeping.release(bookKeeping);\n\t }\n\t }\n\t};\n\t\n\tmodule.exports = ReactEventListener;\n\n/***/ },\n/* 134 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar DOMProperty = __webpack_require__(14);\n\tvar EventPluginHub = __webpack_require__(20);\n\tvar EventPluginUtils = __webpack_require__(33);\n\tvar ReactComponentEnvironment = __webpack_require__(36);\n\tvar ReactEmptyComponent = __webpack_require__(59);\n\tvar ReactBrowserEventEmitter = __webpack_require__(24);\n\tvar ReactHostComponent = __webpack_require__(61);\n\tvar ReactUpdates = __webpack_require__(9);\n\t\n\tvar ReactInjection = {\n\t Component: ReactComponentEnvironment.injection,\n\t DOMProperty: DOMProperty.injection,\n\t EmptyComponent: ReactEmptyComponent.injection,\n\t EventPluginHub: EventPluginHub.injection,\n\t EventPluginUtils: EventPluginUtils.injection,\n\t EventEmitter: ReactBrowserEventEmitter.injection,\n\t HostComponent: ReactHostComponent.injection,\n\t Updates: ReactUpdates.injection\n\t};\n\t\n\tmodule.exports = ReactInjection;\n\n/***/ },\n/* 135 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar adler32 = __webpack_require__(157);\n\t\n\tvar TAG_END = /\\/?>/;\n\tvar COMMENT_START = /^<\\!\\-\\-/;\n\t\n\tvar ReactMarkupChecksum = {\n\t CHECKSUM_ATTR_NAME: 'data-react-checksum',\n\t\n\t /**\n\t * @param {string} markup Markup string\n\t * @return {string} Markup string with checksum attribute attached\n\t */\n\t addChecksumToMarkup: function (markup) {\n\t var checksum = adler32(markup);\n\t\n\t // Add checksum (handle both parent tags, comments and self-closing tags)\n\t if (COMMENT_START.test(markup)) {\n\t return markup;\n\t } else {\n\t return markup.replace(TAG_END, ' ' + ReactMarkupChecksum.CHECKSUM_ATTR_NAME + '=\"' + checksum + '\"$&');\n\t }\n\t },\n\t\n\t /**\n\t * @param {string} markup to use\n\t * @param {DOMElement} element root React element\n\t * @returns {boolean} whether or not the markup is the same\n\t */\n\t canReuseMarkup: function (markup, element) {\n\t var existingChecksum = element.getAttribute(ReactMarkupChecksum.CHECKSUM_ATTR_NAME);\n\t existingChecksum = existingChecksum && parseInt(existingChecksum, 10);\n\t var markupChecksum = adler32(markup);\n\t return markupChecksum === existingChecksum;\n\t }\n\t};\n\t\n\tmodule.exports = ReactMarkupChecksum;\n\n/***/ },\n/* 136 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3);\n\t\n\tvar ReactComponentEnvironment = __webpack_require__(36);\n\tvar ReactInstanceMap = __webpack_require__(22);\n\tvar ReactInstrumentation = __webpack_require__(8);\n\t\n\tvar ReactCurrentOwner = __webpack_require__(11);\n\tvar ReactReconciler = __webpack_require__(15);\n\tvar ReactChildReconciler = __webpack_require__(114);\n\t\n\tvar emptyFunction = __webpack_require__(7);\n\tvar flattenChildren = __webpack_require__(160);\n\tvar invariant = __webpack_require__(1);\n\t\n\t/**\n\t * Make an update for markup to be rendered and inserted at a supplied index.\n\t *\n\t * @param {string} markup Markup that renders into an element.\n\t * @param {number} toIndex Destination index.\n\t * @private\n\t */\n\tfunction makeInsertMarkup(markup, afterNode, toIndex) {\n\t // NOTE: Null values reduce hidden classes.\n\t return {\n\t type: 'INSERT_MARKUP',\n\t content: markup,\n\t fromIndex: null,\n\t fromNode: null,\n\t toIndex: toIndex,\n\t afterNode: afterNode\n\t };\n\t}\n\t\n\t/**\n\t * Make an update for moving an existing element to another index.\n\t *\n\t * @param {number} fromIndex Source index of the existing element.\n\t * @param {number} toIndex Destination index of the element.\n\t * @private\n\t */\n\tfunction makeMove(child, afterNode, toIndex) {\n\t // NOTE: Null values reduce hidden classes.\n\t return {\n\t type: 'MOVE_EXISTING',\n\t content: null,\n\t fromIndex: child._mountIndex,\n\t fromNode: ReactReconciler.getHostNode(child),\n\t toIndex: toIndex,\n\t afterNode: afterNode\n\t };\n\t}\n\t\n\t/**\n\t * Make an update for removing an element at an index.\n\t *\n\t * @param {number} fromIndex Index of the element to remove.\n\t * @private\n\t */\n\tfunction makeRemove(child, node) {\n\t // NOTE: Null values reduce hidden classes.\n\t return {\n\t type: 'REMOVE_NODE',\n\t content: null,\n\t fromIndex: child._mountIndex,\n\t fromNode: node,\n\t toIndex: null,\n\t afterNode: null\n\t };\n\t}\n\t\n\t/**\n\t * Make an update for setting the markup of a node.\n\t *\n\t * @param {string} markup Markup that renders into an element.\n\t * @private\n\t */\n\tfunction makeSetMarkup(markup) {\n\t // NOTE: Null values reduce hidden classes.\n\t return {\n\t type: 'SET_MARKUP',\n\t content: markup,\n\t fromIndex: null,\n\t fromNode: null,\n\t toIndex: null,\n\t afterNode: null\n\t };\n\t}\n\t\n\t/**\n\t * Make an update for setting the text content.\n\t *\n\t * @param {string} textContent Text content to set.\n\t * @private\n\t */\n\tfunction makeTextContent(textContent) {\n\t // NOTE: Null values reduce hidden classes.\n\t return {\n\t type: 'TEXT_CONTENT',\n\t content: textContent,\n\t fromIndex: null,\n\t fromNode: null,\n\t toIndex: null,\n\t afterNode: null\n\t };\n\t}\n\t\n\t/**\n\t * Push an update, if any, onto the queue. Creates a new queue if none is\n\t * passed and always returns the queue. Mutative.\n\t */\n\tfunction enqueue(queue, update) {\n\t if (update) {\n\t queue = queue || [];\n\t queue.push(update);\n\t }\n\t return queue;\n\t}\n\t\n\t/**\n\t * Processes any enqueued updates.\n\t *\n\t * @private\n\t */\n\tfunction processQueue(inst, updateQueue) {\n\t ReactComponentEnvironment.processChildrenUpdates(inst, updateQueue);\n\t}\n\t\n\tvar setChildrenForInstrumentation = emptyFunction;\n\tif (false) {\n\t var getDebugID = function (inst) {\n\t if (!inst._debugID) {\n\t // Check for ART-like instances. TODO: This is silly/gross.\n\t var internal;\n\t if (internal = ReactInstanceMap.get(inst)) {\n\t inst = internal;\n\t }\n\t }\n\t return inst._debugID;\n\t };\n\t setChildrenForInstrumentation = function (children) {\n\t var debugID = getDebugID(this);\n\t // TODO: React Native empty components are also multichild.\n\t // This means they still get into this method but don't have _debugID.\n\t if (debugID !== 0) {\n\t ReactInstrumentation.debugTool.onSetChildren(debugID, children ? Object.keys(children).map(function (key) {\n\t return children[key]._debugID;\n\t }) : []);\n\t }\n\t };\n\t}\n\t\n\t/**\n\t * ReactMultiChild are capable of reconciling multiple children.\n\t *\n\t * @class ReactMultiChild\n\t * @internal\n\t */\n\tvar ReactMultiChild = {\n\t\n\t /**\n\t * Provides common functionality for components that must reconcile multiple\n\t * children. This is used by `ReactDOMComponent` to mount, update, and\n\t * unmount child components.\n\t *\n\t * @lends {ReactMultiChild.prototype}\n\t */\n\t Mixin: {\n\t\n\t _reconcilerInstantiateChildren: function (nestedChildren, transaction, context) {\n\t if (false) {\n\t var selfDebugID = getDebugID(this);\n\t if (this._currentElement) {\n\t try {\n\t ReactCurrentOwner.current = this._currentElement._owner;\n\t return ReactChildReconciler.instantiateChildren(nestedChildren, transaction, context, selfDebugID);\n\t } finally {\n\t ReactCurrentOwner.current = null;\n\t }\n\t }\n\t }\n\t return ReactChildReconciler.instantiateChildren(nestedChildren, transaction, context);\n\t },\n\t\n\t _reconcilerUpdateChildren: function (prevChildren, nextNestedChildrenElements, mountImages, removedNodes, transaction, context) {\n\t var nextChildren;\n\t var selfDebugID = 0;\n\t if (false) {\n\t selfDebugID = getDebugID(this);\n\t if (this._currentElement) {\n\t try {\n\t ReactCurrentOwner.current = this._currentElement._owner;\n\t nextChildren = flattenChildren(nextNestedChildrenElements, selfDebugID);\n\t } finally {\n\t ReactCurrentOwner.current = null;\n\t }\n\t ReactChildReconciler.updateChildren(prevChildren, nextChildren, mountImages, removedNodes, transaction, this, this._hostContainerInfo, context, selfDebugID);\n\t return nextChildren;\n\t }\n\t }\n\t nextChildren = flattenChildren(nextNestedChildrenElements, selfDebugID);\n\t ReactChildReconciler.updateChildren(prevChildren, nextChildren, mountImages, removedNodes, transaction, this, this._hostContainerInfo, context, selfDebugID);\n\t return nextChildren;\n\t },\n\t\n\t /**\n\t * Generates a \"mount image\" for each of the supplied children. In the case\n\t * of `ReactDOMComponent`, a mount image is a string of markup.\n\t *\n\t * @param {?object} nestedChildren Nested child maps.\n\t * @return {array} An array of mounted representations.\n\t * @internal\n\t */\n\t mountChildren: function (nestedChildren, transaction, context) {\n\t var children = this._reconcilerInstantiateChildren(nestedChildren, transaction, context);\n\t this._renderedChildren = children;\n\t\n\t var mountImages = [];\n\t var index = 0;\n\t for (var name in children) {\n\t if (children.hasOwnProperty(name)) {\n\t var child = children[name];\n\t var selfDebugID = 0;\n\t if (false) {\n\t selfDebugID = getDebugID(this);\n\t }\n\t var mountImage = ReactReconciler.mountComponent(child, transaction, this, this._hostContainerInfo, context, selfDebugID);\n\t child._mountIndex = index++;\n\t mountImages.push(mountImage);\n\t }\n\t }\n\t\n\t if (false) {\n\t setChildrenForInstrumentation.call(this, children);\n\t }\n\t\n\t return mountImages;\n\t },\n\t\n\t /**\n\t * Replaces any rendered children with a text content string.\n\t *\n\t * @param {string} nextContent String of content.\n\t * @internal\n\t */\n\t updateTextContent: function (nextContent) {\n\t var prevChildren = this._renderedChildren;\n\t // Remove any rendered children.\n\t ReactChildReconciler.unmountChildren(prevChildren, false);\n\t for (var name in prevChildren) {\n\t if (prevChildren.hasOwnProperty(name)) {\n\t true ? false ? invariant(false, 'updateTextContent called on non-empty component.') : _prodInvariant('118') : void 0;\n\t }\n\t }\n\t // Set new text content.\n\t var updates = [makeTextContent(nextContent)];\n\t processQueue(this, updates);\n\t },\n\t\n\t /**\n\t * Replaces any rendered children with a markup string.\n\t *\n\t * @param {string} nextMarkup String of markup.\n\t * @internal\n\t */\n\t updateMarkup: function (nextMarkup) {\n\t var prevChildren = this._renderedChildren;\n\t // Remove any rendered children.\n\t ReactChildReconciler.unmountChildren(prevChildren, false);\n\t for (var name in prevChildren) {\n\t if (prevChildren.hasOwnProperty(name)) {\n\t true ? false ? invariant(false, 'updateTextContent called on non-empty component.') : _prodInvariant('118') : void 0;\n\t }\n\t }\n\t var updates = [makeSetMarkup(nextMarkup)];\n\t processQueue(this, updates);\n\t },\n\t\n\t /**\n\t * Updates the rendered children with new children.\n\t *\n\t * @param {?object} nextNestedChildrenElements Nested child element maps.\n\t * @param {ReactReconcileTransaction} transaction\n\t * @internal\n\t */\n\t updateChildren: function (nextNestedChildrenElements, transaction, context) {\n\t // Hook used by React ART\n\t this._updateChildren(nextNestedChildrenElements, transaction, context);\n\t },\n\t\n\t /**\n\t * @param {?object} nextNestedChildrenElements Nested child element maps.\n\t * @param {ReactReconcileTransaction} transaction\n\t * @final\n\t * @protected\n\t */\n\t _updateChildren: function (nextNestedChildrenElements, transaction, context) {\n\t var prevChildren = this._renderedChildren;\n\t var removedNodes = {};\n\t var mountImages = [];\n\t var nextChildren = this._reconcilerUpdateChildren(prevChildren, nextNestedChildrenElements, mountImages, removedNodes, transaction, context);\n\t if (!nextChildren && !prevChildren) {\n\t return;\n\t }\n\t var updates = null;\n\t var name;\n\t // `nextIndex` will increment for each child in `nextChildren`, but\n\t // `lastIndex` will be the last index visited in `prevChildren`.\n\t var nextIndex = 0;\n\t var lastIndex = 0;\n\t // `nextMountIndex` will increment for each newly mounted child.\n\t var nextMountIndex = 0;\n\t var lastPlacedNode = null;\n\t for (name in nextChildren) {\n\t if (!nextChildren.hasOwnProperty(name)) {\n\t continue;\n\t }\n\t var prevChild = prevChildren && prevChildren[name];\n\t var nextChild = nextChildren[name];\n\t if (prevChild === nextChild) {\n\t updates = enqueue(updates, this.moveChild(prevChild, lastPlacedNode, nextIndex, lastIndex));\n\t lastIndex = Math.max(prevChild._mountIndex, lastIndex);\n\t prevChild._mountIndex = nextIndex;\n\t } else {\n\t if (prevChild) {\n\t // Update `lastIndex` before `_mountIndex` gets unset by unmounting.\n\t lastIndex = Math.max(prevChild._mountIndex, lastIndex);\n\t // The `removedNodes` loop below will actually remove the child.\n\t }\n\t // The child must be instantiated before it's mounted.\n\t updates = enqueue(updates, this._mountChildAtIndex(nextChild, mountImages[nextMountIndex], lastPlacedNode, nextIndex, transaction, context));\n\t nextMountIndex++;\n\t }\n\t nextIndex++;\n\t lastPlacedNode = ReactReconciler.getHostNode(nextChild);\n\t }\n\t // Remove children that are no longer present.\n\t for (name in removedNodes) {\n\t if (removedNodes.hasOwnProperty(name)) {\n\t updates = enqueue(updates, this._unmountChild(prevChildren[name], removedNodes[name]));\n\t }\n\t }\n\t if (updates) {\n\t processQueue(this, updates);\n\t }\n\t this._renderedChildren = nextChildren;\n\t\n\t if (false) {\n\t setChildrenForInstrumentation.call(this, nextChildren);\n\t }\n\t },\n\t\n\t /**\n\t * Unmounts all rendered children. This should be used to clean up children\n\t * when this component is unmounted. It does not actually perform any\n\t * backend operations.\n\t *\n\t * @internal\n\t */\n\t unmountChildren: function (safely) {\n\t var renderedChildren = this._renderedChildren;\n\t ReactChildReconciler.unmountChildren(renderedChildren, safely);\n\t this._renderedChildren = null;\n\t },\n\t\n\t /**\n\t * Moves a child component to the supplied index.\n\t *\n\t * @param {ReactComponent} child Component to move.\n\t * @param {number} toIndex Destination index of the element.\n\t * @param {number} lastIndex Last index visited of the siblings of `child`.\n\t * @protected\n\t */\n\t moveChild: function (child, afterNode, toIndex, lastIndex) {\n\t // If the index of `child` is less than `lastIndex`, then it needs to\n\t // be moved. Otherwise, we do not need to move it because a child will be\n\t // inserted or moved before `child`.\n\t if (child._mountIndex < lastIndex) {\n\t return makeMove(child, afterNode, toIndex);\n\t }\n\t },\n\t\n\t /**\n\t * Creates a child component.\n\t *\n\t * @param {ReactComponent} child Component to create.\n\t * @param {string} mountImage Markup to insert.\n\t * @protected\n\t */\n\t createChild: function (child, afterNode, mountImage) {\n\t return makeInsertMarkup(mountImage, afterNode, child._mountIndex);\n\t },\n\t\n\t /**\n\t * Removes a child component.\n\t *\n\t * @param {ReactComponent} child Child to remove.\n\t * @protected\n\t */\n\t removeChild: function (child, node) {\n\t return makeRemove(child, node);\n\t },\n\t\n\t /**\n\t * Mounts a child with the supplied name.\n\t *\n\t * NOTE: This is part of `updateChildren` and is here for readability.\n\t *\n\t * @param {ReactComponent} child Component to mount.\n\t * @param {string} name Name of the child.\n\t * @param {number} index Index at which to insert the child.\n\t * @param {ReactReconcileTransaction} transaction\n\t * @private\n\t */\n\t _mountChildAtIndex: function (child, mountImage, afterNode, index, transaction, context) {\n\t child._mountIndex = index;\n\t return this.createChild(child, afterNode, mountImage);\n\t },\n\t\n\t /**\n\t * Unmounts a rendered child.\n\t *\n\t * NOTE: This is part of `updateChildren` and is here for readability.\n\t *\n\t * @param {ReactComponent} child Component to unmount.\n\t * @private\n\t */\n\t _unmountChild: function (child, node) {\n\t var update = this.removeChild(child, node);\n\t child._mountIndex = null;\n\t return update;\n\t }\n\t\n\t }\n\t\n\t};\n\t\n\tmodule.exports = ReactMultiChild;\n\n/***/ },\n/* 137 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3);\n\t\n\tvar invariant = __webpack_require__(1);\n\t\n\t/**\n\t * @param {?object} object\n\t * @return {boolean} True if `object` is a valid owner.\n\t * @final\n\t */\n\tfunction isValidOwner(object) {\n\t return !!(object && typeof object.attachRef === 'function' && typeof object.detachRef === 'function');\n\t}\n\t\n\t/**\n\t * ReactOwners are capable of storing references to owned components.\n\t *\n\t * All components are capable of //being// referenced by owner components, but\n\t * only ReactOwner components are capable of //referencing// owned components.\n\t * The named reference is known as a \"ref\".\n\t *\n\t * Refs are available when mounted and updated during reconciliation.\n\t *\n\t * var MyComponent = React.createClass({\n\t * render: function() {\n\t * return (\n\t * <div onClick={this.handleClick}>\n\t * <CustomComponent ref=\"custom\" />\n\t * </div>\n\t * );\n\t * },\n\t * handleClick: function() {\n\t * this.refs.custom.handleClick();\n\t * },\n\t * componentDidMount: function() {\n\t * this.refs.custom.initialize();\n\t * }\n\t * });\n\t *\n\t * Refs should rarely be used. When refs are used, they should only be done to\n\t * control data that is not handled by React's data flow.\n\t *\n\t * @class ReactOwner\n\t */\n\tvar ReactOwner = {\n\t /**\n\t * Adds a component by ref to an owner component.\n\t *\n\t * @param {ReactComponent} component Component to reference.\n\t * @param {string} ref Name by which to refer to the component.\n\t * @param {ReactOwner} owner Component on which to record the ref.\n\t * @final\n\t * @internal\n\t */\n\t addComponentAsRefTo: function (component, ref, owner) {\n\t !isValidOwner(owner) ? false ? invariant(false, 'addComponentAsRefTo(...): Only a ReactOwner can have refs. You might be adding a ref to a component that was not created inside a component\\'s `render` method, or you have multiple copies of React loaded (details: https://fb.me/react-refs-must-have-owner).') : _prodInvariant('119') : void 0;\n\t owner.attachRef(ref, component);\n\t },\n\t\n\t /**\n\t * Removes a component by ref from an owner component.\n\t *\n\t * @param {ReactComponent} component Component to dereference.\n\t * @param {string} ref Name of the ref to remove.\n\t * @param {ReactOwner} owner Component on which the ref is recorded.\n\t * @final\n\t * @internal\n\t */\n\t removeComponentAsRefFrom: function (component, ref, owner) {\n\t !isValidOwner(owner) ? false ? invariant(false, 'removeComponentAsRefFrom(...): Only a ReactOwner can have refs. You might be removing a ref to a component that was not created inside a component\\'s `render` method, or you have multiple copies of React loaded (details: https://fb.me/react-refs-must-have-owner).') : _prodInvariant('120') : void 0;\n\t var ownerPublicInstance = owner.getPublicInstance();\n\t // Check that `component`'s owner is still alive and that `component` is still the current ref\n\t // because we do not want to detach the ref if another component stole it.\n\t if (ownerPublicInstance && ownerPublicInstance.refs[ref] === component.getPublicInstance()) {\n\t owner.detachRef(ref);\n\t }\n\t }\n\t\n\t};\n\t\n\tmodule.exports = ReactOwner;\n\n/***/ },\n/* 138 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\tvar ReactPropTypesSecret = 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED';\n\t\n\tmodule.exports = ReactPropTypesSecret;\n\n/***/ },\n/* 139 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _assign = __webpack_require__(4);\n\t\n\tvar CallbackQueue = __webpack_require__(55);\n\tvar PooledClass = __webpack_require__(12);\n\tvar ReactBrowserEventEmitter = __webpack_require__(24);\n\tvar ReactInputSelection = __webpack_require__(62);\n\tvar ReactInstrumentation = __webpack_require__(8);\n\tvar Transaction = __webpack_require__(26);\n\tvar ReactUpdateQueue = __webpack_require__(38);\n\t\n\t/**\n\t * Ensures that, when possible, the selection range (currently selected text\n\t * input) is not disturbed by performing the transaction.\n\t */\n\tvar SELECTION_RESTORATION = {\n\t /**\n\t * @return {Selection} Selection information.\n\t */\n\t initialize: ReactInputSelection.getSelectionInformation,\n\t /**\n\t * @param {Selection} sel Selection information returned from `initialize`.\n\t */\n\t close: ReactInputSelection.restoreSelection\n\t};\n\t\n\t/**\n\t * Suppresses events (blur/focus) that could be inadvertently dispatched due to\n\t * high level DOM manipulations (like temporarily removing a text input from the\n\t * DOM).\n\t */\n\tvar EVENT_SUPPRESSION = {\n\t /**\n\t * @return {boolean} The enabled status of `ReactBrowserEventEmitter` before\n\t * the reconciliation.\n\t */\n\t initialize: function () {\n\t var currentlyEnabled = ReactBrowserEventEmitter.isEnabled();\n\t ReactBrowserEventEmitter.setEnabled(false);\n\t return currentlyEnabled;\n\t },\n\t\n\t /**\n\t * @param {boolean} previouslyEnabled Enabled status of\n\t * `ReactBrowserEventEmitter` before the reconciliation occurred. `close`\n\t * restores the previous value.\n\t */\n\t close: function (previouslyEnabled) {\n\t ReactBrowserEventEmitter.setEnabled(previouslyEnabled);\n\t }\n\t};\n\t\n\t/**\n\t * Provides a queue for collecting `componentDidMount` and\n\t * `componentDidUpdate` callbacks during the transaction.\n\t */\n\tvar ON_DOM_READY_QUEUEING = {\n\t /**\n\t * Initializes the internal `onDOMReady` queue.\n\t */\n\t initialize: function () {\n\t this.reactMountReady.reset();\n\t },\n\t\n\t /**\n\t * After DOM is flushed, invoke all registered `onDOMReady` callbacks.\n\t */\n\t close: function () {\n\t this.reactMountReady.notifyAll();\n\t }\n\t};\n\t\n\t/**\n\t * Executed within the scope of the `Transaction` instance. Consider these as\n\t * being member methods, but with an implied ordering while being isolated from\n\t * each other.\n\t */\n\tvar TRANSACTION_WRAPPERS = [SELECTION_RESTORATION, EVENT_SUPPRESSION, ON_DOM_READY_QUEUEING];\n\t\n\tif (false) {\n\t TRANSACTION_WRAPPERS.push({\n\t initialize: ReactInstrumentation.debugTool.onBeginFlush,\n\t close: ReactInstrumentation.debugTool.onEndFlush\n\t });\n\t}\n\t\n\t/**\n\t * Currently:\n\t * - The order that these are listed in the transaction is critical:\n\t * - Suppresses events.\n\t * - Restores selection range.\n\t *\n\t * Future:\n\t * - Restore document/overflow scroll positions that were unintentionally\n\t * modified via DOM insertions above the top viewport boundary.\n\t * - Implement/integrate with customized constraint based layout system and keep\n\t * track of which dimensions must be remeasured.\n\t *\n\t * @class ReactReconcileTransaction\n\t */\n\tfunction ReactReconcileTransaction(useCreateElement) {\n\t this.reinitializeTransaction();\n\t // Only server-side rendering really needs this option (see\n\t // `ReactServerRendering`), but server-side uses\n\t // `ReactServerRenderingTransaction` instead. This option is here so that it's\n\t // accessible and defaults to false when `ReactDOMComponent` and\n\t // `ReactDOMTextComponent` checks it in `mountComponent`.`\n\t this.renderToStaticMarkup = false;\n\t this.reactMountReady = CallbackQueue.getPooled(null);\n\t this.useCreateElement = useCreateElement;\n\t}\n\t\n\tvar Mixin = {\n\t /**\n\t * @see Transaction\n\t * @abstract\n\t * @final\n\t * @return {array<object>} List of operation wrap procedures.\n\t * TODO: convert to array<TransactionWrapper>\n\t */\n\t getTransactionWrappers: function () {\n\t return TRANSACTION_WRAPPERS;\n\t },\n\t\n\t /**\n\t * @return {object} The queue to collect `onDOMReady` callbacks with.\n\t */\n\t getReactMountReady: function () {\n\t return this.reactMountReady;\n\t },\n\t\n\t /**\n\t * @return {object} The queue to collect React async events.\n\t */\n\t getUpdateQueue: function () {\n\t return ReactUpdateQueue;\n\t },\n\t\n\t /**\n\t * Save current transaction state -- if the return value from this method is\n\t * passed to `rollback`, the transaction will be reset to that state.\n\t */\n\t checkpoint: function () {\n\t // reactMountReady is the our only stateful wrapper\n\t return this.reactMountReady.checkpoint();\n\t },\n\t\n\t rollback: function (checkpoint) {\n\t this.reactMountReady.rollback(checkpoint);\n\t },\n\t\n\t /**\n\t * `PooledClass` looks for this, and will invoke this before allowing this\n\t * instance to be reused.\n\t */\n\t destructor: function () {\n\t CallbackQueue.release(this.reactMountReady);\n\t this.reactMountReady = null;\n\t }\n\t};\n\t\n\t_assign(ReactReconcileTransaction.prototype, Transaction, Mixin);\n\t\n\tPooledClass.addPoolingTo(ReactReconcileTransaction);\n\t\n\tmodule.exports = ReactReconcileTransaction;\n\n/***/ },\n/* 140 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\tvar ReactOwner = __webpack_require__(137);\n\t\n\tvar ReactRef = {};\n\t\n\tfunction attachRef(ref, component, owner) {\n\t if (typeof ref === 'function') {\n\t ref(component.getPublicInstance());\n\t } else {\n\t // Legacy ref\n\t ReactOwner.addComponentAsRefTo(component, ref, owner);\n\t }\n\t}\n\t\n\tfunction detachRef(ref, component, owner) {\n\t if (typeof ref === 'function') {\n\t ref(null);\n\t } else {\n\t // Legacy ref\n\t ReactOwner.removeComponentAsRefFrom(component, ref, owner);\n\t }\n\t}\n\t\n\tReactRef.attachRefs = function (instance, element) {\n\t if (element === null || typeof element !== 'object') {\n\t return;\n\t }\n\t var ref = element.ref;\n\t if (ref != null) {\n\t attachRef(ref, instance, element._owner);\n\t }\n\t};\n\t\n\tReactRef.shouldUpdateRefs = function (prevElement, nextElement) {\n\t // If either the owner or a `ref` has changed, make sure the newest owner\n\t // has stored a reference to `this`, and the previous owner (if different)\n\t // has forgotten the reference to `this`. We use the element instead\n\t // of the public this.props because the post processing cannot determine\n\t // a ref. The ref conceptually lives on the element.\n\t\n\t // TODO: Should this even be possible? The owner cannot change because\n\t // it's forbidden by shouldUpdateReactComponent. The ref can change\n\t // if you swap the keys of but not the refs. Reconsider where this check\n\t // is made. It probably belongs where the key checking and\n\t // instantiateReactComponent is done.\n\t\n\t var prevRef = null;\n\t var prevOwner = null;\n\t if (prevElement !== null && typeof prevElement === 'object') {\n\t prevRef = prevElement.ref;\n\t prevOwner = prevElement._owner;\n\t }\n\t\n\t var nextRef = null;\n\t var nextOwner = null;\n\t if (nextElement !== null && typeof nextElement === 'object') {\n\t nextRef = nextElement.ref;\n\t nextOwner = nextElement._owner;\n\t }\n\t\n\t return prevRef !== nextRef ||\n\t // If owner changes but we have an unchanged function ref, don't update refs\n\t typeof nextRef === 'string' && nextOwner !== prevOwner;\n\t};\n\t\n\tReactRef.detachRefs = function (instance, element) {\n\t if (element === null || typeof element !== 'object') {\n\t return;\n\t }\n\t var ref = element.ref;\n\t if (ref != null) {\n\t detachRef(ref, instance, element._owner);\n\t }\n\t};\n\t\n\tmodule.exports = ReactRef;\n\n/***/ },\n/* 141 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2014-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _assign = __webpack_require__(4);\n\t\n\tvar PooledClass = __webpack_require__(12);\n\tvar Transaction = __webpack_require__(26);\n\tvar ReactInstrumentation = __webpack_require__(8);\n\tvar ReactServerUpdateQueue = __webpack_require__(142);\n\t\n\t/**\n\t * Executed within the scope of the `Transaction` instance. Consider these as\n\t * being member methods, but with an implied ordering while being isolated from\n\t * each other.\n\t */\n\tvar TRANSACTION_WRAPPERS = [];\n\t\n\tif (false) {\n\t TRANSACTION_WRAPPERS.push({\n\t initialize: ReactInstrumentation.debugTool.onBeginFlush,\n\t close: ReactInstrumentation.debugTool.onEndFlush\n\t });\n\t}\n\t\n\tvar noopCallbackQueue = {\n\t enqueue: function () {}\n\t};\n\t\n\t/**\n\t * @class ReactServerRenderingTransaction\n\t * @param {boolean} renderToStaticMarkup\n\t */\n\tfunction ReactServerRenderingTransaction(renderToStaticMarkup) {\n\t this.reinitializeTransaction();\n\t this.renderToStaticMarkup = renderToStaticMarkup;\n\t this.useCreateElement = false;\n\t this.updateQueue = new ReactServerUpdateQueue(this);\n\t}\n\t\n\tvar Mixin = {\n\t /**\n\t * @see Transaction\n\t * @abstract\n\t * @final\n\t * @return {array} Empty list of operation wrap procedures.\n\t */\n\t getTransactionWrappers: function () {\n\t return TRANSACTION_WRAPPERS;\n\t },\n\t\n\t /**\n\t * @return {object} The queue to collect `onDOMReady` callbacks with.\n\t */\n\t getReactMountReady: function () {\n\t return noopCallbackQueue;\n\t },\n\t\n\t /**\n\t * @return {object} The queue to collect React async events.\n\t */\n\t getUpdateQueue: function () {\n\t return this.updateQueue;\n\t },\n\t\n\t /**\n\t * `PooledClass` looks for this, and will invoke this before allowing this\n\t * instance to be reused.\n\t */\n\t destructor: function () {},\n\t\n\t checkpoint: function () {},\n\t\n\t rollback: function () {}\n\t};\n\t\n\t_assign(ReactServerRenderingTransaction.prototype, Transaction, Mixin);\n\t\n\tPooledClass.addPoolingTo(ReactServerRenderingTransaction);\n\t\n\tmodule.exports = ReactServerRenderingTransaction;\n\n/***/ },\n/* 142 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2015-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\tfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\t\n\tvar ReactUpdateQueue = __webpack_require__(38);\n\t\n\tvar warning = __webpack_require__(2);\n\t\n\tfunction warnNoop(publicInstance, callerName) {\n\t if (false) {\n\t var constructor = publicInstance.constructor;\n\t process.env.NODE_ENV !== 'production' ? warning(false, '%s(...): Can only update a mounting component. ' + 'This usually means you called %s() outside componentWillMount() on the server. ' + 'This is a no-op. Please check the code for the %s component.', callerName, callerName, constructor && (constructor.displayName || constructor.name) || 'ReactClass') : void 0;\n\t }\n\t}\n\t\n\t/**\n\t * This is the update queue used for server rendering.\n\t * It delegates to ReactUpdateQueue while server rendering is in progress and\n\t * switches to ReactNoopUpdateQueue after the transaction has completed.\n\t * @class ReactServerUpdateQueue\n\t * @param {Transaction} transaction\n\t */\n\t\n\tvar ReactServerUpdateQueue = function () {\n\t function ReactServerUpdateQueue(transaction) {\n\t _classCallCheck(this, ReactServerUpdateQueue);\n\t\n\t this.transaction = transaction;\n\t }\n\t\n\t /**\n\t * Checks whether or not this composite component is mounted.\n\t * @param {ReactClass} publicInstance The instance we want to test.\n\t * @return {boolean} True if mounted, false otherwise.\n\t * @protected\n\t * @final\n\t */\n\t\n\t\n\t ReactServerUpdateQueue.prototype.isMounted = function isMounted(publicInstance) {\n\t return false;\n\t };\n\t\n\t /**\n\t * Enqueue a callback that will be executed after all the pending updates\n\t * have processed.\n\t *\n\t * @param {ReactClass} publicInstance The instance to use as `this` context.\n\t * @param {?function} callback Called after state is updated.\n\t * @internal\n\t */\n\t\n\t\n\t ReactServerUpdateQueue.prototype.enqueueCallback = function enqueueCallback(publicInstance, callback, callerName) {\n\t if (this.transaction.isInTransaction()) {\n\t ReactUpdateQueue.enqueueCallback(publicInstance, callback, callerName);\n\t }\n\t };\n\t\n\t /**\n\t * Forces an update. This should only be invoked when it is known with\n\t * certainty that we are **not** in a DOM transaction.\n\t *\n\t * You may want to call this when you know that some deeper aspect of the\n\t * component's state has changed but `setState` was not called.\n\t *\n\t * This will not invoke `shouldComponentUpdate`, but it will invoke\n\t * `componentWillUpdate` and `componentDidUpdate`.\n\t *\n\t * @param {ReactClass} publicInstance The instance that should rerender.\n\t * @internal\n\t */\n\t\n\t\n\t ReactServerUpdateQueue.prototype.enqueueForceUpdate = function enqueueForceUpdate(publicInstance) {\n\t if (this.transaction.isInTransaction()) {\n\t ReactUpdateQueue.enqueueForceUpdate(publicInstance);\n\t } else {\n\t warnNoop(publicInstance, 'forceUpdate');\n\t }\n\t };\n\t\n\t /**\n\t * Replaces all of the state. Always use this or `setState` to mutate state.\n\t * You should treat `this.state` as immutable.\n\t *\n\t * There is no guarantee that `this.state` will be immediately updated, so\n\t * accessing `this.state` after calling this method may return the old value.\n\t *\n\t * @param {ReactClass} publicInstance The instance that should rerender.\n\t * @param {object|function} completeState Next state.\n\t * @internal\n\t */\n\t\n\t\n\t ReactServerUpdateQueue.prototype.enqueueReplaceState = function enqueueReplaceState(publicInstance, completeState) {\n\t if (this.transaction.isInTransaction()) {\n\t ReactUpdateQueue.enqueueReplaceState(publicInstance, completeState);\n\t } else {\n\t warnNoop(publicInstance, 'replaceState');\n\t }\n\t };\n\t\n\t /**\n\t * Sets a subset of the state. This only exists because _pendingState is\n\t * internal. This provides a merging strategy that is not available to deep\n\t * properties which is confusing. TODO: Expose pendingState or don't use it\n\t * during the merge.\n\t *\n\t * @param {ReactClass} publicInstance The instance that should rerender.\n\t * @param {object|function} partialState Next partial state to be merged with state.\n\t * @internal\n\t */\n\t\n\t\n\t ReactServerUpdateQueue.prototype.enqueueSetState = function enqueueSetState(publicInstance, partialState) {\n\t if (this.transaction.isInTransaction()) {\n\t ReactUpdateQueue.enqueueSetState(publicInstance, partialState);\n\t } else {\n\t warnNoop(publicInstance, 'setState');\n\t }\n\t };\n\t\n\t return ReactServerUpdateQueue;\n\t}();\n\t\n\tmodule.exports = ReactServerUpdateQueue;\n\n/***/ },\n/* 143 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tmodule.exports = '15.4.2';\n\n/***/ },\n/* 144 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar NS = {\n\t xlink: 'http://www.w3.org/1999/xlink',\n\t xml: 'http://www.w3.org/XML/1998/namespace'\n\t};\n\t\n\t// We use attributes for everything SVG so let's avoid some duplication and run\n\t// code instead.\n\t// The following are all specified in the HTML config already so we exclude here.\n\t// - class (as className)\n\t// - color\n\t// - height\n\t// - id\n\t// - lang\n\t// - max\n\t// - media\n\t// - method\n\t// - min\n\t// - name\n\t// - style\n\t// - target\n\t// - type\n\t// - width\n\tvar ATTRS = {\n\t accentHeight: 'accent-height',\n\t accumulate: 0,\n\t additive: 0,\n\t alignmentBaseline: 'alignment-baseline',\n\t allowReorder: 'allowReorder',\n\t alphabetic: 0,\n\t amplitude: 0,\n\t arabicForm: 'arabic-form',\n\t ascent: 0,\n\t attributeName: 'attributeName',\n\t attributeType: 'attributeType',\n\t autoReverse: 'autoReverse',\n\t azimuth: 0,\n\t baseFrequency: 'baseFrequency',\n\t baseProfile: 'baseProfile',\n\t baselineShift: 'baseline-shift',\n\t bbox: 0,\n\t begin: 0,\n\t bias: 0,\n\t by: 0,\n\t calcMode: 'calcMode',\n\t capHeight: 'cap-height',\n\t clip: 0,\n\t clipPath: 'clip-path',\n\t clipRule: 'clip-rule',\n\t clipPathUnits: 'clipPathUnits',\n\t colorInterpolation: 'color-interpolation',\n\t colorInterpolationFilters: 'color-interpolation-filters',\n\t colorProfile: 'color-profile',\n\t colorRendering: 'color-rendering',\n\t contentScriptType: 'contentScriptType',\n\t contentStyleType: 'contentStyleType',\n\t cursor: 0,\n\t cx: 0,\n\t cy: 0,\n\t d: 0,\n\t decelerate: 0,\n\t descent: 0,\n\t diffuseConstant: 'diffuseConstant',\n\t direction: 0,\n\t display: 0,\n\t divisor: 0,\n\t dominantBaseline: 'dominant-baseline',\n\t dur: 0,\n\t dx: 0,\n\t dy: 0,\n\t edgeMode: 'edgeMode',\n\t elevation: 0,\n\t enableBackground: 'enable-background',\n\t end: 0,\n\t exponent: 0,\n\t externalResourcesRequired: 'externalResourcesRequired',\n\t fill: 0,\n\t fillOpacity: 'fill-opacity',\n\t fillRule: 'fill-rule',\n\t filter: 0,\n\t filterRes: 'filterRes',\n\t filterUnits: 'filterUnits',\n\t floodColor: 'flood-color',\n\t floodOpacity: 'flood-opacity',\n\t focusable: 0,\n\t fontFamily: 'font-family',\n\t fontSize: 'font-size',\n\t fontSizeAdjust: 'font-size-adjust',\n\t fontStretch: 'font-stretch',\n\t fontStyle: 'font-style',\n\t fontVariant: 'font-variant',\n\t fontWeight: 'font-weight',\n\t format: 0,\n\t from: 0,\n\t fx: 0,\n\t fy: 0,\n\t g1: 0,\n\t g2: 0,\n\t glyphName: 'glyph-name',\n\t glyphOrientationHorizontal: 'glyph-orientation-horizontal',\n\t glyphOrientationVertical: 'glyph-orientation-vertical',\n\t glyphRef: 'glyphRef',\n\t gradientTransform: 'gradientTransform',\n\t gradientUnits: 'gradientUnits',\n\t hanging: 0,\n\t horizAdvX: 'horiz-adv-x',\n\t horizOriginX: 'horiz-origin-x',\n\t ideographic: 0,\n\t imageRendering: 'image-rendering',\n\t 'in': 0,\n\t in2: 0,\n\t intercept: 0,\n\t k: 0,\n\t k1: 0,\n\t k2: 0,\n\t k3: 0,\n\t k4: 0,\n\t kernelMatrix: 'kernelMatrix',\n\t kernelUnitLength: 'kernelUnitLength',\n\t kerning: 0,\n\t keyPoints: 'keyPoints',\n\t keySplines: 'keySplines',\n\t keyTimes: 'keyTimes',\n\t lengthAdjust: 'lengthAdjust',\n\t letterSpacing: 'letter-spacing',\n\t lightingColor: 'lighting-color',\n\t limitingConeAngle: 'limitingConeAngle',\n\t local: 0,\n\t markerEnd: 'marker-end',\n\t markerMid: 'marker-mid',\n\t markerStart: 'marker-start',\n\t markerHeight: 'markerHeight',\n\t markerUnits: 'markerUnits',\n\t markerWidth: 'markerWidth',\n\t mask: 0,\n\t maskContentUnits: 'maskContentUnits',\n\t maskUnits: 'maskUnits',\n\t mathematical: 0,\n\t mode: 0,\n\t numOctaves: 'numOctaves',\n\t offset: 0,\n\t opacity: 0,\n\t operator: 0,\n\t order: 0,\n\t orient: 0,\n\t orientation: 0,\n\t origin: 0,\n\t overflow: 0,\n\t overlinePosition: 'overline-position',\n\t overlineThickness: 'overline-thickness',\n\t paintOrder: 'paint-order',\n\t panose1: 'panose-1',\n\t pathLength: 'pathLength',\n\t patternContentUnits: 'patternContentUnits',\n\t patternTransform: 'patternTransform',\n\t patternUnits: 'patternUnits',\n\t pointerEvents: 'pointer-events',\n\t points: 0,\n\t pointsAtX: 'pointsAtX',\n\t pointsAtY: 'pointsAtY',\n\t pointsAtZ: 'pointsAtZ',\n\t preserveAlpha: 'preserveAlpha',\n\t preserveAspectRatio: 'preserveAspectRatio',\n\t primitiveUnits: 'primitiveUnits',\n\t r: 0,\n\t radius: 0,\n\t refX: 'refX',\n\t refY: 'refY',\n\t renderingIntent: 'rendering-intent',\n\t repeatCount: 'repeatCount',\n\t repeatDur: 'repeatDur',\n\t requiredExtensions: 'requiredExtensions',\n\t requiredFeatures: 'requiredFeatures',\n\t restart: 0,\n\t result: 0,\n\t rotate: 0,\n\t rx: 0,\n\t ry: 0,\n\t scale: 0,\n\t seed: 0,\n\t shapeRendering: 'shape-rendering',\n\t slope: 0,\n\t spacing: 0,\n\t specularConstant: 'specularConstant',\n\t specularExponent: 'specularExponent',\n\t speed: 0,\n\t spreadMethod: 'spreadMethod',\n\t startOffset: 'startOffset',\n\t stdDeviation: 'stdDeviation',\n\t stemh: 0,\n\t stemv: 0,\n\t stitchTiles: 'stitchTiles',\n\t stopColor: 'stop-color',\n\t stopOpacity: 'stop-opacity',\n\t strikethroughPosition: 'strikethrough-position',\n\t strikethroughThickness: 'strikethrough-thickness',\n\t string: 0,\n\t stroke: 0,\n\t strokeDasharray: 'stroke-dasharray',\n\t strokeDashoffset: 'stroke-dashoffset',\n\t strokeLinecap: 'stroke-linecap',\n\t strokeLinejoin: 'stroke-linejoin',\n\t strokeMiterlimit: 'stroke-miterlimit',\n\t strokeOpacity: 'stroke-opacity',\n\t strokeWidth: 'stroke-width',\n\t surfaceScale: 'surfaceScale',\n\t systemLanguage: 'systemLanguage',\n\t tableValues: 'tableValues',\n\t targetX: 'targetX',\n\t targetY: 'targetY',\n\t textAnchor: 'text-anchor',\n\t textDecoration: 'text-decoration',\n\t textRendering: 'text-rendering',\n\t textLength: 'textLength',\n\t to: 0,\n\t transform: 0,\n\t u1: 0,\n\t u2: 0,\n\t underlinePosition: 'underline-position',\n\t underlineThickness: 'underline-thickness',\n\t unicode: 0,\n\t unicodeBidi: 'unicode-bidi',\n\t unicodeRange: 'unicode-range',\n\t unitsPerEm: 'units-per-em',\n\t vAlphabetic: 'v-alphabetic',\n\t vHanging: 'v-hanging',\n\t vIdeographic: 'v-ideographic',\n\t vMathematical: 'v-mathematical',\n\t values: 0,\n\t vectorEffect: 'vector-effect',\n\t version: 0,\n\t vertAdvY: 'vert-adv-y',\n\t vertOriginX: 'vert-origin-x',\n\t vertOriginY: 'vert-origin-y',\n\t viewBox: 'viewBox',\n\t viewTarget: 'viewTarget',\n\t visibility: 0,\n\t widths: 0,\n\t wordSpacing: 'word-spacing',\n\t writingMode: 'writing-mode',\n\t x: 0,\n\t xHeight: 'x-height',\n\t x1: 0,\n\t x2: 0,\n\t xChannelSelector: 'xChannelSelector',\n\t xlinkActuate: 'xlink:actuate',\n\t xlinkArcrole: 'xlink:arcrole',\n\t xlinkHref: 'xlink:href',\n\t xlinkRole: 'xlink:role',\n\t xlinkShow: 'xlink:show',\n\t xlinkTitle: 'xlink:title',\n\t xlinkType: 'xlink:type',\n\t xmlBase: 'xml:base',\n\t xmlns: 0,\n\t xmlnsXlink: 'xmlns:xlink',\n\t xmlLang: 'xml:lang',\n\t xmlSpace: 'xml:space',\n\t y: 0,\n\t y1: 0,\n\t y2: 0,\n\t yChannelSelector: 'yChannelSelector',\n\t z: 0,\n\t zoomAndPan: 'zoomAndPan'\n\t};\n\t\n\tvar SVGDOMPropertyConfig = {\n\t Properties: {},\n\t DOMAttributeNamespaces: {\n\t xlinkActuate: NS.xlink,\n\t xlinkArcrole: NS.xlink,\n\t xlinkHref: NS.xlink,\n\t xlinkRole: NS.xlink,\n\t xlinkShow: NS.xlink,\n\t xlinkTitle: NS.xlink,\n\t xlinkType: NS.xlink,\n\t xmlBase: NS.xml,\n\t xmlLang: NS.xml,\n\t xmlSpace: NS.xml\n\t },\n\t DOMAttributeNames: {}\n\t};\n\t\n\tObject.keys(ATTRS).forEach(function (key) {\n\t SVGDOMPropertyConfig.Properties[key] = 0;\n\t if (ATTRS[key]) {\n\t SVGDOMPropertyConfig.DOMAttributeNames[key] = ATTRS[key];\n\t }\n\t});\n\t\n\tmodule.exports = SVGDOMPropertyConfig;\n\n/***/ },\n/* 145 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar EventPropagators = __webpack_require__(21);\n\tvar ExecutionEnvironment = __webpack_require__(6);\n\tvar ReactDOMComponentTree = __webpack_require__(5);\n\tvar ReactInputSelection = __webpack_require__(62);\n\tvar SyntheticEvent = __webpack_require__(10);\n\t\n\tvar getActiveElement = __webpack_require__(51);\n\tvar isTextInputElement = __webpack_require__(71);\n\tvar shallowEqual = __webpack_require__(29);\n\t\n\tvar skipSelectionChangeEvent = ExecutionEnvironment.canUseDOM && 'documentMode' in document && document.documentMode <= 11;\n\t\n\tvar eventTypes = {\n\t select: {\n\t phasedRegistrationNames: {\n\t bubbled: 'onSelect',\n\t captured: 'onSelectCapture'\n\t },\n\t dependencies: ['topBlur', 'topContextMenu', 'topFocus', 'topKeyDown', 'topKeyUp', 'topMouseDown', 'topMouseUp', 'topSelectionChange']\n\t }\n\t};\n\t\n\tvar activeElement = null;\n\tvar activeElementInst = null;\n\tvar lastSelection = null;\n\tvar mouseDown = false;\n\t\n\t// Track whether a listener exists for this plugin. If none exist, we do\n\t// not extract events. See #3639.\n\tvar hasListener = false;\n\t\n\t/**\n\t * Get an object which is a unique representation of the current selection.\n\t *\n\t * The return value will not be consistent across nodes or browsers, but\n\t * two identical selections on the same node will return identical objects.\n\t *\n\t * @param {DOMElement} node\n\t * @return {object}\n\t */\n\tfunction getSelection(node) {\n\t if ('selectionStart' in node && ReactInputSelection.hasSelectionCapabilities(node)) {\n\t return {\n\t start: node.selectionStart,\n\t end: node.selectionEnd\n\t };\n\t } else if (window.getSelection) {\n\t var selection = window.getSelection();\n\t return {\n\t anchorNode: selection.anchorNode,\n\t anchorOffset: selection.anchorOffset,\n\t focusNode: selection.focusNode,\n\t focusOffset: selection.focusOffset\n\t };\n\t } else if (document.selection) {\n\t var range = document.selection.createRange();\n\t return {\n\t parentElement: range.parentElement(),\n\t text: range.text,\n\t top: range.boundingTop,\n\t left: range.boundingLeft\n\t };\n\t }\n\t}\n\t\n\t/**\n\t * Poll selection to see whether it's changed.\n\t *\n\t * @param {object} nativeEvent\n\t * @return {?SyntheticEvent}\n\t */\n\tfunction constructSelectEvent(nativeEvent, nativeEventTarget) {\n\t // Ensure we have the right element, and that the user is not dragging a\n\t // selection (this matches native `select` event behavior). In HTML5, select\n\t // fires only on input and textarea thus if there's no focused element we\n\t // won't dispatch.\n\t if (mouseDown || activeElement == null || activeElement !== getActiveElement()) {\n\t return null;\n\t }\n\t\n\t // Only fire when selection has actually changed.\n\t var currentSelection = getSelection(activeElement);\n\t if (!lastSelection || !shallowEqual(lastSelection, currentSelection)) {\n\t lastSelection = currentSelection;\n\t\n\t var syntheticEvent = SyntheticEvent.getPooled(eventTypes.select, activeElementInst, nativeEvent, nativeEventTarget);\n\t\n\t syntheticEvent.type = 'select';\n\t syntheticEvent.target = activeElement;\n\t\n\t EventPropagators.accumulateTwoPhaseDispatches(syntheticEvent);\n\t\n\t return syntheticEvent;\n\t }\n\t\n\t return null;\n\t}\n\t\n\t/**\n\t * This plugin creates an `onSelect` event that normalizes select events\n\t * across form elements.\n\t *\n\t * Supported elements are:\n\t * - input (see `isTextInputElement`)\n\t * - textarea\n\t * - contentEditable\n\t *\n\t * This differs from native browser implementations in the following ways:\n\t * - Fires on contentEditable fields as well as inputs.\n\t * - Fires for collapsed selection.\n\t * - Fires after user input.\n\t */\n\tvar SelectEventPlugin = {\n\t\n\t eventTypes: eventTypes,\n\t\n\t extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n\t if (!hasListener) {\n\t return null;\n\t }\n\t\n\t var targetNode = targetInst ? ReactDOMComponentTree.getNodeFromInstance(targetInst) : window;\n\t\n\t switch (topLevelType) {\n\t // Track the input node that has focus.\n\t case 'topFocus':\n\t if (isTextInputElement(targetNode) || targetNode.contentEditable === 'true') {\n\t activeElement = targetNode;\n\t activeElementInst = targetInst;\n\t lastSelection = null;\n\t }\n\t break;\n\t case 'topBlur':\n\t activeElement = null;\n\t activeElementInst = null;\n\t lastSelection = null;\n\t break;\n\t\n\t // Don't fire the event while the user is dragging. This matches the\n\t // semantics of the native select event.\n\t case 'topMouseDown':\n\t mouseDown = true;\n\t break;\n\t case 'topContextMenu':\n\t case 'topMouseUp':\n\t mouseDown = false;\n\t return constructSelectEvent(nativeEvent, nativeEventTarget);\n\t\n\t // Chrome and IE fire non-standard event when selection is changed (and\n\t // sometimes when it hasn't). IE's event fires out of order with respect\n\t // to key and input events on deletion, so we discard it.\n\t //\n\t // Firefox doesn't support selectionchange, so check selection status\n\t // after each key entry. The selection changes after keydown and before\n\t // keyup, but we check on keydown as well in the case of holding down a\n\t // key, when multiple keydown events are fired but only one keyup is.\n\t // This is also our approach for IE handling, for the reason above.\n\t case 'topSelectionChange':\n\t if (skipSelectionChangeEvent) {\n\t break;\n\t }\n\t // falls through\n\t case 'topKeyDown':\n\t case 'topKeyUp':\n\t return constructSelectEvent(nativeEvent, nativeEventTarget);\n\t }\n\t\n\t return null;\n\t },\n\t\n\t didPutListener: function (inst, registrationName, listener) {\n\t if (registrationName === 'onSelect') {\n\t hasListener = true;\n\t }\n\t }\n\t};\n\t\n\tmodule.exports = SelectEventPlugin;\n\n/***/ },\n/* 146 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3);\n\t\n\tvar EventListener = __webpack_require__(49);\n\tvar EventPropagators = __webpack_require__(21);\n\tvar ReactDOMComponentTree = __webpack_require__(5);\n\tvar SyntheticAnimationEvent = __webpack_require__(147);\n\tvar SyntheticClipboardEvent = __webpack_require__(148);\n\tvar SyntheticEvent = __webpack_require__(10);\n\tvar SyntheticFocusEvent = __webpack_require__(151);\n\tvar SyntheticKeyboardEvent = __webpack_require__(153);\n\tvar SyntheticMouseEvent = __webpack_require__(25);\n\tvar SyntheticDragEvent = __webpack_require__(150);\n\tvar SyntheticTouchEvent = __webpack_require__(154);\n\tvar SyntheticTransitionEvent = __webpack_require__(155);\n\tvar SyntheticUIEvent = __webpack_require__(23);\n\tvar SyntheticWheelEvent = __webpack_require__(156);\n\t\n\tvar emptyFunction = __webpack_require__(7);\n\tvar getEventCharCode = __webpack_require__(40);\n\tvar invariant = __webpack_require__(1);\n\t\n\t/**\n\t * Turns\n\t * ['abort', ...]\n\t * into\n\t * eventTypes = {\n\t * 'abort': {\n\t * phasedRegistrationNames: {\n\t * bubbled: 'onAbort',\n\t * captured: 'onAbortCapture',\n\t * },\n\t * dependencies: ['topAbort'],\n\t * },\n\t * ...\n\t * };\n\t * topLevelEventsToDispatchConfig = {\n\t * 'topAbort': { sameConfig }\n\t * };\n\t */\n\tvar eventTypes = {};\n\tvar topLevelEventsToDispatchConfig = {};\n\t['abort', 'animationEnd', 'animationIteration', 'animationStart', 'blur', 'canPlay', 'canPlayThrough', 'click', 'contextMenu', 'copy', 'cut', 'doubleClick', 'drag', 'dragEnd', 'dragEnter', 'dragExit', 'dragLeave', 'dragOver', 'dragStart', 'drop', 'durationChange', 'emptied', 'encrypted', 'ended', 'error', 'focus', 'input', 'invalid', 'keyDown', 'keyPress', 'keyUp', 'load', 'loadedData', 'loadedMetadata', 'loadStart', 'mouseDown', 'mouseMove', 'mouseOut', 'mouseOver', 'mouseUp', 'paste', 'pause', 'play', 'playing', 'progress', 'rateChange', 'reset', 'scroll', 'seeked', 'seeking', 'stalled', 'submit', 'suspend', 'timeUpdate', 'touchCancel', 'touchEnd', 'touchMove', 'touchStart', 'transitionEnd', 'volumeChange', 'waiting', 'wheel'].forEach(function (event) {\n\t var capitalizedEvent = event[0].toUpperCase() + event.slice(1);\n\t var onEvent = 'on' + capitalizedEvent;\n\t var topEvent = 'top' + capitalizedEvent;\n\t\n\t var type = {\n\t phasedRegistrationNames: {\n\t bubbled: onEvent,\n\t captured: onEvent + 'Capture'\n\t },\n\t dependencies: [topEvent]\n\t };\n\t eventTypes[event] = type;\n\t topLevelEventsToDispatchConfig[topEvent] = type;\n\t});\n\t\n\tvar onClickListeners = {};\n\t\n\tfunction getDictionaryKey(inst) {\n\t // Prevents V8 performance issue:\n\t // https://github.com/facebook/react/pull/7232\n\t return '.' + inst._rootNodeID;\n\t}\n\t\n\tfunction isInteractive(tag) {\n\t return tag === 'button' || tag === 'input' || tag === 'select' || tag === 'textarea';\n\t}\n\t\n\tvar SimpleEventPlugin = {\n\t\n\t eventTypes: eventTypes,\n\t\n\t extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n\t var dispatchConfig = topLevelEventsToDispatchConfig[topLevelType];\n\t if (!dispatchConfig) {\n\t return null;\n\t }\n\t var EventConstructor;\n\t switch (topLevelType) {\n\t case 'topAbort':\n\t case 'topCanPlay':\n\t case 'topCanPlayThrough':\n\t case 'topDurationChange':\n\t case 'topEmptied':\n\t case 'topEncrypted':\n\t case 'topEnded':\n\t case 'topError':\n\t case 'topInput':\n\t case 'topInvalid':\n\t case 'topLoad':\n\t case 'topLoadedData':\n\t case 'topLoadedMetadata':\n\t case 'topLoadStart':\n\t case 'topPause':\n\t case 'topPlay':\n\t case 'topPlaying':\n\t case 'topProgress':\n\t case 'topRateChange':\n\t case 'topReset':\n\t case 'topSeeked':\n\t case 'topSeeking':\n\t case 'topStalled':\n\t case 'topSubmit':\n\t case 'topSuspend':\n\t case 'topTimeUpdate':\n\t case 'topVolumeChange':\n\t case 'topWaiting':\n\t // HTML Events\n\t // @see http://www.w3.org/TR/html5/index.html#events-0\n\t EventConstructor = SyntheticEvent;\n\t break;\n\t case 'topKeyPress':\n\t // Firefox creates a keypress event for function keys too. This removes\n\t // the unwanted keypress events. Enter is however both printable and\n\t // non-printable. One would expect Tab to be as well (but it isn't).\n\t if (getEventCharCode(nativeEvent) === 0) {\n\t return null;\n\t }\n\t /* falls through */\n\t case 'topKeyDown':\n\t case 'topKeyUp':\n\t EventConstructor = SyntheticKeyboardEvent;\n\t break;\n\t case 'topBlur':\n\t case 'topFocus':\n\t EventConstructor = SyntheticFocusEvent;\n\t break;\n\t case 'topClick':\n\t // Firefox creates a click event on right mouse clicks. This removes the\n\t // unwanted click events.\n\t if (nativeEvent.button === 2) {\n\t return null;\n\t }\n\t /* falls through */\n\t case 'topDoubleClick':\n\t case 'topMouseDown':\n\t case 'topMouseMove':\n\t case 'topMouseUp':\n\t // TODO: Disabled elements should not respond to mouse events\n\t /* falls through */\n\t case 'topMouseOut':\n\t case 'topMouseOver':\n\t case 'topContextMenu':\n\t EventConstructor = SyntheticMouseEvent;\n\t break;\n\t case 'topDrag':\n\t case 'topDragEnd':\n\t case 'topDragEnter':\n\t case 'topDragExit':\n\t case 'topDragLeave':\n\t case 'topDragOver':\n\t case 'topDragStart':\n\t case 'topDrop':\n\t EventConstructor = SyntheticDragEvent;\n\t break;\n\t case 'topTouchCancel':\n\t case 'topTouchEnd':\n\t case 'topTouchMove':\n\t case 'topTouchStart':\n\t EventConstructor = SyntheticTouchEvent;\n\t break;\n\t case 'topAnimationEnd':\n\t case 'topAnimationIteration':\n\t case 'topAnimationStart':\n\t EventConstructor = SyntheticAnimationEvent;\n\t break;\n\t case 'topTransitionEnd':\n\t EventConstructor = SyntheticTransitionEvent;\n\t break;\n\t case 'topScroll':\n\t EventConstructor = SyntheticUIEvent;\n\t break;\n\t case 'topWheel':\n\t EventConstructor = SyntheticWheelEvent;\n\t break;\n\t case 'topCopy':\n\t case 'topCut':\n\t case 'topPaste':\n\t EventConstructor = SyntheticClipboardEvent;\n\t break;\n\t }\n\t !EventConstructor ? false ? invariant(false, 'SimpleEventPlugin: Unhandled event type, `%s`.', topLevelType) : _prodInvariant('86', topLevelType) : void 0;\n\t var event = EventConstructor.getPooled(dispatchConfig, targetInst, nativeEvent, nativeEventTarget);\n\t EventPropagators.accumulateTwoPhaseDispatches(event);\n\t return event;\n\t },\n\t\n\t didPutListener: function (inst, registrationName, listener) {\n\t // Mobile Safari does not fire properly bubble click events on\n\t // non-interactive elements, which means delegated click listeners do not\n\t // fire. The workaround for this bug involves attaching an empty click\n\t // listener on the target node.\n\t // http://www.quirksmode.org/blog/archives/2010/09/click_event_del.html\n\t if (registrationName === 'onClick' && !isInteractive(inst._tag)) {\n\t var key = getDictionaryKey(inst);\n\t var node = ReactDOMComponentTree.getNodeFromInstance(inst);\n\t if (!onClickListeners[key]) {\n\t onClickListeners[key] = EventListener.listen(node, 'click', emptyFunction);\n\t }\n\t }\n\t },\n\t\n\t willDeleteListener: function (inst, registrationName) {\n\t if (registrationName === 'onClick' && !isInteractive(inst._tag)) {\n\t var key = getDictionaryKey(inst);\n\t onClickListeners[key].remove();\n\t delete onClickListeners[key];\n\t }\n\t }\n\t\n\t};\n\t\n\tmodule.exports = SimpleEventPlugin;\n\n/***/ },\n/* 147 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar SyntheticEvent = __webpack_require__(10);\n\t\n\t/**\n\t * @interface Event\n\t * @see http://www.w3.org/TR/css3-animations/#AnimationEvent-interface\n\t * @see https://developer.mozilla.org/en-US/docs/Web/API/AnimationEvent\n\t */\n\tvar AnimationEventInterface = {\n\t animationName: null,\n\t elapsedTime: null,\n\t pseudoElement: null\n\t};\n\t\n\t/**\n\t * @param {object} dispatchConfig Configuration used to dispatch this event.\n\t * @param {string} dispatchMarker Marker identifying the event target.\n\t * @param {object} nativeEvent Native browser event.\n\t * @extends {SyntheticEvent}\n\t */\n\tfunction SyntheticAnimationEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n\t return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n\t}\n\t\n\tSyntheticEvent.augmentClass(SyntheticAnimationEvent, AnimationEventInterface);\n\t\n\tmodule.exports = SyntheticAnimationEvent;\n\n/***/ },\n/* 148 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar SyntheticEvent = __webpack_require__(10);\n\t\n\t/**\n\t * @interface Event\n\t * @see http://www.w3.org/TR/clipboard-apis/\n\t */\n\tvar ClipboardEventInterface = {\n\t clipboardData: function (event) {\n\t return 'clipboardData' in event ? event.clipboardData : window.clipboardData;\n\t }\n\t};\n\t\n\t/**\n\t * @param {object} dispatchConfig Configuration used to dispatch this event.\n\t * @param {string} dispatchMarker Marker identifying the event target.\n\t * @param {object} nativeEvent Native browser event.\n\t * @extends {SyntheticUIEvent}\n\t */\n\tfunction SyntheticClipboardEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n\t return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n\t}\n\t\n\tSyntheticEvent.augmentClass(SyntheticClipboardEvent, ClipboardEventInterface);\n\t\n\tmodule.exports = SyntheticClipboardEvent;\n\n/***/ },\n/* 149 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar SyntheticEvent = __webpack_require__(10);\n\t\n\t/**\n\t * @interface Event\n\t * @see http://www.w3.org/TR/DOM-Level-3-Events/#events-compositionevents\n\t */\n\tvar CompositionEventInterface = {\n\t data: null\n\t};\n\t\n\t/**\n\t * @param {object} dispatchConfig Configuration used to dispatch this event.\n\t * @param {string} dispatchMarker Marker identifying the event target.\n\t * @param {object} nativeEvent Native browser event.\n\t * @extends {SyntheticUIEvent}\n\t */\n\tfunction SyntheticCompositionEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n\t return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n\t}\n\t\n\tSyntheticEvent.augmentClass(SyntheticCompositionEvent, CompositionEventInterface);\n\t\n\tmodule.exports = SyntheticCompositionEvent;\n\n/***/ },\n/* 150 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar SyntheticMouseEvent = __webpack_require__(25);\n\t\n\t/**\n\t * @interface DragEvent\n\t * @see http://www.w3.org/TR/DOM-Level-3-Events/\n\t */\n\tvar DragEventInterface = {\n\t dataTransfer: null\n\t};\n\t\n\t/**\n\t * @param {object} dispatchConfig Configuration used to dispatch this event.\n\t * @param {string} dispatchMarker Marker identifying the event target.\n\t * @param {object} nativeEvent Native browser event.\n\t * @extends {SyntheticUIEvent}\n\t */\n\tfunction SyntheticDragEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n\t return SyntheticMouseEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n\t}\n\t\n\tSyntheticMouseEvent.augmentClass(SyntheticDragEvent, DragEventInterface);\n\t\n\tmodule.exports = SyntheticDragEvent;\n\n/***/ },\n/* 151 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar SyntheticUIEvent = __webpack_require__(23);\n\t\n\t/**\n\t * @interface FocusEvent\n\t * @see http://www.w3.org/TR/DOM-Level-3-Events/\n\t */\n\tvar FocusEventInterface = {\n\t relatedTarget: null\n\t};\n\t\n\t/**\n\t * @param {object} dispatchConfig Configuration used to dispatch this event.\n\t * @param {string} dispatchMarker Marker identifying the event target.\n\t * @param {object} nativeEvent Native browser event.\n\t * @extends {SyntheticUIEvent}\n\t */\n\tfunction SyntheticFocusEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n\t return SyntheticUIEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n\t}\n\t\n\tSyntheticUIEvent.augmentClass(SyntheticFocusEvent, FocusEventInterface);\n\t\n\tmodule.exports = SyntheticFocusEvent;\n\n/***/ },\n/* 152 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar SyntheticEvent = __webpack_require__(10);\n\t\n\t/**\n\t * @interface Event\n\t * @see http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105\n\t * /#events-inputevents\n\t */\n\tvar InputEventInterface = {\n\t data: null\n\t};\n\t\n\t/**\n\t * @param {object} dispatchConfig Configuration used to dispatch this event.\n\t * @param {string} dispatchMarker Marker identifying the event target.\n\t * @param {object} nativeEvent Native browser event.\n\t * @extends {SyntheticUIEvent}\n\t */\n\tfunction SyntheticInputEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n\t return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n\t}\n\t\n\tSyntheticEvent.augmentClass(SyntheticInputEvent, InputEventInterface);\n\t\n\tmodule.exports = SyntheticInputEvent;\n\n/***/ },\n/* 153 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar SyntheticUIEvent = __webpack_require__(23);\n\t\n\tvar getEventCharCode = __webpack_require__(40);\n\tvar getEventKey = __webpack_require__(161);\n\tvar getEventModifierState = __webpack_require__(41);\n\t\n\t/**\n\t * @interface KeyboardEvent\n\t * @see http://www.w3.org/TR/DOM-Level-3-Events/\n\t */\n\tvar KeyboardEventInterface = {\n\t key: getEventKey,\n\t location: null,\n\t ctrlKey: null,\n\t shiftKey: null,\n\t altKey: null,\n\t metaKey: null,\n\t repeat: null,\n\t locale: null,\n\t getModifierState: getEventModifierState,\n\t // Legacy Interface\n\t charCode: function (event) {\n\t // `charCode` is the result of a KeyPress event and represents the value of\n\t // the actual printable character.\n\t\n\t // KeyPress is deprecated, but its replacement is not yet final and not\n\t // implemented in any major browser. Only KeyPress has charCode.\n\t if (event.type === 'keypress') {\n\t return getEventCharCode(event);\n\t }\n\t return 0;\n\t },\n\t keyCode: function (event) {\n\t // `keyCode` is the result of a KeyDown/Up event and represents the value of\n\t // physical keyboard key.\n\t\n\t // The actual meaning of the value depends on the users' keyboard layout\n\t // which cannot be detected. Assuming that it is a US keyboard layout\n\t // provides a surprisingly accurate mapping for US and European users.\n\t // Due to this, it is left to the user to implement at this time.\n\t if (event.type === 'keydown' || event.type === 'keyup') {\n\t return event.keyCode;\n\t }\n\t return 0;\n\t },\n\t which: function (event) {\n\t // `which` is an alias for either `keyCode` or `charCode` depending on the\n\t // type of the event.\n\t if (event.type === 'keypress') {\n\t return getEventCharCode(event);\n\t }\n\t if (event.type === 'keydown' || event.type === 'keyup') {\n\t return event.keyCode;\n\t }\n\t return 0;\n\t }\n\t};\n\t\n\t/**\n\t * @param {object} dispatchConfig Configuration used to dispatch this event.\n\t * @param {string} dispatchMarker Marker identifying the event target.\n\t * @param {object} nativeEvent Native browser event.\n\t * @extends {SyntheticUIEvent}\n\t */\n\tfunction SyntheticKeyboardEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n\t return SyntheticUIEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n\t}\n\t\n\tSyntheticUIEvent.augmentClass(SyntheticKeyboardEvent, KeyboardEventInterface);\n\t\n\tmodule.exports = SyntheticKeyboardEvent;\n\n/***/ },\n/* 154 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar SyntheticUIEvent = __webpack_require__(23);\n\t\n\tvar getEventModifierState = __webpack_require__(41);\n\t\n\t/**\n\t * @interface TouchEvent\n\t * @see http://www.w3.org/TR/touch-events/\n\t */\n\tvar TouchEventInterface = {\n\t touches: null,\n\t targetTouches: null,\n\t changedTouches: null,\n\t altKey: null,\n\t metaKey: null,\n\t ctrlKey: null,\n\t shiftKey: null,\n\t getModifierState: getEventModifierState\n\t};\n\t\n\t/**\n\t * @param {object} dispatchConfig Configuration used to dispatch this event.\n\t * @param {string} dispatchMarker Marker identifying the event target.\n\t * @param {object} nativeEvent Native browser event.\n\t * @extends {SyntheticUIEvent}\n\t */\n\tfunction SyntheticTouchEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n\t return SyntheticUIEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n\t}\n\t\n\tSyntheticUIEvent.augmentClass(SyntheticTouchEvent, TouchEventInterface);\n\t\n\tmodule.exports = SyntheticTouchEvent;\n\n/***/ },\n/* 155 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar SyntheticEvent = __webpack_require__(10);\n\t\n\t/**\n\t * @interface Event\n\t * @see http://www.w3.org/TR/2009/WD-css3-transitions-20090320/#transition-events-\n\t * @see https://developer.mozilla.org/en-US/docs/Web/API/TransitionEvent\n\t */\n\tvar TransitionEventInterface = {\n\t propertyName: null,\n\t elapsedTime: null,\n\t pseudoElement: null\n\t};\n\t\n\t/**\n\t * @param {object} dispatchConfig Configuration used to dispatch this event.\n\t * @param {string} dispatchMarker Marker identifying the event target.\n\t * @param {object} nativeEvent Native browser event.\n\t * @extends {SyntheticEvent}\n\t */\n\tfunction SyntheticTransitionEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n\t return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n\t}\n\t\n\tSyntheticEvent.augmentClass(SyntheticTransitionEvent, TransitionEventInterface);\n\t\n\tmodule.exports = SyntheticTransitionEvent;\n\n/***/ },\n/* 156 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar SyntheticMouseEvent = __webpack_require__(25);\n\t\n\t/**\n\t * @interface WheelEvent\n\t * @see http://www.w3.org/TR/DOM-Level-3-Events/\n\t */\n\tvar WheelEventInterface = {\n\t deltaX: function (event) {\n\t return 'deltaX' in event ? event.deltaX :\n\t // Fallback to `wheelDeltaX` for Webkit and normalize (right is positive).\n\t 'wheelDeltaX' in event ? -event.wheelDeltaX : 0;\n\t },\n\t deltaY: function (event) {\n\t return 'deltaY' in event ? event.deltaY :\n\t // Fallback to `wheelDeltaY` for Webkit and normalize (down is positive).\n\t 'wheelDeltaY' in event ? -event.wheelDeltaY :\n\t // Fallback to `wheelDelta` for IE<9 and normalize (down is positive).\n\t 'wheelDelta' in event ? -event.wheelDelta : 0;\n\t },\n\t deltaZ: null,\n\t\n\t // Browsers without \"deltaMode\" is reporting in raw wheel delta where one\n\t // notch on the scroll is always +/- 120, roughly equivalent to pixels.\n\t // A good approximation of DOM_DELTA_LINE (1) is 5% of viewport size or\n\t // ~40 pixels, for DOM_DELTA_SCREEN (2) it is 87.5% of viewport size.\n\t deltaMode: null\n\t};\n\t\n\t/**\n\t * @param {object} dispatchConfig Configuration used to dispatch this event.\n\t * @param {string} dispatchMarker Marker identifying the event target.\n\t * @param {object} nativeEvent Native browser event.\n\t * @extends {SyntheticMouseEvent}\n\t */\n\tfunction SyntheticWheelEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n\t return SyntheticMouseEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n\t}\n\t\n\tSyntheticMouseEvent.augmentClass(SyntheticWheelEvent, WheelEventInterface);\n\t\n\tmodule.exports = SyntheticWheelEvent;\n\n/***/ },\n/* 157 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\tvar MOD = 65521;\n\t\n\t// adler32 is not cryptographically strong, and is only used to sanity check that\n\t// markup generated on the server matches the markup generated on the client.\n\t// This implementation (a modified version of the SheetJS version) has been optimized\n\t// for our use case, at the expense of conforming to the adler32 specification\n\t// for non-ascii inputs.\n\tfunction adler32(data) {\n\t var a = 1;\n\t var b = 0;\n\t var i = 0;\n\t var l = data.length;\n\t var m = l & ~0x3;\n\t while (i < m) {\n\t var n = Math.min(i + 4096, m);\n\t for (; i < n; i += 4) {\n\t b += (a += data.charCodeAt(i)) + (a += data.charCodeAt(i + 1)) + (a += data.charCodeAt(i + 2)) + (a += data.charCodeAt(i + 3));\n\t }\n\t a %= MOD;\n\t b %= MOD;\n\t }\n\t for (; i < l; i++) {\n\t b += a += data.charCodeAt(i);\n\t }\n\t a %= MOD;\n\t b %= MOD;\n\t return a | b << 16;\n\t}\n\t\n\tmodule.exports = adler32;\n\n/***/ },\n/* 158 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar CSSProperty = __webpack_require__(54);\n\tvar warning = __webpack_require__(2);\n\t\n\tvar isUnitlessNumber = CSSProperty.isUnitlessNumber;\n\tvar styleWarnings = {};\n\t\n\t/**\n\t * Convert a value into the proper css writable value. The style name `name`\n\t * should be logical (no hyphens), as specified\n\t * in `CSSProperty.isUnitlessNumber`.\n\t *\n\t * @param {string} name CSS property name such as `topMargin`.\n\t * @param {*} value CSS property value such as `10px`.\n\t * @param {ReactDOMComponent} component\n\t * @return {string} Normalized style value with dimensions applied.\n\t */\n\tfunction dangerousStyleValue(name, value, component) {\n\t // Note that we've removed escapeTextForBrowser() calls here since the\n\t // whole string will be escaped when the attribute is injected into\n\t // the markup. If you provide unsafe user data here they can inject\n\t // arbitrary CSS which may be problematic (I couldn't repro this):\n\t // https://www.owasp.org/index.php/XSS_Filter_Evasion_Cheat_Sheet\n\t // http://www.thespanner.co.uk/2007/11/26/ultimate-xss-css-injection/\n\t // This is not an XSS hole but instead a potential CSS injection issue\n\t // which has lead to a greater discussion about how we're going to\n\t // trust URLs moving forward. See #2115901\n\t\n\t var isEmpty = value == null || typeof value === 'boolean' || value === '';\n\t if (isEmpty) {\n\t return '';\n\t }\n\t\n\t var isNonNumeric = isNaN(value);\n\t if (isNonNumeric || value === 0 || isUnitlessNumber.hasOwnProperty(name) && isUnitlessNumber[name]) {\n\t return '' + value; // cast to string\n\t }\n\t\n\t if (typeof value === 'string') {\n\t if (false) {\n\t // Allow '0' to pass through without warning. 0 is already special and\n\t // doesn't require units, so we don't need to warn about it.\n\t if (component && value !== '0') {\n\t var owner = component._currentElement._owner;\n\t var ownerName = owner ? owner.getName() : null;\n\t if (ownerName && !styleWarnings[ownerName]) {\n\t styleWarnings[ownerName] = {};\n\t }\n\t var warned = false;\n\t if (ownerName) {\n\t var warnings = styleWarnings[ownerName];\n\t warned = warnings[name];\n\t if (!warned) {\n\t warnings[name] = true;\n\t }\n\t }\n\t if (!warned) {\n\t process.env.NODE_ENV !== 'production' ? warning(false, 'a `%s` tag (owner: `%s`) was passed a numeric string value ' + 'for CSS property `%s` (value: `%s`) which will be treated ' + 'as a unitless number in a future version of React.', component._currentElement.type, ownerName || 'unknown', name, value) : void 0;\n\t }\n\t }\n\t }\n\t value = value.trim();\n\t }\n\t return value + 'px';\n\t}\n\t\n\tmodule.exports = dangerousStyleValue;\n\n/***/ },\n/* 159 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(3);\n\t\n\tvar ReactCurrentOwner = __webpack_require__(11);\n\tvar ReactDOMComponentTree = __webpack_require__(5);\n\tvar ReactInstanceMap = __webpack_require__(22);\n\t\n\tvar getHostComponentFromComposite = __webpack_require__(68);\n\tvar invariant = __webpack_require__(1);\n\tvar warning = __webpack_require__(2);\n\t\n\t/**\n\t * Returns the DOM node rendered by this element.\n\t *\n\t * See https://facebook.github.io/react/docs/top-level-api.html#reactdom.finddomnode\n\t *\n\t * @param {ReactComponent|DOMElement} componentOrElement\n\t * @return {?DOMElement} The root node of this element.\n\t */\n\tfunction findDOMNode(componentOrElement) {\n\t if (false) {\n\t var owner = ReactCurrentOwner.current;\n\t if (owner !== null) {\n\t process.env.NODE_ENV !== 'production' ? warning(owner._warnedAboutRefsInRender, '%s is accessing findDOMNode inside its render(). ' + 'render() should be a pure function of props and state. It should ' + 'never access something that requires stale data from the previous ' + 'render, such as refs. Move this logic to componentDidMount and ' + 'componentDidUpdate instead.', owner.getName() || 'A component') : void 0;\n\t owner._warnedAboutRefsInRender = true;\n\t }\n\t }\n\t if (componentOrElement == null) {\n\t return null;\n\t }\n\t if (componentOrElement.nodeType === 1) {\n\t return componentOrElement;\n\t }\n\t\n\t var inst = ReactInstanceMap.get(componentOrElement);\n\t if (inst) {\n\t inst = getHostComponentFromComposite(inst);\n\t return inst ? ReactDOMComponentTree.getNodeFromInstance(inst) : null;\n\t }\n\t\n\t if (typeof componentOrElement.render === 'function') {\n\t true ? false ? invariant(false, 'findDOMNode was called on an unmounted component.') : _prodInvariant('44') : void 0;\n\t } else {\n\t true ? false ? invariant(false, 'Element appears to be neither ReactComponent nor DOMNode (keys: %s)', Object.keys(componentOrElement)) : _prodInvariant('45', Object.keys(componentOrElement)) : void 0;\n\t }\n\t}\n\t\n\tmodule.exports = findDOMNode;\n\n/***/ },\n/* 160 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/* WEBPACK VAR INJECTION */(function(process) {/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\tvar KeyEscapeUtils = __webpack_require__(34);\n\tvar traverseAllChildren = __webpack_require__(73);\n\tvar warning = __webpack_require__(2);\n\t\n\tvar ReactComponentTreeHook;\n\t\n\tif (typeof process !== 'undefined' && ({\"NODE_ENV\":\"production\",\"PUBLIC_URL\":\"/imgexpr\"}) && (\"production\") === 'test') {\n\t // Temporary hack.\n\t // Inline requires don't work well with Jest:\n\t // https://github.com/facebook/react/issues/7240\n\t // Remove the inline requires when we don't need them anymore:\n\t // https://github.com/facebook/react/pull/7178\n\t ReactComponentTreeHook = __webpack_require__(74);\n\t}\n\t\n\t/**\n\t * @param {function} traverseContext Context passed through traversal.\n\t * @param {?ReactComponent} child React child component.\n\t * @param {!string} name String name of key path to child.\n\t * @param {number=} selfDebugID Optional debugID of the current internal instance.\n\t */\n\tfunction flattenSingleChildIntoContext(traverseContext, child, name, selfDebugID) {\n\t // We found a component instance.\n\t if (traverseContext && typeof traverseContext === 'object') {\n\t var result = traverseContext;\n\t var keyUnique = result[name] === undefined;\n\t if (false) {\n\t if (!ReactComponentTreeHook) {\n\t ReactComponentTreeHook = require('react/lib/ReactComponentTreeHook');\n\t }\n\t if (!keyUnique) {\n\t process.env.NODE_ENV !== 'production' ? warning(false, 'flattenChildren(...): Encountered two children with the same key, ' + '`%s`. Child keys must be unique; when two children share a key, only ' + 'the first child will be used.%s', KeyEscapeUtils.unescape(name), ReactComponentTreeHook.getStackAddendumByID(selfDebugID)) : void 0;\n\t }\n\t }\n\t if (keyUnique && child != null) {\n\t result[name] = child;\n\t }\n\t }\n\t}\n\t\n\t/**\n\t * Flattens children that are typically specified as `props.children`. Any null\n\t * children will not be included in the resulting object.\n\t * @return {!object} flattened children keyed by name.\n\t */\n\tfunction flattenChildren(children, selfDebugID) {\n\t if (children == null) {\n\t return children;\n\t }\n\t var result = {};\n\t\n\t if (false) {\n\t traverseAllChildren(children, function (traverseContext, child, name) {\n\t return flattenSingleChildIntoContext(traverseContext, child, name, selfDebugID);\n\t }, result);\n\t } else {\n\t traverseAllChildren(children, flattenSingleChildIntoContext, result);\n\t }\n\t return result;\n\t}\n\t\n\tmodule.exports = flattenChildren;\n\t/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(52)))\n\n/***/ },\n/* 161 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar getEventCharCode = __webpack_require__(40);\n\t\n\t/**\n\t * Normalization of deprecated HTML5 `key` values\n\t * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names\n\t */\n\tvar normalizeKey = {\n\t 'Esc': 'Escape',\n\t 'Spacebar': ' ',\n\t 'Left': 'ArrowLeft',\n\t 'Up': 'ArrowUp',\n\t 'Right': 'ArrowRight',\n\t 'Down': 'ArrowDown',\n\t 'Del': 'Delete',\n\t 'Win': 'OS',\n\t 'Menu': 'ContextMenu',\n\t 'Apps': 'ContextMenu',\n\t 'Scroll': 'ScrollLock',\n\t 'MozPrintableKey': 'Unidentified'\n\t};\n\t\n\t/**\n\t * Translation from legacy `keyCode` to HTML5 `key`\n\t * Only special keys supported, all others depend on keyboard layout or browser\n\t * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names\n\t */\n\tvar translateToKey = {\n\t 8: 'Backspace',\n\t 9: 'Tab',\n\t 12: 'Clear',\n\t 13: 'Enter',\n\t 16: 'Shift',\n\t 17: 'Control',\n\t 18: 'Alt',\n\t 19: 'Pause',\n\t 20: 'CapsLock',\n\t 27: 'Escape',\n\t 32: ' ',\n\t 33: 'PageUp',\n\t 34: 'PageDown',\n\t 35: 'End',\n\t 36: 'Home',\n\t 37: 'ArrowLeft',\n\t 38: 'ArrowUp',\n\t 39: 'ArrowRight',\n\t 40: 'ArrowDown',\n\t 45: 'Insert',\n\t 46: 'Delete',\n\t 112: 'F1', 113: 'F2', 114: 'F3', 115: 'F4', 116: 'F5', 117: 'F6',\n\t 118: 'F7', 119: 'F8', 120: 'F9', 121: 'F10', 122: 'F11', 123: 'F12',\n\t 144: 'NumLock',\n\t 145: 'ScrollLock',\n\t 224: 'Meta'\n\t};\n\t\n\t/**\n\t * @param {object} nativeEvent Native browser event.\n\t * @return {string} Normalized `key` property.\n\t */\n\tfunction getEventKey(nativeEvent) {\n\t if (nativeEvent.key) {\n\t // Normalize inconsistent values reported by browsers due to\n\t // implementations of a working draft specification.\n\t\n\t // FireFox implements `key` but returns `MozPrintableKey` for all\n\t // printable characters (normalized to `Unidentified`), ignore it.\n\t var key = normalizeKey[nativeEvent.key] || nativeEvent.key;\n\t if (key !== 'Unidentified') {\n\t return key;\n\t }\n\t }\n\t\n\t // Browser does not implement `key`, polyfill as much of it as we can.\n\t if (nativeEvent.type === 'keypress') {\n\t var charCode = getEventCharCode(nativeEvent);\n\t\n\t // The enter-key is technically both printable and non-printable and can\n\t // thus be captured by `keypress`, no other non-printable key should.\n\t return charCode === 13 ? 'Enter' : String.fromCharCode(charCode);\n\t }\n\t if (nativeEvent.type === 'keydown' || nativeEvent.type === 'keyup') {\n\t // While user keyboard layout determines the actual meaning of each\n\t // `keyCode` value, almost all function keys have a universal value.\n\t return translateToKey[nativeEvent.keyCode] || 'Unidentified';\n\t }\n\t return '';\n\t}\n\t\n\tmodule.exports = getEventKey;\n\n/***/ },\n/* 162 */\n78,\n/* 163 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\tvar nextDebugID = 1;\n\t\n\tfunction getNextDebugID() {\n\t return nextDebugID++;\n\t}\n\t\n\tmodule.exports = getNextDebugID;\n\n/***/ },\n/* 164 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\t/**\n\t * Given any node return the first leaf node without children.\n\t *\n\t * @param {DOMElement|DOMTextNode} node\n\t * @return {DOMElement|DOMTextNode}\n\t */\n\t\n\tfunction getLeafNode(node) {\n\t while (node && node.firstChild) {\n\t node = node.firstChild;\n\t }\n\t return node;\n\t}\n\t\n\t/**\n\t * Get the next sibling within a container. This will walk up the\n\t * DOM if a node's siblings have been exhausted.\n\t *\n\t * @param {DOMElement|DOMTextNode} node\n\t * @return {?DOMElement|DOMTextNode}\n\t */\n\tfunction getSiblingNode(node) {\n\t while (node) {\n\t if (node.nextSibling) {\n\t return node.nextSibling;\n\t }\n\t node = node.parentNode;\n\t }\n\t}\n\t\n\t/**\n\t * Get object describing the nodes which contain characters at offset.\n\t *\n\t * @param {DOMElement|DOMTextNode} root\n\t * @param {number} offset\n\t * @return {?object}\n\t */\n\tfunction getNodeForCharacterOffset(root, offset) {\n\t var node = getLeafNode(root);\n\t var nodeStart = 0;\n\t var nodeEnd = 0;\n\t\n\t while (node) {\n\t if (node.nodeType === 3) {\n\t nodeEnd = nodeStart + node.textContent.length;\n\t\n\t if (nodeStart <= offset && nodeEnd >= offset) {\n\t return {\n\t node: node,\n\t offset: offset - nodeStart\n\t };\n\t }\n\t\n\t nodeStart = nodeEnd;\n\t }\n\t\n\t node = getLeafNode(getSiblingNode(node));\n\t }\n\t}\n\t\n\tmodule.exports = getNodeForCharacterOffset;\n\n/***/ },\n/* 165 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar ExecutionEnvironment = __webpack_require__(6);\n\t\n\t/**\n\t * Generate a mapping of standard vendor prefixes using the defined style property and event name.\n\t *\n\t * @param {string} styleProp\n\t * @param {string} eventName\n\t * @returns {object}\n\t */\n\tfunction makePrefixMap(styleProp, eventName) {\n\t var prefixes = {};\n\t\n\t prefixes[styleProp.toLowerCase()] = eventName.toLowerCase();\n\t prefixes['Webkit' + styleProp] = 'webkit' + eventName;\n\t prefixes['Moz' + styleProp] = 'moz' + eventName;\n\t prefixes['ms' + styleProp] = 'MS' + eventName;\n\t prefixes['O' + styleProp] = 'o' + eventName.toLowerCase();\n\t\n\t return prefixes;\n\t}\n\t\n\t/**\n\t * A list of event names to a configurable list of vendor prefixes.\n\t */\n\tvar vendorPrefixes = {\n\t animationend: makePrefixMap('Animation', 'AnimationEnd'),\n\t animationiteration: makePrefixMap('Animation', 'AnimationIteration'),\n\t animationstart: makePrefixMap('Animation', 'AnimationStart'),\n\t transitionend: makePrefixMap('Transition', 'TransitionEnd')\n\t};\n\t\n\t/**\n\t * Event names that have already been detected and prefixed (if applicable).\n\t */\n\tvar prefixedEventNames = {};\n\t\n\t/**\n\t * Element to check for prefixes on.\n\t */\n\tvar style = {};\n\t\n\t/**\n\t * Bootstrap if a DOM exists.\n\t */\n\tif (ExecutionEnvironment.canUseDOM) {\n\t style = document.createElement('div').style;\n\t\n\t // On some platforms, in particular some releases of Android 4.x,\n\t // the un-prefixed \"animation\" and \"transition\" properties are defined on the\n\t // style object but the events that fire will still be prefixed, so we need\n\t // to check if the un-prefixed events are usable, and if not remove them from the map.\n\t if (!('AnimationEvent' in window)) {\n\t delete vendorPrefixes.animationend.animation;\n\t delete vendorPrefixes.animationiteration.animation;\n\t delete vendorPrefixes.animationstart.animation;\n\t }\n\t\n\t // Same as above\n\t if (!('TransitionEvent' in window)) {\n\t delete vendorPrefixes.transitionend.transition;\n\t }\n\t}\n\t\n\t/**\n\t * Attempts to determine the correct vendor prefixed event name.\n\t *\n\t * @param {string} eventName\n\t * @returns {string}\n\t */\n\tfunction getVendorPrefixedEventName(eventName) {\n\t if (prefixedEventNames[eventName]) {\n\t return prefixedEventNames[eventName];\n\t } else if (!vendorPrefixes[eventName]) {\n\t return eventName;\n\t }\n\t\n\t var prefixMap = vendorPrefixes[eventName];\n\t\n\t for (var styleProp in prefixMap) {\n\t if (prefixMap.hasOwnProperty(styleProp) && styleProp in style) {\n\t return prefixedEventNames[eventName] = prefixMap[styleProp];\n\t }\n\t }\n\t\n\t return '';\n\t}\n\t\n\tmodule.exports = getVendorPrefixedEventName;\n\n/***/ },\n/* 166 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar escapeTextContentForBrowser = __webpack_require__(27);\n\t\n\t/**\n\t * Escapes attribute value to prevent scripting attacks.\n\t *\n\t * @param {*} value Value to escape.\n\t * @return {string} An escaped string.\n\t */\n\tfunction quoteAttributeValueForBrowser(value) {\n\t return '\"' + escapeTextContentForBrowser(value) + '\"';\n\t}\n\t\n\tmodule.exports = quoteAttributeValueForBrowser;\n\n/***/ },\n/* 167 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar ReactMount = __webpack_require__(63);\n\t\n\tmodule.exports = ReactMount.renderSubtreeIntoContainer;\n\n/***/ },\n/* 168 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t(function webpackUniversalModuleDefinition(root, factory) {\n\t\tif(true)\n\t\t\tmodule.exports = factory(__webpack_require__(48));\n\t\telse if(typeof define === 'function' && define.amd)\n\t\t\tdefine([\"react\"], factory);\n\t\telse if(typeof exports === 'object')\n\t\t\texports[\"Dropzone\"] = factory(require(\"react\"));\n\t\telse\n\t\t\troot[\"Dropzone\"] = factory(root[\"react\"]);\n\t})(this, function(__WEBPACK_EXTERNAL_MODULE_1__) {\n\treturn /******/ (function(modules) { // webpackBootstrap\n\t/******/ \t// The module cache\n\t/******/ \tvar installedModules = {};\n\t/******/\n\t/******/ \t// The require function\n\t/******/ \tfunction __webpack_require__(moduleId) {\n\t/******/\n\t/******/ \t\t// Check if module is in cache\n\t/******/ \t\tif(installedModules[moduleId])\n\t/******/ \t\t\treturn installedModules[moduleId].exports;\n\t/******/\n\t/******/ \t\t// Create a new module (and put it into the cache)\n\t/******/ \t\tvar module = installedModules[moduleId] = {\n\t/******/ \t\t\texports: {},\n\t/******/ \t\t\tid: moduleId,\n\t/******/ \t\t\tloaded: false\n\t/******/ \t\t};\n\t/******/\n\t/******/ \t\t// Execute the module function\n\t/******/ \t\tmodules[moduleId].call(module.exports, module, module.exports, __webpack_require__);\n\t/******/\n\t/******/ \t\t// Flag the module as loaded\n\t/******/ \t\tmodule.loaded = true;\n\t/******/\n\t/******/ \t\t// Return the exports of the module\n\t/******/ \t\treturn module.exports;\n\t/******/ \t}\n\t/******/\n\t/******/\n\t/******/ \t// expose the modules object (__webpack_modules__)\n\t/******/ \t__webpack_require__.m = modules;\n\t/******/\n\t/******/ \t// expose the module cache\n\t/******/ \t__webpack_require__.c = installedModules;\n\t/******/\n\t/******/ \t// __webpack_public_path__\n\t/******/ \t__webpack_require__.p = \"\";\n\t/******/\n\t/******/ \t// Load entry module and return exports\n\t/******/ \treturn __webpack_require__(0);\n\t/******/ })\n\t/************************************************************************/\n\t/******/ ([\n\t/* 0 */\n\t/***/ function(module, exports, __webpack_require__) {\n\t\n\t\t'use strict';\n\t\t\n\t\tObject.defineProperty(exports, \"__esModule\", {\n\t\t value: true\n\t\t});\n\t\t\n\t\tvar _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };\n\t\t\n\t\tvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\t\t\n\t\tvar _react = __webpack_require__(1);\n\t\t\n\t\tvar _react2 = _interopRequireDefault(_react);\n\t\t\n\t\tvar _attrAccept = __webpack_require__(2);\n\t\t\n\t\tvar _attrAccept2 = _interopRequireDefault(_attrAccept);\n\t\t\n\t\tvar _getDataTransferItems = __webpack_require__(3);\n\t\t\n\t\tvar _getDataTransferItems2 = _interopRequireDefault(_getDataTransferItems);\n\t\t\n\t\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\t\t\n\t\tfunction _objectWithoutProperties(obj, keys) { var target = {}; for (var i in obj) { if (keys.indexOf(i) >= 0) continue; if (!Object.prototype.hasOwnProperty.call(obj, i)) continue; target[i] = obj[i]; } return target; }\n\t\t\n\t\tfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\t\t\n\t\tfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\t\t\n\t\tfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /* eslint prefer-template: 0 */\n\t\t\n\t\t\n\t\tvar supportMultiple = typeof document !== 'undefined' && document && document.createElement ? 'multiple' in document.createElement('input') : true;\n\t\t\n\t\tvar Dropzone = function (_React$Component) {\n\t\t _inherits(Dropzone, _React$Component);\n\t\t\n\t\t function Dropzone(props, context) {\n\t\t _classCallCheck(this, Dropzone);\n\t\t\n\t\t var _this = _possibleConstructorReturn(this, (Dropzone.__proto__ || Object.getPrototypeOf(Dropzone)).call(this, props, context));\n\t\t\n\t\t _this.onClick = _this.onClick.bind(_this);\n\t\t _this.onDragStart = _this.onDragStart.bind(_this);\n\t\t _this.onDragEnter = _this.onDragEnter.bind(_this);\n\t\t _this.onDragLeave = _this.onDragLeave.bind(_this);\n\t\t _this.onDragOver = _this.onDragOver.bind(_this);\n\t\t _this.onDrop = _this.onDrop.bind(_this);\n\t\t _this.onFileDialogCancel = _this.onFileDialogCancel.bind(_this);\n\t\t _this.fileAccepted = _this.fileAccepted.bind(_this);\n\t\t _this.isFileDialogActive = false;\n\t\t _this.state = {\n\t\t isDragActive: false\n\t\t };\n\t\t return _this;\n\t\t }\n\t\t\n\t\t _createClass(Dropzone, [{\n\t\t key: 'componentDidMount',\n\t\t value: function componentDidMount() {\n\t\t this.enterCounter = 0;\n\t\t // Tried implementing addEventListener, but didn't work out\n\t\t document.body.onfocus = this.onFileDialogCancel;\n\t\t }\n\t\t }, {\n\t\t key: 'componentWillUnmount',\n\t\t value: function componentWillUnmount() {\n\t\t // Can be replaced with removeEventListener, if addEventListener works\n\t\t document.body.onfocus = null;\n\t\t }\n\t\t }, {\n\t\t key: 'onDragStart',\n\t\t value: function onDragStart(e) {\n\t\t if (this.props.onDragStart) {\n\t\t this.props.onDragStart.call(this, e);\n\t\t }\n\t\t }\n\t\t }, {\n\t\t key: 'onDragEnter',\n\t\t value: function onDragEnter(e) {\n\t\t e.preventDefault();\n\t\t\n\t\t // Count the dropzone and any children that are entered.\n\t\t ++this.enterCounter;\n\t\t\n\t\t var allFilesAccepted = this.allFilesAccepted((0, _getDataTransferItems2.default)(e, this.props.multiple));\n\t\t\n\t\t this.setState({\n\t\t isDragActive: allFilesAccepted,\n\t\t isDragReject: !allFilesAccepted\n\t\t });\n\t\t\n\t\t if (this.props.onDragEnter) {\n\t\t this.props.onDragEnter.call(this, e);\n\t\t }\n\t\t }\n\t\t }, {\n\t\t key: 'onDragOver',\n\t\t value: function onDragOver(e) {\n\t\t // eslint-disable-line class-methods-use-this\n\t\t e.preventDefault();\n\t\t e.stopPropagation();\n\t\t try {\n\t\t e.dataTransfer.dropEffect = 'copy'; // eslint-disable-line no-param-reassign\n\t\t } catch (err) {\n\t\t // continue regardless of error\n\t\t }\n\t\t return false;\n\t\t }\n\t\t }, {\n\t\t key: 'onDragLeave',\n\t\t value: function onDragLeave(e) {\n\t\t e.preventDefault();\n\t\t\n\t\t // Only deactivate once the dropzone and all children was left.\n\t\t if (--this.enterCounter > 0) {\n\t\t return;\n\t\t }\n\t\t\n\t\t this.setState({\n\t\t isDragActive: false,\n\t\t isDragReject: false\n\t\t });\n\t\t\n\t\t if (this.props.onDragLeave) {\n\t\t this.props.onDragLeave.call(this, e);\n\t\t }\n\t\t }\n\t\t }, {\n\t\t key: 'onDrop',\n\t\t value: function onDrop(e) {\n\t\t var _this2 = this;\n\t\t\n\t\t var _props = this.props,\n\t\t onDrop = _props.onDrop,\n\t\t onDropAccepted = _props.onDropAccepted,\n\t\t onDropRejected = _props.onDropRejected,\n\t\t multiple = _props.multiple,\n\t\t disablePreview = _props.disablePreview;\n\t\t\n\t\t var fileList = (0, _getDataTransferItems2.default)(e, multiple);\n\t\t var acceptedFiles = [];\n\t\t var rejectedFiles = [];\n\t\t\n\t\t // Stop default browser behavior\n\t\t e.preventDefault();\n\t\t\n\t\t // Reset the counter along with the drag on a drop.\n\t\t this.enterCounter = 0;\n\t\t this.isFileDialogActive = false;\n\t\t\n\t\t fileList.forEach(function (file) {\n\t\t if (!disablePreview && (0, _attrAccept2.default)(file, 'image/*')) {\n\t\t file.preview = window.URL.createObjectURL(file); // eslint-disable-line no-param-reassign\n\t\t }\n\t\t\n\t\t if (_this2.fileAccepted(file) && _this2.fileMatchSize(file)) {\n\t\t acceptedFiles.push(file);\n\t\t } else {\n\t\t rejectedFiles.push(file);\n\t\t }\n\t\t });\n\t\t\n\t\t if (onDrop) {\n\t\t onDrop.call(this, acceptedFiles, rejectedFiles, e);\n\t\t }\n\t\t\n\t\t if (rejectedFiles.length > 0 && onDropRejected) {\n\t\t onDropRejected.call(this, rejectedFiles, e);\n\t\t }\n\t\t\n\t\t if (acceptedFiles.length > 0 && onDropAccepted) {\n\t\t onDropAccepted.call(this, acceptedFiles, e);\n\t\t }\n\t\t\n\t\t // Reset drag state\n\t\t this.setState({\n\t\t isDragActive: false,\n\t\t isDragReject: false\n\t\t });\n\t\t }\n\t\t }, {\n\t\t key: 'onClick',\n\t\t value: function onClick(e) {\n\t\t e.stopPropagation();\n\t\t var _props2 = this.props,\n\t\t onClick = _props2.onClick,\n\t\t disableClick = _props2.disableClick;\n\t\t\n\t\t if (!disableClick) {\n\t\t this.open();\n\t\t if (onClick) {\n\t\t onClick.call(this, e);\n\t\t }\n\t\t }\n\t\t }\n\t\t }, {\n\t\t key: 'onFileDialogCancel',\n\t\t value: function onFileDialogCancel() {\n\t\t // timeout will not recognize context of this method\n\t\t var onFileDialogCancel = this.props.onFileDialogCancel;\n\t\t var fileInputEl = this.fileInputEl;\n\t\t var isFileDialogActive = this.isFileDialogActive;\n\t\t // execute the timeout only if the onFileDialogCancel is defined and FileDialog\n\t\t // is opened in the browser\n\t\t\n\t\t if (onFileDialogCancel && isFileDialogActive) {\n\t\t setTimeout(function () {\n\t\t // Returns an object as FileList\n\t\t var FileList = fileInputEl.files;\n\t\t if (!FileList.length) {\n\t\t isFileDialogActive = false;\n\t\t onFileDialogCancel();\n\t\t }\n\t\t }, 300);\n\t\t }\n\t\t }\n\t\t }, {\n\t\t key: 'fileAccepted',\n\t\t value: function fileAccepted(file) {\n\t\t return (0, _attrAccept2.default)(file, this.props.accept);\n\t\t }\n\t\t }, {\n\t\t key: 'fileMatchSize',\n\t\t value: function fileMatchSize(file) {\n\t\t return file.size <= this.props.maxSize && file.size >= this.props.minSize;\n\t\t }\n\t\t }, {\n\t\t key: 'allFilesAccepted',\n\t\t value: function allFilesAccepted(files) {\n\t\t return files.every(this.fileAccepted);\n\t\t }\n\t\t }, {\n\t\t key: 'open',\n\t\t value: function open() {\n\t\t this.isFileDialogActive = true;\n\t\t this.fileInputEl.value = null;\n\t\t this.fileInputEl.click();\n\t\t }\n\t\t }, {\n\t\t key: 'render',\n\t\t value: function render() {\n\t\t var _this3 = this;\n\t\t\n\t\t var _props3 = this.props,\n\t\t accept = _props3.accept,\n\t\t activeClassName = _props3.activeClassName,\n\t\t inputProps = _props3.inputProps,\n\t\t multiple = _props3.multiple,\n\t\t name = _props3.name,\n\t\t rejectClassName = _props3.rejectClassName,\n\t\t rest = _objectWithoutProperties(_props3, ['accept', 'activeClassName', 'inputProps', 'multiple', 'name', 'rejectClassName']);\n\t\t\n\t\t var activeStyle = rest.activeStyle,\n\t\t className = rest.className,\n\t\t rejectStyle = rest.rejectStyle,\n\t\t style = rest.style,\n\t\t props = _objectWithoutProperties(rest, ['activeStyle', 'className', 'rejectStyle', 'style']);\n\t\t\n\t\t var _state = this.state,\n\t\t isDragActive = _state.isDragActive,\n\t\t isDragReject = _state.isDragReject;\n\t\t\n\t\t\n\t\t className = className || '';\n\t\t\n\t\t if (isDragActive && activeClassName) {\n\t\t className += ' ' + activeClassName;\n\t\t }\n\t\t if (isDragReject && rejectClassName) {\n\t\t className += ' ' + rejectClassName;\n\t\t }\n\t\t\n\t\t if (!className && !style && !activeStyle && !rejectStyle) {\n\t\t style = {\n\t\t width: 200,\n\t\t height: 200,\n\t\t borderWidth: 2,\n\t\t borderColor: '#666',\n\t\t borderStyle: 'dashed',\n\t\t borderRadius: 5\n\t\t };\n\t\t activeStyle = {\n\t\t borderStyle: 'solid',\n\t\t backgroundColor: '#eee'\n\t\t };\n\t\t rejectStyle = {\n\t\t borderStyle: 'solid',\n\t\t backgroundColor: '#ffdddd'\n\t\t };\n\t\t }\n\t\t\n\t\t var appliedStyle = void 0;\n\t\t if (activeStyle && isDragActive) {\n\t\t appliedStyle = _extends({}, style, activeStyle);\n\t\t } else if (rejectStyle && isDragReject) {\n\t\t appliedStyle = _extends({}, style, rejectStyle);\n\t\t } else {\n\t\t appliedStyle = _extends({}, style);\n\t\t }\n\t\t\n\t\t var inputAttributes = {\n\t\t accept: accept,\n\t\t type: 'file',\n\t\t style: { display: 'none' },\n\t\t multiple: supportMultiple && multiple,\n\t\t ref: function ref(el) {\n\t\t return _this3.fileInputEl = el;\n\t\t }, // eslint-disable-line\n\t\t onChange: this.onDrop\n\t\t };\n\t\t\n\t\t if (name && name.length) {\n\t\t inputAttributes.name = name;\n\t\t }\n\t\t\n\t\t // Remove custom properties before passing them to the wrapper div element\n\t\t var customProps = ['acceptedFiles', 'disablePreview', 'disableClick', 'onDropAccepted', 'onDropRejected', 'onFileDialogCancel', 'maxSize', 'minSize'];\n\t\t var divProps = _extends({}, props);\n\t\t customProps.forEach(function (prop) {\n\t\t return delete divProps[prop];\n\t\t });\n\t\t\n\t\t return _react2.default.createElement(\n\t\t 'div',\n\t\t _extends({\n\t\t className: className,\n\t\t style: appliedStyle\n\t\t }, divProps /* expand user provided props first so event handlers are never overridden */, {\n\t\t onClick: this.onClick,\n\t\t onDragStart: this.onDragStart,\n\t\t onDragEnter: this.onDragEnter,\n\t\t onDragOver: this.onDragOver,\n\t\t onDragLeave: this.onDragLeave,\n\t\t onDrop: this.onDrop\n\t\t }),\n\t\t this.props.children,\n\t\t _react2.default.createElement('input', _extends({}, inputProps /* expand user provided inputProps first so inputAttributes override them */, inputAttributes))\n\t\t );\n\t\t }\n\t\t }]);\n\t\t\n\t\t return Dropzone;\n\t\t}(_react2.default.Component);\n\t\t\n\t\tDropzone.defaultProps = {\n\t\t disablePreview: false,\n\t\t disableClick: false,\n\t\t multiple: true,\n\t\t maxSize: Infinity,\n\t\t minSize: 0\n\t\t};\n\t\t\n\t\tDropzone.propTypes = {\n\t\t onClick: _react2.default.PropTypes.func,\n\t\t onDrop: _react2.default.PropTypes.func,\n\t\t onDropAccepted: _react2.default.PropTypes.func,\n\t\t onDropRejected: _react2.default.PropTypes.func,\n\t\t onDragStart: _react2.default.PropTypes.func,\n\t\t onDragEnter: _react2.default.PropTypes.func,\n\t\t onDragLeave: _react2.default.PropTypes.func,\n\t\t\n\t\t children: _react2.default.PropTypes.node, // Contents of the dropzone\n\t\t style: _react2.default.PropTypes.object, // CSS styles to apply\n\t\t activeStyle: _react2.default.PropTypes.object, // CSS styles to apply when drop will be accepted\n\t\t rejectStyle: _react2.default.PropTypes.object, // CSS styles to apply when drop will be rejected\n\t\t className: _react2.default.PropTypes.string, // Optional className\n\t\t activeClassName: _react2.default.PropTypes.string, // className for accepted state\n\t\t rejectClassName: _react2.default.PropTypes.string, // className for rejected state\n\t\t\n\t\t disablePreview: _react2.default.PropTypes.bool, // Enable/disable preview generation\n\t\t disableClick: _react2.default.PropTypes.bool, // Disallow clicking on the dropzone container to open file dialog\n\t\t onFileDialogCancel: _react2.default.PropTypes.func, // Provide a callback on clicking the cancel button of the file dialog\n\t\t\n\t\t inputProps: _react2.default.PropTypes.object, // Pass additional attributes to the <input type=\"file\"/> tag\n\t\t multiple: _react2.default.PropTypes.bool, // Allow dropping multiple files\n\t\t accept: _react2.default.PropTypes.string, // Allow specific types of files. See https://github.com/okonet/attr-accept for more information\n\t\t name: _react2.default.PropTypes.string, // name attribute for the input tag\n\t\t maxSize: _react2.default.PropTypes.number,\n\t\t minSize: _react2.default.PropTypes.number\n\t\t};\n\t\t\n\t\texports.default = Dropzone;\n\t\tmodule.exports = exports['default'];\n\t\n\t/***/ },\n\t/* 1 */\n\t/***/ function(module, exports) {\n\t\n\t\tmodule.exports = __WEBPACK_EXTERNAL_MODULE_1__;\n\t\n\t/***/ },\n\t/* 2 */\n\t/***/ function(module, exports) {\n\t\n\t\tmodule.exports=function(t){function n(e){if(r[e])return r[e].exports;var o=r[e]={exports:{},id:e,loaded:!1};return t[e].call(o.exports,o,o.exports,n),o.loaded=!0,o.exports}var r={};return n.m=t,n.c=r,n.p=\"\",n(0)}([function(t,n,r){\"use strict\";n.__esModule=!0,r(8),r(9),n[\"default\"]=function(t,n){if(t&&n){var r=function(){var r=Array.isArray(n)?n:n.split(\",\"),e=t.name||\"\",o=t.type||\"\",i=o.replace(/\\/.*$/,\"\");return{v:r.some(function(t){var 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An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t */\n\t// @remove-on-eject-end\n\t\n\tif (typeof Promise === 'undefined') {\n\t // Rejection tracking prevents a common issue where React gets into an\n\t // inconsistent state due to an error, but it gets swallowed by a Promise,\n\t // and the user has no idea what causes React's erratic future behavior.\n\t __webpack_require__(102).enable();\n\t window.Promise = __webpack_require__(101);\n\t}\n\t\n\t// fetch() polyfill for making API calls.\n\t__webpack_require__(181);\n\t\n\t// Object.assign() is commonly used with React.\n\t// It will use the native implementation if it's present and isn't buggy.\n\tObject.assign = __webpack_require__(4);\n\n\n/***/ },\n/* 170 */\n34,\n/* 171 */\n[182, 18],\n/* 172 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar PooledClass = __webpack_require__(171);\n\tvar ReactElement = __webpack_require__(17);\n\t\n\tvar emptyFunction = __webpack_require__(7);\n\tvar traverseAllChildren = __webpack_require__(180);\n\t\n\tvar twoArgumentPooler = PooledClass.twoArgumentPooler;\n\tvar fourArgumentPooler = PooledClass.fourArgumentPooler;\n\t\n\tvar userProvidedKeyEscapeRegex = /\\/+/g;\n\tfunction escapeUserProvidedKey(text) {\n\t return ('' + text).replace(userProvidedKeyEscapeRegex, '$&/');\n\t}\n\t\n\t/**\n\t * PooledClass representing the bookkeeping associated with performing a child\n\t * traversal. Allows avoiding binding callbacks.\n\t *\n\t * @constructor ForEachBookKeeping\n\t * @param {!function} forEachFunction Function to perform traversal with.\n\t * @param {?*} forEachContext Context to perform context with.\n\t */\n\tfunction ForEachBookKeeping(forEachFunction, forEachContext) {\n\t this.func = forEachFunction;\n\t this.context = forEachContext;\n\t this.count = 0;\n\t}\n\tForEachBookKeeping.prototype.destructor = function () {\n\t this.func = null;\n\t this.context = null;\n\t this.count = 0;\n\t};\n\tPooledClass.addPoolingTo(ForEachBookKeeping, twoArgumentPooler);\n\t\n\tfunction forEachSingleChild(bookKeeping, child, name) {\n\t var func = bookKeeping.func,\n\t context = bookKeeping.context;\n\t\n\t func.call(context, child, bookKeeping.count++);\n\t}\n\t\n\t/**\n\t * Iterates through children that are typically specified as `props.children`.\n\t *\n\t * See https://facebook.github.io/react/docs/top-level-api.html#react.children.foreach\n\t *\n\t * The provided forEachFunc(child, index) will be called for each\n\t * leaf child.\n\t *\n\t * @param {?*} children Children tree container.\n\t * @param {function(*, int)} forEachFunc\n\t * @param {*} forEachContext Context for forEachContext.\n\t */\n\tfunction forEachChildren(children, forEachFunc, forEachContext) {\n\t if (children == null) {\n\t return children;\n\t }\n\t var traverseContext = ForEachBookKeeping.getPooled(forEachFunc, forEachContext);\n\t traverseAllChildren(children, forEachSingleChild, traverseContext);\n\t ForEachBookKeeping.release(traverseContext);\n\t}\n\t\n\t/**\n\t * PooledClass representing the bookkeeping associated with performing a child\n\t * mapping. Allows avoiding binding callbacks.\n\t *\n\t * @constructor MapBookKeeping\n\t * @param {!*} mapResult Object containing the ordered map of results.\n\t * @param {!function} mapFunction Function to perform mapping with.\n\t * @param {?*} mapContext Context to perform mapping with.\n\t */\n\tfunction MapBookKeeping(mapResult, keyPrefix, mapFunction, mapContext) {\n\t this.result = mapResult;\n\t this.keyPrefix = keyPrefix;\n\t this.func = mapFunction;\n\t this.context = mapContext;\n\t this.count = 0;\n\t}\n\tMapBookKeeping.prototype.destructor = function () {\n\t this.result = null;\n\t this.keyPrefix = null;\n\t this.func = null;\n\t this.context = null;\n\t this.count = 0;\n\t};\n\tPooledClass.addPoolingTo(MapBookKeeping, fourArgumentPooler);\n\t\n\tfunction mapSingleChildIntoContext(bookKeeping, child, childKey) {\n\t var result = bookKeeping.result,\n\t keyPrefix = bookKeeping.keyPrefix,\n\t func = bookKeeping.func,\n\t context = bookKeeping.context;\n\t\n\t\n\t var mappedChild = func.call(context, child, bookKeeping.count++);\n\t if (Array.isArray(mappedChild)) {\n\t mapIntoWithKeyPrefixInternal(mappedChild, result, childKey, emptyFunction.thatReturnsArgument);\n\t } else if (mappedChild != null) {\n\t if (ReactElement.isValidElement(mappedChild)) {\n\t mappedChild = ReactElement.cloneAndReplaceKey(mappedChild,\n\t // Keep both the (mapped) and old keys if they differ, just as\n\t // traverseAllChildren used to do for objects as children\n\t keyPrefix + (mappedChild.key && (!child || child.key !== mappedChild.key) ? escapeUserProvidedKey(mappedChild.key) + '/' : '') + childKey);\n\t }\n\t result.push(mappedChild);\n\t }\n\t}\n\t\n\tfunction mapIntoWithKeyPrefixInternal(children, array, prefix, func, context) {\n\t var escapedPrefix = '';\n\t if (prefix != null) {\n\t escapedPrefix = escapeUserProvidedKey(prefix) + '/';\n\t }\n\t var traverseContext = MapBookKeeping.getPooled(array, escapedPrefix, func, context);\n\t traverseAllChildren(children, mapSingleChildIntoContext, traverseContext);\n\t MapBookKeeping.release(traverseContext);\n\t}\n\t\n\t/**\n\t * Maps children that are typically specified as `props.children`.\n\t *\n\t * See https://facebook.github.io/react/docs/top-level-api.html#react.children.map\n\t *\n\t * The provided mapFunction(child, key, index) will be called for each\n\t * leaf child.\n\t *\n\t * @param {?*} children Children tree container.\n\t * @param {function(*, int)} func The map function.\n\t * @param {*} context Context for mapFunction.\n\t * @return {object} Object containing the ordered map of results.\n\t */\n\tfunction mapChildren(children, func, context) {\n\t if (children == null) {\n\t return children;\n\t }\n\t var result = [];\n\t mapIntoWithKeyPrefixInternal(children, result, null, func, context);\n\t return result;\n\t}\n\t\n\tfunction forEachSingleChildDummy(traverseContext, child, name) {\n\t return null;\n\t}\n\t\n\t/**\n\t * Count the number of children that are typically specified as\n\t * `props.children`.\n\t *\n\t * See https://facebook.github.io/react/docs/top-level-api.html#react.children.count\n\t *\n\t * @param {?*} children Children tree container.\n\t * @return {number} The number of children.\n\t */\n\tfunction countChildren(children, context) {\n\t return traverseAllChildren(children, forEachSingleChildDummy, null);\n\t}\n\t\n\t/**\n\t * Flatten a children object (typically specified as `props.children`) and\n\t * return an array with appropriately re-keyed children.\n\t *\n\t * See https://facebook.github.io/react/docs/top-level-api.html#react.children.toarray\n\t */\n\tfunction toArray(children) {\n\t var result = [];\n\t mapIntoWithKeyPrefixInternal(children, result, null, emptyFunction.thatReturnsArgument);\n\t return result;\n\t}\n\t\n\tvar ReactChildren = {\n\t forEach: forEachChildren,\n\t map: mapChildren,\n\t mapIntoWithKeyPrefixInternal: mapIntoWithKeyPrefixInternal,\n\t count: countChildren,\n\t toArray: toArray\n\t};\n\t\n\tmodule.exports = ReactChildren;\n\n/***/ },\n/* 173 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(18),\n\t _assign = __webpack_require__(4);\n\t\n\tvar ReactComponent = __webpack_require__(46);\n\tvar ReactElement = __webpack_require__(17);\n\tvar ReactPropTypeLocationNames = __webpack_require__(76);\n\tvar ReactNoopUpdateQueue = __webpack_require__(47);\n\t\n\tvar emptyObject = __webpack_require__(19);\n\tvar invariant = __webpack_require__(1);\n\tvar warning = __webpack_require__(2);\n\t\n\tvar MIXINS_KEY = 'mixins';\n\t\n\t// Helper function to allow the creation of anonymous functions which do not\n\t// have .name set to the name of the variable being assigned to.\n\tfunction identity(fn) {\n\t return fn;\n\t}\n\t\n\t/**\n\t * Policies that describe methods in `ReactClassInterface`.\n\t */\n\t\n\t\n\tvar injectedMixins = [];\n\t\n\t/**\n\t * Composite components are higher-level components that compose other composite\n\t * or host components.\n\t *\n\t * To create a new type of `ReactClass`, pass a specification of\n\t * your new class to `React.createClass`. The only requirement of your class\n\t * specification is that you implement a `render` method.\n\t *\n\t * var MyComponent = React.createClass({\n\t * render: function() {\n\t * return <div>Hello World</div>;\n\t * }\n\t * });\n\t *\n\t * The class specification supports a specific protocol of methods that have\n\t * special meaning (e.g. `render`). See `ReactClassInterface` for\n\t * more the comprehensive protocol. Any other properties and methods in the\n\t * class specification will be available on the prototype.\n\t *\n\t * @interface ReactClassInterface\n\t * @internal\n\t */\n\tvar ReactClassInterface = {\n\t\n\t /**\n\t * An array of Mixin objects to include when defining your component.\n\t *\n\t * @type {array}\n\t * @optional\n\t */\n\t mixins: 'DEFINE_MANY',\n\t\n\t /**\n\t * An object containing properties and methods that should be defined on\n\t * the component's constructor instead of its prototype (static methods).\n\t *\n\t * @type {object}\n\t * @optional\n\t */\n\t statics: 'DEFINE_MANY',\n\t\n\t /**\n\t * Definition of prop types for this component.\n\t *\n\t * @type {object}\n\t * @optional\n\t */\n\t propTypes: 'DEFINE_MANY',\n\t\n\t /**\n\t * Definition of context types for this component.\n\t *\n\t * @type {object}\n\t * @optional\n\t */\n\t contextTypes: 'DEFINE_MANY',\n\t\n\t /**\n\t * Definition of context types this component sets for its children.\n\t *\n\t * @type {object}\n\t * @optional\n\t */\n\t childContextTypes: 'DEFINE_MANY',\n\t\n\t // ==== Definition methods ====\n\t\n\t /**\n\t * Invoked when the component is mounted. Values in the mapping will be set on\n\t * `this.props` if that prop is not specified (i.e. using an `in` check).\n\t *\n\t * This method is invoked before `getInitialState` and therefore cannot rely\n\t * on `this.state` or use `this.setState`.\n\t *\n\t * @return {object}\n\t * @optional\n\t */\n\t getDefaultProps: 'DEFINE_MANY_MERGED',\n\t\n\t /**\n\t * Invoked once before the component is mounted. The return value will be used\n\t * as the initial value of `this.state`.\n\t *\n\t * getInitialState: function() {\n\t * return {\n\t * isOn: false,\n\t * fooBaz: new BazFoo()\n\t * }\n\t * }\n\t *\n\t * @return {object}\n\t * @optional\n\t */\n\t getInitialState: 'DEFINE_MANY_MERGED',\n\t\n\t /**\n\t * @return {object}\n\t * @optional\n\t */\n\t getChildContext: 'DEFINE_MANY_MERGED',\n\t\n\t /**\n\t * Uses props from `this.props` and state from `this.state` to render the\n\t * structure of the component.\n\t *\n\t * No guarantees are made about when or how often this method is invoked, so\n\t * it must not have side effects.\n\t *\n\t * render: function() {\n\t * var name = this.props.name;\n\t * return <div>Hello, {name}!</div>;\n\t * }\n\t *\n\t * @return {ReactComponent}\n\t * @nosideeffects\n\t * @required\n\t */\n\t render: 'DEFINE_ONCE',\n\t\n\t // ==== Delegate methods ====\n\t\n\t /**\n\t * Invoked when the component is initially created and about to be mounted.\n\t * This may have side effects, but any external subscriptions or data created\n\t * by this method must be cleaned up in `componentWillUnmount`.\n\t *\n\t * @optional\n\t */\n\t componentWillMount: 'DEFINE_MANY',\n\t\n\t /**\n\t * Invoked when the component has been mounted and has a DOM representation.\n\t * However, there is no guarantee that the DOM node is in the document.\n\t *\n\t * Use this as an opportunity to operate on the DOM when the component has\n\t * been mounted (initialized and rendered) for the first time.\n\t *\n\t * @param {DOMElement} rootNode DOM element representing the component.\n\t * @optional\n\t */\n\t componentDidMount: 'DEFINE_MANY',\n\t\n\t /**\n\t * Invoked before the component receives new props.\n\t *\n\t * Use this as an opportunity to react to a prop transition by updating the\n\t * state using `this.setState`. Current props are accessed via `this.props`.\n\t *\n\t * componentWillReceiveProps: function(nextProps, nextContext) {\n\t * this.setState({\n\t * likesIncreasing: nextProps.likeCount > this.props.likeCount\n\t * });\n\t * }\n\t *\n\t * NOTE: There is no equivalent `componentWillReceiveState`. An incoming prop\n\t * transition may cause a state change, but the opposite is not true. If you\n\t * need it, you are probably looking for `componentWillUpdate`.\n\t *\n\t * @param {object} nextProps\n\t * @optional\n\t */\n\t componentWillReceiveProps: 'DEFINE_MANY',\n\t\n\t /**\n\t * Invoked while deciding if the component should be updated as a result of\n\t * receiving new props, state and/or context.\n\t *\n\t * Use this as an opportunity to `return false` when you're certain that the\n\t * transition to the new props/state/context will not require a component\n\t * update.\n\t *\n\t * shouldComponentUpdate: function(nextProps, nextState, nextContext) {\n\t * return !equal(nextProps, this.props) ||\n\t * !equal(nextState, this.state) ||\n\t * !equal(nextContext, this.context);\n\t * }\n\t *\n\t * @param {object} nextProps\n\t * @param {?object} nextState\n\t * @param {?object} nextContext\n\t * @return {boolean} True if the component should update.\n\t * @optional\n\t */\n\t shouldComponentUpdate: 'DEFINE_ONCE',\n\t\n\t /**\n\t * Invoked when the component is about to update due to a transition from\n\t * `this.props`, `this.state` and `this.context` to `nextProps`, `nextState`\n\t * and `nextContext`.\n\t *\n\t * Use this as an opportunity to perform preparation before an update occurs.\n\t *\n\t * NOTE: You **cannot** use `this.setState()` in this method.\n\t *\n\t * @param {object} nextProps\n\t * @param {?object} nextState\n\t * @param {?object} nextContext\n\t * @param {ReactReconcileTransaction} transaction\n\t * @optional\n\t */\n\t componentWillUpdate: 'DEFINE_MANY',\n\t\n\t /**\n\t * Invoked when the component's DOM representation has been updated.\n\t *\n\t * Use this as an opportunity to operate on the DOM when the component has\n\t * been updated.\n\t *\n\t * @param {object} prevProps\n\t * @param {?object} prevState\n\t * @param {?object} prevContext\n\t * @param {DOMElement} rootNode DOM element representing the component.\n\t * @optional\n\t */\n\t componentDidUpdate: 'DEFINE_MANY',\n\t\n\t /**\n\t * Invoked when the component is about to be removed from its parent and have\n\t * its DOM representation destroyed.\n\t *\n\t * Use this as an opportunity to deallocate any external resources.\n\t *\n\t * NOTE: There is no `componentDidUnmount` since your component will have been\n\t * destroyed by that point.\n\t *\n\t * @optional\n\t */\n\t componentWillUnmount: 'DEFINE_MANY',\n\t\n\t // ==== Advanced methods ====\n\t\n\t /**\n\t * Updates the component's currently mounted DOM representation.\n\t *\n\t * By default, this implements React's rendering and reconciliation algorithm.\n\t * Sophisticated clients may wish to override this.\n\t *\n\t * @param {ReactReconcileTransaction} transaction\n\t * @internal\n\t * @overridable\n\t */\n\t updateComponent: 'OVERRIDE_BASE'\n\t\n\t};\n\t\n\t/**\n\t * Mapping from class specification keys to special processing functions.\n\t *\n\t * Although these are declared like instance properties in the specification\n\t * when defining classes using `React.createClass`, they are actually static\n\t * and are accessible on the constructor instead of the prototype. Despite\n\t * being static, they must be defined outside of the \"statics\" key under\n\t * which all other static methods are defined.\n\t */\n\tvar RESERVED_SPEC_KEYS = {\n\t displayName: function (Constructor, displayName) {\n\t Constructor.displayName = displayName;\n\t },\n\t mixins: function (Constructor, mixins) {\n\t if (mixins) {\n\t for (var i = 0; i < mixins.length; i++) {\n\t mixSpecIntoComponent(Constructor, mixins[i]);\n\t }\n\t }\n\t },\n\t childContextTypes: function (Constructor, childContextTypes) {\n\t if (false) {\n\t validateTypeDef(Constructor, childContextTypes, 'childContext');\n\t }\n\t Constructor.childContextTypes = _assign({}, Constructor.childContextTypes, childContextTypes);\n\t },\n\t contextTypes: function (Constructor, contextTypes) {\n\t if (false) {\n\t validateTypeDef(Constructor, contextTypes, 'context');\n\t }\n\t Constructor.contextTypes = _assign({}, Constructor.contextTypes, contextTypes);\n\t },\n\t /**\n\t * Special case getDefaultProps which should move into statics but requires\n\t * automatic merging.\n\t */\n\t getDefaultProps: function (Constructor, getDefaultProps) {\n\t if (Constructor.getDefaultProps) {\n\t Constructor.getDefaultProps = createMergedResultFunction(Constructor.getDefaultProps, getDefaultProps);\n\t } else {\n\t Constructor.getDefaultProps = getDefaultProps;\n\t }\n\t },\n\t propTypes: function (Constructor, propTypes) {\n\t if (false) {\n\t validateTypeDef(Constructor, propTypes, 'prop');\n\t }\n\t Constructor.propTypes = _assign({}, Constructor.propTypes, propTypes);\n\t },\n\t statics: function (Constructor, statics) {\n\t mixStaticSpecIntoComponent(Constructor, statics);\n\t },\n\t autobind: function () {} };\n\t\n\tfunction validateTypeDef(Constructor, typeDef, location) {\n\t for (var propName in typeDef) {\n\t if (typeDef.hasOwnProperty(propName)) {\n\t // use a warning instead of an invariant so components\n\t // don't show up in prod but only in __DEV__\n\t false ? warning(typeof typeDef[propName] === 'function', '%s: %s type `%s` is invalid; it must be a function, usually from ' + 'React.PropTypes.', Constructor.displayName || 'ReactClass', ReactPropTypeLocationNames[location], propName) : void 0;\n\t }\n\t }\n\t}\n\t\n\tfunction validateMethodOverride(isAlreadyDefined, name) {\n\t var specPolicy = ReactClassInterface.hasOwnProperty(name) ? ReactClassInterface[name] : null;\n\t\n\t // Disallow overriding of base class methods unless explicitly allowed.\n\t if (ReactClassMixin.hasOwnProperty(name)) {\n\t !(specPolicy === 'OVERRIDE_BASE') ? false ? invariant(false, 'ReactClassInterface: You are attempting to override `%s` from your class specification. Ensure that your method names do not overlap with React methods.', name) : _prodInvariant('73', name) : void 0;\n\t }\n\t\n\t // Disallow defining methods more than once unless explicitly allowed.\n\t if (isAlreadyDefined) {\n\t !(specPolicy === 'DEFINE_MANY' || specPolicy === 'DEFINE_MANY_MERGED') ? false ? invariant(false, 'ReactClassInterface: You are attempting to define `%s` on your component more than once. This conflict may be due to a mixin.', name) : _prodInvariant('74', name) : void 0;\n\t }\n\t}\n\t\n\t/**\n\t * Mixin helper which handles policy validation and reserved\n\t * specification keys when building React classes.\n\t */\n\tfunction mixSpecIntoComponent(Constructor, spec) {\n\t if (!spec) {\n\t if (false) {\n\t var typeofSpec = typeof spec;\n\t var isMixinValid = typeofSpec === 'object' && spec !== null;\n\t\n\t process.env.NODE_ENV !== 'production' ? warning(isMixinValid, '%s: You\\'re attempting to include a mixin that is either null ' + 'or not an object. Check the mixins included by the component, ' + 'as well as any mixins they include themselves. ' + 'Expected object but got %s.', Constructor.displayName || 'ReactClass', spec === null ? null : typeofSpec) : void 0;\n\t }\n\t\n\t return;\n\t }\n\t\n\t !(typeof spec !== 'function') ? false ? invariant(false, 'ReactClass: You\\'re attempting to use a component class or function as a mixin. Instead, just use a regular object.') : _prodInvariant('75') : void 0;\n\t !!ReactElement.isValidElement(spec) ? false ? invariant(false, 'ReactClass: You\\'re attempting to use a component as a mixin. Instead, just use a regular object.') : _prodInvariant('76') : void 0;\n\t\n\t var proto = Constructor.prototype;\n\t var autoBindPairs = proto.__reactAutoBindPairs;\n\t\n\t // By handling mixins before any other properties, we ensure the same\n\t // chaining order is applied to methods with DEFINE_MANY policy, whether\n\t // mixins are listed before or after these methods in the spec.\n\t if (spec.hasOwnProperty(MIXINS_KEY)) {\n\t RESERVED_SPEC_KEYS.mixins(Constructor, spec.mixins);\n\t }\n\t\n\t for (var name in spec) {\n\t if (!spec.hasOwnProperty(name)) {\n\t continue;\n\t }\n\t\n\t if (name === MIXINS_KEY) {\n\t // We have already handled mixins in a special case above.\n\t continue;\n\t }\n\t\n\t var property = spec[name];\n\t var isAlreadyDefined = proto.hasOwnProperty(name);\n\t validateMethodOverride(isAlreadyDefined, name);\n\t\n\t if (RESERVED_SPEC_KEYS.hasOwnProperty(name)) {\n\t RESERVED_SPEC_KEYS[name](Constructor, property);\n\t } else {\n\t // Setup methods on prototype:\n\t // The following member methods should not be automatically bound:\n\t // 1. Expected ReactClass methods (in the \"interface\").\n\t // 2. Overridden methods (that were mixed in).\n\t var isReactClassMethod = ReactClassInterface.hasOwnProperty(name);\n\t var isFunction = typeof property === 'function';\n\t var shouldAutoBind = isFunction && !isReactClassMethod && !isAlreadyDefined && spec.autobind !== false;\n\t\n\t if (shouldAutoBind) {\n\t autoBindPairs.push(name, property);\n\t proto[name] = property;\n\t } else {\n\t if (isAlreadyDefined) {\n\t var specPolicy = ReactClassInterface[name];\n\t\n\t // These cases should already be caught by validateMethodOverride.\n\t !(isReactClassMethod && (specPolicy === 'DEFINE_MANY_MERGED' || specPolicy === 'DEFINE_MANY')) ? false ? invariant(false, 'ReactClass: Unexpected spec policy %s for key %s when mixing in component specs.', specPolicy, name) : _prodInvariant('77', specPolicy, name) : void 0;\n\t\n\t // For methods which are defined more than once, call the existing\n\t // methods before calling the new property, merging if appropriate.\n\t if (specPolicy === 'DEFINE_MANY_MERGED') {\n\t proto[name] = createMergedResultFunction(proto[name], property);\n\t } else if (specPolicy === 'DEFINE_MANY') {\n\t proto[name] = createChainedFunction(proto[name], property);\n\t }\n\t } else {\n\t proto[name] = property;\n\t if (false) {\n\t // Add verbose displayName to the function, which helps when looking\n\t // at profiling tools.\n\t if (typeof property === 'function' && spec.displayName) {\n\t proto[name].displayName = spec.displayName + '_' + name;\n\t }\n\t }\n\t }\n\t }\n\t }\n\t }\n\t}\n\t\n\tfunction mixStaticSpecIntoComponent(Constructor, statics) {\n\t if (!statics) {\n\t return;\n\t }\n\t for (var name in statics) {\n\t var property = statics[name];\n\t if (!statics.hasOwnProperty(name)) {\n\t continue;\n\t }\n\t\n\t var isReserved = name in RESERVED_SPEC_KEYS;\n\t !!isReserved ? false ? invariant(false, 'ReactClass: You are attempting to define a reserved property, `%s`, that shouldn\\'t be on the \"statics\" key. Define it as an instance property instead; it will still be accessible on the constructor.', name) : _prodInvariant('78', name) : void 0;\n\t\n\t var isInherited = name in Constructor;\n\t !!isInherited ? false ? invariant(false, 'ReactClass: You are attempting to define `%s` on your component more than once. This conflict may be due to a mixin.', name) : _prodInvariant('79', name) : void 0;\n\t Constructor[name] = property;\n\t }\n\t}\n\t\n\t/**\n\t * Merge two objects, but throw if both contain the same key.\n\t *\n\t * @param {object} one The first object, which is mutated.\n\t * @param {object} two The second object\n\t * @return {object} one after it has been mutated to contain everything in two.\n\t */\n\tfunction mergeIntoWithNoDuplicateKeys(one, two) {\n\t !(one && two && typeof one === 'object' && typeof two === 'object') ? false ? invariant(false, 'mergeIntoWithNoDuplicateKeys(): Cannot merge non-objects.') : _prodInvariant('80') : void 0;\n\t\n\t for (var key in two) {\n\t if (two.hasOwnProperty(key)) {\n\t !(one[key] === undefined) ? false ? invariant(false, 'mergeIntoWithNoDuplicateKeys(): Tried to merge two objects with the same key: `%s`. This conflict may be due to a mixin; in particular, this may be caused by two getInitialState() or getDefaultProps() methods returning objects with clashing keys.', key) : _prodInvariant('81', key) : void 0;\n\t one[key] = two[key];\n\t }\n\t }\n\t return one;\n\t}\n\t\n\t/**\n\t * Creates a function that invokes two functions and merges their return values.\n\t *\n\t * @param {function} one Function to invoke first.\n\t * @param {function} two Function to invoke second.\n\t * @return {function} Function that invokes the two argument functions.\n\t * @private\n\t */\n\tfunction createMergedResultFunction(one, two) {\n\t return function mergedResult() {\n\t var a = one.apply(this, arguments);\n\t var b = two.apply(this, arguments);\n\t if (a == null) {\n\t return b;\n\t } else if (b == null) {\n\t return a;\n\t }\n\t var c = {};\n\t mergeIntoWithNoDuplicateKeys(c, a);\n\t mergeIntoWithNoDuplicateKeys(c, b);\n\t return c;\n\t };\n\t}\n\t\n\t/**\n\t * Creates a function that invokes two functions and ignores their return vales.\n\t *\n\t * @param {function} one Function to invoke first.\n\t * @param {function} two Function to invoke second.\n\t * @return {function} Function that invokes the two argument functions.\n\t * @private\n\t */\n\tfunction createChainedFunction(one, two) {\n\t return function chainedFunction() {\n\t one.apply(this, arguments);\n\t two.apply(this, arguments);\n\t };\n\t}\n\t\n\t/**\n\t * Binds a method to the component.\n\t *\n\t * @param {object} component Component whose method is going to be bound.\n\t * @param {function} method Method to be bound.\n\t * @return {function} The bound method.\n\t */\n\tfunction bindAutoBindMethod(component, method) {\n\t var boundMethod = method.bind(component);\n\t if (false) {\n\t boundMethod.__reactBoundContext = component;\n\t boundMethod.__reactBoundMethod = method;\n\t boundMethod.__reactBoundArguments = null;\n\t var componentName = component.constructor.displayName;\n\t var _bind = boundMethod.bind;\n\t boundMethod.bind = function (newThis) {\n\t for (var _len = arguments.length, args = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n\t args[_key - 1] = arguments[_key];\n\t }\n\t\n\t // User is trying to bind() an autobound method; we effectively will\n\t // ignore the value of \"this\" that the user is trying to use, so\n\t // let's warn.\n\t if (newThis !== component && newThis !== null) {\n\t process.env.NODE_ENV !== 'production' ? warning(false, 'bind(): React component methods may only be bound to the ' + 'component instance. See %s', componentName) : void 0;\n\t } else if (!args.length) {\n\t process.env.NODE_ENV !== 'production' ? warning(false, 'bind(): You are binding a component method to the component. ' + 'React does this for you automatically in a high-performance ' + 'way, so you can safely remove this call. See %s', componentName) : void 0;\n\t return boundMethod;\n\t }\n\t var reboundMethod = _bind.apply(boundMethod, arguments);\n\t reboundMethod.__reactBoundContext = component;\n\t reboundMethod.__reactBoundMethod = method;\n\t reboundMethod.__reactBoundArguments = args;\n\t return reboundMethod;\n\t };\n\t }\n\t return boundMethod;\n\t}\n\t\n\t/**\n\t * Binds all auto-bound methods in a component.\n\t *\n\t * @param {object} component Component whose method is going to be bound.\n\t */\n\tfunction bindAutoBindMethods(component) {\n\t var pairs = component.__reactAutoBindPairs;\n\t for (var i = 0; i < pairs.length; i += 2) {\n\t var autoBindKey = pairs[i];\n\t var method = pairs[i + 1];\n\t component[autoBindKey] = bindAutoBindMethod(component, method);\n\t }\n\t}\n\t\n\t/**\n\t * Add more to the ReactClass base class. These are all legacy features and\n\t * therefore not already part of the modern ReactComponent.\n\t */\n\tvar ReactClassMixin = {\n\t\n\t /**\n\t * TODO: This will be deprecated because state should always keep a consistent\n\t * type signature and the only use case for this, is to avoid that.\n\t */\n\t replaceState: function (newState, callback) {\n\t this.updater.enqueueReplaceState(this, newState);\n\t if (callback) {\n\t this.updater.enqueueCallback(this, callback, 'replaceState');\n\t }\n\t },\n\t\n\t /**\n\t * Checks whether or not this composite component is mounted.\n\t * @return {boolean} True if mounted, false otherwise.\n\t * @protected\n\t * @final\n\t */\n\t isMounted: function () {\n\t return this.updater.isMounted(this);\n\t }\n\t};\n\t\n\tvar ReactClassComponent = function () {};\n\t_assign(ReactClassComponent.prototype, ReactComponent.prototype, ReactClassMixin);\n\t\n\t/**\n\t * Module for creating composite components.\n\t *\n\t * @class ReactClass\n\t */\n\tvar ReactClass = {\n\t\n\t /**\n\t * Creates a composite component class given a class specification.\n\t * See https://facebook.github.io/react/docs/top-level-api.html#react.createclass\n\t *\n\t * @param {object} spec Class specification (which must define `render`).\n\t * @return {function} Component constructor function.\n\t * @public\n\t */\n\t createClass: function (spec) {\n\t // To keep our warnings more understandable, we'll use a little hack here to\n\t // ensure that Constructor.name !== 'Constructor'. This makes sure we don't\n\t // unnecessarily identify a class without displayName as 'Constructor'.\n\t var Constructor = identity(function (props, context, updater) {\n\t // This constructor gets overridden by mocks. The argument is used\n\t // by mocks to assert on what gets mounted.\n\t\n\t if (false) {\n\t process.env.NODE_ENV !== 'production' ? warning(this instanceof Constructor, 'Something is calling a React component directly. Use a factory or ' + 'JSX instead. See: https://fb.me/react-legacyfactory') : void 0;\n\t }\n\t\n\t // Wire up auto-binding\n\t if (this.__reactAutoBindPairs.length) {\n\t bindAutoBindMethods(this);\n\t }\n\t\n\t this.props = props;\n\t this.context = context;\n\t this.refs = emptyObject;\n\t this.updater = updater || ReactNoopUpdateQueue;\n\t\n\t this.state = null;\n\t\n\t // ReactClasses doesn't have constructors. Instead, they use the\n\t // getInitialState and componentWillMount methods for initialization.\n\t\n\t var initialState = this.getInitialState ? this.getInitialState() : null;\n\t if (false) {\n\t // We allow auto-mocks to proceed as if they're returning null.\n\t if (initialState === undefined && this.getInitialState._isMockFunction) {\n\t // This is probably bad practice. Consider warning here and\n\t // deprecating this convenience.\n\t initialState = null;\n\t }\n\t }\n\t !(typeof initialState === 'object' && !Array.isArray(initialState)) ? false ? invariant(false, '%s.getInitialState(): must return an object or null', Constructor.displayName || 'ReactCompositeComponent') : _prodInvariant('82', Constructor.displayName || 'ReactCompositeComponent') : void 0;\n\t\n\t this.state = initialState;\n\t });\n\t Constructor.prototype = new ReactClassComponent();\n\t Constructor.prototype.constructor = Constructor;\n\t Constructor.prototype.__reactAutoBindPairs = [];\n\t\n\t injectedMixins.forEach(mixSpecIntoComponent.bind(null, Constructor));\n\t\n\t mixSpecIntoComponent(Constructor, spec);\n\t\n\t // Initialize the defaultProps property after all mixins have been merged.\n\t if (Constructor.getDefaultProps) {\n\t Constructor.defaultProps = Constructor.getDefaultProps();\n\t }\n\t\n\t if (false) {\n\t // This is a tag to indicate that the use of these method names is ok,\n\t // since it's used with createClass. If it's not, then it's likely a\n\t // mistake so we'll warn you to use the static property, property\n\t // initializer or constructor respectively.\n\t if (Constructor.getDefaultProps) {\n\t Constructor.getDefaultProps.isReactClassApproved = {};\n\t }\n\t if (Constructor.prototype.getInitialState) {\n\t Constructor.prototype.getInitialState.isReactClassApproved = {};\n\t }\n\t }\n\t\n\t !Constructor.prototype.render ? false ? invariant(false, 'createClass(...): Class specification must implement a `render` method.') : _prodInvariant('83') : void 0;\n\t\n\t if (false) {\n\t process.env.NODE_ENV !== 'production' ? warning(!Constructor.prototype.componentShouldUpdate, '%s has a method called ' + 'componentShouldUpdate(). Did you mean shouldComponentUpdate()? ' + 'The name is phrased as a question because the function is ' + 'expected to return a value.', spec.displayName || 'A component') : void 0;\n\t process.env.NODE_ENV !== 'production' ? warning(!Constructor.prototype.componentWillRecieveProps, '%s has a method called ' + 'componentWillRecieveProps(). Did you mean componentWillReceiveProps()?', spec.displayName || 'A component') : void 0;\n\t }\n\t\n\t // Reduce time spent doing lookups by setting these on the prototype.\n\t for (var methodName in ReactClassInterface) {\n\t if (!Constructor.prototype[methodName]) {\n\t Constructor.prototype[methodName] = null;\n\t }\n\t }\n\t\n\t return Constructor;\n\t },\n\t\n\t injection: {\n\t injectMixin: function (mixin) {\n\t injectedMixins.push(mixin);\n\t }\n\t }\n\t\n\t};\n\t\n\tmodule.exports = ReactClass;\n\n/***/ },\n/* 174 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar ReactElement = __webpack_require__(17);\n\t\n\t/**\n\t * Create a factory that creates HTML tag elements.\n\t *\n\t * @private\n\t */\n\tvar createDOMFactory = ReactElement.createFactory;\n\tif (false) {\n\t var ReactElementValidator = require('./ReactElementValidator');\n\t createDOMFactory = ReactElementValidator.createFactory;\n\t}\n\t\n\t/**\n\t * Creates a mapping from supported HTML tags to `ReactDOMComponent` classes.\n\t * This is also accessible via `React.DOM`.\n\t *\n\t * @public\n\t */\n\tvar ReactDOMFactories = {\n\t a: createDOMFactory('a'),\n\t abbr: createDOMFactory('abbr'),\n\t address: createDOMFactory('address'),\n\t area: createDOMFactory('area'),\n\t article: createDOMFactory('article'),\n\t aside: createDOMFactory('aside'),\n\t audio: createDOMFactory('audio'),\n\t b: createDOMFactory('b'),\n\t base: createDOMFactory('base'),\n\t bdi: createDOMFactory('bdi'),\n\t bdo: createDOMFactory('bdo'),\n\t big: createDOMFactory('big'),\n\t blockquote: createDOMFactory('blockquote'),\n\t body: createDOMFactory('body'),\n\t br: createDOMFactory('br'),\n\t button: createDOMFactory('button'),\n\t canvas: createDOMFactory('canvas'),\n\t caption: createDOMFactory('caption'),\n\t cite: createDOMFactory('cite'),\n\t code: createDOMFactory('code'),\n\t col: createDOMFactory('col'),\n\t colgroup: createDOMFactory('colgroup'),\n\t data: createDOMFactory('data'),\n\t datalist: createDOMFactory('datalist'),\n\t dd: createDOMFactory('dd'),\n\t del: createDOMFactory('del'),\n\t details: createDOMFactory('details'),\n\t dfn: createDOMFactory('dfn'),\n\t dialog: createDOMFactory('dialog'),\n\t div: createDOMFactory('div'),\n\t dl: createDOMFactory('dl'),\n\t dt: createDOMFactory('dt'),\n\t em: createDOMFactory('em'),\n\t embed: createDOMFactory('embed'),\n\t fieldset: createDOMFactory('fieldset'),\n\t figcaption: createDOMFactory('figcaption'),\n\t figure: createDOMFactory('figure'),\n\t footer: createDOMFactory('footer'),\n\t form: createDOMFactory('form'),\n\t h1: createDOMFactory('h1'),\n\t h2: createDOMFactory('h2'),\n\t h3: createDOMFactory('h3'),\n\t h4: createDOMFactory('h4'),\n\t h5: createDOMFactory('h5'),\n\t h6: createDOMFactory('h6'),\n\t head: createDOMFactory('head'),\n\t header: createDOMFactory('header'),\n\t hgroup: createDOMFactory('hgroup'),\n\t hr: createDOMFactory('hr'),\n\t html: createDOMFactory('html'),\n\t i: createDOMFactory('i'),\n\t iframe: createDOMFactory('iframe'),\n\t img: createDOMFactory('img'),\n\t input: createDOMFactory('input'),\n\t ins: createDOMFactory('ins'),\n\t kbd: createDOMFactory('kbd'),\n\t keygen: createDOMFactory('keygen'),\n\t label: createDOMFactory('label'),\n\t legend: createDOMFactory('legend'),\n\t li: createDOMFactory('li'),\n\t link: createDOMFactory('link'),\n\t main: createDOMFactory('main'),\n\t map: createDOMFactory('map'),\n\t mark: createDOMFactory('mark'),\n\t menu: createDOMFactory('menu'),\n\t menuitem: createDOMFactory('menuitem'),\n\t meta: createDOMFactory('meta'),\n\t meter: createDOMFactory('meter'),\n\t nav: createDOMFactory('nav'),\n\t noscript: createDOMFactory('noscript'),\n\t object: createDOMFactory('object'),\n\t ol: createDOMFactory('ol'),\n\t optgroup: createDOMFactory('optgroup'),\n\t option: createDOMFactory('option'),\n\t output: createDOMFactory('output'),\n\t p: createDOMFactory('p'),\n\t param: createDOMFactory('param'),\n\t picture: createDOMFactory('picture'),\n\t pre: createDOMFactory('pre'),\n\t progress: createDOMFactory('progress'),\n\t q: createDOMFactory('q'),\n\t rp: createDOMFactory('rp'),\n\t rt: createDOMFactory('rt'),\n\t ruby: createDOMFactory('ruby'),\n\t s: createDOMFactory('s'),\n\t samp: createDOMFactory('samp'),\n\t script: createDOMFactory('script'),\n\t section: createDOMFactory('section'),\n\t select: createDOMFactory('select'),\n\t small: createDOMFactory('small'),\n\t source: createDOMFactory('source'),\n\t span: createDOMFactory('span'),\n\t strong: createDOMFactory('strong'),\n\t style: createDOMFactory('style'),\n\t sub: createDOMFactory('sub'),\n\t summary: createDOMFactory('summary'),\n\t sup: createDOMFactory('sup'),\n\t table: createDOMFactory('table'),\n\t tbody: createDOMFactory('tbody'),\n\t td: createDOMFactory('td'),\n\t textarea: createDOMFactory('textarea'),\n\t tfoot: createDOMFactory('tfoot'),\n\t th: createDOMFactory('th'),\n\t thead: createDOMFactory('thead'),\n\t time: createDOMFactory('time'),\n\t title: createDOMFactory('title'),\n\t tr: createDOMFactory('tr'),\n\t track: createDOMFactory('track'),\n\t u: createDOMFactory('u'),\n\t ul: createDOMFactory('ul'),\n\t 'var': createDOMFactory('var'),\n\t video: createDOMFactory('video'),\n\t wbr: createDOMFactory('wbr'),\n\t\n\t // SVG\n\t circle: createDOMFactory('circle'),\n\t clipPath: createDOMFactory('clipPath'),\n\t defs: createDOMFactory('defs'),\n\t ellipse: createDOMFactory('ellipse'),\n\t g: createDOMFactory('g'),\n\t image: createDOMFactory('image'),\n\t line: createDOMFactory('line'),\n\t linearGradient: createDOMFactory('linearGradient'),\n\t mask: createDOMFactory('mask'),\n\t path: createDOMFactory('path'),\n\t pattern: createDOMFactory('pattern'),\n\t polygon: createDOMFactory('polygon'),\n\t polyline: createDOMFactory('polyline'),\n\t radialGradient: createDOMFactory('radialGradient'),\n\t rect: createDOMFactory('rect'),\n\t stop: createDOMFactory('stop'),\n\t svg: createDOMFactory('svg'),\n\t text: createDOMFactory('text'),\n\t tspan: createDOMFactory('tspan')\n\t};\n\t\n\tmodule.exports = ReactDOMFactories;\n\n/***/ },\n/* 175 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar ReactElement = __webpack_require__(17);\n\tvar ReactPropTypeLocationNames = __webpack_require__(76);\n\tvar ReactPropTypesSecret = __webpack_require__(176);\n\t\n\tvar emptyFunction = __webpack_require__(7);\n\tvar getIteratorFn = __webpack_require__(78);\n\tvar warning = __webpack_require__(2);\n\t\n\t/**\n\t * Collection of methods that allow declaration and validation of props that are\n\t * supplied to React components. Example usage:\n\t *\n\t * var Props = require('ReactPropTypes');\n\t * var MyArticle = React.createClass({\n\t * propTypes: {\n\t * // An optional string prop named \"description\".\n\t * description: Props.string,\n\t *\n\t * // A required enum prop named \"category\".\n\t * category: Props.oneOf(['News','Photos']).isRequired,\n\t *\n\t * // A prop named \"dialog\" that requires an instance of Dialog.\n\t * dialog: Props.instanceOf(Dialog).isRequired\n\t * },\n\t * render: function() { ... }\n\t * });\n\t *\n\t * A more formal specification of how these methods are used:\n\t *\n\t * type := array|bool|func|object|number|string|oneOf([...])|instanceOf(...)\n\t * decl := ReactPropTypes.{type}(.isRequired)?\n\t *\n\t * Each and every declaration produces a function with the same signature. This\n\t * allows the creation of custom validation functions. For example:\n\t *\n\t * var MyLink = React.createClass({\n\t * propTypes: {\n\t * // An optional string or URI prop named \"href\".\n\t * href: function(props, propName, componentName) {\n\t * var propValue = props[propName];\n\t * if (propValue != null && typeof propValue !== 'string' &&\n\t * !(propValue instanceof URI)) {\n\t * return new Error(\n\t * 'Expected a string or an URI for ' + propName + ' in ' +\n\t * componentName\n\t * );\n\t * }\n\t * }\n\t * },\n\t * render: function() {...}\n\t * });\n\t *\n\t * @internal\n\t */\n\t\n\tvar ANONYMOUS = '<<anonymous>>';\n\t\n\tvar ReactPropTypes = {\n\t array: createPrimitiveTypeChecker('array'),\n\t bool: createPrimitiveTypeChecker('boolean'),\n\t func: createPrimitiveTypeChecker('function'),\n\t number: createPrimitiveTypeChecker('number'),\n\t object: createPrimitiveTypeChecker('object'),\n\t string: createPrimitiveTypeChecker('string'),\n\t symbol: createPrimitiveTypeChecker('symbol'),\n\t\n\t any: createAnyTypeChecker(),\n\t arrayOf: createArrayOfTypeChecker,\n\t element: createElementTypeChecker(),\n\t instanceOf: createInstanceTypeChecker,\n\t node: createNodeChecker(),\n\t objectOf: createObjectOfTypeChecker,\n\t oneOf: createEnumTypeChecker,\n\t oneOfType: createUnionTypeChecker,\n\t shape: createShapeTypeChecker\n\t};\n\t\n\t/**\n\t * inlined Object.is polyfill to avoid requiring consumers ship their own\n\t * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is\n\t */\n\t/*eslint-disable no-self-compare*/\n\tfunction is(x, y) {\n\t // SameValue algorithm\n\t if (x === y) {\n\t // Steps 1-5, 7-10\n\t // Steps 6.b-6.e: +0 != -0\n\t return x !== 0 || 1 / x === 1 / y;\n\t } else {\n\t // Step 6.a: NaN == NaN\n\t return x !== x && y !== y;\n\t }\n\t}\n\t/*eslint-enable no-self-compare*/\n\t\n\t/**\n\t * We use an Error-like object for backward compatibility as people may call\n\t * PropTypes directly and inspect their output. However we don't use real\n\t * Errors anymore. We don't inspect their stack anyway, and creating them\n\t * is prohibitively expensive if they are created too often, such as what\n\t * happens in oneOfType() for any type before the one that matched.\n\t */\n\tfunction PropTypeError(message) {\n\t this.message = message;\n\t this.stack = '';\n\t}\n\t// Make `instanceof Error` still work for returned errors.\n\tPropTypeError.prototype = Error.prototype;\n\t\n\tfunction createChainableTypeChecker(validate) {\n\t if (false) {\n\t var manualPropTypeCallCache = {};\n\t }\n\t function checkType(isRequired, props, propName, componentName, location, propFullName, secret) {\n\t componentName = componentName || ANONYMOUS;\n\t propFullName = propFullName || propName;\n\t if (false) {\n\t if (secret !== ReactPropTypesSecret && typeof console !== 'undefined') {\n\t var cacheKey = componentName + ':' + propName;\n\t if (!manualPropTypeCallCache[cacheKey]) {\n\t process.env.NODE_ENV !== 'production' ? warning(false, 'You are manually calling a React.PropTypes validation ' + 'function for the `%s` prop on `%s`. This is deprecated ' + 'and will not work in production with the next major version. ' + 'You may be seeing this warning due to a third-party PropTypes ' + 'library. See https://fb.me/react-warning-dont-call-proptypes ' + 'for details.', propFullName, componentName) : void 0;\n\t manualPropTypeCallCache[cacheKey] = true;\n\t }\n\t }\n\t }\n\t if (props[propName] == null) {\n\t var locationName = ReactPropTypeLocationNames[location];\n\t if (isRequired) {\n\t if (props[propName] === null) {\n\t return new PropTypeError('The ' + locationName + ' `' + propFullName + '` is marked as required ' + ('in `' + componentName + '`, but its value is `null`.'));\n\t }\n\t return new PropTypeError('The ' + locationName + ' `' + propFullName + '` is marked as required in ' + ('`' + componentName + '`, but its value is `undefined`.'));\n\t }\n\t return null;\n\t } else {\n\t return validate(props, propName, componentName, location, propFullName);\n\t }\n\t }\n\t\n\t var chainedCheckType = checkType.bind(null, false);\n\t chainedCheckType.isRequired = checkType.bind(null, true);\n\t\n\t return chainedCheckType;\n\t}\n\t\n\tfunction createPrimitiveTypeChecker(expectedType) {\n\t function validate(props, propName, componentName, location, propFullName, secret) {\n\t var propValue = props[propName];\n\t var propType = getPropType(propValue);\n\t if (propType !== expectedType) {\n\t var locationName = ReactPropTypeLocationNames[location];\n\t // `propValue` being instance of, say, date/regexp, pass the 'object'\n\t // check, but we can offer a more precise error message here rather than\n\t // 'of type `object`'.\n\t var preciseType = getPreciseType(propValue);\n\t\n\t return new PropTypeError('Invalid ' + locationName + ' `' + propFullName + '` of type ' + ('`' + preciseType + '` supplied to `' + componentName + '`, expected ') + ('`' + expectedType + '`.'));\n\t }\n\t return null;\n\t }\n\t return createChainableTypeChecker(validate);\n\t}\n\t\n\tfunction createAnyTypeChecker() {\n\t return createChainableTypeChecker(emptyFunction.thatReturns(null));\n\t}\n\t\n\tfunction createArrayOfTypeChecker(typeChecker) {\n\t function validate(props, propName, componentName, location, propFullName) {\n\t if (typeof typeChecker !== 'function') {\n\t return new PropTypeError('Property `' + propFullName + '` of component `' + componentName + '` has invalid PropType notation inside arrayOf.');\n\t }\n\t var propValue = props[propName];\n\t if (!Array.isArray(propValue)) {\n\t var locationName = ReactPropTypeLocationNames[location];\n\t var propType = getPropType(propValue);\n\t return new PropTypeError('Invalid ' + locationName + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected an array.'));\n\t }\n\t for (var i = 0; i < propValue.length; i++) {\n\t var error = typeChecker(propValue, i, componentName, location, propFullName + '[' + i + ']', ReactPropTypesSecret);\n\t if (error instanceof Error) {\n\t return error;\n\t }\n\t }\n\t return null;\n\t }\n\t return createChainableTypeChecker(validate);\n\t}\n\t\n\tfunction createElementTypeChecker() {\n\t function validate(props, propName, componentName, location, propFullName) {\n\t var propValue = props[propName];\n\t if (!ReactElement.isValidElement(propValue)) {\n\t var locationName = ReactPropTypeLocationNames[location];\n\t var propType = getPropType(propValue);\n\t return new PropTypeError('Invalid ' + locationName + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected a single ReactElement.'));\n\t }\n\t return null;\n\t }\n\t return createChainableTypeChecker(validate);\n\t}\n\t\n\tfunction createInstanceTypeChecker(expectedClass) {\n\t function validate(props, propName, componentName, location, propFullName) {\n\t if (!(props[propName] instanceof expectedClass)) {\n\t var locationName = ReactPropTypeLocationNames[location];\n\t var expectedClassName = expectedClass.name || ANONYMOUS;\n\t var actualClassName = getClassName(props[propName]);\n\t return new PropTypeError('Invalid ' + locationName + ' `' + propFullName + '` of type ' + ('`' + actualClassName + '` supplied to `' + componentName + '`, expected ') + ('instance of `' + expectedClassName + '`.'));\n\t }\n\t return null;\n\t }\n\t return createChainableTypeChecker(validate);\n\t}\n\t\n\tfunction createEnumTypeChecker(expectedValues) {\n\t if (!Array.isArray(expectedValues)) {\n\t false ? warning(false, 'Invalid argument supplied to oneOf, expected an instance of array.') : void 0;\n\t return emptyFunction.thatReturnsNull;\n\t }\n\t\n\t function validate(props, propName, componentName, location, propFullName) {\n\t var propValue = props[propName];\n\t for (var i = 0; i < expectedValues.length; i++) {\n\t if (is(propValue, expectedValues[i])) {\n\t return null;\n\t }\n\t }\n\t\n\t var locationName = ReactPropTypeLocationNames[location];\n\t var valuesString = JSON.stringify(expectedValues);\n\t return new PropTypeError('Invalid ' + locationName + ' `' + propFullName + '` of value `' + propValue + '` ' + ('supplied to `' + componentName + '`, expected one of ' + valuesString + '.'));\n\t }\n\t return createChainableTypeChecker(validate);\n\t}\n\t\n\tfunction createObjectOfTypeChecker(typeChecker) {\n\t function validate(props, propName, componentName, location, propFullName) {\n\t if (typeof typeChecker !== 'function') {\n\t return new PropTypeError('Property `' + propFullName + '` of component `' + componentName + '` has invalid PropType notation inside objectOf.');\n\t }\n\t var propValue = props[propName];\n\t var propType = getPropType(propValue);\n\t if (propType !== 'object') {\n\t var locationName = ReactPropTypeLocationNames[location];\n\t return new PropTypeError('Invalid ' + locationName + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected an object.'));\n\t }\n\t for (var key in propValue) {\n\t if (propValue.hasOwnProperty(key)) {\n\t var error = typeChecker(propValue, key, componentName, location, propFullName + '.' + key, ReactPropTypesSecret);\n\t if (error instanceof Error) {\n\t return error;\n\t }\n\t }\n\t }\n\t return null;\n\t }\n\t return createChainableTypeChecker(validate);\n\t}\n\t\n\tfunction createUnionTypeChecker(arrayOfTypeCheckers) {\n\t if (!Array.isArray(arrayOfTypeCheckers)) {\n\t false ? warning(false, 'Invalid argument supplied to oneOfType, expected an instance of array.') : void 0;\n\t return emptyFunction.thatReturnsNull;\n\t }\n\t\n\t function validate(props, propName, componentName, location, propFullName) {\n\t for (var i = 0; i < arrayOfTypeCheckers.length; i++) {\n\t var checker = arrayOfTypeCheckers[i];\n\t if (checker(props, propName, componentName, location, propFullName, ReactPropTypesSecret) == null) {\n\t return null;\n\t }\n\t }\n\t\n\t var locationName = ReactPropTypeLocationNames[location];\n\t return new PropTypeError('Invalid ' + locationName + ' `' + propFullName + '` supplied to ' + ('`' + componentName + '`.'));\n\t }\n\t return createChainableTypeChecker(validate);\n\t}\n\t\n\tfunction createNodeChecker() {\n\t function validate(props, propName, componentName, location, propFullName) {\n\t if (!isNode(props[propName])) {\n\t var locationName = ReactPropTypeLocationNames[location];\n\t return new PropTypeError('Invalid ' + locationName + ' `' + propFullName + '` supplied to ' + ('`' + componentName + '`, expected a ReactNode.'));\n\t }\n\t return null;\n\t }\n\t return createChainableTypeChecker(validate);\n\t}\n\t\n\tfunction createShapeTypeChecker(shapeTypes) {\n\t function validate(props, propName, componentName, location, propFullName) {\n\t var propValue = props[propName];\n\t var propType = getPropType(propValue);\n\t if (propType !== 'object') {\n\t var locationName = ReactPropTypeLocationNames[location];\n\t return new PropTypeError('Invalid ' + locationName + ' `' + propFullName + '` of type `' + propType + '` ' + ('supplied to `' + componentName + '`, expected `object`.'));\n\t }\n\t for (var key in shapeTypes) {\n\t var checker = shapeTypes[key];\n\t if (!checker) {\n\t continue;\n\t }\n\t var error = checker(propValue, key, componentName, location, propFullName + '.' + key, ReactPropTypesSecret);\n\t if (error) {\n\t return error;\n\t }\n\t }\n\t return null;\n\t }\n\t return createChainableTypeChecker(validate);\n\t}\n\t\n\tfunction isNode(propValue) {\n\t switch (typeof propValue) {\n\t case 'number':\n\t case 'string':\n\t case 'undefined':\n\t return true;\n\t case 'boolean':\n\t return !propValue;\n\t case 'object':\n\t if (Array.isArray(propValue)) {\n\t return propValue.every(isNode);\n\t }\n\t if (propValue === null || ReactElement.isValidElement(propValue)) {\n\t return true;\n\t }\n\t\n\t var iteratorFn = getIteratorFn(propValue);\n\t if (iteratorFn) {\n\t var iterator = iteratorFn.call(propValue);\n\t var step;\n\t if (iteratorFn !== propValue.entries) {\n\t while (!(step = iterator.next()).done) {\n\t if (!isNode(step.value)) {\n\t return false;\n\t }\n\t }\n\t } else {\n\t // Iterator will provide entry [k,v] tuples rather than values.\n\t while (!(step = iterator.next()).done) {\n\t var entry = step.value;\n\t if (entry) {\n\t if (!isNode(entry[1])) {\n\t return false;\n\t }\n\t }\n\t }\n\t }\n\t } else {\n\t return false;\n\t }\n\t\n\t return true;\n\t default:\n\t return false;\n\t }\n\t}\n\t\n\tfunction isSymbol(propType, propValue) {\n\t // Native Symbol.\n\t if (propType === 'symbol') {\n\t return true;\n\t }\n\t\n\t // 19.4.3.5 Symbol.prototype[@@toStringTag] === 'Symbol'\n\t if (propValue['@@toStringTag'] === 'Symbol') {\n\t return true;\n\t }\n\t\n\t // Fallback for non-spec compliant Symbols which are polyfilled.\n\t if (typeof Symbol === 'function' && propValue instanceof Symbol) {\n\t return true;\n\t }\n\t\n\t return false;\n\t}\n\t\n\t// Equivalent of `typeof` but with special handling for array and regexp.\n\tfunction getPropType(propValue) {\n\t var propType = typeof propValue;\n\t if (Array.isArray(propValue)) {\n\t return 'array';\n\t }\n\t if (propValue instanceof RegExp) {\n\t // Old webkits (at least until Android 4.0) return 'function' rather than\n\t // 'object' for typeof a RegExp. We'll normalize this here so that /bla/\n\t // passes PropTypes.object.\n\t return 'object';\n\t }\n\t if (isSymbol(propType, propValue)) {\n\t return 'symbol';\n\t }\n\t return propType;\n\t}\n\t\n\t// This handles more types than `getPropType`. Only used for error messages.\n\t// See `createPrimitiveTypeChecker`.\n\tfunction getPreciseType(propValue) {\n\t var propType = getPropType(propValue);\n\t if (propType === 'object') {\n\t if (propValue instanceof Date) {\n\t return 'date';\n\t } else if (propValue instanceof RegExp) {\n\t return 'regexp';\n\t }\n\t }\n\t return propType;\n\t}\n\t\n\t// Returns class name of the object, if any.\n\tfunction getClassName(propValue) {\n\t if (!propValue.constructor || !propValue.constructor.name) {\n\t return ANONYMOUS;\n\t }\n\t return propValue.constructor.name;\n\t}\n\t\n\tmodule.exports = ReactPropTypes;\n\n/***/ },\n/* 176 */\n138,\n/* 177 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _assign = __webpack_require__(4);\n\t\n\tvar ReactComponent = __webpack_require__(46);\n\tvar ReactNoopUpdateQueue = __webpack_require__(47);\n\t\n\tvar emptyObject = __webpack_require__(19);\n\t\n\t/**\n\t * Base class helpers for the updating state of a component.\n\t */\n\tfunction ReactPureComponent(props, context, updater) {\n\t // Duplicated from ReactComponent.\n\t this.props = props;\n\t this.context = context;\n\t this.refs = emptyObject;\n\t // We initialize the default updater but the real one gets injected by the\n\t // renderer.\n\t this.updater = updater || ReactNoopUpdateQueue;\n\t}\n\t\n\tfunction ComponentDummy() {}\n\tComponentDummy.prototype = ReactComponent.prototype;\n\tReactPureComponent.prototype = new ComponentDummy();\n\tReactPureComponent.prototype.constructor = ReactPureComponent;\n\t// Avoid an extra prototype jump for these methods.\n\t_assign(ReactPureComponent.prototype, ReactComponent.prototype);\n\tReactPureComponent.prototype.isPureReactComponent = true;\n\t\n\tmodule.exports = ReactPureComponent;\n\n/***/ },\n/* 178 */\n143,\n/* 179 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(18);\n\t\n\tvar ReactElement = __webpack_require__(17);\n\t\n\tvar invariant = __webpack_require__(1);\n\t\n\t/**\n\t * Returns the first child in a collection of children and verifies that there\n\t * is only one child in the collection.\n\t *\n\t * See https://facebook.github.io/react/docs/top-level-api.html#react.children.only\n\t *\n\t * The current implementation of this function assumes that a single child gets\n\t * passed without a wrapper, but the purpose of this helper function is to\n\t * abstract away the particular structure of children.\n\t *\n\t * @param {?object} children Child collection structure.\n\t * @return {ReactElement} The first and only `ReactElement` contained in the\n\t * structure.\n\t */\n\tfunction onlyChild(children) {\n\t !ReactElement.isValidElement(children) ? false ? invariant(false, 'React.Children.only expected to receive a single React element child.') : _prodInvariant('143') : void 0;\n\t return children;\n\t}\n\t\n\tmodule.exports = onlyChild;\n\n/***/ },\n/* 180 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(18);\n\t\n\tvar ReactCurrentOwner = __webpack_require__(11);\n\tvar REACT_ELEMENT_TYPE = __webpack_require__(75);\n\t\n\tvar getIteratorFn = __webpack_require__(78);\n\tvar invariant = __webpack_require__(1);\n\tvar KeyEscapeUtils = __webpack_require__(170);\n\tvar warning = __webpack_require__(2);\n\t\n\tvar SEPARATOR = '.';\n\tvar SUBSEPARATOR = ':';\n\t\n\t/**\n\t * This is inlined from ReactElement since this file is shared between\n\t * isomorphic and renderers. We could extract this to a\n\t *\n\t */\n\t\n\t/**\n\t * TODO: Test that a single child and an array with one item have the same key\n\t * pattern.\n\t */\n\t\n\tvar didWarnAboutMaps = false;\n\t\n\t/**\n\t * Generate a key string that identifies a component within a set.\n\t *\n\t * @param {*} component A component that could contain a manual key.\n\t * @param {number} index Index that is used if a manual key is not provided.\n\t * @return {string}\n\t */\n\tfunction getComponentKey(component, index) {\n\t // Do some typechecking here since we call this blindly. We want to ensure\n\t // that we don't block potential future ES APIs.\n\t if (component && typeof component === 'object' && component.key != null) {\n\t // Explicit key\n\t return KeyEscapeUtils.escape(component.key);\n\t }\n\t // Implicit key determined by the index in the set\n\t return index.toString(36);\n\t}\n\t\n\t/**\n\t * @param {?*} children Children tree container.\n\t * @param {!string} nameSoFar Name of the key path so far.\n\t * @param {!function} callback Callback to invoke with each child found.\n\t * @param {?*} traverseContext Used to pass information throughout the traversal\n\t * process.\n\t * @return {!number} The number of children in this subtree.\n\t */\n\tfunction traverseAllChildrenImpl(children, nameSoFar, callback, traverseContext) {\n\t var type = typeof children;\n\t\n\t if (type === 'undefined' || type === 'boolean') {\n\t // All of the above are perceived as null.\n\t children = null;\n\t }\n\t\n\t if (children === null || type === 'string' || type === 'number' ||\n\t // The following is inlined from ReactElement. This means we can optimize\n\t // some checks. React Fiber also inlines this logic for similar purposes.\n\t type === 'object' && children.$$typeof === REACT_ELEMENT_TYPE) {\n\t callback(traverseContext, children,\n\t // If it's the only child, treat the name as if it was wrapped in an array\n\t // so that it's consistent if the number of children grows.\n\t nameSoFar === '' ? SEPARATOR + getComponentKey(children, 0) : nameSoFar);\n\t return 1;\n\t }\n\t\n\t var child;\n\t var nextName;\n\t var subtreeCount = 0; // Count of children found in the current subtree.\n\t var nextNamePrefix = nameSoFar === '' ? SEPARATOR : nameSoFar + SUBSEPARATOR;\n\t\n\t if (Array.isArray(children)) {\n\t for (var i = 0; i < children.length; i++) {\n\t child = children[i];\n\t nextName = nextNamePrefix + getComponentKey(child, i);\n\t subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);\n\t }\n\t } else {\n\t var iteratorFn = getIteratorFn(children);\n\t if (iteratorFn) {\n\t var iterator = iteratorFn.call(children);\n\t var step;\n\t if (iteratorFn !== children.entries) {\n\t var ii = 0;\n\t while (!(step = iterator.next()).done) {\n\t child = step.value;\n\t nextName = nextNamePrefix + getComponentKey(child, ii++);\n\t subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);\n\t }\n\t } else {\n\t if (false) {\n\t var mapsAsChildrenAddendum = '';\n\t if (ReactCurrentOwner.current) {\n\t var mapsAsChildrenOwnerName = ReactCurrentOwner.current.getName();\n\t if (mapsAsChildrenOwnerName) {\n\t mapsAsChildrenAddendum = ' Check the render method of `' + mapsAsChildrenOwnerName + '`.';\n\t }\n\t }\n\t process.env.NODE_ENV !== 'production' ? warning(didWarnAboutMaps, 'Using Maps as children is not yet fully supported. It is an ' + 'experimental feature that might be removed. Convert it to a ' + 'sequence / iterable of keyed ReactElements instead.%s', mapsAsChildrenAddendum) : void 0;\n\t didWarnAboutMaps = true;\n\t }\n\t // Iterator will provide entry [k,v] tuples rather than values.\n\t while (!(step = iterator.next()).done) {\n\t var entry = step.value;\n\t if (entry) {\n\t child = entry[1];\n\t nextName = nextNamePrefix + KeyEscapeUtils.escape(entry[0]) + SUBSEPARATOR + getComponentKey(child, 0);\n\t subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);\n\t }\n\t }\n\t }\n\t } else if (type === 'object') {\n\t var addendum = '';\n\t if (false) {\n\t addendum = ' If you meant to render a collection of children, use an array ' + 'instead or wrap the object using createFragment(object) from the ' + 'React add-ons.';\n\t if (children._isReactElement) {\n\t addendum = ' It looks like you\\'re using an element created by a different ' + 'version of React. Make sure to use only one copy of React.';\n\t }\n\t if (ReactCurrentOwner.current) {\n\t var name = ReactCurrentOwner.current.getName();\n\t if (name) {\n\t addendum += ' Check the render method of `' + name + '`.';\n\t }\n\t }\n\t }\n\t var childrenString = String(children);\n\t true ? false ? invariant(false, 'Objects are not valid as a React child (found: %s).%s', childrenString === '[object Object]' ? 'object with keys {' + Object.keys(children).join(', ') + '}' : childrenString, addendum) : _prodInvariant('31', childrenString === '[object Object]' ? 'object with keys {' + Object.keys(children).join(', ') + '}' : childrenString, addendum) : void 0;\n\t }\n\t }\n\t\n\t return subtreeCount;\n\t}\n\t\n\t/**\n\t * Traverses children that are typically specified as `props.children`, but\n\t * might also be specified through attributes:\n\t *\n\t * - `traverseAllChildren(this.props.children, ...)`\n\t * - `traverseAllChildren(this.props.leftPanelChildren, ...)`\n\t *\n\t * The `traverseContext` is an optional argument that is passed through the\n\t * entire traversal. It can be used to store accumulations or anything else that\n\t * the callback might find relevant.\n\t *\n\t * @param {?*} children Children tree object.\n\t * @param {!function} callback To invoke upon traversing each child.\n\t * @param {?*} traverseContext Context for traversal.\n\t * @return {!number} The number of children in this subtree.\n\t */\n\tfunction traverseAllChildren(children, callback, traverseContext) {\n\t if (children == null) {\n\t return 0;\n\t }\n\t\n\t return traverseAllChildrenImpl(children, '', callback, traverseContext);\n\t}\n\t\n\tmodule.exports = traverseAllChildren;\n\n/***/ },\n/* 181 */\n/***/ function(module, exports) {\n\n\t(function(self) {\n\t 'use strict';\n\t\n\t if (self.fetch) {\n\t return\n\t }\n\t\n\t var support = {\n\t searchParams: 'URLSearchParams' in self,\n\t iterable: 'Symbol' in self && 'iterator' in Symbol,\n\t blob: 'FileReader' in self && 'Blob' in self && (function() {\n\t try {\n\t new Blob()\n\t return true\n\t } catch(e) {\n\t return false\n\t }\n\t })(),\n\t formData: 'FormData' in self,\n\t arrayBuffer: 'ArrayBuffer' in self\n\t }\n\t\n\t function normalizeName(name) {\n\t if (typeof name !== 'string') {\n\t name = String(name)\n\t }\n\t if (/[^a-z0-9\\-#$%&'*+.\\^_`|~]/i.test(name)) {\n\t throw new TypeError('Invalid character in header field name')\n\t }\n\t return name.toLowerCase()\n\t }\n\t\n\t function normalizeValue(value) {\n\t if (typeof value !== 'string') {\n\t value = String(value)\n\t }\n\t return value\n\t }\n\t\n\t // Build a destructive iterator for the value list\n\t function iteratorFor(items) {\n\t var iterator = {\n\t next: function() {\n\t var value = items.shift()\n\t return {done: value === undefined, value: value}\n\t }\n\t }\n\t\n\t if (support.iterable) {\n\t iterator[Symbol.iterator] = function() {\n\t return iterator\n\t }\n\t }\n\t\n\t return iterator\n\t }\n\t\n\t function Headers(headers) {\n\t this.map = {}\n\t\n\t if (headers instanceof Headers) {\n\t headers.forEach(function(value, name) {\n\t this.append(name, value)\n\t }, this)\n\t\n\t } else if (headers) {\n\t Object.getOwnPropertyNames(headers).forEach(function(name) {\n\t this.append(name, headers[name])\n\t }, this)\n\t }\n\t }\n\t\n\t Headers.prototype.append = function(name, value) {\n\t name = normalizeName(name)\n\t value = normalizeValue(value)\n\t var list = this.map[name]\n\t if (!list) {\n\t list = []\n\t this.map[name] = list\n\t }\n\t list.push(value)\n\t }\n\t\n\t Headers.prototype['delete'] = function(name) {\n\t delete this.map[normalizeName(name)]\n\t }\n\t\n\t Headers.prototype.get = function(name) {\n\t var values = this.map[normalizeName(name)]\n\t return values ? values[0] : null\n\t }\n\t\n\t Headers.prototype.getAll = function(name) {\n\t return this.map[normalizeName(name)] || []\n\t }\n\t\n\t Headers.prototype.has = function(name) {\n\t return this.map.hasOwnProperty(normalizeName(name))\n\t }\n\t\n\t Headers.prototype.set = function(name, value) {\n\t this.map[normalizeName(name)] = [normalizeValue(value)]\n\t }\n\t\n\t Headers.prototype.forEach = function(callback, thisArg) {\n\t Object.getOwnPropertyNames(this.map).forEach(function(name) {\n\t this.map[name].forEach(function(value) {\n\t callback.call(thisArg, value, name, this)\n\t }, this)\n\t }, this)\n\t }\n\t\n\t Headers.prototype.keys = function() {\n\t var items = []\n\t this.forEach(function(value, name) { items.push(name) })\n\t return iteratorFor(items)\n\t }\n\t\n\t Headers.prototype.values = function() {\n\t var items = []\n\t this.forEach(function(value) { items.push(value) })\n\t return iteratorFor(items)\n\t }\n\t\n\t Headers.prototype.entries = function() {\n\t var items = []\n\t this.forEach(function(value, name) { items.push([name, value]) })\n\t return iteratorFor(items)\n\t }\n\t\n\t if (support.iterable) {\n\t Headers.prototype[Symbol.iterator] = Headers.prototype.entries\n\t }\n\t\n\t function consumed(body) {\n\t if (body.bodyUsed) {\n\t return Promise.reject(new TypeError('Already read'))\n\t }\n\t body.bodyUsed = true\n\t }\n\t\n\t function fileReaderReady(reader) {\n\t return new Promise(function(resolve, reject) {\n\t reader.onload = function() {\n\t resolve(reader.result)\n\t }\n\t reader.onerror = function() {\n\t reject(reader.error)\n\t }\n\t })\n\t }\n\t\n\t function readBlobAsArrayBuffer(blob) {\n\t var reader = new FileReader()\n\t reader.readAsArrayBuffer(blob)\n\t return fileReaderReady(reader)\n\t }\n\t\n\t function readBlobAsText(blob) {\n\t var reader = new FileReader()\n\t reader.readAsText(blob)\n\t return fileReaderReady(reader)\n\t }\n\t\n\t function Body() {\n\t this.bodyUsed = false\n\t\n\t this._initBody = function(body) {\n\t this._bodyInit = body\n\t if (typeof body === 'string') {\n\t this._bodyText = body\n\t } else if (support.blob && Blob.prototype.isPrototypeOf(body)) {\n\t this._bodyBlob = body\n\t } else if (support.formData && FormData.prototype.isPrototypeOf(body)) {\n\t this._bodyFormData = body\n\t } else if (support.searchParams && URLSearchParams.prototype.isPrototypeOf(body)) {\n\t this._bodyText = body.toString()\n\t } else if (!body) {\n\t this._bodyText = ''\n\t } else if (support.arrayBuffer && ArrayBuffer.prototype.isPrototypeOf(body)) {\n\t // Only support ArrayBuffers for POST method.\n\t // Receiving ArrayBuffers happens via Blobs, instead.\n\t } else {\n\t throw new Error('unsupported BodyInit type')\n\t }\n\t\n\t if (!this.headers.get('content-type')) {\n\t if (typeof body === 'string') {\n\t this.headers.set('content-type', 'text/plain;charset=UTF-8')\n\t } else if (this._bodyBlob && this._bodyBlob.type) {\n\t this.headers.set('content-type', this._bodyBlob.type)\n\t } else if (support.searchParams && URLSearchParams.prototype.isPrototypeOf(body)) {\n\t this.headers.set('content-type', 'application/x-www-form-urlencoded;charset=UTF-8')\n\t }\n\t }\n\t }\n\t\n\t if (support.blob) {\n\t this.blob = function() {\n\t var rejected = consumed(this)\n\t if (rejected) {\n\t return rejected\n\t }\n\t\n\t if (this._bodyBlob) {\n\t return Promise.resolve(this._bodyBlob)\n\t } else if (this._bodyFormData) {\n\t throw new Error('could not read FormData body as blob')\n\t } else {\n\t return Promise.resolve(new Blob([this._bodyText]))\n\t }\n\t }\n\t\n\t this.arrayBuffer = function() {\n\t return this.blob().then(readBlobAsArrayBuffer)\n\t }\n\t\n\t this.text = function() {\n\t var rejected = consumed(this)\n\t if (rejected) {\n\t return rejected\n\t }\n\t\n\t if (this._bodyBlob) {\n\t return readBlobAsText(this._bodyBlob)\n\t } else if (this._bodyFormData) {\n\t throw new Error('could not read FormData body as text')\n\t } else {\n\t return Promise.resolve(this._bodyText)\n\t }\n\t }\n\t } else {\n\t this.text = function() {\n\t var rejected = consumed(this)\n\t return rejected ? rejected : Promise.resolve(this._bodyText)\n\t }\n\t }\n\t\n\t if (support.formData) {\n\t this.formData = function() {\n\t return this.text().then(decode)\n\t }\n\t }\n\t\n\t this.json = function() {\n\t return this.text().then(JSON.parse)\n\t }\n\t\n\t return this\n\t }\n\t\n\t // HTTP methods whose capitalization should be normalized\n\t var methods = ['DELETE', 'GET', 'HEAD', 'OPTIONS', 'POST', 'PUT']\n\t\n\t function normalizeMethod(method) {\n\t var upcased = method.toUpperCase()\n\t return (methods.indexOf(upcased) > -1) ? upcased : method\n\t }\n\t\n\t function Request(input, options) {\n\t options = options || {}\n\t var body = options.body\n\t if (Request.prototype.isPrototypeOf(input)) {\n\t if (input.bodyUsed) {\n\t throw new TypeError('Already read')\n\t }\n\t this.url = input.url\n\t this.credentials = input.credentials\n\t if (!options.headers) {\n\t this.headers = new Headers(input.headers)\n\t }\n\t this.method = input.method\n\t this.mode = input.mode\n\t if (!body) {\n\t body = input._bodyInit\n\t input.bodyUsed = true\n\t }\n\t } else {\n\t this.url = input\n\t }\n\t\n\t this.credentials = options.credentials || this.credentials || 'omit'\n\t if (options.headers || !this.headers) {\n\t this.headers = new Headers(options.headers)\n\t }\n\t this.method = normalizeMethod(options.method || this.method || 'GET')\n\t this.mode = options.mode || this.mode || null\n\t this.referrer = null\n\t\n\t if ((this.method === 'GET' || this.method === 'HEAD') && body) {\n\t throw new TypeError('Body not allowed for GET or HEAD requests')\n\t }\n\t this._initBody(body)\n\t }\n\t\n\t Request.prototype.clone = function() {\n\t return new Request(this)\n\t }\n\t\n\t function decode(body) {\n\t var form = new FormData()\n\t body.trim().split('&').forEach(function(bytes) {\n\t if (bytes) {\n\t var split = bytes.split('=')\n\t var name = split.shift().replace(/\\+/g, ' ')\n\t var value = split.join('=').replace(/\\+/g, ' ')\n\t form.append(decodeURIComponent(name), decodeURIComponent(value))\n\t }\n\t })\n\t return form\n\t }\n\t\n\t function headers(xhr) {\n\t var head = new Headers()\n\t var pairs = (xhr.getAllResponseHeaders() || '').trim().split('\\n')\n\t pairs.forEach(function(header) {\n\t var split = header.trim().split(':')\n\t var key = split.shift().trim()\n\t var value = split.join(':').trim()\n\t head.append(key, value)\n\t })\n\t return head\n\t }\n\t\n\t Body.call(Request.prototype)\n\t\n\t function Response(bodyInit, options) {\n\t if (!options) {\n\t options = {}\n\t }\n\t\n\t this.type = 'default'\n\t this.status = options.status\n\t this.ok = this.status >= 200 && this.status < 300\n\t this.statusText = options.statusText\n\t this.headers = options.headers instanceof Headers ? options.headers : new Headers(options.headers)\n\t this.url = options.url || ''\n\t this._initBody(bodyInit)\n\t }\n\t\n\t Body.call(Response.prototype)\n\t\n\t Response.prototype.clone = function() {\n\t return new Response(this._bodyInit, {\n\t status: this.status,\n\t statusText: this.statusText,\n\t headers: new Headers(this.headers),\n\t url: this.url\n\t })\n\t }\n\t\n\t Response.error = function() {\n\t var response = new Response(null, {status: 0, statusText: ''})\n\t response.type = 'error'\n\t return response\n\t }\n\t\n\t var redirectStatuses = [301, 302, 303, 307, 308]\n\t\n\t Response.redirect = function(url, status) {\n\t if (redirectStatuses.indexOf(status) === -1) {\n\t throw new RangeError('Invalid status code')\n\t }\n\t\n\t return new Response(null, {status: status, headers: {location: url}})\n\t }\n\t\n\t self.Headers = Headers\n\t self.Request = Request\n\t self.Response = Response\n\t\n\t self.fetch = function(input, init) {\n\t return new Promise(function(resolve, reject) {\n\t var request\n\t if (Request.prototype.isPrototypeOf(input) && !init) {\n\t request = input\n\t } else {\n\t request = new Request(input, init)\n\t }\n\t\n\t var xhr = new XMLHttpRequest()\n\t\n\t function responseURL() {\n\t if ('responseURL' in xhr) {\n\t return xhr.responseURL\n\t }\n\t\n\t // Avoid security warnings on getResponseHeader when not allowed by CORS\n\t if (/^X-Request-URL:/m.test(xhr.getAllResponseHeaders())) {\n\t return xhr.getResponseHeader('X-Request-URL')\n\t }\n\t\n\t return\n\t }\n\t\n\t xhr.onload = function() {\n\t var options = {\n\t status: xhr.status,\n\t statusText: xhr.statusText,\n\t headers: headers(xhr),\n\t url: responseURL()\n\t }\n\t var body = 'response' in xhr ? xhr.response : xhr.responseText\n\t resolve(new Response(body, options))\n\t }\n\t\n\t xhr.onerror = function() {\n\t reject(new TypeError('Network request failed'))\n\t }\n\t\n\t xhr.ontimeout = function() {\n\t reject(new TypeError('Network request failed'))\n\t }\n\t\n\t xhr.open(request.method, request.url, true)\n\t\n\t if (request.credentials === 'include') {\n\t xhr.withCredentials = true\n\t }\n\t\n\t if ('responseType' in xhr && support.blob) {\n\t xhr.responseType = 'blob'\n\t }\n\t\n\t request.headers.forEach(function(value, name) {\n\t xhr.setRequestHeader(name, value)\n\t })\n\t\n\t xhr.send(typeof request._bodyInit === 'undefined' ? null : request._bodyInit)\n\t })\n\t }\n\t self.fetch.polyfill = true\n\t})(typeof self !== 'undefined' ? self : this);\n\n\n/***/ },\n/* 182 */\n/***/ function(module, exports, __webpack_require__, __webpack_module_template_argument_0__) {\n\n\t/**\n\t * Copyright 2013-present, Facebook, Inc.\n\t * All rights reserved.\n\t *\n\t * This source code is licensed under the BSD-style license found in the\n\t * LICENSE file in the root directory of this source tree. An additional grant\n\t * of patent rights can be found in the PATENTS file in the same directory.\n\t *\n\t * \n\t */\n\t\n\t'use strict';\n\t\n\tvar _prodInvariant = __webpack_require__(__webpack_module_template_argument_0__);\n\t\n\tvar invariant = __webpack_require__(1);\n\t\n\t/**\n\t * Static poolers. Several custom versions for each potential number of\n\t * arguments. A completely generic pooler is easy to implement, but would\n\t * require accessing the `arguments` object. In each of these, `this` refers to\n\t * the Class itself, not an instance. If any others are needed, simply add them\n\t * here, or in their own files.\n\t */\n\tvar oneArgumentPooler = function (copyFieldsFrom) {\n\t var Klass = this;\n\t if (Klass.instancePool.length) {\n\t var instance = Klass.instancePool.pop();\n\t Klass.call(instance, copyFieldsFrom);\n\t return instance;\n\t } else {\n\t return new Klass(copyFieldsFrom);\n\t }\n\t};\n\t\n\tvar twoArgumentPooler = function (a1, a2) {\n\t var Klass = this;\n\t if (Klass.instancePool.length) {\n\t var instance = Klass.instancePool.pop();\n\t Klass.call(instance, a1, a2);\n\t return instance;\n\t } else {\n\t return new Klass(a1, a2);\n\t }\n\t};\n\t\n\tvar threeArgumentPooler = function (a1, a2, a3) {\n\t var Klass = this;\n\t if (Klass.instancePool.length) {\n\t var instance = Klass.instancePool.pop();\n\t Klass.call(instance, a1, a2, a3);\n\t return instance;\n\t } else {\n\t return new Klass(a1, a2, a3);\n\t }\n\t};\n\t\n\tvar fourArgumentPooler = function (a1, a2, a3, a4) {\n\t var Klass = this;\n\t if (Klass.instancePool.length) {\n\t var instance = Klass.instancePool.pop();\n\t Klass.call(instance, a1, a2, a3, a4);\n\t return instance;\n\t } else {\n\t return new Klass(a1, a2, a3, a4);\n\t }\n\t};\n\t\n\tvar standardReleaser = function (instance) {\n\t var Klass = this;\n\t !(instance instanceof Klass) ? false ? invariant(false, 'Trying to release an instance into a pool of a different type.') : _prodInvariant('25') : void 0;\n\t instance.destructor();\n\t if (Klass.instancePool.length < Klass.poolSize) {\n\t Klass.instancePool.push(instance);\n\t }\n\t};\n\t\n\tvar DEFAULT_POOL_SIZE = 10;\n\tvar DEFAULT_POOLER = oneArgumentPooler;\n\t\n\t/**\n\t * Augments `CopyConstructor` to be a poolable class, augmenting only the class\n\t * itself (statically) not adding any prototypical fields. Any CopyConstructor\n\t * you give this may have a `poolSize` property, and will look for a\n\t * prototypical `destructor` on instances.\n\t *\n\t * @param {Function} CopyConstructor Constructor that can be used to reset.\n\t * @param {Function} pooler Customizable pooler.\n\t */\n\tvar addPoolingTo = function (CopyConstructor, pooler) {\n\t // Casting as any so that flow ignores the actual implementation and trusts\n\t // it to match the type we declared\n\t var NewKlass = CopyConstructor;\n\t NewKlass.instancePool = [];\n\t NewKlass.getPooled = pooler || DEFAULT_POOLER;\n\t if (!NewKlass.poolSize) {\n\t NewKlass.poolSize = DEFAULT_POOL_SIZE;\n\t }\n\t NewKlass.release = standardReleaser;\n\t return NewKlass;\n\t};\n\t\n\tvar PooledClass = {\n\t addPoolingTo: addPoolingTo,\n\t oneArgumentPooler: oneArgumentPooler,\n\t twoArgumentPooler: twoArgumentPooler,\n\t threeArgumentPooler: threeArgumentPooler,\n\t fourArgumentPooler: fourArgumentPooler\n\t};\n\t\n\tmodule.exports = PooledClass;\n\n/***/ }\n/******/ ])));\n\n\n// WEBPACK FOOTER //\n// static/js/main.8a4f7652.js"," \t// The module cache\n \tvar installedModules = {};\n\n \t// The require function\n \tfunction __webpack_require__(moduleId) {\n\n \t\t// Check if module is in cache\n \t\tif(installedModules[moduleId])\n \t\t\treturn installedModules[moduleId].exports;\n\n \t\t// Create a new module (and put it into the cache)\n \t\tvar module = installedModules[moduleId] = {\n \t\t\texports: {},\n \t\t\tid: moduleId,\n \t\t\tloaded: false\n \t\t};\n\n \t\t// Execute the module function\n \t\tmodules[moduleId].call(module.exports, module, module.exports, __webpack_require__);\n\n \t\t// Flag the module as loaded\n \t\tmodule.loaded = true;\n\n \t\t// Return the exports of the module\n \t\treturn module.exports;\n \t}\n\n\n \t// expose the modules object (__webpack_modules__)\n \t__webpack_require__.m = modules;\n\n \t// expose the module cache\n \t__webpack_require__.c = installedModules;\n\n \t// __webpack_public_path__\n \t__webpack_require__.p = \"/imgexpr/\";\n\n \t// Load entry module and return exports\n \treturn __webpack_require__(0);\n\n\n\n// WEBPACK FOOTER //\n// webpack/bootstrap 79af5bcc5585d7632b74","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\n/**\n * Use invariant() to assert state which your program assumes to be true.\n *\n * Provide sprintf-style format (only %s is supported) and arguments\n * to provide information about what broke and what you were\n * expecting.\n *\n * The invariant message will be stripped in production, but the invariant\n * will remain to ensure logic does not differ in production.\n */\n\nvar validateFormat = function validateFormat(format) {};\n\nif (process.env.NODE_ENV !== 'production') {\n validateFormat = function validateFormat(format) {\n if (format === undefined) {\n throw new Error('invariant requires an error message argument');\n }\n };\n}\n\nfunction invariant(condition, format, a, b, c, d, e, f) {\n validateFormat(format);\n\n if (!condition) {\n var error;\n if (format === undefined) {\n error = new Error('Minified exception occurred; use the non-minified dev environment ' + 'for the full error message and additional helpful warnings.');\n } else {\n var args = [a, b, c, d, e, f];\n var argIndex = 0;\n error = new Error(format.replace(/%s/g, function () {\n return args[argIndex++];\n }));\n error.name = 'Invariant Violation';\n }\n\n error.framesToPop = 1; // we don't care about invariant's own frame\n throw error;\n }\n}\n\nmodule.exports = invariant;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/invariant.js\n// module id = 1\n// module chunks = 0","/**\n * Copyright 2014-2015, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar emptyFunction = require('./emptyFunction');\n\n/**\n * Similar to invariant but only logs a warning if the condition is not met.\n * This can be used to log issues in development environments in critical\n * paths. Removing the logging code for production environments will keep the\n * same logic and follow the same code paths.\n */\n\nvar warning = emptyFunction;\n\nif (process.env.NODE_ENV !== 'production') {\n (function () {\n var printWarning = function printWarning(format) {\n for (var _len = arguments.length, args = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n args[_key - 1] = arguments[_key];\n }\n\n var argIndex = 0;\n var message = 'Warning: ' + format.replace(/%s/g, function () {\n return args[argIndex++];\n });\n if (typeof console !== 'undefined') {\n console.error(message);\n }\n try {\n // --- Welcome to debugging React ---\n // This error was thrown as a convenience so that you can use this stack\n // to find the callsite that caused this warning to fire.\n throw new Error(message);\n } catch (x) {}\n };\n\n warning = function warning(condition, format) {\n if (format === undefined) {\n throw new Error('`warning(condition, format, ...args)` requires a warning ' + 'message argument');\n }\n\n if (format.indexOf('Failed Composite propType: ') === 0) {\n return; // Ignore CompositeComponent proptype check.\n }\n\n if (!condition) {\n for (var _len2 = arguments.length, args = Array(_len2 > 2 ? _len2 - 2 : 0), _key2 = 2; _key2 < _len2; _key2++) {\n args[_key2 - 2] = arguments[_key2];\n }\n\n printWarning.apply(undefined, [format].concat(args));\n }\n };\n })();\n}\n\nmodule.exports = warning;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/warning.js\n// module id = 2\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n'use strict';\n\n/**\n * WARNING: DO NOT manually require this module.\n * This is a replacement for `invariant(...)` used by the error code system\n * and will _only_ be required by the corresponding babel pass.\n * It always throws.\n */\n\nfunction reactProdInvariant(code) {\n var argCount = arguments.length - 1;\n\n var message = 'Minified React error #' + code + '; visit ' + 'http://facebook.github.io/react/docs/error-decoder.html?invariant=' + code;\n\n for (var argIdx = 0; argIdx < argCount; argIdx++) {\n message += '&args[]=' + encodeURIComponent(arguments[argIdx + 1]);\n }\n\n message += ' for the full message or use the non-minified dev environment' + ' for full errors and additional helpful warnings.';\n\n var error = new Error(message);\n error.name = 'Invariant Violation';\n error.framesToPop = 1; // we don't care about reactProdInvariant's own frame\n\n throw error;\n}\n\nmodule.exports = reactProdInvariant;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/reactProdInvariant.js\n// module id = 3\n// module chunks = 0","'use strict';\n/* eslint-disable no-unused-vars */\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nvar propIsEnumerable = Object.prototype.propertyIsEnumerable;\n\nfunction toObject(val) {\n\tif (val === null || val === undefined) {\n\t\tthrow new TypeError('Object.assign cannot be called with null or undefined');\n\t}\n\n\treturn Object(val);\n}\n\nfunction shouldUseNative() {\n\ttry {\n\t\tif (!Object.assign) {\n\t\t\treturn false;\n\t\t}\n\n\t\t// Detect buggy property enumeration order in older V8 versions.\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=4118\n\t\tvar test1 = new String('abc'); // eslint-disable-line\n\t\ttest1[5] = 'de';\n\t\tif (Object.getOwnPropertyNames(test1)[0] === '5') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test2 = {};\n\t\tfor (var i = 0; i < 10; i++) {\n\t\t\ttest2['_' + String.fromCharCode(i)] = i;\n\t\t}\n\t\tvar order2 = Object.getOwnPropertyNames(test2).map(function (n) {\n\t\t\treturn test2[n];\n\t\t});\n\t\tif (order2.join('') !== '0123456789') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test3 = {};\n\t\t'abcdefghijklmnopqrst'.split('').forEach(function (letter) {\n\t\t\ttest3[letter] = letter;\n\t\t});\n\t\tif (Object.keys(Object.assign({}, test3)).join('') !==\n\t\t\t\t'abcdefghijklmnopqrst') {\n\t\t\treturn false;\n\t\t}\n\n\t\treturn true;\n\t} catch (e) {\n\t\t// We don't expect any of the above to throw, but better to be safe.\n\t\treturn false;\n\t}\n}\n\nmodule.exports = shouldUseNative() ? Object.assign : function (target, source) {\n\tvar from;\n\tvar to = toObject(target);\n\tvar symbols;\n\n\tfor (var s = 1; s < arguments.length; s++) {\n\t\tfrom = Object(arguments[s]);\n\n\t\tfor (var key in from) {\n\t\t\tif (hasOwnProperty.call(from, key)) {\n\t\t\t\tto[key] = from[key];\n\t\t\t}\n\t\t}\n\n\t\tif (Object.getOwnPropertySymbols) {\n\t\t\tsymbols = Object.getOwnPropertySymbols(from);\n\t\t\tfor (var i = 0; i < symbols.length; i++) {\n\t\t\t\tif (propIsEnumerable.call(from, symbols[i])) {\n\t\t\t\t\tto[symbols[i]] = from[symbols[i]];\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn to;\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/object-assign/index.js\n// module id = 4\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar DOMProperty = require('./DOMProperty');\nvar ReactDOMComponentFlags = require('./ReactDOMComponentFlags');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar ATTR_NAME = DOMProperty.ID_ATTRIBUTE_NAME;\nvar Flags = ReactDOMComponentFlags;\n\nvar internalInstanceKey = '__reactInternalInstance$' + Math.random().toString(36).slice(2);\n\n/**\n * Check if a given node should be cached.\n */\nfunction shouldPrecacheNode(node, nodeID) {\n return node.nodeType === 1 && node.getAttribute(ATTR_NAME) === String(nodeID) || node.nodeType === 8 && node.nodeValue === ' react-text: ' + nodeID + ' ' || node.nodeType === 8 && node.nodeValue === ' react-empty: ' + nodeID + ' ';\n}\n\n/**\n * Drill down (through composites and empty components) until we get a host or\n * host text component.\n *\n * This is pretty polymorphic but unavoidable with the current structure we have\n * for `_renderedChildren`.\n */\nfunction getRenderedHostOrTextFromComponent(component) {\n var rendered;\n while (rendered = component._renderedComponent) {\n component = rendered;\n }\n return component;\n}\n\n/**\n * Populate `_hostNode` on the rendered host/text component with the given\n * DOM node. The passed `inst` can be a composite.\n */\nfunction precacheNode(inst, node) {\n var hostInst = getRenderedHostOrTextFromComponent(inst);\n hostInst._hostNode = node;\n node[internalInstanceKey] = hostInst;\n}\n\nfunction uncacheNode(inst) {\n var node = inst._hostNode;\n if (node) {\n delete node[internalInstanceKey];\n inst._hostNode = null;\n }\n}\n\n/**\n * Populate `_hostNode` on each child of `inst`, assuming that the children\n * match up with the DOM (element) children of `node`.\n *\n * We cache entire levels at once to avoid an n^2 problem where we access the\n * children of a node sequentially and have to walk from the start to our target\n * node every time.\n *\n * Since we update `_renderedChildren` and the actual DOM at (slightly)\n * different times, we could race here and see a newer `_renderedChildren` than\n * the DOM nodes we see. To avoid this, ReactMultiChild calls\n * `prepareToManageChildren` before we change `_renderedChildren`, at which\n * time the container's child nodes are always cached (until it unmounts).\n */\nfunction precacheChildNodes(inst, node) {\n if (inst._flags & Flags.hasCachedChildNodes) {\n return;\n }\n var children = inst._renderedChildren;\n var childNode = node.firstChild;\n outer: for (var name in children) {\n if (!children.hasOwnProperty(name)) {\n continue;\n }\n var childInst = children[name];\n var childID = getRenderedHostOrTextFromComponent(childInst)._domID;\n if (childID === 0) {\n // We're currently unmounting this child in ReactMultiChild; skip it.\n continue;\n }\n // We assume the child nodes are in the same order as the child instances.\n for (; childNode !== null; childNode = childNode.nextSibling) {\n if (shouldPrecacheNode(childNode, childID)) {\n precacheNode(childInst, childNode);\n continue outer;\n }\n }\n // We reached the end of the DOM children without finding an ID match.\n !false ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Unable to find element with ID %s.', childID) : _prodInvariant('32', childID) : void 0;\n }\n inst._flags |= Flags.hasCachedChildNodes;\n}\n\n/**\n * Given a DOM node, return the closest ReactDOMComponent or\n * ReactDOMTextComponent instance ancestor.\n */\nfunction getClosestInstanceFromNode(node) {\n if (node[internalInstanceKey]) {\n return node[internalInstanceKey];\n }\n\n // Walk up the tree until we find an ancestor whose instance we have cached.\n var parents = [];\n while (!node[internalInstanceKey]) {\n parents.push(node);\n if (node.parentNode) {\n node = node.parentNode;\n } else {\n // Top of the tree. This node must not be part of a React tree (or is\n // unmounted, potentially).\n return null;\n }\n }\n\n var closest;\n var inst;\n for (; node && (inst = node[internalInstanceKey]); node = parents.pop()) {\n closest = inst;\n if (parents.length) {\n precacheChildNodes(inst, node);\n }\n }\n\n return closest;\n}\n\n/**\n * Given a DOM node, return the ReactDOMComponent or ReactDOMTextComponent\n * instance, or null if the node was not rendered by this React.\n */\nfunction getInstanceFromNode(node) {\n var inst = getClosestInstanceFromNode(node);\n if (inst != null && inst._hostNode === node) {\n return inst;\n } else {\n return null;\n }\n}\n\n/**\n * Given a ReactDOMComponent or ReactDOMTextComponent, return the corresponding\n * DOM node.\n */\nfunction getNodeFromInstance(inst) {\n // Without this first invariant, passing a non-DOM-component triggers the next\n // invariant for a missing parent, which is super confusing.\n !(inst._hostNode !== undefined) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'getNodeFromInstance: Invalid argument.') : _prodInvariant('33') : void 0;\n\n if (inst._hostNode) {\n return inst._hostNode;\n }\n\n // Walk up the tree until we find an ancestor whose DOM node we have cached.\n var parents = [];\n while (!inst._hostNode) {\n parents.push(inst);\n !inst._hostParent ? process.env.NODE_ENV !== 'production' ? invariant(false, 'React DOM tree root should always have a node reference.') : _prodInvariant('34') : void 0;\n inst = inst._hostParent;\n }\n\n // Now parents contains each ancestor that does *not* have a cached native\n // node, and `inst` is the deepest ancestor that does.\n for (; parents.length; inst = parents.pop()) {\n precacheChildNodes(inst, inst._hostNode);\n }\n\n return inst._hostNode;\n}\n\nvar ReactDOMComponentTree = {\n getClosestInstanceFromNode: getClosestInstanceFromNode,\n getInstanceFromNode: getInstanceFromNode,\n getNodeFromInstance: getNodeFromInstance,\n precacheChildNodes: precacheChildNodes,\n precacheNode: precacheNode,\n uncacheNode: uncacheNode\n};\n\nmodule.exports = ReactDOMComponentTree;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMComponentTree.js\n// module id = 5\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar canUseDOM = !!(typeof window !== 'undefined' && window.document && window.document.createElement);\n\n/**\n * Simple, lightweight module assisting with the detection and context of\n * Worker. Helps avoid circular dependencies and allows code to reason about\n * whether or not they are in a Worker, even if they never include the main\n * `ReactWorker` dependency.\n */\nvar ExecutionEnvironment = {\n\n canUseDOM: canUseDOM,\n\n canUseWorkers: typeof Worker !== 'undefined',\n\n canUseEventListeners: canUseDOM && !!(window.addEventListener || window.attachEvent),\n\n canUseViewport: canUseDOM && !!window.screen,\n\n isInWorker: !canUseDOM // For now, this is true - might change in the future.\n\n};\n\nmodule.exports = ExecutionEnvironment;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/ExecutionEnvironment.js\n// module id = 6\n// module chunks = 0","\"use strict\";\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\nfunction makeEmptyFunction(arg) {\n return function () {\n return arg;\n };\n}\n\n/**\n * This function accepts and discards inputs; it has no side effects. This is\n * primarily useful idiomatically for overridable function endpoints which\n * always need to be callable, since JS lacks a null-call idiom ala Cocoa.\n */\nvar emptyFunction = function emptyFunction() {};\n\nemptyFunction.thatReturns = makeEmptyFunction;\nemptyFunction.thatReturnsFalse = makeEmptyFunction(false);\nemptyFunction.thatReturnsTrue = makeEmptyFunction(true);\nemptyFunction.thatReturnsNull = makeEmptyFunction(null);\nemptyFunction.thatReturnsThis = function () {\n return this;\n};\nemptyFunction.thatReturnsArgument = function (arg) {\n return arg;\n};\n\nmodule.exports = emptyFunction;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/emptyFunction.js\n// module id = 7\n// module chunks = 0","/**\n * Copyright 2016-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\n// Trust the developer to only use ReactInstrumentation with a __DEV__ check\n\nvar debugTool = null;\n\nif (process.env.NODE_ENV !== 'production') {\n var ReactDebugTool = require('./ReactDebugTool');\n debugTool = ReactDebugTool;\n}\n\nmodule.exports = { debugTool: debugTool };\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactInstrumentation.js\n// module id = 8\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant'),\n _assign = require('object-assign');\n\nvar CallbackQueue = require('./CallbackQueue');\nvar PooledClass = require('./PooledClass');\nvar ReactFeatureFlags = require('./ReactFeatureFlags');\nvar ReactReconciler = require('./ReactReconciler');\nvar Transaction = require('./Transaction');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar dirtyComponents = [];\nvar updateBatchNumber = 0;\nvar asapCallbackQueue = CallbackQueue.getPooled();\nvar asapEnqueued = false;\n\nvar batchingStrategy = null;\n\nfunction ensureInjected() {\n !(ReactUpdates.ReactReconcileTransaction && batchingStrategy) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must inject a reconcile transaction class and batching strategy') : _prodInvariant('123') : void 0;\n}\n\nvar NESTED_UPDATES = {\n initialize: function () {\n this.dirtyComponentsLength = dirtyComponents.length;\n },\n close: function () {\n if (this.dirtyComponentsLength !== dirtyComponents.length) {\n // Additional updates were enqueued by componentDidUpdate handlers or\n // similar; before our own UPDATE_QUEUEING wrapper closes, we want to run\n // these new updates so that if A's componentDidUpdate calls setState on\n // B, B will update before the callback A's updater provided when calling\n // setState.\n dirtyComponents.splice(0, this.dirtyComponentsLength);\n flushBatchedUpdates();\n } else {\n dirtyComponents.length = 0;\n }\n }\n};\n\nvar UPDATE_QUEUEING = {\n initialize: function () {\n this.callbackQueue.reset();\n },\n close: function () {\n this.callbackQueue.notifyAll();\n }\n};\n\nvar TRANSACTION_WRAPPERS = [NESTED_UPDATES, UPDATE_QUEUEING];\n\nfunction ReactUpdatesFlushTransaction() {\n this.reinitializeTransaction();\n this.dirtyComponentsLength = null;\n this.callbackQueue = CallbackQueue.getPooled();\n this.reconcileTransaction = ReactUpdates.ReactReconcileTransaction.getPooled(\n /* useCreateElement */true);\n}\n\n_assign(ReactUpdatesFlushTransaction.prototype, Transaction, {\n getTransactionWrappers: function () {\n return TRANSACTION_WRAPPERS;\n },\n\n destructor: function () {\n this.dirtyComponentsLength = null;\n CallbackQueue.release(this.callbackQueue);\n this.callbackQueue = null;\n ReactUpdates.ReactReconcileTransaction.release(this.reconcileTransaction);\n this.reconcileTransaction = null;\n },\n\n perform: function (method, scope, a) {\n // Essentially calls `this.reconcileTransaction.perform(method, scope, a)`\n // with this transaction's wrappers around it.\n return Transaction.perform.call(this, this.reconcileTransaction.perform, this.reconcileTransaction, method, scope, a);\n }\n});\n\nPooledClass.addPoolingTo(ReactUpdatesFlushTransaction);\n\nfunction batchedUpdates(callback, a, b, c, d, e) {\n ensureInjected();\n return batchingStrategy.batchedUpdates(callback, a, b, c, d, e);\n}\n\n/**\n * Array comparator for ReactComponents by mount ordering.\n *\n * @param {ReactComponent} c1 first component you're comparing\n * @param {ReactComponent} c2 second component you're comparing\n * @return {number} Return value usable by Array.prototype.sort().\n */\nfunction mountOrderComparator(c1, c2) {\n return c1._mountOrder - c2._mountOrder;\n}\n\nfunction runBatchedUpdates(transaction) {\n var len = transaction.dirtyComponentsLength;\n !(len === dirtyComponents.length) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected flush transaction\\'s stored dirty-components length (%s) to match dirty-components array length (%s).', len, dirtyComponents.length) : _prodInvariant('124', len, dirtyComponents.length) : void 0;\n\n // Since reconciling a component higher in the owner hierarchy usually (not\n // always -- see shouldComponentUpdate()) will reconcile children, reconcile\n // them before their children by sorting the array.\n dirtyComponents.sort(mountOrderComparator);\n\n // Any updates enqueued while reconciling must be performed after this entire\n // batch. Otherwise, if dirtyComponents is [A, B] where A has children B and\n // C, B could update twice in a single batch if C's render enqueues an update\n // to B (since B would have already updated, we should skip it, and the only\n // way we can know to do so is by checking the batch counter).\n updateBatchNumber++;\n\n for (var i = 0; i < len; i++) {\n // If a component is unmounted before pending changes apply, it will still\n // be here, but we assume that it has cleared its _pendingCallbacks and\n // that performUpdateIfNecessary is a noop.\n var component = dirtyComponents[i];\n\n // If performUpdateIfNecessary happens to enqueue any new updates, we\n // shouldn't execute the callbacks until the next render happens, so\n // stash the callbacks first\n var callbacks = component._pendingCallbacks;\n component._pendingCallbacks = null;\n\n var markerName;\n if (ReactFeatureFlags.logTopLevelRenders) {\n var namedComponent = component;\n // Duck type TopLevelWrapper. This is probably always true.\n if (component._currentElement.type.isReactTopLevelWrapper) {\n namedComponent = component._renderedComponent;\n }\n markerName = 'React update: ' + namedComponent.getName();\n console.time(markerName);\n }\n\n ReactReconciler.performUpdateIfNecessary(component, transaction.reconcileTransaction, updateBatchNumber);\n\n if (markerName) {\n console.timeEnd(markerName);\n }\n\n if (callbacks) {\n for (var j = 0; j < callbacks.length; j++) {\n transaction.callbackQueue.enqueue(callbacks[j], component.getPublicInstance());\n }\n }\n }\n}\n\nvar flushBatchedUpdates = function () {\n // ReactUpdatesFlushTransaction's wrappers will clear the dirtyComponents\n // array and perform any updates enqueued by mount-ready handlers (i.e.,\n // componentDidUpdate) but we need to check here too in order to catch\n // updates enqueued by setState callbacks and asap calls.\n while (dirtyComponents.length || asapEnqueued) {\n if (dirtyComponents.length) {\n var transaction = ReactUpdatesFlushTransaction.getPooled();\n transaction.perform(runBatchedUpdates, null, transaction);\n ReactUpdatesFlushTransaction.release(transaction);\n }\n\n if (asapEnqueued) {\n asapEnqueued = false;\n var queue = asapCallbackQueue;\n asapCallbackQueue = CallbackQueue.getPooled();\n queue.notifyAll();\n CallbackQueue.release(queue);\n }\n }\n};\n\n/**\n * Mark a component as needing a rerender, adding an optional callback to a\n * list of functions which will be executed once the rerender occurs.\n */\nfunction enqueueUpdate(component) {\n ensureInjected();\n\n // Various parts of our code (such as ReactCompositeComponent's\n // _renderValidatedComponent) assume that calls to render aren't nested;\n // verify that that's the case. (This is called by each top-level update\n // function, like setState, forceUpdate, etc.; creation and\n // destruction of top-level components is guarded in ReactMount.)\n\n if (!batchingStrategy.isBatchingUpdates) {\n batchingStrategy.batchedUpdates(enqueueUpdate, component);\n return;\n }\n\n dirtyComponents.push(component);\n if (component._updateBatchNumber == null) {\n component._updateBatchNumber = updateBatchNumber + 1;\n }\n}\n\n/**\n * Enqueue a callback to be run at the end of the current batching cycle. Throws\n * if no updates are currently being performed.\n */\nfunction asap(callback, context) {\n !batchingStrategy.isBatchingUpdates ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates.asap: Can\\'t enqueue an asap callback in a context whereupdates are not being batched.') : _prodInvariant('125') : void 0;\n asapCallbackQueue.enqueue(callback, context);\n asapEnqueued = true;\n}\n\nvar ReactUpdatesInjection = {\n injectReconcileTransaction: function (ReconcileTransaction) {\n !ReconcileTransaction ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide a reconcile transaction class') : _prodInvariant('126') : void 0;\n ReactUpdates.ReactReconcileTransaction = ReconcileTransaction;\n },\n\n injectBatchingStrategy: function (_batchingStrategy) {\n !_batchingStrategy ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide a batching strategy') : _prodInvariant('127') : void 0;\n !(typeof _batchingStrategy.batchedUpdates === 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide a batchedUpdates() function') : _prodInvariant('128') : void 0;\n !(typeof _batchingStrategy.isBatchingUpdates === 'boolean') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide an isBatchingUpdates boolean attribute') : _prodInvariant('129') : void 0;\n batchingStrategy = _batchingStrategy;\n }\n};\n\nvar ReactUpdates = {\n /**\n * React references `ReactReconcileTransaction` using this property in order\n * to allow dependency injection.\n *\n * @internal\n */\n ReactReconcileTransaction: null,\n\n batchedUpdates: batchedUpdates,\n enqueueUpdate: enqueueUpdate,\n flushBatchedUpdates: flushBatchedUpdates,\n injection: ReactUpdatesInjection,\n asap: asap\n};\n\nmodule.exports = ReactUpdates;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactUpdates.js\n// module id = 9\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar PooledClass = require('./PooledClass');\n\nvar emptyFunction = require('fbjs/lib/emptyFunction');\nvar warning = require('fbjs/lib/warning');\n\nvar didWarnForAddedNewProperty = false;\nvar isProxySupported = typeof Proxy === 'function';\n\nvar shouldBeReleasedProperties = ['dispatchConfig', '_targetInst', 'nativeEvent', 'isDefaultPrevented', 'isPropagationStopped', '_dispatchListeners', '_dispatchInstances'];\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar EventInterface = {\n type: null,\n target: null,\n // currentTarget is set when dispatching; no use in copying it here\n currentTarget: emptyFunction.thatReturnsNull,\n eventPhase: null,\n bubbles: null,\n cancelable: null,\n timeStamp: function (event) {\n return event.timeStamp || Date.now();\n },\n defaultPrevented: null,\n isTrusted: null\n};\n\n/**\n * Synthetic events are dispatched by event plugins, typically in response to a\n * top-level event delegation handler.\n *\n * These systems should generally use pooling to reduce the frequency of garbage\n * collection. The system should check `isPersistent` to determine whether the\n * event should be released into the pool after being dispatched. Users that\n * need a persisted event should invoke `persist`.\n *\n * Synthetic events (and subclasses) implement the DOM Level 3 Events API by\n * normalizing browser quirks. Subclasses do not necessarily have to implement a\n * DOM interface; custom application-specific events can also subclass this.\n *\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {*} targetInst Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @param {DOMEventTarget} nativeEventTarget Target node.\n */\nfunction SyntheticEvent(dispatchConfig, targetInst, nativeEvent, nativeEventTarget) {\n if (process.env.NODE_ENV !== 'production') {\n // these have a getter/setter for warnings\n delete this.nativeEvent;\n delete this.preventDefault;\n delete this.stopPropagation;\n }\n\n this.dispatchConfig = dispatchConfig;\n this._targetInst = targetInst;\n this.nativeEvent = nativeEvent;\n\n var Interface = this.constructor.Interface;\n for (var propName in Interface) {\n if (!Interface.hasOwnProperty(propName)) {\n continue;\n }\n if (process.env.NODE_ENV !== 'production') {\n delete this[propName]; // this has a getter/setter for warnings\n }\n var normalize = Interface[propName];\n if (normalize) {\n this[propName] = normalize(nativeEvent);\n } else {\n if (propName === 'target') {\n this.target = nativeEventTarget;\n } else {\n this[propName] = nativeEvent[propName];\n }\n }\n }\n\n var defaultPrevented = nativeEvent.defaultPrevented != null ? nativeEvent.defaultPrevented : nativeEvent.returnValue === false;\n if (defaultPrevented) {\n this.isDefaultPrevented = emptyFunction.thatReturnsTrue;\n } else {\n this.isDefaultPrevented = emptyFunction.thatReturnsFalse;\n }\n this.isPropagationStopped = emptyFunction.thatReturnsFalse;\n return this;\n}\n\n_assign(SyntheticEvent.prototype, {\n\n preventDefault: function () {\n this.defaultPrevented = true;\n var event = this.nativeEvent;\n if (!event) {\n return;\n }\n\n if (event.preventDefault) {\n event.preventDefault();\n } else if (typeof event.returnValue !== 'unknown') {\n // eslint-disable-line valid-typeof\n event.returnValue = false;\n }\n this.isDefaultPrevented = emptyFunction.thatReturnsTrue;\n },\n\n stopPropagation: function () {\n var event = this.nativeEvent;\n if (!event) {\n return;\n }\n\n if (event.stopPropagation) {\n event.stopPropagation();\n } else if (typeof event.cancelBubble !== 'unknown') {\n // eslint-disable-line valid-typeof\n // The ChangeEventPlugin registers a \"propertychange\" event for\n // IE. This event does not support bubbling or cancelling, and\n // any references to cancelBubble throw \"Member not found\". A\n // typeof check of \"unknown\" circumvents this issue (and is also\n // IE specific).\n event.cancelBubble = true;\n }\n\n this.isPropagationStopped = emptyFunction.thatReturnsTrue;\n },\n\n /**\n * We release all dispatched `SyntheticEvent`s after each event loop, adding\n * them back into the pool. This allows a way to hold onto a reference that\n * won't be added back into the pool.\n */\n persist: function () {\n this.isPersistent = emptyFunction.thatReturnsTrue;\n },\n\n /**\n * Checks if this event should be released back into the pool.\n *\n * @return {boolean} True if this should not be released, false otherwise.\n */\n isPersistent: emptyFunction.thatReturnsFalse,\n\n /**\n * `PooledClass` looks for `destructor` on each instance it releases.\n */\n destructor: function () {\n var Interface = this.constructor.Interface;\n for (var propName in Interface) {\n if (process.env.NODE_ENV !== 'production') {\n Object.defineProperty(this, propName, getPooledWarningPropertyDefinition(propName, Interface[propName]));\n } else {\n this[propName] = null;\n }\n }\n for (var i = 0; i < shouldBeReleasedProperties.length; i++) {\n this[shouldBeReleasedProperties[i]] = null;\n }\n if (process.env.NODE_ENV !== 'production') {\n Object.defineProperty(this, 'nativeEvent', getPooledWarningPropertyDefinition('nativeEvent', null));\n Object.defineProperty(this, 'preventDefault', getPooledWarningPropertyDefinition('preventDefault', emptyFunction));\n Object.defineProperty(this, 'stopPropagation', getPooledWarningPropertyDefinition('stopPropagation', emptyFunction));\n }\n }\n\n});\n\nSyntheticEvent.Interface = EventInterface;\n\nif (process.env.NODE_ENV !== 'production') {\n if (isProxySupported) {\n /*eslint-disable no-func-assign */\n SyntheticEvent = new Proxy(SyntheticEvent, {\n construct: function (target, args) {\n return this.apply(target, Object.create(target.prototype), args);\n },\n apply: function (constructor, that, args) {\n return new Proxy(constructor.apply(that, args), {\n set: function (target, prop, value) {\n if (prop !== 'isPersistent' && !target.constructor.Interface.hasOwnProperty(prop) && shouldBeReleasedProperties.indexOf(prop) === -1) {\n process.env.NODE_ENV !== 'production' ? warning(didWarnForAddedNewProperty || target.isPersistent(), 'This synthetic event is reused for performance reasons. If you\\'re ' + 'seeing this, you\\'re adding a new property in the synthetic event object. ' + 'The property is never released. See ' + 'https://fb.me/react-event-pooling for more information.') : void 0;\n didWarnForAddedNewProperty = true;\n }\n target[prop] = value;\n return true;\n }\n });\n }\n });\n /*eslint-enable no-func-assign */\n }\n}\n/**\n * Helper to reduce boilerplate when creating subclasses.\n *\n * @param {function} Class\n * @param {?object} Interface\n */\nSyntheticEvent.augmentClass = function (Class, Interface) {\n var Super = this;\n\n var E = function () {};\n E.prototype = Super.prototype;\n var prototype = new E();\n\n _assign(prototype, Class.prototype);\n Class.prototype = prototype;\n Class.prototype.constructor = Class;\n\n Class.Interface = _assign({}, Super.Interface, Interface);\n Class.augmentClass = Super.augmentClass;\n\n PooledClass.addPoolingTo(Class, PooledClass.fourArgumentPooler);\n};\n\nPooledClass.addPoolingTo(SyntheticEvent, PooledClass.fourArgumentPooler);\n\nmodule.exports = SyntheticEvent;\n\n/**\n * Helper to nullify syntheticEvent instance properties when destructing\n *\n * @param {object} SyntheticEvent\n * @param {String} propName\n * @return {object} defineProperty object\n */\nfunction getPooledWarningPropertyDefinition(propName, getVal) {\n var isFunction = typeof getVal === 'function';\n return {\n configurable: true,\n set: set,\n get: get\n };\n\n function set(val) {\n var action = isFunction ? 'setting the method' : 'setting the property';\n warn(action, 'This is effectively a no-op');\n return val;\n }\n\n function get() {\n var action = isFunction ? 'accessing the method' : 'accessing the property';\n var result = isFunction ? 'This is a no-op function' : 'This is set to null';\n warn(action, result);\n return getVal;\n }\n\n function warn(action, result) {\n var warningCondition = false;\n process.env.NODE_ENV !== 'production' ? warning(warningCondition, 'This synthetic event is reused for performance reasons. If you\\'re seeing this, ' + 'you\\'re %s `%s` on a released/nullified synthetic event. %s. ' + 'If you must keep the original synthetic event around, use event.persist(). ' + 'See https://fb.me/react-event-pooling for more information.', action, propName, result) : void 0;\n }\n}\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticEvent.js\n// module id = 10\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\n/**\n * Keeps track of the current owner.\n *\n * The current owner is the component who should own any components that are\n * currently being constructed.\n */\nvar ReactCurrentOwner = {\n\n /**\n * @internal\n * @type {ReactComponent}\n */\n current: null\n\n};\n\nmodule.exports = ReactCurrentOwner;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactCurrentOwner.js\n// module id = 11\n// module chunks = 0","/**\n * Copyright 2015-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar DOMNamespaces = require('./DOMNamespaces');\nvar setInnerHTML = require('./setInnerHTML');\n\nvar createMicrosoftUnsafeLocalFunction = require('./createMicrosoftUnsafeLocalFunction');\nvar setTextContent = require('./setTextContent');\n\nvar ELEMENT_NODE_TYPE = 1;\nvar DOCUMENT_FRAGMENT_NODE_TYPE = 11;\n\n/**\n * In IE (8-11) and Edge, appending nodes with no children is dramatically\n * faster than appending a full subtree, so we essentially queue up the\n * .appendChild calls here and apply them so each node is added to its parent\n * before any children are added.\n *\n * In other browsers, doing so is slower or neutral compared to the other order\n * (in Firefox, twice as slow) so we only do this inversion in IE.\n *\n * See https://github.com/spicyj/innerhtml-vs-createelement-vs-clonenode.\n */\nvar enableLazy = typeof document !== 'undefined' && typeof document.documentMode === 'number' || typeof navigator !== 'undefined' && typeof navigator.userAgent === 'string' && /\\bEdge\\/\\d/.test(navigator.userAgent);\n\nfunction insertTreeChildren(tree) {\n if (!enableLazy) {\n return;\n }\n var node = tree.node;\n var children = tree.children;\n if (children.length) {\n for (var i = 0; i < children.length; i++) {\n insertTreeBefore(node, children[i], null);\n }\n } else if (tree.html != null) {\n setInnerHTML(node, tree.html);\n } else if (tree.text != null) {\n setTextContent(node, tree.text);\n }\n}\n\nvar insertTreeBefore = createMicrosoftUnsafeLocalFunction(function (parentNode, tree, referenceNode) {\n // DocumentFragments aren't actually part of the DOM after insertion so\n // appending children won't update the DOM. We need to ensure the fragment\n // is properly populated first, breaking out of our lazy approach for just\n // this level. Also, some <object> plugins (like Flash Player) will read\n // <param> nodes immediately upon insertion into the DOM, so <object>\n // must also be populated prior to insertion into the DOM.\n if (tree.node.nodeType === DOCUMENT_FRAGMENT_NODE_TYPE || tree.node.nodeType === ELEMENT_NODE_TYPE && tree.node.nodeName.toLowerCase() === 'object' && (tree.node.namespaceURI == null || tree.node.namespaceURI === DOMNamespaces.html)) {\n insertTreeChildren(tree);\n parentNode.insertBefore(tree.node, referenceNode);\n } else {\n parentNode.insertBefore(tree.node, referenceNode);\n insertTreeChildren(tree);\n }\n});\n\nfunction replaceChildWithTree(oldNode, newTree) {\n oldNode.parentNode.replaceChild(newTree.node, oldNode);\n insertTreeChildren(newTree);\n}\n\nfunction queueChild(parentTree, childTree) {\n if (enableLazy) {\n parentTree.children.push(childTree);\n } else {\n parentTree.node.appendChild(childTree.node);\n }\n}\n\nfunction queueHTML(tree, html) {\n if (enableLazy) {\n tree.html = html;\n } else {\n setInnerHTML(tree.node, html);\n }\n}\n\nfunction queueText(tree, text) {\n if (enableLazy) {\n tree.text = text;\n } else {\n setTextContent(tree.node, text);\n }\n}\n\nfunction toString() {\n return this.node.nodeName;\n}\n\nfunction DOMLazyTree(node) {\n return {\n node: node,\n children: [],\n html: null,\n text: null,\n toString: toString\n };\n}\n\nDOMLazyTree.insertTreeBefore = insertTreeBefore;\nDOMLazyTree.replaceChildWithTree = replaceChildWithTree;\nDOMLazyTree.queueChild = queueChild;\nDOMLazyTree.queueHTML = queueHTML;\nDOMLazyTree.queueText = queueText;\n\nmodule.exports = DOMLazyTree;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/DOMLazyTree.js\n// module id = 13\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar invariant = require('fbjs/lib/invariant');\n\nfunction checkMask(value, bitmask) {\n return (value & bitmask) === bitmask;\n}\n\nvar DOMPropertyInjection = {\n /**\n * Mapping from normalized, camelcased property names to a configuration that\n * specifies how the associated DOM property should be accessed or rendered.\n */\n MUST_USE_PROPERTY: 0x1,\n HAS_BOOLEAN_VALUE: 0x4,\n HAS_NUMERIC_VALUE: 0x8,\n HAS_POSITIVE_NUMERIC_VALUE: 0x10 | 0x8,\n HAS_OVERLOADED_BOOLEAN_VALUE: 0x20,\n\n /**\n * Inject some specialized knowledge about the DOM. This takes a config object\n * with the following properties:\n *\n * isCustomAttribute: function that given an attribute name will return true\n * if it can be inserted into the DOM verbatim. Useful for data-* or aria-*\n * attributes where it's impossible to enumerate all of the possible\n * attribute names,\n *\n * Properties: object mapping DOM property name to one of the\n * DOMPropertyInjection constants or null. If your attribute isn't in here,\n * it won't get written to the DOM.\n *\n * DOMAttributeNames: object mapping React attribute name to the DOM\n * attribute name. Attribute names not specified use the **lowercase**\n * normalized name.\n *\n * DOMAttributeNamespaces: object mapping React attribute name to the DOM\n * attribute namespace URL. (Attribute names not specified use no namespace.)\n *\n * DOMPropertyNames: similar to DOMAttributeNames but for DOM properties.\n * Property names not specified use the normalized name.\n *\n * DOMMutationMethods: Properties that require special mutation methods. If\n * `value` is undefined, the mutation method should unset the property.\n *\n * @param {object} domPropertyConfig the config as described above.\n */\n injectDOMPropertyConfig: function (domPropertyConfig) {\n var Injection = DOMPropertyInjection;\n var Properties = domPropertyConfig.Properties || {};\n var DOMAttributeNamespaces = domPropertyConfig.DOMAttributeNamespaces || {};\n var DOMAttributeNames = domPropertyConfig.DOMAttributeNames || {};\n var DOMPropertyNames = domPropertyConfig.DOMPropertyNames || {};\n var DOMMutationMethods = domPropertyConfig.DOMMutationMethods || {};\n\n if (domPropertyConfig.isCustomAttribute) {\n DOMProperty._isCustomAttributeFunctions.push(domPropertyConfig.isCustomAttribute);\n }\n\n for (var propName in Properties) {\n !!DOMProperty.properties.hasOwnProperty(propName) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'injectDOMPropertyConfig(...): You\\'re trying to inject DOM property \\'%s\\' which has already been injected. You may be accidentally injecting the same DOM property config twice, or you may be injecting two configs that have conflicting property names.', propName) : _prodInvariant('48', propName) : void 0;\n\n var lowerCased = propName.toLowerCase();\n var propConfig = Properties[propName];\n\n var propertyInfo = {\n attributeName: lowerCased,\n attributeNamespace: null,\n propertyName: propName,\n mutationMethod: null,\n\n mustUseProperty: checkMask(propConfig, Injection.MUST_USE_PROPERTY),\n hasBooleanValue: checkMask(propConfig, Injection.HAS_BOOLEAN_VALUE),\n hasNumericValue: checkMask(propConfig, Injection.HAS_NUMERIC_VALUE),\n hasPositiveNumericValue: checkMask(propConfig, Injection.HAS_POSITIVE_NUMERIC_VALUE),\n hasOverloadedBooleanValue: checkMask(propConfig, Injection.HAS_OVERLOADED_BOOLEAN_VALUE)\n };\n !(propertyInfo.hasBooleanValue + propertyInfo.hasNumericValue + propertyInfo.hasOverloadedBooleanValue <= 1) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'DOMProperty: Value can be one of boolean, overloaded boolean, or numeric value, but not a combination: %s', propName) : _prodInvariant('50', propName) : void 0;\n\n if (process.env.NODE_ENV !== 'production') {\n DOMProperty.getPossibleStandardName[lowerCased] = propName;\n }\n\n if (DOMAttributeNames.hasOwnProperty(propName)) {\n var attributeName = DOMAttributeNames[propName];\n propertyInfo.attributeName = attributeName;\n if (process.env.NODE_ENV !== 'production') {\n DOMProperty.getPossibleStandardName[attributeName] = propName;\n }\n }\n\n if (DOMAttributeNamespaces.hasOwnProperty(propName)) {\n propertyInfo.attributeNamespace = DOMAttributeNamespaces[propName];\n }\n\n if (DOMPropertyNames.hasOwnProperty(propName)) {\n propertyInfo.propertyName = DOMPropertyNames[propName];\n }\n\n if (DOMMutationMethods.hasOwnProperty(propName)) {\n propertyInfo.mutationMethod = DOMMutationMethods[propName];\n }\n\n DOMProperty.properties[propName] = propertyInfo;\n }\n }\n};\n\n/* eslint-disable max-len */\nvar ATTRIBUTE_NAME_START_CHAR = ':A-Z_a-z\\\\u00C0-\\\\u00D6\\\\u00D8-\\\\u00F6\\\\u00F8-\\\\u02FF\\\\u0370-\\\\u037D\\\\u037F-\\\\u1FFF\\\\u200C-\\\\u200D\\\\u2070-\\\\u218F\\\\u2C00-\\\\u2FEF\\\\u3001-\\\\uD7FF\\\\uF900-\\\\uFDCF\\\\uFDF0-\\\\uFFFD';\n/* eslint-enable max-len */\n\n/**\n * DOMProperty exports lookup objects that can be used like functions:\n *\n * > DOMProperty.isValid['id']\n * true\n * > DOMProperty.isValid['foobar']\n * undefined\n *\n * Although this may be confusing, it performs better in general.\n *\n * @see http://jsperf.com/key-exists\n * @see http://jsperf.com/key-missing\n */\nvar DOMProperty = {\n\n ID_ATTRIBUTE_NAME: 'data-reactid',\n ROOT_ATTRIBUTE_NAME: 'data-reactroot',\n\n ATTRIBUTE_NAME_START_CHAR: ATTRIBUTE_NAME_START_CHAR,\n ATTRIBUTE_NAME_CHAR: ATTRIBUTE_NAME_START_CHAR + '\\\\-.0-9\\\\u00B7\\\\u0300-\\\\u036F\\\\u203F-\\\\u2040',\n\n /**\n * Map from property \"standard name\" to an object with info about how to set\n * the property in the DOM. Each object contains:\n *\n * attributeName:\n * Used when rendering markup or with `*Attribute()`.\n * attributeNamespace\n * propertyName:\n * Used on DOM node instances. (This includes properties that mutate due to\n * external factors.)\n * mutationMethod:\n * If non-null, used instead of the property or `setAttribute()` after\n * initial render.\n * mustUseProperty:\n * Whether the property must be accessed and mutated as an object property.\n * hasBooleanValue:\n * Whether the property should be removed when set to a falsey value.\n * hasNumericValue:\n * Whether the property must be numeric or parse as a numeric and should be\n * removed when set to a falsey value.\n * hasPositiveNumericValue:\n * Whether the property must be positive numeric or parse as a positive\n * numeric and should be removed when set to a falsey value.\n * hasOverloadedBooleanValue:\n * Whether the property can be used as a flag as well as with a value.\n * Removed when strictly equal to false; present without a value when\n * strictly equal to true; present with a value otherwise.\n */\n properties: {},\n\n /**\n * Mapping from lowercase property names to the properly cased version, used\n * to warn in the case of missing properties. Available only in __DEV__.\n *\n * autofocus is predefined, because adding it to the property whitelist\n * causes unintended side effects.\n *\n * @type {Object}\n */\n getPossibleStandardName: process.env.NODE_ENV !== 'production' ? { autofocus: 'autoFocus' } : null,\n\n /**\n * All of the isCustomAttribute() functions that have been injected.\n */\n _isCustomAttributeFunctions: [],\n\n /**\n * Checks whether a property name is a custom attribute.\n * @method\n */\n isCustomAttribute: function (attributeName) {\n for (var i = 0; i < DOMProperty._isCustomAttributeFunctions.length; i++) {\n var isCustomAttributeFn = DOMProperty._isCustomAttributeFunctions[i];\n if (isCustomAttributeFn(attributeName)) {\n return true;\n }\n }\n return false;\n },\n\n injection: DOMPropertyInjection\n};\n\nmodule.exports = DOMProperty;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/DOMProperty.js\n// module id = 14\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ReactRef = require('./ReactRef');\nvar ReactInstrumentation = require('./ReactInstrumentation');\n\nvar warning = require('fbjs/lib/warning');\n\n/**\n * Helper to call ReactRef.attachRefs with this composite component, split out\n * to avoid allocations in the transaction mount-ready queue.\n */\nfunction attachRefs() {\n ReactRef.attachRefs(this, this._currentElement);\n}\n\nvar ReactReconciler = {\n\n /**\n * Initializes the component, renders markup, and registers event listeners.\n *\n * @param {ReactComponent} internalInstance\n * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n * @param {?object} the containing host component instance\n * @param {?object} info about the host container\n * @return {?string} Rendered markup to be inserted into the DOM.\n * @final\n * @internal\n */\n mountComponent: function (internalInstance, transaction, hostParent, hostContainerInfo, context, parentDebugID // 0 in production and for roots\n ) {\n if (process.env.NODE_ENV !== 'production') {\n if (internalInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onBeforeMountComponent(internalInstance._debugID, internalInstance._currentElement, parentDebugID);\n }\n }\n var markup = internalInstance.mountComponent(transaction, hostParent, hostContainerInfo, context, parentDebugID);\n if (internalInstance._currentElement && internalInstance._currentElement.ref != null) {\n transaction.getReactMountReady().enqueue(attachRefs, internalInstance);\n }\n if (process.env.NODE_ENV !== 'production') {\n if (internalInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onMountComponent(internalInstance._debugID);\n }\n }\n return markup;\n },\n\n /**\n * Returns a value that can be passed to\n * ReactComponentEnvironment.replaceNodeWithMarkup.\n */\n getHostNode: function (internalInstance) {\n return internalInstance.getHostNode();\n },\n\n /**\n * Releases any resources allocated by `mountComponent`.\n *\n * @final\n * @internal\n */\n unmountComponent: function (internalInstance, safely) {\n if (process.env.NODE_ENV !== 'production') {\n if (internalInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onBeforeUnmountComponent(internalInstance._debugID);\n }\n }\n ReactRef.detachRefs(internalInstance, internalInstance._currentElement);\n internalInstance.unmountComponent(safely);\n if (process.env.NODE_ENV !== 'production') {\n if (internalInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onUnmountComponent(internalInstance._debugID);\n }\n }\n },\n\n /**\n * Update a component using a new element.\n *\n * @param {ReactComponent} internalInstance\n * @param {ReactElement} nextElement\n * @param {ReactReconcileTransaction} transaction\n * @param {object} context\n * @internal\n */\n receiveComponent: function (internalInstance, nextElement, transaction, context) {\n var prevElement = internalInstance._currentElement;\n\n if (nextElement === prevElement && context === internalInstance._context) {\n // Since elements are immutable after the owner is rendered,\n // we can do a cheap identity compare here to determine if this is a\n // superfluous reconcile. It's possible for state to be mutable but such\n // change should trigger an update of the owner which would recreate\n // the element. We explicitly check for the existence of an owner since\n // it's possible for an element created outside a composite to be\n // deeply mutated and reused.\n\n // TODO: Bailing out early is just a perf optimization right?\n // TODO: Removing the return statement should affect correctness?\n return;\n }\n\n if (process.env.NODE_ENV !== 'production') {\n if (internalInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onBeforeUpdateComponent(internalInstance._debugID, nextElement);\n }\n }\n\n var refsChanged = ReactRef.shouldUpdateRefs(prevElement, nextElement);\n\n if (refsChanged) {\n ReactRef.detachRefs(internalInstance, prevElement);\n }\n\n internalInstance.receiveComponent(nextElement, transaction, context);\n\n if (refsChanged && internalInstance._currentElement && internalInstance._currentElement.ref != null) {\n transaction.getReactMountReady().enqueue(attachRefs, internalInstance);\n }\n\n if (process.env.NODE_ENV !== 'production') {\n if (internalInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onUpdateComponent(internalInstance._debugID);\n }\n }\n },\n\n /**\n * Flush any dirty changes in a component.\n *\n * @param {ReactComponent} internalInstance\n * @param {ReactReconcileTransaction} transaction\n * @internal\n */\n performUpdateIfNecessary: function (internalInstance, transaction, updateBatchNumber) {\n if (internalInstance._updateBatchNumber !== updateBatchNumber) {\n // The component's enqueued batch number should always be the current\n // batch or the following one.\n process.env.NODE_ENV !== 'production' ? warning(internalInstance._updateBatchNumber == null || internalInstance._updateBatchNumber === updateBatchNumber + 1, 'performUpdateIfNecessary: Unexpected batch number (current %s, ' + 'pending %s)', updateBatchNumber, internalInstance._updateBatchNumber) : void 0;\n return;\n }\n if (process.env.NODE_ENV !== 'production') {\n if (internalInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onBeforeUpdateComponent(internalInstance._debugID, internalInstance._currentElement);\n }\n }\n internalInstance.performUpdateIfNecessary(transaction);\n if (process.env.NODE_ENV !== 'production') {\n if (internalInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onUpdateComponent(internalInstance._debugID);\n }\n }\n }\n\n};\n\nmodule.exports = ReactReconciler;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactReconciler.js\n// module id = 15\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar ReactChildren = require('./ReactChildren');\nvar ReactComponent = require('./ReactComponent');\nvar ReactPureComponent = require('./ReactPureComponent');\nvar ReactClass = require('./ReactClass');\nvar ReactDOMFactories = require('./ReactDOMFactories');\nvar ReactElement = require('./ReactElement');\nvar ReactPropTypes = require('./ReactPropTypes');\nvar ReactVersion = require('./ReactVersion');\n\nvar onlyChild = require('./onlyChild');\nvar warning = require('fbjs/lib/warning');\n\nvar createElement = ReactElement.createElement;\nvar createFactory = ReactElement.createFactory;\nvar cloneElement = ReactElement.cloneElement;\n\nif (process.env.NODE_ENV !== 'production') {\n var ReactElementValidator = require('./ReactElementValidator');\n createElement = ReactElementValidator.createElement;\n createFactory = ReactElementValidator.createFactory;\n cloneElement = ReactElementValidator.cloneElement;\n}\n\nvar __spread = _assign;\n\nif (process.env.NODE_ENV !== 'production') {\n var warned = false;\n __spread = function () {\n process.env.NODE_ENV !== 'production' ? warning(warned, 'React.__spread is deprecated and should not be used. Use ' + 'Object.assign directly or another helper function with similar ' + 'semantics. You may be seeing this warning due to your compiler. ' + 'See https://fb.me/react-spread-deprecation for more details.') : void 0;\n warned = true;\n return _assign.apply(null, arguments);\n };\n}\n\nvar React = {\n\n // Modern\n\n Children: {\n map: ReactChildren.map,\n forEach: ReactChildren.forEach,\n count: ReactChildren.count,\n toArray: ReactChildren.toArray,\n only: onlyChild\n },\n\n Component: ReactComponent,\n PureComponent: ReactPureComponent,\n\n createElement: createElement,\n cloneElement: cloneElement,\n isValidElement: ReactElement.isValidElement,\n\n // Classic\n\n PropTypes: ReactPropTypes,\n createClass: ReactClass.createClass,\n createFactory: createFactory,\n createMixin: function (mixin) {\n // Currently a noop. Will be used to validate and trace mixins.\n return mixin;\n },\n\n // This looks DOM specific but these are actually isomorphic helpers\n // since they are just generating DOM strings.\n DOM: ReactDOMFactories,\n\n version: ReactVersion,\n\n // Deprecated hook for JSX spread, don't use this for anything.\n __spread: __spread\n};\n\nmodule.exports = React;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/React.js\n// module id = 16\n// module chunks = 0","/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar ReactCurrentOwner = require('./ReactCurrentOwner');\n\nvar warning = require('fbjs/lib/warning');\nvar canDefineProperty = require('./canDefineProperty');\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\n\nvar REACT_ELEMENT_TYPE = require('./ReactElementSymbol');\n\nvar RESERVED_PROPS = {\n key: true,\n ref: true,\n __self: true,\n __source: true\n};\n\nvar specialPropKeyWarningShown, specialPropRefWarningShown;\n\nfunction hasValidRef(config) {\n if (process.env.NODE_ENV !== 'production') {\n if (hasOwnProperty.call(config, 'ref')) {\n var getter = Object.getOwnPropertyDescriptor(config, 'ref').get;\n if (getter && getter.isReactWarning) {\n return false;\n }\n }\n }\n return config.ref !== undefined;\n}\n\nfunction hasValidKey(config) {\n if (process.env.NODE_ENV !== 'production') {\n if (hasOwnProperty.call(config, 'key')) {\n var getter = Object.getOwnPropertyDescriptor(config, 'key').get;\n if (getter && getter.isReactWarning) {\n return false;\n }\n }\n }\n return config.key !== undefined;\n}\n\nfunction defineKeyPropWarningGetter(props, displayName) {\n var warnAboutAccessingKey = function () {\n if (!specialPropKeyWarningShown) {\n specialPropKeyWarningShown = true;\n process.env.NODE_ENV !== 'production' ? warning(false, '%s: `key` is not a prop. Trying to access it will result ' + 'in `undefined` being returned. If you need to access the same ' + 'value within the child component, you should pass it as a different ' + 'prop. (https://fb.me/react-special-props)', displayName) : void 0;\n }\n };\n warnAboutAccessingKey.isReactWarning = true;\n Object.defineProperty(props, 'key', {\n get: warnAboutAccessingKey,\n configurable: true\n });\n}\n\nfunction defineRefPropWarningGetter(props, displayName) {\n var warnAboutAccessingRef = function () {\n if (!specialPropRefWarningShown) {\n specialPropRefWarningShown = true;\n process.env.NODE_ENV !== 'production' ? warning(false, '%s: `ref` is not a prop. Trying to access it will result ' + 'in `undefined` being returned. If you need to access the same ' + 'value within the child component, you should pass it as a different ' + 'prop. (https://fb.me/react-special-props)', displayName) : void 0;\n }\n };\n warnAboutAccessingRef.isReactWarning = true;\n Object.defineProperty(props, 'ref', {\n get: warnAboutAccessingRef,\n configurable: true\n });\n}\n\n/**\n * Factory method to create a new React element. This no longer adheres to\n * the class pattern, so do not use new to call it. Also, no instanceof check\n * will work. Instead test $$typeof field against Symbol.for('react.element') to check\n * if something is a React Element.\n *\n * @param {*} type\n * @param {*} key\n * @param {string|object} ref\n * @param {*} self A *temporary* helper to detect places where `this` is\n * different from the `owner` when React.createElement is called, so that we\n * can warn. We want to get rid of owner and replace string `ref`s with arrow\n * functions, and as long as `this` and owner are the same, there will be no\n * change in behavior.\n * @param {*} source An annotation object (added by a transpiler or otherwise)\n * indicating filename, line number, and/or other information.\n * @param {*} owner\n * @param {*} props\n * @internal\n */\nvar ReactElement = function (type, key, ref, self, source, owner, props) {\n var element = {\n // This tag allow us to uniquely identify this as a React Element\n $$typeof: REACT_ELEMENT_TYPE,\n\n // Built-in properties that belong on the element\n type: type,\n key: key,\n ref: ref,\n props: props,\n\n // Record the component responsible for creating this element.\n _owner: owner\n };\n\n if (process.env.NODE_ENV !== 'production') {\n // The validation flag is currently mutative. We put it on\n // an external backing store so that we can freeze the whole object.\n // This can be replaced with a WeakMap once they are implemented in\n // commonly used development environments.\n element._store = {};\n\n // To make comparing ReactElements easier for testing purposes, we make\n // the validation flag non-enumerable (where possible, which should\n // include every environment we run tests in), so the test framework\n // ignores it.\n if (canDefineProperty) {\n Object.defineProperty(element._store, 'validated', {\n configurable: false,\n enumerable: false,\n writable: true,\n value: false\n });\n // self and source are DEV only properties.\n Object.defineProperty(element, '_self', {\n configurable: false,\n enumerable: false,\n writable: false,\n value: self\n });\n // Two elements created in two different places should be considered\n // equal for testing purposes and therefore we hide it from enumeration.\n Object.defineProperty(element, '_source', {\n configurable: false,\n enumerable: false,\n writable: false,\n value: source\n });\n } else {\n element._store.validated = false;\n element._self = self;\n element._source = source;\n }\n if (Object.freeze) {\n Object.freeze(element.props);\n Object.freeze(element);\n }\n }\n\n return element;\n};\n\n/**\n * Create and return a new ReactElement of the given type.\n * See https://facebook.github.io/react/docs/top-level-api.html#react.createelement\n */\nReactElement.createElement = function (type, config, children) {\n var propName;\n\n // Reserved names are extracted\n var props = {};\n\n var key = null;\n var ref = null;\n var self = null;\n var source = null;\n\n if (config != null) {\n if (hasValidRef(config)) {\n ref = config.ref;\n }\n if (hasValidKey(config)) {\n key = '' + config.key;\n }\n\n self = config.__self === undefined ? null : config.__self;\n source = config.__source === undefined ? null : config.__source;\n // Remaining properties are added to a new props object\n for (propName in config) {\n if (hasOwnProperty.call(config, propName) && !RESERVED_PROPS.hasOwnProperty(propName)) {\n props[propName] = config[propName];\n }\n }\n }\n\n // Children can be more than one argument, and those are transferred onto\n // the newly allocated props object.\n var childrenLength = arguments.length - 2;\n if (childrenLength === 1) {\n props.children = children;\n } else if (childrenLength > 1) {\n var childArray = Array(childrenLength);\n for (var i = 0; i < childrenLength; i++) {\n childArray[i] = arguments[i + 2];\n }\n if (process.env.NODE_ENV !== 'production') {\n if (Object.freeze) {\n Object.freeze(childArray);\n }\n }\n props.children = childArray;\n }\n\n // Resolve default props\n if (type && type.defaultProps) {\n var defaultProps = type.defaultProps;\n for (propName in defaultProps) {\n if (props[propName] === undefined) {\n props[propName] = defaultProps[propName];\n }\n }\n }\n if (process.env.NODE_ENV !== 'production') {\n if (key || ref) {\n if (typeof props.$$typeof === 'undefined' || props.$$typeof !== REACT_ELEMENT_TYPE) {\n var displayName = typeof type === 'function' ? type.displayName || type.name || 'Unknown' : type;\n if (key) {\n defineKeyPropWarningGetter(props, displayName);\n }\n if (ref) {\n defineRefPropWarningGetter(props, displayName);\n }\n }\n }\n }\n return ReactElement(type, key, ref, self, source, ReactCurrentOwner.current, props);\n};\n\n/**\n * Return a function that produces ReactElements of a given type.\n * See https://facebook.github.io/react/docs/top-level-api.html#react.createfactory\n */\nReactElement.createFactory = function (type) {\n var factory = ReactElement.createElement.bind(null, type);\n // Expose the type on the factory and the prototype so that it can be\n // easily accessed on elements. E.g. `<Foo />.type === Foo`.\n // This should not be named `constructor` since this may not be the function\n // that created the element, and it may not even be a constructor.\n // Legacy hook TODO: Warn if this is accessed\n factory.type = type;\n return factory;\n};\n\nReactElement.cloneAndReplaceKey = function (oldElement, newKey) {\n var newElement = ReactElement(oldElement.type, newKey, oldElement.ref, oldElement._self, oldElement._source, oldElement._owner, oldElement.props);\n\n return newElement;\n};\n\n/**\n * Clone and return a new ReactElement using element as the starting point.\n * See https://facebook.github.io/react/docs/top-level-api.html#react.cloneelement\n */\nReactElement.cloneElement = function (element, config, children) {\n var propName;\n\n // Original props are copied\n var props = _assign({}, element.props);\n\n // Reserved names are extracted\n var key = element.key;\n var ref = element.ref;\n // Self is preserved since the owner is preserved.\n var self = element._self;\n // Source is preserved since cloneElement is unlikely to be targeted by a\n // transpiler, and the original source is probably a better indicator of the\n // true owner.\n var source = element._source;\n\n // Owner will be preserved, unless ref is overridden\n var owner = element._owner;\n\n if (config != null) {\n if (hasValidRef(config)) {\n // Silently steal the ref from the parent.\n ref = config.ref;\n owner = ReactCurrentOwner.current;\n }\n if (hasValidKey(config)) {\n key = '' + config.key;\n }\n\n // Remaining properties override existing props\n var defaultProps;\n if (element.type && element.type.defaultProps) {\n defaultProps = element.type.defaultProps;\n }\n for (propName in config) {\n if (hasOwnProperty.call(config, propName) && !RESERVED_PROPS.hasOwnProperty(propName)) {\n if (config[propName] === undefined && defaultProps !== undefined) {\n // Resolve default props\n props[propName] = defaultProps[propName];\n } else {\n props[propName] = config[propName];\n }\n }\n }\n }\n\n // Children can be more than one argument, and those are transferred onto\n // the newly allocated props object.\n var childrenLength = arguments.length - 2;\n if (childrenLength === 1) {\n props.children = children;\n } else if (childrenLength > 1) {\n var childArray = Array(childrenLength);\n for (var i = 0; i < childrenLength; i++) {\n childArray[i] = arguments[i + 2];\n }\n props.children = childArray;\n }\n\n return ReactElement(element.type, key, ref, self, source, owner, props);\n};\n\n/**\n * Verifies the object is a ReactElement.\n * See https://facebook.github.io/react/docs/top-level-api.html#react.isvalidelement\n * @param {?object} object\n * @return {boolean} True if `object` is a valid component.\n * @final\n */\nReactElement.isValidElement = function (object) {\n return typeof object === 'object' && object !== null && object.$$typeof === REACT_ELEMENT_TYPE;\n};\n\nmodule.exports = ReactElement;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactElement.js\n// module id = 17\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar emptyObject = {};\n\nif (process.env.NODE_ENV !== 'production') {\n Object.freeze(emptyObject);\n}\n\nmodule.exports = emptyObject;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/emptyObject.js\n// module id = 19\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar EventPluginRegistry = require('./EventPluginRegistry');\nvar EventPluginUtils = require('./EventPluginUtils');\nvar ReactErrorUtils = require('./ReactErrorUtils');\n\nvar accumulateInto = require('./accumulateInto');\nvar forEachAccumulated = require('./forEachAccumulated');\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * Internal store for event listeners\n */\nvar listenerBank = {};\n\n/**\n * Internal queue of events that have accumulated their dispatches and are\n * waiting to have their dispatches executed.\n */\nvar eventQueue = null;\n\n/**\n * Dispatches an event and releases it back into the pool, unless persistent.\n *\n * @param {?object} event Synthetic event to be dispatched.\n * @param {boolean} simulated If the event is simulated (changes exn behavior)\n * @private\n */\nvar executeDispatchesAndRelease = function (event, simulated) {\n if (event) {\n EventPluginUtils.executeDispatchesInOrder(event, simulated);\n\n if (!event.isPersistent()) {\n event.constructor.release(event);\n }\n }\n};\nvar executeDispatchesAndReleaseSimulated = function (e) {\n return executeDispatchesAndRelease(e, true);\n};\nvar executeDispatchesAndReleaseTopLevel = function (e) {\n return executeDispatchesAndRelease(e, false);\n};\n\nvar getDictionaryKey = function (inst) {\n // Prevents V8 performance issue:\n // https://github.com/facebook/react/pull/7232\n return '.' + inst._rootNodeID;\n};\n\nfunction isInteractive(tag) {\n return tag === 'button' || tag === 'input' || tag === 'select' || tag === 'textarea';\n}\n\nfunction shouldPreventMouseEvent(name, type, props) {\n switch (name) {\n case 'onClick':\n case 'onClickCapture':\n case 'onDoubleClick':\n case 'onDoubleClickCapture':\n case 'onMouseDown':\n case 'onMouseDownCapture':\n case 'onMouseMove':\n case 'onMouseMoveCapture':\n case 'onMouseUp':\n case 'onMouseUpCapture':\n return !!(props.disabled && isInteractive(type));\n default:\n return false;\n }\n}\n\n/**\n * This is a unified interface for event plugins to be installed and configured.\n *\n * Event plugins can implement the following properties:\n *\n * `extractEvents` {function(string, DOMEventTarget, string, object): *}\n * Required. When a top-level event is fired, this method is expected to\n * extract synthetic events that will in turn be queued and dispatched.\n *\n * `eventTypes` {object}\n * Optional, plugins that fire events must publish a mapping of registration\n * names that are used to register listeners. Values of this mapping must\n * be objects that contain `registrationName` or `phasedRegistrationNames`.\n *\n * `executeDispatch` {function(object, function, string)}\n * Optional, allows plugins to override how an event gets dispatched. By\n * default, the listener is simply invoked.\n *\n * Each plugin that is injected into `EventsPluginHub` is immediately operable.\n *\n * @public\n */\nvar EventPluginHub = {\n\n /**\n * Methods for injecting dependencies.\n */\n injection: {\n\n /**\n * @param {array} InjectedEventPluginOrder\n * @public\n */\n injectEventPluginOrder: EventPluginRegistry.injectEventPluginOrder,\n\n /**\n * @param {object} injectedNamesToPlugins Map from names to plugin modules.\n */\n injectEventPluginsByName: EventPluginRegistry.injectEventPluginsByName\n\n },\n\n /**\n * Stores `listener` at `listenerBank[registrationName][key]`. Is idempotent.\n *\n * @param {object} inst The instance, which is the source of events.\n * @param {string} registrationName Name of listener (e.g. `onClick`).\n * @param {function} listener The callback to store.\n */\n putListener: function (inst, registrationName, listener) {\n !(typeof listener === 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected %s listener to be a function, instead got type %s', registrationName, typeof listener) : _prodInvariant('94', registrationName, typeof listener) : void 0;\n\n var key = getDictionaryKey(inst);\n var bankForRegistrationName = listenerBank[registrationName] || (listenerBank[registrationName] = {});\n bankForRegistrationName[key] = listener;\n\n var PluginModule = EventPluginRegistry.registrationNameModules[registrationName];\n if (PluginModule && PluginModule.didPutListener) {\n PluginModule.didPutListener(inst, registrationName, listener);\n }\n },\n\n /**\n * @param {object} inst The instance, which is the source of events.\n * @param {string} registrationName Name of listener (e.g. `onClick`).\n * @return {?function} The stored callback.\n */\n getListener: function (inst, registrationName) {\n // TODO: shouldPreventMouseEvent is DOM-specific and definitely should not\n // live here; needs to be moved to a better place soon\n var bankForRegistrationName = listenerBank[registrationName];\n if (shouldPreventMouseEvent(registrationName, inst._currentElement.type, inst._currentElement.props)) {\n return null;\n }\n var key = getDictionaryKey(inst);\n return bankForRegistrationName && bankForRegistrationName[key];\n },\n\n /**\n * Deletes a listener from the registration bank.\n *\n * @param {object} inst The instance, which is the source of events.\n * @param {string} registrationName Name of listener (e.g. `onClick`).\n */\n deleteListener: function (inst, registrationName) {\n var PluginModule = EventPluginRegistry.registrationNameModules[registrationName];\n if (PluginModule && PluginModule.willDeleteListener) {\n PluginModule.willDeleteListener(inst, registrationName);\n }\n\n var bankForRegistrationName = listenerBank[registrationName];\n // TODO: This should never be null -- when is it?\n if (bankForRegistrationName) {\n var key = getDictionaryKey(inst);\n delete bankForRegistrationName[key];\n }\n },\n\n /**\n * Deletes all listeners for the DOM element with the supplied ID.\n *\n * @param {object} inst The instance, which is the source of events.\n */\n deleteAllListeners: function (inst) {\n var key = getDictionaryKey(inst);\n for (var registrationName in listenerBank) {\n if (!listenerBank.hasOwnProperty(registrationName)) {\n continue;\n }\n\n if (!listenerBank[registrationName][key]) {\n continue;\n }\n\n var PluginModule = EventPluginRegistry.registrationNameModules[registrationName];\n if (PluginModule && PluginModule.willDeleteListener) {\n PluginModule.willDeleteListener(inst, registrationName);\n }\n\n delete listenerBank[registrationName][key];\n }\n },\n\n /**\n * Allows registered plugins an opportunity to extract events from top-level\n * native browser events.\n *\n * @return {*} An accumulation of synthetic events.\n * @internal\n */\n extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n var events;\n var plugins = EventPluginRegistry.plugins;\n for (var i = 0; i < plugins.length; i++) {\n // Not every plugin in the ordering may be loaded at runtime.\n var possiblePlugin = plugins[i];\n if (possiblePlugin) {\n var extractedEvents = possiblePlugin.extractEvents(topLevelType, targetInst, nativeEvent, nativeEventTarget);\n if (extractedEvents) {\n events = accumulateInto(events, extractedEvents);\n }\n }\n }\n return events;\n },\n\n /**\n * Enqueues a synthetic event that should be dispatched when\n * `processEventQueue` is invoked.\n *\n * @param {*} events An accumulation of synthetic events.\n * @internal\n */\n enqueueEvents: function (events) {\n if (events) {\n eventQueue = accumulateInto(eventQueue, events);\n }\n },\n\n /**\n * Dispatches all synthetic events on the event queue.\n *\n * @internal\n */\n processEventQueue: function (simulated) {\n // Set `eventQueue` to null before processing it so that we can tell if more\n // events get enqueued while processing.\n var processingEventQueue = eventQueue;\n eventQueue = null;\n if (simulated) {\n forEachAccumulated(processingEventQueue, executeDispatchesAndReleaseSimulated);\n } else {\n forEachAccumulated(processingEventQueue, executeDispatchesAndReleaseTopLevel);\n }\n !!eventQueue ? process.env.NODE_ENV !== 'production' ? invariant(false, 'processEventQueue(): Additional events were enqueued while processing an event queue. Support for this has not yet been implemented.') : _prodInvariant('95') : void 0;\n // This would be a good time to rethrow if any of the event handlers threw.\n ReactErrorUtils.rethrowCaughtError();\n },\n\n /**\n * These are needed for tests only. Do not use!\n */\n __purge: function () {\n listenerBank = {};\n },\n\n __getListenerBank: function () {\n return listenerBank;\n }\n\n};\n\nmodule.exports = EventPluginHub;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/EventPluginHub.js\n// module id = 20\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar EventPluginHub = require('./EventPluginHub');\nvar EventPluginUtils = require('./EventPluginUtils');\n\nvar accumulateInto = require('./accumulateInto');\nvar forEachAccumulated = require('./forEachAccumulated');\nvar warning = require('fbjs/lib/warning');\n\nvar getListener = EventPluginHub.getListener;\n\n/**\n * Some event types have a notion of different registration names for different\n * \"phases\" of propagation. This finds listeners by a given phase.\n */\nfunction listenerAtPhase(inst, event, propagationPhase) {\n var registrationName = event.dispatchConfig.phasedRegistrationNames[propagationPhase];\n return getListener(inst, registrationName);\n}\n\n/**\n * Tags a `SyntheticEvent` with dispatched listeners. Creating this function\n * here, allows us to not have to bind or create functions for each event.\n * Mutating the event's members allows us to not have to create a wrapping\n * \"dispatch\" object that pairs the event with the listener.\n */\nfunction accumulateDirectionalDispatches(inst, phase, event) {\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(inst, 'Dispatching inst must not be null') : void 0;\n }\n var listener = listenerAtPhase(inst, event, phase);\n if (listener) {\n event._dispatchListeners = accumulateInto(event._dispatchListeners, listener);\n event._dispatchInstances = accumulateInto(event._dispatchInstances, inst);\n }\n}\n\n/**\n * Collect dispatches (must be entirely collected before dispatching - see unit\n * tests). Lazily allocate the array to conserve memory. We must loop through\n * each event and perform the traversal for each one. We cannot perform a\n * single traversal for the entire collection of events because each event may\n * have a different target.\n */\nfunction accumulateTwoPhaseDispatchesSingle(event) {\n if (event && event.dispatchConfig.phasedRegistrationNames) {\n EventPluginUtils.traverseTwoPhase(event._targetInst, accumulateDirectionalDispatches, event);\n }\n}\n\n/**\n * Same as `accumulateTwoPhaseDispatchesSingle`, but skips over the targetID.\n */\nfunction accumulateTwoPhaseDispatchesSingleSkipTarget(event) {\n if (event && event.dispatchConfig.phasedRegistrationNames) {\n var targetInst = event._targetInst;\n var parentInst = targetInst ? EventPluginUtils.getParentInstance(targetInst) : null;\n EventPluginUtils.traverseTwoPhase(parentInst, accumulateDirectionalDispatches, event);\n }\n}\n\n/**\n * Accumulates without regard to direction, does not look for phased\n * registration names. Same as `accumulateDirectDispatchesSingle` but without\n * requiring that the `dispatchMarker` be the same as the dispatched ID.\n */\nfunction accumulateDispatches(inst, ignoredDirection, event) {\n if (event && event.dispatchConfig.registrationName) {\n var registrationName = event.dispatchConfig.registrationName;\n var listener = getListener(inst, registrationName);\n if (listener) {\n event._dispatchListeners = accumulateInto(event._dispatchListeners, listener);\n event._dispatchInstances = accumulateInto(event._dispatchInstances, inst);\n }\n }\n}\n\n/**\n * Accumulates dispatches on an `SyntheticEvent`, but only for the\n * `dispatchMarker`.\n * @param {SyntheticEvent} event\n */\nfunction accumulateDirectDispatchesSingle(event) {\n if (event && event.dispatchConfig.registrationName) {\n accumulateDispatches(event._targetInst, null, event);\n }\n}\n\nfunction accumulateTwoPhaseDispatches(events) {\n forEachAccumulated(events, accumulateTwoPhaseDispatchesSingle);\n}\n\nfunction accumulateTwoPhaseDispatchesSkipTarget(events) {\n forEachAccumulated(events, accumulateTwoPhaseDispatchesSingleSkipTarget);\n}\n\nfunction accumulateEnterLeaveDispatches(leave, enter, from, to) {\n EventPluginUtils.traverseEnterLeave(from, to, accumulateDispatches, leave, enter);\n}\n\nfunction accumulateDirectDispatches(events) {\n forEachAccumulated(events, accumulateDirectDispatchesSingle);\n}\n\n/**\n * A small set of propagation patterns, each of which will accept a small amount\n * of information, and generate a set of \"dispatch ready event objects\" - which\n * are sets of events that have already been annotated with a set of dispatched\n * listener functions/ids. The API is designed this way to discourage these\n * propagation strategies from actually executing the dispatches, since we\n * always want to collect the entire set of dispatches before executing event a\n * single one.\n *\n * @constructor EventPropagators\n */\nvar EventPropagators = {\n accumulateTwoPhaseDispatches: accumulateTwoPhaseDispatches,\n accumulateTwoPhaseDispatchesSkipTarget: accumulateTwoPhaseDispatchesSkipTarget,\n accumulateDirectDispatches: accumulateDirectDispatches,\n accumulateEnterLeaveDispatches: accumulateEnterLeaveDispatches\n};\n\nmodule.exports = EventPropagators;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/EventPropagators.js\n// module id = 21\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\n/**\n * `ReactInstanceMap` maintains a mapping from a public facing stateful\n * instance (key) and the internal representation (value). This allows public\n * methods to accept the user facing instance as an argument and map them back\n * to internal methods.\n */\n\n// TODO: Replace this with ES6: var ReactInstanceMap = new Map();\n\nvar ReactInstanceMap = {\n\n /**\n * This API should be called `delete` but we'd have to make sure to always\n * transform these to strings for IE support. When this transform is fully\n * supported we can rename it.\n */\n remove: function (key) {\n key._reactInternalInstance = undefined;\n },\n\n get: function (key) {\n return key._reactInternalInstance;\n },\n\n has: function (key) {\n return key._reactInternalInstance !== undefined;\n },\n\n set: function (key, value) {\n key._reactInternalInstance = value;\n }\n\n};\n\nmodule.exports = ReactInstanceMap;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactInstanceMap.js\n// module id = 22\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar SyntheticEvent = require('./SyntheticEvent');\n\nvar getEventTarget = require('./getEventTarget');\n\n/**\n * @interface UIEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar UIEventInterface = {\n view: function (event) {\n if (event.view) {\n return event.view;\n }\n\n var target = getEventTarget(event);\n if (target.window === target) {\n // target is a window object\n return target;\n }\n\n var doc = target.ownerDocument;\n // TODO: Figure out why `ownerDocument` is sometimes undefined in IE8.\n if (doc) {\n return doc.defaultView || doc.parentWindow;\n } else {\n return window;\n }\n },\n detail: function (event) {\n return event.detail || 0;\n }\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticEvent}\n */\nfunction SyntheticUIEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticEvent.augmentClass(SyntheticUIEvent, UIEventInterface);\n\nmodule.exports = SyntheticUIEvent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticUIEvent.js\n// module id = 23\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar EventPluginRegistry = require('./EventPluginRegistry');\nvar ReactEventEmitterMixin = require('./ReactEventEmitterMixin');\nvar ViewportMetrics = require('./ViewportMetrics');\n\nvar getVendorPrefixedEventName = require('./getVendorPrefixedEventName');\nvar isEventSupported = require('./isEventSupported');\n\n/**\n * Summary of `ReactBrowserEventEmitter` event handling:\n *\n * - Top-level delegation is used to trap most native browser events. This\n * may only occur in the main thread and is the responsibility of\n * ReactEventListener, which is injected and can therefore support pluggable\n * event sources. This is the only work that occurs in the main thread.\n *\n * - We normalize and de-duplicate events to account for browser quirks. This\n * may be done in the worker thread.\n *\n * - Forward these native events (with the associated top-level type used to\n * trap it) to `EventPluginHub`, which in turn will ask plugins if they want\n * to extract any synthetic events.\n *\n * - The `EventPluginHub` will then process each event by annotating them with\n * \"dispatches\", a sequence of listeners and IDs that care about that event.\n *\n * - The `EventPluginHub` then dispatches the events.\n *\n * Overview of React and the event system:\n *\n * +------------+ .\n * | DOM | .\n * +------------+ .\n * | .\n * v .\n * +------------+ .\n * | ReactEvent | .\n * | Listener | .\n * +------------+ . +-----------+\n * | . +--------+|SimpleEvent|\n * | . | |Plugin |\n * +-----|------+ . v +-----------+\n * | | | . +--------------+ +------------+\n * | +-----------.--->|EventPluginHub| | Event |\n * | | . | | +-----------+ | Propagators|\n * | ReactEvent | . | | |TapEvent | |------------|\n * | Emitter | . | |<---+|Plugin | |other plugin|\n * | | . | | +-----------+ | utilities |\n * | +-----------.--->| | +------------+\n * | | | . +--------------+\n * +-----|------+ . ^ +-----------+\n * | . | |Enter/Leave|\n * + . +-------+|Plugin |\n * +-------------+ . +-----------+\n * | application | .\n * |-------------| .\n * | | .\n * | | .\n * +-------------+ .\n * .\n * React Core . General Purpose Event Plugin System\n */\n\nvar hasEventPageXY;\nvar alreadyListeningTo = {};\nvar isMonitoringScrollValue = false;\nvar reactTopListenersCounter = 0;\n\n// For events like 'submit' which don't consistently bubble (which we trap at a\n// lower node than `document`), binding at `document` would cause duplicate\n// events so we don't include them here\nvar topEventMapping = {\n topAbort: 'abort',\n topAnimationEnd: getVendorPrefixedEventName('animationend') || 'animationend',\n topAnimationIteration: getVendorPrefixedEventName('animationiteration') || 'animationiteration',\n topAnimationStart: getVendorPrefixedEventName('animationstart') || 'animationstart',\n topBlur: 'blur',\n topCanPlay: 'canplay',\n topCanPlayThrough: 'canplaythrough',\n topChange: 'change',\n topClick: 'click',\n topCompositionEnd: 'compositionend',\n topCompositionStart: 'compositionstart',\n topCompositionUpdate: 'compositionupdate',\n topContextMenu: 'contextmenu',\n topCopy: 'copy',\n topCut: 'cut',\n topDoubleClick: 'dblclick',\n topDrag: 'drag',\n topDragEnd: 'dragend',\n topDragEnter: 'dragenter',\n topDragExit: 'dragexit',\n topDragLeave: 'dragleave',\n topDragOver: 'dragover',\n topDragStart: 'dragstart',\n topDrop: 'drop',\n topDurationChange: 'durationchange',\n topEmptied: 'emptied',\n topEncrypted: 'encrypted',\n topEnded: 'ended',\n topError: 'error',\n topFocus: 'focus',\n topInput: 'input',\n topKeyDown: 'keydown',\n topKeyPress: 'keypress',\n topKeyUp: 'keyup',\n topLoadedData: 'loadeddata',\n topLoadedMetadata: 'loadedmetadata',\n topLoadStart: 'loadstart',\n topMouseDown: 'mousedown',\n topMouseMove: 'mousemove',\n topMouseOut: 'mouseout',\n topMouseOver: 'mouseover',\n topMouseUp: 'mouseup',\n topPaste: 'paste',\n topPause: 'pause',\n topPlay: 'play',\n topPlaying: 'playing',\n topProgress: 'progress',\n topRateChange: 'ratechange',\n topScroll: 'scroll',\n topSeeked: 'seeked',\n topSeeking: 'seeking',\n topSelectionChange: 'selectionchange',\n topStalled: 'stalled',\n topSuspend: 'suspend',\n topTextInput: 'textInput',\n topTimeUpdate: 'timeupdate',\n topTouchCancel: 'touchcancel',\n topTouchEnd: 'touchend',\n topTouchMove: 'touchmove',\n topTouchStart: 'touchstart',\n topTransitionEnd: getVendorPrefixedEventName('transitionend') || 'transitionend',\n topVolumeChange: 'volumechange',\n topWaiting: 'waiting',\n topWheel: 'wheel'\n};\n\n/**\n * To ensure no conflicts with other potential React instances on the page\n */\nvar topListenersIDKey = '_reactListenersID' + String(Math.random()).slice(2);\n\nfunction getListeningForDocument(mountAt) {\n // In IE8, `mountAt` is a host object and doesn't have `hasOwnProperty`\n // directly.\n if (!Object.prototype.hasOwnProperty.call(mountAt, topListenersIDKey)) {\n mountAt[topListenersIDKey] = reactTopListenersCounter++;\n alreadyListeningTo[mountAt[topListenersIDKey]] = {};\n }\n return alreadyListeningTo[mountAt[topListenersIDKey]];\n}\n\n/**\n * `ReactBrowserEventEmitter` is used to attach top-level event listeners. For\n * example:\n *\n * EventPluginHub.putListener('myID', 'onClick', myFunction);\n *\n * This would allocate a \"registration\" of `('onClick', myFunction)` on 'myID'.\n *\n * @internal\n */\nvar ReactBrowserEventEmitter = _assign({}, ReactEventEmitterMixin, {\n\n /**\n * Injectable event backend\n */\n ReactEventListener: null,\n\n injection: {\n /**\n * @param {object} ReactEventListener\n */\n injectReactEventListener: function (ReactEventListener) {\n ReactEventListener.setHandleTopLevel(ReactBrowserEventEmitter.handleTopLevel);\n ReactBrowserEventEmitter.ReactEventListener = ReactEventListener;\n }\n },\n\n /**\n * Sets whether or not any created callbacks should be enabled.\n *\n * @param {boolean} enabled True if callbacks should be enabled.\n */\n setEnabled: function (enabled) {\n if (ReactBrowserEventEmitter.ReactEventListener) {\n ReactBrowserEventEmitter.ReactEventListener.setEnabled(enabled);\n }\n },\n\n /**\n * @return {boolean} True if callbacks are enabled.\n */\n isEnabled: function () {\n return !!(ReactBrowserEventEmitter.ReactEventListener && ReactBrowserEventEmitter.ReactEventListener.isEnabled());\n },\n\n /**\n * We listen for bubbled touch events on the document object.\n *\n * Firefox v8.01 (and possibly others) exhibited strange behavior when\n * mounting `onmousemove` events at some node that was not the document\n * element. The symptoms were that if your mouse is not moving over something\n * contained within that mount point (for example on the background) the\n * top-level listeners for `onmousemove` won't be called. However, if you\n * register the `mousemove` on the document object, then it will of course\n * catch all `mousemove`s. This along with iOS quirks, justifies restricting\n * top-level listeners to the document object only, at least for these\n * movement types of events and possibly all events.\n *\n * @see http://www.quirksmode.org/blog/archives/2010/09/click_event_del.html\n *\n * Also, `keyup`/`keypress`/`keydown` do not bubble to the window on IE, but\n * they bubble to document.\n *\n * @param {string} registrationName Name of listener (e.g. `onClick`).\n * @param {object} contentDocumentHandle Document which owns the container\n */\n listenTo: function (registrationName, contentDocumentHandle) {\n var mountAt = contentDocumentHandle;\n var isListening = getListeningForDocument(mountAt);\n var dependencies = EventPluginRegistry.registrationNameDependencies[registrationName];\n\n for (var i = 0; i < dependencies.length; i++) {\n var dependency = dependencies[i];\n if (!(isListening.hasOwnProperty(dependency) && isListening[dependency])) {\n if (dependency === 'topWheel') {\n if (isEventSupported('wheel')) {\n ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent('topWheel', 'wheel', mountAt);\n } else if (isEventSupported('mousewheel')) {\n ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent('topWheel', 'mousewheel', mountAt);\n } else {\n // Firefox needs to capture a different mouse scroll event.\n // @see http://www.quirksmode.org/dom/events/tests/scroll.html\n ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent('topWheel', 'DOMMouseScroll', mountAt);\n }\n } else if (dependency === 'topScroll') {\n\n if (isEventSupported('scroll', true)) {\n ReactBrowserEventEmitter.ReactEventListener.trapCapturedEvent('topScroll', 'scroll', mountAt);\n } else {\n ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent('topScroll', 'scroll', ReactBrowserEventEmitter.ReactEventListener.WINDOW_HANDLE);\n }\n } else if (dependency === 'topFocus' || dependency === 'topBlur') {\n\n if (isEventSupported('focus', true)) {\n ReactBrowserEventEmitter.ReactEventListener.trapCapturedEvent('topFocus', 'focus', mountAt);\n ReactBrowserEventEmitter.ReactEventListener.trapCapturedEvent('topBlur', 'blur', mountAt);\n } else if (isEventSupported('focusin')) {\n // IE has `focusin` and `focusout` events which bubble.\n // @see http://www.quirksmode.org/blog/archives/2008/04/delegating_the.html\n ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent('topFocus', 'focusin', mountAt);\n ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent('topBlur', 'focusout', mountAt);\n }\n\n // to make sure blur and focus event listeners are only attached once\n isListening.topBlur = true;\n isListening.topFocus = true;\n } else if (topEventMapping.hasOwnProperty(dependency)) {\n ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent(dependency, topEventMapping[dependency], mountAt);\n }\n\n isListening[dependency] = true;\n }\n }\n },\n\n trapBubbledEvent: function (topLevelType, handlerBaseName, handle) {\n return ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent(topLevelType, handlerBaseName, handle);\n },\n\n trapCapturedEvent: function (topLevelType, handlerBaseName, handle) {\n return ReactBrowserEventEmitter.ReactEventListener.trapCapturedEvent(topLevelType, handlerBaseName, handle);\n },\n\n /**\n * Protect against document.createEvent() returning null\n * Some popup blocker extensions appear to do this:\n * https://github.com/facebook/react/issues/6887\n */\n supportsEventPageXY: function () {\n if (!document.createEvent) {\n return false;\n }\n var ev = document.createEvent('MouseEvent');\n return ev != null && 'pageX' in ev;\n },\n\n /**\n * Listens to window scroll and resize events. We cache scroll values so that\n * application code can access them without triggering reflows.\n *\n * ViewportMetrics is only used by SyntheticMouse/TouchEvent and only when\n * pageX/pageY isn't supported (legacy browsers).\n *\n * NOTE: Scroll events do not bubble.\n *\n * @see http://www.quirksmode.org/dom/events/scroll.html\n */\n ensureScrollValueMonitoring: function () {\n if (hasEventPageXY === undefined) {\n hasEventPageXY = ReactBrowserEventEmitter.supportsEventPageXY();\n }\n if (!hasEventPageXY && !isMonitoringScrollValue) {\n var refresh = ViewportMetrics.refreshScrollValues;\n ReactBrowserEventEmitter.ReactEventListener.monitorScrollValue(refresh);\n isMonitoringScrollValue = true;\n }\n }\n\n});\n\nmodule.exports = ReactBrowserEventEmitter;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactBrowserEventEmitter.js\n// module id = 24\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar SyntheticUIEvent = require('./SyntheticUIEvent');\nvar ViewportMetrics = require('./ViewportMetrics');\n\nvar getEventModifierState = require('./getEventModifierState');\n\n/**\n * @interface MouseEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar MouseEventInterface = {\n screenX: null,\n screenY: null,\n clientX: null,\n clientY: null,\n ctrlKey: null,\n shiftKey: null,\n altKey: null,\n metaKey: null,\n getModifierState: getEventModifierState,\n button: function (event) {\n // Webkit, Firefox, IE9+\n // which: 1 2 3\n // button: 0 1 2 (standard)\n var button = event.button;\n if ('which' in event) {\n return button;\n }\n // IE<9\n // which: undefined\n // button: 0 0 0\n // button: 1 4 2 (onmouseup)\n return button === 2 ? 2 : button === 4 ? 1 : 0;\n },\n buttons: null,\n relatedTarget: function (event) {\n return event.relatedTarget || (event.fromElement === event.srcElement ? event.toElement : event.fromElement);\n },\n // \"Proprietary\" Interface.\n pageX: function (event) {\n return 'pageX' in event ? event.pageX : event.clientX + ViewportMetrics.currentScrollLeft;\n },\n pageY: function (event) {\n return 'pageY' in event ? event.pageY : event.clientY + ViewportMetrics.currentScrollTop;\n }\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticUIEvent}\n */\nfunction SyntheticMouseEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n return SyntheticUIEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticUIEvent.augmentClass(SyntheticMouseEvent, MouseEventInterface);\n\nmodule.exports = SyntheticMouseEvent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticMouseEvent.js\n// module id = 25\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar OBSERVED_ERROR = {};\n\n/**\n * `Transaction` creates a black box that is able to wrap any method such that\n * certain invariants are maintained before and after the method is invoked\n * (Even if an exception is thrown while invoking the wrapped method). Whoever\n * instantiates a transaction can provide enforcers of the invariants at\n * creation time. The `Transaction` class itself will supply one additional\n * automatic invariant for you - the invariant that any transaction instance\n * should not be run while it is already being run. You would typically create a\n * single instance of a `Transaction` for reuse multiple times, that potentially\n * is used to wrap several different methods. Wrappers are extremely simple -\n * they only require implementing two methods.\n *\n * <pre>\n * wrappers (injected at creation time)\n * + +\n * | |\n * +-----------------|--------|--------------+\n * | v | |\n * | +---------------+ | |\n * | +--| wrapper1 |---|----+ |\n * | | +---------------+ v | |\n * | | +-------------+ | |\n * | | +----| wrapper2 |--------+ |\n * | | | +-------------+ | | |\n * | | | | | |\n * | v v v v | wrapper\n * | +---+ +---+ +---------+ +---+ +---+ | invariants\n * perform(anyMethod) | | | | | | | | | | | | maintained\n * +----------------->|-|---|-|---|-->|anyMethod|---|---|-|---|-|-------->\n * | | | | | | | | | | | |\n * | | | | | | | | | | | |\n * | | | | | | | | | | | |\n * | +---+ +---+ +---------+ +---+ +---+ |\n * | initialize close |\n * +-----------------------------------------+\n * </pre>\n *\n * Use cases:\n * - Preserving the input selection ranges before/after reconciliation.\n * Restoring selection even in the event of an unexpected error.\n * - Deactivating events while rearranging the DOM, preventing blurs/focuses,\n * while guaranteeing that afterwards, the event system is reactivated.\n * - Flushing a queue of collected DOM mutations to the main UI thread after a\n * reconciliation takes place in a worker thread.\n * - Invoking any collected `componentDidUpdate` callbacks after rendering new\n * content.\n * - (Future use case): Wrapping particular flushes of the `ReactWorker` queue\n * to preserve the `scrollTop` (an automatic scroll aware DOM).\n * - (Future use case): Layout calculations before and after DOM updates.\n *\n * Transactional plugin API:\n * - A module that has an `initialize` method that returns any precomputation.\n * - and a `close` method that accepts the precomputation. `close` is invoked\n * when the wrapped process is completed, or has failed.\n *\n * @param {Array<TransactionalWrapper>} transactionWrapper Wrapper modules\n * that implement `initialize` and `close`.\n * @return {Transaction} Single transaction for reuse in thread.\n *\n * @class Transaction\n */\nvar TransactionImpl = {\n /**\n * Sets up this instance so that it is prepared for collecting metrics. Does\n * so such that this setup method may be used on an instance that is already\n * initialized, in a way that does not consume additional memory upon reuse.\n * That can be useful if you decide to make your subclass of this mixin a\n * \"PooledClass\".\n */\n reinitializeTransaction: function () {\n this.transactionWrappers = this.getTransactionWrappers();\n if (this.wrapperInitData) {\n this.wrapperInitData.length = 0;\n } else {\n this.wrapperInitData = [];\n }\n this._isInTransaction = false;\n },\n\n _isInTransaction: false,\n\n /**\n * @abstract\n * @return {Array<TransactionWrapper>} Array of transaction wrappers.\n */\n getTransactionWrappers: null,\n\n isInTransaction: function () {\n return !!this._isInTransaction;\n },\n\n /**\n * Executes the function within a safety window. Use this for the top level\n * methods that result in large amounts of computation/mutations that would\n * need to be safety checked. The optional arguments helps prevent the need\n * to bind in many cases.\n *\n * @param {function} method Member of scope to call.\n * @param {Object} scope Scope to invoke from.\n * @param {Object?=} a Argument to pass to the method.\n * @param {Object?=} b Argument to pass to the method.\n * @param {Object?=} c Argument to pass to the method.\n * @param {Object?=} d Argument to pass to the method.\n * @param {Object?=} e Argument to pass to the method.\n * @param {Object?=} f Argument to pass to the method.\n *\n * @return {*} Return value from `method`.\n */\n perform: function (method, scope, a, b, c, d, e, f) {\n !!this.isInTransaction() ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Transaction.perform(...): Cannot initialize a transaction when there is already an outstanding transaction.') : _prodInvariant('27') : void 0;\n var errorThrown;\n var ret;\n try {\n this._isInTransaction = true;\n // Catching errors makes debugging more difficult, so we start with\n // errorThrown set to true before setting it to false after calling\n // close -- if it's still set to true in the finally block, it means\n // one of these calls threw.\n errorThrown = true;\n this.initializeAll(0);\n ret = method.call(scope, a, b, c, d, e, f);\n errorThrown = false;\n } finally {\n try {\n if (errorThrown) {\n // If `method` throws, prefer to show that stack trace over any thrown\n // by invoking `closeAll`.\n try {\n this.closeAll(0);\n } catch (err) {}\n } else {\n // Since `method` didn't throw, we don't want to silence the exception\n // here.\n this.closeAll(0);\n }\n } finally {\n this._isInTransaction = false;\n }\n }\n return ret;\n },\n\n initializeAll: function (startIndex) {\n var transactionWrappers = this.transactionWrappers;\n for (var i = startIndex; i < transactionWrappers.length; i++) {\n var wrapper = transactionWrappers[i];\n try {\n // Catching errors makes debugging more difficult, so we start with the\n // OBSERVED_ERROR state before overwriting it with the real return value\n // of initialize -- if it's still set to OBSERVED_ERROR in the finally\n // block, it means wrapper.initialize threw.\n this.wrapperInitData[i] = OBSERVED_ERROR;\n this.wrapperInitData[i] = wrapper.initialize ? wrapper.initialize.call(this) : null;\n } finally {\n if (this.wrapperInitData[i] === OBSERVED_ERROR) {\n // The initializer for wrapper i threw an error; initialize the\n // remaining wrappers but silence any exceptions from them to ensure\n // that the first error is the one to bubble up.\n try {\n this.initializeAll(i + 1);\n } catch (err) {}\n }\n }\n }\n },\n\n /**\n * Invokes each of `this.transactionWrappers.close[i]` functions, passing into\n * them the respective return values of `this.transactionWrappers.init[i]`\n * (`close`rs that correspond to initializers that failed will not be\n * invoked).\n */\n closeAll: function (startIndex) {\n !this.isInTransaction() ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Transaction.closeAll(): Cannot close transaction when none are open.') : _prodInvariant('28') : void 0;\n var transactionWrappers = this.transactionWrappers;\n for (var i = startIndex; i < transactionWrappers.length; i++) {\n var wrapper = transactionWrappers[i];\n var initData = this.wrapperInitData[i];\n var errorThrown;\n try {\n // Catching errors makes debugging more difficult, so we start with\n // errorThrown set to true before setting it to false after calling\n // close -- if it's still set to true in the finally block, it means\n // wrapper.close threw.\n errorThrown = true;\n if (initData !== OBSERVED_ERROR && wrapper.close) {\n wrapper.close.call(this, initData);\n }\n errorThrown = false;\n } finally {\n if (errorThrown) {\n // The closer for wrapper i threw an error; close the remaining\n // wrappers but silence any exceptions from them to ensure that the\n // first error is the one to bubble up.\n try {\n this.closeAll(i + 1);\n } catch (e) {}\n }\n }\n }\n this.wrapperInitData.length = 0;\n }\n};\n\nmodule.exports = TransactionImpl;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/Transaction.js\n// module id = 26\n// module chunks = 0","/**\n * Copyright 2016-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * Based on the escape-html library, which is used under the MIT License below:\n *\n * Copyright (c) 2012-2013 TJ Holowaychuk\n * Copyright (c) 2015 Andreas Lubbe\n * Copyright (c) 2015 Tiancheng \"Timothy\" Gu\n *\n * Permission is hereby granted, free of charge, to any person obtaining\n * a copy of this software and associated documentation files (the\n * 'Software'), to deal in the Software without restriction, including\n * without limitation the rights to use, copy, modify, merge, publish,\n * distribute, sublicense, and/or sell copies of the Software, and to\n * permit persons to whom the Software is furnished to do so, subject to\n * the following conditions:\n *\n * The above copyright notice and this permission notice shall be\n * included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,\n * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\n * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\n * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\n * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n *\n */\n\n'use strict';\n\n// code copied and modified from escape-html\n/**\n * Module variables.\n * @private\n */\n\nvar matchHtmlRegExp = /[\"'&<>]/;\n\n/**\n * Escape special characters in the given string of html.\n *\n * @param {string} string The string to escape for inserting into HTML\n * @return {string}\n * @public\n */\n\nfunction escapeHtml(string) {\n var str = '' + string;\n var match = matchHtmlRegExp.exec(str);\n\n if (!match) {\n return str;\n }\n\n var escape;\n var html = '';\n var index = 0;\n var lastIndex = 0;\n\n for (index = match.index; index < str.length; index++) {\n switch (str.charCodeAt(index)) {\n case 34:\n // \"\n escape = '"';\n break;\n case 38:\n // &\n escape = '&';\n break;\n case 39:\n // '\n escape = '''; // modified from escape-html; used to be '''\n break;\n case 60:\n // <\n escape = '<';\n break;\n case 62:\n // >\n escape = '>';\n break;\n default:\n continue;\n }\n\n if (lastIndex !== index) {\n html += str.substring(lastIndex, index);\n }\n\n lastIndex = index + 1;\n html += escape;\n }\n\n return lastIndex !== index ? html + str.substring(lastIndex, index) : html;\n}\n// end code copied and modified from escape-html\n\n\n/**\n * Escapes text to prevent scripting attacks.\n *\n * @param {*} text Text value to escape.\n * @return {string} An escaped string.\n */\nfunction escapeTextContentForBrowser(text) {\n if (typeof text === 'boolean' || typeof text === 'number') {\n // this shortcircuit helps perf for types that we know will never have\n // special characters, especially given that this function is used often\n // for numeric dom ids.\n return '' + text;\n }\n return escapeHtml(text);\n}\n\nmodule.exports = escapeTextContentForBrowser;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/escapeTextContentForBrowser.js\n// module id = 27\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\nvar DOMNamespaces = require('./DOMNamespaces');\n\nvar WHITESPACE_TEST = /^[ \\r\\n\\t\\f]/;\nvar NONVISIBLE_TEST = /<(!--|link|noscript|meta|script|style)[ \\r\\n\\t\\f\\/>]/;\n\nvar createMicrosoftUnsafeLocalFunction = require('./createMicrosoftUnsafeLocalFunction');\n\n// SVG temp container for IE lacking innerHTML\nvar reusableSVGContainer;\n\n/**\n * Set the innerHTML property of a node, ensuring that whitespace is preserved\n * even in IE8.\n *\n * @param {DOMElement} node\n * @param {string} html\n * @internal\n */\nvar setInnerHTML = createMicrosoftUnsafeLocalFunction(function (node, html) {\n // IE does not have innerHTML for SVG nodes, so instead we inject the\n // new markup in a temp node and then move the child nodes across into\n // the target node\n if (node.namespaceURI === DOMNamespaces.svg && !('innerHTML' in node)) {\n reusableSVGContainer = reusableSVGContainer || document.createElement('div');\n reusableSVGContainer.innerHTML = '<svg>' + html + '</svg>';\n var svgNode = reusableSVGContainer.firstChild;\n while (svgNode.firstChild) {\n node.appendChild(svgNode.firstChild);\n }\n } else {\n node.innerHTML = html;\n }\n});\n\nif (ExecutionEnvironment.canUseDOM) {\n // IE8: When updating a just created node with innerHTML only leading\n // whitespace is removed. When updating an existing node with innerHTML\n // whitespace in root TextNodes is also collapsed.\n // @see quirksmode.org/bugreports/archives/2004/11/innerhtml_and_t.html\n\n // Feature detection; only IE8 is known to behave improperly like this.\n var testElement = document.createElement('div');\n testElement.innerHTML = ' ';\n if (testElement.innerHTML === '') {\n setInnerHTML = function (node, html) {\n // Magic theory: IE8 supposedly differentiates between added and updated\n // nodes when processing innerHTML, innerHTML on updated nodes suffers\n // from worse whitespace behavior. Re-adding a node like this triggers\n // the initial and more favorable whitespace behavior.\n // TODO: What to do on a detached node?\n if (node.parentNode) {\n node.parentNode.replaceChild(node, node);\n }\n\n // We also implement a workaround for non-visible tags disappearing into\n // thin air on IE8, this only happens if there is no visible text\n // in-front of the non-visible tags. Piggyback on the whitespace fix\n // and simply check if any non-visible tags appear in the source.\n if (WHITESPACE_TEST.test(html) || html[0] === '<' && NONVISIBLE_TEST.test(html)) {\n // Recover leading whitespace by temporarily prepending any character.\n // \\uFEFF has the potential advantage of being zero-width/invisible.\n // UglifyJS drops U+FEFF chars when parsing, so use String.fromCharCode\n // in hopes that this is preserved even if \"\\uFEFF\" is transformed to\n // the actual Unicode character (by Babel, for example).\n // https://github.com/mishoo/UglifyJS2/blob/v2.4.20/lib/parse.js#L216\n node.innerHTML = String.fromCharCode(0xFEFF) + html;\n\n // deleteData leaves an empty `TextNode` which offsets the index of all\n // children. Definitely want to avoid this.\n var textNode = node.firstChild;\n if (textNode.data.length === 1) {\n node.removeChild(textNode);\n } else {\n textNode.deleteData(0, 1);\n }\n } else {\n node.innerHTML = html;\n }\n };\n }\n testElement = null;\n}\n\nmodule.exports = setInnerHTML;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/setInnerHTML.js\n// module id = 28\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n * \n */\n\n/*eslint-disable no-self-compare */\n\n'use strict';\n\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\n\n/**\n * inlined Object.is polyfill to avoid requiring consumers ship their own\n * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is\n */\nfunction is(x, y) {\n // SameValue algorithm\n if (x === y) {\n // Steps 1-5, 7-10\n // Steps 6.b-6.e: +0 != -0\n // Added the nonzero y check to make Flow happy, but it is redundant\n return x !== 0 || y !== 0 || 1 / x === 1 / y;\n } else {\n // Step 6.a: NaN == NaN\n return x !== x && y !== y;\n }\n}\n\n/**\n * Performs equality by iterating through keys on an object and returning false\n * when any key has values which are not strictly equal between the arguments.\n * Returns true when the values of all keys are strictly equal.\n */\nfunction shallowEqual(objA, objB) {\n if (is(objA, objB)) {\n return true;\n }\n\n if (typeof objA !== 'object' || objA === null || typeof objB !== 'object' || objB === null) {\n return false;\n }\n\n var keysA = Object.keys(objA);\n var keysB = Object.keys(objB);\n\n if (keysA.length !== keysB.length) {\n return false;\n }\n\n // Test for A's keys different from B.\n for (var i = 0; i < keysA.length; i++) {\n if (!hasOwnProperty.call(objB, keysA[i]) || !is(objA[keysA[i]], objB[keysA[i]])) {\n return false;\n }\n }\n\n return true;\n}\n\nmodule.exports = shallowEqual;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/shallowEqual.js\n// module id = 29\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar DOMLazyTree = require('./DOMLazyTree');\nvar Danger = require('./Danger');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactInstrumentation = require('./ReactInstrumentation');\n\nvar createMicrosoftUnsafeLocalFunction = require('./createMicrosoftUnsafeLocalFunction');\nvar setInnerHTML = require('./setInnerHTML');\nvar setTextContent = require('./setTextContent');\n\nfunction getNodeAfter(parentNode, node) {\n // Special case for text components, which return [open, close] comments\n // from getHostNode.\n if (Array.isArray(node)) {\n node = node[1];\n }\n return node ? node.nextSibling : parentNode.firstChild;\n}\n\n/**\n * Inserts `childNode` as a child of `parentNode` at the `index`.\n *\n * @param {DOMElement} parentNode Parent node in which to insert.\n * @param {DOMElement} childNode Child node to insert.\n * @param {number} index Index at which to insert the child.\n * @internal\n */\nvar insertChildAt = createMicrosoftUnsafeLocalFunction(function (parentNode, childNode, referenceNode) {\n // We rely exclusively on `insertBefore(node, null)` instead of also using\n // `appendChild(node)`. (Using `undefined` is not allowed by all browsers so\n // we are careful to use `null`.)\n parentNode.insertBefore(childNode, referenceNode);\n});\n\nfunction insertLazyTreeChildAt(parentNode, childTree, referenceNode) {\n DOMLazyTree.insertTreeBefore(parentNode, childTree, referenceNode);\n}\n\nfunction moveChild(parentNode, childNode, referenceNode) {\n if (Array.isArray(childNode)) {\n moveDelimitedText(parentNode, childNode[0], childNode[1], referenceNode);\n } else {\n insertChildAt(parentNode, childNode, referenceNode);\n }\n}\n\nfunction removeChild(parentNode, childNode) {\n if (Array.isArray(childNode)) {\n var closingComment = childNode[1];\n childNode = childNode[0];\n removeDelimitedText(parentNode, childNode, closingComment);\n parentNode.removeChild(closingComment);\n }\n parentNode.removeChild(childNode);\n}\n\nfunction moveDelimitedText(parentNode, openingComment, closingComment, referenceNode) {\n var node = openingComment;\n while (true) {\n var nextNode = node.nextSibling;\n insertChildAt(parentNode, node, referenceNode);\n if (node === closingComment) {\n break;\n }\n node = nextNode;\n }\n}\n\nfunction removeDelimitedText(parentNode, startNode, closingComment) {\n while (true) {\n var node = startNode.nextSibling;\n if (node === closingComment) {\n // The closing comment is removed by ReactMultiChild.\n break;\n } else {\n parentNode.removeChild(node);\n }\n }\n}\n\nfunction replaceDelimitedText(openingComment, closingComment, stringText) {\n var parentNode = openingComment.parentNode;\n var nodeAfterComment = openingComment.nextSibling;\n if (nodeAfterComment === closingComment) {\n // There are no text nodes between the opening and closing comments; insert\n // a new one if stringText isn't empty.\n if (stringText) {\n insertChildAt(parentNode, document.createTextNode(stringText), nodeAfterComment);\n }\n } else {\n if (stringText) {\n // Set the text content of the first node after the opening comment, and\n // remove all following nodes up until the closing comment.\n setTextContent(nodeAfterComment, stringText);\n removeDelimitedText(parentNode, nodeAfterComment, closingComment);\n } else {\n removeDelimitedText(parentNode, openingComment, closingComment);\n }\n }\n\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: ReactDOMComponentTree.getInstanceFromNode(openingComment)._debugID,\n type: 'replace text',\n payload: stringText\n });\n }\n}\n\nvar dangerouslyReplaceNodeWithMarkup = Danger.dangerouslyReplaceNodeWithMarkup;\nif (process.env.NODE_ENV !== 'production') {\n dangerouslyReplaceNodeWithMarkup = function (oldChild, markup, prevInstance) {\n Danger.dangerouslyReplaceNodeWithMarkup(oldChild, markup);\n if (prevInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: prevInstance._debugID,\n type: 'replace with',\n payload: markup.toString()\n });\n } else {\n var nextInstance = ReactDOMComponentTree.getInstanceFromNode(markup.node);\n if (nextInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: nextInstance._debugID,\n type: 'mount',\n payload: markup.toString()\n });\n }\n }\n };\n}\n\n/**\n * Operations for updating with DOM children.\n */\nvar DOMChildrenOperations = {\n\n dangerouslyReplaceNodeWithMarkup: dangerouslyReplaceNodeWithMarkup,\n\n replaceDelimitedText: replaceDelimitedText,\n\n /**\n * Updates a component's children by processing a series of updates. The\n * update configurations are each expected to have a `parentNode` property.\n *\n * @param {array<object>} updates List of update configurations.\n * @internal\n */\n processUpdates: function (parentNode, updates) {\n if (process.env.NODE_ENV !== 'production') {\n var parentNodeDebugID = ReactDOMComponentTree.getInstanceFromNode(parentNode)._debugID;\n }\n\n for (var k = 0; k < updates.length; k++) {\n var update = updates[k];\n switch (update.type) {\n case 'INSERT_MARKUP':\n insertLazyTreeChildAt(parentNode, update.content, getNodeAfter(parentNode, update.afterNode));\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: parentNodeDebugID,\n type: 'insert child',\n payload: { toIndex: update.toIndex, content: update.content.toString() }\n });\n }\n break;\n case 'MOVE_EXISTING':\n moveChild(parentNode, update.fromNode, getNodeAfter(parentNode, update.afterNode));\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: parentNodeDebugID,\n type: 'move child',\n payload: { fromIndex: update.fromIndex, toIndex: update.toIndex }\n });\n }\n break;\n case 'SET_MARKUP':\n setInnerHTML(parentNode, update.content);\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: parentNodeDebugID,\n type: 'replace children',\n payload: update.content.toString()\n });\n }\n break;\n case 'TEXT_CONTENT':\n setTextContent(parentNode, update.content);\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: parentNodeDebugID,\n type: 'replace text',\n payload: update.content.toString()\n });\n }\n break;\n case 'REMOVE_NODE':\n removeChild(parentNode, update.fromNode);\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: parentNodeDebugID,\n type: 'remove child',\n payload: { fromIndex: update.fromIndex }\n });\n }\n break;\n }\n }\n }\n\n};\n\nmodule.exports = DOMChildrenOperations;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/DOMChildrenOperations.js\n// module id = 30\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar DOMNamespaces = {\n html: 'http://www.w3.org/1999/xhtml',\n mathml: 'http://www.w3.org/1998/Math/MathML',\n svg: 'http://www.w3.org/2000/svg'\n};\n\nmodule.exports = DOMNamespaces;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/DOMNamespaces.js\n// module id = 31\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * Injectable ordering of event plugins.\n */\nvar eventPluginOrder = null;\n\n/**\n * Injectable mapping from names to event plugin modules.\n */\nvar namesToPlugins = {};\n\n/**\n * Recomputes the plugin list using the injected plugins and plugin ordering.\n *\n * @private\n */\nfunction recomputePluginOrdering() {\n if (!eventPluginOrder) {\n // Wait until an `eventPluginOrder` is injected.\n return;\n }\n for (var pluginName in namesToPlugins) {\n var pluginModule = namesToPlugins[pluginName];\n var pluginIndex = eventPluginOrder.indexOf(pluginName);\n !(pluginIndex > -1) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginRegistry: Cannot inject event plugins that do not exist in the plugin ordering, `%s`.', pluginName) : _prodInvariant('96', pluginName) : void 0;\n if (EventPluginRegistry.plugins[pluginIndex]) {\n continue;\n }\n !pluginModule.extractEvents ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginRegistry: Event plugins must implement an `extractEvents` method, but `%s` does not.', pluginName) : _prodInvariant('97', pluginName) : void 0;\n EventPluginRegistry.plugins[pluginIndex] = pluginModule;\n var publishedEvents = pluginModule.eventTypes;\n for (var eventName in publishedEvents) {\n !publishEventForPlugin(publishedEvents[eventName], pluginModule, eventName) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginRegistry: Failed to publish event `%s` for plugin `%s`.', eventName, pluginName) : _prodInvariant('98', eventName, pluginName) : void 0;\n }\n }\n}\n\n/**\n * Publishes an event so that it can be dispatched by the supplied plugin.\n *\n * @param {object} dispatchConfig Dispatch configuration for the event.\n * @param {object} PluginModule Plugin publishing the event.\n * @return {boolean} True if the event was successfully published.\n * @private\n */\nfunction publishEventForPlugin(dispatchConfig, pluginModule, eventName) {\n !!EventPluginRegistry.eventNameDispatchConfigs.hasOwnProperty(eventName) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginHub: More than one plugin attempted to publish the same event name, `%s`.', eventName) : _prodInvariant('99', eventName) : void 0;\n EventPluginRegistry.eventNameDispatchConfigs[eventName] = dispatchConfig;\n\n var phasedRegistrationNames = dispatchConfig.phasedRegistrationNames;\n if (phasedRegistrationNames) {\n for (var phaseName in phasedRegistrationNames) {\n if (phasedRegistrationNames.hasOwnProperty(phaseName)) {\n var phasedRegistrationName = phasedRegistrationNames[phaseName];\n publishRegistrationName(phasedRegistrationName, pluginModule, eventName);\n }\n }\n return true;\n } else if (dispatchConfig.registrationName) {\n publishRegistrationName(dispatchConfig.registrationName, pluginModule, eventName);\n return true;\n }\n return false;\n}\n\n/**\n * Publishes a registration name that is used to identify dispatched events and\n * can be used with `EventPluginHub.putListener` to register listeners.\n *\n * @param {string} registrationName Registration name to add.\n * @param {object} PluginModule Plugin publishing the event.\n * @private\n */\nfunction publishRegistrationName(registrationName, pluginModule, eventName) {\n !!EventPluginRegistry.registrationNameModules[registrationName] ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginHub: More than one plugin attempted to publish the same registration name, `%s`.', registrationName) : _prodInvariant('100', registrationName) : void 0;\n EventPluginRegistry.registrationNameModules[registrationName] = pluginModule;\n EventPluginRegistry.registrationNameDependencies[registrationName] = pluginModule.eventTypes[eventName].dependencies;\n\n if (process.env.NODE_ENV !== 'production') {\n var lowerCasedName = registrationName.toLowerCase();\n EventPluginRegistry.possibleRegistrationNames[lowerCasedName] = registrationName;\n\n if (registrationName === 'onDoubleClick') {\n EventPluginRegistry.possibleRegistrationNames.ondblclick = registrationName;\n }\n }\n}\n\n/**\n * Registers plugins so that they can extract and dispatch events.\n *\n * @see {EventPluginHub}\n */\nvar EventPluginRegistry = {\n\n /**\n * Ordered list of injected plugins.\n */\n plugins: [],\n\n /**\n * Mapping from event name to dispatch config\n */\n eventNameDispatchConfigs: {},\n\n /**\n * Mapping from registration name to plugin module\n */\n registrationNameModules: {},\n\n /**\n * Mapping from registration name to event name\n */\n registrationNameDependencies: {},\n\n /**\n * Mapping from lowercase registration names to the properly cased version,\n * used to warn in the case of missing event handlers. Available\n * only in __DEV__.\n * @type {Object}\n */\n possibleRegistrationNames: process.env.NODE_ENV !== 'production' ? {} : null,\n // Trust the developer to only use possibleRegistrationNames in __DEV__\n\n /**\n * Injects an ordering of plugins (by plugin name). This allows the ordering\n * to be decoupled from injection of the actual plugins so that ordering is\n * always deterministic regardless of packaging, on-the-fly injection, etc.\n *\n * @param {array} InjectedEventPluginOrder\n * @internal\n * @see {EventPluginHub.injection.injectEventPluginOrder}\n */\n injectEventPluginOrder: function (injectedEventPluginOrder) {\n !!eventPluginOrder ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginRegistry: Cannot inject event plugin ordering more than once. You are likely trying to load more than one copy of React.') : _prodInvariant('101') : void 0;\n // Clone the ordering so it cannot be dynamically mutated.\n eventPluginOrder = Array.prototype.slice.call(injectedEventPluginOrder);\n recomputePluginOrdering();\n },\n\n /**\n * Injects plugins to be used by `EventPluginHub`. The plugin names must be\n * in the ordering injected by `injectEventPluginOrder`.\n *\n * Plugins can be injected as part of page initialization or on-the-fly.\n *\n * @param {object} injectedNamesToPlugins Map from names to plugin modules.\n * @internal\n * @see {EventPluginHub.injection.injectEventPluginsByName}\n */\n injectEventPluginsByName: function (injectedNamesToPlugins) {\n var isOrderingDirty = false;\n for (var pluginName in injectedNamesToPlugins) {\n if (!injectedNamesToPlugins.hasOwnProperty(pluginName)) {\n continue;\n }\n var pluginModule = injectedNamesToPlugins[pluginName];\n if (!namesToPlugins.hasOwnProperty(pluginName) || namesToPlugins[pluginName] !== pluginModule) {\n !!namesToPlugins[pluginName] ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginRegistry: Cannot inject two different event plugins using the same name, `%s`.', pluginName) : _prodInvariant('102', pluginName) : void 0;\n namesToPlugins[pluginName] = pluginModule;\n isOrderingDirty = true;\n }\n }\n if (isOrderingDirty) {\n recomputePluginOrdering();\n }\n },\n\n /**\n * Looks up the plugin for the supplied event.\n *\n * @param {object} event A synthetic event.\n * @return {?object} The plugin that created the supplied event.\n * @internal\n */\n getPluginModuleForEvent: function (event) {\n var dispatchConfig = event.dispatchConfig;\n if (dispatchConfig.registrationName) {\n return EventPluginRegistry.registrationNameModules[dispatchConfig.registrationName] || null;\n }\n if (dispatchConfig.phasedRegistrationNames !== undefined) {\n // pulling phasedRegistrationNames out of dispatchConfig helps Flow see\n // that it is not undefined.\n var phasedRegistrationNames = dispatchConfig.phasedRegistrationNames;\n\n for (var phase in phasedRegistrationNames) {\n if (!phasedRegistrationNames.hasOwnProperty(phase)) {\n continue;\n }\n var pluginModule = EventPluginRegistry.registrationNameModules[phasedRegistrationNames[phase]];\n if (pluginModule) {\n return pluginModule;\n }\n }\n }\n return null;\n },\n\n /**\n * Exposed for unit testing.\n * @private\n */\n _resetEventPlugins: function () {\n eventPluginOrder = null;\n for (var pluginName in namesToPlugins) {\n if (namesToPlugins.hasOwnProperty(pluginName)) {\n delete namesToPlugins[pluginName];\n }\n }\n EventPluginRegistry.plugins.length = 0;\n\n var eventNameDispatchConfigs = EventPluginRegistry.eventNameDispatchConfigs;\n for (var eventName in eventNameDispatchConfigs) {\n if (eventNameDispatchConfigs.hasOwnProperty(eventName)) {\n delete eventNameDispatchConfigs[eventName];\n }\n }\n\n var registrationNameModules = EventPluginRegistry.registrationNameModules;\n for (var registrationName in registrationNameModules) {\n if (registrationNameModules.hasOwnProperty(registrationName)) {\n delete registrationNameModules[registrationName];\n }\n }\n\n if (process.env.NODE_ENV !== 'production') {\n var possibleRegistrationNames = EventPluginRegistry.possibleRegistrationNames;\n for (var lowerCasedName in possibleRegistrationNames) {\n if (possibleRegistrationNames.hasOwnProperty(lowerCasedName)) {\n delete possibleRegistrationNames[lowerCasedName];\n }\n }\n }\n }\n\n};\n\nmodule.exports = EventPluginRegistry;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/EventPluginRegistry.js\n// module id = 32\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar ReactErrorUtils = require('./ReactErrorUtils');\n\nvar invariant = require('fbjs/lib/invariant');\nvar warning = require('fbjs/lib/warning');\n\n/**\n * Injected dependencies:\n */\n\n/**\n * - `ComponentTree`: [required] Module that can convert between React instances\n * and actual node references.\n */\nvar ComponentTree;\nvar TreeTraversal;\nvar injection = {\n injectComponentTree: function (Injected) {\n ComponentTree = Injected;\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(Injected && Injected.getNodeFromInstance && Injected.getInstanceFromNode, 'EventPluginUtils.injection.injectComponentTree(...): Injected ' + 'module is missing getNodeFromInstance or getInstanceFromNode.') : void 0;\n }\n },\n injectTreeTraversal: function (Injected) {\n TreeTraversal = Injected;\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(Injected && Injected.isAncestor && Injected.getLowestCommonAncestor, 'EventPluginUtils.injection.injectTreeTraversal(...): Injected ' + 'module is missing isAncestor or getLowestCommonAncestor.') : void 0;\n }\n }\n};\n\nfunction isEndish(topLevelType) {\n return topLevelType === 'topMouseUp' || topLevelType === 'topTouchEnd' || topLevelType === 'topTouchCancel';\n}\n\nfunction isMoveish(topLevelType) {\n return topLevelType === 'topMouseMove' || topLevelType === 'topTouchMove';\n}\nfunction isStartish(topLevelType) {\n return topLevelType === 'topMouseDown' || topLevelType === 'topTouchStart';\n}\n\nvar validateEventDispatches;\nif (process.env.NODE_ENV !== 'production') {\n validateEventDispatches = function (event) {\n var dispatchListeners = event._dispatchListeners;\n var dispatchInstances = event._dispatchInstances;\n\n var listenersIsArr = Array.isArray(dispatchListeners);\n var listenersLen = listenersIsArr ? dispatchListeners.length : dispatchListeners ? 1 : 0;\n\n var instancesIsArr = Array.isArray(dispatchInstances);\n var instancesLen = instancesIsArr ? dispatchInstances.length : dispatchInstances ? 1 : 0;\n\n process.env.NODE_ENV !== 'production' ? warning(instancesIsArr === listenersIsArr && instancesLen === listenersLen, 'EventPluginUtils: Invalid `event`.') : void 0;\n };\n}\n\n/**\n * Dispatch the event to the listener.\n * @param {SyntheticEvent} event SyntheticEvent to handle\n * @param {boolean} simulated If the event is simulated (changes exn behavior)\n * @param {function} listener Application-level callback\n * @param {*} inst Internal component instance\n */\nfunction executeDispatch(event, simulated, listener, inst) {\n var type = event.type || 'unknown-event';\n event.currentTarget = EventPluginUtils.getNodeFromInstance(inst);\n if (simulated) {\n ReactErrorUtils.invokeGuardedCallbackWithCatch(type, listener, event);\n } else {\n ReactErrorUtils.invokeGuardedCallback(type, listener, event);\n }\n event.currentTarget = null;\n}\n\n/**\n * Standard/simple iteration through an event's collected dispatches.\n */\nfunction executeDispatchesInOrder(event, simulated) {\n var dispatchListeners = event._dispatchListeners;\n var dispatchInstances = event._dispatchInstances;\n if (process.env.NODE_ENV !== 'production') {\n validateEventDispatches(event);\n }\n if (Array.isArray(dispatchListeners)) {\n for (var i = 0; i < dispatchListeners.length; i++) {\n if (event.isPropagationStopped()) {\n break;\n }\n // Listeners and Instances are two parallel arrays that are always in sync.\n executeDispatch(event, simulated, dispatchListeners[i], dispatchInstances[i]);\n }\n } else if (dispatchListeners) {\n executeDispatch(event, simulated, dispatchListeners, dispatchInstances);\n }\n event._dispatchListeners = null;\n event._dispatchInstances = null;\n}\n\n/**\n * Standard/simple iteration through an event's collected dispatches, but stops\n * at the first dispatch execution returning true, and returns that id.\n *\n * @return {?string} id of the first dispatch execution who's listener returns\n * true, or null if no listener returned true.\n */\nfunction executeDispatchesInOrderStopAtTrueImpl(event) {\n var dispatchListeners = event._dispatchListeners;\n var dispatchInstances = event._dispatchInstances;\n if (process.env.NODE_ENV !== 'production') {\n validateEventDispatches(event);\n }\n if (Array.isArray(dispatchListeners)) {\n for (var i = 0; i < dispatchListeners.length; i++) {\n if (event.isPropagationStopped()) {\n break;\n }\n // Listeners and Instances are two parallel arrays that are always in sync.\n if (dispatchListeners[i](event, dispatchInstances[i])) {\n return dispatchInstances[i];\n }\n }\n } else if (dispatchListeners) {\n if (dispatchListeners(event, dispatchInstances)) {\n return dispatchInstances;\n }\n }\n return null;\n}\n\n/**\n * @see executeDispatchesInOrderStopAtTrueImpl\n */\nfunction executeDispatchesInOrderStopAtTrue(event) {\n var ret = executeDispatchesInOrderStopAtTrueImpl(event);\n event._dispatchInstances = null;\n event._dispatchListeners = null;\n return ret;\n}\n\n/**\n * Execution of a \"direct\" dispatch - there must be at most one dispatch\n * accumulated on the event or it is considered an error. It doesn't really make\n * sense for an event with multiple dispatches (bubbled) to keep track of the\n * return values at each dispatch execution, but it does tend to make sense when\n * dealing with \"direct\" dispatches.\n *\n * @return {*} The return value of executing the single dispatch.\n */\nfunction executeDirectDispatch(event) {\n if (process.env.NODE_ENV !== 'production') {\n validateEventDispatches(event);\n }\n var dispatchListener = event._dispatchListeners;\n var dispatchInstance = event._dispatchInstances;\n !!Array.isArray(dispatchListener) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'executeDirectDispatch(...): Invalid `event`.') : _prodInvariant('103') : void 0;\n event.currentTarget = dispatchListener ? EventPluginUtils.getNodeFromInstance(dispatchInstance) : null;\n var res = dispatchListener ? dispatchListener(event) : null;\n event.currentTarget = null;\n event._dispatchListeners = null;\n event._dispatchInstances = null;\n return res;\n}\n\n/**\n * @param {SyntheticEvent} event\n * @return {boolean} True iff number of dispatches accumulated is greater than 0.\n */\nfunction hasDispatches(event) {\n return !!event._dispatchListeners;\n}\n\n/**\n * General utilities that are useful in creating custom Event Plugins.\n */\nvar EventPluginUtils = {\n isEndish: isEndish,\n isMoveish: isMoveish,\n isStartish: isStartish,\n\n executeDirectDispatch: executeDirectDispatch,\n executeDispatchesInOrder: executeDispatchesInOrder,\n executeDispatchesInOrderStopAtTrue: executeDispatchesInOrderStopAtTrue,\n hasDispatches: hasDispatches,\n\n getInstanceFromNode: function (node) {\n return ComponentTree.getInstanceFromNode(node);\n },\n getNodeFromInstance: function (node) {\n return ComponentTree.getNodeFromInstance(node);\n },\n isAncestor: function (a, b) {\n return TreeTraversal.isAncestor(a, b);\n },\n getLowestCommonAncestor: function (a, b) {\n return TreeTraversal.getLowestCommonAncestor(a, b);\n },\n getParentInstance: function (inst) {\n return TreeTraversal.getParentInstance(inst);\n },\n traverseTwoPhase: function (target, fn, arg) {\n return TreeTraversal.traverseTwoPhase(target, fn, arg);\n },\n traverseEnterLeave: function (from, to, fn, argFrom, argTo) {\n return TreeTraversal.traverseEnterLeave(from, to, fn, argFrom, argTo);\n },\n\n injection: injection\n};\n\nmodule.exports = EventPluginUtils;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/EventPluginUtils.js\n// module id = 33\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\n/**\n * Escape and wrap key so it is safe to use as a reactid\n *\n * @param {string} key to be escaped.\n * @return {string} the escaped key.\n */\n\nfunction escape(key) {\n var escapeRegex = /[=:]/g;\n var escaperLookup = {\n '=': '=0',\n ':': '=2'\n };\n var escapedString = ('' + key).replace(escapeRegex, function (match) {\n return escaperLookup[match];\n });\n\n return '$' + escapedString;\n}\n\n/**\n * Unescape and unwrap key for human-readable display\n *\n * @param {string} key to unescape.\n * @return {string} the unescaped key.\n */\nfunction unescape(key) {\n var unescapeRegex = /(=0|=2)/g;\n var unescaperLookup = {\n '=0': '=',\n '=2': ':'\n };\n var keySubstring = key[0] === '.' && key[1] === '$' ? key.substring(2) : key.substring(1);\n\n return ('' + keySubstring).replace(unescapeRegex, function (match) {\n return unescaperLookup[match];\n });\n}\n\nvar KeyEscapeUtils = {\n escape: escape,\n unescape: unescape\n};\n\nmodule.exports = KeyEscapeUtils;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/KeyEscapeUtils.js\n// module id = 34\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar React = require('react/lib/React');\nvar ReactPropTypesSecret = require('./ReactPropTypesSecret');\n\nvar invariant = require('fbjs/lib/invariant');\nvar warning = require('fbjs/lib/warning');\n\nvar hasReadOnlyValue = {\n 'button': true,\n 'checkbox': true,\n 'image': true,\n 'hidden': true,\n 'radio': true,\n 'reset': true,\n 'submit': true\n};\n\nfunction _assertSingleLink(inputProps) {\n !(inputProps.checkedLink == null || inputProps.valueLink == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Cannot provide a checkedLink and a valueLink. If you want to use checkedLink, you probably don\\'t want to use valueLink and vice versa.') : _prodInvariant('87') : void 0;\n}\nfunction _assertValueLink(inputProps) {\n _assertSingleLink(inputProps);\n !(inputProps.value == null && inputProps.onChange == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Cannot provide a valueLink and a value or onChange event. If you want to use value or onChange, you probably don\\'t want to use valueLink.') : _prodInvariant('88') : void 0;\n}\n\nfunction _assertCheckedLink(inputProps) {\n _assertSingleLink(inputProps);\n !(inputProps.checked == null && inputProps.onChange == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Cannot provide a checkedLink and a checked property or onChange event. If you want to use checked or onChange, you probably don\\'t want to use checkedLink') : _prodInvariant('89') : void 0;\n}\n\nvar propTypes = {\n value: function (props, propName, componentName) {\n if (!props[propName] || hasReadOnlyValue[props.type] || props.onChange || props.readOnly || props.disabled) {\n return null;\n }\n return new Error('You provided a `value` prop to a form field without an ' + '`onChange` handler. This will render a read-only field. If ' + 'the field should be mutable use `defaultValue`. Otherwise, ' + 'set either `onChange` or `readOnly`.');\n },\n checked: function (props, propName, componentName) {\n if (!props[propName] || props.onChange || props.readOnly || props.disabled) {\n return null;\n }\n return new Error('You provided a `checked` prop to a form field without an ' + '`onChange` handler. This will render a read-only field. If ' + 'the field should be mutable use `defaultChecked`. Otherwise, ' + 'set either `onChange` or `readOnly`.');\n },\n onChange: React.PropTypes.func\n};\n\nvar loggedTypeFailures = {};\nfunction getDeclarationErrorAddendum(owner) {\n if (owner) {\n var name = owner.getName();\n if (name) {\n return ' Check the render method of `' + name + '`.';\n }\n }\n return '';\n}\n\n/**\n * Provide a linked `value` attribute for controlled forms. You should not use\n * this outside of the ReactDOM controlled form components.\n */\nvar LinkedValueUtils = {\n checkPropTypes: function (tagName, props, owner) {\n for (var propName in propTypes) {\n if (propTypes.hasOwnProperty(propName)) {\n var error = propTypes[propName](props, propName, tagName, 'prop', null, ReactPropTypesSecret);\n }\n if (error instanceof Error && !(error.message in loggedTypeFailures)) {\n // Only monitor this failure once because there tends to be a lot of the\n // same error.\n loggedTypeFailures[error.message] = true;\n\n var addendum = getDeclarationErrorAddendum(owner);\n process.env.NODE_ENV !== 'production' ? warning(false, 'Failed form propType: %s%s', error.message, addendum) : void 0;\n }\n }\n },\n\n /**\n * @param {object} inputProps Props for form component\n * @return {*} current value of the input either from value prop or link.\n */\n getValue: function (inputProps) {\n if (inputProps.valueLink) {\n _assertValueLink(inputProps);\n return inputProps.valueLink.value;\n }\n return inputProps.value;\n },\n\n /**\n * @param {object} inputProps Props for form component\n * @return {*} current checked status of the input either from checked prop\n * or link.\n */\n getChecked: function (inputProps) {\n if (inputProps.checkedLink) {\n _assertCheckedLink(inputProps);\n return inputProps.checkedLink.value;\n }\n return inputProps.checked;\n },\n\n /**\n * @param {object} inputProps Props for form component\n * @param {SyntheticEvent} event change event to handle\n */\n executeOnChange: function (inputProps, event) {\n if (inputProps.valueLink) {\n _assertValueLink(inputProps);\n return inputProps.valueLink.requestChange(event.target.value);\n } else if (inputProps.checkedLink) {\n _assertCheckedLink(inputProps);\n return inputProps.checkedLink.requestChange(event.target.checked);\n } else if (inputProps.onChange) {\n return inputProps.onChange.call(undefined, event);\n }\n }\n};\n\nmodule.exports = LinkedValueUtils;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/LinkedValueUtils.js\n// module id = 35\n// module chunks = 0","/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar injected = false;\n\nvar ReactComponentEnvironment = {\n\n /**\n * Optionally injectable hook for swapping out mount images in the middle of\n * the tree.\n */\n replaceNodeWithMarkup: null,\n\n /**\n * Optionally injectable hook for processing a queue of child updates. Will\n * later move into MultiChildComponents.\n */\n processChildrenUpdates: null,\n\n injection: {\n injectEnvironment: function (environment) {\n !!injected ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactCompositeComponent: injectEnvironment() can only be called once.') : _prodInvariant('104') : void 0;\n ReactComponentEnvironment.replaceNodeWithMarkup = environment.replaceNodeWithMarkup;\n ReactComponentEnvironment.processChildrenUpdates = environment.processChildrenUpdates;\n injected = true;\n }\n }\n\n};\n\nmodule.exports = ReactComponentEnvironment;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactComponentEnvironment.js\n// module id = 36\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar caughtError = null;\n\n/**\n * Call a function while guarding against errors that happens within it.\n *\n * @param {String} name of the guard to use for logging or debugging\n * @param {Function} func The function to invoke\n * @param {*} a First argument\n * @param {*} b Second argument\n */\nfunction invokeGuardedCallback(name, func, a) {\n try {\n func(a);\n } catch (x) {\n if (caughtError === null) {\n caughtError = x;\n }\n }\n}\n\nvar ReactErrorUtils = {\n invokeGuardedCallback: invokeGuardedCallback,\n\n /**\n * Invoked by ReactTestUtils.Simulate so that any errors thrown by the event\n * handler are sure to be rethrown by rethrowCaughtError.\n */\n invokeGuardedCallbackWithCatch: invokeGuardedCallback,\n\n /**\n * During execution of guarded functions we will capture the first error which\n * we will rethrow to be handled by the top level error handler.\n */\n rethrowCaughtError: function () {\n if (caughtError) {\n var error = caughtError;\n caughtError = null;\n throw error;\n }\n }\n};\n\nif (process.env.NODE_ENV !== 'production') {\n /**\n * To help development we can get better devtools integration by simulating a\n * real browser event.\n */\n if (typeof window !== 'undefined' && typeof window.dispatchEvent === 'function' && typeof document !== 'undefined' && typeof document.createEvent === 'function') {\n var fakeNode = document.createElement('react');\n ReactErrorUtils.invokeGuardedCallback = function (name, func, a) {\n var boundFunc = func.bind(null, a);\n var evtType = 'react-' + name;\n fakeNode.addEventListener(evtType, boundFunc, false);\n var evt = document.createEvent('Event');\n // $FlowFixMe https://github.com/facebook/flow/issues/2336\n evt.initEvent(evtType, false, false);\n fakeNode.dispatchEvent(evt);\n fakeNode.removeEventListener(evtType, boundFunc, false);\n };\n }\n}\n\nmodule.exports = ReactErrorUtils;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactErrorUtils.js\n// module id = 37\n// module chunks = 0","/**\n * Copyright 2015-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar ReactCurrentOwner = require('react/lib/ReactCurrentOwner');\nvar ReactInstanceMap = require('./ReactInstanceMap');\nvar ReactInstrumentation = require('./ReactInstrumentation');\nvar ReactUpdates = require('./ReactUpdates');\n\nvar invariant = require('fbjs/lib/invariant');\nvar warning = require('fbjs/lib/warning');\n\nfunction enqueueUpdate(internalInstance) {\n ReactUpdates.enqueueUpdate(internalInstance);\n}\n\nfunction formatUnexpectedArgument(arg) {\n var type = typeof arg;\n if (type !== 'object') {\n return type;\n }\n var displayName = arg.constructor && arg.constructor.name || type;\n var keys = Object.keys(arg);\n if (keys.length > 0 && keys.length < 20) {\n return displayName + ' (keys: ' + keys.join(', ') + ')';\n }\n return displayName;\n}\n\nfunction getInternalInstanceReadyForUpdate(publicInstance, callerName) {\n var internalInstance = ReactInstanceMap.get(publicInstance);\n if (!internalInstance) {\n if (process.env.NODE_ENV !== 'production') {\n var ctor = publicInstance.constructor;\n // Only warn when we have a callerName. Otherwise we should be silent.\n // We're probably calling from enqueueCallback. We don't want to warn\n // there because we already warned for the corresponding lifecycle method.\n process.env.NODE_ENV !== 'production' ? warning(!callerName, '%s(...): Can only update a mounted or mounting component. ' + 'This usually means you called %s() on an unmounted component. ' + 'This is a no-op. Please check the code for the %s component.', callerName, callerName, ctor && (ctor.displayName || ctor.name) || 'ReactClass') : void 0;\n }\n return null;\n }\n\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(ReactCurrentOwner.current == null, '%s(...): Cannot update during an existing state transition (such as ' + 'within `render` or another component\\'s constructor). Render methods ' + 'should be a pure function of props and state; constructor ' + 'side-effects are an anti-pattern, but can be moved to ' + '`componentWillMount`.', callerName) : void 0;\n }\n\n return internalInstance;\n}\n\n/**\n * ReactUpdateQueue allows for state updates to be scheduled into a later\n * reconciliation step.\n */\nvar ReactUpdateQueue = {\n\n /**\n * Checks whether or not this composite component is mounted.\n * @param {ReactClass} publicInstance The instance we want to test.\n * @return {boolean} True if mounted, false otherwise.\n * @protected\n * @final\n */\n isMounted: function (publicInstance) {\n if (process.env.NODE_ENV !== 'production') {\n var owner = ReactCurrentOwner.current;\n if (owner !== null) {\n process.env.NODE_ENV !== 'production' ? warning(owner._warnedAboutRefsInRender, '%s is accessing isMounted inside its render() function. ' + 'render() should be a pure function of props and state. It should ' + 'never access something that requires stale data from the previous ' + 'render, such as refs. Move this logic to componentDidMount and ' + 'componentDidUpdate instead.', owner.getName() || 'A component') : void 0;\n owner._warnedAboutRefsInRender = true;\n }\n }\n var internalInstance = ReactInstanceMap.get(publicInstance);\n if (internalInstance) {\n // During componentWillMount and render this will still be null but after\n // that will always render to something. At least for now. So we can use\n // this hack.\n return !!internalInstance._renderedComponent;\n } else {\n return false;\n }\n },\n\n /**\n * Enqueue a callback that will be executed after all the pending updates\n * have processed.\n *\n * @param {ReactClass} publicInstance The instance to use as `this` context.\n * @param {?function} callback Called after state is updated.\n * @param {string} callerName Name of the calling function in the public API.\n * @internal\n */\n enqueueCallback: function (publicInstance, callback, callerName) {\n ReactUpdateQueue.validateCallback(callback, callerName);\n var internalInstance = getInternalInstanceReadyForUpdate(publicInstance);\n\n // Previously we would throw an error if we didn't have an internal\n // instance. Since we want to make it a no-op instead, we mirror the same\n // behavior we have in other enqueue* methods.\n // We also need to ignore callbacks in componentWillMount. See\n // enqueueUpdates.\n if (!internalInstance) {\n return null;\n }\n\n if (internalInstance._pendingCallbacks) {\n internalInstance._pendingCallbacks.push(callback);\n } else {\n internalInstance._pendingCallbacks = [callback];\n }\n // TODO: The callback here is ignored when setState is called from\n // componentWillMount. Either fix it or disallow doing so completely in\n // favor of getInitialState. Alternatively, we can disallow\n // componentWillMount during server-side rendering.\n enqueueUpdate(internalInstance);\n },\n\n enqueueCallbackInternal: function (internalInstance, callback) {\n if (internalInstance._pendingCallbacks) {\n internalInstance._pendingCallbacks.push(callback);\n } else {\n internalInstance._pendingCallbacks = [callback];\n }\n enqueueUpdate(internalInstance);\n },\n\n /**\n * Forces an update. This should only be invoked when it is known with\n * certainty that we are **not** in a DOM transaction.\n *\n * You may want to call this when you know that some deeper aspect of the\n * component's state has changed but `setState` was not called.\n *\n * This will not invoke `shouldComponentUpdate`, but it will invoke\n * `componentWillUpdate` and `componentDidUpdate`.\n *\n * @param {ReactClass} publicInstance The instance that should rerender.\n * @internal\n */\n enqueueForceUpdate: function (publicInstance) {\n var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'forceUpdate');\n\n if (!internalInstance) {\n return;\n }\n\n internalInstance._pendingForceUpdate = true;\n\n enqueueUpdate(internalInstance);\n },\n\n /**\n * Replaces all of the state. Always use this or `setState` to mutate state.\n * You should treat `this.state` as immutable.\n *\n * There is no guarantee that `this.state` will be immediately updated, so\n * accessing `this.state` after calling this method may return the old value.\n *\n * @param {ReactClass} publicInstance The instance that should rerender.\n * @param {object} completeState Next state.\n * @internal\n */\n enqueueReplaceState: function (publicInstance, completeState) {\n var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'replaceState');\n\n if (!internalInstance) {\n return;\n }\n\n internalInstance._pendingStateQueue = [completeState];\n internalInstance._pendingReplaceState = true;\n\n enqueueUpdate(internalInstance);\n },\n\n /**\n * Sets a subset of the state. This only exists because _pendingState is\n * internal. This provides a merging strategy that is not available to deep\n * properties which is confusing. TODO: Expose pendingState or don't use it\n * during the merge.\n *\n * @param {ReactClass} publicInstance The instance that should rerender.\n * @param {object} partialState Next partial state to be merged with state.\n * @internal\n */\n enqueueSetState: function (publicInstance, partialState) {\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onSetState();\n process.env.NODE_ENV !== 'production' ? warning(partialState != null, 'setState(...): You passed an undefined or null state object; ' + 'instead, use forceUpdate().') : void 0;\n }\n\n var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'setState');\n\n if (!internalInstance) {\n return;\n }\n\n var queue = internalInstance._pendingStateQueue || (internalInstance._pendingStateQueue = []);\n queue.push(partialState);\n\n enqueueUpdate(internalInstance);\n },\n\n enqueueElementInternal: function (internalInstance, nextElement, nextContext) {\n internalInstance._pendingElement = nextElement;\n // TODO: introduce _pendingContext instead of setting it directly.\n internalInstance._context = nextContext;\n enqueueUpdate(internalInstance);\n },\n\n validateCallback: function (callback, callerName) {\n !(!callback || typeof callback === 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s(...): Expected the last optional `callback` argument to be a function. Instead received: %s.', callerName, formatUnexpectedArgument(callback)) : _prodInvariant('122', callerName, formatUnexpectedArgument(callback)) : void 0;\n }\n\n};\n\nmodule.exports = ReactUpdateQueue;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactUpdateQueue.js\n// module id = 38\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n/* globals MSApp */\n\n'use strict';\n\n/**\n * Create a function which has 'unsafe' privileges (required by windows8 apps)\n */\n\nvar createMicrosoftUnsafeLocalFunction = function (func) {\n if (typeof MSApp !== 'undefined' && MSApp.execUnsafeLocalFunction) {\n return function (arg0, arg1, arg2, arg3) {\n MSApp.execUnsafeLocalFunction(function () {\n return func(arg0, arg1, arg2, arg3);\n });\n };\n } else {\n return func;\n }\n};\n\nmodule.exports = createMicrosoftUnsafeLocalFunction;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/createMicrosoftUnsafeLocalFunction.js\n// module id = 39\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\n/**\n * `charCode` represents the actual \"character code\" and is safe to use with\n * `String.fromCharCode`. As such, only keys that correspond to printable\n * characters produce a valid `charCode`, the only exception to this is Enter.\n * The Tab-key is considered non-printable and does not have a `charCode`,\n * presumably because it does not produce a tab-character in browsers.\n *\n * @param {object} nativeEvent Native browser event.\n * @return {number} Normalized `charCode` property.\n */\n\nfunction getEventCharCode(nativeEvent) {\n var charCode;\n var keyCode = nativeEvent.keyCode;\n\n if ('charCode' in nativeEvent) {\n charCode = nativeEvent.charCode;\n\n // FF does not set `charCode` for the Enter-key, check against `keyCode`.\n if (charCode === 0 && keyCode === 13) {\n charCode = 13;\n }\n } else {\n // IE8 does not implement `charCode`, but `keyCode` has the correct value.\n charCode = keyCode;\n }\n\n // Some non-printable keys are reported in `charCode`/`keyCode`, discard them.\n // Must not discard the (non-)printable Enter-key.\n if (charCode >= 32 || charCode === 13) {\n return charCode;\n }\n\n return 0;\n}\n\nmodule.exports = getEventCharCode;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/getEventCharCode.js\n// module id = 40\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\n/**\n * Translation from modifier key to the associated property in the event.\n * @see http://www.w3.org/TR/DOM-Level-3-Events/#keys-Modifiers\n */\n\nvar modifierKeyToProp = {\n 'Alt': 'altKey',\n 'Control': 'ctrlKey',\n 'Meta': 'metaKey',\n 'Shift': 'shiftKey'\n};\n\n// IE8 does not implement getModifierState so we simply map it to the only\n// modifier keys exposed by the event itself, does not support Lock-keys.\n// Currently, all major browsers except Chrome seems to support Lock-keys.\nfunction modifierStateGetter(keyArg) {\n var syntheticEvent = this;\n var nativeEvent = syntheticEvent.nativeEvent;\n if (nativeEvent.getModifierState) {\n return nativeEvent.getModifierState(keyArg);\n }\n var keyProp = modifierKeyToProp[keyArg];\n return keyProp ? !!nativeEvent[keyProp] : false;\n}\n\nfunction getEventModifierState(nativeEvent) {\n return modifierStateGetter;\n}\n\nmodule.exports = getEventModifierState;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/getEventModifierState.js\n// module id = 41\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\n/**\n * Gets the target node from a native browser event by accounting for\n * inconsistencies in browser DOM APIs.\n *\n * @param {object} nativeEvent Native browser event.\n * @return {DOMEventTarget} Target node.\n */\n\nfunction getEventTarget(nativeEvent) {\n var target = nativeEvent.target || nativeEvent.srcElement || window;\n\n // Normalize SVG <use> element events #4963\n if (target.correspondingUseElement) {\n target = target.correspondingUseElement;\n }\n\n // Safari may fire events on text nodes (Node.TEXT_NODE is 3).\n // @see http://www.quirksmode.org/js/events_properties.html\n return target.nodeType === 3 ? target.parentNode : target;\n}\n\nmodule.exports = getEventTarget;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/getEventTarget.js\n// module id = 42\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\n\nvar useHasFeature;\nif (ExecutionEnvironment.canUseDOM) {\n useHasFeature = document.implementation && document.implementation.hasFeature &&\n // always returns true in newer browsers as per the standard.\n // @see http://dom.spec.whatwg.org/#dom-domimplementation-hasfeature\n document.implementation.hasFeature('', '') !== true;\n}\n\n/**\n * Checks if an event is supported in the current execution environment.\n *\n * NOTE: This will not work correctly for non-generic events such as `change`,\n * `reset`, `load`, `error`, and `select`.\n *\n * Borrows from Modernizr.\n *\n * @param {string} eventNameSuffix Event name, e.g. \"click\".\n * @param {?boolean} capture Check if the capture phase is supported.\n * @return {boolean} True if the event is supported.\n * @internal\n * @license Modernizr 3.0.0pre (Custom Build) | MIT\n */\nfunction isEventSupported(eventNameSuffix, capture) {\n if (!ExecutionEnvironment.canUseDOM || capture && !('addEventListener' in document)) {\n return false;\n }\n\n var eventName = 'on' + eventNameSuffix;\n var isSupported = eventName in document;\n\n if (!isSupported) {\n var element = document.createElement('div');\n element.setAttribute(eventName, 'return;');\n isSupported = typeof element[eventName] === 'function';\n }\n\n if (!isSupported && useHasFeature && eventNameSuffix === 'wheel') {\n // This is the only way to test support for the `wheel` event in IE9+.\n isSupported = document.implementation.hasFeature('Events.wheel', '3.0');\n }\n\n return isSupported;\n}\n\nmodule.exports = isEventSupported;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/isEventSupported.js\n// module id = 43\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\n/**\n * Given a `prevElement` and `nextElement`, determines if the existing\n * instance should be updated as opposed to being destroyed or replaced by a new\n * instance. Both arguments are elements. This ensures that this logic can\n * operate on stateless trees without any backing instance.\n *\n * @param {?object} prevElement\n * @param {?object} nextElement\n * @return {boolean} True if the existing instance should be updated.\n * @protected\n */\n\nfunction shouldUpdateReactComponent(prevElement, nextElement) {\n var prevEmpty = prevElement === null || prevElement === false;\n var nextEmpty = nextElement === null || nextElement === false;\n if (prevEmpty || nextEmpty) {\n return prevEmpty === nextEmpty;\n }\n\n var prevType = typeof prevElement;\n var nextType = typeof nextElement;\n if (prevType === 'string' || prevType === 'number') {\n return nextType === 'string' || nextType === 'number';\n } else {\n return nextType === 'object' && prevElement.type === nextElement.type && prevElement.key === nextElement.key;\n }\n}\n\nmodule.exports = shouldUpdateReactComponent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/shouldUpdateReactComponent.js\n// module id = 44\n// module chunks = 0","/**\n * Copyright 2015-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar emptyFunction = require('fbjs/lib/emptyFunction');\nvar warning = require('fbjs/lib/warning');\n\nvar validateDOMNesting = emptyFunction;\n\nif (process.env.NODE_ENV !== 'production') {\n // This validation code was written based on the HTML5 parsing spec:\n // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-scope\n //\n // Note: this does not catch all invalid nesting, nor does it try to (as it's\n // not clear what practical benefit doing so provides); instead, we warn only\n // for cases where the parser will give a parse tree differing from what React\n // intended. For example, <b><div></div></b> is invalid but we don't warn\n // because it still parses correctly; we do warn for other cases like nested\n // <p> tags where the beginning of the second element implicitly closes the\n // first, causing a confusing mess.\n\n // https://html.spec.whatwg.org/multipage/syntax.html#special\n var specialTags = ['address', 'applet', 'area', 'article', 'aside', 'base', 'basefont', 'bgsound', 'blockquote', 'body', 'br', 'button', 'caption', 'center', 'col', 'colgroup', 'dd', 'details', 'dir', 'div', 'dl', 'dt', 'embed', 'fieldset', 'figcaption', 'figure', 'footer', 'form', 'frame', 'frameset', 'h1', 'h2', 'h3', 'h4', 'h5', 'h6', 'head', 'header', 'hgroup', 'hr', 'html', 'iframe', 'img', 'input', 'isindex', 'li', 'link', 'listing', 'main', 'marquee', 'menu', 'menuitem', 'meta', 'nav', 'noembed', 'noframes', 'noscript', 'object', 'ol', 'p', 'param', 'plaintext', 'pre', 'script', 'section', 'select', 'source', 'style', 'summary', 'table', 'tbody', 'td', 'template', 'textarea', 'tfoot', 'th', 'thead', 'title', 'tr', 'track', 'ul', 'wbr', 'xmp'];\n\n // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-scope\n var inScopeTags = ['applet', 'caption', 'html', 'table', 'td', 'th', 'marquee', 'object', 'template',\n\n // https://html.spec.whatwg.org/multipage/syntax.html#html-integration-point\n // TODO: Distinguish by namespace here -- for <title>, including it here\n // errs on the side of fewer warnings\n 'foreignObject', 'desc', 'title'];\n\n // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-button-scope\n var buttonScopeTags = inScopeTags.concat(['button']);\n\n // https://html.spec.whatwg.org/multipage/syntax.html#generate-implied-end-tags\n var impliedEndTags = ['dd', 'dt', 'li', 'option', 'optgroup', 'p', 'rp', 'rt'];\n\n var emptyAncestorInfo = {\n current: null,\n\n formTag: null,\n aTagInScope: null,\n buttonTagInScope: null,\n nobrTagInScope: null,\n pTagInButtonScope: null,\n\n listItemTagAutoclosing: null,\n dlItemTagAutoclosing: null\n };\n\n var updatedAncestorInfo = function (oldInfo, tag, instance) {\n var ancestorInfo = _assign({}, oldInfo || emptyAncestorInfo);\n var info = { tag: tag, instance: instance };\n\n if (inScopeTags.indexOf(tag) !== -1) {\n ancestorInfo.aTagInScope = null;\n ancestorInfo.buttonTagInScope = null;\n ancestorInfo.nobrTagInScope = null;\n }\n if (buttonScopeTags.indexOf(tag) !== -1) {\n ancestorInfo.pTagInButtonScope = null;\n }\n\n // See rules for 'li', 'dd', 'dt' start tags in\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inbody\n if (specialTags.indexOf(tag) !== -1 && tag !== 'address' && tag !== 'div' && tag !== 'p') {\n ancestorInfo.listItemTagAutoclosing = null;\n ancestorInfo.dlItemTagAutoclosing = null;\n }\n\n ancestorInfo.current = info;\n\n if (tag === 'form') {\n ancestorInfo.formTag = info;\n }\n if (tag === 'a') {\n ancestorInfo.aTagInScope = info;\n }\n if (tag === 'button') {\n ancestorInfo.buttonTagInScope = info;\n }\n if (tag === 'nobr') {\n ancestorInfo.nobrTagInScope = info;\n }\n if (tag === 'p') {\n ancestorInfo.pTagInButtonScope = info;\n }\n if (tag === 'li') {\n ancestorInfo.listItemTagAutoclosing = info;\n }\n if (tag === 'dd' || tag === 'dt') {\n ancestorInfo.dlItemTagAutoclosing = info;\n }\n\n return ancestorInfo;\n };\n\n /**\n * Returns whether\n */\n var isTagValidWithParent = function (tag, parentTag) {\n // First, let's check if we're in an unusual parsing mode...\n switch (parentTag) {\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inselect\n case 'select':\n return tag === 'option' || tag === 'optgroup' || tag === '#text';\n case 'optgroup':\n return tag === 'option' || tag === '#text';\n // Strictly speaking, seeing an <option> doesn't mean we're in a <select>\n // but\n case 'option':\n return tag === '#text';\n\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intd\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-incaption\n // No special behavior since these rules fall back to \"in body\" mode for\n // all except special table nodes which cause bad parsing behavior anyway.\n\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intr\n case 'tr':\n return tag === 'th' || tag === 'td' || tag === 'style' || tag === 'script' || tag === 'template';\n\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intbody\n case 'tbody':\n case 'thead':\n case 'tfoot':\n return tag === 'tr' || tag === 'style' || tag === 'script' || tag === 'template';\n\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-incolgroup\n case 'colgroup':\n return tag === 'col' || tag === 'template';\n\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intable\n case 'table':\n return tag === 'caption' || tag === 'colgroup' || tag === 'tbody' || tag === 'tfoot' || tag === 'thead' || tag === 'style' || tag === 'script' || tag === 'template';\n\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inhead\n case 'head':\n return tag === 'base' || tag === 'basefont' || tag === 'bgsound' || tag === 'link' || tag === 'meta' || tag === 'title' || tag === 'noscript' || tag === 'noframes' || tag === 'style' || tag === 'script' || tag === 'template';\n\n // https://html.spec.whatwg.org/multipage/semantics.html#the-html-element\n case 'html':\n return tag === 'head' || tag === 'body';\n case '#document':\n return tag === 'html';\n }\n\n // Probably in the \"in body\" parsing mode, so we outlaw only tag combos\n // where the parsing rules cause implicit opens or closes to be added.\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inbody\n switch (tag) {\n case 'h1':\n case 'h2':\n case 'h3':\n case 'h4':\n case 'h5':\n case 'h6':\n return parentTag !== 'h1' && parentTag !== 'h2' && parentTag !== 'h3' && parentTag !== 'h4' && parentTag !== 'h5' && parentTag !== 'h6';\n\n case 'rp':\n case 'rt':\n return impliedEndTags.indexOf(parentTag) === -1;\n\n case 'body':\n case 'caption':\n case 'col':\n case 'colgroup':\n case 'frame':\n case 'head':\n case 'html':\n case 'tbody':\n case 'td':\n case 'tfoot':\n case 'th':\n case 'thead':\n case 'tr':\n // These tags are only valid with a few parents that have special child\n // parsing rules -- if we're down here, then none of those matched and\n // so we allow it only if we don't know what the parent is, as all other\n // cases are invalid.\n return parentTag == null;\n }\n\n return true;\n };\n\n /**\n * Returns whether\n */\n var findInvalidAncestorForTag = function (tag, ancestorInfo) {\n switch (tag) {\n case 'address':\n case 'article':\n case 'aside':\n case 'blockquote':\n case 'center':\n case 'details':\n case 'dialog':\n case 'dir':\n case 'div':\n case 'dl':\n case 'fieldset':\n case 'figcaption':\n case 'figure':\n case 'footer':\n case 'header':\n case 'hgroup':\n case 'main':\n case 'menu':\n case 'nav':\n case 'ol':\n case 'p':\n case 'section':\n case 'summary':\n case 'ul':\n\n case 'pre':\n case 'listing':\n\n case 'table':\n\n case 'hr':\n\n case 'xmp':\n\n case 'h1':\n case 'h2':\n case 'h3':\n case 'h4':\n case 'h5':\n case 'h6':\n return ancestorInfo.pTagInButtonScope;\n\n case 'form':\n return ancestorInfo.formTag || ancestorInfo.pTagInButtonScope;\n\n case 'li':\n return ancestorInfo.listItemTagAutoclosing;\n\n case 'dd':\n case 'dt':\n return ancestorInfo.dlItemTagAutoclosing;\n\n case 'button':\n return ancestorInfo.buttonTagInScope;\n\n case 'a':\n // Spec says something about storing a list of markers, but it sounds\n // equivalent to this check.\n return ancestorInfo.aTagInScope;\n\n case 'nobr':\n return ancestorInfo.nobrTagInScope;\n }\n\n return null;\n };\n\n /**\n * Given a ReactCompositeComponent instance, return a list of its recursive\n * owners, starting at the root and ending with the instance itself.\n */\n var findOwnerStack = function (instance) {\n if (!instance) {\n return [];\n }\n\n var stack = [];\n do {\n stack.push(instance);\n } while (instance = instance._currentElement._owner);\n stack.reverse();\n return stack;\n };\n\n var didWarn = {};\n\n validateDOMNesting = function (childTag, childText, childInstance, ancestorInfo) {\n ancestorInfo = ancestorInfo || emptyAncestorInfo;\n var parentInfo = ancestorInfo.current;\n var parentTag = parentInfo && parentInfo.tag;\n\n if (childText != null) {\n process.env.NODE_ENV !== 'production' ? warning(childTag == null, 'validateDOMNesting: when childText is passed, childTag should be null') : void 0;\n childTag = '#text';\n }\n\n var invalidParent = isTagValidWithParent(childTag, parentTag) ? null : parentInfo;\n var invalidAncestor = invalidParent ? null : findInvalidAncestorForTag(childTag, ancestorInfo);\n var problematic = invalidParent || invalidAncestor;\n\n if (problematic) {\n var ancestorTag = problematic.tag;\n var ancestorInstance = problematic.instance;\n\n var childOwner = childInstance && childInstance._currentElement._owner;\n var ancestorOwner = ancestorInstance && ancestorInstance._currentElement._owner;\n\n var childOwners = findOwnerStack(childOwner);\n var ancestorOwners = findOwnerStack(ancestorOwner);\n\n var minStackLen = Math.min(childOwners.length, ancestorOwners.length);\n var i;\n\n var deepestCommon = -1;\n for (i = 0; i < minStackLen; i++) {\n if (childOwners[i] === ancestorOwners[i]) {\n deepestCommon = i;\n } else {\n break;\n }\n }\n\n var UNKNOWN = '(unknown)';\n var childOwnerNames = childOwners.slice(deepestCommon + 1).map(function (inst) {\n return inst.getName() || UNKNOWN;\n });\n var ancestorOwnerNames = ancestorOwners.slice(deepestCommon + 1).map(function (inst) {\n return inst.getName() || UNKNOWN;\n });\n var ownerInfo = [].concat(\n // If the parent and child instances have a common owner ancestor, start\n // with that -- otherwise we just start with the parent's owners.\n deepestCommon !== -1 ? childOwners[deepestCommon].getName() || UNKNOWN : [], ancestorOwnerNames, ancestorTag,\n // If we're warning about an invalid (non-parent) ancestry, add '...'\n invalidAncestor ? ['...'] : [], childOwnerNames, childTag).join(' > ');\n\n var warnKey = !!invalidParent + '|' + childTag + '|' + ancestorTag + '|' + ownerInfo;\n if (didWarn[warnKey]) {\n return;\n }\n didWarn[warnKey] = true;\n\n var tagDisplayName = childTag;\n var whitespaceInfo = '';\n if (childTag === '#text') {\n if (/\\S/.test(childText)) {\n tagDisplayName = 'Text nodes';\n } else {\n tagDisplayName = 'Whitespace text nodes';\n whitespaceInfo = ' Make sure you don\\'t have any extra whitespace between tags on ' + 'each line of your source code.';\n }\n } else {\n tagDisplayName = '<' + childTag + '>';\n }\n\n if (invalidParent) {\n var info = '';\n if (ancestorTag === 'table' && childTag === 'tr') {\n info += ' Add a <tbody> to your code to match the DOM tree generated by ' + 'the browser.';\n }\n process.env.NODE_ENV !== 'production' ? warning(false, 'validateDOMNesting(...): %s cannot appear as a child of <%s>.%s ' + 'See %s.%s', tagDisplayName, ancestorTag, whitespaceInfo, ownerInfo, info) : void 0;\n } else {\n process.env.NODE_ENV !== 'production' ? warning(false, 'validateDOMNesting(...): %s cannot appear as a descendant of ' + '<%s>. See %s.', tagDisplayName, ancestorTag, ownerInfo) : void 0;\n }\n }\n };\n\n validateDOMNesting.updatedAncestorInfo = updatedAncestorInfo;\n\n // For testing\n validateDOMNesting.isTagValidInContext = function (tag, ancestorInfo) {\n ancestorInfo = ancestorInfo || emptyAncestorInfo;\n var parentInfo = ancestorInfo.current;\n var parentTag = parentInfo && parentInfo.tag;\n return isTagValidWithParent(tag, parentTag) && !findInvalidAncestorForTag(tag, ancestorInfo);\n };\n}\n\nmodule.exports = validateDOMNesting;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/validateDOMNesting.js\n// module id = 45\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar ReactNoopUpdateQueue = require('./ReactNoopUpdateQueue');\n\nvar canDefineProperty = require('./canDefineProperty');\nvar emptyObject = require('fbjs/lib/emptyObject');\nvar invariant = require('fbjs/lib/invariant');\nvar warning = require('fbjs/lib/warning');\n\n/**\n * Base class helpers for the updating state of a component.\n */\nfunction ReactComponent(props, context, updater) {\n this.props = props;\n this.context = context;\n this.refs = emptyObject;\n // We initialize the default updater but the real one gets injected by the\n // renderer.\n this.updater = updater || ReactNoopUpdateQueue;\n}\n\nReactComponent.prototype.isReactComponent = {};\n\n/**\n * Sets a subset of the state. Always use this to mutate\n * state. You should treat `this.state` as immutable.\n *\n * There is no guarantee that `this.state` will be immediately updated, so\n * accessing `this.state` after calling this method may return the old value.\n *\n * There is no guarantee that calls to `setState` will run synchronously,\n * as they may eventually be batched together. You can provide an optional\n * callback that will be executed when the call to setState is actually\n * completed.\n *\n * When a function is provided to setState, it will be called at some point in\n * the future (not synchronously). It will be called with the up to date\n * component arguments (state, props, context). These values can be different\n * from this.* because your function may be called after receiveProps but before\n * shouldComponentUpdate, and this new state, props, and context will not yet be\n * assigned to this.\n *\n * @param {object|function} partialState Next partial state or function to\n * produce next partial state to be merged with current state.\n * @param {?function} callback Called after state is updated.\n * @final\n * @protected\n */\nReactComponent.prototype.setState = function (partialState, callback) {\n !(typeof partialState === 'object' || typeof partialState === 'function' || partialState == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'setState(...): takes an object of state variables to update or a function which returns an object of state variables.') : _prodInvariant('85') : void 0;\n this.updater.enqueueSetState(this, partialState);\n if (callback) {\n this.updater.enqueueCallback(this, callback, 'setState');\n }\n};\n\n/**\n * Forces an update. This should only be invoked when it is known with\n * certainty that we are **not** in a DOM transaction.\n *\n * You may want to call this when you know that some deeper aspect of the\n * component's state has changed but `setState` was not called.\n *\n * This will not invoke `shouldComponentUpdate`, but it will invoke\n * `componentWillUpdate` and `componentDidUpdate`.\n *\n * @param {?function} callback Called after update is complete.\n * @final\n * @protected\n */\nReactComponent.prototype.forceUpdate = function (callback) {\n this.updater.enqueueForceUpdate(this);\n if (callback) {\n this.updater.enqueueCallback(this, callback, 'forceUpdate');\n }\n};\n\n/**\n * Deprecated APIs. These APIs used to exist on classic React classes but since\n * we would like to deprecate them, we're not going to move them over to this\n * modern base class. Instead, we define a getter that warns if it's accessed.\n */\nif (process.env.NODE_ENV !== 'production') {\n var deprecatedAPIs = {\n isMounted: ['isMounted', 'Instead, make sure to clean up subscriptions and pending requests in ' + 'componentWillUnmount to prevent memory leaks.'],\n replaceState: ['replaceState', 'Refactor your code to use setState instead (see ' + 'https://github.com/facebook/react/issues/3236).']\n };\n var defineDeprecationWarning = function (methodName, info) {\n if (canDefineProperty) {\n Object.defineProperty(ReactComponent.prototype, methodName, {\n get: function () {\n process.env.NODE_ENV !== 'production' ? warning(false, '%s(...) is deprecated in plain JavaScript React classes. %s', info[0], info[1]) : void 0;\n return undefined;\n }\n });\n }\n };\n for (var fnName in deprecatedAPIs) {\n if (deprecatedAPIs.hasOwnProperty(fnName)) {\n defineDeprecationWarning(fnName, deprecatedAPIs[fnName]);\n }\n }\n}\n\nmodule.exports = ReactComponent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactComponent.js\n// module id = 46\n// module chunks = 0","/**\n * Copyright 2015-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar warning = require('fbjs/lib/warning');\n\nfunction warnNoop(publicInstance, callerName) {\n if (process.env.NODE_ENV !== 'production') {\n var constructor = publicInstance.constructor;\n process.env.NODE_ENV !== 'production' ? warning(false, '%s(...): Can only update a mounted or mounting component. ' + 'This usually means you called %s() on an unmounted component. ' + 'This is a no-op. Please check the code for the %s component.', callerName, callerName, constructor && (constructor.displayName || constructor.name) || 'ReactClass') : void 0;\n }\n}\n\n/**\n * This is the abstract API for an update queue.\n */\nvar ReactNoopUpdateQueue = {\n\n /**\n * Checks whether or not this composite component is mounted.\n * @param {ReactClass} publicInstance The instance we want to test.\n * @return {boolean} True if mounted, false otherwise.\n * @protected\n * @final\n */\n isMounted: function (publicInstance) {\n return false;\n },\n\n /**\n * Enqueue a callback that will be executed after all the pending updates\n * have processed.\n *\n * @param {ReactClass} publicInstance The instance to use as `this` context.\n * @param {?function} callback Called after state is updated.\n * @internal\n */\n enqueueCallback: function (publicInstance, callback) {},\n\n /**\n * Forces an update. This should only be invoked when it is known with\n * certainty that we are **not** in a DOM transaction.\n *\n * You may want to call this when you know that some deeper aspect of the\n * component's state has changed but `setState` was not called.\n *\n * This will not invoke `shouldComponentUpdate`, but it will invoke\n * `componentWillUpdate` and `componentDidUpdate`.\n *\n * @param {ReactClass} publicInstance The instance that should rerender.\n * @internal\n */\n enqueueForceUpdate: function (publicInstance) {\n warnNoop(publicInstance, 'forceUpdate');\n },\n\n /**\n * Replaces all of the state. Always use this or `setState` to mutate state.\n * You should treat `this.state` as immutable.\n *\n * There is no guarantee that `this.state` will be immediately updated, so\n * accessing `this.state` after calling this method may return the old value.\n *\n * @param {ReactClass} publicInstance The instance that should rerender.\n * @param {object} completeState Next state.\n * @internal\n */\n enqueueReplaceState: function (publicInstance, completeState) {\n warnNoop(publicInstance, 'replaceState');\n },\n\n /**\n * Sets a subset of the state. This only exists because _pendingState is\n * internal. This provides a merging strategy that is not available to deep\n * properties which is confusing. TODO: Expose pendingState or don't use it\n * during the merge.\n *\n * @param {ReactClass} publicInstance The instance that should rerender.\n * @param {object} partialState Next partial state to be merged with state.\n * @internal\n */\n enqueueSetState: function (publicInstance, partialState) {\n warnNoop(publicInstance, 'setState');\n }\n};\n\nmodule.exports = ReactNoopUpdateQueue;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactNoopUpdateQueue.js\n// module id = 47\n// module chunks = 0","'use strict';\n\nmodule.exports = require('./lib/React');\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/react.js\n// module id = 48\n// module chunks = 0","'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n *\n * @typechecks\n */\n\nvar emptyFunction = require('./emptyFunction');\n\n/**\n * Upstream version of event listener. Does not take into account specific\n * nature of platform.\n */\nvar EventListener = {\n /**\n * Listen to DOM events during the bubble phase.\n *\n * @param {DOMEventTarget} target DOM element to register listener on.\n * @param {string} eventType Event type, e.g. 'click' or 'mouseover'.\n * @param {function} callback Callback function.\n * @return {object} Object with a `remove` method.\n */\n listen: function listen(target, eventType, callback) {\n if (target.addEventListener) {\n target.addEventListener(eventType, callback, false);\n return {\n remove: function remove() {\n target.removeEventListener(eventType, callback, false);\n }\n };\n } else if (target.attachEvent) {\n target.attachEvent('on' + eventType, callback);\n return {\n remove: function remove() {\n target.detachEvent('on' + eventType, callback);\n }\n };\n }\n },\n\n /**\n * Listen to DOM events during the capture phase.\n *\n * @param {DOMEventTarget} target DOM element to register listener on.\n * @param {string} eventType Event type, e.g. 'click' or 'mouseover'.\n * @param {function} callback Callback function.\n * @return {object} Object with a `remove` method.\n */\n capture: function capture(target, eventType, callback) {\n if (target.addEventListener) {\n target.addEventListener(eventType, callback, true);\n return {\n remove: function remove() {\n target.removeEventListener(eventType, callback, true);\n }\n };\n } else {\n if (process.env.NODE_ENV !== 'production') {\n console.error('Attempted to listen to events during the capture phase on a ' + 'browser that does not support the capture phase. Your application ' + 'will not receive some events.');\n }\n return {\n remove: emptyFunction\n };\n }\n },\n\n registerDefault: function registerDefault() {}\n};\n\nmodule.exports = EventListener;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/EventListener.js\n// module id = 49\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\n/**\n * @param {DOMElement} node input/textarea to focus\n */\n\nfunction focusNode(node) {\n // IE8 can throw \"Can't move focus to the control because it is invisible,\n // not enabled, or of a type that does not accept the focus.\" for all kinds of\n // reasons that are too expensive and fragile to test.\n try {\n node.focus();\n } catch (e) {}\n}\n\nmodule.exports = focusNode;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/focusNode.js\n// module id = 50\n// module chunks = 0","'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\n/* eslint-disable fb-www/typeof-undefined */\n\n/**\n * Same as document.activeElement but wraps in a try-catch block. In IE it is\n * not safe to call document.activeElement if there is nothing focused.\n *\n * The activeElement will be null only if the document or document body is not\n * yet defined.\n */\nfunction getActiveElement() /*?DOMElement*/{\n if (typeof document === 'undefined') {\n return null;\n }\n try {\n return document.activeElement || document.body;\n } catch (e) {\n return document.body;\n }\n}\n\nmodule.exports = getActiveElement;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/getActiveElement.js\n// module id = 51\n// module chunks = 0","// shim for using process in browser\nvar process = module.exports = {};\n\n// cached from whatever global is present so that test runners that stub it\n// don't break things. But we need to wrap it in a try catch in case it is\n// wrapped in strict mode code which doesn't define any globals. It's inside a\n// function because try/catches deoptimize in certain engines.\n\nvar cachedSetTimeout;\nvar cachedClearTimeout;\n\nfunction defaultSetTimout() {\n throw new Error('setTimeout has not been defined');\n}\nfunction defaultClearTimeout () {\n throw new Error('clearTimeout has not been defined');\n}\n(function () {\n try {\n if (typeof setTimeout === 'function') {\n cachedSetTimeout = setTimeout;\n } else {\n cachedSetTimeout = defaultSetTimout;\n }\n } catch (e) {\n cachedSetTimeout = defaultSetTimout;\n }\n try {\n if (typeof clearTimeout === 'function') {\n cachedClearTimeout = clearTimeout;\n } else {\n cachedClearTimeout = defaultClearTimeout;\n }\n } catch (e) {\n cachedClearTimeout = defaultClearTimeout;\n }\n} ())\nfunction runTimeout(fun) {\n if (cachedSetTimeout === setTimeout) {\n //normal enviroments in sane situations\n return setTimeout(fun, 0);\n }\n // if setTimeout wasn't available but was latter defined\n if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {\n cachedSetTimeout = setTimeout;\n return setTimeout(fun, 0);\n }\n try {\n // when when somebody has screwed with setTimeout but no I.E. maddness\n return cachedSetTimeout(fun, 0);\n } catch(e){\n try {\n // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n return cachedSetTimeout.call(null, fun, 0);\n } catch(e){\n // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error\n return cachedSetTimeout.call(this, fun, 0);\n }\n }\n\n\n}\nfunction runClearTimeout(marker) {\n if (cachedClearTimeout === clearTimeout) {\n //normal enviroments in sane situations\n return clearTimeout(marker);\n }\n // if clearTimeout wasn't available but was latter defined\n if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {\n cachedClearTimeout = clearTimeout;\n return clearTimeout(marker);\n }\n try {\n // when when somebody has screwed with setTimeout but no I.E. maddness\n return cachedClearTimeout(marker);\n } catch (e){\n try {\n // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n return cachedClearTimeout.call(null, marker);\n } catch (e){\n // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.\n // Some versions of I.E. have different rules for clearTimeout vs setTimeout\n return cachedClearTimeout.call(this, marker);\n }\n }\n\n\n\n}\nvar queue = [];\nvar draining = false;\nvar currentQueue;\nvar queueIndex = -1;\n\nfunction cleanUpNextTick() {\n if (!draining || !currentQueue) {\n return;\n }\n draining = false;\n if (currentQueue.length) {\n queue = currentQueue.concat(queue);\n } else {\n queueIndex = -1;\n }\n if (queue.length) {\n drainQueue();\n }\n}\n\nfunction drainQueue() {\n if (draining) {\n return;\n }\n var timeout = runTimeout(cleanUpNextTick);\n draining = true;\n\n var len = queue.length;\n while(len) {\n currentQueue = queue;\n queue = [];\n while (++queueIndex < len) {\n if (currentQueue) {\n currentQueue[queueIndex].run();\n }\n }\n queueIndex = -1;\n len = queue.length;\n }\n currentQueue = null;\n draining = false;\n runClearTimeout(timeout);\n}\n\nprocess.nextTick = function (fun) {\n var args = new Array(arguments.length - 1);\n if (arguments.length > 1) {\n for (var i = 1; i < arguments.length; i++) {\n args[i - 1] = arguments[i];\n }\n }\n queue.push(new Item(fun, args));\n if (queue.length === 1 && !draining) {\n runTimeout(drainQueue);\n }\n};\n\n// v8 likes predictible objects\nfunction Item(fun, array) {\n this.fun = fun;\n this.array = array;\n}\nItem.prototype.run = function () {\n this.fun.apply(null, this.array);\n};\nprocess.title = 'browser';\nprocess.browser = true;\nprocess.env = {};\nprocess.argv = [];\nprocess.version = ''; // empty string to avoid regexp issues\nprocess.versions = {};\n\nfunction noop() {}\n\nprocess.on = noop;\nprocess.addListener = noop;\nprocess.once = noop;\nprocess.off = noop;\nprocess.removeListener = noop;\nprocess.removeAllListeners = noop;\nprocess.emit = noop;\n\nprocess.binding = function (name) {\n throw new Error('process.binding is not supported');\n};\n\nprocess.cwd = function () { return '/' };\nprocess.chdir = function (dir) {\n throw new Error('process.chdir is not supported');\n};\nprocess.umask = function() { return 0; };\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/process/browser.js\n// module id = 52\n// module chunks = 0","'use strict';\n\nvar asap = require('asap/raw');\n\nfunction noop() {}\n\n// States:\n//\n// 0 - pending\n// 1 - fulfilled with _value\n// 2 - rejected with _value\n// 3 - adopted the state of another promise, _value\n//\n// once the state is no longer pending (0) it is immutable\n\n// All `_` prefixed properties will be reduced to `_{random number}`\n// at build time to obfuscate them and discourage their use.\n// We don't use symbols or Object.defineProperty to fully hide them\n// because the performance isn't good enough.\n\n\n// to avoid using try/catch inside critical functions, we\n// extract them to here.\nvar LAST_ERROR = null;\nvar IS_ERROR = {};\nfunction getThen(obj) {\n try {\n return obj.then;\n } catch (ex) {\n LAST_ERROR = ex;\n return IS_ERROR;\n }\n}\n\nfunction tryCallOne(fn, a) {\n try {\n return fn(a);\n } catch (ex) {\n LAST_ERROR = ex;\n return IS_ERROR;\n }\n}\nfunction tryCallTwo(fn, a, b) {\n try {\n fn(a, b);\n } catch (ex) {\n LAST_ERROR = ex;\n return IS_ERROR;\n }\n}\n\nmodule.exports = Promise;\n\nfunction Promise(fn) {\n if (typeof this !== 'object') {\n throw new TypeError('Promises must be constructed via new');\n }\n if (typeof fn !== 'function') {\n throw new TypeError('not a function');\n }\n this._45 = 0;\n this._81 = 0;\n this._65 = null;\n this._54 = null;\n if (fn === noop) return;\n doResolve(fn, this);\n}\nPromise._10 = null;\nPromise._97 = null;\nPromise._61 = noop;\n\nPromise.prototype.then = function(onFulfilled, onRejected) {\n if (this.constructor !== Promise) {\n return safeThen(this, onFulfilled, onRejected);\n }\n var res = new Promise(noop);\n handle(this, new Handler(onFulfilled, onRejected, res));\n return res;\n};\n\nfunction safeThen(self, onFulfilled, onRejected) {\n return new self.constructor(function (resolve, reject) {\n var res = new Promise(noop);\n res.then(resolve, reject);\n handle(self, new Handler(onFulfilled, onRejected, res));\n });\n};\nfunction handle(self, deferred) {\n while (self._81 === 3) {\n self = self._65;\n }\n if (Promise._10) {\n Promise._10(self);\n }\n if (self._81 === 0) {\n if (self._45 === 0) {\n self._45 = 1;\n self._54 = deferred;\n return;\n }\n if (self._45 === 1) {\n self._45 = 2;\n self._54 = [self._54, deferred];\n return;\n }\n self._54.push(deferred);\n return;\n }\n handleResolved(self, deferred);\n}\n\nfunction handleResolved(self, deferred) {\n asap(function() {\n var cb = self._81 === 1 ? deferred.onFulfilled : deferred.onRejected;\n if (cb === null) {\n if (self._81 === 1) {\n resolve(deferred.promise, self._65);\n } else {\n reject(deferred.promise, self._65);\n }\n return;\n }\n var ret = tryCallOne(cb, self._65);\n if (ret === IS_ERROR) {\n reject(deferred.promise, LAST_ERROR);\n } else {\n resolve(deferred.promise, ret);\n }\n });\n}\nfunction resolve(self, newValue) {\n // Promise Resolution Procedure: https://github.com/promises-aplus/promises-spec#the-promise-resolution-procedure\n if (newValue === self) {\n return reject(\n self,\n new TypeError('A promise cannot be resolved with itself.')\n );\n }\n if (\n newValue &&\n (typeof newValue === 'object' || typeof newValue === 'function')\n ) {\n var then = getThen(newValue);\n if (then === IS_ERROR) {\n return reject(self, LAST_ERROR);\n }\n if (\n then === self.then &&\n newValue instanceof Promise\n ) {\n self._81 = 3;\n self._65 = newValue;\n finale(self);\n return;\n } else if (typeof then === 'function') {\n doResolve(then.bind(newValue), self);\n return;\n }\n }\n self._81 = 1;\n self._65 = newValue;\n finale(self);\n}\n\nfunction reject(self, newValue) {\n self._81 = 2;\n self._65 = newValue;\n if (Promise._97) {\n Promise._97(self, newValue);\n }\n finale(self);\n}\nfunction finale(self) {\n if (self._45 === 1) {\n handle(self, self._54);\n self._54 = null;\n }\n if (self._45 === 2) {\n for (var i = 0; i < self._54.length; i++) {\n handle(self, self._54[i]);\n }\n self._54 = null;\n }\n}\n\nfunction Handler(onFulfilled, onRejected, promise){\n this.onFulfilled = typeof onFulfilled === 'function' ? onFulfilled : null;\n this.onRejected = typeof onRejected === 'function' ? onRejected : null;\n this.promise = promise;\n}\n\n/**\n * Take a potentially misbehaving resolver function and make sure\n * onFulfilled and onRejected are only called once.\n *\n * Makes no guarantees about asynchrony.\n */\nfunction doResolve(fn, promise) {\n var done = false;\n var res = tryCallTwo(fn, function (value) {\n if (done) return;\n done = true;\n resolve(promise, value);\n }, function (reason) {\n if (done) return;\n done = true;\n reject(promise, reason);\n })\n if (!done && res === IS_ERROR) {\n done = true;\n reject(promise, LAST_ERROR);\n }\n}\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/promise/lib/core.js\n// module id = 53\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\n/**\n * CSS properties which accept numbers but are not in units of \"px\".\n */\n\nvar isUnitlessNumber = {\n animationIterationCount: true,\n borderImageOutset: true,\n borderImageSlice: true,\n borderImageWidth: true,\n boxFlex: true,\n boxFlexGroup: true,\n boxOrdinalGroup: true,\n columnCount: true,\n flex: true,\n flexGrow: true,\n flexPositive: true,\n flexShrink: true,\n flexNegative: true,\n flexOrder: true,\n gridRow: true,\n gridColumn: true,\n fontWeight: true,\n lineClamp: true,\n lineHeight: true,\n opacity: true,\n order: true,\n orphans: true,\n tabSize: true,\n widows: true,\n zIndex: true,\n zoom: true,\n\n // SVG-related properties\n fillOpacity: true,\n floodOpacity: true,\n stopOpacity: true,\n strokeDasharray: true,\n strokeDashoffset: true,\n strokeMiterlimit: true,\n strokeOpacity: true,\n strokeWidth: true\n};\n\n/**\n * @param {string} prefix vendor-specific prefix, eg: Webkit\n * @param {string} key style name, eg: transitionDuration\n * @return {string} style name prefixed with `prefix`, properly camelCased, eg:\n * WebkitTransitionDuration\n */\nfunction prefixKey(prefix, key) {\n return prefix + key.charAt(0).toUpperCase() + key.substring(1);\n}\n\n/**\n * Support style names that may come passed in prefixed by adding permutations\n * of vendor prefixes.\n */\nvar prefixes = ['Webkit', 'ms', 'Moz', 'O'];\n\n// Using Object.keys here, or else the vanilla for-in loop makes IE8 go into an\n// infinite loop, because it iterates over the newly added props too.\nObject.keys(isUnitlessNumber).forEach(function (prop) {\n prefixes.forEach(function (prefix) {\n isUnitlessNumber[prefixKey(prefix, prop)] = isUnitlessNumber[prop];\n });\n});\n\n/**\n * Most style properties can be unset by doing .style[prop] = '' but IE8\n * doesn't like doing that with shorthand properties so for the properties that\n * IE8 breaks on, which are listed here, we instead unset each of the\n * individual properties. See http://bugs.jquery.com/ticket/12385.\n * The 4-value 'clock' properties like margin, padding, border-width seem to\n * behave without any problems. Curiously, list-style works too without any\n * special prodding.\n */\nvar shorthandPropertyExpansions = {\n background: {\n backgroundAttachment: true,\n backgroundColor: true,\n backgroundImage: true,\n backgroundPositionX: true,\n backgroundPositionY: true,\n backgroundRepeat: true\n },\n backgroundPosition: {\n backgroundPositionX: true,\n backgroundPositionY: true\n },\n border: {\n borderWidth: true,\n borderStyle: true,\n borderColor: true\n },\n borderBottom: {\n borderBottomWidth: true,\n borderBottomStyle: true,\n borderBottomColor: true\n },\n borderLeft: {\n borderLeftWidth: true,\n borderLeftStyle: true,\n borderLeftColor: true\n },\n borderRight: {\n borderRightWidth: true,\n borderRightStyle: true,\n borderRightColor: true\n },\n borderTop: {\n borderTopWidth: true,\n borderTopStyle: true,\n borderTopColor: true\n },\n font: {\n fontStyle: true,\n fontVariant: true,\n fontWeight: true,\n fontSize: true,\n lineHeight: true,\n fontFamily: true\n },\n outline: {\n outlineWidth: true,\n outlineStyle: true,\n outlineColor: true\n }\n};\n\nvar CSSProperty = {\n isUnitlessNumber: isUnitlessNumber,\n shorthandPropertyExpansions: shorthandPropertyExpansions\n};\n\nmodule.exports = CSSProperty;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/CSSProperty.js\n// module id = 54\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar PooledClass = require('./PooledClass');\n\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * A specialized pseudo-event module to help keep track of components waiting to\n * be notified when their DOM representations are available for use.\n *\n * This implements `PooledClass`, so you should never need to instantiate this.\n * Instead, use `CallbackQueue.getPooled()`.\n *\n * @class ReactMountReady\n * @implements PooledClass\n * @internal\n */\n\nvar CallbackQueue = function () {\n function CallbackQueue(arg) {\n _classCallCheck(this, CallbackQueue);\n\n this._callbacks = null;\n this._contexts = null;\n this._arg = arg;\n }\n\n /**\n * Enqueues a callback to be invoked when `notifyAll` is invoked.\n *\n * @param {function} callback Invoked when `notifyAll` is invoked.\n * @param {?object} context Context to call `callback` with.\n * @internal\n */\n\n\n CallbackQueue.prototype.enqueue = function enqueue(callback, context) {\n this._callbacks = this._callbacks || [];\n this._callbacks.push(callback);\n this._contexts = this._contexts || [];\n this._contexts.push(context);\n };\n\n /**\n * Invokes all enqueued callbacks and clears the queue. This is invoked after\n * the DOM representation of a component has been created or updated.\n *\n * @internal\n */\n\n\n CallbackQueue.prototype.notifyAll = function notifyAll() {\n var callbacks = this._callbacks;\n var contexts = this._contexts;\n var arg = this._arg;\n if (callbacks && contexts) {\n !(callbacks.length === contexts.length) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Mismatched list of contexts in callback queue') : _prodInvariant('24') : void 0;\n this._callbacks = null;\n this._contexts = null;\n for (var i = 0; i < callbacks.length; i++) {\n callbacks[i].call(contexts[i], arg);\n }\n callbacks.length = 0;\n contexts.length = 0;\n }\n };\n\n CallbackQueue.prototype.checkpoint = function checkpoint() {\n return this._callbacks ? this._callbacks.length : 0;\n };\n\n CallbackQueue.prototype.rollback = function rollback(len) {\n if (this._callbacks && this._contexts) {\n this._callbacks.length = len;\n this._contexts.length = len;\n }\n };\n\n /**\n * Resets the internal queue.\n *\n * @internal\n */\n\n\n CallbackQueue.prototype.reset = function reset() {\n this._callbacks = null;\n this._contexts = null;\n };\n\n /**\n * `PooledClass` looks for this.\n */\n\n\n CallbackQueue.prototype.destructor = function destructor() {\n this.reset();\n };\n\n return CallbackQueue;\n}();\n\nmodule.exports = PooledClass.addPoolingTo(CallbackQueue);\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/CallbackQueue.js\n// module id = 55\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar DOMProperty = require('./DOMProperty');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactInstrumentation = require('./ReactInstrumentation');\n\nvar quoteAttributeValueForBrowser = require('./quoteAttributeValueForBrowser');\nvar warning = require('fbjs/lib/warning');\n\nvar VALID_ATTRIBUTE_NAME_REGEX = new RegExp('^[' + DOMProperty.ATTRIBUTE_NAME_START_CHAR + '][' + DOMProperty.ATTRIBUTE_NAME_CHAR + ']*$');\nvar illegalAttributeNameCache = {};\nvar validatedAttributeNameCache = {};\n\nfunction isAttributeNameSafe(attributeName) {\n if (validatedAttributeNameCache.hasOwnProperty(attributeName)) {\n return true;\n }\n if (illegalAttributeNameCache.hasOwnProperty(attributeName)) {\n return false;\n }\n if (VALID_ATTRIBUTE_NAME_REGEX.test(attributeName)) {\n validatedAttributeNameCache[attributeName] = true;\n return true;\n }\n illegalAttributeNameCache[attributeName] = true;\n process.env.NODE_ENV !== 'production' ? warning(false, 'Invalid attribute name: `%s`', attributeName) : void 0;\n return false;\n}\n\nfunction shouldIgnoreValue(propertyInfo, value) {\n return value == null || propertyInfo.hasBooleanValue && !value || propertyInfo.hasNumericValue && isNaN(value) || propertyInfo.hasPositiveNumericValue && value < 1 || propertyInfo.hasOverloadedBooleanValue && value === false;\n}\n\n/**\n * Operations for dealing with DOM properties.\n */\nvar DOMPropertyOperations = {\n\n /**\n * Creates markup for the ID property.\n *\n * @param {string} id Unescaped ID.\n * @return {string} Markup string.\n */\n createMarkupForID: function (id) {\n return DOMProperty.ID_ATTRIBUTE_NAME + '=' + quoteAttributeValueForBrowser(id);\n },\n\n setAttributeForID: function (node, id) {\n node.setAttribute(DOMProperty.ID_ATTRIBUTE_NAME, id);\n },\n\n createMarkupForRoot: function () {\n return DOMProperty.ROOT_ATTRIBUTE_NAME + '=\"\"';\n },\n\n setAttributeForRoot: function (node) {\n node.setAttribute(DOMProperty.ROOT_ATTRIBUTE_NAME, '');\n },\n\n /**\n * Creates markup for a property.\n *\n * @param {string} name\n * @param {*} value\n * @return {?string} Markup string, or null if the property was invalid.\n */\n createMarkupForProperty: function (name, value) {\n var propertyInfo = DOMProperty.properties.hasOwnProperty(name) ? DOMProperty.properties[name] : null;\n if (propertyInfo) {\n if (shouldIgnoreValue(propertyInfo, value)) {\n return '';\n }\n var attributeName = propertyInfo.attributeName;\n if (propertyInfo.hasBooleanValue || propertyInfo.hasOverloadedBooleanValue && value === true) {\n return attributeName + '=\"\"';\n }\n return attributeName + '=' + quoteAttributeValueForBrowser(value);\n } else if (DOMProperty.isCustomAttribute(name)) {\n if (value == null) {\n return '';\n }\n return name + '=' + quoteAttributeValueForBrowser(value);\n }\n return null;\n },\n\n /**\n * Creates markup for a custom property.\n *\n * @param {string} name\n * @param {*} value\n * @return {string} Markup string, or empty string if the property was invalid.\n */\n createMarkupForCustomAttribute: function (name, value) {\n if (!isAttributeNameSafe(name) || value == null) {\n return '';\n }\n return name + '=' + quoteAttributeValueForBrowser(value);\n },\n\n /**\n * Sets the value for a property on a node.\n *\n * @param {DOMElement} node\n * @param {string} name\n * @param {*} value\n */\n setValueForProperty: function (node, name, value) {\n var propertyInfo = DOMProperty.properties.hasOwnProperty(name) ? DOMProperty.properties[name] : null;\n if (propertyInfo) {\n var mutationMethod = propertyInfo.mutationMethod;\n if (mutationMethod) {\n mutationMethod(node, value);\n } else if (shouldIgnoreValue(propertyInfo, value)) {\n this.deleteValueForProperty(node, name);\n return;\n } else if (propertyInfo.mustUseProperty) {\n // Contrary to `setAttribute`, object properties are properly\n // `toString`ed by IE8/9.\n node[propertyInfo.propertyName] = value;\n } else {\n var attributeName = propertyInfo.attributeName;\n var namespace = propertyInfo.attributeNamespace;\n // `setAttribute` with objects becomes only `[object]` in IE8/9,\n // ('' + value) makes it output the correct toString()-value.\n if (namespace) {\n node.setAttributeNS(namespace, attributeName, '' + value);\n } else if (propertyInfo.hasBooleanValue || propertyInfo.hasOverloadedBooleanValue && value === true) {\n node.setAttribute(attributeName, '');\n } else {\n node.setAttribute(attributeName, '' + value);\n }\n }\n } else if (DOMProperty.isCustomAttribute(name)) {\n DOMPropertyOperations.setValueForAttribute(node, name, value);\n return;\n }\n\n if (process.env.NODE_ENV !== 'production') {\n var payload = {};\n payload[name] = value;\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: ReactDOMComponentTree.getInstanceFromNode(node)._debugID,\n type: 'update attribute',\n payload: payload\n });\n }\n },\n\n setValueForAttribute: function (node, name, value) {\n if (!isAttributeNameSafe(name)) {\n return;\n }\n if (value == null) {\n node.removeAttribute(name);\n } else {\n node.setAttribute(name, '' + value);\n }\n\n if (process.env.NODE_ENV !== 'production') {\n var payload = {};\n payload[name] = value;\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: ReactDOMComponentTree.getInstanceFromNode(node)._debugID,\n type: 'update attribute',\n payload: payload\n });\n }\n },\n\n /**\n * Deletes an attributes from a node.\n *\n * @param {DOMElement} node\n * @param {string} name\n */\n deleteValueForAttribute: function (node, name) {\n node.removeAttribute(name);\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: ReactDOMComponentTree.getInstanceFromNode(node)._debugID,\n type: 'remove attribute',\n payload: name\n });\n }\n },\n\n /**\n * Deletes the value for a property on a node.\n *\n * @param {DOMElement} node\n * @param {string} name\n */\n deleteValueForProperty: function (node, name) {\n var propertyInfo = DOMProperty.properties.hasOwnProperty(name) ? DOMProperty.properties[name] : null;\n if (propertyInfo) {\n var mutationMethod = propertyInfo.mutationMethod;\n if (mutationMethod) {\n mutationMethod(node, undefined);\n } else if (propertyInfo.mustUseProperty) {\n var propName = propertyInfo.propertyName;\n if (propertyInfo.hasBooleanValue) {\n node[propName] = false;\n } else {\n node[propName] = '';\n }\n } else {\n node.removeAttribute(propertyInfo.attributeName);\n }\n } else if (DOMProperty.isCustomAttribute(name)) {\n node.removeAttribute(name);\n }\n\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: ReactDOMComponentTree.getInstanceFromNode(node)._debugID,\n type: 'remove attribute',\n payload: name\n });\n }\n }\n\n};\n\nmodule.exports = DOMPropertyOperations;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/DOMPropertyOperations.js\n// module id = 56\n// module chunks = 0","/**\n * Copyright 2015-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ReactDOMComponentFlags = {\n hasCachedChildNodes: 1 << 0\n};\n\nmodule.exports = ReactDOMComponentFlags;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMComponentFlags.js\n// module id = 57\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar LinkedValueUtils = require('./LinkedValueUtils');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactUpdates = require('./ReactUpdates');\n\nvar warning = require('fbjs/lib/warning');\n\nvar didWarnValueLink = false;\nvar didWarnValueDefaultValue = false;\n\nfunction updateOptionsIfPendingUpdateAndMounted() {\n if (this._rootNodeID && this._wrapperState.pendingUpdate) {\n this._wrapperState.pendingUpdate = false;\n\n var props = this._currentElement.props;\n var value = LinkedValueUtils.getValue(props);\n\n if (value != null) {\n updateOptions(this, Boolean(props.multiple), value);\n }\n }\n}\n\nfunction getDeclarationErrorAddendum(owner) {\n if (owner) {\n var name = owner.getName();\n if (name) {\n return ' Check the render method of `' + name + '`.';\n }\n }\n return '';\n}\n\nvar valuePropNames = ['value', 'defaultValue'];\n\n/**\n * Validation function for `value` and `defaultValue`.\n * @private\n */\nfunction checkSelectPropTypes(inst, props) {\n var owner = inst._currentElement._owner;\n LinkedValueUtils.checkPropTypes('select', props, owner);\n\n if (props.valueLink !== undefined && !didWarnValueLink) {\n process.env.NODE_ENV !== 'production' ? warning(false, '`valueLink` prop on `select` is deprecated; set `value` and `onChange` instead.') : void 0;\n didWarnValueLink = true;\n }\n\n for (var i = 0; i < valuePropNames.length; i++) {\n var propName = valuePropNames[i];\n if (props[propName] == null) {\n continue;\n }\n var isArray = Array.isArray(props[propName]);\n if (props.multiple && !isArray) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'The `%s` prop supplied to <select> must be an array if ' + '`multiple` is true.%s', propName, getDeclarationErrorAddendum(owner)) : void 0;\n } else if (!props.multiple && isArray) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'The `%s` prop supplied to <select> must be a scalar ' + 'value if `multiple` is false.%s', propName, getDeclarationErrorAddendum(owner)) : void 0;\n }\n }\n}\n\n/**\n * @param {ReactDOMComponent} inst\n * @param {boolean} multiple\n * @param {*} propValue A stringable (with `multiple`, a list of stringables).\n * @private\n */\nfunction updateOptions(inst, multiple, propValue) {\n var selectedValue, i;\n var options = ReactDOMComponentTree.getNodeFromInstance(inst).options;\n\n if (multiple) {\n selectedValue = {};\n for (i = 0; i < propValue.length; i++) {\n selectedValue['' + propValue[i]] = true;\n }\n for (i = 0; i < options.length; i++) {\n var selected = selectedValue.hasOwnProperty(options[i].value);\n if (options[i].selected !== selected) {\n options[i].selected = selected;\n }\n }\n } else {\n // Do not set `select.value` as exact behavior isn't consistent across all\n // browsers for all cases.\n selectedValue = '' + propValue;\n for (i = 0; i < options.length; i++) {\n if (options[i].value === selectedValue) {\n options[i].selected = true;\n return;\n }\n }\n if (options.length) {\n options[0].selected = true;\n }\n }\n}\n\n/**\n * Implements a <select> host component that allows optionally setting the\n * props `value` and `defaultValue`. If `multiple` is false, the prop must be a\n * stringable. If `multiple` is true, the prop must be an array of stringables.\n *\n * If `value` is not supplied (or null/undefined), user actions that change the\n * selected option will trigger updates to the rendered options.\n *\n * If it is supplied (and not null/undefined), the rendered options will not\n * update in response to user actions. Instead, the `value` prop must change in\n * order for the rendered options to update.\n *\n * If `defaultValue` is provided, any options with the supplied values will be\n * selected.\n */\nvar ReactDOMSelect = {\n getHostProps: function (inst, props) {\n return _assign({}, props, {\n onChange: inst._wrapperState.onChange,\n value: undefined\n });\n },\n\n mountWrapper: function (inst, props) {\n if (process.env.NODE_ENV !== 'production') {\n checkSelectPropTypes(inst, props);\n }\n\n var value = LinkedValueUtils.getValue(props);\n inst._wrapperState = {\n pendingUpdate: false,\n initialValue: value != null ? value : props.defaultValue,\n listeners: null,\n onChange: _handleChange.bind(inst),\n wasMultiple: Boolean(props.multiple)\n };\n\n if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValueDefaultValue) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'Select elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled select ' + 'element and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components') : void 0;\n didWarnValueDefaultValue = true;\n }\n },\n\n getSelectValueContext: function (inst) {\n // ReactDOMOption looks at this initial value so the initial generated\n // markup has correct `selected` attributes\n return inst._wrapperState.initialValue;\n },\n\n postUpdateWrapper: function (inst) {\n var props = inst._currentElement.props;\n\n // After the initial mount, we control selected-ness manually so don't pass\n // this value down\n inst._wrapperState.initialValue = undefined;\n\n var wasMultiple = inst._wrapperState.wasMultiple;\n inst._wrapperState.wasMultiple = Boolean(props.multiple);\n\n var value = LinkedValueUtils.getValue(props);\n if (value != null) {\n inst._wrapperState.pendingUpdate = false;\n updateOptions(inst, Boolean(props.multiple), value);\n } else if (wasMultiple !== Boolean(props.multiple)) {\n // For simplicity, reapply `defaultValue` if `multiple` is toggled.\n if (props.defaultValue != null) {\n updateOptions(inst, Boolean(props.multiple), props.defaultValue);\n } else {\n // Revert the select back to its default unselected state.\n updateOptions(inst, Boolean(props.multiple), props.multiple ? [] : '');\n }\n }\n }\n};\n\nfunction _handleChange(event) {\n var props = this._currentElement.props;\n var returnValue = LinkedValueUtils.executeOnChange(props, event);\n\n if (this._rootNodeID) {\n this._wrapperState.pendingUpdate = true;\n }\n ReactUpdates.asap(updateOptionsIfPendingUpdateAndMounted, this);\n return returnValue;\n}\n\nmodule.exports = ReactDOMSelect;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMSelect.js\n// module id = 58\n// module chunks = 0","/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar emptyComponentFactory;\n\nvar ReactEmptyComponentInjection = {\n injectEmptyComponentFactory: function (factory) {\n emptyComponentFactory = factory;\n }\n};\n\nvar ReactEmptyComponent = {\n create: function (instantiate) {\n return emptyComponentFactory(instantiate);\n }\n};\n\nReactEmptyComponent.injection = ReactEmptyComponentInjection;\n\nmodule.exports = ReactEmptyComponent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactEmptyComponent.js\n// module id = 59\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar ReactFeatureFlags = {\n // When true, call console.time() before and .timeEnd() after each top-level\n // render (both initial renders and updates). Useful when looking at prod-mode\n // timeline profiles in Chrome, for example.\n logTopLevelRenders: false\n};\n\nmodule.exports = ReactFeatureFlags;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactFeatureFlags.js\n// module id = 60\n// module chunks = 0","/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar genericComponentClass = null;\nvar textComponentClass = null;\n\nvar ReactHostComponentInjection = {\n // This accepts a class that receives the tag string. This is a catch all\n // that can render any kind of tag.\n injectGenericComponentClass: function (componentClass) {\n genericComponentClass = componentClass;\n },\n // This accepts a text component class that takes the text string to be\n // rendered as props.\n injectTextComponentClass: function (componentClass) {\n textComponentClass = componentClass;\n }\n};\n\n/**\n * Get a host internal component class for a specific tag.\n *\n * @param {ReactElement} element The element to create.\n * @return {function} The internal class constructor function.\n */\nfunction createInternalComponent(element) {\n !genericComponentClass ? process.env.NODE_ENV !== 'production' ? invariant(false, 'There is no registered component for the tag %s', element.type) : _prodInvariant('111', element.type) : void 0;\n return new genericComponentClass(element);\n}\n\n/**\n * @param {ReactText} text\n * @return {ReactComponent}\n */\nfunction createInstanceForText(text) {\n return new textComponentClass(text);\n}\n\n/**\n * @param {ReactComponent} component\n * @return {boolean}\n */\nfunction isTextComponent(component) {\n return component instanceof textComponentClass;\n}\n\nvar ReactHostComponent = {\n createInternalComponent: createInternalComponent,\n createInstanceForText: createInstanceForText,\n isTextComponent: isTextComponent,\n injection: ReactHostComponentInjection\n};\n\nmodule.exports = ReactHostComponent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactHostComponent.js\n// module id = 61\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ReactDOMSelection = require('./ReactDOMSelection');\n\nvar containsNode = require('fbjs/lib/containsNode');\nvar focusNode = require('fbjs/lib/focusNode');\nvar getActiveElement = require('fbjs/lib/getActiveElement');\n\nfunction isInDocument(node) {\n return containsNode(document.documentElement, node);\n}\n\n/**\n * @ReactInputSelection: React input selection module. Based on Selection.js,\n * but modified to be suitable for react and has a couple of bug fixes (doesn't\n * assume buttons have range selections allowed).\n * Input selection module for React.\n */\nvar ReactInputSelection = {\n\n hasSelectionCapabilities: function (elem) {\n var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase();\n return nodeName && (nodeName === 'input' && elem.type === 'text' || nodeName === 'textarea' || elem.contentEditable === 'true');\n },\n\n getSelectionInformation: function () {\n var focusedElem = getActiveElement();\n return {\n focusedElem: focusedElem,\n selectionRange: ReactInputSelection.hasSelectionCapabilities(focusedElem) ? ReactInputSelection.getSelection(focusedElem) : null\n };\n },\n\n /**\n * @restoreSelection: If any selection information was potentially lost,\n * restore it. This is useful when performing operations that could remove dom\n * nodes and place them back in, resulting in focus being lost.\n */\n restoreSelection: function (priorSelectionInformation) {\n var curFocusedElem = getActiveElement();\n var priorFocusedElem = priorSelectionInformation.focusedElem;\n var priorSelectionRange = priorSelectionInformation.selectionRange;\n if (curFocusedElem !== priorFocusedElem && isInDocument(priorFocusedElem)) {\n if (ReactInputSelection.hasSelectionCapabilities(priorFocusedElem)) {\n ReactInputSelection.setSelection(priorFocusedElem, priorSelectionRange);\n }\n focusNode(priorFocusedElem);\n }\n },\n\n /**\n * @getSelection: Gets the selection bounds of a focused textarea, input or\n * contentEditable node.\n * -@input: Look up selection bounds of this input\n * -@return {start: selectionStart, end: selectionEnd}\n */\n getSelection: function (input) {\n var selection;\n\n if ('selectionStart' in input) {\n // Modern browser with input or textarea.\n selection = {\n start: input.selectionStart,\n end: input.selectionEnd\n };\n } else if (document.selection && input.nodeName && input.nodeName.toLowerCase() === 'input') {\n // IE8 input.\n var range = document.selection.createRange();\n // There can only be one selection per document in IE, so it must\n // be in our element.\n if (range.parentElement() === input) {\n selection = {\n start: -range.moveStart('character', -input.value.length),\n end: -range.moveEnd('character', -input.value.length)\n };\n }\n } else {\n // Content editable or old IE textarea.\n selection = ReactDOMSelection.getOffsets(input);\n }\n\n return selection || { start: 0, end: 0 };\n },\n\n /**\n * @setSelection: Sets the selection bounds of a textarea or input and focuses\n * the input.\n * -@input Set selection bounds of this input or textarea\n * -@offsets Object of same form that is returned from get*\n */\n setSelection: function (input, offsets) {\n var start = offsets.start;\n var end = offsets.end;\n if (end === undefined) {\n end = start;\n }\n\n if ('selectionStart' in input) {\n input.selectionStart = start;\n input.selectionEnd = Math.min(end, input.value.length);\n } else if (document.selection && input.nodeName && input.nodeName.toLowerCase() === 'input') {\n var range = input.createTextRange();\n range.collapse(true);\n range.moveStart('character', start);\n range.moveEnd('character', end - start);\n range.select();\n } else {\n ReactDOMSelection.setOffsets(input, offsets);\n }\n }\n};\n\nmodule.exports = ReactInputSelection;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactInputSelection.js\n// module id = 62\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar DOMLazyTree = require('./DOMLazyTree');\nvar DOMProperty = require('./DOMProperty');\nvar React = require('react/lib/React');\nvar ReactBrowserEventEmitter = require('./ReactBrowserEventEmitter');\nvar ReactCurrentOwner = require('react/lib/ReactCurrentOwner');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactDOMContainerInfo = require('./ReactDOMContainerInfo');\nvar ReactDOMFeatureFlags = require('./ReactDOMFeatureFlags');\nvar ReactFeatureFlags = require('./ReactFeatureFlags');\nvar ReactInstanceMap = require('./ReactInstanceMap');\nvar ReactInstrumentation = require('./ReactInstrumentation');\nvar ReactMarkupChecksum = require('./ReactMarkupChecksum');\nvar ReactReconciler = require('./ReactReconciler');\nvar ReactUpdateQueue = require('./ReactUpdateQueue');\nvar ReactUpdates = require('./ReactUpdates');\n\nvar emptyObject = require('fbjs/lib/emptyObject');\nvar instantiateReactComponent = require('./instantiateReactComponent');\nvar invariant = require('fbjs/lib/invariant');\nvar setInnerHTML = require('./setInnerHTML');\nvar shouldUpdateReactComponent = require('./shouldUpdateReactComponent');\nvar warning = require('fbjs/lib/warning');\n\nvar ATTR_NAME = DOMProperty.ID_ATTRIBUTE_NAME;\nvar ROOT_ATTR_NAME = DOMProperty.ROOT_ATTRIBUTE_NAME;\n\nvar ELEMENT_NODE_TYPE = 1;\nvar DOC_NODE_TYPE = 9;\nvar DOCUMENT_FRAGMENT_NODE_TYPE = 11;\n\nvar instancesByReactRootID = {};\n\n/**\n * Finds the index of the first character\n * that's not common between the two given strings.\n *\n * @return {number} the index of the character where the strings diverge\n */\nfunction firstDifferenceIndex(string1, string2) {\n var minLen = Math.min(string1.length, string2.length);\n for (var i = 0; i < minLen; i++) {\n if (string1.charAt(i) !== string2.charAt(i)) {\n return i;\n }\n }\n return string1.length === string2.length ? -1 : minLen;\n}\n\n/**\n * @param {DOMElement|DOMDocument} container DOM element that may contain\n * a React component\n * @return {?*} DOM element that may have the reactRoot ID, or null.\n */\nfunction getReactRootElementInContainer(container) {\n if (!container) {\n return null;\n }\n\n if (container.nodeType === DOC_NODE_TYPE) {\n return container.documentElement;\n } else {\n return container.firstChild;\n }\n}\n\nfunction internalGetID(node) {\n // If node is something like a window, document, or text node, none of\n // which support attributes or a .getAttribute method, gracefully return\n // the empty string, as if the attribute were missing.\n return node.getAttribute && node.getAttribute(ATTR_NAME) || '';\n}\n\n/**\n * Mounts this component and inserts it into the DOM.\n *\n * @param {ReactComponent} componentInstance The instance to mount.\n * @param {DOMElement} container DOM element to mount into.\n * @param {ReactReconcileTransaction} transaction\n * @param {boolean} shouldReuseMarkup If true, do not insert markup\n */\nfunction mountComponentIntoNode(wrapperInstance, container, transaction, shouldReuseMarkup, context) {\n var markerName;\n if (ReactFeatureFlags.logTopLevelRenders) {\n var wrappedElement = wrapperInstance._currentElement.props.child;\n var type = wrappedElement.type;\n markerName = 'React mount: ' + (typeof type === 'string' ? type : type.displayName || type.name);\n console.time(markerName);\n }\n\n var markup = ReactReconciler.mountComponent(wrapperInstance, transaction, null, ReactDOMContainerInfo(wrapperInstance, container), context, 0 /* parentDebugID */\n );\n\n if (markerName) {\n console.timeEnd(markerName);\n }\n\n wrapperInstance._renderedComponent._topLevelWrapper = wrapperInstance;\n ReactMount._mountImageIntoNode(markup, container, wrapperInstance, shouldReuseMarkup, transaction);\n}\n\n/**\n * Batched mount.\n *\n * @param {ReactComponent} componentInstance The instance to mount.\n * @param {DOMElement} container DOM element to mount into.\n * @param {boolean} shouldReuseMarkup If true, do not insert markup\n */\nfunction batchedMountComponentIntoNode(componentInstance, container, shouldReuseMarkup, context) {\n var transaction = ReactUpdates.ReactReconcileTransaction.getPooled(\n /* useCreateElement */\n !shouldReuseMarkup && ReactDOMFeatureFlags.useCreateElement);\n transaction.perform(mountComponentIntoNode, null, componentInstance, container, transaction, shouldReuseMarkup, context);\n ReactUpdates.ReactReconcileTransaction.release(transaction);\n}\n\n/**\n * Unmounts a component and removes it from the DOM.\n *\n * @param {ReactComponent} instance React component instance.\n * @param {DOMElement} container DOM element to unmount from.\n * @final\n * @internal\n * @see {ReactMount.unmountComponentAtNode}\n */\nfunction unmountComponentFromNode(instance, container, safely) {\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onBeginFlush();\n }\n ReactReconciler.unmountComponent(instance, safely);\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onEndFlush();\n }\n\n if (container.nodeType === DOC_NODE_TYPE) {\n container = container.documentElement;\n }\n\n // http://jsperf.com/emptying-a-node\n while (container.lastChild) {\n container.removeChild(container.lastChild);\n }\n}\n\n/**\n * True if the supplied DOM node has a direct React-rendered child that is\n * not a React root element. Useful for warning in `render`,\n * `unmountComponentAtNode`, etc.\n *\n * @param {?DOMElement} node The candidate DOM node.\n * @return {boolean} True if the DOM element contains a direct child that was\n * rendered by React but is not a root element.\n * @internal\n */\nfunction hasNonRootReactChild(container) {\n var rootEl = getReactRootElementInContainer(container);\n if (rootEl) {\n var inst = ReactDOMComponentTree.getInstanceFromNode(rootEl);\n return !!(inst && inst._hostParent);\n }\n}\n\n/**\n * True if the supplied DOM node is a React DOM element and\n * it has been rendered by another copy of React.\n *\n * @param {?DOMElement} node The candidate DOM node.\n * @return {boolean} True if the DOM has been rendered by another copy of React\n * @internal\n */\nfunction nodeIsRenderedByOtherInstance(container) {\n var rootEl = getReactRootElementInContainer(container);\n return !!(rootEl && isReactNode(rootEl) && !ReactDOMComponentTree.getInstanceFromNode(rootEl));\n}\n\n/**\n * True if the supplied DOM node is a valid node element.\n *\n * @param {?DOMElement} node The candidate DOM node.\n * @return {boolean} True if the DOM is a valid DOM node.\n * @internal\n */\nfunction isValidContainer(node) {\n return !!(node && (node.nodeType === ELEMENT_NODE_TYPE || node.nodeType === DOC_NODE_TYPE || node.nodeType === DOCUMENT_FRAGMENT_NODE_TYPE));\n}\n\n/**\n * True if the supplied DOM node is a valid React node element.\n *\n * @param {?DOMElement} node The candidate DOM node.\n * @return {boolean} True if the DOM is a valid React DOM node.\n * @internal\n */\nfunction isReactNode(node) {\n return isValidContainer(node) && (node.hasAttribute(ROOT_ATTR_NAME) || node.hasAttribute(ATTR_NAME));\n}\n\nfunction getHostRootInstanceInContainer(container) {\n var rootEl = getReactRootElementInContainer(container);\n var prevHostInstance = rootEl && ReactDOMComponentTree.getInstanceFromNode(rootEl);\n return prevHostInstance && !prevHostInstance._hostParent ? prevHostInstance : null;\n}\n\nfunction getTopLevelWrapperInContainer(container) {\n var root = getHostRootInstanceInContainer(container);\n return root ? root._hostContainerInfo._topLevelWrapper : null;\n}\n\n/**\n * Temporary (?) hack so that we can store all top-level pending updates on\n * composites instead of having to worry about different types of components\n * here.\n */\nvar topLevelRootCounter = 1;\nvar TopLevelWrapper = function () {\n this.rootID = topLevelRootCounter++;\n};\nTopLevelWrapper.prototype.isReactComponent = {};\nif (process.env.NODE_ENV !== 'production') {\n TopLevelWrapper.displayName = 'TopLevelWrapper';\n}\nTopLevelWrapper.prototype.render = function () {\n return this.props.child;\n};\nTopLevelWrapper.isReactTopLevelWrapper = true;\n\n/**\n * Mounting is the process of initializing a React component by creating its\n * representative DOM elements and inserting them into a supplied `container`.\n * Any prior content inside `container` is destroyed in the process.\n *\n * ReactMount.render(\n * component,\n * document.getElementById('container')\n * );\n *\n * <div id=\"container\"> <-- Supplied `container`.\n * <div data-reactid=\".3\"> <-- Rendered reactRoot of React\n * // ... component.\n * </div>\n * </div>\n *\n * Inside of `container`, the first element rendered is the \"reactRoot\".\n */\nvar ReactMount = {\n\n TopLevelWrapper: TopLevelWrapper,\n\n /**\n * Used by devtools. The keys are not important.\n */\n _instancesByReactRootID: instancesByReactRootID,\n\n /**\n * This is a hook provided to support rendering React components while\n * ensuring that the apparent scroll position of its `container` does not\n * change.\n *\n * @param {DOMElement} container The `container` being rendered into.\n * @param {function} renderCallback This must be called once to do the render.\n */\n scrollMonitor: function (container, renderCallback) {\n renderCallback();\n },\n\n /**\n * Take a component that's already mounted into the DOM and replace its props\n * @param {ReactComponent} prevComponent component instance already in the DOM\n * @param {ReactElement} nextElement component instance to render\n * @param {DOMElement} container container to render into\n * @param {?function} callback function triggered on completion\n */\n _updateRootComponent: function (prevComponent, nextElement, nextContext, container, callback) {\n ReactMount.scrollMonitor(container, function () {\n ReactUpdateQueue.enqueueElementInternal(prevComponent, nextElement, nextContext);\n if (callback) {\n ReactUpdateQueue.enqueueCallbackInternal(prevComponent, callback);\n }\n });\n\n return prevComponent;\n },\n\n /**\n * Render a new component into the DOM. Hooked by hooks!\n *\n * @param {ReactElement} nextElement element to render\n * @param {DOMElement} container container to render into\n * @param {boolean} shouldReuseMarkup if we should skip the markup insertion\n * @return {ReactComponent} nextComponent\n */\n _renderNewRootComponent: function (nextElement, container, shouldReuseMarkup, context) {\n // Various parts of our code (such as ReactCompositeComponent's\n // _renderValidatedComponent) assume that calls to render aren't nested;\n // verify that that's the case.\n process.env.NODE_ENV !== 'production' ? warning(ReactCurrentOwner.current == null, '_renderNewRootComponent(): Render methods should be a pure function ' + 'of props and state; triggering nested component updates from ' + 'render is not allowed. If necessary, trigger nested updates in ' + 'componentDidUpdate. Check the render method of %s.', ReactCurrentOwner.current && ReactCurrentOwner.current.getName() || 'ReactCompositeComponent') : void 0;\n\n !isValidContainer(container) ? process.env.NODE_ENV !== 'production' ? invariant(false, '_registerComponent(...): Target container is not a DOM element.') : _prodInvariant('37') : void 0;\n\n ReactBrowserEventEmitter.ensureScrollValueMonitoring();\n var componentInstance = instantiateReactComponent(nextElement, false);\n\n // The initial render is synchronous but any updates that happen during\n // rendering, in componentWillMount or componentDidMount, will be batched\n // according to the current batching strategy.\n\n ReactUpdates.batchedUpdates(batchedMountComponentIntoNode, componentInstance, container, shouldReuseMarkup, context);\n\n var wrapperID = componentInstance._instance.rootID;\n instancesByReactRootID[wrapperID] = componentInstance;\n\n return componentInstance;\n },\n\n /**\n * Renders a React component into the DOM in the supplied `container`.\n *\n * If the React component was previously rendered into `container`, this will\n * perform an update on it and only mutate the DOM as necessary to reflect the\n * latest React component.\n *\n * @param {ReactComponent} parentComponent The conceptual parent of this render tree.\n * @param {ReactElement} nextElement Component element to render.\n * @param {DOMElement} container DOM element to render into.\n * @param {?function} callback function triggered on completion\n * @return {ReactComponent} Component instance rendered in `container`.\n */\n renderSubtreeIntoContainer: function (parentComponent, nextElement, container, callback) {\n !(parentComponent != null && ReactInstanceMap.has(parentComponent)) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'parentComponent must be a valid React Component') : _prodInvariant('38') : void 0;\n return ReactMount._renderSubtreeIntoContainer(parentComponent, nextElement, container, callback);\n },\n\n _renderSubtreeIntoContainer: function (parentComponent, nextElement, container, callback) {\n ReactUpdateQueue.validateCallback(callback, 'ReactDOM.render');\n !React.isValidElement(nextElement) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactDOM.render(): Invalid component element.%s', typeof nextElement === 'string' ? ' Instead of passing a string like \\'div\\', pass ' + 'React.createElement(\\'div\\') or <div />.' : typeof nextElement === 'function' ? ' Instead of passing a class like Foo, pass ' + 'React.createElement(Foo) or <Foo />.' :\n // Check if it quacks like an element\n nextElement != null && nextElement.props !== undefined ? ' This may be caused by unintentionally loading two independent ' + 'copies of React.' : '') : _prodInvariant('39', typeof nextElement === 'string' ? ' Instead of passing a string like \\'div\\', pass ' + 'React.createElement(\\'div\\') or <div />.' : typeof nextElement === 'function' ? ' Instead of passing a class like Foo, pass ' + 'React.createElement(Foo) or <Foo />.' : nextElement != null && nextElement.props !== undefined ? ' This may be caused by unintentionally loading two independent ' + 'copies of React.' : '') : void 0;\n\n process.env.NODE_ENV !== 'production' ? warning(!container || !container.tagName || container.tagName.toUpperCase() !== 'BODY', 'render(): Rendering components directly into document.body is ' + 'discouraged, since its children are often manipulated by third-party ' + 'scripts and browser extensions. This may lead to subtle ' + 'reconciliation issues. Try rendering into a container element created ' + 'for your app.') : void 0;\n\n var nextWrappedElement = React.createElement(TopLevelWrapper, { child: nextElement });\n\n var nextContext;\n if (parentComponent) {\n var parentInst = ReactInstanceMap.get(parentComponent);\n nextContext = parentInst._processChildContext(parentInst._context);\n } else {\n nextContext = emptyObject;\n }\n\n var prevComponent = getTopLevelWrapperInContainer(container);\n\n if (prevComponent) {\n var prevWrappedElement = prevComponent._currentElement;\n var prevElement = prevWrappedElement.props.child;\n if (shouldUpdateReactComponent(prevElement, nextElement)) {\n var publicInst = prevComponent._renderedComponent.getPublicInstance();\n var updatedCallback = callback && function () {\n callback.call(publicInst);\n };\n ReactMount._updateRootComponent(prevComponent, nextWrappedElement, nextContext, container, updatedCallback);\n return publicInst;\n } else {\n ReactMount.unmountComponentAtNode(container);\n }\n }\n\n var reactRootElement = getReactRootElementInContainer(container);\n var containerHasReactMarkup = reactRootElement && !!internalGetID(reactRootElement);\n var containerHasNonRootReactChild = hasNonRootReactChild(container);\n\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(!containerHasNonRootReactChild, 'render(...): Replacing React-rendered children with a new root ' + 'component. If you intended to update the children of this node, ' + 'you should instead have the existing children update their state ' + 'and render the new components instead of calling ReactDOM.render.') : void 0;\n\n if (!containerHasReactMarkup || reactRootElement.nextSibling) {\n var rootElementSibling = reactRootElement;\n while (rootElementSibling) {\n if (internalGetID(rootElementSibling)) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'render(): Target node has markup rendered by React, but there ' + 'are unrelated nodes as well. This is most commonly caused by ' + 'white-space inserted around server-rendered markup.') : void 0;\n break;\n }\n rootElementSibling = rootElementSibling.nextSibling;\n }\n }\n }\n\n var shouldReuseMarkup = containerHasReactMarkup && !prevComponent && !containerHasNonRootReactChild;\n var component = ReactMount._renderNewRootComponent(nextWrappedElement, container, shouldReuseMarkup, nextContext)._renderedComponent.getPublicInstance();\n if (callback) {\n callback.call(component);\n }\n return component;\n },\n\n /**\n * Renders a React component into the DOM in the supplied `container`.\n * See https://facebook.github.io/react/docs/top-level-api.html#reactdom.render\n *\n * If the React component was previously rendered into `container`, this will\n * perform an update on it and only mutate the DOM as necessary to reflect the\n * latest React component.\n *\n * @param {ReactElement} nextElement Component element to render.\n * @param {DOMElement} container DOM element to render into.\n * @param {?function} callback function triggered on completion\n * @return {ReactComponent} Component instance rendered in `container`.\n */\n render: function (nextElement, container, callback) {\n return ReactMount._renderSubtreeIntoContainer(null, nextElement, container, callback);\n },\n\n /**\n * Unmounts and destroys the React component rendered in the `container`.\n * See https://facebook.github.io/react/docs/top-level-api.html#reactdom.unmountcomponentatnode\n *\n * @param {DOMElement} container DOM element containing a React component.\n * @return {boolean} True if a component was found in and unmounted from\n * `container`\n */\n unmountComponentAtNode: function (container) {\n // Various parts of our code (such as ReactCompositeComponent's\n // _renderValidatedComponent) assume that calls to render aren't nested;\n // verify that that's the case. (Strictly speaking, unmounting won't cause a\n // render but we still don't expect to be in a render call here.)\n process.env.NODE_ENV !== 'production' ? warning(ReactCurrentOwner.current == null, 'unmountComponentAtNode(): Render methods should be a pure function ' + 'of props and state; triggering nested component updates from render ' + 'is not allowed. If necessary, trigger nested updates in ' + 'componentDidUpdate. Check the render method of %s.', ReactCurrentOwner.current && ReactCurrentOwner.current.getName() || 'ReactCompositeComponent') : void 0;\n\n !isValidContainer(container) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'unmountComponentAtNode(...): Target container is not a DOM element.') : _prodInvariant('40') : void 0;\n\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(!nodeIsRenderedByOtherInstance(container), 'unmountComponentAtNode(): The node you\\'re attempting to unmount ' + 'was rendered by another copy of React.') : void 0;\n }\n\n var prevComponent = getTopLevelWrapperInContainer(container);\n if (!prevComponent) {\n // Check if the node being unmounted was rendered by React, but isn't a\n // root node.\n var containerHasNonRootReactChild = hasNonRootReactChild(container);\n\n // Check if the container itself is a React root node.\n var isContainerReactRoot = container.nodeType === 1 && container.hasAttribute(ROOT_ATTR_NAME);\n\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(!containerHasNonRootReactChild, 'unmountComponentAtNode(): The node you\\'re attempting to unmount ' + 'was rendered by React and is not a top-level container. %s', isContainerReactRoot ? 'You may have accidentally passed in a React root node instead ' + 'of its container.' : 'Instead, have the parent component update its state and ' + 'rerender in order to remove this component.') : void 0;\n }\n\n return false;\n }\n delete instancesByReactRootID[prevComponent._instance.rootID];\n ReactUpdates.batchedUpdates(unmountComponentFromNode, prevComponent, container, false);\n return true;\n },\n\n _mountImageIntoNode: function (markup, container, instance, shouldReuseMarkup, transaction) {\n !isValidContainer(container) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'mountComponentIntoNode(...): Target container is not valid.') : _prodInvariant('41') : void 0;\n\n if (shouldReuseMarkup) {\n var rootElement = getReactRootElementInContainer(container);\n if (ReactMarkupChecksum.canReuseMarkup(markup, rootElement)) {\n ReactDOMComponentTree.precacheNode(instance, rootElement);\n return;\n } else {\n var checksum = rootElement.getAttribute(ReactMarkupChecksum.CHECKSUM_ATTR_NAME);\n rootElement.removeAttribute(ReactMarkupChecksum.CHECKSUM_ATTR_NAME);\n\n var rootMarkup = rootElement.outerHTML;\n rootElement.setAttribute(ReactMarkupChecksum.CHECKSUM_ATTR_NAME, checksum);\n\n var normalizedMarkup = markup;\n if (process.env.NODE_ENV !== 'production') {\n // because rootMarkup is retrieved from the DOM, various normalizations\n // will have occurred which will not be present in `markup`. Here,\n // insert markup into a <div> or <iframe> depending on the container\n // type to perform the same normalizations before comparing.\n var normalizer;\n if (container.nodeType === ELEMENT_NODE_TYPE) {\n normalizer = document.createElement('div');\n normalizer.innerHTML = markup;\n normalizedMarkup = normalizer.innerHTML;\n } else {\n normalizer = document.createElement('iframe');\n document.body.appendChild(normalizer);\n normalizer.contentDocument.write(markup);\n normalizedMarkup = normalizer.contentDocument.documentElement.outerHTML;\n document.body.removeChild(normalizer);\n }\n }\n\n var diffIndex = firstDifferenceIndex(normalizedMarkup, rootMarkup);\n var difference = ' (client) ' + normalizedMarkup.substring(diffIndex - 20, diffIndex + 20) + '\\n (server) ' + rootMarkup.substring(diffIndex - 20, diffIndex + 20);\n\n !(container.nodeType !== DOC_NODE_TYPE) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'You\\'re trying to render a component to the document using server rendering but the checksum was invalid. This usually means you rendered a different component type or props on the client from the one on the server, or your render() methods are impure. React cannot handle this case due to cross-browser quirks by rendering at the document root. You should look for environment dependent code in your components and ensure the props are the same client and server side:\\n%s', difference) : _prodInvariant('42', difference) : void 0;\n\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(false, 'React attempted to reuse markup in a container but the ' + 'checksum was invalid. This generally means that you are ' + 'using server rendering and the markup generated on the ' + 'server was not what the client was expecting. React injected ' + 'new markup to compensate which works but you have lost many ' + 'of the benefits of server rendering. Instead, figure out ' + 'why the markup being generated is different on the client ' + 'or server:\\n%s', difference) : void 0;\n }\n }\n }\n\n !(container.nodeType !== DOC_NODE_TYPE) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'You\\'re trying to render a component to the document but you didn\\'t use server rendering. We can\\'t do this without using server rendering due to cross-browser quirks. See ReactDOMServer.renderToString() for server rendering.') : _prodInvariant('43') : void 0;\n\n if (transaction.useCreateElement) {\n while (container.lastChild) {\n container.removeChild(container.lastChild);\n }\n DOMLazyTree.insertTreeBefore(container, markup, null);\n } else {\n setInnerHTML(container, markup);\n ReactDOMComponentTree.precacheNode(instance, container.firstChild);\n }\n\n if (process.env.NODE_ENV !== 'production') {\n var hostNode = ReactDOMComponentTree.getInstanceFromNode(container.firstChild);\n if (hostNode._debugID !== 0) {\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: hostNode._debugID,\n type: 'mount',\n payload: markup.toString()\n });\n }\n }\n }\n};\n\nmodule.exports = ReactMount;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactMount.js\n// module id = 63\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar React = require('react/lib/React');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar ReactNodeTypes = {\n HOST: 0,\n COMPOSITE: 1,\n EMPTY: 2,\n\n getType: function (node) {\n if (node === null || node === false) {\n return ReactNodeTypes.EMPTY;\n } else if (React.isValidElement(node)) {\n if (typeof node.type === 'function') {\n return ReactNodeTypes.COMPOSITE;\n } else {\n return ReactNodeTypes.HOST;\n }\n }\n !false ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Unexpected node: %s', node) : _prodInvariant('26', node) : void 0;\n }\n};\n\nmodule.exports = ReactNodeTypes;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactNodeTypes.js\n// module id = 64\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ViewportMetrics = {\n\n currentScrollLeft: 0,\n\n currentScrollTop: 0,\n\n refreshScrollValues: function (scrollPosition) {\n ViewportMetrics.currentScrollLeft = scrollPosition.x;\n ViewportMetrics.currentScrollTop = scrollPosition.y;\n }\n\n};\n\nmodule.exports = ViewportMetrics;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ViewportMetrics.js\n// module id = 65\n// module chunks = 0","/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * Accumulates items that must not be null or undefined into the first one. This\n * is used to conserve memory by avoiding array allocations, and thus sacrifices\n * API cleanness. Since `current` can be null before being passed in and not\n * null after this function, make sure to assign it back to `current`:\n *\n * `a = accumulateInto(a, b);`\n *\n * This API should be sparingly used. Try `accumulate` for something cleaner.\n *\n * @return {*|array<*>} An accumulation of items.\n */\n\nfunction accumulateInto(current, next) {\n !(next != null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'accumulateInto(...): Accumulated items must not be null or undefined.') : _prodInvariant('30') : void 0;\n\n if (current == null) {\n return next;\n }\n\n // Both are not empty. Warning: Never call x.concat(y) when you are not\n // certain that x is an Array (x could be a string with concat method).\n if (Array.isArray(current)) {\n if (Array.isArray(next)) {\n current.push.apply(current, next);\n return current;\n }\n current.push(next);\n return current;\n }\n\n if (Array.isArray(next)) {\n // A bit too dangerous to mutate `next`.\n return [current].concat(next);\n }\n\n return [current, next];\n}\n\nmodule.exports = accumulateInto;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/accumulateInto.js\n// module id = 66\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\n/**\n * @param {array} arr an \"accumulation\" of items which is either an Array or\n * a single item. Useful when paired with the `accumulate` module. This is a\n * simple utility that allows us to reason about a collection of items, but\n * handling the case when there is exactly one item (and we do not need to\n * allocate an array).\n */\n\nfunction forEachAccumulated(arr, cb, scope) {\n if (Array.isArray(arr)) {\n arr.forEach(cb, scope);\n } else if (arr) {\n cb.call(scope, arr);\n }\n}\n\nmodule.exports = forEachAccumulated;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/forEachAccumulated.js\n// module id = 67\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ReactNodeTypes = require('./ReactNodeTypes');\n\nfunction getHostComponentFromComposite(inst) {\n var type;\n\n while ((type = inst._renderedNodeType) === ReactNodeTypes.COMPOSITE) {\n inst = inst._renderedComponent;\n }\n\n if (type === ReactNodeTypes.HOST) {\n return inst._renderedComponent;\n } else if (type === ReactNodeTypes.EMPTY) {\n return null;\n }\n}\n\nmodule.exports = getHostComponentFromComposite;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/getHostComponentFromComposite.js\n// module id = 68\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\n\nvar contentKey = null;\n\n/**\n * Gets the key used to access text content on a DOM node.\n *\n * @return {?string} Key used to access text content.\n * @internal\n */\nfunction getTextContentAccessor() {\n if (!contentKey && ExecutionEnvironment.canUseDOM) {\n // Prefer textContent to innerText because many browsers support both but\n // SVG <text> elements don't support innerText even when <div> does.\n contentKey = 'textContent' in document.documentElement ? 'textContent' : 'innerText';\n }\n return contentKey;\n}\n\nmodule.exports = getTextContentAccessor;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/getTextContentAccessor.js\n// module id = 69\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant'),\n _assign = require('object-assign');\n\nvar ReactCompositeComponent = require('./ReactCompositeComponent');\nvar ReactEmptyComponent = require('./ReactEmptyComponent');\nvar ReactHostComponent = require('./ReactHostComponent');\n\nvar getNextDebugID = require('./getNextDebugID');\nvar invariant = require('fbjs/lib/invariant');\nvar warning = require('fbjs/lib/warning');\n\n// To avoid a cyclic dependency, we create the final class in this module\nvar ReactCompositeComponentWrapper = function (element) {\n this.construct(element);\n};\n_assign(ReactCompositeComponentWrapper.prototype, ReactCompositeComponent, {\n _instantiateReactComponent: instantiateReactComponent\n});\n\nfunction getDeclarationErrorAddendum(owner) {\n if (owner) {\n var name = owner.getName();\n if (name) {\n return ' Check the render method of `' + name + '`.';\n }\n }\n return '';\n}\n\n/**\n * Check if the type reference is a known internal type. I.e. not a user\n * provided composite type.\n *\n * @param {function} type\n * @return {boolean} Returns true if this is a valid internal type.\n */\nfunction isInternalComponentType(type) {\n return typeof type === 'function' && typeof type.prototype !== 'undefined' && typeof type.prototype.mountComponent === 'function' && typeof type.prototype.receiveComponent === 'function';\n}\n\n/**\n * Given a ReactNode, create an instance that will actually be mounted.\n *\n * @param {ReactNode} node\n * @param {boolean} shouldHaveDebugID\n * @return {object} A new instance of the element's constructor.\n * @protected\n */\nfunction instantiateReactComponent(node, shouldHaveDebugID) {\n var instance;\n\n if (node === null || node === false) {\n instance = ReactEmptyComponent.create(instantiateReactComponent);\n } else if (typeof node === 'object') {\n var element = node;\n var type = element.type;\n if (typeof type !== 'function' && typeof type !== 'string') {\n var info = '';\n if (process.env.NODE_ENV !== 'production') {\n if (type === undefined || typeof type === 'object' && type !== null && Object.keys(type).length === 0) {\n info += ' You likely forgot to export your component from the file ' + 'it\\'s defined in.';\n }\n }\n info += getDeclarationErrorAddendum(element._owner);\n !false ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Element type is invalid: expected a string (for built-in components) or a class/function (for composite components) but got: %s.%s', type == null ? type : typeof type, info) : _prodInvariant('130', type == null ? type : typeof type, info) : void 0;\n }\n\n // Special case string values\n if (typeof element.type === 'string') {\n instance = ReactHostComponent.createInternalComponent(element);\n } else if (isInternalComponentType(element.type)) {\n // This is temporarily available for custom components that are not string\n // representations. I.e. ART. Once those are updated to use the string\n // representation, we can drop this code path.\n instance = new element.type(element);\n\n // We renamed this. Allow the old name for compat. :(\n if (!instance.getHostNode) {\n instance.getHostNode = instance.getNativeNode;\n }\n } else {\n instance = new ReactCompositeComponentWrapper(element);\n }\n } else if (typeof node === 'string' || typeof node === 'number') {\n instance = ReactHostComponent.createInstanceForText(node);\n } else {\n !false ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Encountered invalid React node of type %s', typeof node) : _prodInvariant('131', typeof node) : void 0;\n }\n\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(typeof instance.mountComponent === 'function' && typeof instance.receiveComponent === 'function' && typeof instance.getHostNode === 'function' && typeof instance.unmountComponent === 'function', 'Only React Components can be mounted.') : void 0;\n }\n\n // These two fields are used by the DOM and ART diffing algorithms\n // respectively. Instead of using expandos on components, we should be\n // storing the state needed by the diffing algorithms elsewhere.\n instance._mountIndex = 0;\n instance._mountImage = null;\n\n if (process.env.NODE_ENV !== 'production') {\n instance._debugID = shouldHaveDebugID ? getNextDebugID() : 0;\n }\n\n // Internal instances should fully constructed at this point, so they should\n // not get any new fields added to them at this point.\n if (process.env.NODE_ENV !== 'production') {\n if (Object.preventExtensions) {\n Object.preventExtensions(instance);\n }\n }\n\n return instance;\n}\n\nmodule.exports = instantiateReactComponent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/instantiateReactComponent.js\n// module id = 70\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\n/**\n * @see http://www.whatwg.org/specs/web-apps/current-work/multipage/the-input-element.html#input-type-attr-summary\n */\n\nvar supportedInputTypes = {\n 'color': true,\n 'date': true,\n 'datetime': true,\n 'datetime-local': true,\n 'email': true,\n 'month': true,\n 'number': true,\n 'password': true,\n 'range': true,\n 'search': true,\n 'tel': true,\n 'text': true,\n 'time': true,\n 'url': true,\n 'week': true\n};\n\nfunction isTextInputElement(elem) {\n var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase();\n\n if (nodeName === 'input') {\n return !!supportedInputTypes[elem.type];\n }\n\n if (nodeName === 'textarea') {\n return true;\n }\n\n return false;\n}\n\nmodule.exports = isTextInputElement;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/isTextInputElement.js\n// module id = 71\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\nvar escapeTextContentForBrowser = require('./escapeTextContentForBrowser');\nvar setInnerHTML = require('./setInnerHTML');\n\n/**\n * Set the textContent property of a node, ensuring that whitespace is preserved\n * even in IE8. innerText is a poor substitute for textContent and, among many\n * issues, inserts <br> instead of the literal newline chars. innerHTML behaves\n * as it should.\n *\n * @param {DOMElement} node\n * @param {string} text\n * @internal\n */\nvar setTextContent = function (node, text) {\n if (text) {\n var firstChild = node.firstChild;\n\n if (firstChild && firstChild === node.lastChild && firstChild.nodeType === 3) {\n firstChild.nodeValue = text;\n return;\n }\n }\n node.textContent = text;\n};\n\nif (ExecutionEnvironment.canUseDOM) {\n if (!('textContent' in document.documentElement)) {\n setTextContent = function (node, text) {\n if (node.nodeType === 3) {\n node.nodeValue = text;\n return;\n }\n setInnerHTML(node, escapeTextContentForBrowser(text));\n };\n }\n}\n\nmodule.exports = setTextContent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/setTextContent.js\n// module id = 72\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar ReactCurrentOwner = require('react/lib/ReactCurrentOwner');\nvar REACT_ELEMENT_TYPE = require('./ReactElementSymbol');\n\nvar getIteratorFn = require('./getIteratorFn');\nvar invariant = require('fbjs/lib/invariant');\nvar KeyEscapeUtils = require('./KeyEscapeUtils');\nvar warning = require('fbjs/lib/warning');\n\nvar SEPARATOR = '.';\nvar SUBSEPARATOR = ':';\n\n/**\n * This is inlined from ReactElement since this file is shared between\n * isomorphic and renderers. We could extract this to a\n *\n */\n\n/**\n * TODO: Test that a single child and an array with one item have the same key\n * pattern.\n */\n\nvar didWarnAboutMaps = false;\n\n/**\n * Generate a key string that identifies a component within a set.\n *\n * @param {*} component A component that could contain a manual key.\n * @param {number} index Index that is used if a manual key is not provided.\n * @return {string}\n */\nfunction getComponentKey(component, index) {\n // Do some typechecking here since we call this blindly. We want to ensure\n // that we don't block potential future ES APIs.\n if (component && typeof component === 'object' && component.key != null) {\n // Explicit key\n return KeyEscapeUtils.escape(component.key);\n }\n // Implicit key determined by the index in the set\n return index.toString(36);\n}\n\n/**\n * @param {?*} children Children tree container.\n * @param {!string} nameSoFar Name of the key path so far.\n * @param {!function} callback Callback to invoke with each child found.\n * @param {?*} traverseContext Used to pass information throughout the traversal\n * process.\n * @return {!number} The number of children in this subtree.\n */\nfunction traverseAllChildrenImpl(children, nameSoFar, callback, traverseContext) {\n var type = typeof children;\n\n if (type === 'undefined' || type === 'boolean') {\n // All of the above are perceived as null.\n children = null;\n }\n\n if (children === null || type === 'string' || type === 'number' ||\n // The following is inlined from ReactElement. This means we can optimize\n // some checks. React Fiber also inlines this logic for similar purposes.\n type === 'object' && children.$$typeof === REACT_ELEMENT_TYPE) {\n callback(traverseContext, children,\n // If it's the only child, treat the name as if it was wrapped in an array\n // so that it's consistent if the number of children grows.\n nameSoFar === '' ? SEPARATOR + getComponentKey(children, 0) : nameSoFar);\n return 1;\n }\n\n var child;\n var nextName;\n var subtreeCount = 0; // Count of children found in the current subtree.\n var nextNamePrefix = nameSoFar === '' ? SEPARATOR : nameSoFar + SUBSEPARATOR;\n\n if (Array.isArray(children)) {\n for (var i = 0; i < children.length; i++) {\n child = children[i];\n nextName = nextNamePrefix + getComponentKey(child, i);\n subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);\n }\n } else {\n var iteratorFn = getIteratorFn(children);\n if (iteratorFn) {\n var iterator = iteratorFn.call(children);\n var step;\n if (iteratorFn !== children.entries) {\n var ii = 0;\n while (!(step = iterator.next()).done) {\n child = step.value;\n nextName = nextNamePrefix + getComponentKey(child, ii++);\n subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);\n }\n } else {\n if (process.env.NODE_ENV !== 'production') {\n var mapsAsChildrenAddendum = '';\n if (ReactCurrentOwner.current) {\n var mapsAsChildrenOwnerName = ReactCurrentOwner.current.getName();\n if (mapsAsChildrenOwnerName) {\n mapsAsChildrenAddendum = ' Check the render method of `' + mapsAsChildrenOwnerName + '`.';\n }\n }\n process.env.NODE_ENV !== 'production' ? warning(didWarnAboutMaps, 'Using Maps as children is not yet fully supported. It is an ' + 'experimental feature that might be removed. Convert it to a ' + 'sequence / iterable of keyed ReactElements instead.%s', mapsAsChildrenAddendum) : void 0;\n didWarnAboutMaps = true;\n }\n // Iterator will provide entry [k,v] tuples rather than values.\n while (!(step = iterator.next()).done) {\n var entry = step.value;\n if (entry) {\n child = entry[1];\n nextName = nextNamePrefix + KeyEscapeUtils.escape(entry[0]) + SUBSEPARATOR + getComponentKey(child, 0);\n subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);\n }\n }\n }\n } else if (type === 'object') {\n var addendum = '';\n if (process.env.NODE_ENV !== 'production') {\n addendum = ' If you meant to render a collection of children, use an array ' + 'instead or wrap the object using createFragment(object) from the ' + 'React add-ons.';\n if (children._isReactElement) {\n addendum = ' It looks like you\\'re using an element created by a different ' + 'version of React. Make sure to use only one copy of React.';\n }\n if (ReactCurrentOwner.current) {\n var name = ReactCurrentOwner.current.getName();\n if (name) {\n addendum += ' Check the render method of `' + name + '`.';\n }\n }\n }\n var childrenString = String(children);\n !false ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Objects are not valid as a React child (found: %s).%s', childrenString === '[object Object]' ? 'object with keys {' + Object.keys(children).join(', ') + '}' : childrenString, addendum) : _prodInvariant('31', childrenString === '[object Object]' ? 'object with keys {' + Object.keys(children).join(', ') + '}' : childrenString, addendum) : void 0;\n }\n }\n\n return subtreeCount;\n}\n\n/**\n * Traverses children that are typically specified as `props.children`, but\n * might also be specified through attributes:\n *\n * - `traverseAllChildren(this.props.children, ...)`\n * - `traverseAllChildren(this.props.leftPanelChildren, ...)`\n *\n * The `traverseContext` is an optional argument that is passed through the\n * entire traversal. It can be used to store accumulations or anything else that\n * the callback might find relevant.\n *\n * @param {?*} children Children tree object.\n * @param {!function} callback To invoke upon traversing each child.\n * @param {?*} traverseContext Context for traversal.\n * @return {!number} The number of children in this subtree.\n */\nfunction traverseAllChildren(children, callback, traverseContext) {\n if (children == null) {\n return 0;\n }\n\n return traverseAllChildrenImpl(children, '', callback, traverseContext);\n}\n\nmodule.exports = traverseAllChildren;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/traverseAllChildren.js\n// module id = 73\n// module chunks = 0","/**\n * Copyright 2016-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar ReactCurrentOwner = require('./ReactCurrentOwner');\n\nvar invariant = require('fbjs/lib/invariant');\nvar warning = require('fbjs/lib/warning');\n\nfunction isNative(fn) {\n // Based on isNative() from Lodash\n var funcToString = Function.prototype.toString;\n var hasOwnProperty = Object.prototype.hasOwnProperty;\n var reIsNative = RegExp('^' + funcToString\n // Take an example native function source for comparison\n .call(hasOwnProperty)\n // Strip regex characters so we can use it for regex\n .replace(/[\\\\^$.*+?()[\\]{}|]/g, '\\\\$&')\n // Remove hasOwnProperty from the template to make it generic\n .replace(/hasOwnProperty|(function).*?(?=\\\\\\()| for .+?(?=\\\\\\])/g, '$1.*?') + '$');\n try {\n var source = funcToString.call(fn);\n return reIsNative.test(source);\n } catch (err) {\n return false;\n }\n}\n\nvar canUseCollections =\n// Array.from\ntypeof Array.from === 'function' &&\n// Map\ntypeof Map === 'function' && isNative(Map) &&\n// Map.prototype.keys\nMap.prototype != null && typeof Map.prototype.keys === 'function' && isNative(Map.prototype.keys) &&\n// Set\ntypeof Set === 'function' && isNative(Set) &&\n// Set.prototype.keys\nSet.prototype != null && typeof Set.prototype.keys === 'function' && isNative(Set.prototype.keys);\n\nvar setItem;\nvar getItem;\nvar removeItem;\nvar getItemIDs;\nvar addRoot;\nvar removeRoot;\nvar getRootIDs;\n\nif (canUseCollections) {\n var itemMap = new Map();\n var rootIDSet = new Set();\n\n setItem = function (id, item) {\n itemMap.set(id, item);\n };\n getItem = function (id) {\n return itemMap.get(id);\n };\n removeItem = function (id) {\n itemMap['delete'](id);\n };\n getItemIDs = function () {\n return Array.from(itemMap.keys());\n };\n\n addRoot = function (id) {\n rootIDSet.add(id);\n };\n removeRoot = function (id) {\n rootIDSet['delete'](id);\n };\n getRootIDs = function () {\n return Array.from(rootIDSet.keys());\n };\n} else {\n var itemByKey = {};\n var rootByKey = {};\n\n // Use non-numeric keys to prevent V8 performance issues:\n // https://github.com/facebook/react/pull/7232\n var getKeyFromID = function (id) {\n return '.' + id;\n };\n var getIDFromKey = function (key) {\n return parseInt(key.substr(1), 10);\n };\n\n setItem = function (id, item) {\n var key = getKeyFromID(id);\n itemByKey[key] = item;\n };\n getItem = function (id) {\n var key = getKeyFromID(id);\n return itemByKey[key];\n };\n removeItem = function (id) {\n var key = getKeyFromID(id);\n delete itemByKey[key];\n };\n getItemIDs = function () {\n return Object.keys(itemByKey).map(getIDFromKey);\n };\n\n addRoot = function (id) {\n var key = getKeyFromID(id);\n rootByKey[key] = true;\n };\n removeRoot = function (id) {\n var key = getKeyFromID(id);\n delete rootByKey[key];\n };\n getRootIDs = function () {\n return Object.keys(rootByKey).map(getIDFromKey);\n };\n}\n\nvar unmountedIDs = [];\n\nfunction purgeDeep(id) {\n var item = getItem(id);\n if (item) {\n var childIDs = item.childIDs;\n\n removeItem(id);\n childIDs.forEach(purgeDeep);\n }\n}\n\nfunction describeComponentFrame(name, source, ownerName) {\n return '\\n in ' + (name || 'Unknown') + (source ? ' (at ' + source.fileName.replace(/^.*[\\\\\\/]/, '') + ':' + source.lineNumber + ')' : ownerName ? ' (created by ' + ownerName + ')' : '');\n}\n\nfunction getDisplayName(element) {\n if (element == null) {\n return '#empty';\n } else if (typeof element === 'string' || typeof element === 'number') {\n return '#text';\n } else if (typeof element.type === 'string') {\n return element.type;\n } else {\n return element.type.displayName || element.type.name || 'Unknown';\n }\n}\n\nfunction describeID(id) {\n var name = ReactComponentTreeHook.getDisplayName(id);\n var element = ReactComponentTreeHook.getElement(id);\n var ownerID = ReactComponentTreeHook.getOwnerID(id);\n var ownerName;\n if (ownerID) {\n ownerName = ReactComponentTreeHook.getDisplayName(ownerID);\n }\n process.env.NODE_ENV !== 'production' ? warning(element, 'ReactComponentTreeHook: Missing React element for debugID %s when ' + 'building stack', id) : void 0;\n return describeComponentFrame(name, element && element._source, ownerName);\n}\n\nvar ReactComponentTreeHook = {\n onSetChildren: function (id, nextChildIDs) {\n var item = getItem(id);\n !item ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Item must have been set') : _prodInvariant('144') : void 0;\n item.childIDs = nextChildIDs;\n\n for (var i = 0; i < nextChildIDs.length; i++) {\n var nextChildID = nextChildIDs[i];\n var nextChild = getItem(nextChildID);\n !nextChild ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected hook events to fire for the child before its parent includes it in onSetChildren().') : _prodInvariant('140') : void 0;\n !(nextChild.childIDs != null || typeof nextChild.element !== 'object' || nextChild.element == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected onSetChildren() to fire for a container child before its parent includes it in onSetChildren().') : _prodInvariant('141') : void 0;\n !nextChild.isMounted ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected onMountComponent() to fire for the child before its parent includes it in onSetChildren().') : _prodInvariant('71') : void 0;\n if (nextChild.parentID == null) {\n nextChild.parentID = id;\n // TODO: This shouldn't be necessary but mounting a new root during in\n // componentWillMount currently causes not-yet-mounted components to\n // be purged from our tree data so their parent id is missing.\n }\n !(nextChild.parentID === id) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected onBeforeMountComponent() parent and onSetChildren() to be consistent (%s has parents %s and %s).', nextChildID, nextChild.parentID, id) : _prodInvariant('142', nextChildID, nextChild.parentID, id) : void 0;\n }\n },\n onBeforeMountComponent: function (id, element, parentID) {\n var item = {\n element: element,\n parentID: parentID,\n text: null,\n childIDs: [],\n isMounted: false,\n updateCount: 0\n };\n setItem(id, item);\n },\n onBeforeUpdateComponent: function (id, element) {\n var item = getItem(id);\n if (!item || !item.isMounted) {\n // We may end up here as a result of setState() in componentWillUnmount().\n // In this case, ignore the element.\n return;\n }\n item.element = element;\n },\n onMountComponent: function (id) {\n var item = getItem(id);\n !item ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Item must have been set') : _prodInvariant('144') : void 0;\n item.isMounted = true;\n var isRoot = item.parentID === 0;\n if (isRoot) {\n addRoot(id);\n }\n },\n onUpdateComponent: function (id) {\n var item = getItem(id);\n if (!item || !item.isMounted) {\n // We may end up here as a result of setState() in componentWillUnmount().\n // In this case, ignore the element.\n return;\n }\n item.updateCount++;\n },\n onUnmountComponent: function (id) {\n var item = getItem(id);\n if (item) {\n // We need to check if it exists.\n // `item` might not exist if it is inside an error boundary, and a sibling\n // error boundary child threw while mounting. Then this instance never\n // got a chance to mount, but it still gets an unmounting event during\n // the error boundary cleanup.\n item.isMounted = false;\n var isRoot = item.parentID === 0;\n if (isRoot) {\n removeRoot(id);\n }\n }\n unmountedIDs.push(id);\n },\n purgeUnmountedComponents: function () {\n if (ReactComponentTreeHook._preventPurging) {\n // Should only be used for testing.\n return;\n }\n\n for (var i = 0; i < unmountedIDs.length; i++) {\n var id = unmountedIDs[i];\n purgeDeep(id);\n }\n unmountedIDs.length = 0;\n },\n isMounted: function (id) {\n var item = getItem(id);\n return item ? item.isMounted : false;\n },\n getCurrentStackAddendum: function (topElement) {\n var info = '';\n if (topElement) {\n var name = getDisplayName(topElement);\n var owner = topElement._owner;\n info += describeComponentFrame(name, topElement._source, owner && owner.getName());\n }\n\n var currentOwner = ReactCurrentOwner.current;\n var id = currentOwner && currentOwner._debugID;\n\n info += ReactComponentTreeHook.getStackAddendumByID(id);\n return info;\n },\n getStackAddendumByID: function (id) {\n var info = '';\n while (id) {\n info += describeID(id);\n id = ReactComponentTreeHook.getParentID(id);\n }\n return info;\n },\n getChildIDs: function (id) {\n var item = getItem(id);\n return item ? item.childIDs : [];\n },\n getDisplayName: function (id) {\n var element = ReactComponentTreeHook.getElement(id);\n if (!element) {\n return null;\n }\n return getDisplayName(element);\n },\n getElement: function (id) {\n var item = getItem(id);\n return item ? item.element : null;\n },\n getOwnerID: function (id) {\n var element = ReactComponentTreeHook.getElement(id);\n if (!element || !element._owner) {\n return null;\n }\n return element._owner._debugID;\n },\n getParentID: function (id) {\n var item = getItem(id);\n return item ? item.parentID : null;\n },\n getSource: function (id) {\n var item = getItem(id);\n var element = item ? item.element : null;\n var source = element != null ? element._source : null;\n return source;\n },\n getText: function (id) {\n var element = ReactComponentTreeHook.getElement(id);\n if (typeof element === 'string') {\n return element;\n } else if (typeof element === 'number') {\n return '' + element;\n } else {\n return null;\n }\n },\n getUpdateCount: function (id) {\n var item = getItem(id);\n return item ? item.updateCount : 0;\n },\n\n\n getRootIDs: getRootIDs,\n getRegisteredIDs: getItemIDs\n};\n\nmodule.exports = ReactComponentTreeHook;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactComponentTreeHook.js\n// module id = 74\n// module chunks = 0","/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\n// The Symbol used to tag the ReactElement type. If there is no native Symbol\n// nor polyfill, then a plain number is used for performance.\n\nvar REACT_ELEMENT_TYPE = typeof Symbol === 'function' && Symbol['for'] && Symbol['for']('react.element') || 0xeac7;\n\nmodule.exports = REACT_ELEMENT_TYPE;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactElementSymbol.js\n// module id = 75\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar ReactPropTypeLocationNames = {};\n\nif (process.env.NODE_ENV !== 'production') {\n ReactPropTypeLocationNames = {\n prop: 'prop',\n context: 'context',\n childContext: 'child context'\n };\n}\n\nmodule.exports = ReactPropTypeLocationNames;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactPropTypeLocationNames.js\n// module id = 76\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar canDefineProperty = false;\nif (process.env.NODE_ENV !== 'production') {\n try {\n // $FlowFixMe https://github.com/facebook/flow/issues/285\n Object.defineProperty({}, 'x', { get: function () {} });\n canDefineProperty = true;\n } catch (x) {\n // IE will fail on defineProperty\n }\n}\n\nmodule.exports = canDefineProperty;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/canDefineProperty.js\n// module id = 77\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\n/* global Symbol */\n\nvar ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator;\nvar FAUX_ITERATOR_SYMBOL = '@@iterator'; // Before Symbol spec.\n\n/**\n * Returns the iterator method function contained on the iterable object.\n *\n * Be sure to invoke the function with the iterable as context:\n *\n * var iteratorFn = getIteratorFn(myIterable);\n * if (iteratorFn) {\n * var iterator = iteratorFn.call(myIterable);\n * ...\n * }\n *\n * @param {?object} maybeIterable\n * @return {?function}\n */\nfunction getIteratorFn(maybeIterable) {\n var iteratorFn = maybeIterable && (ITERATOR_SYMBOL && maybeIterable[ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL]);\n if (typeof iteratorFn === 'function') {\n return iteratorFn;\n }\n}\n\nmodule.exports = getIteratorFn;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/getIteratorFn.js\n// module id = 78\n// module chunks = 0","\"use strict\";\n\n// Use the fastest means possible to execute a task in its own turn, with\n// priority over other events including IO, animation, reflow, and redraw\n// events in browsers.\n//\n// An exception thrown by a task will permanently interrupt the processing of\n// subsequent tasks. The higher level `asap` function ensures that if an\n// exception is thrown by a task, that the task queue will continue flushing as\n// soon as possible, but if you use `rawAsap` directly, you are responsible to\n// either ensure that no exceptions are thrown from your task, or to manually\n// call `rawAsap.requestFlush` if an exception is thrown.\nmodule.exports = rawAsap;\nfunction rawAsap(task) {\n if (!queue.length) {\n requestFlush();\n flushing = true;\n }\n // Equivalent to push, but avoids a function call.\n queue[queue.length] = task;\n}\n\nvar queue = [];\n// Once a flush has been requested, no further calls to `requestFlush` are\n// necessary until the next `flush` completes.\nvar flushing = false;\n// `requestFlush` is an implementation-specific method that attempts to kick\n// off a `flush` event as quickly as possible. `flush` will attempt to exhaust\n// the event queue before yielding to the browser's own event loop.\nvar requestFlush;\n// The position of the next task to execute in the task queue. This is\n// preserved between calls to `flush` so that it can be resumed if\n// a task throws an exception.\nvar index = 0;\n// If a task schedules additional tasks recursively, the task queue can grow\n// unbounded. To prevent memory exhaustion, the task queue will periodically\n// truncate already-completed tasks.\nvar capacity = 1024;\n\n// The flush function processes all tasks that have been scheduled with\n// `rawAsap` unless and until one of those tasks throws an exception.\n// If a task throws an exception, `flush` ensures that its state will remain\n// consistent and will resume where it left off when called again.\n// However, `flush` does not make any arrangements to be called again if an\n// exception is thrown.\nfunction flush() {\n while (index < queue.length) {\n var currentIndex = index;\n // Advance the index before calling the task. This ensures that we will\n // begin flushing on the next task the task throws an error.\n index = index + 1;\n queue[currentIndex].call();\n // Prevent leaking memory for long chains of recursive calls to `asap`.\n // If we call `asap` within tasks scheduled by `asap`, the queue will\n // grow, but to avoid an O(n) walk for every task we execute, we don't\n // shift tasks off the queue after they have been executed.\n // Instead, we periodically shift 1024 tasks off the queue.\n if (index > capacity) {\n // Manually shift all values starting at the index back to the\n // beginning of the queue.\n for (var scan = 0, newLength = queue.length - index; scan < newLength; scan++) {\n queue[scan] = queue[scan + index];\n }\n queue.length -= index;\n index = 0;\n }\n }\n queue.length = 0;\n index = 0;\n flushing = false;\n}\n\n// `requestFlush` is implemented using a strategy based on data collected from\n// every available SauceLabs Selenium web driver worker at time of writing.\n// https://docs.google.com/spreadsheets/d/1mG-5UYGup5qxGdEMWkhP6BWCz053NUb2E1QoUTU16uA/edit#gid=783724593\n\n// Safari 6 and 6.1 for desktop, iPad, and iPhone are the only browsers that\n// have WebKitMutationObserver but not un-prefixed MutationObserver.\n// Must use `global` or `self` instead of `window` to work in both frames and web\n// workers. `global` is a provision of Browserify, Mr, Mrs, or Mop.\n\n/* globals self */\nvar scope = typeof global !== \"undefined\" ? global : self;\nvar BrowserMutationObserver = scope.MutationObserver || scope.WebKitMutationObserver;\n\n// MutationObservers are desirable because they have high priority and work\n// reliably everywhere they are implemented.\n// They are implemented in all modern browsers.\n//\n// - Android 4-4.3\n// - Chrome 26-34\n// - Firefox 14-29\n// - Internet Explorer 11\n// - iPad Safari 6-7.1\n// - iPhone Safari 7-7.1\n// - Safari 6-7\nif (typeof BrowserMutationObserver === \"function\") {\n requestFlush = makeRequestCallFromMutationObserver(flush);\n\n// MessageChannels are desirable because they give direct access to the HTML\n// task queue, are implemented in Internet Explorer 10, Safari 5.0-1, and Opera\n// 11-12, and in web workers in many engines.\n// Although message channels yield to any queued rendering and IO tasks, they\n// would be better than imposing the 4ms delay of timers.\n// However, they do not work reliably in Internet Explorer or Safari.\n\n// Internet Explorer 10 is the only browser that has setImmediate but does\n// not have MutationObservers.\n// Although setImmediate yields to the browser's renderer, it would be\n// preferrable to falling back to setTimeout since it does not have\n// the minimum 4ms penalty.\n// Unfortunately there appears to be a bug in Internet Explorer 10 Mobile (and\n// Desktop to a lesser extent) that renders both setImmediate and\n// MessageChannel useless for the purposes of ASAP.\n// https://github.com/kriskowal/q/issues/396\n\n// Timers are implemented universally.\n// We fall back to timers in workers in most engines, and in foreground\n// contexts in the following browsers.\n// However, note that even this simple case requires nuances to operate in a\n// broad spectrum of browsers.\n//\n// - Firefox 3-13\n// - Internet Explorer 6-9\n// - iPad Safari 4.3\n// - Lynx 2.8.7\n} else {\n requestFlush = makeRequestCallFromTimer(flush);\n}\n\n// `requestFlush` requests that the high priority event queue be flushed as\n// soon as possible.\n// This is useful to prevent an error thrown in a task from stalling the event\n// queue if the exception handled by Node.js’s\n// `process.on(\"uncaughtException\")` or by a domain.\nrawAsap.requestFlush = requestFlush;\n\n// To request a high priority event, we induce a mutation observer by toggling\n// the text of a text node between \"1\" and \"-1\".\nfunction makeRequestCallFromMutationObserver(callback) {\n var toggle = 1;\n var observer = new BrowserMutationObserver(callback);\n var node = document.createTextNode(\"\");\n observer.observe(node, {characterData: true});\n return function requestCall() {\n toggle = -toggle;\n node.data = toggle;\n };\n}\n\n// The message channel technique was discovered by Malte Ubl and was the\n// original foundation for this library.\n// http://www.nonblocking.io/2011/06/windownexttick.html\n\n// Safari 6.0.5 (at least) intermittently fails to create message ports on a\n// page's first load. Thankfully, this version of Safari supports\n// MutationObservers, so we don't need to fall back in that case.\n\n// function makeRequestCallFromMessageChannel(callback) {\n// var channel = new MessageChannel();\n// channel.port1.onmessage = callback;\n// return function requestCall() {\n// channel.port2.postMessage(0);\n// };\n// }\n\n// For reasons explained above, we are also unable to use `setImmediate`\n// under any circumstances.\n// Even if we were, there is another bug in Internet Explorer 10.\n// It is not sufficient to assign `setImmediate` to `requestFlush` because\n// `setImmediate` must be called *by name* and therefore must be wrapped in a\n// closure.\n// Never forget.\n\n// function makeRequestCallFromSetImmediate(callback) {\n// return function requestCall() {\n// setImmediate(callback);\n// };\n// }\n\n// Safari 6.0 has a problem where timers will get lost while the user is\n// scrolling. This problem does not impact ASAP because Safari 6.0 supports\n// mutation observers, so that implementation is used instead.\n// However, if we ever elect to use timers in Safari, the prevalent work-around\n// is to add a scroll event listener that calls for a flush.\n\n// `setTimeout` does not call the passed callback if the delay is less than\n// approximately 7 in web workers in Firefox 8 through 18, and sometimes not\n// even then.\n\nfunction makeRequestCallFromTimer(callback) {\n return function requestCall() {\n // We dispatch a timeout with a specified delay of 0 for engines that\n // can reliably accommodate that request. This will usually be snapped\n // to a 4 milisecond delay, but once we're flushing, there's no delay\n // between events.\n var timeoutHandle = setTimeout(handleTimer, 0);\n // However, since this timer gets frequently dropped in Firefox\n // workers, we enlist an interval handle that will try to fire\n // an event 20 times per second until it succeeds.\n var intervalHandle = setInterval(handleTimer, 50);\n\n function handleTimer() {\n // Whichever timer succeeds will cancel both timers and\n // execute the callback.\n clearTimeout(timeoutHandle);\n clearInterval(intervalHandle);\n callback();\n }\n };\n}\n\n// This is for `asap.js` only.\n// Its name will be periodically randomized to break any code that depends on\n// its existence.\nrawAsap.makeRequestCallFromTimer = makeRequestCallFromTimer;\n\n// ASAP was originally a nextTick shim included in Q. This was factored out\n// into this ASAP package. It was later adapted to RSVP which made further\n// amendments. These decisions, particularly to marginalize MessageChannel and\n// to capture the MutationObserver implementation in a closure, were integrated\n// back into ASAP proper.\n// https://github.com/tildeio/rsvp.js/blob/cddf7232546a9cf858524b75cde6f9edf72620a7/lib/rsvp/asap.js\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/asap/browser-raw.js\n// module id = 79\n// module chunks = 0","import React, { Component } from 'react';\nimport { Base64 } from 'js-base64';\nimport DropZone from 'react-dropzone';\nimport './App.css';\n\n\nconst defaultFn = (x, y, w, h, c, o) => o+x+y+c;\n// const defaultFn = (x, y, w, h, c, o) => { \n// // const r = x * y * c;\n// // return o - ((c) % o);\n// return o + (c % 100);\n// // return o - (c * (y/x) % 155);\n// return (o - (c * (y*x) % 65));\n// }\n\nclass App extends Component {\n constructor(props) {\n super(props);\n this.state = {\n counter: 0,\n cImage: null,\n input: 'o+x+y+c',\n error: null,\n fn: defaultFn,\n };\n\n // bind functions\n this.evalFn = this.evalFn.bind(this);\n this.onInputChange = this.onInputChange.bind(this);\n this.onLoad = this.onLoad.bind(this);\n this.updateUrl = this.updateUrl.bind(this);\n this.updateCanvas = this.updateCanvas.bind(this);\n }\n\n componentDidUpdate(prevProps, { input : prevInput, cImage: prevImage, url: prevUrl }) {\n const { input, cImage, url } = this.state;\n if (prevInput !== input) {\n this.evalFn();\n }\n if (url !== prevUrl) {\n this.updateCanvas();\n }\n if (url !== prevUrl || input !== prevInput) {\n this.updateUrl();\n }\n }\n\n onInputChange(event) {\n const input = event.target.value;\n this.setState({ input });\n }\n\n evalFn() {\n const input = this.state.input.trim();\n if (!input) {\n this.setState({ fn: null, error: null });\n return;\n }\n\n try {\n const fn = eval(`(x, y, w, h, c, o) => ${input}`);\n this.setState({ fn, error: null });\n } catch(error) {\n this.setState({ fn: null, error: error.message });\n console.log(error);\n }\n }\n\n onFrame() {\n const { fn, counter, cImage, error } = this.state;\n const canvas = this.canvas;\n\n const updateFrame = () => {\n const w = canvas.width;\n const h = canvas.height;\n const ctx = canvas.getContext('2d');\n const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);\n\n let x, y, p, color, r, g, b, a, cc,\n image = imageData.data;\n\n for (x = 0; x < w; x += 1) {\n for (y = 0; y < h; y += 1) {\n p = (x + y * w) * 4;\n cc = cImage[p + 0] + (cImage[p + 1] << 8) + (cImage[p + 2] << 16);\n\n color = fn(x, y, w, h, counter, cc);\n r = color & 0x000000ff;\n g = (color & 0x0000ff00) >> 8;\n b = (color & 0x00ff0000) >> 16;\n a = 0xff;\n image[p + 0] = r;\n image[p + 1] = g;\n image[p + 2] = b;\n image[p + 3] = a;\n }\n }\n ctx.putImageData(imageData, 0, 0);\n };\n\n const state = { frameError: null, counter: counter +1 };\n if (canvas && cImage && fn && !error) {\n try {\n updateFrame();\n state.frameError = null;\n } catch(fError) {\n state.frameError = fError.message;\n console.log(fError);\n }\n }\n this.setState(state);\n requestAnimationFrame(this.onFrame.bind(this));\n }\n\n componentDidMount() {\n this.onFrame();\n window.addEventListener(\"hashchange\", () => this.onLocationChange(), true);\n this.onLocationChange();\n }\n\n updateCanvas() {\n const url = this.state.url;\n const canvas = this.canvas;\n const ctx = canvas.getContext('2d');\n ctx.imageSmoothingQuality = 'high';\n\n const img = new Image();\n const canvasWidth = canvas.width;\n const canvasHeight = canvas.height;\n\n img.onload = () => {\n const ratio = img.width / img.height;\n ctx.clearRect(0, 0, canvasWidth, canvasHeight);\n ctx.drawImage(img, 0, 0, canvasWidth, canvasWidth / ratio);\n const cImage = ctx.getImageData(0, 0, canvas.width, canvas.height).data;\n this.setState({ cImage });\n };\n img.src = url;\n }\n\n onLocationChange() {\n try {\n const { input, url } = JSON.parse(Base64.decode(location.hash.slice(1)));\n this.setState({ input, url, counter: 0 });\n } catch (e) {\n console.log(e);\n }\n }\n updateUrl() {\n const { url, input } = this.state;\n const hash = Base64.encode(JSON.stringify({ url, input }));\n history.pushState({}, '', `#${hash}`);\n }\n onLoad(url) {\n this.setState({ url });\n }\n onDrop(files) {\n const file = files[0];\n const reader = new FileReader();\n reader.addEventListener('load', () => this.onLoad(reader.result), false);\n reader.readAsDataURL(file);\n }\n\n render() {\n const error = this.state.error || this.state.frameError;\n return (\n <div className=\"App\">\n <div className=\"App-header\">\n <input onChange={this.onInputChange} ref={node => { this.input = node; }} type=\"text\" value={this.state.input} />\n <p>x: pixel x, y: pixel y, w: canvas width, h: canvas height, o: original color, c: cycle count. Result of formula = BBGGRR for that pixel</p>\n {error &&<p className=\"error\">Error: {error}</p>}\n </div>\n <div className=\"App-main\">\n <DropZone\n className=\"drop\"\n activeClassName=\"active\"\n disablePreview multiple={false}\n accept=\"image/*\"\n onDrop={files => this.onDrop(files)}>\n <canvas ref={node => { this.canvas = node; }} />\n </DropZone>\n </div>\n </div>\n );\n }\n}\n\nexport default App;\n\n\n\n// WEBPACK FOOTER //\n// ./src/App.js","import React from 'react';\nimport ReactDOM from 'react-dom';\nimport App from './App';\nimport './index.css';\n\nReactDOM.render(\n <App />,\n document.getElementById('root')\n);\n\n\n\n// WEBPACK FOOTER //\n// ./src/index.js","'use strict'\n\nexports.byteLength = byteLength\nexports.toByteArray = toByteArray\nexports.fromByteArray = fromByteArray\n\nvar lookup = []\nvar revLookup = []\nvar Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array\n\nvar code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'\nfor (var i = 0, len = code.length; i < len; ++i) {\n lookup[i] = code[i]\n revLookup[code.charCodeAt(i)] = i\n}\n\nrevLookup['-'.charCodeAt(0)] = 62\nrevLookup['_'.charCodeAt(0)] = 63\n\nfunction placeHoldersCount (b64) {\n var len = b64.length\n if (len % 4 > 0) {\n throw new Error('Invalid string. Length must be a multiple of 4')\n }\n\n // the number of equal signs (place holders)\n // if there are two placeholders, than the two characters before it\n // represent one byte\n // if there is only one, then the three characters before it represent 2 bytes\n // this is just a cheap hack to not do indexOf twice\n return b64[len - 2] === '=' ? 2 : b64[len - 1] === '=' ? 1 : 0\n}\n\nfunction byteLength (b64) {\n // base64 is 4/3 + up to two characters of the original data\n return b64.length * 3 / 4 - placeHoldersCount(b64)\n}\n\nfunction toByteArray (b64) {\n var i, j, l, tmp, placeHolders, arr\n var len = b64.length\n placeHolders = placeHoldersCount(b64)\n\n arr = new Arr(len * 3 / 4 - placeHolders)\n\n // if there are placeholders, only get up to the last complete 4 chars\n l = placeHolders > 0 ? len - 4 : len\n\n var L = 0\n\n for (i = 0, j = 0; i < l; i += 4, j += 3) {\n tmp = (revLookup[b64.charCodeAt(i)] << 18) | (revLookup[b64.charCodeAt(i + 1)] << 12) | (revLookup[b64.charCodeAt(i + 2)] << 6) | revLookup[b64.charCodeAt(i + 3)]\n arr[L++] = (tmp >> 16) & 0xFF\n arr[L++] = (tmp >> 8) & 0xFF\n arr[L++] = tmp & 0xFF\n }\n\n if (placeHolders === 2) {\n tmp = (revLookup[b64.charCodeAt(i)] << 2) | (revLookup[b64.charCodeAt(i + 1)] >> 4)\n arr[L++] = tmp & 0xFF\n } else if (placeHolders === 1) {\n tmp = (revLookup[b64.charCodeAt(i)] << 10) | (revLookup[b64.charCodeAt(i + 1)] << 4) | (revLookup[b64.charCodeAt(i + 2)] >> 2)\n arr[L++] = (tmp >> 8) & 0xFF\n arr[L++] = tmp & 0xFF\n }\n\n return arr\n}\n\nfunction tripletToBase64 (num) {\n return lookup[num >> 18 & 0x3F] + lookup[num >> 12 & 0x3F] + lookup[num >> 6 & 0x3F] + lookup[num & 0x3F]\n}\n\nfunction encodeChunk (uint8, start, end) {\n var tmp\n var output = []\n for (var i = start; i < end; i += 3) {\n tmp = (uint8[i] << 16) + (uint8[i + 1] << 8) + (uint8[i + 2])\n output.push(tripletToBase64(tmp))\n }\n return output.join('')\n}\n\nfunction fromByteArray (uint8) {\n var tmp\n var len = uint8.length\n var extraBytes = len % 3 // if we have 1 byte left, pad 2 bytes\n var output = ''\n var parts = []\n var maxChunkLength = 16383 // must be multiple of 3\n\n // go through the array every three bytes, we'll deal with trailing stuff later\n for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) {\n parts.push(encodeChunk(uint8, i, (i + maxChunkLength) > len2 ? len2 : (i + maxChunkLength)))\n }\n\n // pad the end with zeros, but make sure to not forget the extra bytes\n if (extraBytes === 1) {\n tmp = uint8[len - 1]\n output += lookup[tmp >> 2]\n output += lookup[(tmp << 4) & 0x3F]\n output += '=='\n } else if (extraBytes === 2) {\n tmp = (uint8[len - 2] << 8) + (uint8[len - 1])\n output += lookup[tmp >> 10]\n output += lookup[(tmp >> 4) & 0x3F]\n output += lookup[(tmp << 2) & 0x3F]\n output += '='\n }\n\n parts.push(output)\n\n return parts.join('')\n}\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/base64-js/index.js\n// module id = 82\n// module chunks = 0","/*!\n * The buffer module from node.js, for the browser.\n *\n * @author Feross Aboukhadijeh <feross@feross.org> <http://feross.org>\n * @license MIT\n */\n/* eslint-disable no-proto */\n\n'use strict'\n\nvar base64 = require('base64-js')\nvar ieee754 = require('ieee754')\nvar isArray = require('isarray')\n\nexports.Buffer = Buffer\nexports.SlowBuffer = SlowBuffer\nexports.INSPECT_MAX_BYTES = 50\n\n/**\n * If `Buffer.TYPED_ARRAY_SUPPORT`:\n * === true Use Uint8Array implementation (fastest)\n * === false Use Object implementation (most compatible, even IE6)\n *\n * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+,\n * Opera 11.6+, iOS 4.2+.\n *\n * Due to various browser bugs, sometimes the Object implementation will be used even\n * when the browser supports typed arrays.\n *\n * Note:\n *\n * - Firefox 4-29 lacks support for adding new properties to `Uint8Array` instances,\n * See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438.\n *\n * - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function.\n *\n * - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of\n * incorrect length in some situations.\n\n * We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they\n * get the Object implementation, which is slower but behaves correctly.\n */\nBuffer.TYPED_ARRAY_SUPPORT = global.TYPED_ARRAY_SUPPORT !== undefined\n ? global.TYPED_ARRAY_SUPPORT\n : typedArraySupport()\n\n/*\n * Export kMaxLength after typed array support is determined.\n */\nexports.kMaxLength = kMaxLength()\n\nfunction typedArraySupport () {\n try {\n var arr = new Uint8Array(1)\n arr.__proto__ = {__proto__: Uint8Array.prototype, foo: function () { return 42 }}\n return arr.foo() === 42 && // typed array instances can be augmented\n typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray`\n arr.subarray(1, 1).byteLength === 0 // ie10 has broken `subarray`\n } catch (e) {\n return false\n }\n}\n\nfunction kMaxLength () {\n return Buffer.TYPED_ARRAY_SUPPORT\n ? 0x7fffffff\n : 0x3fffffff\n}\n\nfunction createBuffer (that, length) {\n if (kMaxLength() < length) {\n throw new RangeError('Invalid typed array length')\n }\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n // Return an augmented `Uint8Array` instance, for best performance\n that = new Uint8Array(length)\n that.__proto__ = Buffer.prototype\n } else {\n // Fallback: Return an object instance of the Buffer class\n if (that === null) {\n that = new Buffer(length)\n }\n that.length = length\n }\n\n return that\n}\n\n/**\n * The Buffer constructor returns instances of `Uint8Array` that have their\n * prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of\n * `Uint8Array`, so the returned instances will have all the node `Buffer` methods\n * and the `Uint8Array` methods. Square bracket notation works as expected -- it\n * returns a single octet.\n *\n * The `Uint8Array` prototype remains unmodified.\n */\n\nfunction Buffer (arg, encodingOrOffset, length) {\n if (!Buffer.TYPED_ARRAY_SUPPORT && !(this instanceof Buffer)) {\n return new Buffer(arg, encodingOrOffset, length)\n }\n\n // Common case.\n if (typeof arg === 'number') {\n if (typeof encodingOrOffset === 'string') {\n throw new Error(\n 'If encoding is specified then the first argument must be a string'\n )\n }\n return allocUnsafe(this, arg)\n }\n return from(this, arg, encodingOrOffset, length)\n}\n\nBuffer.poolSize = 8192 // not used by this implementation\n\n// TODO: Legacy, not needed anymore. Remove in next major version.\nBuffer._augment = function (arr) {\n arr.__proto__ = Buffer.prototype\n return arr\n}\n\nfunction from (that, value, encodingOrOffset, length) {\n if (typeof value === 'number') {\n throw new TypeError('\"value\" argument must not be a number')\n }\n\n if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) {\n return fromArrayBuffer(that, value, encodingOrOffset, length)\n }\n\n if (typeof value === 'string') {\n return fromString(that, value, encodingOrOffset)\n }\n\n return fromObject(that, value)\n}\n\n/**\n * Functionally equivalent to Buffer(arg, encoding) but throws a TypeError\n * if value is a number.\n * Buffer.from(str[, encoding])\n * Buffer.from(array)\n * Buffer.from(buffer)\n * Buffer.from(arrayBuffer[, byteOffset[, length]])\n **/\nBuffer.from = function (value, encodingOrOffset, length) {\n return from(null, value, encodingOrOffset, length)\n}\n\nif (Buffer.TYPED_ARRAY_SUPPORT) {\n Buffer.prototype.__proto__ = Uint8Array.prototype\n Buffer.__proto__ = Uint8Array\n if (typeof Symbol !== 'undefined' && Symbol.species &&\n Buffer[Symbol.species] === Buffer) {\n // Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97\n Object.defineProperty(Buffer, Symbol.species, {\n value: null,\n configurable: true\n })\n }\n}\n\nfunction assertSize (size) {\n if (typeof size !== 'number') {\n throw new TypeError('\"size\" argument must be a number')\n } else if (size < 0) {\n throw new RangeError('\"size\" argument must not be negative')\n }\n}\n\nfunction alloc (that, size, fill, encoding) {\n assertSize(size)\n if (size <= 0) {\n return createBuffer(that, size)\n }\n if (fill !== undefined) {\n // Only pay attention to encoding if it's a string. This\n // prevents accidentally sending in a number that would\n // be interpretted as a start offset.\n return typeof encoding === 'string'\n ? createBuffer(that, size).fill(fill, encoding)\n : createBuffer(that, size).fill(fill)\n }\n return createBuffer(that, size)\n}\n\n/**\n * Creates a new filled Buffer instance.\n * alloc(size[, fill[, encoding]])\n **/\nBuffer.alloc = function (size, fill, encoding) {\n return alloc(null, size, fill, encoding)\n}\n\nfunction allocUnsafe (that, size) {\n assertSize(size)\n that = createBuffer(that, size < 0 ? 0 : checked(size) | 0)\n if (!Buffer.TYPED_ARRAY_SUPPORT) {\n for (var i = 0; i < size; ++i) {\n that[i] = 0\n }\n }\n return that\n}\n\n/**\n * Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance.\n * */\nBuffer.allocUnsafe = function (size) {\n return allocUnsafe(null, size)\n}\n/**\n * Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance.\n */\nBuffer.allocUnsafeSlow = function (size) {\n return allocUnsafe(null, size)\n}\n\nfunction fromString (that, string, encoding) {\n if (typeof encoding !== 'string' || encoding === '') {\n encoding = 'utf8'\n }\n\n if (!Buffer.isEncoding(encoding)) {\n throw new TypeError('\"encoding\" must be a valid string encoding')\n }\n\n var length = byteLength(string, encoding) | 0\n that = createBuffer(that, length)\n\n var actual = that.write(string, encoding)\n\n if (actual !== length) {\n // Writing a hex string, for example, that contains invalid characters will\n // cause everything after the first invalid character to be ignored. (e.g.\n // 'abxxcd' will be treated as 'ab')\n that = that.slice(0, actual)\n }\n\n return that\n}\n\nfunction fromArrayLike (that, array) {\n var length = array.length < 0 ? 0 : checked(array.length) | 0\n that = createBuffer(that, length)\n for (var i = 0; i < length; i += 1) {\n that[i] = array[i] & 255\n }\n return that\n}\n\nfunction fromArrayBuffer (that, array, byteOffset, length) {\n array.byteLength // this throws if `array` is not a valid ArrayBuffer\n\n if (byteOffset < 0 || array.byteLength < byteOffset) {\n throw new RangeError('\\'offset\\' is out of bounds')\n }\n\n if (array.byteLength < byteOffset + (length || 0)) {\n throw new RangeError('\\'length\\' is out of bounds')\n }\n\n if (byteOffset === undefined && length === undefined) {\n array = new Uint8Array(array)\n } else if (length === undefined) {\n array = new Uint8Array(array, byteOffset)\n } else {\n array = new Uint8Array(array, byteOffset, length)\n }\n\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n // Return an augmented `Uint8Array` instance, for best performance\n that = array\n that.__proto__ = Buffer.prototype\n } else {\n // Fallback: Return an object instance of the Buffer class\n that = fromArrayLike(that, array)\n }\n return that\n}\n\nfunction fromObject (that, obj) {\n if (Buffer.isBuffer(obj)) {\n var len = checked(obj.length) | 0\n that = createBuffer(that, len)\n\n if (that.length === 0) {\n return that\n }\n\n obj.copy(that, 0, 0, len)\n return that\n }\n\n if (obj) {\n if ((typeof ArrayBuffer !== 'undefined' &&\n obj.buffer instanceof ArrayBuffer) || 'length' in obj) {\n if (typeof obj.length !== 'number' || isnan(obj.length)) {\n return createBuffer(that, 0)\n }\n return fromArrayLike(that, obj)\n }\n\n if (obj.type === 'Buffer' && isArray(obj.data)) {\n return fromArrayLike(that, obj.data)\n }\n }\n\n throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.')\n}\n\nfunction checked (length) {\n // Note: cannot use `length < kMaxLength()` here because that fails when\n // length is NaN (which is otherwise coerced to zero.)\n if (length >= kMaxLength()) {\n throw new RangeError('Attempt to allocate Buffer larger than maximum ' +\n 'size: 0x' + kMaxLength().toString(16) + ' bytes')\n }\n return length | 0\n}\n\nfunction SlowBuffer (length) {\n if (+length != length) { // eslint-disable-line eqeqeq\n length = 0\n }\n return Buffer.alloc(+length)\n}\n\nBuffer.isBuffer = function isBuffer (b) {\n return !!(b != null && b._isBuffer)\n}\n\nBuffer.compare = function compare (a, b) {\n if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) {\n throw new TypeError('Arguments must be Buffers')\n }\n\n if (a === b) return 0\n\n var x = a.length\n var y = b.length\n\n for (var i = 0, len = Math.min(x, y); i < len; ++i) {\n if (a[i] !== b[i]) {\n x = a[i]\n y = b[i]\n break\n }\n }\n\n if (x < y) return -1\n if (y < x) return 1\n return 0\n}\n\nBuffer.isEncoding = function isEncoding (encoding) {\n switch (String(encoding).toLowerCase()) {\n case 'hex':\n case 'utf8':\n case 'utf-8':\n case 'ascii':\n case 'latin1':\n case 'binary':\n case 'base64':\n case 'ucs2':\n case 'ucs-2':\n case 'utf16le':\n case 'utf-16le':\n return true\n default:\n return false\n }\n}\n\nBuffer.concat = function concat (list, length) {\n if (!isArray(list)) {\n throw new TypeError('\"list\" argument must be an Array of Buffers')\n }\n\n if (list.length === 0) {\n return Buffer.alloc(0)\n }\n\n var i\n if (length === undefined) {\n length = 0\n for (i = 0; i < list.length; ++i) {\n length += list[i].length\n }\n }\n\n var buffer = Buffer.allocUnsafe(length)\n var pos = 0\n for (i = 0; i < list.length; ++i) {\n var buf = list[i]\n if (!Buffer.isBuffer(buf)) {\n throw new TypeError('\"list\" argument must be an Array of Buffers')\n }\n buf.copy(buffer, pos)\n pos += buf.length\n }\n return buffer\n}\n\nfunction byteLength (string, encoding) {\n if (Buffer.isBuffer(string)) {\n return string.length\n }\n if (typeof ArrayBuffer !== 'undefined' && typeof ArrayBuffer.isView === 'function' &&\n (ArrayBuffer.isView(string) || string instanceof ArrayBuffer)) {\n return string.byteLength\n }\n if (typeof string !== 'string') {\n string = '' + string\n }\n\n var len = string.length\n if (len === 0) return 0\n\n // Use a for loop to avoid recursion\n var loweredCase = false\n for (;;) {\n switch (encoding) {\n case 'ascii':\n case 'latin1':\n case 'binary':\n return len\n case 'utf8':\n case 'utf-8':\n case undefined:\n return utf8ToBytes(string).length\n case 'ucs2':\n case 'ucs-2':\n case 'utf16le':\n case 'utf-16le':\n return len * 2\n case 'hex':\n return len >>> 1\n case 'base64':\n return base64ToBytes(string).length\n default:\n if (loweredCase) return utf8ToBytes(string).length // assume utf8\n encoding = ('' + encoding).toLowerCase()\n loweredCase = true\n }\n }\n}\nBuffer.byteLength = byteLength\n\nfunction slowToString (encoding, start, end) {\n var loweredCase = false\n\n // No need to verify that \"this.length <= MAX_UINT32\" since it's a read-only\n // property of a typed array.\n\n // This behaves neither like String nor Uint8Array in that we set start/end\n // to their upper/lower bounds if the value passed is out of range.\n // undefined is handled specially as per ECMA-262 6th Edition,\n // Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization.\n if (start === undefined || start < 0) {\n start = 0\n }\n // Return early if start > this.length. Done here to prevent potential uint32\n // coercion fail below.\n if (start > this.length) {\n return ''\n }\n\n if (end === undefined || end > this.length) {\n end = this.length\n }\n\n if (end <= 0) {\n return ''\n }\n\n // Force coersion to uint32. This will also coerce falsey/NaN values to 0.\n end >>>= 0\n start >>>= 0\n\n if (end <= start) {\n return ''\n }\n\n if (!encoding) encoding = 'utf8'\n\n while (true) {\n switch (encoding) {\n case 'hex':\n return hexSlice(this, start, end)\n\n case 'utf8':\n case 'utf-8':\n return utf8Slice(this, start, end)\n\n case 'ascii':\n return asciiSlice(this, start, end)\n\n case 'latin1':\n case 'binary':\n return latin1Slice(this, start, end)\n\n case 'base64':\n return base64Slice(this, start, end)\n\n case 'ucs2':\n case 'ucs-2':\n case 'utf16le':\n case 'utf-16le':\n return utf16leSlice(this, start, end)\n\n default:\n if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)\n encoding = (encoding + '').toLowerCase()\n loweredCase = true\n }\n }\n}\n\n// The property is used by `Buffer.isBuffer` and `is-buffer` (in Safari 5-7) to detect\n// Buffer instances.\nBuffer.prototype._isBuffer = true\n\nfunction swap (b, n, m) {\n var i = b[n]\n b[n] = b[m]\n b[m] = i\n}\n\nBuffer.prototype.swap16 = function swap16 () {\n var len = this.length\n if (len % 2 !== 0) {\n throw new RangeError('Buffer size must be a multiple of 16-bits')\n }\n for (var i = 0; i < len; i += 2) {\n swap(this, i, i + 1)\n }\n return this\n}\n\nBuffer.prototype.swap32 = function swap32 () {\n var len = this.length\n if (len % 4 !== 0) {\n throw new RangeError('Buffer size must be a multiple of 32-bits')\n }\n for (var i = 0; i < len; i += 4) {\n swap(this, i, i + 3)\n swap(this, i + 1, i + 2)\n }\n return this\n}\n\nBuffer.prototype.swap64 = function swap64 () {\n var len = this.length\n if (len % 8 !== 0) {\n throw new RangeError('Buffer size must be a multiple of 64-bits')\n }\n for (var i = 0; i < len; i += 8) {\n swap(this, i, i + 7)\n swap(this, i + 1, i + 6)\n swap(this, i + 2, i + 5)\n swap(this, i + 3, i + 4)\n }\n return this\n}\n\nBuffer.prototype.toString = function toString () {\n var length = this.length | 0\n if (length === 0) return ''\n if (arguments.length === 0) return utf8Slice(this, 0, length)\n return slowToString.apply(this, arguments)\n}\n\nBuffer.prototype.equals = function equals (b) {\n if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer')\n if (this === b) return true\n return Buffer.compare(this, b) === 0\n}\n\nBuffer.prototype.inspect = function inspect () {\n var str = ''\n var max = exports.INSPECT_MAX_BYTES\n if (this.length > 0) {\n str = this.toString('hex', 0, max).match(/.{2}/g).join(' ')\n if (this.length > max) str += ' ... '\n }\n return '<Buffer ' + str + '>'\n}\n\nBuffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) {\n if (!Buffer.isBuffer(target)) {\n throw new TypeError('Argument must be a Buffer')\n }\n\n if (start === undefined) {\n start = 0\n }\n if (end === undefined) {\n end = target ? target.length : 0\n }\n if (thisStart === undefined) {\n thisStart = 0\n }\n if (thisEnd === undefined) {\n thisEnd = this.length\n }\n\n if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) {\n throw new RangeError('out of range index')\n }\n\n if (thisStart >= thisEnd && start >= end) {\n return 0\n }\n if (thisStart >= thisEnd) {\n return -1\n }\n if (start >= end) {\n return 1\n }\n\n start >>>= 0\n end >>>= 0\n thisStart >>>= 0\n thisEnd >>>= 0\n\n if (this === target) return 0\n\n var x = thisEnd - thisStart\n var y = end - start\n var len = Math.min(x, y)\n\n var thisCopy = this.slice(thisStart, thisEnd)\n var targetCopy = target.slice(start, end)\n\n for (var i = 0; i < len; ++i) {\n if (thisCopy[i] !== targetCopy[i]) {\n x = thisCopy[i]\n y = targetCopy[i]\n break\n }\n }\n\n if (x < y) return -1\n if (y < x) return 1\n return 0\n}\n\n// Finds either the first index of `val` in `buffer` at offset >= `byteOffset`,\n// OR the last index of `val` in `buffer` at offset <= `byteOffset`.\n//\n// Arguments:\n// - buffer - a Buffer to search\n// - val - a string, Buffer, or number\n// - byteOffset - an index into `buffer`; will be clamped to an int32\n// - encoding - an optional encoding, relevant is val is a string\n// - dir - true for indexOf, false for lastIndexOf\nfunction bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) {\n // Empty buffer means no match\n if (buffer.length === 0) return -1\n\n // Normalize byteOffset\n if (typeof byteOffset === 'string') {\n encoding = byteOffset\n byteOffset = 0\n } else if (byteOffset > 0x7fffffff) {\n byteOffset = 0x7fffffff\n } else if (byteOffset < -0x80000000) {\n byteOffset = -0x80000000\n }\n byteOffset = +byteOffset // Coerce to Number.\n if (isNaN(byteOffset)) {\n // byteOffset: it it's undefined, null, NaN, \"foo\", etc, search whole buffer\n byteOffset = dir ? 0 : (buffer.length - 1)\n }\n\n // Normalize byteOffset: negative offsets start from the end of the buffer\n if (byteOffset < 0) byteOffset = buffer.length + byteOffset\n if (byteOffset >= buffer.length) {\n if (dir) return -1\n else byteOffset = buffer.length - 1\n } else if (byteOffset < 0) {\n if (dir) byteOffset = 0\n else return -1\n }\n\n // Normalize val\n if (typeof val === 'string') {\n val = Buffer.from(val, encoding)\n }\n\n // Finally, search either indexOf (if dir is true) or lastIndexOf\n if (Buffer.isBuffer(val)) {\n // Special case: looking for empty string/buffer always fails\n if (val.length === 0) {\n return -1\n }\n return arrayIndexOf(buffer, val, byteOffset, encoding, dir)\n } else if (typeof val === 'number') {\n val = val & 0xFF // Search for a byte value [0-255]\n if (Buffer.TYPED_ARRAY_SUPPORT &&\n typeof Uint8Array.prototype.indexOf === 'function') {\n if (dir) {\n return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset)\n } else {\n return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset)\n }\n }\n return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir)\n }\n\n throw new TypeError('val must be string, number or Buffer')\n}\n\nfunction arrayIndexOf (arr, val, byteOffset, encoding, dir) {\n var indexSize = 1\n var arrLength = arr.length\n var valLength = val.length\n\n if (encoding !== undefined) {\n encoding = String(encoding).toLowerCase()\n if (encoding === 'ucs2' || encoding === 'ucs-2' ||\n encoding === 'utf16le' || encoding === 'utf-16le') {\n if (arr.length < 2 || val.length < 2) {\n return -1\n }\n indexSize = 2\n arrLength /= 2\n valLength /= 2\n byteOffset /= 2\n }\n }\n\n function read (buf, i) {\n if (indexSize === 1) {\n return buf[i]\n } else {\n return buf.readUInt16BE(i * indexSize)\n }\n }\n\n var i\n if (dir) {\n var foundIndex = -1\n for (i = byteOffset; i < arrLength; i++) {\n if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) {\n if (foundIndex === -1) foundIndex = i\n if (i - foundIndex + 1 === valLength) return foundIndex * indexSize\n } else {\n if (foundIndex !== -1) i -= i - foundIndex\n foundIndex = -1\n }\n }\n } else {\n if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength\n for (i = byteOffset; i >= 0; i--) {\n var found = true\n for (var j = 0; j < valLength; j++) {\n if (read(arr, i + j) !== read(val, j)) {\n found = false\n break\n }\n }\n if (found) return i\n }\n }\n\n return -1\n}\n\nBuffer.prototype.includes = function includes (val, byteOffset, encoding) {\n return this.indexOf(val, byteOffset, encoding) !== -1\n}\n\nBuffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) {\n return bidirectionalIndexOf(this, val, byteOffset, encoding, true)\n}\n\nBuffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) {\n return bidirectionalIndexOf(this, val, byteOffset, encoding, false)\n}\n\nfunction hexWrite (buf, string, offset, length) {\n offset = Number(offset) || 0\n var remaining = buf.length - offset\n if (!length) {\n length = remaining\n } else {\n length = Number(length)\n if (length > remaining) {\n length = remaining\n }\n }\n\n // must be an even number of digits\n var strLen = string.length\n if (strLen % 2 !== 0) throw new TypeError('Invalid hex string')\n\n if (length > strLen / 2) {\n length = strLen / 2\n }\n for (var i = 0; i < length; ++i) {\n var parsed = parseInt(string.substr(i * 2, 2), 16)\n if (isNaN(parsed)) return i\n buf[offset + i] = parsed\n }\n return i\n}\n\nfunction utf8Write (buf, string, offset, length) {\n return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length)\n}\n\nfunction asciiWrite (buf, string, offset, length) {\n return blitBuffer(asciiToBytes(string), buf, offset, length)\n}\n\nfunction latin1Write (buf, string, offset, length) {\n return asciiWrite(buf, string, offset, length)\n}\n\nfunction base64Write (buf, string, offset, length) {\n return blitBuffer(base64ToBytes(string), buf, offset, length)\n}\n\nfunction ucs2Write (buf, string, offset, length) {\n return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length)\n}\n\nBuffer.prototype.write = function write (string, offset, length, encoding) {\n // Buffer#write(string)\n if (offset === undefined) {\n encoding = 'utf8'\n length = this.length\n offset = 0\n // Buffer#write(string, encoding)\n } else if (length === undefined && typeof offset === 'string') {\n encoding = offset\n length = this.length\n offset = 0\n // Buffer#write(string, offset[, length][, encoding])\n } else if (isFinite(offset)) {\n offset = offset | 0\n if (isFinite(length)) {\n length = length | 0\n if (encoding === undefined) encoding = 'utf8'\n } else {\n encoding = length\n length = undefined\n }\n // legacy write(string, encoding, offset, length) - remove in v0.13\n } else {\n throw new Error(\n 'Buffer.write(string, encoding, offset[, length]) is no longer supported'\n )\n }\n\n var remaining = this.length - offset\n if (length === undefined || length > remaining) length = remaining\n\n if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) {\n throw new RangeError('Attempt to write outside buffer bounds')\n }\n\n if (!encoding) encoding = 'utf8'\n\n var loweredCase = false\n for (;;) {\n switch (encoding) {\n case 'hex':\n return hexWrite(this, string, offset, length)\n\n case 'utf8':\n case 'utf-8':\n return utf8Write(this, string, offset, length)\n\n case 'ascii':\n return asciiWrite(this, string, offset, length)\n\n case 'latin1':\n case 'binary':\n return latin1Write(this, string, offset, length)\n\n case 'base64':\n // Warning: maxLength not taken into account in base64Write\n return base64Write(this, string, offset, length)\n\n case 'ucs2':\n case 'ucs-2':\n case 'utf16le':\n case 'utf-16le':\n return ucs2Write(this, string, offset, length)\n\n default:\n if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)\n encoding = ('' + encoding).toLowerCase()\n loweredCase = true\n }\n }\n}\n\nBuffer.prototype.toJSON = function toJSON () {\n return {\n type: 'Buffer',\n data: Array.prototype.slice.call(this._arr || this, 0)\n }\n}\n\nfunction base64Slice (buf, start, end) {\n if (start === 0 && end === buf.length) {\n return base64.fromByteArray(buf)\n } else {\n return base64.fromByteArray(buf.slice(start, end))\n }\n}\n\nfunction utf8Slice (buf, start, end) {\n end = Math.min(buf.length, end)\n var res = []\n\n var i = start\n while (i < end) {\n var firstByte = buf[i]\n var codePoint = null\n var bytesPerSequence = (firstByte > 0xEF) ? 4\n : (firstByte > 0xDF) ? 3\n : (firstByte > 0xBF) ? 2\n : 1\n\n if (i + bytesPerSequence <= end) {\n var secondByte, thirdByte, fourthByte, tempCodePoint\n\n switch (bytesPerSequence) {\n case 1:\n if (firstByte < 0x80) {\n codePoint = firstByte\n }\n break\n case 2:\n secondByte = buf[i + 1]\n if ((secondByte & 0xC0) === 0x80) {\n tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F)\n if (tempCodePoint > 0x7F) {\n codePoint = tempCodePoint\n }\n }\n break\n case 3:\n secondByte = buf[i + 1]\n thirdByte = buf[i + 2]\n if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) {\n tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F)\n if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) {\n codePoint = tempCodePoint\n }\n }\n break\n case 4:\n secondByte = buf[i + 1]\n thirdByte = buf[i + 2]\n fourthByte = buf[i + 3]\n if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) {\n tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F)\n if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) {\n codePoint = tempCodePoint\n }\n }\n }\n }\n\n if (codePoint === null) {\n // we did not generate a valid codePoint so insert a\n // replacement char (U+FFFD) and advance only 1 byte\n codePoint = 0xFFFD\n bytesPerSequence = 1\n } else if (codePoint > 0xFFFF) {\n // encode to utf16 (surrogate pair dance)\n codePoint -= 0x10000\n res.push(codePoint >>> 10 & 0x3FF | 0xD800)\n codePoint = 0xDC00 | codePoint & 0x3FF\n }\n\n res.push(codePoint)\n i += bytesPerSequence\n }\n\n return decodeCodePointsArray(res)\n}\n\n// Based on http://stackoverflow.com/a/22747272/680742, the browser with\n// the lowest limit is Chrome, with 0x10000 args.\n// We go 1 magnitude less, for safety\nvar MAX_ARGUMENTS_LENGTH = 0x1000\n\nfunction decodeCodePointsArray (codePoints) {\n var len = codePoints.length\n if (len <= MAX_ARGUMENTS_LENGTH) {\n return String.fromCharCode.apply(String, codePoints) // avoid extra slice()\n }\n\n // Decode in chunks to avoid \"call stack size exceeded\".\n var res = ''\n var i = 0\n while (i < len) {\n res += String.fromCharCode.apply(\n String,\n codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH)\n )\n }\n return res\n}\n\nfunction asciiSlice (buf, start, end) {\n var ret = ''\n end = Math.min(buf.length, end)\n\n for (var i = start; i < end; ++i) {\n ret += String.fromCharCode(buf[i] & 0x7F)\n }\n return ret\n}\n\nfunction latin1Slice (buf, start, end) {\n var ret = ''\n end = Math.min(buf.length, end)\n\n for (var i = start; i < end; ++i) {\n ret += String.fromCharCode(buf[i])\n }\n return ret\n}\n\nfunction hexSlice (buf, start, end) {\n var len = buf.length\n\n if (!start || start < 0) start = 0\n if (!end || end < 0 || end > len) end = len\n\n var out = ''\n for (var i = start; i < end; ++i) {\n out += toHex(buf[i])\n }\n return out\n}\n\nfunction utf16leSlice (buf, start, end) {\n var bytes = buf.slice(start, end)\n var res = ''\n for (var i = 0; i < bytes.length; i += 2) {\n res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256)\n }\n return res\n}\n\nBuffer.prototype.slice = function slice (start, end) {\n var len = this.length\n start = ~~start\n end = end === undefined ? len : ~~end\n\n if (start < 0) {\n start += len\n if (start < 0) start = 0\n } else if (start > len) {\n start = len\n }\n\n if (end < 0) {\n end += len\n if (end < 0) end = 0\n } else if (end > len) {\n end = len\n }\n\n if (end < start) end = start\n\n var newBuf\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n newBuf = this.subarray(start, end)\n newBuf.__proto__ = Buffer.prototype\n } else {\n var sliceLen = end - start\n newBuf = new Buffer(sliceLen, undefined)\n for (var i = 0; i < sliceLen; ++i) {\n newBuf[i] = this[i + start]\n }\n }\n\n return newBuf\n}\n\n/*\n * Need to make sure that buffer isn't trying to write out of bounds.\n */\nfunction checkOffset (offset, ext, length) {\n if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint')\n if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length')\n}\n\nBuffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) {\n offset = offset | 0\n byteLength = byteLength | 0\n if (!noAssert) checkOffset(offset, byteLength, this.length)\n\n var val = this[offset]\n var mul = 1\n var i = 0\n while (++i < byteLength && (mul *= 0x100)) {\n val += this[offset + i] * mul\n }\n\n return val\n}\n\nBuffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) {\n offset = offset | 0\n byteLength = byteLength | 0\n if (!noAssert) {\n checkOffset(offset, byteLength, this.length)\n }\n\n var val = this[offset + --byteLength]\n var mul = 1\n while (byteLength > 0 && (mul *= 0x100)) {\n val += this[offset + --byteLength] * mul\n }\n\n return val\n}\n\nBuffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 1, this.length)\n return this[offset]\n}\n\nBuffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 2, this.length)\n return this[offset] | (this[offset + 1] << 8)\n}\n\nBuffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 2, this.length)\n return (this[offset] << 8) | this[offset + 1]\n}\n\nBuffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length)\n\n return ((this[offset]) |\n (this[offset + 1] << 8) |\n (this[offset + 2] << 16)) +\n (this[offset + 3] * 0x1000000)\n}\n\nBuffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length)\n\n return (this[offset] * 0x1000000) +\n ((this[offset + 1] << 16) |\n (this[offset + 2] << 8) |\n this[offset + 3])\n}\n\nBuffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) {\n offset = offset | 0\n byteLength = byteLength | 0\n if (!noAssert) checkOffset(offset, byteLength, this.length)\n\n var val = this[offset]\n var mul = 1\n var i = 0\n while (++i < byteLength && (mul *= 0x100)) {\n val += this[offset + i] * mul\n }\n mul *= 0x80\n\n if (val >= mul) val -= Math.pow(2, 8 * byteLength)\n\n return val\n}\n\nBuffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) {\n offset = offset | 0\n byteLength = byteLength | 0\n if (!noAssert) checkOffset(offset, byteLength, this.length)\n\n var i = byteLength\n var mul = 1\n var val = this[offset + --i]\n while (i > 0 && (mul *= 0x100)) {\n val += this[offset + --i] * mul\n }\n mul *= 0x80\n\n if (val >= mul) val -= Math.pow(2, 8 * byteLength)\n\n return val\n}\n\nBuffer.prototype.readInt8 = function readInt8 (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 1, this.length)\n if (!(this[offset] & 0x80)) return (this[offset])\n return ((0xff - this[offset] + 1) * -1)\n}\n\nBuffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 2, this.length)\n var val = this[offset] | (this[offset + 1] << 8)\n return (val & 0x8000) ? val | 0xFFFF0000 : val\n}\n\nBuffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 2, this.length)\n var val = this[offset + 1] | (this[offset] << 8)\n return (val & 0x8000) ? val | 0xFFFF0000 : val\n}\n\nBuffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length)\n\n return (this[offset]) |\n (this[offset + 1] << 8) |\n (this[offset + 2] << 16) |\n (this[offset + 3] << 24)\n}\n\nBuffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length)\n\n return (this[offset] << 24) |\n (this[offset + 1] << 16) |\n (this[offset + 2] << 8) |\n (this[offset + 3])\n}\n\nBuffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length)\n return ieee754.read(this, offset, true, 23, 4)\n}\n\nBuffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length)\n return ieee754.read(this, offset, false, 23, 4)\n}\n\nBuffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 8, this.length)\n return ieee754.read(this, offset, true, 52, 8)\n}\n\nBuffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 8, this.length)\n return ieee754.read(this, offset, false, 52, 8)\n}\n\nfunction checkInt (buf, value, offset, ext, max, min) {\n if (!Buffer.isBuffer(buf)) throw new TypeError('\"buffer\" argument must be a Buffer instance')\n if (value > max || value < min) throw new RangeError('\"value\" argument is out of bounds')\n if (offset + ext > buf.length) throw new RangeError('Index out of range')\n}\n\nBuffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) {\n value = +value\n offset = offset | 0\n byteLength = byteLength | 0\n if (!noAssert) {\n var maxBytes = Math.pow(2, 8 * byteLength) - 1\n checkInt(this, value, offset, byteLength, maxBytes, 0)\n }\n\n var mul = 1\n var i = 0\n this[offset] = value & 0xFF\n while (++i < byteLength && (mul *= 0x100)) {\n this[offset + i] = (value / mul) & 0xFF\n }\n\n return offset + byteLength\n}\n\nBuffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) {\n value = +value\n offset = offset | 0\n byteLength = byteLength | 0\n if (!noAssert) {\n var maxBytes = Math.pow(2, 8 * byteLength) - 1\n checkInt(this, value, offset, byteLength, maxBytes, 0)\n }\n\n var i = byteLength - 1\n var mul = 1\n this[offset + i] = value & 0xFF\n while (--i >= 0 && (mul *= 0x100)) {\n this[offset + i] = (value / mul) & 0xFF\n }\n\n return offset + byteLength\n}\n\nBuffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0)\n if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)\n this[offset] = (value & 0xff)\n return offset + 1\n}\n\nfunction objectWriteUInt16 (buf, value, offset, littleEndian) {\n if (value < 0) value = 0xffff + value + 1\n for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; ++i) {\n buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>>\n (littleEndian ? i : 1 - i) * 8\n }\n}\n\nBuffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value & 0xff)\n this[offset + 1] = (value >>> 8)\n } else {\n objectWriteUInt16(this, value, offset, true)\n }\n return offset + 2\n}\n\nBuffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value >>> 8)\n this[offset + 1] = (value & 0xff)\n } else {\n objectWriteUInt16(this, value, offset, false)\n }\n return offset + 2\n}\n\nfunction objectWriteUInt32 (buf, value, offset, littleEndian) {\n if (value < 0) value = 0xffffffff + value + 1\n for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; ++i) {\n buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff\n }\n}\n\nBuffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset + 3] = (value >>> 24)\n this[offset + 2] = (value >>> 16)\n this[offset + 1] = (value >>> 8)\n this[offset] = (value & 0xff)\n } else {\n objectWriteUInt32(this, value, offset, true)\n }\n return offset + 4\n}\n\nBuffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value >>> 24)\n this[offset + 1] = (value >>> 16)\n this[offset + 2] = (value >>> 8)\n this[offset + 3] = (value & 0xff)\n } else {\n objectWriteUInt32(this, value, offset, false)\n }\n return offset + 4\n}\n\nBuffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) {\n var limit = Math.pow(2, 8 * byteLength - 1)\n\n checkInt(this, value, offset, byteLength, limit - 1, -limit)\n }\n\n var i = 0\n var mul = 1\n var sub = 0\n this[offset] = value & 0xFF\n while (++i < byteLength && (mul *= 0x100)) {\n if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) {\n sub = 1\n }\n this[offset + i] = ((value / mul) >> 0) - sub & 0xFF\n }\n\n return offset + byteLength\n}\n\nBuffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) {\n var limit = Math.pow(2, 8 * byteLength - 1)\n\n checkInt(this, value, offset, byteLength, limit - 1, -limit)\n }\n\n var i = byteLength - 1\n var mul = 1\n var sub = 0\n this[offset + i] = value & 0xFF\n while (--i >= 0 && (mul *= 0x100)) {\n if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) {\n sub = 1\n }\n this[offset + i] = ((value / mul) >> 0) - sub & 0xFF\n }\n\n return offset + byteLength\n}\n\nBuffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80)\n if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)\n if (value < 0) value = 0xff + value + 1\n this[offset] = (value & 0xff)\n return offset + 1\n}\n\nBuffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value & 0xff)\n this[offset + 1] = (value >>> 8)\n } else {\n objectWriteUInt16(this, value, offset, true)\n }\n return offset + 2\n}\n\nBuffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value >>> 8)\n this[offset + 1] = (value & 0xff)\n } else {\n objectWriteUInt16(this, value, offset, false)\n }\n return offset + 2\n}\n\nBuffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value & 0xff)\n this[offset + 1] = (value >>> 8)\n this[offset + 2] = (value >>> 16)\n this[offset + 3] = (value >>> 24)\n } else {\n objectWriteUInt32(this, value, offset, true)\n }\n return offset + 4\n}\n\nBuffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)\n if (value < 0) value = 0xffffffff + value + 1\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value >>> 24)\n this[offset + 1] = (value >>> 16)\n this[offset + 2] = (value >>> 8)\n this[offset + 3] = (value & 0xff)\n } else {\n objectWriteUInt32(this, value, offset, false)\n }\n return offset + 4\n}\n\nfunction checkIEEE754 (buf, value, offset, ext, max, min) {\n if (offset + ext > buf.length) throw new RangeError('Index out of range')\n if (offset < 0) throw new RangeError('Index out of range')\n}\n\nfunction writeFloat (buf, value, offset, littleEndian, noAssert) {\n if (!noAssert) {\n checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38)\n }\n ieee754.write(buf, value, offset, littleEndian, 23, 4)\n return offset + 4\n}\n\nBuffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) {\n return writeFloat(this, value, offset, true, noAssert)\n}\n\nBuffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) {\n return writeFloat(this, value, offset, false, noAssert)\n}\n\nfunction writeDouble (buf, value, offset, littleEndian, noAssert) {\n if (!noAssert) {\n checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308)\n }\n ieee754.write(buf, value, offset, littleEndian, 52, 8)\n return offset + 8\n}\n\nBuffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) {\n return writeDouble(this, value, offset, true, noAssert)\n}\n\nBuffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) {\n return writeDouble(this, value, offset, false, noAssert)\n}\n\n// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)\nBuffer.prototype.copy = function copy (target, targetStart, start, end) {\n if (!start) start = 0\n if (!end && end !== 0) end = this.length\n if (targetStart >= target.length) targetStart = target.length\n if (!targetStart) targetStart = 0\n if (end > 0 && end < start) end = start\n\n // Copy 0 bytes; we're done\n if (end === start) return 0\n if (target.length === 0 || this.length === 0) return 0\n\n // Fatal error conditions\n if (targetStart < 0) {\n throw new RangeError('targetStart out of bounds')\n }\n if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds')\n if (end < 0) throw new RangeError('sourceEnd out of bounds')\n\n // Are we oob?\n if (end > this.length) end = this.length\n if (target.length - targetStart < end - start) {\n end = target.length - targetStart + start\n }\n\n var len = end - start\n var i\n\n if (this === target && start < targetStart && targetStart < end) {\n // descending copy from end\n for (i = len - 1; i >= 0; --i) {\n target[i + targetStart] = this[i + start]\n }\n } else if (len < 1000 || !Buffer.TYPED_ARRAY_SUPPORT) {\n // ascending copy from start\n for (i = 0; i < len; ++i) {\n target[i + targetStart] = this[i + start]\n }\n } else {\n Uint8Array.prototype.set.call(\n target,\n this.subarray(start, start + len),\n targetStart\n )\n }\n\n return len\n}\n\n// Usage:\n// buffer.fill(number[, offset[, end]])\n// buffer.fill(buffer[, offset[, end]])\n// buffer.fill(string[, offset[, end]][, encoding])\nBuffer.prototype.fill = function fill (val, start, end, encoding) {\n // Handle string cases:\n if (typeof val === 'string') {\n if (typeof start === 'string') {\n encoding = start\n start = 0\n end = this.length\n } else if (typeof end === 'string') {\n encoding = end\n end = this.length\n }\n if (val.length === 1) {\n var code = val.charCodeAt(0)\n if (code < 256) {\n val = code\n }\n }\n if (encoding !== undefined && typeof encoding !== 'string') {\n throw new TypeError('encoding must be a string')\n }\n if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) {\n throw new TypeError('Unknown encoding: ' + encoding)\n }\n } else if (typeof val === 'number') {\n val = val & 255\n }\n\n // Invalid ranges are not set to a default, so can range check early.\n if (start < 0 || this.length < start || this.length < end) {\n throw new RangeError('Out of range index')\n }\n\n if (end <= start) {\n return this\n }\n\n start = start >>> 0\n end = end === undefined ? this.length : end >>> 0\n\n if (!val) val = 0\n\n var i\n if (typeof val === 'number') {\n for (i = start; i < end; ++i) {\n this[i] = val\n }\n } else {\n var bytes = Buffer.isBuffer(val)\n ? val\n : utf8ToBytes(new Buffer(val, encoding).toString())\n var len = bytes.length\n for (i = 0; i < end - start; ++i) {\n this[i + start] = bytes[i % len]\n }\n }\n\n return this\n}\n\n// HELPER FUNCTIONS\n// ================\n\nvar INVALID_BASE64_RE = /[^+\\/0-9A-Za-z-_]/g\n\nfunction base64clean (str) {\n // Node strips out invalid characters like \\n and \\t from the string, base64-js does not\n str = stringtrim(str).replace(INVALID_BASE64_RE, '')\n // Node converts strings with length < 2 to ''\n if (str.length < 2) return ''\n // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not\n while (str.length % 4 !== 0) {\n str = str + '='\n }\n return str\n}\n\nfunction stringtrim (str) {\n if (str.trim) return str.trim()\n return str.replace(/^\\s+|\\s+$/g, '')\n}\n\nfunction toHex (n) {\n if (n < 16) return '0' + n.toString(16)\n return n.toString(16)\n}\n\nfunction utf8ToBytes (string, units) {\n units = units || Infinity\n var codePoint\n var length = string.length\n var leadSurrogate = null\n var bytes = []\n\n for (var i = 0; i < length; ++i) {\n codePoint = string.charCodeAt(i)\n\n // is surrogate component\n if (codePoint > 0xD7FF && codePoint < 0xE000) {\n // last char was a lead\n if (!leadSurrogate) {\n // no lead yet\n if (codePoint > 0xDBFF) {\n // unexpected trail\n if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n continue\n } else if (i + 1 === length) {\n // unpaired lead\n if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n continue\n }\n\n // valid lead\n leadSurrogate = codePoint\n\n continue\n }\n\n // 2 leads in a row\n if (codePoint < 0xDC00) {\n if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n leadSurrogate = codePoint\n continue\n }\n\n // valid surrogate pair\n codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000\n } else if (leadSurrogate) {\n // valid bmp char, but last char was a lead\n if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n }\n\n leadSurrogate = null\n\n // encode utf8\n if (codePoint < 0x80) {\n if ((units -= 1) < 0) break\n bytes.push(codePoint)\n } else if (codePoint < 0x800) {\n if ((units -= 2) < 0) break\n bytes.push(\n codePoint >> 0x6 | 0xC0,\n codePoint & 0x3F | 0x80\n )\n } else if (codePoint < 0x10000) {\n if ((units -= 3) < 0) break\n bytes.push(\n codePoint >> 0xC | 0xE0,\n codePoint >> 0x6 & 0x3F | 0x80,\n codePoint & 0x3F | 0x80\n )\n } else if (codePoint < 0x110000) {\n if ((units -= 4) < 0) break\n bytes.push(\n codePoint >> 0x12 | 0xF0,\n codePoint >> 0xC & 0x3F | 0x80,\n codePoint >> 0x6 & 0x3F | 0x80,\n codePoint & 0x3F | 0x80\n )\n } else {\n throw new Error('Invalid code point')\n }\n }\n\n return bytes\n}\n\nfunction asciiToBytes (str) {\n var byteArray = []\n for (var i = 0; i < str.length; ++i) {\n // Node's code seems to be doing this and not & 0x7F..\n byteArray.push(str.charCodeAt(i) & 0xFF)\n }\n return byteArray\n}\n\nfunction utf16leToBytes (str, units) {\n var c, hi, lo\n var byteArray = []\n for (var i = 0; i < str.length; ++i) {\n if ((units -= 2) < 0) break\n\n c = str.charCodeAt(i)\n hi = c >> 8\n lo = c % 256\n byteArray.push(lo)\n byteArray.push(hi)\n }\n\n return byteArray\n}\n\nfunction base64ToBytes (str) {\n return base64.toByteArray(base64clean(str))\n}\n\nfunction blitBuffer (src, dst, offset, length) {\n for (var i = 0; i < length; ++i) {\n if ((i + offset >= dst.length) || (i >= src.length)) break\n dst[i + offset] = src[i]\n }\n return i\n}\n\nfunction isnan (val) {\n return val !== val // eslint-disable-line no-self-compare\n}\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/buffer/index.js\n// module id = 83\n// module chunks = 0","\"use strict\";\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\nvar _hyphenPattern = /-(.)/g;\n\n/**\n * Camelcases a hyphenated string, for example:\n *\n * > camelize('background-color')\n * < \"backgroundColor\"\n *\n * @param {string} string\n * @return {string}\n */\nfunction camelize(string) {\n return string.replace(_hyphenPattern, function (_, character) {\n return character.toUpperCase();\n });\n}\n\nmodule.exports = camelize;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/camelize.js\n// module id = 86\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\n'use strict';\n\nvar camelize = require('./camelize');\n\nvar msPattern = /^-ms-/;\n\n/**\n * Camelcases a hyphenated CSS property name, for example:\n *\n * > camelizeStyleName('background-color')\n * < \"backgroundColor\"\n * > camelizeStyleName('-moz-transition')\n * < \"MozTransition\"\n * > camelizeStyleName('-ms-transition')\n * < \"msTransition\"\n *\n * As Andi Smith suggests\n * (http://www.andismith.com/blog/2012/02/modernizr-prefixed/), an `-ms` prefix\n * is converted to lowercase `ms`.\n *\n * @param {string} string\n * @return {string}\n */\nfunction camelizeStyleName(string) {\n return camelize(string.replace(msPattern, 'ms-'));\n}\n\nmodule.exports = camelizeStyleName;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/camelizeStyleName.js\n// module id = 87\n// module chunks = 0","'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\nvar isTextNode = require('./isTextNode');\n\n/*eslint-disable no-bitwise */\n\n/**\n * Checks if a given DOM node contains or is another DOM node.\n */\nfunction containsNode(outerNode, innerNode) {\n if (!outerNode || !innerNode) {\n return false;\n } else if (outerNode === innerNode) {\n return true;\n } else if (isTextNode(outerNode)) {\n return false;\n } else if (isTextNode(innerNode)) {\n return containsNode(outerNode, innerNode.parentNode);\n } else if ('contains' in outerNode) {\n return outerNode.contains(innerNode);\n } else if (outerNode.compareDocumentPosition) {\n return !!(outerNode.compareDocumentPosition(innerNode) & 16);\n } else {\n return false;\n }\n}\n\nmodule.exports = containsNode;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/containsNode.js\n// module id = 88\n// module chunks = 0","'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\nvar invariant = require('./invariant');\n\n/**\n * Convert array-like objects to arrays.\n *\n * This API assumes the caller knows the contents of the data type. For less\n * well defined inputs use createArrayFromMixed.\n *\n * @param {object|function|filelist} obj\n * @return {array}\n */\nfunction toArray(obj) {\n var length = obj.length;\n\n // Some browsers builtin objects can report typeof 'function' (e.g. NodeList\n // in old versions of Safari).\n !(!Array.isArray(obj) && (typeof obj === 'object' || typeof obj === 'function')) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'toArray: Array-like object expected') : invariant(false) : void 0;\n\n !(typeof length === 'number') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'toArray: Object needs a length property') : invariant(false) : void 0;\n\n !(length === 0 || length - 1 in obj) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'toArray: Object should have keys for indices') : invariant(false) : void 0;\n\n !(typeof obj.callee !== 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'toArray: Object can\\'t be `arguments`. Use rest params ' + '(function(...args) {}) or Array.from() instead.') : invariant(false) : void 0;\n\n // Old IE doesn't give collections access to hasOwnProperty. Assume inputs\n // without method will throw during the slice call and skip straight to the\n // fallback.\n if (obj.hasOwnProperty) {\n try {\n return Array.prototype.slice.call(obj);\n } catch (e) {\n // IE < 9 does not support Array#slice on collections objects\n }\n }\n\n // Fall back to copying key by key. This assumes all keys have a value,\n // so will not preserve sparsely populated inputs.\n var ret = Array(length);\n for (var ii = 0; ii < length; ii++) {\n ret[ii] = obj[ii];\n }\n return ret;\n}\n\n/**\n * Perform a heuristic test to determine if an object is \"array-like\".\n *\n * A monk asked Joshu, a Zen master, \"Has a dog Buddha nature?\"\n * Joshu replied: \"Mu.\"\n *\n * This function determines if its argument has \"array nature\": it returns\n * true if the argument is an actual array, an `arguments' object, or an\n * HTMLCollection (e.g. node.childNodes or node.getElementsByTagName()).\n *\n * It will return false for other array-like objects like Filelist.\n *\n * @param {*} obj\n * @return {boolean}\n */\nfunction hasArrayNature(obj) {\n return (\n // not null/false\n !!obj && (\n // arrays are objects, NodeLists are functions in Safari\n typeof obj == 'object' || typeof obj == 'function') &&\n // quacks like an array\n 'length' in obj &&\n // not window\n !('setInterval' in obj) &&\n // no DOM node should be considered an array-like\n // a 'select' element has 'length' and 'item' properties on IE8\n typeof obj.nodeType != 'number' && (\n // a real array\n Array.isArray(obj) ||\n // arguments\n 'callee' in obj ||\n // HTMLCollection/NodeList\n 'item' in obj)\n );\n}\n\n/**\n * Ensure that the argument is an array by wrapping it in an array if it is not.\n * Creates a copy of the argument if it is already an array.\n *\n * This is mostly useful idiomatically:\n *\n * var createArrayFromMixed = require('createArrayFromMixed');\n *\n * function takesOneOrMoreThings(things) {\n * things = createArrayFromMixed(things);\n * ...\n * }\n *\n * This allows you to treat `things' as an array, but accept scalars in the API.\n *\n * If you need to convert an array-like object, like `arguments`, into an array\n * use toArray instead.\n *\n * @param {*} obj\n * @return {array}\n */\nfunction createArrayFromMixed(obj) {\n if (!hasArrayNature(obj)) {\n return [obj];\n } else if (Array.isArray(obj)) {\n return obj.slice();\n } else {\n return toArray(obj);\n }\n}\n\nmodule.exports = createArrayFromMixed;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/createArrayFromMixed.js\n// module id = 89\n// module chunks = 0","'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\n/*eslint-disable fb-www/unsafe-html*/\n\nvar ExecutionEnvironment = require('./ExecutionEnvironment');\n\nvar createArrayFromMixed = require('./createArrayFromMixed');\nvar getMarkupWrap = require('./getMarkupWrap');\nvar invariant = require('./invariant');\n\n/**\n * Dummy container used to render all markup.\n */\nvar dummyNode = ExecutionEnvironment.canUseDOM ? document.createElement('div') : null;\n\n/**\n * Pattern used by `getNodeName`.\n */\nvar nodeNamePattern = /^\\s*<(\\w+)/;\n\n/**\n * Extracts the `nodeName` of the first element in a string of markup.\n *\n * @param {string} markup String of markup.\n * @return {?string} Node name of the supplied markup.\n */\nfunction getNodeName(markup) {\n var nodeNameMatch = markup.match(nodeNamePattern);\n return nodeNameMatch && nodeNameMatch[1].toLowerCase();\n}\n\n/**\n * Creates an array containing the nodes rendered from the supplied markup. The\n * optionally supplied `handleScript` function will be invoked once for each\n * <script> element that is rendered. If no `handleScript` function is supplied,\n * an exception is thrown if any <script> elements are rendered.\n *\n * @param {string} markup A string of valid HTML markup.\n * @param {?function} handleScript Invoked once for each rendered <script>.\n * @return {array<DOMElement|DOMTextNode>} An array of rendered nodes.\n */\nfunction createNodesFromMarkup(markup, handleScript) {\n var node = dummyNode;\n !!!dummyNode ? process.env.NODE_ENV !== 'production' ? invariant(false, 'createNodesFromMarkup dummy not initialized') : invariant(false) : void 0;\n var nodeName = getNodeName(markup);\n\n var wrap = nodeName && getMarkupWrap(nodeName);\n if (wrap) {\n node.innerHTML = wrap[1] + markup + wrap[2];\n\n var wrapDepth = wrap[0];\n while (wrapDepth--) {\n node = node.lastChild;\n }\n } else {\n node.innerHTML = markup;\n }\n\n var scripts = node.getElementsByTagName('script');\n if (scripts.length) {\n !handleScript ? process.env.NODE_ENV !== 'production' ? invariant(false, 'createNodesFromMarkup(...): Unexpected <script> element rendered.') : invariant(false) : void 0;\n createArrayFromMixed(scripts).forEach(handleScript);\n }\n\n var nodes = Array.from(node.childNodes);\n while (node.lastChild) {\n node.removeChild(node.lastChild);\n }\n return nodes;\n}\n\nmodule.exports = createNodesFromMarkup;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/createNodesFromMarkup.js\n// module id = 90\n// module chunks = 0","'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n/*eslint-disable fb-www/unsafe-html */\n\nvar ExecutionEnvironment = require('./ExecutionEnvironment');\n\nvar invariant = require('./invariant');\n\n/**\n * Dummy container used to detect which wraps are necessary.\n */\nvar dummyNode = ExecutionEnvironment.canUseDOM ? document.createElement('div') : null;\n\n/**\n * Some browsers cannot use `innerHTML` to render certain elements standalone,\n * so we wrap them, render the wrapped nodes, then extract the desired node.\n *\n * In IE8, certain elements cannot render alone, so wrap all elements ('*').\n */\n\nvar shouldWrap = {};\n\nvar selectWrap = [1, '<select multiple=\"true\">', '</select>'];\nvar tableWrap = [1, '<table>', '</table>'];\nvar trWrap = [3, '<table><tbody><tr>', '</tr></tbody></table>'];\n\nvar svgWrap = [1, '<svg xmlns=\"http://www.w3.org/2000/svg\">', '</svg>'];\n\nvar markupWrap = {\n '*': [1, '?<div>', '</div>'],\n\n 'area': [1, '<map>', '</map>'],\n 'col': [2, '<table><tbody></tbody><colgroup>', '</colgroup></table>'],\n 'legend': [1, '<fieldset>', '</fieldset>'],\n 'param': [1, '<object>', '</object>'],\n 'tr': [2, '<table><tbody>', '</tbody></table>'],\n\n 'optgroup': selectWrap,\n 'option': selectWrap,\n\n 'caption': tableWrap,\n 'colgroup': tableWrap,\n 'tbody': tableWrap,\n 'tfoot': tableWrap,\n 'thead': tableWrap,\n\n 'td': trWrap,\n 'th': trWrap\n};\n\n// Initialize the SVG elements since we know they'll always need to be wrapped\n// consistently. If they are created inside a <div> they will be initialized in\n// the wrong namespace (and will not display).\nvar svgElements = ['circle', 'clipPath', 'defs', 'ellipse', 'g', 'image', 'line', 'linearGradient', 'mask', 'path', 'pattern', 'polygon', 'polyline', 'radialGradient', 'rect', 'stop', 'text', 'tspan'];\nsvgElements.forEach(function (nodeName) {\n markupWrap[nodeName] = svgWrap;\n shouldWrap[nodeName] = true;\n});\n\n/**\n * Gets the markup wrap configuration for the supplied `nodeName`.\n *\n * NOTE: This lazily detects which wraps are necessary for the current browser.\n *\n * @param {string} nodeName Lowercase `nodeName`.\n * @return {?array} Markup wrap configuration, if applicable.\n */\nfunction getMarkupWrap(nodeName) {\n !!!dummyNode ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Markup wrapping node not initialized') : invariant(false) : void 0;\n if (!markupWrap.hasOwnProperty(nodeName)) {\n nodeName = '*';\n }\n if (!shouldWrap.hasOwnProperty(nodeName)) {\n if (nodeName === '*') {\n dummyNode.innerHTML = '<link />';\n } else {\n dummyNode.innerHTML = '<' + nodeName + '></' + nodeName + '>';\n }\n shouldWrap[nodeName] = !dummyNode.firstChild;\n }\n return shouldWrap[nodeName] ? markupWrap[nodeName] : null;\n}\n\nmodule.exports = getMarkupWrap;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/getMarkupWrap.js\n// module id = 91\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\n'use strict';\n\n/**\n * Gets the scroll position of the supplied element or window.\n *\n * The return values are unbounded, unlike `getScrollPosition`. This means they\n * may be negative or exceed the element boundaries (which is possible using\n * inertial scrolling).\n *\n * @param {DOMWindow|DOMElement} scrollable\n * @return {object} Map with `x` and `y` keys.\n */\n\nfunction getUnboundedScrollPosition(scrollable) {\n if (scrollable === window) {\n return {\n x: window.pageXOffset || document.documentElement.scrollLeft,\n y: window.pageYOffset || document.documentElement.scrollTop\n };\n }\n return {\n x: scrollable.scrollLeft,\n y: scrollable.scrollTop\n };\n}\n\nmodule.exports = getUnboundedScrollPosition;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/getUnboundedScrollPosition.js\n// module id = 92\n// module chunks = 0","'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\nvar _uppercasePattern = /([A-Z])/g;\n\n/**\n * Hyphenates a camelcased string, for example:\n *\n * > hyphenate('backgroundColor')\n * < \"background-color\"\n *\n * For CSS style names, use `hyphenateStyleName` instead which works properly\n * with all vendor prefixes, including `ms`.\n *\n * @param {string} string\n * @return {string}\n */\nfunction hyphenate(string) {\n return string.replace(_uppercasePattern, '-$1').toLowerCase();\n}\n\nmodule.exports = hyphenate;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/hyphenate.js\n// module id = 93\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\n'use strict';\n\nvar hyphenate = require('./hyphenate');\n\nvar msPattern = /^ms-/;\n\n/**\n * Hyphenates a camelcased CSS property name, for example:\n *\n * > hyphenateStyleName('backgroundColor')\n * < \"background-color\"\n * > hyphenateStyleName('MozTransition')\n * < \"-moz-transition\"\n * > hyphenateStyleName('msTransition')\n * < \"-ms-transition\"\n *\n * As Modernizr suggests (http://modernizr.com/docs/#prefixed), an `ms` prefix\n * is converted to `-ms-`.\n *\n * @param {string} string\n * @return {string}\n */\nfunction hyphenateStyleName(string) {\n return hyphenate(string).replace(msPattern, '-ms-');\n}\n\nmodule.exports = hyphenateStyleName;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/hyphenateStyleName.js\n// module id = 94\n// module chunks = 0","'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\n/**\n * @param {*} object The object to check.\n * @return {boolean} Whether or not the object is a DOM node.\n */\nfunction isNode(object) {\n return !!(object && (typeof Node === 'function' ? object instanceof Node : typeof object === 'object' && typeof object.nodeType === 'number' && typeof object.nodeName === 'string'));\n}\n\nmodule.exports = isNode;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/isNode.js\n// module id = 95\n// module chunks = 0","'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\nvar isNode = require('./isNode');\n\n/**\n * @param {*} object The object to check.\n * @return {boolean} Whether or not the object is a DOM text node.\n */\nfunction isTextNode(object) {\n return isNode(object) && object.nodeType == 3;\n}\n\nmodule.exports = isTextNode;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/isTextNode.js\n// module id = 96\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n * @typechecks static-only\n */\n\n'use strict';\n\n/**\n * Memoizes the return value of a function that accepts one string argument.\n */\n\nfunction memoizeStringOnly(callback) {\n var cache = {};\n return function (string) {\n if (!cache.hasOwnProperty(string)) {\n cache[string] = callback.call(this, string);\n }\n return cache[string];\n };\n}\n\nmodule.exports = memoizeStringOnly;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/memoizeStringOnly.js\n// module id = 97\n// module chunks = 0","exports.read = function (buffer, offset, isLE, mLen, nBytes) {\n var e, m\n var eLen = nBytes * 8 - mLen - 1\n var eMax = (1 << eLen) - 1\n var eBias = eMax >> 1\n var nBits = -7\n var i = isLE ? (nBytes - 1) : 0\n var d = isLE ? -1 : 1\n var s = buffer[offset + i]\n\n i += d\n\n e = s & ((1 << (-nBits)) - 1)\n s >>= (-nBits)\n nBits += eLen\n for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8) {}\n\n m = e & ((1 << (-nBits)) - 1)\n e >>= (-nBits)\n nBits += mLen\n for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8) {}\n\n if (e === 0) {\n e = 1 - eBias\n } else if (e === eMax) {\n return m ? NaN : ((s ? -1 : 1) * Infinity)\n } else {\n m = m + Math.pow(2, mLen)\n e = e - eBias\n }\n return (s ? -1 : 1) * m * Math.pow(2, e - mLen)\n}\n\nexports.write = function (buffer, value, offset, isLE, mLen, nBytes) {\n var e, m, c\n var eLen = nBytes * 8 - mLen - 1\n var eMax = (1 << eLen) - 1\n var eBias = eMax >> 1\n var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0)\n var i = isLE ? 0 : (nBytes - 1)\n var d = isLE ? 1 : -1\n var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0\n\n value = Math.abs(value)\n\n if (isNaN(value) || value === Infinity) {\n m = isNaN(value) ? 1 : 0\n e = eMax\n } else {\n e = Math.floor(Math.log(value) / Math.LN2)\n if (value * (c = Math.pow(2, -e)) < 1) {\n e--\n c *= 2\n }\n if (e + eBias >= 1) {\n value += rt / c\n } else {\n value += rt * Math.pow(2, 1 - eBias)\n }\n if (value * c >= 2) {\n e++\n c /= 2\n }\n\n if (e + eBias >= eMax) {\n m = 0\n e = eMax\n } else if (e + eBias >= 1) {\n m = (value * c - 1) * Math.pow(2, mLen)\n e = e + eBias\n } else {\n m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen)\n e = 0\n }\n }\n\n for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {}\n\n e = (e << mLen) | m\n eLen += mLen\n for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {}\n\n buffer[offset + i - d] |= s * 128\n}\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/ieee754/index.js\n// module id = 98\n// module chunks = 0","var toString = {}.toString;\n\nmodule.exports = Array.isArray || function (arr) {\n return toString.call(arr) == '[object Array]';\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/isarray/index.js\n// module id = 99\n// module chunks = 0","/*\n * $Id: base64.js,v 2.15 2014/04/05 12:58:57 dankogai Exp dankogai $\n *\n * Licensed under the MIT license.\n * http://opensource.org/licenses/mit-license\n *\n * References:\n * http://en.wikipedia.org/wiki/Base64\n */\n\n(function(global) {\n 'use strict';\n // existing version for noConflict()\n var _Base64 = global.Base64;\n var version = \"2.1.9\";\n // if node.js, we use Buffer\n var buffer;\n if (typeof module !== 'undefined' && module.exports) {\n try {\n buffer = require('buffer').Buffer;\n } catch (err) {}\n }\n // constants\n var b64chars\n = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';\n var b64tab = function(bin) {\n var t = {};\n for (var i = 0, l = bin.length; i < l; i++) t[bin.charAt(i)] = i;\n return t;\n }(b64chars);\n var fromCharCode = String.fromCharCode;\n // encoder stuff\n var cb_utob = function(c) {\n if (c.length < 2) {\n var cc = c.charCodeAt(0);\n return cc < 0x80 ? c\n : cc < 0x800 ? (fromCharCode(0xc0 | (cc >>> 6))\n + fromCharCode(0x80 | (cc & 0x3f)))\n : (fromCharCode(0xe0 | ((cc >>> 12) & 0x0f))\n + fromCharCode(0x80 | ((cc >>> 6) & 0x3f))\n + fromCharCode(0x80 | ( cc & 0x3f)));\n } else {\n var cc = 0x10000\n + (c.charCodeAt(0) - 0xD800) * 0x400\n + (c.charCodeAt(1) - 0xDC00);\n return (fromCharCode(0xf0 | ((cc >>> 18) & 0x07))\n + fromCharCode(0x80 | ((cc >>> 12) & 0x3f))\n + fromCharCode(0x80 | ((cc >>> 6) & 0x3f))\n + fromCharCode(0x80 | ( cc & 0x3f)));\n }\n };\n var re_utob = /[\\uD800-\\uDBFF][\\uDC00-\\uDFFFF]|[^\\x00-\\x7F]/g;\n var utob = function(u) {\n return u.replace(re_utob, cb_utob);\n };\n var cb_encode = function(ccc) {\n var padlen = [0, 2, 1][ccc.length % 3],\n ord = ccc.charCodeAt(0) << 16\n | ((ccc.length > 1 ? ccc.charCodeAt(1) : 0) << 8)\n | ((ccc.length > 2 ? ccc.charCodeAt(2) : 0)),\n chars = [\n b64chars.charAt( ord >>> 18),\n b64chars.charAt((ord >>> 12) & 63),\n padlen >= 2 ? '=' : b64chars.charAt((ord >>> 6) & 63),\n padlen >= 1 ? '=' : b64chars.charAt(ord & 63)\n ];\n return chars.join('');\n };\n var btoa = global.btoa ? function(b) {\n return global.btoa(b);\n } : function(b) {\n return b.replace(/[\\s\\S]{1,3}/g, cb_encode);\n };\n var _encode = buffer ? function (u) {\n return (u.constructor === buffer.constructor ? u : new buffer(u))\n .toString('base64')\n }\n : function (u) { return btoa(utob(u)) }\n ;\n var encode = function(u, urisafe) {\n return !urisafe\n ? _encode(String(u))\n : _encode(String(u)).replace(/[+\\/]/g, function(m0) {\n return m0 == '+' ? '-' : '_';\n }).replace(/=/g, '');\n };\n var encodeURI = function(u) { return encode(u, true) };\n // decoder stuff\n var re_btou = new RegExp([\n '[\\xC0-\\xDF][\\x80-\\xBF]',\n '[\\xE0-\\xEF][\\x80-\\xBF]{2}',\n '[\\xF0-\\xF7][\\x80-\\xBF]{3}'\n ].join('|'), 'g');\n var cb_btou = function(cccc) {\n switch(cccc.length) {\n case 4:\n var cp = ((0x07 & cccc.charCodeAt(0)) << 18)\n | ((0x3f & cccc.charCodeAt(1)) << 12)\n | ((0x3f & cccc.charCodeAt(2)) << 6)\n | (0x3f & cccc.charCodeAt(3)),\n offset = cp - 0x10000;\n return (fromCharCode((offset >>> 10) + 0xD800)\n + fromCharCode((offset & 0x3FF) + 0xDC00));\n case 3:\n return fromCharCode(\n ((0x0f & cccc.charCodeAt(0)) << 12)\n | ((0x3f & cccc.charCodeAt(1)) << 6)\n | (0x3f & cccc.charCodeAt(2))\n );\n default:\n return fromCharCode(\n ((0x1f & cccc.charCodeAt(0)) << 6)\n | (0x3f & cccc.charCodeAt(1))\n );\n }\n };\n var btou = function(b) {\n return b.replace(re_btou, cb_btou);\n };\n var cb_decode = function(cccc) {\n var len = cccc.length,\n padlen = len % 4,\n n = (len > 0 ? b64tab[cccc.charAt(0)] << 18 : 0)\n | (len > 1 ? b64tab[cccc.charAt(1)] << 12 : 0)\n | (len > 2 ? b64tab[cccc.charAt(2)] << 6 : 0)\n | (len > 3 ? b64tab[cccc.charAt(3)] : 0),\n chars = [\n fromCharCode( n >>> 16),\n fromCharCode((n >>> 8) & 0xff),\n fromCharCode( n & 0xff)\n ];\n chars.length -= [0, 0, 2, 1][padlen];\n return chars.join('');\n };\n var atob = global.atob ? function(a) {\n return global.atob(a);\n } : function(a){\n return a.replace(/[\\s\\S]{1,4}/g, cb_decode);\n };\n var _decode = buffer ? function(a) {\n return (a.constructor === buffer.constructor\n ? a : new buffer(a, 'base64')).toString();\n }\n : function(a) { return btou(atob(a)) };\n var decode = function(a){\n return _decode(\n String(a).replace(/[-_]/g, function(m0) { return m0 == '-' ? '+' : '/' })\n .replace(/[^A-Za-z0-9\\+\\/]/g, '')\n );\n };\n var noConflict = function() {\n var Base64 = global.Base64;\n global.Base64 = _Base64;\n return Base64;\n };\n // export Base64\n global.Base64 = {\n VERSION: version,\n atob: atob,\n btoa: btoa,\n fromBase64: decode,\n toBase64: encode,\n utob: utob,\n encode: encode,\n encodeURI: encodeURI,\n btou: btou,\n decode: decode,\n noConflict: noConflict\n };\n // if ES5 is available, make Base64.extendString() available\n if (typeof Object.defineProperty === 'function') {\n var noEnum = function(v){\n return {value:v,enumerable:false,writable:true,configurable:true};\n };\n global.Base64.extendString = function () {\n Object.defineProperty(\n String.prototype, 'fromBase64', noEnum(function () {\n return decode(this)\n }));\n Object.defineProperty(\n String.prototype, 'toBase64', noEnum(function (urisafe) {\n return encode(this, urisafe)\n }));\n Object.defineProperty(\n String.prototype, 'toBase64URI', noEnum(function () {\n return encode(this, true)\n }));\n };\n }\n // that's it!\n if (global['Meteor']) {\n Base64 = global.Base64; // for normal export in Meteor.js\n }\n})(this);\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/js-base64/base64.js\n// module id = 100\n// module chunks = 0","'use strict';\n\n//This file contains the ES6 extensions to the core Promises/A+ API\n\nvar Promise = require('./core.js');\n\nmodule.exports = Promise;\n\n/* Static Functions */\n\nvar TRUE = valuePromise(true);\nvar FALSE = valuePromise(false);\nvar NULL = valuePromise(null);\nvar UNDEFINED = valuePromise(undefined);\nvar ZERO = valuePromise(0);\nvar EMPTYSTRING = valuePromise('');\n\nfunction valuePromise(value) {\n var p = new Promise(Promise._61);\n p._81 = 1;\n p._65 = value;\n return p;\n}\nPromise.resolve = function (value) {\n if (value instanceof Promise) return value;\n\n if (value === null) return NULL;\n if (value === undefined) return UNDEFINED;\n if (value === true) return TRUE;\n if (value === false) return FALSE;\n if (value === 0) return ZERO;\n if (value === '') return EMPTYSTRING;\n\n if (typeof value === 'object' || typeof value === 'function') {\n try {\n var then = value.then;\n if (typeof then === 'function') {\n return new Promise(then.bind(value));\n }\n } catch (ex) {\n return new Promise(function (resolve, reject) {\n reject(ex);\n });\n }\n }\n return valuePromise(value);\n};\n\nPromise.all = function (arr) {\n var args = Array.prototype.slice.call(arr);\n\n return new Promise(function (resolve, reject) {\n if (args.length === 0) return resolve([]);\n var remaining = args.length;\n function res(i, val) {\n if (val && (typeof val === 'object' || typeof val === 'function')) {\n if (val instanceof Promise && val.then === Promise.prototype.then) {\n while (val._81 === 3) {\n val = val._65;\n }\n if (val._81 === 1) return res(i, val._65);\n if (val._81 === 2) reject(val._65);\n val.then(function (val) {\n res(i, val);\n }, reject);\n return;\n } else {\n var then = val.then;\n if (typeof then === 'function') {\n var p = new Promise(then.bind(val));\n p.then(function (val) {\n res(i, val);\n }, reject);\n return;\n }\n }\n }\n args[i] = val;\n if (--remaining === 0) {\n resolve(args);\n }\n }\n for (var i = 0; i < args.length; i++) {\n res(i, args[i]);\n }\n });\n};\n\nPromise.reject = function (value) {\n return new Promise(function (resolve, reject) {\n reject(value);\n });\n};\n\nPromise.race = function (values) {\n return new Promise(function (resolve, reject) {\n values.forEach(function(value){\n Promise.resolve(value).then(resolve, reject);\n });\n });\n};\n\n/* Prototype Methods */\n\nPromise.prototype['catch'] = function (onRejected) {\n return this.then(null, onRejected);\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/promise/lib/es6-extensions.js\n// module id = 101\n// module chunks = 0","'use strict';\n\nvar Promise = require('./core');\n\nvar DEFAULT_WHITELIST = [\n ReferenceError,\n TypeError,\n RangeError\n];\n\nvar enabled = false;\nexports.disable = disable;\nfunction disable() {\n enabled = false;\n Promise._10 = null;\n Promise._97 = null;\n}\n\nexports.enable = enable;\nfunction enable(options) {\n options = options || {};\n if (enabled) disable();\n enabled = true;\n var id = 0;\n var displayId = 0;\n var rejections = {};\n Promise._10 = function (promise) {\n if (\n promise._81 === 2 && // IS REJECTED\n rejections[promise._72]\n ) {\n if (rejections[promise._72].logged) {\n onHandled(promise._72);\n } else {\n clearTimeout(rejections[promise._72].timeout);\n }\n delete rejections[promise._72];\n }\n };\n Promise._97 = function (promise, err) {\n if (promise._45 === 0) { // not yet handled\n promise._72 = id++;\n rejections[promise._72] = {\n displayId: null,\n error: err,\n timeout: setTimeout(\n onUnhandled.bind(null, promise._72),\n // For reference errors and type errors, this almost always\n // means the programmer made a mistake, so log them after just\n // 100ms\n // otherwise, wait 2 seconds to see if they get handled\n matchWhitelist(err, DEFAULT_WHITELIST)\n ? 100\n : 2000\n ),\n logged: false\n };\n }\n };\n function onUnhandled(id) {\n if (\n options.allRejections ||\n matchWhitelist(\n rejections[id].error,\n options.whitelist || DEFAULT_WHITELIST\n )\n ) {\n rejections[id].displayId = displayId++;\n if (options.onUnhandled) {\n rejections[id].logged = true;\n options.onUnhandled(\n rejections[id].displayId,\n rejections[id].error\n );\n } else {\n rejections[id].logged = true;\n logError(\n rejections[id].displayId,\n rejections[id].error\n );\n }\n }\n }\n function onHandled(id) {\n if (rejections[id].logged) {\n if (options.onHandled) {\n options.onHandled(rejections[id].displayId, rejections[id].error);\n } else if (!rejections[id].onUnhandled) {\n console.warn(\n 'Promise Rejection Handled (id: ' + rejections[id].displayId + '):'\n );\n console.warn(\n ' This means you can ignore any previous messages of the form \"Possible Unhandled Promise Rejection\" with id ' +\n rejections[id].displayId + '.'\n );\n }\n }\n }\n}\n\nfunction logError(id, error) {\n console.warn('Possible Unhandled Promise Rejection (id: ' + id + '):');\n var errStr = (error && (error.stack || error)) + '';\n errStr.split('\\n').forEach(function (line) {\n console.warn(' ' + line);\n });\n}\n\nfunction matchWhitelist(error, list) {\n return list.some(function (cls) {\n return error instanceof cls;\n });\n}\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/promise/lib/rejection-tracking.js\n// module id = 102\n// module chunks = 0","'use strict';\n\nmodule.exports = require('./lib/ReactDOM');\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/index.js\n// module id = 103\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ARIADOMPropertyConfig = {\n Properties: {\n // Global States and Properties\n 'aria-current': 0, // state\n 'aria-details': 0,\n 'aria-disabled': 0, // state\n 'aria-hidden': 0, // state\n 'aria-invalid': 0, // state\n 'aria-keyshortcuts': 0,\n 'aria-label': 0,\n 'aria-roledescription': 0,\n // Widget Attributes\n 'aria-autocomplete': 0,\n 'aria-checked': 0,\n 'aria-expanded': 0,\n 'aria-haspopup': 0,\n 'aria-level': 0,\n 'aria-modal': 0,\n 'aria-multiline': 0,\n 'aria-multiselectable': 0,\n 'aria-orientation': 0,\n 'aria-placeholder': 0,\n 'aria-pressed': 0,\n 'aria-readonly': 0,\n 'aria-required': 0,\n 'aria-selected': 0,\n 'aria-sort': 0,\n 'aria-valuemax': 0,\n 'aria-valuemin': 0,\n 'aria-valuenow': 0,\n 'aria-valuetext': 0,\n // Live Region Attributes\n 'aria-atomic': 0,\n 'aria-busy': 0,\n 'aria-live': 0,\n 'aria-relevant': 0,\n // Drag-and-Drop Attributes\n 'aria-dropeffect': 0,\n 'aria-grabbed': 0,\n // Relationship Attributes\n 'aria-activedescendant': 0,\n 'aria-colcount': 0,\n 'aria-colindex': 0,\n 'aria-colspan': 0,\n 'aria-controls': 0,\n 'aria-describedby': 0,\n 'aria-errormessage': 0,\n 'aria-flowto': 0,\n 'aria-labelledby': 0,\n 'aria-owns': 0,\n 'aria-posinset': 0,\n 'aria-rowcount': 0,\n 'aria-rowindex': 0,\n 'aria-rowspan': 0,\n 'aria-setsize': 0\n },\n DOMAttributeNames: {},\n DOMPropertyNames: {}\n};\n\nmodule.exports = ARIADOMPropertyConfig;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ARIADOMPropertyConfig.js\n// module id = 104\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\n\nvar focusNode = require('fbjs/lib/focusNode');\n\nvar AutoFocusUtils = {\n focusDOMComponent: function () {\n focusNode(ReactDOMComponentTree.getNodeFromInstance(this));\n }\n};\n\nmodule.exports = AutoFocusUtils;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/AutoFocusUtils.js\n// module id = 105\n// module chunks = 0","/**\n * Copyright 2013-present Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar EventPropagators = require('./EventPropagators');\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\nvar FallbackCompositionState = require('./FallbackCompositionState');\nvar SyntheticCompositionEvent = require('./SyntheticCompositionEvent');\nvar SyntheticInputEvent = require('./SyntheticInputEvent');\n\nvar END_KEYCODES = [9, 13, 27, 32]; // Tab, Return, Esc, Space\nvar START_KEYCODE = 229;\n\nvar canUseCompositionEvent = ExecutionEnvironment.canUseDOM && 'CompositionEvent' in window;\n\nvar documentMode = null;\nif (ExecutionEnvironment.canUseDOM && 'documentMode' in document) {\n documentMode = document.documentMode;\n}\n\n// Webkit offers a very useful `textInput` event that can be used to\n// directly represent `beforeInput`. The IE `textinput` event is not as\n// useful, so we don't use it.\nvar canUseTextInputEvent = ExecutionEnvironment.canUseDOM && 'TextEvent' in window && !documentMode && !isPresto();\n\n// In IE9+, we have access to composition events, but the data supplied\n// by the native compositionend event may be incorrect. Japanese ideographic\n// spaces, for instance (\\u3000) are not recorded correctly.\nvar useFallbackCompositionData = ExecutionEnvironment.canUseDOM && (!canUseCompositionEvent || documentMode && documentMode > 8 && documentMode <= 11);\n\n/**\n * Opera <= 12 includes TextEvent in window, but does not fire\n * text input events. Rely on keypress instead.\n */\nfunction isPresto() {\n var opera = window.opera;\n return typeof opera === 'object' && typeof opera.version === 'function' && parseInt(opera.version(), 10) <= 12;\n}\n\nvar SPACEBAR_CODE = 32;\nvar SPACEBAR_CHAR = String.fromCharCode(SPACEBAR_CODE);\n\n// Events and their corresponding property names.\nvar eventTypes = {\n beforeInput: {\n phasedRegistrationNames: {\n bubbled: 'onBeforeInput',\n captured: 'onBeforeInputCapture'\n },\n dependencies: ['topCompositionEnd', 'topKeyPress', 'topTextInput', 'topPaste']\n },\n compositionEnd: {\n phasedRegistrationNames: {\n bubbled: 'onCompositionEnd',\n captured: 'onCompositionEndCapture'\n },\n dependencies: ['topBlur', 'topCompositionEnd', 'topKeyDown', 'topKeyPress', 'topKeyUp', 'topMouseDown']\n },\n compositionStart: {\n phasedRegistrationNames: {\n bubbled: 'onCompositionStart',\n captured: 'onCompositionStartCapture'\n },\n dependencies: ['topBlur', 'topCompositionStart', 'topKeyDown', 'topKeyPress', 'topKeyUp', 'topMouseDown']\n },\n compositionUpdate: {\n phasedRegistrationNames: {\n bubbled: 'onCompositionUpdate',\n captured: 'onCompositionUpdateCapture'\n },\n dependencies: ['topBlur', 'topCompositionUpdate', 'topKeyDown', 'topKeyPress', 'topKeyUp', 'topMouseDown']\n }\n};\n\n// Track whether we've ever handled a keypress on the space key.\nvar hasSpaceKeypress = false;\n\n/**\n * Return whether a native keypress event is assumed to be a command.\n * This is required because Firefox fires `keypress` events for key commands\n * (cut, copy, select-all, etc.) even though no character is inserted.\n */\nfunction isKeypressCommand(nativeEvent) {\n return (nativeEvent.ctrlKey || nativeEvent.altKey || nativeEvent.metaKey) &&\n // ctrlKey && altKey is equivalent to AltGr, and is not a command.\n !(nativeEvent.ctrlKey && nativeEvent.altKey);\n}\n\n/**\n * Translate native top level events into event types.\n *\n * @param {string} topLevelType\n * @return {object}\n */\nfunction getCompositionEventType(topLevelType) {\n switch (topLevelType) {\n case 'topCompositionStart':\n return eventTypes.compositionStart;\n case 'topCompositionEnd':\n return eventTypes.compositionEnd;\n case 'topCompositionUpdate':\n return eventTypes.compositionUpdate;\n }\n}\n\n/**\n * Does our fallback best-guess model think this event signifies that\n * composition has begun?\n *\n * @param {string} topLevelType\n * @param {object} nativeEvent\n * @return {boolean}\n */\nfunction isFallbackCompositionStart(topLevelType, nativeEvent) {\n return topLevelType === 'topKeyDown' && nativeEvent.keyCode === START_KEYCODE;\n}\n\n/**\n * Does our fallback mode think that this event is the end of composition?\n *\n * @param {string} topLevelType\n * @param {object} nativeEvent\n * @return {boolean}\n */\nfunction isFallbackCompositionEnd(topLevelType, nativeEvent) {\n switch (topLevelType) {\n case 'topKeyUp':\n // Command keys insert or clear IME input.\n return END_KEYCODES.indexOf(nativeEvent.keyCode) !== -1;\n case 'topKeyDown':\n // Expect IME keyCode on each keydown. If we get any other\n // code we must have exited earlier.\n return nativeEvent.keyCode !== START_KEYCODE;\n case 'topKeyPress':\n case 'topMouseDown':\n case 'topBlur':\n // Events are not possible without cancelling IME.\n return true;\n default:\n return false;\n }\n}\n\n/**\n * Google Input Tools provides composition data via a CustomEvent,\n * with the `data` property populated in the `detail` object. If this\n * is available on the event object, use it. If not, this is a plain\n * composition event and we have nothing special to extract.\n *\n * @param {object} nativeEvent\n * @return {?string}\n */\nfunction getDataFromCustomEvent(nativeEvent) {\n var detail = nativeEvent.detail;\n if (typeof detail === 'object' && 'data' in detail) {\n return detail.data;\n }\n return null;\n}\n\n// Track the current IME composition fallback object, if any.\nvar currentComposition = null;\n\n/**\n * @return {?object} A SyntheticCompositionEvent.\n */\nfunction extractCompositionEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n var eventType;\n var fallbackData;\n\n if (canUseCompositionEvent) {\n eventType = getCompositionEventType(topLevelType);\n } else if (!currentComposition) {\n if (isFallbackCompositionStart(topLevelType, nativeEvent)) {\n eventType = eventTypes.compositionStart;\n }\n } else if (isFallbackCompositionEnd(topLevelType, nativeEvent)) {\n eventType = eventTypes.compositionEnd;\n }\n\n if (!eventType) {\n return null;\n }\n\n if (useFallbackCompositionData) {\n // The current composition is stored statically and must not be\n // overwritten while composition continues.\n if (!currentComposition && eventType === eventTypes.compositionStart) {\n currentComposition = FallbackCompositionState.getPooled(nativeEventTarget);\n } else if (eventType === eventTypes.compositionEnd) {\n if (currentComposition) {\n fallbackData = currentComposition.getData();\n }\n }\n }\n\n var event = SyntheticCompositionEvent.getPooled(eventType, targetInst, nativeEvent, nativeEventTarget);\n\n if (fallbackData) {\n // Inject data generated from fallback path into the synthetic event.\n // This matches the property of native CompositionEventInterface.\n event.data = fallbackData;\n } else {\n var customData = getDataFromCustomEvent(nativeEvent);\n if (customData !== null) {\n event.data = customData;\n }\n }\n\n EventPropagators.accumulateTwoPhaseDispatches(event);\n return event;\n}\n\n/**\n * @param {string} topLevelType Record from `EventConstants`.\n * @param {object} nativeEvent Native browser event.\n * @return {?string} The string corresponding to this `beforeInput` event.\n */\nfunction getNativeBeforeInputChars(topLevelType, nativeEvent) {\n switch (topLevelType) {\n case 'topCompositionEnd':\n return getDataFromCustomEvent(nativeEvent);\n case 'topKeyPress':\n /**\n * If native `textInput` events are available, our goal is to make\n * use of them. However, there is a special case: the spacebar key.\n * In Webkit, preventing default on a spacebar `textInput` event\n * cancels character insertion, but it *also* causes the browser\n * to fall back to its default spacebar behavior of scrolling the\n * page.\n *\n * Tracking at:\n * https://code.google.com/p/chromium/issues/detail?id=355103\n *\n * To avoid this issue, use the keypress event as if no `textInput`\n * event is available.\n */\n var which = nativeEvent.which;\n if (which !== SPACEBAR_CODE) {\n return null;\n }\n\n hasSpaceKeypress = true;\n return SPACEBAR_CHAR;\n\n case 'topTextInput':\n // Record the characters to be added to the DOM.\n var chars = nativeEvent.data;\n\n // If it's a spacebar character, assume that we have already handled\n // it at the keypress level and bail immediately. Android Chrome\n // doesn't give us keycodes, so we need to blacklist it.\n if (chars === SPACEBAR_CHAR && hasSpaceKeypress) {\n return null;\n }\n\n return chars;\n\n default:\n // For other native event types, do nothing.\n return null;\n }\n}\n\n/**\n * For browsers that do not provide the `textInput` event, extract the\n * appropriate string to use for SyntheticInputEvent.\n *\n * @param {string} topLevelType Record from `EventConstants`.\n * @param {object} nativeEvent Native browser event.\n * @return {?string} The fallback string for this `beforeInput` event.\n */\nfunction getFallbackBeforeInputChars(topLevelType, nativeEvent) {\n // If we are currently composing (IME) and using a fallback to do so,\n // try to extract the composed characters from the fallback object.\n // If composition event is available, we extract a string only at\n // compositionevent, otherwise extract it at fallback events.\n if (currentComposition) {\n if (topLevelType === 'topCompositionEnd' || !canUseCompositionEvent && isFallbackCompositionEnd(topLevelType, nativeEvent)) {\n var chars = currentComposition.getData();\n FallbackCompositionState.release(currentComposition);\n currentComposition = null;\n return chars;\n }\n return null;\n }\n\n switch (topLevelType) {\n case 'topPaste':\n // If a paste event occurs after a keypress, throw out the input\n // chars. Paste events should not lead to BeforeInput events.\n return null;\n case 'topKeyPress':\n /**\n * As of v27, Firefox may fire keypress events even when no character\n * will be inserted. A few possibilities:\n *\n * - `which` is `0`. Arrow keys, Esc key, etc.\n *\n * - `which` is the pressed key code, but no char is available.\n * Ex: 'AltGr + d` in Polish. There is no modified character for\n * this key combination and no character is inserted into the\n * document, but FF fires the keypress for char code `100` anyway.\n * No `input` event will occur.\n *\n * - `which` is the pressed key code, but a command combination is\n * being used. Ex: `Cmd+C`. No character is inserted, and no\n * `input` event will occur.\n */\n if (nativeEvent.which && !isKeypressCommand(nativeEvent)) {\n return String.fromCharCode(nativeEvent.which);\n }\n return null;\n case 'topCompositionEnd':\n return useFallbackCompositionData ? null : nativeEvent.data;\n default:\n return null;\n }\n}\n\n/**\n * Extract a SyntheticInputEvent for `beforeInput`, based on either native\n * `textInput` or fallback behavior.\n *\n * @return {?object} A SyntheticInputEvent.\n */\nfunction extractBeforeInputEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n var chars;\n\n if (canUseTextInputEvent) {\n chars = getNativeBeforeInputChars(topLevelType, nativeEvent);\n } else {\n chars = getFallbackBeforeInputChars(topLevelType, nativeEvent);\n }\n\n // If no characters are being inserted, no BeforeInput event should\n // be fired.\n if (!chars) {\n return null;\n }\n\n var event = SyntheticInputEvent.getPooled(eventTypes.beforeInput, targetInst, nativeEvent, nativeEventTarget);\n\n event.data = chars;\n EventPropagators.accumulateTwoPhaseDispatches(event);\n return event;\n}\n\n/**\n * Create an `onBeforeInput` event to match\n * http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105/#events-inputevents.\n *\n * This event plugin is based on the native `textInput` event\n * available in Chrome, Safari, Opera, and IE. This event fires after\n * `onKeyPress` and `onCompositionEnd`, but before `onInput`.\n *\n * `beforeInput` is spec'd but not implemented in any browsers, and\n * the `input` event does not provide any useful information about what has\n * actually been added, contrary to the spec. Thus, `textInput` is the best\n * available event to identify the characters that have actually been inserted\n * into the target node.\n *\n * This plugin is also responsible for emitting `composition` events, thus\n * allowing us to share composition fallback code for both `beforeInput` and\n * `composition` event types.\n */\nvar BeforeInputEventPlugin = {\n\n eventTypes: eventTypes,\n\n extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n return [extractCompositionEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget), extractBeforeInputEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget)];\n }\n};\n\nmodule.exports = BeforeInputEventPlugin;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/BeforeInputEventPlugin.js\n// module id = 106\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar CSSProperty = require('./CSSProperty');\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\nvar ReactInstrumentation = require('./ReactInstrumentation');\n\nvar camelizeStyleName = require('fbjs/lib/camelizeStyleName');\nvar dangerousStyleValue = require('./dangerousStyleValue');\nvar hyphenateStyleName = require('fbjs/lib/hyphenateStyleName');\nvar memoizeStringOnly = require('fbjs/lib/memoizeStringOnly');\nvar warning = require('fbjs/lib/warning');\n\nvar processStyleName = memoizeStringOnly(function (styleName) {\n return hyphenateStyleName(styleName);\n});\n\nvar hasShorthandPropertyBug = false;\nvar styleFloatAccessor = 'cssFloat';\nif (ExecutionEnvironment.canUseDOM) {\n var tempStyle = document.createElement('div').style;\n try {\n // IE8 throws \"Invalid argument.\" if resetting shorthand style properties.\n tempStyle.font = '';\n } catch (e) {\n hasShorthandPropertyBug = true;\n }\n // IE8 only supports accessing cssFloat (standard) as styleFloat\n if (document.documentElement.style.cssFloat === undefined) {\n styleFloatAccessor = 'styleFloat';\n }\n}\n\nif (process.env.NODE_ENV !== 'production') {\n // 'msTransform' is correct, but the other prefixes should be capitalized\n var badVendoredStyleNamePattern = /^(?:webkit|moz|o)[A-Z]/;\n\n // style values shouldn't contain a semicolon\n var badStyleValueWithSemicolonPattern = /;\\s*$/;\n\n var warnedStyleNames = {};\n var warnedStyleValues = {};\n var warnedForNaNValue = false;\n\n var warnHyphenatedStyleName = function (name, owner) {\n if (warnedStyleNames.hasOwnProperty(name) && warnedStyleNames[name]) {\n return;\n }\n\n warnedStyleNames[name] = true;\n process.env.NODE_ENV !== 'production' ? warning(false, 'Unsupported style property %s. Did you mean %s?%s', name, camelizeStyleName(name), checkRenderMessage(owner)) : void 0;\n };\n\n var warnBadVendoredStyleName = function (name, owner) {\n if (warnedStyleNames.hasOwnProperty(name) && warnedStyleNames[name]) {\n return;\n }\n\n warnedStyleNames[name] = true;\n process.env.NODE_ENV !== 'production' ? warning(false, 'Unsupported vendor-prefixed style property %s. Did you mean %s?%s', name, name.charAt(0).toUpperCase() + name.slice(1), checkRenderMessage(owner)) : void 0;\n };\n\n var warnStyleValueWithSemicolon = function (name, value, owner) {\n if (warnedStyleValues.hasOwnProperty(value) && warnedStyleValues[value]) {\n return;\n }\n\n warnedStyleValues[value] = true;\n process.env.NODE_ENV !== 'production' ? warning(false, 'Style property values shouldn\\'t contain a semicolon.%s ' + 'Try \"%s: %s\" instead.', checkRenderMessage(owner), name, value.replace(badStyleValueWithSemicolonPattern, '')) : void 0;\n };\n\n var warnStyleValueIsNaN = function (name, value, owner) {\n if (warnedForNaNValue) {\n return;\n }\n\n warnedForNaNValue = true;\n process.env.NODE_ENV !== 'production' ? warning(false, '`NaN` is an invalid value for the `%s` css style property.%s', name, checkRenderMessage(owner)) : void 0;\n };\n\n var checkRenderMessage = function (owner) {\n if (owner) {\n var name = owner.getName();\n if (name) {\n return ' Check the render method of `' + name + '`.';\n }\n }\n return '';\n };\n\n /**\n * @param {string} name\n * @param {*} value\n * @param {ReactDOMComponent} component\n */\n var warnValidStyle = function (name, value, component) {\n var owner;\n if (component) {\n owner = component._currentElement._owner;\n }\n if (name.indexOf('-') > -1) {\n warnHyphenatedStyleName(name, owner);\n } else if (badVendoredStyleNamePattern.test(name)) {\n warnBadVendoredStyleName(name, owner);\n } else if (badStyleValueWithSemicolonPattern.test(value)) {\n warnStyleValueWithSemicolon(name, value, owner);\n }\n\n if (typeof value === 'number' && isNaN(value)) {\n warnStyleValueIsNaN(name, value, owner);\n }\n };\n}\n\n/**\n * Operations for dealing with CSS properties.\n */\nvar CSSPropertyOperations = {\n\n /**\n * Serializes a mapping of style properties for use as inline styles:\n *\n * > createMarkupForStyles({width: '200px', height: 0})\n * \"width:200px;height:0;\"\n *\n * Undefined values are ignored so that declarative programming is easier.\n * The result should be HTML-escaped before insertion into the DOM.\n *\n * @param {object} styles\n * @param {ReactDOMComponent} component\n * @return {?string}\n */\n createMarkupForStyles: function (styles, component) {\n var serialized = '';\n for (var styleName in styles) {\n if (!styles.hasOwnProperty(styleName)) {\n continue;\n }\n var styleValue = styles[styleName];\n if (process.env.NODE_ENV !== 'production') {\n warnValidStyle(styleName, styleValue, component);\n }\n if (styleValue != null) {\n serialized += processStyleName(styleName) + ':';\n serialized += dangerousStyleValue(styleName, styleValue, component) + ';';\n }\n }\n return serialized || null;\n },\n\n /**\n * Sets the value for multiple styles on a node. If a value is specified as\n * '' (empty string), the corresponding style property will be unset.\n *\n * @param {DOMElement} node\n * @param {object} styles\n * @param {ReactDOMComponent} component\n */\n setValueForStyles: function (node, styles, component) {\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: component._debugID,\n type: 'update styles',\n payload: styles\n });\n }\n\n var style = node.style;\n for (var styleName in styles) {\n if (!styles.hasOwnProperty(styleName)) {\n continue;\n }\n if (process.env.NODE_ENV !== 'production') {\n warnValidStyle(styleName, styles[styleName], component);\n }\n var styleValue = dangerousStyleValue(styleName, styles[styleName], component);\n if (styleName === 'float' || styleName === 'cssFloat') {\n styleName = styleFloatAccessor;\n }\n if (styleValue) {\n style[styleName] = styleValue;\n } else {\n var expansion = hasShorthandPropertyBug && CSSProperty.shorthandPropertyExpansions[styleName];\n if (expansion) {\n // Shorthand property that IE8 won't like unsetting, so unset each\n // component to placate it\n for (var individualStyleName in expansion) {\n style[individualStyleName] = '';\n }\n } else {\n style[styleName] = '';\n }\n }\n }\n }\n\n};\n\nmodule.exports = CSSPropertyOperations;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/CSSPropertyOperations.js\n// module id = 107\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar EventPluginHub = require('./EventPluginHub');\nvar EventPropagators = require('./EventPropagators');\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactUpdates = require('./ReactUpdates');\nvar SyntheticEvent = require('./SyntheticEvent');\n\nvar getEventTarget = require('./getEventTarget');\nvar isEventSupported = require('./isEventSupported');\nvar isTextInputElement = require('./isTextInputElement');\n\nvar eventTypes = {\n change: {\n phasedRegistrationNames: {\n bubbled: 'onChange',\n captured: 'onChangeCapture'\n },\n dependencies: ['topBlur', 'topChange', 'topClick', 'topFocus', 'topInput', 'topKeyDown', 'topKeyUp', 'topSelectionChange']\n }\n};\n\n/**\n * For IE shims\n */\nvar activeElement = null;\nvar activeElementInst = null;\nvar activeElementValue = null;\nvar activeElementValueProp = null;\n\n/**\n * SECTION: handle `change` event\n */\nfunction shouldUseChangeEvent(elem) {\n var nodeName = elem.nodeName && elem.nodeName.toLowerCase();\n return nodeName === 'select' || nodeName === 'input' && elem.type === 'file';\n}\n\nvar doesChangeEventBubble = false;\nif (ExecutionEnvironment.canUseDOM) {\n // See `handleChange` comment below\n doesChangeEventBubble = isEventSupported('change') && (!document.documentMode || document.documentMode > 8);\n}\n\nfunction manualDispatchChangeEvent(nativeEvent) {\n var event = SyntheticEvent.getPooled(eventTypes.change, activeElementInst, nativeEvent, getEventTarget(nativeEvent));\n EventPropagators.accumulateTwoPhaseDispatches(event);\n\n // If change and propertychange bubbled, we'd just bind to it like all the\n // other events and have it go through ReactBrowserEventEmitter. Since it\n // doesn't, we manually listen for the events and so we have to enqueue and\n // process the abstract event manually.\n //\n // Batching is necessary here in order to ensure that all event handlers run\n // before the next rerender (including event handlers attached to ancestor\n // elements instead of directly on the input). Without this, controlled\n // components don't work properly in conjunction with event bubbling because\n // the component is rerendered and the value reverted before all the event\n // handlers can run. See https://github.com/facebook/react/issues/708.\n ReactUpdates.batchedUpdates(runEventInBatch, event);\n}\n\nfunction runEventInBatch(event) {\n EventPluginHub.enqueueEvents(event);\n EventPluginHub.processEventQueue(false);\n}\n\nfunction startWatchingForChangeEventIE8(target, targetInst) {\n activeElement = target;\n activeElementInst = targetInst;\n activeElement.attachEvent('onchange', manualDispatchChangeEvent);\n}\n\nfunction stopWatchingForChangeEventIE8() {\n if (!activeElement) {\n return;\n }\n activeElement.detachEvent('onchange', manualDispatchChangeEvent);\n activeElement = null;\n activeElementInst = null;\n}\n\nfunction getTargetInstForChangeEvent(topLevelType, targetInst) {\n if (topLevelType === 'topChange') {\n return targetInst;\n }\n}\nfunction handleEventsForChangeEventIE8(topLevelType, target, targetInst) {\n if (topLevelType === 'topFocus') {\n // stopWatching() should be a noop here but we call it just in case we\n // missed a blur event somehow.\n stopWatchingForChangeEventIE8();\n startWatchingForChangeEventIE8(target, targetInst);\n } else if (topLevelType === 'topBlur') {\n stopWatchingForChangeEventIE8();\n }\n}\n\n/**\n * SECTION: handle `input` event\n */\nvar isInputEventSupported = false;\nif (ExecutionEnvironment.canUseDOM) {\n // IE9 claims to support the input event but fails to trigger it when\n // deleting text, so we ignore its input events.\n // IE10+ fire input events to often, such when a placeholder\n // changes or when an input with a placeholder is focused.\n isInputEventSupported = isEventSupported('input') && (!document.documentMode || document.documentMode > 11);\n}\n\n/**\n * (For IE <=11) Replacement getter/setter for the `value` property that gets\n * set on the active element.\n */\nvar newValueProp = {\n get: function () {\n return activeElementValueProp.get.call(this);\n },\n set: function (val) {\n // Cast to a string so we can do equality checks.\n activeElementValue = '' + val;\n activeElementValueProp.set.call(this, val);\n }\n};\n\n/**\n * (For IE <=11) Starts tracking propertychange events on the passed-in element\n * and override the value property so that we can distinguish user events from\n * value changes in JS.\n */\nfunction startWatchingForValueChange(target, targetInst) {\n activeElement = target;\n activeElementInst = targetInst;\n activeElementValue = target.value;\n activeElementValueProp = Object.getOwnPropertyDescriptor(target.constructor.prototype, 'value');\n\n // Not guarded in a canDefineProperty check: IE8 supports defineProperty only\n // on DOM elements\n Object.defineProperty(activeElement, 'value', newValueProp);\n if (activeElement.attachEvent) {\n activeElement.attachEvent('onpropertychange', handlePropertyChange);\n } else {\n activeElement.addEventListener('propertychange', handlePropertyChange, false);\n }\n}\n\n/**\n * (For IE <=11) Removes the event listeners from the currently-tracked element,\n * if any exists.\n */\nfunction stopWatchingForValueChange() {\n if (!activeElement) {\n return;\n }\n\n // delete restores the original property definition\n delete activeElement.value;\n\n if (activeElement.detachEvent) {\n activeElement.detachEvent('onpropertychange', handlePropertyChange);\n } else {\n activeElement.removeEventListener('propertychange', handlePropertyChange, false);\n }\n\n activeElement = null;\n activeElementInst = null;\n activeElementValue = null;\n activeElementValueProp = null;\n}\n\n/**\n * (For IE <=11) Handles a propertychange event, sending a `change` event if\n * the value of the active element has changed.\n */\nfunction handlePropertyChange(nativeEvent) {\n if (nativeEvent.propertyName !== 'value') {\n return;\n }\n var value = nativeEvent.srcElement.value;\n if (value === activeElementValue) {\n return;\n }\n activeElementValue = value;\n\n manualDispatchChangeEvent(nativeEvent);\n}\n\n/**\n * If a `change` event should be fired, returns the target's ID.\n */\nfunction getTargetInstForInputEvent(topLevelType, targetInst) {\n if (topLevelType === 'topInput') {\n // In modern browsers (i.e., not IE8 or IE9), the input event is exactly\n // what we want so fall through here and trigger an abstract event\n return targetInst;\n }\n}\n\nfunction handleEventsForInputEventIE(topLevelType, target, targetInst) {\n if (topLevelType === 'topFocus') {\n // In IE8, we can capture almost all .value changes by adding a\n // propertychange handler and looking for events with propertyName\n // equal to 'value'\n // In IE9-11, propertychange fires for most input events but is buggy and\n // doesn't fire when text is deleted, but conveniently, selectionchange\n // appears to fire in all of the remaining cases so we catch those and\n // forward the event if the value has changed\n // In either case, we don't want to call the event handler if the value\n // is changed from JS so we redefine a setter for `.value` that updates\n // our activeElementValue variable, allowing us to ignore those changes\n //\n // stopWatching() should be a noop here but we call it just in case we\n // missed a blur event somehow.\n stopWatchingForValueChange();\n startWatchingForValueChange(target, targetInst);\n } else if (topLevelType === 'topBlur') {\n stopWatchingForValueChange();\n }\n}\n\n// For IE8 and IE9.\nfunction getTargetInstForInputEventIE(topLevelType, targetInst) {\n if (topLevelType === 'topSelectionChange' || topLevelType === 'topKeyUp' || topLevelType === 'topKeyDown') {\n // On the selectionchange event, the target is just document which isn't\n // helpful for us so just check activeElement instead.\n //\n // 99% of the time, keydown and keyup aren't necessary. IE8 fails to fire\n // propertychange on the first input event after setting `value` from a\n // script and fires only keydown, keypress, keyup. Catching keyup usually\n // gets it and catching keydown lets us fire an event for the first\n // keystroke if user does a key repeat (it'll be a little delayed: right\n // before the second keystroke). Other input methods (e.g., paste) seem to\n // fire selectionchange normally.\n if (activeElement && activeElement.value !== activeElementValue) {\n activeElementValue = activeElement.value;\n return activeElementInst;\n }\n }\n}\n\n/**\n * SECTION: handle `click` event\n */\nfunction shouldUseClickEvent(elem) {\n // Use the `click` event to detect changes to checkbox and radio inputs.\n // This approach works across all browsers, whereas `change` does not fire\n // until `blur` in IE8.\n return elem.nodeName && elem.nodeName.toLowerCase() === 'input' && (elem.type === 'checkbox' || elem.type === 'radio');\n}\n\nfunction getTargetInstForClickEvent(topLevelType, targetInst) {\n if (topLevelType === 'topClick') {\n return targetInst;\n }\n}\n\n/**\n * This plugin creates an `onChange` event that normalizes change events\n * across form elements. This event fires at a time when it's possible to\n * change the element's value without seeing a flicker.\n *\n * Supported elements are:\n * - input (see `isTextInputElement`)\n * - textarea\n * - select\n */\nvar ChangeEventPlugin = {\n\n eventTypes: eventTypes,\n\n extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n var targetNode = targetInst ? ReactDOMComponentTree.getNodeFromInstance(targetInst) : window;\n\n var getTargetInstFunc, handleEventFunc;\n if (shouldUseChangeEvent(targetNode)) {\n if (doesChangeEventBubble) {\n getTargetInstFunc = getTargetInstForChangeEvent;\n } else {\n handleEventFunc = handleEventsForChangeEventIE8;\n }\n } else if (isTextInputElement(targetNode)) {\n if (isInputEventSupported) {\n getTargetInstFunc = getTargetInstForInputEvent;\n } else {\n getTargetInstFunc = getTargetInstForInputEventIE;\n handleEventFunc = handleEventsForInputEventIE;\n }\n } else if (shouldUseClickEvent(targetNode)) {\n getTargetInstFunc = getTargetInstForClickEvent;\n }\n\n if (getTargetInstFunc) {\n var inst = getTargetInstFunc(topLevelType, targetInst);\n if (inst) {\n var event = SyntheticEvent.getPooled(eventTypes.change, inst, nativeEvent, nativeEventTarget);\n event.type = 'change';\n EventPropagators.accumulateTwoPhaseDispatches(event);\n return event;\n }\n }\n\n if (handleEventFunc) {\n handleEventFunc(topLevelType, targetNode, targetInst);\n }\n }\n\n};\n\nmodule.exports = ChangeEventPlugin;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ChangeEventPlugin.js\n// module id = 108\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar DOMLazyTree = require('./DOMLazyTree');\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\n\nvar createNodesFromMarkup = require('fbjs/lib/createNodesFromMarkup');\nvar emptyFunction = require('fbjs/lib/emptyFunction');\nvar invariant = require('fbjs/lib/invariant');\n\nvar Danger = {\n\n /**\n * Replaces a node with a string of markup at its current position within its\n * parent. The markup must render into a single root node.\n *\n * @param {DOMElement} oldChild Child node to replace.\n * @param {string} markup Markup to render in place of the child node.\n * @internal\n */\n dangerouslyReplaceNodeWithMarkup: function (oldChild, markup) {\n !ExecutionEnvironment.canUseDOM ? process.env.NODE_ENV !== 'production' ? invariant(false, 'dangerouslyReplaceNodeWithMarkup(...): Cannot render markup in a worker thread. Make sure `window` and `document` are available globally before requiring React when unit testing or use ReactDOMServer.renderToString() for server rendering.') : _prodInvariant('56') : void 0;\n !markup ? process.env.NODE_ENV !== 'production' ? invariant(false, 'dangerouslyReplaceNodeWithMarkup(...): Missing markup.') : _prodInvariant('57') : void 0;\n !(oldChild.nodeName !== 'HTML') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'dangerouslyReplaceNodeWithMarkup(...): Cannot replace markup of the <html> node. This is because browser quirks make this unreliable and/or slow. If you want to render to the root you must use server rendering. See ReactDOMServer.renderToString().') : _prodInvariant('58') : void 0;\n\n if (typeof markup === 'string') {\n var newChild = createNodesFromMarkup(markup, emptyFunction)[0];\n oldChild.parentNode.replaceChild(newChild, oldChild);\n } else {\n DOMLazyTree.replaceChildWithTree(oldChild, markup);\n }\n }\n\n};\n\nmodule.exports = Danger;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/Danger.js\n// module id = 109\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\n/**\n * Module that is injectable into `EventPluginHub`, that specifies a\n * deterministic ordering of `EventPlugin`s. A convenient way to reason about\n * plugins, without having to package every one of them. This is better than\n * having plugins be ordered in the same order that they are injected because\n * that ordering would be influenced by the packaging order.\n * `ResponderEventPlugin` must occur before `SimpleEventPlugin` so that\n * preventing default on events is convenient in `SimpleEventPlugin` handlers.\n */\n\nvar DefaultEventPluginOrder = ['ResponderEventPlugin', 'SimpleEventPlugin', 'TapEventPlugin', 'EnterLeaveEventPlugin', 'ChangeEventPlugin', 'SelectEventPlugin', 'BeforeInputEventPlugin'];\n\nmodule.exports = DefaultEventPluginOrder;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/DefaultEventPluginOrder.js\n// module id = 110\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar EventPropagators = require('./EventPropagators');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar SyntheticMouseEvent = require('./SyntheticMouseEvent');\n\nvar eventTypes = {\n mouseEnter: {\n registrationName: 'onMouseEnter',\n dependencies: ['topMouseOut', 'topMouseOver']\n },\n mouseLeave: {\n registrationName: 'onMouseLeave',\n dependencies: ['topMouseOut', 'topMouseOver']\n }\n};\n\nvar EnterLeaveEventPlugin = {\n\n eventTypes: eventTypes,\n\n /**\n * For almost every interaction we care about, there will be both a top-level\n * `mouseover` and `mouseout` event that occurs. Only use `mouseout` so that\n * we do not extract duplicate events. However, moving the mouse into the\n * browser from outside will not fire a `mouseout` event. In this case, we use\n * the `mouseover` top-level event.\n */\n extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n if (topLevelType === 'topMouseOver' && (nativeEvent.relatedTarget || nativeEvent.fromElement)) {\n return null;\n }\n if (topLevelType !== 'topMouseOut' && topLevelType !== 'topMouseOver') {\n // Must not be a mouse in or mouse out - ignoring.\n return null;\n }\n\n var win;\n if (nativeEventTarget.window === nativeEventTarget) {\n // `nativeEventTarget` is probably a window object.\n win = nativeEventTarget;\n } else {\n // TODO: Figure out why `ownerDocument` is sometimes undefined in IE8.\n var doc = nativeEventTarget.ownerDocument;\n if (doc) {\n win = doc.defaultView || doc.parentWindow;\n } else {\n win = window;\n }\n }\n\n var from;\n var to;\n if (topLevelType === 'topMouseOut') {\n from = targetInst;\n var related = nativeEvent.relatedTarget || nativeEvent.toElement;\n to = related ? ReactDOMComponentTree.getClosestInstanceFromNode(related) : null;\n } else {\n // Moving to a node from outside the window.\n from = null;\n to = targetInst;\n }\n\n if (from === to) {\n // Nothing pertains to our managed components.\n return null;\n }\n\n var fromNode = from == null ? win : ReactDOMComponentTree.getNodeFromInstance(from);\n var toNode = to == null ? win : ReactDOMComponentTree.getNodeFromInstance(to);\n\n var leave = SyntheticMouseEvent.getPooled(eventTypes.mouseLeave, from, nativeEvent, nativeEventTarget);\n leave.type = 'mouseleave';\n leave.target = fromNode;\n leave.relatedTarget = toNode;\n\n var enter = SyntheticMouseEvent.getPooled(eventTypes.mouseEnter, to, nativeEvent, nativeEventTarget);\n enter.type = 'mouseenter';\n enter.target = toNode;\n enter.relatedTarget = fromNode;\n\n EventPropagators.accumulateEnterLeaveDispatches(leave, enter, from, to);\n\n return [leave, enter];\n }\n\n};\n\nmodule.exports = EnterLeaveEventPlugin;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/EnterLeaveEventPlugin.js\n// module id = 111\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar PooledClass = require('./PooledClass');\n\nvar getTextContentAccessor = require('./getTextContentAccessor');\n\n/**\n * This helper class stores information about text content of a target node,\n * allowing comparison of content before and after a given event.\n *\n * Identify the node where selection currently begins, then observe\n * both its text content and its current position in the DOM. Since the\n * browser may natively replace the target node during composition, we can\n * use its position to find its replacement.\n *\n * @param {DOMEventTarget} root\n */\nfunction FallbackCompositionState(root) {\n this._root = root;\n this._startText = this.getText();\n this._fallbackText = null;\n}\n\n_assign(FallbackCompositionState.prototype, {\n destructor: function () {\n this._root = null;\n this._startText = null;\n this._fallbackText = null;\n },\n\n /**\n * Get current text of input.\n *\n * @return {string}\n */\n getText: function () {\n if ('value' in this._root) {\n return this._root.value;\n }\n return this._root[getTextContentAccessor()];\n },\n\n /**\n * Determine the differing substring between the initially stored\n * text content and the current content.\n *\n * @return {string}\n */\n getData: function () {\n if (this._fallbackText) {\n return this._fallbackText;\n }\n\n var start;\n var startValue = this._startText;\n var startLength = startValue.length;\n var end;\n var endValue = this.getText();\n var endLength = endValue.length;\n\n for (start = 0; start < startLength; start++) {\n if (startValue[start] !== endValue[start]) {\n break;\n }\n }\n\n var minEnd = startLength - start;\n for (end = 1; end <= minEnd; end++) {\n if (startValue[startLength - end] !== endValue[endLength - end]) {\n break;\n }\n }\n\n var sliceTail = end > 1 ? 1 - end : undefined;\n this._fallbackText = endValue.slice(start, sliceTail);\n return this._fallbackText;\n }\n});\n\nPooledClass.addPoolingTo(FallbackCompositionState);\n\nmodule.exports = FallbackCompositionState;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/FallbackCompositionState.js\n// module id = 112\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar DOMProperty = require('./DOMProperty');\n\nvar MUST_USE_PROPERTY = DOMProperty.injection.MUST_USE_PROPERTY;\nvar HAS_BOOLEAN_VALUE = DOMProperty.injection.HAS_BOOLEAN_VALUE;\nvar HAS_NUMERIC_VALUE = DOMProperty.injection.HAS_NUMERIC_VALUE;\nvar HAS_POSITIVE_NUMERIC_VALUE = DOMProperty.injection.HAS_POSITIVE_NUMERIC_VALUE;\nvar HAS_OVERLOADED_BOOLEAN_VALUE = DOMProperty.injection.HAS_OVERLOADED_BOOLEAN_VALUE;\n\nvar HTMLDOMPropertyConfig = {\n isCustomAttribute: RegExp.prototype.test.bind(new RegExp('^(data|aria)-[' + DOMProperty.ATTRIBUTE_NAME_CHAR + ']*$')),\n Properties: {\n /**\n * Standard Properties\n */\n accept: 0,\n acceptCharset: 0,\n accessKey: 0,\n action: 0,\n allowFullScreen: HAS_BOOLEAN_VALUE,\n allowTransparency: 0,\n alt: 0,\n // specifies target context for links with `preload` type\n as: 0,\n async: HAS_BOOLEAN_VALUE,\n autoComplete: 0,\n // autoFocus is polyfilled/normalized by AutoFocusUtils\n // autoFocus: HAS_BOOLEAN_VALUE,\n autoPlay: HAS_BOOLEAN_VALUE,\n capture: HAS_BOOLEAN_VALUE,\n cellPadding: 0,\n cellSpacing: 0,\n charSet: 0,\n challenge: 0,\n checked: MUST_USE_PROPERTY | HAS_BOOLEAN_VALUE,\n cite: 0,\n classID: 0,\n className: 0,\n cols: HAS_POSITIVE_NUMERIC_VALUE,\n colSpan: 0,\n content: 0,\n contentEditable: 0,\n contextMenu: 0,\n controls: HAS_BOOLEAN_VALUE,\n coords: 0,\n crossOrigin: 0,\n data: 0, // For `<object />` acts as `src`.\n dateTime: 0,\n 'default': HAS_BOOLEAN_VALUE,\n defer: HAS_BOOLEAN_VALUE,\n dir: 0,\n disabled: HAS_BOOLEAN_VALUE,\n download: HAS_OVERLOADED_BOOLEAN_VALUE,\n draggable: 0,\n encType: 0,\n form: 0,\n formAction: 0,\n formEncType: 0,\n formMethod: 0,\n formNoValidate: HAS_BOOLEAN_VALUE,\n formTarget: 0,\n frameBorder: 0,\n headers: 0,\n height: 0,\n hidden: HAS_BOOLEAN_VALUE,\n high: 0,\n href: 0,\n hrefLang: 0,\n htmlFor: 0,\n httpEquiv: 0,\n icon: 0,\n id: 0,\n inputMode: 0,\n integrity: 0,\n is: 0,\n keyParams: 0,\n keyType: 0,\n kind: 0,\n label: 0,\n lang: 0,\n list: 0,\n loop: HAS_BOOLEAN_VALUE,\n low: 0,\n manifest: 0,\n marginHeight: 0,\n marginWidth: 0,\n max: 0,\n maxLength: 0,\n media: 0,\n mediaGroup: 0,\n method: 0,\n min: 0,\n minLength: 0,\n // Caution; `option.selected` is not updated if `select.multiple` is\n // disabled with `removeAttribute`.\n multiple: MUST_USE_PROPERTY | HAS_BOOLEAN_VALUE,\n muted: MUST_USE_PROPERTY | HAS_BOOLEAN_VALUE,\n name: 0,\n nonce: 0,\n noValidate: HAS_BOOLEAN_VALUE,\n open: HAS_BOOLEAN_VALUE,\n optimum: 0,\n pattern: 0,\n placeholder: 0,\n playsInline: HAS_BOOLEAN_VALUE,\n poster: 0,\n preload: 0,\n profile: 0,\n radioGroup: 0,\n readOnly: HAS_BOOLEAN_VALUE,\n referrerPolicy: 0,\n rel: 0,\n required: HAS_BOOLEAN_VALUE,\n reversed: HAS_BOOLEAN_VALUE,\n role: 0,\n rows: HAS_POSITIVE_NUMERIC_VALUE,\n rowSpan: HAS_NUMERIC_VALUE,\n sandbox: 0,\n scope: 0,\n scoped: HAS_BOOLEAN_VALUE,\n scrolling: 0,\n seamless: HAS_BOOLEAN_VALUE,\n selected: MUST_USE_PROPERTY | HAS_BOOLEAN_VALUE,\n shape: 0,\n size: HAS_POSITIVE_NUMERIC_VALUE,\n sizes: 0,\n span: HAS_POSITIVE_NUMERIC_VALUE,\n spellCheck: 0,\n src: 0,\n srcDoc: 0,\n srcLang: 0,\n srcSet: 0,\n start: HAS_NUMERIC_VALUE,\n step: 0,\n style: 0,\n summary: 0,\n tabIndex: 0,\n target: 0,\n title: 0,\n // Setting .type throws on non-<input> tags\n type: 0,\n useMap: 0,\n value: 0,\n width: 0,\n wmode: 0,\n wrap: 0,\n\n /**\n * RDFa Properties\n */\n about: 0,\n datatype: 0,\n inlist: 0,\n prefix: 0,\n // property is also supported for OpenGraph in meta tags.\n property: 0,\n resource: 0,\n 'typeof': 0,\n vocab: 0,\n\n /**\n * Non-standard Properties\n */\n // autoCapitalize and autoCorrect are supported in Mobile Safari for\n // keyboard hints.\n autoCapitalize: 0,\n autoCorrect: 0,\n // autoSave allows WebKit/Blink to persist values of input fields on page reloads\n autoSave: 0,\n // color is for Safari mask-icon link\n color: 0,\n // itemProp, itemScope, itemType are for\n // Microdata support. See http://schema.org/docs/gs.html\n itemProp: 0,\n itemScope: HAS_BOOLEAN_VALUE,\n itemType: 0,\n // itemID and itemRef are for Microdata support as well but\n // only specified in the WHATWG spec document. See\n // https://html.spec.whatwg.org/multipage/microdata.html#microdata-dom-api\n itemID: 0,\n itemRef: 0,\n // results show looking glass icon and recent searches on input\n // search fields in WebKit/Blink\n results: 0,\n // IE-only attribute that specifies security restrictions on an iframe\n // as an alternative to the sandbox attribute on IE<10\n security: 0,\n // IE-only attribute that controls focus behavior\n unselectable: 0\n },\n DOMAttributeNames: {\n acceptCharset: 'accept-charset',\n className: 'class',\n htmlFor: 'for',\n httpEquiv: 'http-equiv'\n },\n DOMPropertyNames: {}\n};\n\nmodule.exports = HTMLDOMPropertyConfig;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/HTMLDOMPropertyConfig.js\n// module id = 113\n// module chunks = 0","/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ReactReconciler = require('./ReactReconciler');\n\nvar instantiateReactComponent = require('./instantiateReactComponent');\nvar KeyEscapeUtils = require('./KeyEscapeUtils');\nvar shouldUpdateReactComponent = require('./shouldUpdateReactComponent');\nvar traverseAllChildren = require('./traverseAllChildren');\nvar warning = require('fbjs/lib/warning');\n\nvar ReactComponentTreeHook;\n\nif (typeof process !== 'undefined' && process.env && process.env.NODE_ENV === 'test') {\n // Temporary hack.\n // Inline requires don't work well with Jest:\n // https://github.com/facebook/react/issues/7240\n // Remove the inline requires when we don't need them anymore:\n // https://github.com/facebook/react/pull/7178\n ReactComponentTreeHook = require('react/lib/ReactComponentTreeHook');\n}\n\nfunction instantiateChild(childInstances, child, name, selfDebugID) {\n // We found a component instance.\n var keyUnique = childInstances[name] === undefined;\n if (process.env.NODE_ENV !== 'production') {\n if (!ReactComponentTreeHook) {\n ReactComponentTreeHook = require('react/lib/ReactComponentTreeHook');\n }\n if (!keyUnique) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'flattenChildren(...): Encountered two children with the same key, ' + '`%s`. Child keys must be unique; when two children share a key, only ' + 'the first child will be used.%s', KeyEscapeUtils.unescape(name), ReactComponentTreeHook.getStackAddendumByID(selfDebugID)) : void 0;\n }\n }\n if (child != null && keyUnique) {\n childInstances[name] = instantiateReactComponent(child, true);\n }\n}\n\n/**\n * ReactChildReconciler provides helpers for initializing or updating a set of\n * children. Its output is suitable for passing it onto ReactMultiChild which\n * does diffed reordering and insertion.\n */\nvar ReactChildReconciler = {\n /**\n * Generates a \"mount image\" for each of the supplied children. In the case\n * of `ReactDOMComponent`, a mount image is a string of markup.\n *\n * @param {?object} nestedChildNodes Nested child maps.\n * @return {?object} A set of child instances.\n * @internal\n */\n instantiateChildren: function (nestedChildNodes, transaction, context, selfDebugID // 0 in production and for roots\n ) {\n if (nestedChildNodes == null) {\n return null;\n }\n var childInstances = {};\n\n if (process.env.NODE_ENV !== 'production') {\n traverseAllChildren(nestedChildNodes, function (childInsts, child, name) {\n return instantiateChild(childInsts, child, name, selfDebugID);\n }, childInstances);\n } else {\n traverseAllChildren(nestedChildNodes, instantiateChild, childInstances);\n }\n return childInstances;\n },\n\n /**\n * Updates the rendered children and returns a new set of children.\n *\n * @param {?object} prevChildren Previously initialized set of children.\n * @param {?object} nextChildren Flat child element maps.\n * @param {ReactReconcileTransaction} transaction\n * @param {object} context\n * @return {?object} A new set of child instances.\n * @internal\n */\n updateChildren: function (prevChildren, nextChildren, mountImages, removedNodes, transaction, hostParent, hostContainerInfo, context, selfDebugID // 0 in production and for roots\n ) {\n // We currently don't have a way to track moves here but if we use iterators\n // instead of for..in we can zip the iterators and check if an item has\n // moved.\n // TODO: If nothing has changed, return the prevChildren object so that we\n // can quickly bailout if nothing has changed.\n if (!nextChildren && !prevChildren) {\n return;\n }\n var name;\n var prevChild;\n for (name in nextChildren) {\n if (!nextChildren.hasOwnProperty(name)) {\n continue;\n }\n prevChild = prevChildren && prevChildren[name];\n var prevElement = prevChild && prevChild._currentElement;\n var nextElement = nextChildren[name];\n if (prevChild != null && shouldUpdateReactComponent(prevElement, nextElement)) {\n ReactReconciler.receiveComponent(prevChild, nextElement, transaction, context);\n nextChildren[name] = prevChild;\n } else {\n if (prevChild) {\n removedNodes[name] = ReactReconciler.getHostNode(prevChild);\n ReactReconciler.unmountComponent(prevChild, false);\n }\n // The child must be instantiated before it's mounted.\n var nextChildInstance = instantiateReactComponent(nextElement, true);\n nextChildren[name] = nextChildInstance;\n // Creating mount image now ensures refs are resolved in right order\n // (see https://github.com/facebook/react/pull/7101 for explanation).\n var nextChildMountImage = ReactReconciler.mountComponent(nextChildInstance, transaction, hostParent, hostContainerInfo, context, selfDebugID);\n mountImages.push(nextChildMountImage);\n }\n }\n // Unmount children that are no longer present.\n for (name in prevChildren) {\n if (prevChildren.hasOwnProperty(name) && !(nextChildren && nextChildren.hasOwnProperty(name))) {\n prevChild = prevChildren[name];\n removedNodes[name] = ReactReconciler.getHostNode(prevChild);\n ReactReconciler.unmountComponent(prevChild, false);\n }\n }\n },\n\n /**\n * Unmounts all rendered children. This should be used to clean up children\n * when this component is unmounted.\n *\n * @param {?object} renderedChildren Previously initialized set of children.\n * @internal\n */\n unmountChildren: function (renderedChildren, safely) {\n for (var name in renderedChildren) {\n if (renderedChildren.hasOwnProperty(name)) {\n var renderedChild = renderedChildren[name];\n ReactReconciler.unmountComponent(renderedChild, safely);\n }\n }\n }\n\n};\n\nmodule.exports = ReactChildReconciler;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactChildReconciler.js\n// module id = 114\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar DOMChildrenOperations = require('./DOMChildrenOperations');\nvar ReactDOMIDOperations = require('./ReactDOMIDOperations');\n\n/**\n * Abstracts away all functionality of the reconciler that requires knowledge of\n * the browser context. TODO: These callers should be refactored to avoid the\n * need for this injection.\n */\nvar ReactComponentBrowserEnvironment = {\n\n processChildrenUpdates: ReactDOMIDOperations.dangerouslyProcessChildrenUpdates,\n\n replaceNodeWithMarkup: DOMChildrenOperations.dangerouslyReplaceNodeWithMarkup\n\n};\n\nmodule.exports = ReactComponentBrowserEnvironment;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactComponentBrowserEnvironment.js\n// module id = 115\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant'),\n _assign = require('object-assign');\n\nvar React = require('react/lib/React');\nvar ReactComponentEnvironment = require('./ReactComponentEnvironment');\nvar ReactCurrentOwner = require('react/lib/ReactCurrentOwner');\nvar ReactErrorUtils = require('./ReactErrorUtils');\nvar ReactInstanceMap = require('./ReactInstanceMap');\nvar ReactInstrumentation = require('./ReactInstrumentation');\nvar ReactNodeTypes = require('./ReactNodeTypes');\nvar ReactReconciler = require('./ReactReconciler');\n\nif (process.env.NODE_ENV !== 'production') {\n var checkReactTypeSpec = require('./checkReactTypeSpec');\n}\n\nvar emptyObject = require('fbjs/lib/emptyObject');\nvar invariant = require('fbjs/lib/invariant');\nvar shallowEqual = require('fbjs/lib/shallowEqual');\nvar shouldUpdateReactComponent = require('./shouldUpdateReactComponent');\nvar warning = require('fbjs/lib/warning');\n\nvar CompositeTypes = {\n ImpureClass: 0,\n PureClass: 1,\n StatelessFunctional: 2\n};\n\nfunction StatelessComponent(Component) {}\nStatelessComponent.prototype.render = function () {\n var Component = ReactInstanceMap.get(this)._currentElement.type;\n var element = Component(this.props, this.context, this.updater);\n warnIfInvalidElement(Component, element);\n return element;\n};\n\nfunction warnIfInvalidElement(Component, element) {\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(element === null || element === false || React.isValidElement(element), '%s(...): A valid React element (or null) must be returned. You may have ' + 'returned undefined, an array or some other invalid object.', Component.displayName || Component.name || 'Component') : void 0;\n process.env.NODE_ENV !== 'production' ? warning(!Component.childContextTypes, '%s(...): childContextTypes cannot be defined on a functional component.', Component.displayName || Component.name || 'Component') : void 0;\n }\n}\n\nfunction shouldConstruct(Component) {\n return !!(Component.prototype && Component.prototype.isReactComponent);\n}\n\nfunction isPureComponent(Component) {\n return !!(Component.prototype && Component.prototype.isPureReactComponent);\n}\n\n// Separated into a function to contain deoptimizations caused by try/finally.\nfunction measureLifeCyclePerf(fn, debugID, timerType) {\n if (debugID === 0) {\n // Top-level wrappers (see ReactMount) and empty components (see\n // ReactDOMEmptyComponent) are invisible to hooks and devtools.\n // Both are implementation details that should go away in the future.\n return fn();\n }\n\n ReactInstrumentation.debugTool.onBeginLifeCycleTimer(debugID, timerType);\n try {\n return fn();\n } finally {\n ReactInstrumentation.debugTool.onEndLifeCycleTimer(debugID, timerType);\n }\n}\n\n/**\n * ------------------ The Life-Cycle of a Composite Component ------------------\n *\n * - constructor: Initialization of state. The instance is now retained.\n * - componentWillMount\n * - render\n * - [children's constructors]\n * - [children's componentWillMount and render]\n * - [children's componentDidMount]\n * - componentDidMount\n *\n * Update Phases:\n * - componentWillReceiveProps (only called if parent updated)\n * - shouldComponentUpdate\n * - componentWillUpdate\n * - render\n * - [children's constructors or receive props phases]\n * - componentDidUpdate\n *\n * - componentWillUnmount\n * - [children's componentWillUnmount]\n * - [children destroyed]\n * - (destroyed): The instance is now blank, released by React and ready for GC.\n *\n * -----------------------------------------------------------------------------\n */\n\n/**\n * An incrementing ID assigned to each component when it is mounted. This is\n * used to enforce the order in which `ReactUpdates` updates dirty components.\n *\n * @private\n */\nvar nextMountID = 1;\n\n/**\n * @lends {ReactCompositeComponent.prototype}\n */\nvar ReactCompositeComponent = {\n\n /**\n * Base constructor for all composite component.\n *\n * @param {ReactElement} element\n * @final\n * @internal\n */\n construct: function (element) {\n this._currentElement = element;\n this._rootNodeID = 0;\n this._compositeType = null;\n this._instance = null;\n this._hostParent = null;\n this._hostContainerInfo = null;\n\n // See ReactUpdateQueue\n this._updateBatchNumber = null;\n this._pendingElement = null;\n this._pendingStateQueue = null;\n this._pendingReplaceState = false;\n this._pendingForceUpdate = false;\n\n this._renderedNodeType = null;\n this._renderedComponent = null;\n this._context = null;\n this._mountOrder = 0;\n this._topLevelWrapper = null;\n\n // See ReactUpdates and ReactUpdateQueue.\n this._pendingCallbacks = null;\n\n // ComponentWillUnmount shall only be called once\n this._calledComponentWillUnmount = false;\n\n if (process.env.NODE_ENV !== 'production') {\n this._warnedAboutRefsInRender = false;\n }\n },\n\n /**\n * Initializes the component, renders markup, and registers event listeners.\n *\n * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n * @param {?object} hostParent\n * @param {?object} hostContainerInfo\n * @param {?object} context\n * @return {?string} Rendered markup to be inserted into the DOM.\n * @final\n * @internal\n */\n mountComponent: function (transaction, hostParent, hostContainerInfo, context) {\n var _this = this;\n\n this._context = context;\n this._mountOrder = nextMountID++;\n this._hostParent = hostParent;\n this._hostContainerInfo = hostContainerInfo;\n\n var publicProps = this._currentElement.props;\n var publicContext = this._processContext(context);\n\n var Component = this._currentElement.type;\n\n var updateQueue = transaction.getUpdateQueue();\n\n // Initialize the public class\n var doConstruct = shouldConstruct(Component);\n var inst = this._constructComponent(doConstruct, publicProps, publicContext, updateQueue);\n var renderedElement;\n\n // Support functional components\n if (!doConstruct && (inst == null || inst.render == null)) {\n renderedElement = inst;\n warnIfInvalidElement(Component, renderedElement);\n !(inst === null || inst === false || React.isValidElement(inst)) ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s(...): A valid React element (or null) must be returned. You may have returned undefined, an array or some other invalid object.', Component.displayName || Component.name || 'Component') : _prodInvariant('105', Component.displayName || Component.name || 'Component') : void 0;\n inst = new StatelessComponent(Component);\n this._compositeType = CompositeTypes.StatelessFunctional;\n } else {\n if (isPureComponent(Component)) {\n this._compositeType = CompositeTypes.PureClass;\n } else {\n this._compositeType = CompositeTypes.ImpureClass;\n }\n }\n\n if (process.env.NODE_ENV !== 'production') {\n // This will throw later in _renderValidatedComponent, but add an early\n // warning now to help debugging\n if (inst.render == null) {\n process.env.NODE_ENV !== 'production' ? warning(false, '%s(...): No `render` method found on the returned component ' + 'instance: you may have forgotten to define `render`.', Component.displayName || Component.name || 'Component') : void 0;\n }\n\n var propsMutated = inst.props !== publicProps;\n var componentName = Component.displayName || Component.name || 'Component';\n\n process.env.NODE_ENV !== 'production' ? warning(inst.props === undefined || !propsMutated, '%s(...): When calling super() in `%s`, make sure to pass ' + 'up the same props that your component\\'s constructor was passed.', componentName, componentName) : void 0;\n }\n\n // These should be set up in the constructor, but as a convenience for\n // simpler class abstractions, we set them up after the fact.\n inst.props = publicProps;\n inst.context = publicContext;\n inst.refs = emptyObject;\n inst.updater = updateQueue;\n\n this._instance = inst;\n\n // Store a reference from the instance back to the internal representation\n ReactInstanceMap.set(inst, this);\n\n if (process.env.NODE_ENV !== 'production') {\n // Since plain JS classes are defined without any special initialization\n // logic, we can not catch common errors early. Therefore, we have to\n // catch them here, at initialization time, instead.\n process.env.NODE_ENV !== 'production' ? warning(!inst.getInitialState || inst.getInitialState.isReactClassApproved || inst.state, 'getInitialState was defined on %s, a plain JavaScript class. ' + 'This is only supported for classes created using React.createClass. ' + 'Did you mean to define a state property instead?', this.getName() || 'a component') : void 0;\n process.env.NODE_ENV !== 'production' ? warning(!inst.getDefaultProps || inst.getDefaultProps.isReactClassApproved, 'getDefaultProps was defined on %s, a plain JavaScript class. ' + 'This is only supported for classes created using React.createClass. ' + 'Use a static property to define defaultProps instead.', this.getName() || 'a component') : void 0;\n process.env.NODE_ENV !== 'production' ? warning(!inst.propTypes, 'propTypes was defined as an instance property on %s. Use a static ' + 'property to define propTypes instead.', this.getName() || 'a component') : void 0;\n process.env.NODE_ENV !== 'production' ? warning(!inst.contextTypes, 'contextTypes was defined as an instance property on %s. Use a ' + 'static property to define contextTypes instead.', this.getName() || 'a component') : void 0;\n process.env.NODE_ENV !== 'production' ? warning(typeof inst.componentShouldUpdate !== 'function', '%s has a method called ' + 'componentShouldUpdate(). Did you mean shouldComponentUpdate()? ' + 'The name is phrased as a question because the function is ' + 'expected to return a value.', this.getName() || 'A component') : void 0;\n process.env.NODE_ENV !== 'production' ? warning(typeof inst.componentDidUnmount !== 'function', '%s has a method called ' + 'componentDidUnmount(). But there is no such lifecycle method. ' + 'Did you mean componentWillUnmount()?', this.getName() || 'A component') : void 0;\n process.env.NODE_ENV !== 'production' ? warning(typeof inst.componentWillRecieveProps !== 'function', '%s has a method called ' + 'componentWillRecieveProps(). Did you mean componentWillReceiveProps()?', this.getName() || 'A component') : void 0;\n }\n\n var initialState = inst.state;\n if (initialState === undefined) {\n inst.state = initialState = null;\n }\n !(typeof initialState === 'object' && !Array.isArray(initialState)) ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s.state: must be set to an object or null', this.getName() || 'ReactCompositeComponent') : _prodInvariant('106', this.getName() || 'ReactCompositeComponent') : void 0;\n\n this._pendingStateQueue = null;\n this._pendingReplaceState = false;\n this._pendingForceUpdate = false;\n\n var markup;\n if (inst.unstable_handleError) {\n markup = this.performInitialMountWithErrorHandling(renderedElement, hostParent, hostContainerInfo, transaction, context);\n } else {\n markup = this.performInitialMount(renderedElement, hostParent, hostContainerInfo, transaction, context);\n }\n\n if (inst.componentDidMount) {\n if (process.env.NODE_ENV !== 'production') {\n transaction.getReactMountReady().enqueue(function () {\n measureLifeCyclePerf(function () {\n return inst.componentDidMount();\n }, _this._debugID, 'componentDidMount');\n });\n } else {\n transaction.getReactMountReady().enqueue(inst.componentDidMount, inst);\n }\n }\n\n return markup;\n },\n\n _constructComponent: function (doConstruct, publicProps, publicContext, updateQueue) {\n if (process.env.NODE_ENV !== 'production') {\n ReactCurrentOwner.current = this;\n try {\n return this._constructComponentWithoutOwner(doConstruct, publicProps, publicContext, updateQueue);\n } finally {\n ReactCurrentOwner.current = null;\n }\n } else {\n return this._constructComponentWithoutOwner(doConstruct, publicProps, publicContext, updateQueue);\n }\n },\n\n _constructComponentWithoutOwner: function (doConstruct, publicProps, publicContext, updateQueue) {\n var Component = this._currentElement.type;\n\n if (doConstruct) {\n if (process.env.NODE_ENV !== 'production') {\n return measureLifeCyclePerf(function () {\n return new Component(publicProps, publicContext, updateQueue);\n }, this._debugID, 'ctor');\n } else {\n return new Component(publicProps, publicContext, updateQueue);\n }\n }\n\n // This can still be an instance in case of factory components\n // but we'll count this as time spent rendering as the more common case.\n if (process.env.NODE_ENV !== 'production') {\n return measureLifeCyclePerf(function () {\n return Component(publicProps, publicContext, updateQueue);\n }, this._debugID, 'render');\n } else {\n return Component(publicProps, publicContext, updateQueue);\n }\n },\n\n performInitialMountWithErrorHandling: function (renderedElement, hostParent, hostContainerInfo, transaction, context) {\n var markup;\n var checkpoint = transaction.checkpoint();\n try {\n markup = this.performInitialMount(renderedElement, hostParent, hostContainerInfo, transaction, context);\n } catch (e) {\n // Roll back to checkpoint, handle error (which may add items to the transaction), and take a new checkpoint\n transaction.rollback(checkpoint);\n this._instance.unstable_handleError(e);\n if (this._pendingStateQueue) {\n this._instance.state = this._processPendingState(this._instance.props, this._instance.context);\n }\n checkpoint = transaction.checkpoint();\n\n this._renderedComponent.unmountComponent(true);\n transaction.rollback(checkpoint);\n\n // Try again - we've informed the component about the error, so they can render an error message this time.\n // If this throws again, the error will bubble up (and can be caught by a higher error boundary).\n markup = this.performInitialMount(renderedElement, hostParent, hostContainerInfo, transaction, context);\n }\n return markup;\n },\n\n performInitialMount: function (renderedElement, hostParent, hostContainerInfo, transaction, context) {\n var inst = this._instance;\n\n var debugID = 0;\n if (process.env.NODE_ENV !== 'production') {\n debugID = this._debugID;\n }\n\n if (inst.componentWillMount) {\n if (process.env.NODE_ENV !== 'production') {\n measureLifeCyclePerf(function () {\n return inst.componentWillMount();\n }, debugID, 'componentWillMount');\n } else {\n inst.componentWillMount();\n }\n // When mounting, calls to `setState` by `componentWillMount` will set\n // `this._pendingStateQueue` without triggering a re-render.\n if (this._pendingStateQueue) {\n inst.state = this._processPendingState(inst.props, inst.context);\n }\n }\n\n // If not a stateless component, we now render\n if (renderedElement === undefined) {\n renderedElement = this._renderValidatedComponent();\n }\n\n var nodeType = ReactNodeTypes.getType(renderedElement);\n this._renderedNodeType = nodeType;\n var child = this._instantiateReactComponent(renderedElement, nodeType !== ReactNodeTypes.EMPTY /* shouldHaveDebugID */\n );\n this._renderedComponent = child;\n\n var markup = ReactReconciler.mountComponent(child, transaction, hostParent, hostContainerInfo, this._processChildContext(context), debugID);\n\n if (process.env.NODE_ENV !== 'production') {\n if (debugID !== 0) {\n var childDebugIDs = child._debugID !== 0 ? [child._debugID] : [];\n ReactInstrumentation.debugTool.onSetChildren(debugID, childDebugIDs);\n }\n }\n\n return markup;\n },\n\n getHostNode: function () {\n return ReactReconciler.getHostNode(this._renderedComponent);\n },\n\n /**\n * Releases any resources allocated by `mountComponent`.\n *\n * @final\n * @internal\n */\n unmountComponent: function (safely) {\n if (!this._renderedComponent) {\n return;\n }\n\n var inst = this._instance;\n\n if (inst.componentWillUnmount && !inst._calledComponentWillUnmount) {\n inst._calledComponentWillUnmount = true;\n\n if (safely) {\n var name = this.getName() + '.componentWillUnmount()';\n ReactErrorUtils.invokeGuardedCallback(name, inst.componentWillUnmount.bind(inst));\n } else {\n if (process.env.NODE_ENV !== 'production') {\n measureLifeCyclePerf(function () {\n return inst.componentWillUnmount();\n }, this._debugID, 'componentWillUnmount');\n } else {\n inst.componentWillUnmount();\n }\n }\n }\n\n if (this._renderedComponent) {\n ReactReconciler.unmountComponent(this._renderedComponent, safely);\n this._renderedNodeType = null;\n this._renderedComponent = null;\n this._instance = null;\n }\n\n // Reset pending fields\n // Even if this component is scheduled for another update in ReactUpdates,\n // it would still be ignored because these fields are reset.\n this._pendingStateQueue = null;\n this._pendingReplaceState = false;\n this._pendingForceUpdate = false;\n this._pendingCallbacks = null;\n this._pendingElement = null;\n\n // These fields do not really need to be reset since this object is no\n // longer accessible.\n this._context = null;\n this._rootNodeID = 0;\n this._topLevelWrapper = null;\n\n // Delete the reference from the instance to this internal representation\n // which allow the internals to be properly cleaned up even if the user\n // leaks a reference to the public instance.\n ReactInstanceMap.remove(inst);\n\n // Some existing components rely on inst.props even after they've been\n // destroyed (in event handlers).\n // TODO: inst.props = null;\n // TODO: inst.state = null;\n // TODO: inst.context = null;\n },\n\n /**\n * Filters the context object to only contain keys specified in\n * `contextTypes`\n *\n * @param {object} context\n * @return {?object}\n * @private\n */\n _maskContext: function (context) {\n var Component = this._currentElement.type;\n var contextTypes = Component.contextTypes;\n if (!contextTypes) {\n return emptyObject;\n }\n var maskedContext = {};\n for (var contextName in contextTypes) {\n maskedContext[contextName] = context[contextName];\n }\n return maskedContext;\n },\n\n /**\n * Filters the context object to only contain keys specified in\n * `contextTypes`, and asserts that they are valid.\n *\n * @param {object} context\n * @return {?object}\n * @private\n */\n _processContext: function (context) {\n var maskedContext = this._maskContext(context);\n if (process.env.NODE_ENV !== 'production') {\n var Component = this._currentElement.type;\n if (Component.contextTypes) {\n this._checkContextTypes(Component.contextTypes, maskedContext, 'context');\n }\n }\n return maskedContext;\n },\n\n /**\n * @param {object} currentContext\n * @return {object}\n * @private\n */\n _processChildContext: function (currentContext) {\n var Component = this._currentElement.type;\n var inst = this._instance;\n var childContext;\n\n if (inst.getChildContext) {\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onBeginProcessingChildContext();\n try {\n childContext = inst.getChildContext();\n } finally {\n ReactInstrumentation.debugTool.onEndProcessingChildContext();\n }\n } else {\n childContext = inst.getChildContext();\n }\n }\n\n if (childContext) {\n !(typeof Component.childContextTypes === 'object') ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s.getChildContext(): childContextTypes must be defined in order to use getChildContext().', this.getName() || 'ReactCompositeComponent') : _prodInvariant('107', this.getName() || 'ReactCompositeComponent') : void 0;\n if (process.env.NODE_ENV !== 'production') {\n this._checkContextTypes(Component.childContextTypes, childContext, 'childContext');\n }\n for (var name in childContext) {\n !(name in Component.childContextTypes) ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s.getChildContext(): key \"%s\" is not defined in childContextTypes.', this.getName() || 'ReactCompositeComponent', name) : _prodInvariant('108', this.getName() || 'ReactCompositeComponent', name) : void 0;\n }\n return _assign({}, currentContext, childContext);\n }\n return currentContext;\n },\n\n /**\n * Assert that the context types are valid\n *\n * @param {object} typeSpecs Map of context field to a ReactPropType\n * @param {object} values Runtime values that need to be type-checked\n * @param {string} location e.g. \"prop\", \"context\", \"child context\"\n * @private\n */\n _checkContextTypes: function (typeSpecs, values, location) {\n if (process.env.NODE_ENV !== 'production') {\n checkReactTypeSpec(typeSpecs, values, location, this.getName(), null, this._debugID);\n }\n },\n\n receiveComponent: function (nextElement, transaction, nextContext) {\n var prevElement = this._currentElement;\n var prevContext = this._context;\n\n this._pendingElement = null;\n\n this.updateComponent(transaction, prevElement, nextElement, prevContext, nextContext);\n },\n\n /**\n * If any of `_pendingElement`, `_pendingStateQueue`, or `_pendingForceUpdate`\n * is set, update the component.\n *\n * @param {ReactReconcileTransaction} transaction\n * @internal\n */\n performUpdateIfNecessary: function (transaction) {\n if (this._pendingElement != null) {\n ReactReconciler.receiveComponent(this, this._pendingElement, transaction, this._context);\n } else if (this._pendingStateQueue !== null || this._pendingForceUpdate) {\n this.updateComponent(transaction, this._currentElement, this._currentElement, this._context, this._context);\n } else {\n this._updateBatchNumber = null;\n }\n },\n\n /**\n * Perform an update to a mounted component. The componentWillReceiveProps and\n * shouldComponentUpdate methods are called, then (assuming the update isn't\n * skipped) the remaining update lifecycle methods are called and the DOM\n * representation is updated.\n *\n * By default, this implements React's rendering and reconciliation algorithm.\n * Sophisticated clients may wish to override this.\n *\n * @param {ReactReconcileTransaction} transaction\n * @param {ReactElement} prevParentElement\n * @param {ReactElement} nextParentElement\n * @internal\n * @overridable\n */\n updateComponent: function (transaction, prevParentElement, nextParentElement, prevUnmaskedContext, nextUnmaskedContext) {\n var inst = this._instance;\n !(inst != null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Attempted to update component `%s` that has already been unmounted (or failed to mount).', this.getName() || 'ReactCompositeComponent') : _prodInvariant('136', this.getName() || 'ReactCompositeComponent') : void 0;\n\n var willReceive = false;\n var nextContext;\n\n // Determine if the context has changed or not\n if (this._context === nextUnmaskedContext) {\n nextContext = inst.context;\n } else {\n nextContext = this._processContext(nextUnmaskedContext);\n willReceive = true;\n }\n\n var prevProps = prevParentElement.props;\n var nextProps = nextParentElement.props;\n\n // Not a simple state update but a props update\n if (prevParentElement !== nextParentElement) {\n willReceive = true;\n }\n\n // An update here will schedule an update but immediately set\n // _pendingStateQueue which will ensure that any state updates gets\n // immediately reconciled instead of waiting for the next batch.\n if (willReceive && inst.componentWillReceiveProps) {\n if (process.env.NODE_ENV !== 'production') {\n measureLifeCyclePerf(function () {\n return inst.componentWillReceiveProps(nextProps, nextContext);\n }, this._debugID, 'componentWillReceiveProps');\n } else {\n inst.componentWillReceiveProps(nextProps, nextContext);\n }\n }\n\n var nextState = this._processPendingState(nextProps, nextContext);\n var shouldUpdate = true;\n\n if (!this._pendingForceUpdate) {\n if (inst.shouldComponentUpdate) {\n if (process.env.NODE_ENV !== 'production') {\n shouldUpdate = measureLifeCyclePerf(function () {\n return inst.shouldComponentUpdate(nextProps, nextState, nextContext);\n }, this._debugID, 'shouldComponentUpdate');\n } else {\n shouldUpdate = inst.shouldComponentUpdate(nextProps, nextState, nextContext);\n }\n } else {\n if (this._compositeType === CompositeTypes.PureClass) {\n shouldUpdate = !shallowEqual(prevProps, nextProps) || !shallowEqual(inst.state, nextState);\n }\n }\n }\n\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(shouldUpdate !== undefined, '%s.shouldComponentUpdate(): Returned undefined instead of a ' + 'boolean value. Make sure to return true or false.', this.getName() || 'ReactCompositeComponent') : void 0;\n }\n\n this._updateBatchNumber = null;\n if (shouldUpdate) {\n this._pendingForceUpdate = false;\n // Will set `this.props`, `this.state` and `this.context`.\n this._performComponentUpdate(nextParentElement, nextProps, nextState, nextContext, transaction, nextUnmaskedContext);\n } else {\n // If it's determined that a component should not update, we still want\n // to set props and state but we shortcut the rest of the update.\n this._currentElement = nextParentElement;\n this._context = nextUnmaskedContext;\n inst.props = nextProps;\n inst.state = nextState;\n inst.context = nextContext;\n }\n },\n\n _processPendingState: function (props, context) {\n var inst = this._instance;\n var queue = this._pendingStateQueue;\n var replace = this._pendingReplaceState;\n this._pendingReplaceState = false;\n this._pendingStateQueue = null;\n\n if (!queue) {\n return inst.state;\n }\n\n if (replace && queue.length === 1) {\n return queue[0];\n }\n\n var nextState = _assign({}, replace ? queue[0] : inst.state);\n for (var i = replace ? 1 : 0; i < queue.length; i++) {\n var partial = queue[i];\n _assign(nextState, typeof partial === 'function' ? partial.call(inst, nextState, props, context) : partial);\n }\n\n return nextState;\n },\n\n /**\n * Merges new props and state, notifies delegate methods of update and\n * performs update.\n *\n * @param {ReactElement} nextElement Next element\n * @param {object} nextProps Next public object to set as properties.\n * @param {?object} nextState Next object to set as state.\n * @param {?object} nextContext Next public object to set as context.\n * @param {ReactReconcileTransaction} transaction\n * @param {?object} unmaskedContext\n * @private\n */\n _performComponentUpdate: function (nextElement, nextProps, nextState, nextContext, transaction, unmaskedContext) {\n var _this2 = this;\n\n var inst = this._instance;\n\n var hasComponentDidUpdate = Boolean(inst.componentDidUpdate);\n var prevProps;\n var prevState;\n var prevContext;\n if (hasComponentDidUpdate) {\n prevProps = inst.props;\n prevState = inst.state;\n prevContext = inst.context;\n }\n\n if (inst.componentWillUpdate) {\n if (process.env.NODE_ENV !== 'production') {\n measureLifeCyclePerf(function () {\n return inst.componentWillUpdate(nextProps, nextState, nextContext);\n }, this._debugID, 'componentWillUpdate');\n } else {\n inst.componentWillUpdate(nextProps, nextState, nextContext);\n }\n }\n\n this._currentElement = nextElement;\n this._context = unmaskedContext;\n inst.props = nextProps;\n inst.state = nextState;\n inst.context = nextContext;\n\n this._updateRenderedComponent(transaction, unmaskedContext);\n\n if (hasComponentDidUpdate) {\n if (process.env.NODE_ENV !== 'production') {\n transaction.getReactMountReady().enqueue(function () {\n measureLifeCyclePerf(inst.componentDidUpdate.bind(inst, prevProps, prevState, prevContext), _this2._debugID, 'componentDidUpdate');\n });\n } else {\n transaction.getReactMountReady().enqueue(inst.componentDidUpdate.bind(inst, prevProps, prevState, prevContext), inst);\n }\n }\n },\n\n /**\n * Call the component's `render` method and update the DOM accordingly.\n *\n * @param {ReactReconcileTransaction} transaction\n * @internal\n */\n _updateRenderedComponent: function (transaction, context) {\n var prevComponentInstance = this._renderedComponent;\n var prevRenderedElement = prevComponentInstance._currentElement;\n var nextRenderedElement = this._renderValidatedComponent();\n\n var debugID = 0;\n if (process.env.NODE_ENV !== 'production') {\n debugID = this._debugID;\n }\n\n if (shouldUpdateReactComponent(prevRenderedElement, nextRenderedElement)) {\n ReactReconciler.receiveComponent(prevComponentInstance, nextRenderedElement, transaction, this._processChildContext(context));\n } else {\n var oldHostNode = ReactReconciler.getHostNode(prevComponentInstance);\n ReactReconciler.unmountComponent(prevComponentInstance, false);\n\n var nodeType = ReactNodeTypes.getType(nextRenderedElement);\n this._renderedNodeType = nodeType;\n var child = this._instantiateReactComponent(nextRenderedElement, nodeType !== ReactNodeTypes.EMPTY /* shouldHaveDebugID */\n );\n this._renderedComponent = child;\n\n var nextMarkup = ReactReconciler.mountComponent(child, transaction, this._hostParent, this._hostContainerInfo, this._processChildContext(context), debugID);\n\n if (process.env.NODE_ENV !== 'production') {\n if (debugID !== 0) {\n var childDebugIDs = child._debugID !== 0 ? [child._debugID] : [];\n ReactInstrumentation.debugTool.onSetChildren(debugID, childDebugIDs);\n }\n }\n\n this._replaceNodeWithMarkup(oldHostNode, nextMarkup, prevComponentInstance);\n }\n },\n\n /**\n * Overridden in shallow rendering.\n *\n * @protected\n */\n _replaceNodeWithMarkup: function (oldHostNode, nextMarkup, prevInstance) {\n ReactComponentEnvironment.replaceNodeWithMarkup(oldHostNode, nextMarkup, prevInstance);\n },\n\n /**\n * @protected\n */\n _renderValidatedComponentWithoutOwnerOrContext: function () {\n var inst = this._instance;\n var renderedElement;\n\n if (process.env.NODE_ENV !== 'production') {\n renderedElement = measureLifeCyclePerf(function () {\n return inst.render();\n }, this._debugID, 'render');\n } else {\n renderedElement = inst.render();\n }\n\n if (process.env.NODE_ENV !== 'production') {\n // We allow auto-mocks to proceed as if they're returning null.\n if (renderedElement === undefined && inst.render._isMockFunction) {\n // This is probably bad practice. Consider warning here and\n // deprecating this convenience.\n renderedElement = null;\n }\n }\n\n return renderedElement;\n },\n\n /**\n * @private\n */\n _renderValidatedComponent: function () {\n var renderedElement;\n if (process.env.NODE_ENV !== 'production' || this._compositeType !== CompositeTypes.StatelessFunctional) {\n ReactCurrentOwner.current = this;\n try {\n renderedElement = this._renderValidatedComponentWithoutOwnerOrContext();\n } finally {\n ReactCurrentOwner.current = null;\n }\n } else {\n renderedElement = this._renderValidatedComponentWithoutOwnerOrContext();\n }\n !(\n // TODO: An `isValidNode` function would probably be more appropriate\n renderedElement === null || renderedElement === false || React.isValidElement(renderedElement)) ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s.render(): A valid React element (or null) must be returned. You may have returned undefined, an array or some other invalid object.', this.getName() || 'ReactCompositeComponent') : _prodInvariant('109', this.getName() || 'ReactCompositeComponent') : void 0;\n\n return renderedElement;\n },\n\n /**\n * Lazily allocates the refs object and stores `component` as `ref`.\n *\n * @param {string} ref Reference name.\n * @param {component} component Component to store as `ref`.\n * @final\n * @private\n */\n attachRef: function (ref, component) {\n var inst = this.getPublicInstance();\n !(inst != null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Stateless function components cannot have refs.') : _prodInvariant('110') : void 0;\n var publicComponentInstance = component.getPublicInstance();\n if (process.env.NODE_ENV !== 'production') {\n var componentName = component && component.getName ? component.getName() : 'a component';\n process.env.NODE_ENV !== 'production' ? warning(publicComponentInstance != null || component._compositeType !== CompositeTypes.StatelessFunctional, 'Stateless function components cannot be given refs ' + '(See ref \"%s\" in %s created by %s). ' + 'Attempts to access this ref will fail.', ref, componentName, this.getName()) : void 0;\n }\n var refs = inst.refs === emptyObject ? inst.refs = {} : inst.refs;\n refs[ref] = publicComponentInstance;\n },\n\n /**\n * Detaches a reference name.\n *\n * @param {string} ref Name to dereference.\n * @final\n * @private\n */\n detachRef: function (ref) {\n var refs = this.getPublicInstance().refs;\n delete refs[ref];\n },\n\n /**\n * Get a text description of the component that can be used to identify it\n * in error messages.\n * @return {string} The name or null.\n * @internal\n */\n getName: function () {\n var type = this._currentElement.type;\n var constructor = this._instance && this._instance.constructor;\n return type.displayName || constructor && constructor.displayName || type.name || constructor && constructor.name || null;\n },\n\n /**\n * Get the publicly accessible representation of this component - i.e. what\n * is exposed by refs and returned by render. Can be null for stateless\n * components.\n *\n * @return {ReactComponent} the public component instance.\n * @internal\n */\n getPublicInstance: function () {\n var inst = this._instance;\n if (this._compositeType === CompositeTypes.StatelessFunctional) {\n return null;\n }\n return inst;\n },\n\n // Stub\n _instantiateReactComponent: null\n\n};\n\nmodule.exports = ReactCompositeComponent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactCompositeComponent.js\n// module id = 116\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n/* globals __REACT_DEVTOOLS_GLOBAL_HOOK__*/\n\n'use strict';\n\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactDefaultInjection = require('./ReactDefaultInjection');\nvar ReactMount = require('./ReactMount');\nvar ReactReconciler = require('./ReactReconciler');\nvar ReactUpdates = require('./ReactUpdates');\nvar ReactVersion = require('./ReactVersion');\n\nvar findDOMNode = require('./findDOMNode');\nvar getHostComponentFromComposite = require('./getHostComponentFromComposite');\nvar renderSubtreeIntoContainer = require('./renderSubtreeIntoContainer');\nvar warning = require('fbjs/lib/warning');\n\nReactDefaultInjection.inject();\n\nvar ReactDOM = {\n findDOMNode: findDOMNode,\n render: ReactMount.render,\n unmountComponentAtNode: ReactMount.unmountComponentAtNode,\n version: ReactVersion,\n\n /* eslint-disable camelcase */\n unstable_batchedUpdates: ReactUpdates.batchedUpdates,\n unstable_renderSubtreeIntoContainer: renderSubtreeIntoContainer\n};\n\n// Inject the runtime into a devtools global hook regardless of browser.\n// Allows for debugging when the hook is injected on the page.\nif (typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' && typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.inject === 'function') {\n __REACT_DEVTOOLS_GLOBAL_HOOK__.inject({\n ComponentTree: {\n getClosestInstanceFromNode: ReactDOMComponentTree.getClosestInstanceFromNode,\n getNodeFromInstance: function (inst) {\n // inst is an internal instance (but could be a composite)\n if (inst._renderedComponent) {\n inst = getHostComponentFromComposite(inst);\n }\n if (inst) {\n return ReactDOMComponentTree.getNodeFromInstance(inst);\n } else {\n return null;\n }\n }\n },\n Mount: ReactMount,\n Reconciler: ReactReconciler\n });\n}\n\nif (process.env.NODE_ENV !== 'production') {\n var ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\n if (ExecutionEnvironment.canUseDOM && window.top === window.self) {\n\n // First check if devtools is not installed\n if (typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ === 'undefined') {\n // If we're in Chrome or Firefox, provide a download link if not installed.\n if (navigator.userAgent.indexOf('Chrome') > -1 && navigator.userAgent.indexOf('Edge') === -1 || navigator.userAgent.indexOf('Firefox') > -1) {\n // Firefox does not have the issue with devtools loaded over file://\n var showFileUrlMessage = window.location.protocol.indexOf('http') === -1 && navigator.userAgent.indexOf('Firefox') === -1;\n console.debug('Download the React DevTools ' + (showFileUrlMessage ? 'and use an HTTP server (instead of a file: URL) ' : '') + 'for a better development experience: ' + 'https://fb.me/react-devtools');\n }\n }\n\n var testFunc = function testFn() {};\n process.env.NODE_ENV !== 'production' ? warning((testFunc.name || testFunc.toString()).indexOf('testFn') !== -1, 'It looks like you\\'re using a minified copy of the development build ' + 'of React. When deploying React apps to production, make sure to use ' + 'the production build which skips development warnings and is faster. ' + 'See https://fb.me/react-minification for more details.') : void 0;\n\n // If we're in IE8, check to see if we are in compatibility mode and provide\n // information on preventing compatibility mode\n var ieCompatibilityMode = document.documentMode && document.documentMode < 8;\n\n process.env.NODE_ENV !== 'production' ? warning(!ieCompatibilityMode, 'Internet Explorer is running in compatibility mode; please add the ' + 'following tag to your HTML to prevent this from happening: ' + '<meta http-equiv=\"X-UA-Compatible\" content=\"IE=edge\" />') : void 0;\n\n var expectedFeatures = [\n // shims\n Array.isArray, Array.prototype.every, Array.prototype.forEach, Array.prototype.indexOf, Array.prototype.map, Date.now, Function.prototype.bind, Object.keys, String.prototype.trim];\n\n for (var i = 0; i < expectedFeatures.length; i++) {\n if (!expectedFeatures[i]) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'One or more ES5 shims expected by React are not available: ' + 'https://fb.me/react-warning-polyfills') : void 0;\n break;\n }\n }\n }\n}\n\nif (process.env.NODE_ENV !== 'production') {\n var ReactInstrumentation = require('./ReactInstrumentation');\n var ReactDOMUnknownPropertyHook = require('./ReactDOMUnknownPropertyHook');\n var ReactDOMNullInputValuePropHook = require('./ReactDOMNullInputValuePropHook');\n var ReactDOMInvalidARIAHook = require('./ReactDOMInvalidARIAHook');\n\n ReactInstrumentation.debugTool.addHook(ReactDOMUnknownPropertyHook);\n ReactInstrumentation.debugTool.addHook(ReactDOMNullInputValuePropHook);\n ReactInstrumentation.debugTool.addHook(ReactDOMInvalidARIAHook);\n}\n\nmodule.exports = ReactDOM;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOM.js\n// module id = 117\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n/* global hasOwnProperty:true */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant'),\n _assign = require('object-assign');\n\nvar AutoFocusUtils = require('./AutoFocusUtils');\nvar CSSPropertyOperations = require('./CSSPropertyOperations');\nvar DOMLazyTree = require('./DOMLazyTree');\nvar DOMNamespaces = require('./DOMNamespaces');\nvar DOMProperty = require('./DOMProperty');\nvar DOMPropertyOperations = require('./DOMPropertyOperations');\nvar EventPluginHub = require('./EventPluginHub');\nvar EventPluginRegistry = require('./EventPluginRegistry');\nvar ReactBrowserEventEmitter = require('./ReactBrowserEventEmitter');\nvar ReactDOMComponentFlags = require('./ReactDOMComponentFlags');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactDOMInput = require('./ReactDOMInput');\nvar ReactDOMOption = require('./ReactDOMOption');\nvar ReactDOMSelect = require('./ReactDOMSelect');\nvar ReactDOMTextarea = require('./ReactDOMTextarea');\nvar ReactInstrumentation = require('./ReactInstrumentation');\nvar ReactMultiChild = require('./ReactMultiChild');\nvar ReactServerRenderingTransaction = require('./ReactServerRenderingTransaction');\n\nvar emptyFunction = require('fbjs/lib/emptyFunction');\nvar escapeTextContentForBrowser = require('./escapeTextContentForBrowser');\nvar invariant = require('fbjs/lib/invariant');\nvar isEventSupported = require('./isEventSupported');\nvar shallowEqual = require('fbjs/lib/shallowEqual');\nvar validateDOMNesting = require('./validateDOMNesting');\nvar warning = require('fbjs/lib/warning');\n\nvar Flags = ReactDOMComponentFlags;\nvar deleteListener = EventPluginHub.deleteListener;\nvar getNode = ReactDOMComponentTree.getNodeFromInstance;\nvar listenTo = ReactBrowserEventEmitter.listenTo;\nvar registrationNameModules = EventPluginRegistry.registrationNameModules;\n\n// For quickly matching children type, to test if can be treated as content.\nvar CONTENT_TYPES = { 'string': true, 'number': true };\n\nvar STYLE = 'style';\nvar HTML = '__html';\nvar RESERVED_PROPS = {\n children: null,\n dangerouslySetInnerHTML: null,\n suppressContentEditableWarning: null\n};\n\n// Node type for document fragments (Node.DOCUMENT_FRAGMENT_NODE).\nvar DOC_FRAGMENT_TYPE = 11;\n\nfunction getDeclarationErrorAddendum(internalInstance) {\n if (internalInstance) {\n var owner = internalInstance._currentElement._owner || null;\n if (owner) {\n var name = owner.getName();\n if (name) {\n return ' This DOM node was rendered by `' + name + '`.';\n }\n }\n }\n return '';\n}\n\nfunction friendlyStringify(obj) {\n if (typeof obj === 'object') {\n if (Array.isArray(obj)) {\n return '[' + obj.map(friendlyStringify).join(', ') + ']';\n } else {\n var pairs = [];\n for (var key in obj) {\n if (Object.prototype.hasOwnProperty.call(obj, key)) {\n var keyEscaped = /^[a-z$_][\\w$_]*$/i.test(key) ? key : JSON.stringify(key);\n pairs.push(keyEscaped + ': ' + friendlyStringify(obj[key]));\n }\n }\n return '{' + pairs.join(', ') + '}';\n }\n } else if (typeof obj === 'string') {\n return JSON.stringify(obj);\n } else if (typeof obj === 'function') {\n return '[function object]';\n }\n // Differs from JSON.stringify in that undefined because undefined and that\n // inf and nan don't become null\n return String(obj);\n}\n\nvar styleMutationWarning = {};\n\nfunction checkAndWarnForMutatedStyle(style1, style2, component) {\n if (style1 == null || style2 == null) {\n return;\n }\n if (shallowEqual(style1, style2)) {\n return;\n }\n\n var componentName = component._tag;\n var owner = component._currentElement._owner;\n var ownerName;\n if (owner) {\n ownerName = owner.getName();\n }\n\n var hash = ownerName + '|' + componentName;\n\n if (styleMutationWarning.hasOwnProperty(hash)) {\n return;\n }\n\n styleMutationWarning[hash] = true;\n\n process.env.NODE_ENV !== 'production' ? warning(false, '`%s` was passed a style object that has previously been mutated. ' + 'Mutating `style` is deprecated. Consider cloning it beforehand. Check ' + 'the `render` %s. Previous style: %s. Mutated style: %s.', componentName, owner ? 'of `' + ownerName + '`' : 'using <' + componentName + '>', friendlyStringify(style1), friendlyStringify(style2)) : void 0;\n}\n\n/**\n * @param {object} component\n * @param {?object} props\n */\nfunction assertValidProps(component, props) {\n if (!props) {\n return;\n }\n // Note the use of `==` which checks for null or undefined.\n if (voidElementTags[component._tag]) {\n !(props.children == null && props.dangerouslySetInnerHTML == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s is a void element tag and must neither have `children` nor use `dangerouslySetInnerHTML`.%s', component._tag, component._currentElement._owner ? ' Check the render method of ' + component._currentElement._owner.getName() + '.' : '') : _prodInvariant('137', component._tag, component._currentElement._owner ? ' Check the render method of ' + component._currentElement._owner.getName() + '.' : '') : void 0;\n }\n if (props.dangerouslySetInnerHTML != null) {\n !(props.children == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Can only set one of `children` or `props.dangerouslySetInnerHTML`.') : _prodInvariant('60') : void 0;\n !(typeof props.dangerouslySetInnerHTML === 'object' && HTML in props.dangerouslySetInnerHTML) ? process.env.NODE_ENV !== 'production' ? invariant(false, '`props.dangerouslySetInnerHTML` must be in the form `{__html: ...}`. Please visit https://fb.me/react-invariant-dangerously-set-inner-html for more information.') : _prodInvariant('61') : void 0;\n }\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(props.innerHTML == null, 'Directly setting property `innerHTML` is not permitted. ' + 'For more information, lookup documentation on `dangerouslySetInnerHTML`.') : void 0;\n process.env.NODE_ENV !== 'production' ? warning(props.suppressContentEditableWarning || !props.contentEditable || props.children == null, 'A component is `contentEditable` and contains `children` managed by ' + 'React. It is now your responsibility to guarantee that none of ' + 'those nodes are unexpectedly modified or duplicated. This is ' + 'probably not intentional.') : void 0;\n process.env.NODE_ENV !== 'production' ? warning(props.onFocusIn == null && props.onFocusOut == null, 'React uses onFocus and onBlur instead of onFocusIn and onFocusOut. ' + 'All React events are normalized to bubble, so onFocusIn and onFocusOut ' + 'are not needed/supported by React.') : void 0;\n }\n !(props.style == null || typeof props.style === 'object') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'The `style` prop expects a mapping from style properties to values, not a string. For example, style={{marginRight: spacing + \\'em\\'}} when using JSX.%s', getDeclarationErrorAddendum(component)) : _prodInvariant('62', getDeclarationErrorAddendum(component)) : void 0;\n}\n\nfunction enqueuePutListener(inst, registrationName, listener, transaction) {\n if (transaction instanceof ReactServerRenderingTransaction) {\n return;\n }\n if (process.env.NODE_ENV !== 'production') {\n // IE8 has no API for event capturing and the `onScroll` event doesn't\n // bubble.\n process.env.NODE_ENV !== 'production' ? warning(registrationName !== 'onScroll' || isEventSupported('scroll', true), 'This browser doesn\\'t support the `onScroll` event') : void 0;\n }\n var containerInfo = inst._hostContainerInfo;\n var isDocumentFragment = containerInfo._node && containerInfo._node.nodeType === DOC_FRAGMENT_TYPE;\n var doc = isDocumentFragment ? containerInfo._node : containerInfo._ownerDocument;\n listenTo(registrationName, doc);\n transaction.getReactMountReady().enqueue(putListener, {\n inst: inst,\n registrationName: registrationName,\n listener: listener\n });\n}\n\nfunction putListener() {\n var listenerToPut = this;\n EventPluginHub.putListener(listenerToPut.inst, listenerToPut.registrationName, listenerToPut.listener);\n}\n\nfunction inputPostMount() {\n var inst = this;\n ReactDOMInput.postMountWrapper(inst);\n}\n\nfunction textareaPostMount() {\n var inst = this;\n ReactDOMTextarea.postMountWrapper(inst);\n}\n\nfunction optionPostMount() {\n var inst = this;\n ReactDOMOption.postMountWrapper(inst);\n}\n\nvar setAndValidateContentChildDev = emptyFunction;\nif (process.env.NODE_ENV !== 'production') {\n setAndValidateContentChildDev = function (content) {\n var hasExistingContent = this._contentDebugID != null;\n var debugID = this._debugID;\n // This ID represents the inlined child that has no backing instance:\n var contentDebugID = -debugID;\n\n if (content == null) {\n if (hasExistingContent) {\n ReactInstrumentation.debugTool.onUnmountComponent(this._contentDebugID);\n }\n this._contentDebugID = null;\n return;\n }\n\n validateDOMNesting(null, String(content), this, this._ancestorInfo);\n this._contentDebugID = contentDebugID;\n if (hasExistingContent) {\n ReactInstrumentation.debugTool.onBeforeUpdateComponent(contentDebugID, content);\n ReactInstrumentation.debugTool.onUpdateComponent(contentDebugID);\n } else {\n ReactInstrumentation.debugTool.onBeforeMountComponent(contentDebugID, content, debugID);\n ReactInstrumentation.debugTool.onMountComponent(contentDebugID);\n ReactInstrumentation.debugTool.onSetChildren(debugID, [contentDebugID]);\n }\n };\n}\n\n// There are so many media events, it makes sense to just\n// maintain a list rather than create a `trapBubbledEvent` for each\nvar mediaEvents = {\n topAbort: 'abort',\n topCanPlay: 'canplay',\n topCanPlayThrough: 'canplaythrough',\n topDurationChange: 'durationchange',\n topEmptied: 'emptied',\n topEncrypted: 'encrypted',\n topEnded: 'ended',\n topError: 'error',\n topLoadedData: 'loadeddata',\n topLoadedMetadata: 'loadedmetadata',\n topLoadStart: 'loadstart',\n topPause: 'pause',\n topPlay: 'play',\n topPlaying: 'playing',\n topProgress: 'progress',\n topRateChange: 'ratechange',\n topSeeked: 'seeked',\n topSeeking: 'seeking',\n topStalled: 'stalled',\n topSuspend: 'suspend',\n topTimeUpdate: 'timeupdate',\n topVolumeChange: 'volumechange',\n topWaiting: 'waiting'\n};\n\nfunction trapBubbledEventsLocal() {\n var inst = this;\n // If a component renders to null or if another component fatals and causes\n // the state of the tree to be corrupted, `node` here can be null.\n !inst._rootNodeID ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Must be mounted to trap events') : _prodInvariant('63') : void 0;\n var node = getNode(inst);\n !node ? process.env.NODE_ENV !== 'production' ? invariant(false, 'trapBubbledEvent(...): Requires node to be rendered.') : _prodInvariant('64') : void 0;\n\n switch (inst._tag) {\n case 'iframe':\n case 'object':\n inst._wrapperState.listeners = [ReactBrowserEventEmitter.trapBubbledEvent('topLoad', 'load', node)];\n break;\n case 'video':\n case 'audio':\n\n inst._wrapperState.listeners = [];\n // Create listener for each media event\n for (var event in mediaEvents) {\n if (mediaEvents.hasOwnProperty(event)) {\n inst._wrapperState.listeners.push(ReactBrowserEventEmitter.trapBubbledEvent(event, mediaEvents[event], node));\n }\n }\n break;\n case 'source':\n inst._wrapperState.listeners = [ReactBrowserEventEmitter.trapBubbledEvent('topError', 'error', node)];\n break;\n case 'img':\n inst._wrapperState.listeners = [ReactBrowserEventEmitter.trapBubbledEvent('topError', 'error', node), ReactBrowserEventEmitter.trapBubbledEvent('topLoad', 'load', node)];\n break;\n case 'form':\n inst._wrapperState.listeners = [ReactBrowserEventEmitter.trapBubbledEvent('topReset', 'reset', node), ReactBrowserEventEmitter.trapBubbledEvent('topSubmit', 'submit', node)];\n break;\n case 'input':\n case 'select':\n case 'textarea':\n inst._wrapperState.listeners = [ReactBrowserEventEmitter.trapBubbledEvent('topInvalid', 'invalid', node)];\n break;\n }\n}\n\nfunction postUpdateSelectWrapper() {\n ReactDOMSelect.postUpdateWrapper(this);\n}\n\n// For HTML, certain tags should omit their close tag. We keep a whitelist for\n// those special-case tags.\n\nvar omittedCloseTags = {\n 'area': true,\n 'base': true,\n 'br': true,\n 'col': true,\n 'embed': true,\n 'hr': true,\n 'img': true,\n 'input': true,\n 'keygen': true,\n 'link': true,\n 'meta': true,\n 'param': true,\n 'source': true,\n 'track': true,\n 'wbr': true\n};\n\nvar newlineEatingTags = {\n 'listing': true,\n 'pre': true,\n 'textarea': true\n};\n\n// For HTML, certain tags cannot have children. This has the same purpose as\n// `omittedCloseTags` except that `menuitem` should still have its closing tag.\n\nvar voidElementTags = _assign({\n 'menuitem': true\n}, omittedCloseTags);\n\n// We accept any tag to be rendered but since this gets injected into arbitrary\n// HTML, we want to make sure that it's a safe tag.\n// http://www.w3.org/TR/REC-xml/#NT-Name\n\nvar VALID_TAG_REGEX = /^[a-zA-Z][a-zA-Z:_\\.\\-\\d]*$/; // Simplified subset\nvar validatedTagCache = {};\nvar hasOwnProperty = {}.hasOwnProperty;\n\nfunction validateDangerousTag(tag) {\n if (!hasOwnProperty.call(validatedTagCache, tag)) {\n !VALID_TAG_REGEX.test(tag) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Invalid tag: %s', tag) : _prodInvariant('65', tag) : void 0;\n validatedTagCache[tag] = true;\n }\n}\n\nfunction isCustomComponent(tagName, props) {\n return tagName.indexOf('-') >= 0 || props.is != null;\n}\n\nvar globalIdCounter = 1;\n\n/**\n * Creates a new React class that is idempotent and capable of containing other\n * React components. It accepts event listeners and DOM properties that are\n * valid according to `DOMProperty`.\n *\n * - Event listeners: `onClick`, `onMouseDown`, etc.\n * - DOM properties: `className`, `name`, `title`, etc.\n *\n * The `style` property functions differently from the DOM API. It accepts an\n * object mapping of style properties to values.\n *\n * @constructor ReactDOMComponent\n * @extends ReactMultiChild\n */\nfunction ReactDOMComponent(element) {\n var tag = element.type;\n validateDangerousTag(tag);\n this._currentElement = element;\n this._tag = tag.toLowerCase();\n this._namespaceURI = null;\n this._renderedChildren = null;\n this._previousStyle = null;\n this._previousStyleCopy = null;\n this._hostNode = null;\n this._hostParent = null;\n this._rootNodeID = 0;\n this._domID = 0;\n this._hostContainerInfo = null;\n this._wrapperState = null;\n this._topLevelWrapper = null;\n this._flags = 0;\n if (process.env.NODE_ENV !== 'production') {\n this._ancestorInfo = null;\n setAndValidateContentChildDev.call(this, null);\n }\n}\n\nReactDOMComponent.displayName = 'ReactDOMComponent';\n\nReactDOMComponent.Mixin = {\n\n /**\n * Generates root tag markup then recurses. This method has side effects and\n * is not idempotent.\n *\n * @internal\n * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n * @param {?ReactDOMComponent} the parent component instance\n * @param {?object} info about the host container\n * @param {object} context\n * @return {string} The computed markup.\n */\n mountComponent: function (transaction, hostParent, hostContainerInfo, context) {\n this._rootNodeID = globalIdCounter++;\n this._domID = hostContainerInfo._idCounter++;\n this._hostParent = hostParent;\n this._hostContainerInfo = hostContainerInfo;\n\n var props = this._currentElement.props;\n\n switch (this._tag) {\n case 'audio':\n case 'form':\n case 'iframe':\n case 'img':\n case 'link':\n case 'object':\n case 'source':\n case 'video':\n this._wrapperState = {\n listeners: null\n };\n transaction.getReactMountReady().enqueue(trapBubbledEventsLocal, this);\n break;\n case 'input':\n ReactDOMInput.mountWrapper(this, props, hostParent);\n props = ReactDOMInput.getHostProps(this, props);\n transaction.getReactMountReady().enqueue(trapBubbledEventsLocal, this);\n break;\n case 'option':\n ReactDOMOption.mountWrapper(this, props, hostParent);\n props = ReactDOMOption.getHostProps(this, props);\n break;\n case 'select':\n ReactDOMSelect.mountWrapper(this, props, hostParent);\n props = ReactDOMSelect.getHostProps(this, props);\n transaction.getReactMountReady().enqueue(trapBubbledEventsLocal, this);\n break;\n case 'textarea':\n ReactDOMTextarea.mountWrapper(this, props, hostParent);\n props = ReactDOMTextarea.getHostProps(this, props);\n transaction.getReactMountReady().enqueue(trapBubbledEventsLocal, this);\n break;\n }\n\n assertValidProps(this, props);\n\n // We create tags in the namespace of their parent container, except HTML\n // tags get no namespace.\n var namespaceURI;\n var parentTag;\n if (hostParent != null) {\n namespaceURI = hostParent._namespaceURI;\n parentTag = hostParent._tag;\n } else if (hostContainerInfo._tag) {\n namespaceURI = hostContainerInfo._namespaceURI;\n parentTag = hostContainerInfo._tag;\n }\n if (namespaceURI == null || namespaceURI === DOMNamespaces.svg && parentTag === 'foreignobject') {\n namespaceURI = DOMNamespaces.html;\n }\n if (namespaceURI === DOMNamespaces.html) {\n if (this._tag === 'svg') {\n namespaceURI = DOMNamespaces.svg;\n } else if (this._tag === 'math') {\n namespaceURI = DOMNamespaces.mathml;\n }\n }\n this._namespaceURI = namespaceURI;\n\n if (process.env.NODE_ENV !== 'production') {\n var parentInfo;\n if (hostParent != null) {\n parentInfo = hostParent._ancestorInfo;\n } else if (hostContainerInfo._tag) {\n parentInfo = hostContainerInfo._ancestorInfo;\n }\n if (parentInfo) {\n // parentInfo should always be present except for the top-level\n // component when server rendering\n validateDOMNesting(this._tag, null, this, parentInfo);\n }\n this._ancestorInfo = validateDOMNesting.updatedAncestorInfo(parentInfo, this._tag, this);\n }\n\n var mountImage;\n if (transaction.useCreateElement) {\n var ownerDocument = hostContainerInfo._ownerDocument;\n var el;\n if (namespaceURI === DOMNamespaces.html) {\n if (this._tag === 'script') {\n // Create the script via .innerHTML so its \"parser-inserted\" flag is\n // set to true and it does not execute\n var div = ownerDocument.createElement('div');\n var type = this._currentElement.type;\n div.innerHTML = '<' + type + '></' + type + '>';\n el = div.removeChild(div.firstChild);\n } else if (props.is) {\n el = ownerDocument.createElement(this._currentElement.type, props.is);\n } else {\n // Separate else branch instead of using `props.is || undefined` above becuase of a Firefox bug.\n // See discussion in https://github.com/facebook/react/pull/6896\n // and discussion in https://bugzilla.mozilla.org/show_bug.cgi?id=1276240\n el = ownerDocument.createElement(this._currentElement.type);\n }\n } else {\n el = ownerDocument.createElementNS(namespaceURI, this._currentElement.type);\n }\n ReactDOMComponentTree.precacheNode(this, el);\n this._flags |= Flags.hasCachedChildNodes;\n if (!this._hostParent) {\n DOMPropertyOperations.setAttributeForRoot(el);\n }\n this._updateDOMProperties(null, props, transaction);\n var lazyTree = DOMLazyTree(el);\n this._createInitialChildren(transaction, props, context, lazyTree);\n mountImage = lazyTree;\n } else {\n var tagOpen = this._createOpenTagMarkupAndPutListeners(transaction, props);\n var tagContent = this._createContentMarkup(transaction, props, context);\n if (!tagContent && omittedCloseTags[this._tag]) {\n mountImage = tagOpen + '/>';\n } else {\n mountImage = tagOpen + '>' + tagContent + '</' + this._currentElement.type + '>';\n }\n }\n\n switch (this._tag) {\n case 'input':\n transaction.getReactMountReady().enqueue(inputPostMount, this);\n if (props.autoFocus) {\n transaction.getReactMountReady().enqueue(AutoFocusUtils.focusDOMComponent, this);\n }\n break;\n case 'textarea':\n transaction.getReactMountReady().enqueue(textareaPostMount, this);\n if (props.autoFocus) {\n transaction.getReactMountReady().enqueue(AutoFocusUtils.focusDOMComponent, this);\n }\n break;\n case 'select':\n if (props.autoFocus) {\n transaction.getReactMountReady().enqueue(AutoFocusUtils.focusDOMComponent, this);\n }\n break;\n case 'button':\n if (props.autoFocus) {\n transaction.getReactMountReady().enqueue(AutoFocusUtils.focusDOMComponent, this);\n }\n break;\n case 'option':\n transaction.getReactMountReady().enqueue(optionPostMount, this);\n break;\n }\n\n return mountImage;\n },\n\n /**\n * Creates markup for the open tag and all attributes.\n *\n * This method has side effects because events get registered.\n *\n * Iterating over object properties is faster than iterating over arrays.\n * @see http://jsperf.com/obj-vs-arr-iteration\n *\n * @private\n * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n * @param {object} props\n * @return {string} Markup of opening tag.\n */\n _createOpenTagMarkupAndPutListeners: function (transaction, props) {\n var ret = '<' + this._currentElement.type;\n\n for (var propKey in props) {\n if (!props.hasOwnProperty(propKey)) {\n continue;\n }\n var propValue = props[propKey];\n if (propValue == null) {\n continue;\n }\n if (registrationNameModules.hasOwnProperty(propKey)) {\n if (propValue) {\n enqueuePutListener(this, propKey, propValue, transaction);\n }\n } else {\n if (propKey === STYLE) {\n if (propValue) {\n if (process.env.NODE_ENV !== 'production') {\n // See `_updateDOMProperties`. style block\n this._previousStyle = propValue;\n }\n propValue = this._previousStyleCopy = _assign({}, props.style);\n }\n propValue = CSSPropertyOperations.createMarkupForStyles(propValue, this);\n }\n var markup = null;\n if (this._tag != null && isCustomComponent(this._tag, props)) {\n if (!RESERVED_PROPS.hasOwnProperty(propKey)) {\n markup = DOMPropertyOperations.createMarkupForCustomAttribute(propKey, propValue);\n }\n } else {\n markup = DOMPropertyOperations.createMarkupForProperty(propKey, propValue);\n }\n if (markup) {\n ret += ' ' + markup;\n }\n }\n }\n\n // For static pages, no need to put React ID and checksum. Saves lots of\n // bytes.\n if (transaction.renderToStaticMarkup) {\n return ret;\n }\n\n if (!this._hostParent) {\n ret += ' ' + DOMPropertyOperations.createMarkupForRoot();\n }\n ret += ' ' + DOMPropertyOperations.createMarkupForID(this._domID);\n return ret;\n },\n\n /**\n * Creates markup for the content between the tags.\n *\n * @private\n * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n * @param {object} props\n * @param {object} context\n * @return {string} Content markup.\n */\n _createContentMarkup: function (transaction, props, context) {\n var ret = '';\n\n // Intentional use of != to avoid catching zero/false.\n var innerHTML = props.dangerouslySetInnerHTML;\n if (innerHTML != null) {\n if (innerHTML.__html != null) {\n ret = innerHTML.__html;\n }\n } else {\n var contentToUse = CONTENT_TYPES[typeof props.children] ? props.children : null;\n var childrenToUse = contentToUse != null ? null : props.children;\n if (contentToUse != null) {\n // TODO: Validate that text is allowed as a child of this node\n ret = escapeTextContentForBrowser(contentToUse);\n if (process.env.NODE_ENV !== 'production') {\n setAndValidateContentChildDev.call(this, contentToUse);\n }\n } else if (childrenToUse != null) {\n var mountImages = this.mountChildren(childrenToUse, transaction, context);\n ret = mountImages.join('');\n }\n }\n if (newlineEatingTags[this._tag] && ret.charAt(0) === '\\n') {\n // text/html ignores the first character in these tags if it's a newline\n // Prefer to break application/xml over text/html (for now) by adding\n // a newline specifically to get eaten by the parser. (Alternately for\n // textareas, replacing \"^\\n\" with \"\\r\\n\" doesn't get eaten, and the first\n // \\r is normalized out by HTMLTextAreaElement#value.)\n // See: <http://www.w3.org/TR/html-polyglot/#newlines-in-textarea-and-pre>\n // See: <http://www.w3.org/TR/html5/syntax.html#element-restrictions>\n // See: <http://www.w3.org/TR/html5/syntax.html#newlines>\n // See: Parsing of \"textarea\" \"listing\" and \"pre\" elements\n // from <http://www.w3.org/TR/html5/syntax.html#parsing-main-inbody>\n return '\\n' + ret;\n } else {\n return ret;\n }\n },\n\n _createInitialChildren: function (transaction, props, context, lazyTree) {\n // Intentional use of != to avoid catching zero/false.\n var innerHTML = props.dangerouslySetInnerHTML;\n if (innerHTML != null) {\n if (innerHTML.__html != null) {\n DOMLazyTree.queueHTML(lazyTree, innerHTML.__html);\n }\n } else {\n var contentToUse = CONTENT_TYPES[typeof props.children] ? props.children : null;\n var childrenToUse = contentToUse != null ? null : props.children;\n // TODO: Validate that text is allowed as a child of this node\n if (contentToUse != null) {\n // Avoid setting textContent when the text is empty. In IE11 setting\n // textContent on a text area will cause the placeholder to not\n // show within the textarea until it has been focused and blurred again.\n // https://github.com/facebook/react/issues/6731#issuecomment-254874553\n if (contentToUse !== '') {\n if (process.env.NODE_ENV !== 'production') {\n setAndValidateContentChildDev.call(this, contentToUse);\n }\n DOMLazyTree.queueText(lazyTree, contentToUse);\n }\n } else if (childrenToUse != null) {\n var mountImages = this.mountChildren(childrenToUse, transaction, context);\n for (var i = 0; i < mountImages.length; i++) {\n DOMLazyTree.queueChild(lazyTree, mountImages[i]);\n }\n }\n }\n },\n\n /**\n * Receives a next element and updates the component.\n *\n * @internal\n * @param {ReactElement} nextElement\n * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n * @param {object} context\n */\n receiveComponent: function (nextElement, transaction, context) {\n var prevElement = this._currentElement;\n this._currentElement = nextElement;\n this.updateComponent(transaction, prevElement, nextElement, context);\n },\n\n /**\n * Updates a DOM component after it has already been allocated and\n * attached to the DOM. Reconciles the root DOM node, then recurses.\n *\n * @param {ReactReconcileTransaction} transaction\n * @param {ReactElement} prevElement\n * @param {ReactElement} nextElement\n * @internal\n * @overridable\n */\n updateComponent: function (transaction, prevElement, nextElement, context) {\n var lastProps = prevElement.props;\n var nextProps = this._currentElement.props;\n\n switch (this._tag) {\n case 'input':\n lastProps = ReactDOMInput.getHostProps(this, lastProps);\n nextProps = ReactDOMInput.getHostProps(this, nextProps);\n break;\n case 'option':\n lastProps = ReactDOMOption.getHostProps(this, lastProps);\n nextProps = ReactDOMOption.getHostProps(this, nextProps);\n break;\n case 'select':\n lastProps = ReactDOMSelect.getHostProps(this, lastProps);\n nextProps = ReactDOMSelect.getHostProps(this, nextProps);\n break;\n case 'textarea':\n lastProps = ReactDOMTextarea.getHostProps(this, lastProps);\n nextProps = ReactDOMTextarea.getHostProps(this, nextProps);\n break;\n }\n\n assertValidProps(this, nextProps);\n this._updateDOMProperties(lastProps, nextProps, transaction);\n this._updateDOMChildren(lastProps, nextProps, transaction, context);\n\n switch (this._tag) {\n case 'input':\n // Update the wrapper around inputs *after* updating props. This has to\n // happen after `_updateDOMProperties`. Otherwise HTML5 input validations\n // raise warnings and prevent the new value from being assigned.\n ReactDOMInput.updateWrapper(this);\n break;\n case 'textarea':\n ReactDOMTextarea.updateWrapper(this);\n break;\n case 'select':\n // <select> value update needs to occur after <option> children\n // reconciliation\n transaction.getReactMountReady().enqueue(postUpdateSelectWrapper, this);\n break;\n }\n },\n\n /**\n * Reconciles the properties by detecting differences in property values and\n * updating the DOM as necessary. This function is probably the single most\n * critical path for performance optimization.\n *\n * TODO: Benchmark whether checking for changed values in memory actually\n * improves performance (especially statically positioned elements).\n * TODO: Benchmark the effects of putting this at the top since 99% of props\n * do not change for a given reconciliation.\n * TODO: Benchmark areas that can be improved with caching.\n *\n * @private\n * @param {object} lastProps\n * @param {object} nextProps\n * @param {?DOMElement} node\n */\n _updateDOMProperties: function (lastProps, nextProps, transaction) {\n var propKey;\n var styleName;\n var styleUpdates;\n for (propKey in lastProps) {\n if (nextProps.hasOwnProperty(propKey) || !lastProps.hasOwnProperty(propKey) || lastProps[propKey] == null) {\n continue;\n }\n if (propKey === STYLE) {\n var lastStyle = this._previousStyleCopy;\n for (styleName in lastStyle) {\n if (lastStyle.hasOwnProperty(styleName)) {\n styleUpdates = styleUpdates || {};\n styleUpdates[styleName] = '';\n }\n }\n this._previousStyleCopy = null;\n } else if (registrationNameModules.hasOwnProperty(propKey)) {\n if (lastProps[propKey]) {\n // Only call deleteListener if there was a listener previously or\n // else willDeleteListener gets called when there wasn't actually a\n // listener (e.g., onClick={null})\n deleteListener(this, propKey);\n }\n } else if (isCustomComponent(this._tag, lastProps)) {\n if (!RESERVED_PROPS.hasOwnProperty(propKey)) {\n DOMPropertyOperations.deleteValueForAttribute(getNode(this), propKey);\n }\n } else if (DOMProperty.properties[propKey] || DOMProperty.isCustomAttribute(propKey)) {\n DOMPropertyOperations.deleteValueForProperty(getNode(this), propKey);\n }\n }\n for (propKey in nextProps) {\n var nextProp = nextProps[propKey];\n var lastProp = propKey === STYLE ? this._previousStyleCopy : lastProps != null ? lastProps[propKey] : undefined;\n if (!nextProps.hasOwnProperty(propKey) || nextProp === lastProp || nextProp == null && lastProp == null) {\n continue;\n }\n if (propKey === STYLE) {\n if (nextProp) {\n if (process.env.NODE_ENV !== 'production') {\n checkAndWarnForMutatedStyle(this._previousStyleCopy, this._previousStyle, this);\n this._previousStyle = nextProp;\n }\n nextProp = this._previousStyleCopy = _assign({}, nextProp);\n } else {\n this._previousStyleCopy = null;\n }\n if (lastProp) {\n // Unset styles on `lastProp` but not on `nextProp`.\n for (styleName in lastProp) {\n if (lastProp.hasOwnProperty(styleName) && (!nextProp || !nextProp.hasOwnProperty(styleName))) {\n styleUpdates = styleUpdates || {};\n styleUpdates[styleName] = '';\n }\n }\n // Update styles that changed since `lastProp`.\n for (styleName in nextProp) {\n if (nextProp.hasOwnProperty(styleName) && lastProp[styleName] !== nextProp[styleName]) {\n styleUpdates = styleUpdates || {};\n styleUpdates[styleName] = nextProp[styleName];\n }\n }\n } else {\n // Relies on `updateStylesByID` not mutating `styleUpdates`.\n styleUpdates = nextProp;\n }\n } else if (registrationNameModules.hasOwnProperty(propKey)) {\n if (nextProp) {\n enqueuePutListener(this, propKey, nextProp, transaction);\n } else if (lastProp) {\n deleteListener(this, propKey);\n }\n } else if (isCustomComponent(this._tag, nextProps)) {\n if (!RESERVED_PROPS.hasOwnProperty(propKey)) {\n DOMPropertyOperations.setValueForAttribute(getNode(this), propKey, nextProp);\n }\n } else if (DOMProperty.properties[propKey] || DOMProperty.isCustomAttribute(propKey)) {\n var node = getNode(this);\n // If we're updating to null or undefined, we should remove the property\n // from the DOM node instead of inadvertently setting to a string. This\n // brings us in line with the same behavior we have on initial render.\n if (nextProp != null) {\n DOMPropertyOperations.setValueForProperty(node, propKey, nextProp);\n } else {\n DOMPropertyOperations.deleteValueForProperty(node, propKey);\n }\n }\n }\n if (styleUpdates) {\n CSSPropertyOperations.setValueForStyles(getNode(this), styleUpdates, this);\n }\n },\n\n /**\n * Reconciles the children with the various properties that affect the\n * children content.\n *\n * @param {object} lastProps\n * @param {object} nextProps\n * @param {ReactReconcileTransaction} transaction\n * @param {object} context\n */\n _updateDOMChildren: function (lastProps, nextProps, transaction, context) {\n var lastContent = CONTENT_TYPES[typeof lastProps.children] ? lastProps.children : null;\n var nextContent = CONTENT_TYPES[typeof nextProps.children] ? nextProps.children : null;\n\n var lastHtml = lastProps.dangerouslySetInnerHTML && lastProps.dangerouslySetInnerHTML.__html;\n var nextHtml = nextProps.dangerouslySetInnerHTML && nextProps.dangerouslySetInnerHTML.__html;\n\n // Note the use of `!=` which checks for null or undefined.\n var lastChildren = lastContent != null ? null : lastProps.children;\n var nextChildren = nextContent != null ? null : nextProps.children;\n\n // If we're switching from children to content/html or vice versa, remove\n // the old content\n var lastHasContentOrHtml = lastContent != null || lastHtml != null;\n var nextHasContentOrHtml = nextContent != null || nextHtml != null;\n if (lastChildren != null && nextChildren == null) {\n this.updateChildren(null, transaction, context);\n } else if (lastHasContentOrHtml && !nextHasContentOrHtml) {\n this.updateTextContent('');\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onSetChildren(this._debugID, []);\n }\n }\n\n if (nextContent != null) {\n if (lastContent !== nextContent) {\n this.updateTextContent('' + nextContent);\n if (process.env.NODE_ENV !== 'production') {\n setAndValidateContentChildDev.call(this, nextContent);\n }\n }\n } else if (nextHtml != null) {\n if (lastHtml !== nextHtml) {\n this.updateMarkup('' + nextHtml);\n }\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onSetChildren(this._debugID, []);\n }\n } else if (nextChildren != null) {\n if (process.env.NODE_ENV !== 'production') {\n setAndValidateContentChildDev.call(this, null);\n }\n\n this.updateChildren(nextChildren, transaction, context);\n }\n },\n\n getHostNode: function () {\n return getNode(this);\n },\n\n /**\n * Destroys all event registrations for this instance. Does not remove from\n * the DOM. That must be done by the parent.\n *\n * @internal\n */\n unmountComponent: function (safely) {\n switch (this._tag) {\n case 'audio':\n case 'form':\n case 'iframe':\n case 'img':\n case 'link':\n case 'object':\n case 'source':\n case 'video':\n var listeners = this._wrapperState.listeners;\n if (listeners) {\n for (var i = 0; i < listeners.length; i++) {\n listeners[i].remove();\n }\n }\n break;\n case 'html':\n case 'head':\n case 'body':\n /**\n * Components like <html> <head> and <body> can't be removed or added\n * easily in a cross-browser way, however it's valuable to be able to\n * take advantage of React's reconciliation for styling and <title>\n * management. So we just document it and throw in dangerous cases.\n */\n !false ? process.env.NODE_ENV !== 'production' ? invariant(false, '<%s> tried to unmount. Because of cross-browser quirks it is impossible to unmount some top-level components (eg <html>, <head>, and <body>) reliably and efficiently. To fix this, have a single top-level component that never unmounts render these elements.', this._tag) : _prodInvariant('66', this._tag) : void 0;\n break;\n }\n\n this.unmountChildren(safely);\n ReactDOMComponentTree.uncacheNode(this);\n EventPluginHub.deleteAllListeners(this);\n this._rootNodeID = 0;\n this._domID = 0;\n this._wrapperState = null;\n\n if (process.env.NODE_ENV !== 'production') {\n setAndValidateContentChildDev.call(this, null);\n }\n },\n\n getPublicInstance: function () {\n return getNode(this);\n }\n\n};\n\n_assign(ReactDOMComponent.prototype, ReactDOMComponent.Mixin, ReactMultiChild.Mixin);\n\nmodule.exports = ReactDOMComponent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMComponent.js\n// module id = 118\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar validateDOMNesting = require('./validateDOMNesting');\n\nvar DOC_NODE_TYPE = 9;\n\nfunction ReactDOMContainerInfo(topLevelWrapper, node) {\n var info = {\n _topLevelWrapper: topLevelWrapper,\n _idCounter: 1,\n _ownerDocument: node ? node.nodeType === DOC_NODE_TYPE ? node : node.ownerDocument : null,\n _node: node,\n _tag: node ? node.nodeName.toLowerCase() : null,\n _namespaceURI: node ? node.namespaceURI : null\n };\n if (process.env.NODE_ENV !== 'production') {\n info._ancestorInfo = node ? validateDOMNesting.updatedAncestorInfo(null, info._tag, null) : null;\n }\n return info;\n}\n\nmodule.exports = ReactDOMContainerInfo;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMContainerInfo.js\n// module id = 119\n// module chunks = 0","/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar DOMLazyTree = require('./DOMLazyTree');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\n\nvar ReactDOMEmptyComponent = function (instantiate) {\n // ReactCompositeComponent uses this:\n this._currentElement = null;\n // ReactDOMComponentTree uses these:\n this._hostNode = null;\n this._hostParent = null;\n this._hostContainerInfo = null;\n this._domID = 0;\n};\n_assign(ReactDOMEmptyComponent.prototype, {\n mountComponent: function (transaction, hostParent, hostContainerInfo, context) {\n var domID = hostContainerInfo._idCounter++;\n this._domID = domID;\n this._hostParent = hostParent;\n this._hostContainerInfo = hostContainerInfo;\n\n var nodeValue = ' react-empty: ' + this._domID + ' ';\n if (transaction.useCreateElement) {\n var ownerDocument = hostContainerInfo._ownerDocument;\n var node = ownerDocument.createComment(nodeValue);\n ReactDOMComponentTree.precacheNode(this, node);\n return DOMLazyTree(node);\n } else {\n if (transaction.renderToStaticMarkup) {\n // Normally we'd insert a comment node, but since this is a situation\n // where React won't take over (static pages), we can simply return\n // nothing.\n return '';\n }\n return '<!--' + nodeValue + '-->';\n }\n },\n receiveComponent: function () {},\n getHostNode: function () {\n return ReactDOMComponentTree.getNodeFromInstance(this);\n },\n unmountComponent: function () {\n ReactDOMComponentTree.uncacheNode(this);\n }\n});\n\nmodule.exports = ReactDOMEmptyComponent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMEmptyComponent.js\n// module id = 120\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ReactDOMFeatureFlags = {\n useCreateElement: true,\n useFiber: false\n};\n\nmodule.exports = ReactDOMFeatureFlags;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMFeatureFlags.js\n// module id = 121\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar DOMChildrenOperations = require('./DOMChildrenOperations');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\n\n/**\n * Operations used to process updates to DOM nodes.\n */\nvar ReactDOMIDOperations = {\n\n /**\n * Updates a component's children by processing a series of updates.\n *\n * @param {array<object>} updates List of update configurations.\n * @internal\n */\n dangerouslyProcessChildrenUpdates: function (parentInst, updates) {\n var node = ReactDOMComponentTree.getNodeFromInstance(parentInst);\n DOMChildrenOperations.processUpdates(node, updates);\n }\n};\n\nmodule.exports = ReactDOMIDOperations;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMIDOperations.js\n// module id = 122\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant'),\n _assign = require('object-assign');\n\nvar DOMPropertyOperations = require('./DOMPropertyOperations');\nvar LinkedValueUtils = require('./LinkedValueUtils');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactUpdates = require('./ReactUpdates');\n\nvar invariant = require('fbjs/lib/invariant');\nvar warning = require('fbjs/lib/warning');\n\nvar didWarnValueLink = false;\nvar didWarnCheckedLink = false;\nvar didWarnValueDefaultValue = false;\nvar didWarnCheckedDefaultChecked = false;\nvar didWarnControlledToUncontrolled = false;\nvar didWarnUncontrolledToControlled = false;\n\nfunction forceUpdateIfMounted() {\n if (this._rootNodeID) {\n // DOM component is still mounted; update\n ReactDOMInput.updateWrapper(this);\n }\n}\n\nfunction isControlled(props) {\n var usesChecked = props.type === 'checkbox' || props.type === 'radio';\n return usesChecked ? props.checked != null : props.value != null;\n}\n\n/**\n * Implements an <input> host component that allows setting these optional\n * props: `checked`, `value`, `defaultChecked`, and `defaultValue`.\n *\n * If `checked` or `value` are not supplied (or null/undefined), user actions\n * that affect the checked state or value will trigger updates to the element.\n *\n * If they are supplied (and not null/undefined), the rendered element will not\n * trigger updates to the element. Instead, the props must change in order for\n * the rendered element to be updated.\n *\n * The rendered element will be initialized as unchecked (or `defaultChecked`)\n * with an empty value (or `defaultValue`).\n *\n * @see http://www.w3.org/TR/2012/WD-html5-20121025/the-input-element.html\n */\nvar ReactDOMInput = {\n getHostProps: function (inst, props) {\n var value = LinkedValueUtils.getValue(props);\n var checked = LinkedValueUtils.getChecked(props);\n\n var hostProps = _assign({\n // Make sure we set .type before any other properties (setting .value\n // before .type means .value is lost in IE11 and below)\n type: undefined,\n // Make sure we set .step before .value (setting .value before .step\n // means .value is rounded on mount, based upon step precision)\n step: undefined,\n // Make sure we set .min & .max before .value (to ensure proper order\n // in corner cases such as min or max deriving from value, e.g. Issue #7170)\n min: undefined,\n max: undefined\n }, props, {\n defaultChecked: undefined,\n defaultValue: undefined,\n value: value != null ? value : inst._wrapperState.initialValue,\n checked: checked != null ? checked : inst._wrapperState.initialChecked,\n onChange: inst._wrapperState.onChange\n });\n\n return hostProps;\n },\n\n mountWrapper: function (inst, props) {\n if (process.env.NODE_ENV !== 'production') {\n LinkedValueUtils.checkPropTypes('input', props, inst._currentElement._owner);\n\n var owner = inst._currentElement._owner;\n\n if (props.valueLink !== undefined && !didWarnValueLink) {\n process.env.NODE_ENV !== 'production' ? warning(false, '`valueLink` prop on `input` is deprecated; set `value` and `onChange` instead.') : void 0;\n didWarnValueLink = true;\n }\n if (props.checkedLink !== undefined && !didWarnCheckedLink) {\n process.env.NODE_ENV !== 'production' ? warning(false, '`checkedLink` prop on `input` is deprecated; set `value` and `onChange` instead.') : void 0;\n didWarnCheckedLink = true;\n }\n if (props.checked !== undefined && props.defaultChecked !== undefined && !didWarnCheckedDefaultChecked) {\n process.env.NODE_ENV !== 'production' ? warning(false, '%s contains an input of type %s with both checked and defaultChecked props. ' + 'Input elements must be either controlled or uncontrolled ' + '(specify either the checked prop, or the defaultChecked prop, but not ' + 'both). Decide between using a controlled or uncontrolled input ' + 'element and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components', owner && owner.getName() || 'A component', props.type) : void 0;\n didWarnCheckedDefaultChecked = true;\n }\n if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValueDefaultValue) {\n process.env.NODE_ENV !== 'production' ? warning(false, '%s contains an input of type %s with both value and defaultValue props. ' + 'Input elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled input ' + 'element and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components', owner && owner.getName() || 'A component', props.type) : void 0;\n didWarnValueDefaultValue = true;\n }\n }\n\n var defaultValue = props.defaultValue;\n inst._wrapperState = {\n initialChecked: props.checked != null ? props.checked : props.defaultChecked,\n initialValue: props.value != null ? props.value : defaultValue,\n listeners: null,\n onChange: _handleChange.bind(inst)\n };\n\n if (process.env.NODE_ENV !== 'production') {\n inst._wrapperState.controlled = isControlled(props);\n }\n },\n\n updateWrapper: function (inst) {\n var props = inst._currentElement.props;\n\n if (process.env.NODE_ENV !== 'production') {\n var controlled = isControlled(props);\n var owner = inst._currentElement._owner;\n\n if (!inst._wrapperState.controlled && controlled && !didWarnUncontrolledToControlled) {\n process.env.NODE_ENV !== 'production' ? warning(false, '%s is changing an uncontrolled input of type %s to be controlled. ' + 'Input elements should not switch from uncontrolled to controlled (or vice versa). ' + 'Decide between using a controlled or uncontrolled input ' + 'element for the lifetime of the component. More info: https://fb.me/react-controlled-components', owner && owner.getName() || 'A component', props.type) : void 0;\n didWarnUncontrolledToControlled = true;\n }\n if (inst._wrapperState.controlled && !controlled && !didWarnControlledToUncontrolled) {\n process.env.NODE_ENV !== 'production' ? warning(false, '%s is changing a controlled input of type %s to be uncontrolled. ' + 'Input elements should not switch from controlled to uncontrolled (or vice versa). ' + 'Decide between using a controlled or uncontrolled input ' + 'element for the lifetime of the component. More info: https://fb.me/react-controlled-components', owner && owner.getName() || 'A component', props.type) : void 0;\n didWarnControlledToUncontrolled = true;\n }\n }\n\n // TODO: Shouldn't this be getChecked(props)?\n var checked = props.checked;\n if (checked != null) {\n DOMPropertyOperations.setValueForProperty(ReactDOMComponentTree.getNodeFromInstance(inst), 'checked', checked || false);\n }\n\n var node = ReactDOMComponentTree.getNodeFromInstance(inst);\n var value = LinkedValueUtils.getValue(props);\n if (value != null) {\n\n // Cast `value` to a string to ensure the value is set correctly. While\n // browsers typically do this as necessary, jsdom doesn't.\n var newValue = '' + value;\n\n // To avoid side effects (such as losing text selection), only set value if changed\n if (newValue !== node.value) {\n node.value = newValue;\n }\n } else {\n if (props.value == null && props.defaultValue != null) {\n // In Chrome, assigning defaultValue to certain input types triggers input validation.\n // For number inputs, the display value loses trailing decimal points. For email inputs,\n // Chrome raises \"The specified value <x> is not a valid email address\".\n //\n // Here we check to see if the defaultValue has actually changed, avoiding these problems\n // when the user is inputting text\n //\n // https://github.com/facebook/react/issues/7253\n if (node.defaultValue !== '' + props.defaultValue) {\n node.defaultValue = '' + props.defaultValue;\n }\n }\n if (props.checked == null && props.defaultChecked != null) {\n node.defaultChecked = !!props.defaultChecked;\n }\n }\n },\n\n postMountWrapper: function (inst) {\n var props = inst._currentElement.props;\n\n // This is in postMount because we need access to the DOM node, which is not\n // available until after the component has mounted.\n var node = ReactDOMComponentTree.getNodeFromInstance(inst);\n\n // Detach value from defaultValue. We won't do anything if we're working on\n // submit or reset inputs as those values & defaultValues are linked. They\n // are not resetable nodes so this operation doesn't matter and actually\n // removes browser-default values (eg \"Submit Query\") when no value is\n // provided.\n\n switch (props.type) {\n case 'submit':\n case 'reset':\n break;\n case 'color':\n case 'date':\n case 'datetime':\n case 'datetime-local':\n case 'month':\n case 'time':\n case 'week':\n // This fixes the no-show issue on iOS Safari and Android Chrome:\n // https://github.com/facebook/react/issues/7233\n node.value = '';\n node.value = node.defaultValue;\n break;\n default:\n node.value = node.value;\n break;\n }\n\n // Normally, we'd just do `node.checked = node.checked` upon initial mount, less this bug\n // this is needed to work around a chrome bug where setting defaultChecked\n // will sometimes influence the value of checked (even after detachment).\n // Reference: https://bugs.chromium.org/p/chromium/issues/detail?id=608416\n // We need to temporarily unset name to avoid disrupting radio button groups.\n var name = node.name;\n if (name !== '') {\n node.name = '';\n }\n node.defaultChecked = !node.defaultChecked;\n node.defaultChecked = !node.defaultChecked;\n if (name !== '') {\n node.name = name;\n }\n }\n};\n\nfunction _handleChange(event) {\n var props = this._currentElement.props;\n\n var returnValue = LinkedValueUtils.executeOnChange(props, event);\n\n // Here we use asap to wait until all updates have propagated, which\n // is important when using controlled components within layers:\n // https://github.com/facebook/react/issues/1698\n ReactUpdates.asap(forceUpdateIfMounted, this);\n\n var name = props.name;\n if (props.type === 'radio' && name != null) {\n var rootNode = ReactDOMComponentTree.getNodeFromInstance(this);\n var queryRoot = rootNode;\n\n while (queryRoot.parentNode) {\n queryRoot = queryRoot.parentNode;\n }\n\n // If `rootNode.form` was non-null, then we could try `form.elements`,\n // but that sometimes behaves strangely in IE8. We could also try using\n // `form.getElementsByName`, but that will only return direct children\n // and won't include inputs that use the HTML5 `form=` attribute. Since\n // the input might not even be in a form, let's just use the global\n // `querySelectorAll` to ensure we don't miss anything.\n var group = queryRoot.querySelectorAll('input[name=' + JSON.stringify('' + name) + '][type=\"radio\"]');\n\n for (var i = 0; i < group.length; i++) {\n var otherNode = group[i];\n if (otherNode === rootNode || otherNode.form !== rootNode.form) {\n continue;\n }\n // This will throw if radio buttons rendered by different copies of React\n // and the same name are rendered into the same form (same as #1939).\n // That's probably okay; we don't support it just as we don't support\n // mixing React radio buttons with non-React ones.\n var otherInstance = ReactDOMComponentTree.getInstanceFromNode(otherNode);\n !otherInstance ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactDOMInput: Mixing React and non-React radio inputs with the same `name` is not supported.') : _prodInvariant('90') : void 0;\n // If this is a controlled radio button group, forcing the input that\n // was previously checked to update will cause it to be come re-checked\n // as appropriate.\n ReactUpdates.asap(forceUpdateIfMounted, otherInstance);\n }\n }\n\n return returnValue;\n}\n\nmodule.exports = ReactDOMInput;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMInput.js\n// module id = 123\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar React = require('react/lib/React');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactDOMSelect = require('./ReactDOMSelect');\n\nvar warning = require('fbjs/lib/warning');\nvar didWarnInvalidOptionChildren = false;\n\nfunction flattenChildren(children) {\n var content = '';\n\n // Flatten children and warn if they aren't strings or numbers;\n // invalid types are ignored.\n React.Children.forEach(children, function (child) {\n if (child == null) {\n return;\n }\n if (typeof child === 'string' || typeof child === 'number') {\n content += child;\n } else if (!didWarnInvalidOptionChildren) {\n didWarnInvalidOptionChildren = true;\n process.env.NODE_ENV !== 'production' ? warning(false, 'Only strings and numbers are supported as <option> children.') : void 0;\n }\n });\n\n return content;\n}\n\n/**\n * Implements an <option> host component that warns when `selected` is set.\n */\nvar ReactDOMOption = {\n mountWrapper: function (inst, props, hostParent) {\n // TODO (yungsters): Remove support for `selected` in <option>.\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(props.selected == null, 'Use the `defaultValue` or `value` props on <select> instead of ' + 'setting `selected` on <option>.') : void 0;\n }\n\n // Look up whether this option is 'selected'\n var selectValue = null;\n if (hostParent != null) {\n var selectParent = hostParent;\n\n if (selectParent._tag === 'optgroup') {\n selectParent = selectParent._hostParent;\n }\n\n if (selectParent != null && selectParent._tag === 'select') {\n selectValue = ReactDOMSelect.getSelectValueContext(selectParent);\n }\n }\n\n // If the value is null (e.g., no specified value or after initial mount)\n // or missing (e.g., for <datalist>), we don't change props.selected\n var selected = null;\n if (selectValue != null) {\n var value;\n if (props.value != null) {\n value = props.value + '';\n } else {\n value = flattenChildren(props.children);\n }\n selected = false;\n if (Array.isArray(selectValue)) {\n // multiple\n for (var i = 0; i < selectValue.length; i++) {\n if ('' + selectValue[i] === value) {\n selected = true;\n break;\n }\n }\n } else {\n selected = '' + selectValue === value;\n }\n }\n\n inst._wrapperState = { selected: selected };\n },\n\n postMountWrapper: function (inst) {\n // value=\"\" should make a value attribute (#6219)\n var props = inst._currentElement.props;\n if (props.value != null) {\n var node = ReactDOMComponentTree.getNodeFromInstance(inst);\n node.setAttribute('value', props.value);\n }\n },\n\n getHostProps: function (inst, props) {\n var hostProps = _assign({ selected: undefined, children: undefined }, props);\n\n // Read state only from initial mount because <select> updates value\n // manually; we need the initial state only for server rendering\n if (inst._wrapperState.selected != null) {\n hostProps.selected = inst._wrapperState.selected;\n }\n\n var content = flattenChildren(props.children);\n\n if (content) {\n hostProps.children = content;\n }\n\n return hostProps;\n }\n\n};\n\nmodule.exports = ReactDOMOption;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMOption.js\n// module id = 124\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\n\nvar getNodeForCharacterOffset = require('./getNodeForCharacterOffset');\nvar getTextContentAccessor = require('./getTextContentAccessor');\n\n/**\n * While `isCollapsed` is available on the Selection object and `collapsed`\n * is available on the Range object, IE11 sometimes gets them wrong.\n * If the anchor/focus nodes and offsets are the same, the range is collapsed.\n */\nfunction isCollapsed(anchorNode, anchorOffset, focusNode, focusOffset) {\n return anchorNode === focusNode && anchorOffset === focusOffset;\n}\n\n/**\n * Get the appropriate anchor and focus node/offset pairs for IE.\n *\n * The catch here is that IE's selection API doesn't provide information\n * about whether the selection is forward or backward, so we have to\n * behave as though it's always forward.\n *\n * IE text differs from modern selection in that it behaves as though\n * block elements end with a new line. This means character offsets will\n * differ between the two APIs.\n *\n * @param {DOMElement} node\n * @return {object}\n */\nfunction getIEOffsets(node) {\n var selection = document.selection;\n var selectedRange = selection.createRange();\n var selectedLength = selectedRange.text.length;\n\n // Duplicate selection so we can move range without breaking user selection.\n var fromStart = selectedRange.duplicate();\n fromStart.moveToElementText(node);\n fromStart.setEndPoint('EndToStart', selectedRange);\n\n var startOffset = fromStart.text.length;\n var endOffset = startOffset + selectedLength;\n\n return {\n start: startOffset,\n end: endOffset\n };\n}\n\n/**\n * @param {DOMElement} node\n * @return {?object}\n */\nfunction getModernOffsets(node) {\n var selection = window.getSelection && window.getSelection();\n\n if (!selection || selection.rangeCount === 0) {\n return null;\n }\n\n var anchorNode = selection.anchorNode;\n var anchorOffset = selection.anchorOffset;\n var focusNode = selection.focusNode;\n var focusOffset = selection.focusOffset;\n\n var currentRange = selection.getRangeAt(0);\n\n // In Firefox, range.startContainer and range.endContainer can be \"anonymous\n // divs\", e.g. the up/down buttons on an <input type=\"number\">. Anonymous\n // divs do not seem to expose properties, triggering a \"Permission denied\n // error\" if any of its properties are accessed. The only seemingly possible\n // way to avoid erroring is to access a property that typically works for\n // non-anonymous divs and catch any error that may otherwise arise. See\n // https://bugzilla.mozilla.org/show_bug.cgi?id=208427\n try {\n /* eslint-disable no-unused-expressions */\n currentRange.startContainer.nodeType;\n currentRange.endContainer.nodeType;\n /* eslint-enable no-unused-expressions */\n } catch (e) {\n return null;\n }\n\n // If the node and offset values are the same, the selection is collapsed.\n // `Selection.isCollapsed` is available natively, but IE sometimes gets\n // this value wrong.\n var isSelectionCollapsed = isCollapsed(selection.anchorNode, selection.anchorOffset, selection.focusNode, selection.focusOffset);\n\n var rangeLength = isSelectionCollapsed ? 0 : currentRange.toString().length;\n\n var tempRange = currentRange.cloneRange();\n tempRange.selectNodeContents(node);\n tempRange.setEnd(currentRange.startContainer, currentRange.startOffset);\n\n var isTempRangeCollapsed = isCollapsed(tempRange.startContainer, tempRange.startOffset, tempRange.endContainer, tempRange.endOffset);\n\n var start = isTempRangeCollapsed ? 0 : tempRange.toString().length;\n var end = start + rangeLength;\n\n // Detect whether the selection is backward.\n var detectionRange = document.createRange();\n detectionRange.setStart(anchorNode, anchorOffset);\n detectionRange.setEnd(focusNode, focusOffset);\n var isBackward = detectionRange.collapsed;\n\n return {\n start: isBackward ? end : start,\n end: isBackward ? start : end\n };\n}\n\n/**\n * @param {DOMElement|DOMTextNode} node\n * @param {object} offsets\n */\nfunction setIEOffsets(node, offsets) {\n var range = document.selection.createRange().duplicate();\n var start, end;\n\n if (offsets.end === undefined) {\n start = offsets.start;\n end = start;\n } else if (offsets.start > offsets.end) {\n start = offsets.end;\n end = offsets.start;\n } else {\n start = offsets.start;\n end = offsets.end;\n }\n\n range.moveToElementText(node);\n range.moveStart('character', start);\n range.setEndPoint('EndToStart', range);\n range.moveEnd('character', end - start);\n range.select();\n}\n\n/**\n * In modern non-IE browsers, we can support both forward and backward\n * selections.\n *\n * Note: IE10+ supports the Selection object, but it does not support\n * the `extend` method, which means that even in modern IE, it's not possible\n * to programmatically create a backward selection. Thus, for all IE\n * versions, we use the old IE API to create our selections.\n *\n * @param {DOMElement|DOMTextNode} node\n * @param {object} offsets\n */\nfunction setModernOffsets(node, offsets) {\n if (!window.getSelection) {\n return;\n }\n\n var selection = window.getSelection();\n var length = node[getTextContentAccessor()].length;\n var start = Math.min(offsets.start, length);\n var end = offsets.end === undefined ? start : Math.min(offsets.end, length);\n\n // IE 11 uses modern selection, but doesn't support the extend method.\n // Flip backward selections, so we can set with a single range.\n if (!selection.extend && start > end) {\n var temp = end;\n end = start;\n start = temp;\n }\n\n var startMarker = getNodeForCharacterOffset(node, start);\n var endMarker = getNodeForCharacterOffset(node, end);\n\n if (startMarker && endMarker) {\n var range = document.createRange();\n range.setStart(startMarker.node, startMarker.offset);\n selection.removeAllRanges();\n\n if (start > end) {\n selection.addRange(range);\n selection.extend(endMarker.node, endMarker.offset);\n } else {\n range.setEnd(endMarker.node, endMarker.offset);\n selection.addRange(range);\n }\n }\n}\n\nvar useIEOffsets = ExecutionEnvironment.canUseDOM && 'selection' in document && !('getSelection' in window);\n\nvar ReactDOMSelection = {\n /**\n * @param {DOMElement} node\n */\n getOffsets: useIEOffsets ? getIEOffsets : getModernOffsets,\n\n /**\n * @param {DOMElement|DOMTextNode} node\n * @param {object} offsets\n */\n setOffsets: useIEOffsets ? setIEOffsets : setModernOffsets\n};\n\nmodule.exports = ReactDOMSelection;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMSelection.js\n// module id = 125\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant'),\n _assign = require('object-assign');\n\nvar DOMChildrenOperations = require('./DOMChildrenOperations');\nvar DOMLazyTree = require('./DOMLazyTree');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\n\nvar escapeTextContentForBrowser = require('./escapeTextContentForBrowser');\nvar invariant = require('fbjs/lib/invariant');\nvar validateDOMNesting = require('./validateDOMNesting');\n\n/**\n * Text nodes violate a couple assumptions that React makes about components:\n *\n * - When mounting text into the DOM, adjacent text nodes are merged.\n * - Text nodes cannot be assigned a React root ID.\n *\n * This component is used to wrap strings between comment nodes so that they\n * can undergo the same reconciliation that is applied to elements.\n *\n * TODO: Investigate representing React components in the DOM with text nodes.\n *\n * @class ReactDOMTextComponent\n * @extends ReactComponent\n * @internal\n */\nvar ReactDOMTextComponent = function (text) {\n // TODO: This is really a ReactText (ReactNode), not a ReactElement\n this._currentElement = text;\n this._stringText = '' + text;\n // ReactDOMComponentTree uses these:\n this._hostNode = null;\n this._hostParent = null;\n\n // Properties\n this._domID = 0;\n this._mountIndex = 0;\n this._closingComment = null;\n this._commentNodes = null;\n};\n\n_assign(ReactDOMTextComponent.prototype, {\n\n /**\n * Creates the markup for this text node. This node is not intended to have\n * any features besides containing text content.\n *\n * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n * @return {string} Markup for this text node.\n * @internal\n */\n mountComponent: function (transaction, hostParent, hostContainerInfo, context) {\n if (process.env.NODE_ENV !== 'production') {\n var parentInfo;\n if (hostParent != null) {\n parentInfo = hostParent._ancestorInfo;\n } else if (hostContainerInfo != null) {\n parentInfo = hostContainerInfo._ancestorInfo;\n }\n if (parentInfo) {\n // parentInfo should always be present except for the top-level\n // component when server rendering\n validateDOMNesting(null, this._stringText, this, parentInfo);\n }\n }\n\n var domID = hostContainerInfo._idCounter++;\n var openingValue = ' react-text: ' + domID + ' ';\n var closingValue = ' /react-text ';\n this._domID = domID;\n this._hostParent = hostParent;\n if (transaction.useCreateElement) {\n var ownerDocument = hostContainerInfo._ownerDocument;\n var openingComment = ownerDocument.createComment(openingValue);\n var closingComment = ownerDocument.createComment(closingValue);\n var lazyTree = DOMLazyTree(ownerDocument.createDocumentFragment());\n DOMLazyTree.queueChild(lazyTree, DOMLazyTree(openingComment));\n if (this._stringText) {\n DOMLazyTree.queueChild(lazyTree, DOMLazyTree(ownerDocument.createTextNode(this._stringText)));\n }\n DOMLazyTree.queueChild(lazyTree, DOMLazyTree(closingComment));\n ReactDOMComponentTree.precacheNode(this, openingComment);\n this._closingComment = closingComment;\n return lazyTree;\n } else {\n var escapedText = escapeTextContentForBrowser(this._stringText);\n\n if (transaction.renderToStaticMarkup) {\n // Normally we'd wrap this between comment nodes for the reasons stated\n // above, but since this is a situation where React won't take over\n // (static pages), we can simply return the text as it is.\n return escapedText;\n }\n\n return '<!--' + openingValue + '-->' + escapedText + '<!--' + closingValue + '-->';\n }\n },\n\n /**\n * Updates this component by updating the text content.\n *\n * @param {ReactText} nextText The next text content\n * @param {ReactReconcileTransaction} transaction\n * @internal\n */\n receiveComponent: function (nextText, transaction) {\n if (nextText !== this._currentElement) {\n this._currentElement = nextText;\n var nextStringText = '' + nextText;\n if (nextStringText !== this._stringText) {\n // TODO: Save this as pending props and use performUpdateIfNecessary\n // and/or updateComponent to do the actual update for consistency with\n // other component types?\n this._stringText = nextStringText;\n var commentNodes = this.getHostNode();\n DOMChildrenOperations.replaceDelimitedText(commentNodes[0], commentNodes[1], nextStringText);\n }\n }\n },\n\n getHostNode: function () {\n var hostNode = this._commentNodes;\n if (hostNode) {\n return hostNode;\n }\n if (!this._closingComment) {\n var openingComment = ReactDOMComponentTree.getNodeFromInstance(this);\n var node = openingComment.nextSibling;\n while (true) {\n !(node != null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Missing closing comment for text component %s', this._domID) : _prodInvariant('67', this._domID) : void 0;\n if (node.nodeType === 8 && node.nodeValue === ' /react-text ') {\n this._closingComment = node;\n break;\n }\n node = node.nextSibling;\n }\n }\n hostNode = [this._hostNode, this._closingComment];\n this._commentNodes = hostNode;\n return hostNode;\n },\n\n unmountComponent: function () {\n this._closingComment = null;\n this._commentNodes = null;\n ReactDOMComponentTree.uncacheNode(this);\n }\n\n});\n\nmodule.exports = ReactDOMTextComponent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMTextComponent.js\n// module id = 126\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant'),\n _assign = require('object-assign');\n\nvar LinkedValueUtils = require('./LinkedValueUtils');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactUpdates = require('./ReactUpdates');\n\nvar invariant = require('fbjs/lib/invariant');\nvar warning = require('fbjs/lib/warning');\n\nvar didWarnValueLink = false;\nvar didWarnValDefaultVal = false;\n\nfunction forceUpdateIfMounted() {\n if (this._rootNodeID) {\n // DOM component is still mounted; update\n ReactDOMTextarea.updateWrapper(this);\n }\n}\n\n/**\n * Implements a <textarea> host component that allows setting `value`, and\n * `defaultValue`. This differs from the traditional DOM API because value is\n * usually set as PCDATA children.\n *\n * If `value` is not supplied (or null/undefined), user actions that affect the\n * value will trigger updates to the element.\n *\n * If `value` is supplied (and not null/undefined), the rendered element will\n * not trigger updates to the element. Instead, the `value` prop must change in\n * order for the rendered element to be updated.\n *\n * The rendered element will be initialized with an empty value, the prop\n * `defaultValue` if specified, or the children content (deprecated).\n */\nvar ReactDOMTextarea = {\n getHostProps: function (inst, props) {\n !(props.dangerouslySetInnerHTML == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, '`dangerouslySetInnerHTML` does not make sense on <textarea>.') : _prodInvariant('91') : void 0;\n\n // Always set children to the same thing. In IE9, the selection range will\n // get reset if `textContent` is mutated. We could add a check in setTextContent\n // to only set the value if/when the value differs from the node value (which would\n // completely solve this IE9 bug), but Sebastian+Ben seemed to like this solution.\n // The value can be a boolean or object so that's why it's forced to be a string.\n var hostProps = _assign({}, props, {\n value: undefined,\n defaultValue: undefined,\n children: '' + inst._wrapperState.initialValue,\n onChange: inst._wrapperState.onChange\n });\n\n return hostProps;\n },\n\n mountWrapper: function (inst, props) {\n if (process.env.NODE_ENV !== 'production') {\n LinkedValueUtils.checkPropTypes('textarea', props, inst._currentElement._owner);\n if (props.valueLink !== undefined && !didWarnValueLink) {\n process.env.NODE_ENV !== 'production' ? warning(false, '`valueLink` prop on `textarea` is deprecated; set `value` and `onChange` instead.') : void 0;\n didWarnValueLink = true;\n }\n if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValDefaultVal) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'Textarea elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled textarea ' + 'and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components') : void 0;\n didWarnValDefaultVal = true;\n }\n }\n\n var value = LinkedValueUtils.getValue(props);\n var initialValue = value;\n\n // Only bother fetching default value if we're going to use it\n if (value == null) {\n var defaultValue = props.defaultValue;\n // TODO (yungsters): Remove support for children content in <textarea>.\n var children = props.children;\n if (children != null) {\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(false, 'Use the `defaultValue` or `value` props instead of setting ' + 'children on <textarea>.') : void 0;\n }\n !(defaultValue == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'If you supply `defaultValue` on a <textarea>, do not pass children.') : _prodInvariant('92') : void 0;\n if (Array.isArray(children)) {\n !(children.length <= 1) ? process.env.NODE_ENV !== 'production' ? invariant(false, '<textarea> can only have at most one child.') : _prodInvariant('93') : void 0;\n children = children[0];\n }\n\n defaultValue = '' + children;\n }\n if (defaultValue == null) {\n defaultValue = '';\n }\n initialValue = defaultValue;\n }\n\n inst._wrapperState = {\n initialValue: '' + initialValue,\n listeners: null,\n onChange: _handleChange.bind(inst)\n };\n },\n\n updateWrapper: function (inst) {\n var props = inst._currentElement.props;\n\n var node = ReactDOMComponentTree.getNodeFromInstance(inst);\n var value = LinkedValueUtils.getValue(props);\n if (value != null) {\n // Cast `value` to a string to ensure the value is set correctly. While\n // browsers typically do this as necessary, jsdom doesn't.\n var newValue = '' + value;\n\n // To avoid side effects (such as losing text selection), only set value if changed\n if (newValue !== node.value) {\n node.value = newValue;\n }\n if (props.defaultValue == null) {\n node.defaultValue = newValue;\n }\n }\n if (props.defaultValue != null) {\n node.defaultValue = props.defaultValue;\n }\n },\n\n postMountWrapper: function (inst) {\n // This is in postMount because we need access to the DOM node, which is not\n // available until after the component has mounted.\n var node = ReactDOMComponentTree.getNodeFromInstance(inst);\n var textContent = node.textContent;\n\n // Only set node.value if textContent is equal to the expected\n // initial value. In IE10/IE11 there is a bug where the placeholder attribute\n // will populate textContent as well.\n // https://developer.microsoft.com/microsoft-edge/platform/issues/101525/\n if (textContent === inst._wrapperState.initialValue) {\n node.value = textContent;\n }\n }\n};\n\nfunction _handleChange(event) {\n var props = this._currentElement.props;\n var returnValue = LinkedValueUtils.executeOnChange(props, event);\n ReactUpdates.asap(forceUpdateIfMounted, this);\n return returnValue;\n}\n\nmodule.exports = ReactDOMTextarea;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMTextarea.js\n// module id = 127\n// module chunks = 0","/**\n * Copyright 2015-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * Return the lowest common ancestor of A and B, or null if they are in\n * different trees.\n */\nfunction getLowestCommonAncestor(instA, instB) {\n !('_hostNode' in instA) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'getNodeFromInstance: Invalid argument.') : _prodInvariant('33') : void 0;\n !('_hostNode' in instB) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'getNodeFromInstance: Invalid argument.') : _prodInvariant('33') : void 0;\n\n var depthA = 0;\n for (var tempA = instA; tempA; tempA = tempA._hostParent) {\n depthA++;\n }\n var depthB = 0;\n for (var tempB = instB; tempB; tempB = tempB._hostParent) {\n depthB++;\n }\n\n // If A is deeper, crawl up.\n while (depthA - depthB > 0) {\n instA = instA._hostParent;\n depthA--;\n }\n\n // If B is deeper, crawl up.\n while (depthB - depthA > 0) {\n instB = instB._hostParent;\n depthB--;\n }\n\n // Walk in lockstep until we find a match.\n var depth = depthA;\n while (depth--) {\n if (instA === instB) {\n return instA;\n }\n instA = instA._hostParent;\n instB = instB._hostParent;\n }\n return null;\n}\n\n/**\n * Return if A is an ancestor of B.\n */\nfunction isAncestor(instA, instB) {\n !('_hostNode' in instA) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'isAncestor: Invalid argument.') : _prodInvariant('35') : void 0;\n !('_hostNode' in instB) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'isAncestor: Invalid argument.') : _prodInvariant('35') : void 0;\n\n while (instB) {\n if (instB === instA) {\n return true;\n }\n instB = instB._hostParent;\n }\n return false;\n}\n\n/**\n * Return the parent instance of the passed-in instance.\n */\nfunction getParentInstance(inst) {\n !('_hostNode' in inst) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'getParentInstance: Invalid argument.') : _prodInvariant('36') : void 0;\n\n return inst._hostParent;\n}\n\n/**\n * Simulates the traversal of a two-phase, capture/bubble event dispatch.\n */\nfunction traverseTwoPhase(inst, fn, arg) {\n var path = [];\n while (inst) {\n path.push(inst);\n inst = inst._hostParent;\n }\n var i;\n for (i = path.length; i-- > 0;) {\n fn(path[i], 'captured', arg);\n }\n for (i = 0; i < path.length; i++) {\n fn(path[i], 'bubbled', arg);\n }\n}\n\n/**\n * Traverses the ID hierarchy and invokes the supplied `cb` on any IDs that\n * should would receive a `mouseEnter` or `mouseLeave` event.\n *\n * Does not invoke the callback on the nearest common ancestor because nothing\n * \"entered\" or \"left\" that element.\n */\nfunction traverseEnterLeave(from, to, fn, argFrom, argTo) {\n var common = from && to ? getLowestCommonAncestor(from, to) : null;\n var pathFrom = [];\n while (from && from !== common) {\n pathFrom.push(from);\n from = from._hostParent;\n }\n var pathTo = [];\n while (to && to !== common) {\n pathTo.push(to);\n to = to._hostParent;\n }\n var i;\n for (i = 0; i < pathFrom.length; i++) {\n fn(pathFrom[i], 'bubbled', argFrom);\n }\n for (i = pathTo.length; i-- > 0;) {\n fn(pathTo[i], 'captured', argTo);\n }\n}\n\nmodule.exports = {\n isAncestor: isAncestor,\n getLowestCommonAncestor: getLowestCommonAncestor,\n getParentInstance: getParentInstance,\n traverseTwoPhase: traverseTwoPhase,\n traverseEnterLeave: traverseEnterLeave\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMTreeTraversal.js\n// module id = 128\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar ReactUpdates = require('./ReactUpdates');\nvar Transaction = require('./Transaction');\n\nvar emptyFunction = require('fbjs/lib/emptyFunction');\n\nvar RESET_BATCHED_UPDATES = {\n initialize: emptyFunction,\n close: function () {\n ReactDefaultBatchingStrategy.isBatchingUpdates = false;\n }\n};\n\nvar FLUSH_BATCHED_UPDATES = {\n initialize: emptyFunction,\n close: ReactUpdates.flushBatchedUpdates.bind(ReactUpdates)\n};\n\nvar TRANSACTION_WRAPPERS = [FLUSH_BATCHED_UPDATES, RESET_BATCHED_UPDATES];\n\nfunction ReactDefaultBatchingStrategyTransaction() {\n this.reinitializeTransaction();\n}\n\n_assign(ReactDefaultBatchingStrategyTransaction.prototype, Transaction, {\n getTransactionWrappers: function () {\n return TRANSACTION_WRAPPERS;\n }\n});\n\nvar transaction = new ReactDefaultBatchingStrategyTransaction();\n\nvar ReactDefaultBatchingStrategy = {\n isBatchingUpdates: false,\n\n /**\n * Call the provided function in a context within which calls to `setState`\n * and friends are batched such that components aren't updated unnecessarily.\n */\n batchedUpdates: function (callback, a, b, c, d, e) {\n var alreadyBatchingUpdates = ReactDefaultBatchingStrategy.isBatchingUpdates;\n\n ReactDefaultBatchingStrategy.isBatchingUpdates = true;\n\n // The code is written this way to avoid extra allocations\n if (alreadyBatchingUpdates) {\n return callback(a, b, c, d, e);\n } else {\n return transaction.perform(callback, null, a, b, c, d, e);\n }\n }\n};\n\nmodule.exports = ReactDefaultBatchingStrategy;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDefaultBatchingStrategy.js\n// module id = 129\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ARIADOMPropertyConfig = require('./ARIADOMPropertyConfig');\nvar BeforeInputEventPlugin = require('./BeforeInputEventPlugin');\nvar ChangeEventPlugin = require('./ChangeEventPlugin');\nvar DefaultEventPluginOrder = require('./DefaultEventPluginOrder');\nvar EnterLeaveEventPlugin = require('./EnterLeaveEventPlugin');\nvar HTMLDOMPropertyConfig = require('./HTMLDOMPropertyConfig');\nvar ReactComponentBrowserEnvironment = require('./ReactComponentBrowserEnvironment');\nvar ReactDOMComponent = require('./ReactDOMComponent');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactDOMEmptyComponent = require('./ReactDOMEmptyComponent');\nvar ReactDOMTreeTraversal = require('./ReactDOMTreeTraversal');\nvar ReactDOMTextComponent = require('./ReactDOMTextComponent');\nvar ReactDefaultBatchingStrategy = require('./ReactDefaultBatchingStrategy');\nvar ReactEventListener = require('./ReactEventListener');\nvar ReactInjection = require('./ReactInjection');\nvar ReactReconcileTransaction = require('./ReactReconcileTransaction');\nvar SVGDOMPropertyConfig = require('./SVGDOMPropertyConfig');\nvar SelectEventPlugin = require('./SelectEventPlugin');\nvar SimpleEventPlugin = require('./SimpleEventPlugin');\n\nvar alreadyInjected = false;\n\nfunction inject() {\n if (alreadyInjected) {\n // TODO: This is currently true because these injections are shared between\n // the client and the server package. They should be built independently\n // and not share any injection state. Then this problem will be solved.\n return;\n }\n alreadyInjected = true;\n\n ReactInjection.EventEmitter.injectReactEventListener(ReactEventListener);\n\n /**\n * Inject modules for resolving DOM hierarchy and plugin ordering.\n */\n ReactInjection.EventPluginHub.injectEventPluginOrder(DefaultEventPluginOrder);\n ReactInjection.EventPluginUtils.injectComponentTree(ReactDOMComponentTree);\n ReactInjection.EventPluginUtils.injectTreeTraversal(ReactDOMTreeTraversal);\n\n /**\n * Some important event plugins included by default (without having to require\n * them).\n */\n ReactInjection.EventPluginHub.injectEventPluginsByName({\n SimpleEventPlugin: SimpleEventPlugin,\n EnterLeaveEventPlugin: EnterLeaveEventPlugin,\n ChangeEventPlugin: ChangeEventPlugin,\n SelectEventPlugin: SelectEventPlugin,\n BeforeInputEventPlugin: BeforeInputEventPlugin\n });\n\n ReactInjection.HostComponent.injectGenericComponentClass(ReactDOMComponent);\n\n ReactInjection.HostComponent.injectTextComponentClass(ReactDOMTextComponent);\n\n ReactInjection.DOMProperty.injectDOMPropertyConfig(ARIADOMPropertyConfig);\n ReactInjection.DOMProperty.injectDOMPropertyConfig(HTMLDOMPropertyConfig);\n ReactInjection.DOMProperty.injectDOMPropertyConfig(SVGDOMPropertyConfig);\n\n ReactInjection.EmptyComponent.injectEmptyComponentFactory(function (instantiate) {\n return new ReactDOMEmptyComponent(instantiate);\n });\n\n ReactInjection.Updates.injectReconcileTransaction(ReactReconcileTransaction);\n ReactInjection.Updates.injectBatchingStrategy(ReactDefaultBatchingStrategy);\n\n ReactInjection.Component.injectEnvironment(ReactComponentBrowserEnvironment);\n}\n\nmodule.exports = {\n inject: inject\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDefaultInjection.js\n// module id = 130\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar EventPluginHub = require('./EventPluginHub');\n\nfunction runEventQueueInBatch(events) {\n EventPluginHub.enqueueEvents(events);\n EventPluginHub.processEventQueue(false);\n}\n\nvar ReactEventEmitterMixin = {\n\n /**\n * Streams a fired top-level event to `EventPluginHub` where plugins have the\n * opportunity to create `ReactEvent`s to be dispatched.\n */\n handleTopLevel: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n var events = EventPluginHub.extractEvents(topLevelType, targetInst, nativeEvent, nativeEventTarget);\n runEventQueueInBatch(events);\n }\n};\n\nmodule.exports = ReactEventEmitterMixin;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactEventEmitterMixin.js\n// module id = 132\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar EventListener = require('fbjs/lib/EventListener');\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\nvar PooledClass = require('./PooledClass');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactUpdates = require('./ReactUpdates');\n\nvar getEventTarget = require('./getEventTarget');\nvar getUnboundedScrollPosition = require('fbjs/lib/getUnboundedScrollPosition');\n\n/**\n * Find the deepest React component completely containing the root of the\n * passed-in instance (for use when entire React trees are nested within each\n * other). If React trees are not nested, returns null.\n */\nfunction findParent(inst) {\n // TODO: It may be a good idea to cache this to prevent unnecessary DOM\n // traversal, but caching is difficult to do correctly without using a\n // mutation observer to listen for all DOM changes.\n while (inst._hostParent) {\n inst = inst._hostParent;\n }\n var rootNode = ReactDOMComponentTree.getNodeFromInstance(inst);\n var container = rootNode.parentNode;\n return ReactDOMComponentTree.getClosestInstanceFromNode(container);\n}\n\n// Used to store ancestor hierarchy in top level callback\nfunction TopLevelCallbackBookKeeping(topLevelType, nativeEvent) {\n this.topLevelType = topLevelType;\n this.nativeEvent = nativeEvent;\n this.ancestors = [];\n}\n_assign(TopLevelCallbackBookKeeping.prototype, {\n destructor: function () {\n this.topLevelType = null;\n this.nativeEvent = null;\n this.ancestors.length = 0;\n }\n});\nPooledClass.addPoolingTo(TopLevelCallbackBookKeeping, PooledClass.twoArgumentPooler);\n\nfunction handleTopLevelImpl(bookKeeping) {\n var nativeEventTarget = getEventTarget(bookKeeping.nativeEvent);\n var targetInst = ReactDOMComponentTree.getClosestInstanceFromNode(nativeEventTarget);\n\n // Loop through the hierarchy, in case there's any nested components.\n // It's important that we build the array of ancestors before calling any\n // event handlers, because event handlers can modify the DOM, leading to\n // inconsistencies with ReactMount's node cache. See #1105.\n var ancestor = targetInst;\n do {\n bookKeeping.ancestors.push(ancestor);\n ancestor = ancestor && findParent(ancestor);\n } while (ancestor);\n\n for (var i = 0; i < bookKeeping.ancestors.length; i++) {\n targetInst = bookKeeping.ancestors[i];\n ReactEventListener._handleTopLevel(bookKeeping.topLevelType, targetInst, bookKeeping.nativeEvent, getEventTarget(bookKeeping.nativeEvent));\n }\n}\n\nfunction scrollValueMonitor(cb) {\n var scrollPosition = getUnboundedScrollPosition(window);\n cb(scrollPosition);\n}\n\nvar ReactEventListener = {\n _enabled: true,\n _handleTopLevel: null,\n\n WINDOW_HANDLE: ExecutionEnvironment.canUseDOM ? window : null,\n\n setHandleTopLevel: function (handleTopLevel) {\n ReactEventListener._handleTopLevel = handleTopLevel;\n },\n\n setEnabled: function (enabled) {\n ReactEventListener._enabled = !!enabled;\n },\n\n isEnabled: function () {\n return ReactEventListener._enabled;\n },\n\n /**\n * Traps top-level events by using event bubbling.\n *\n * @param {string} topLevelType Record from `EventConstants`.\n * @param {string} handlerBaseName Event name (e.g. \"click\").\n * @param {object} element Element on which to attach listener.\n * @return {?object} An object with a remove function which will forcefully\n * remove the listener.\n * @internal\n */\n trapBubbledEvent: function (topLevelType, handlerBaseName, element) {\n if (!element) {\n return null;\n }\n return EventListener.listen(element, handlerBaseName, ReactEventListener.dispatchEvent.bind(null, topLevelType));\n },\n\n /**\n * Traps a top-level event by using event capturing.\n *\n * @param {string} topLevelType Record from `EventConstants`.\n * @param {string} handlerBaseName Event name (e.g. \"click\").\n * @param {object} element Element on which to attach listener.\n * @return {?object} An object with a remove function which will forcefully\n * remove the listener.\n * @internal\n */\n trapCapturedEvent: function (topLevelType, handlerBaseName, element) {\n if (!element) {\n return null;\n }\n return EventListener.capture(element, handlerBaseName, ReactEventListener.dispatchEvent.bind(null, topLevelType));\n },\n\n monitorScrollValue: function (refresh) {\n var callback = scrollValueMonitor.bind(null, refresh);\n EventListener.listen(window, 'scroll', callback);\n },\n\n dispatchEvent: function (topLevelType, nativeEvent) {\n if (!ReactEventListener._enabled) {\n return;\n }\n\n var bookKeeping = TopLevelCallbackBookKeeping.getPooled(topLevelType, nativeEvent);\n try {\n // Event queue being processed in the same cycle allows\n // `preventDefault`.\n ReactUpdates.batchedUpdates(handleTopLevelImpl, bookKeeping);\n } finally {\n TopLevelCallbackBookKeeping.release(bookKeeping);\n }\n }\n};\n\nmodule.exports = ReactEventListener;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactEventListener.js\n// module id = 133\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar DOMProperty = require('./DOMProperty');\nvar EventPluginHub = require('./EventPluginHub');\nvar EventPluginUtils = require('./EventPluginUtils');\nvar ReactComponentEnvironment = require('./ReactComponentEnvironment');\nvar ReactEmptyComponent = require('./ReactEmptyComponent');\nvar ReactBrowserEventEmitter = require('./ReactBrowserEventEmitter');\nvar ReactHostComponent = require('./ReactHostComponent');\nvar ReactUpdates = require('./ReactUpdates');\n\nvar ReactInjection = {\n Component: ReactComponentEnvironment.injection,\n DOMProperty: DOMProperty.injection,\n EmptyComponent: ReactEmptyComponent.injection,\n EventPluginHub: EventPluginHub.injection,\n EventPluginUtils: EventPluginUtils.injection,\n EventEmitter: ReactBrowserEventEmitter.injection,\n HostComponent: ReactHostComponent.injection,\n Updates: ReactUpdates.injection\n};\n\nmodule.exports = ReactInjection;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactInjection.js\n// module id = 134\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar adler32 = require('./adler32');\n\nvar TAG_END = /\\/?>/;\nvar COMMENT_START = /^<\\!\\-\\-/;\n\nvar ReactMarkupChecksum = {\n CHECKSUM_ATTR_NAME: 'data-react-checksum',\n\n /**\n * @param {string} markup Markup string\n * @return {string} Markup string with checksum attribute attached\n */\n addChecksumToMarkup: function (markup) {\n var checksum = adler32(markup);\n\n // Add checksum (handle both parent tags, comments and self-closing tags)\n if (COMMENT_START.test(markup)) {\n return markup;\n } else {\n return markup.replace(TAG_END, ' ' + ReactMarkupChecksum.CHECKSUM_ATTR_NAME + '=\"' + checksum + '\"$&');\n }\n },\n\n /**\n * @param {string} markup to use\n * @param {DOMElement} element root React element\n * @returns {boolean} whether or not the markup is the same\n */\n canReuseMarkup: function (markup, element) {\n var existingChecksum = element.getAttribute(ReactMarkupChecksum.CHECKSUM_ATTR_NAME);\n existingChecksum = existingChecksum && parseInt(existingChecksum, 10);\n var markupChecksum = adler32(markup);\n return markupChecksum === existingChecksum;\n }\n};\n\nmodule.exports = ReactMarkupChecksum;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactMarkupChecksum.js\n// module id = 135\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar ReactComponentEnvironment = require('./ReactComponentEnvironment');\nvar ReactInstanceMap = require('./ReactInstanceMap');\nvar ReactInstrumentation = require('./ReactInstrumentation');\n\nvar ReactCurrentOwner = require('react/lib/ReactCurrentOwner');\nvar ReactReconciler = require('./ReactReconciler');\nvar ReactChildReconciler = require('./ReactChildReconciler');\n\nvar emptyFunction = require('fbjs/lib/emptyFunction');\nvar flattenChildren = require('./flattenChildren');\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * Make an update for markup to be rendered and inserted at a supplied index.\n *\n * @param {string} markup Markup that renders into an element.\n * @param {number} toIndex Destination index.\n * @private\n */\nfunction makeInsertMarkup(markup, afterNode, toIndex) {\n // NOTE: Null values reduce hidden classes.\n return {\n type: 'INSERT_MARKUP',\n content: markup,\n fromIndex: null,\n fromNode: null,\n toIndex: toIndex,\n afterNode: afterNode\n };\n}\n\n/**\n * Make an update for moving an existing element to another index.\n *\n * @param {number} fromIndex Source index of the existing element.\n * @param {number} toIndex Destination index of the element.\n * @private\n */\nfunction makeMove(child, afterNode, toIndex) {\n // NOTE: Null values reduce hidden classes.\n return {\n type: 'MOVE_EXISTING',\n content: null,\n fromIndex: child._mountIndex,\n fromNode: ReactReconciler.getHostNode(child),\n toIndex: toIndex,\n afterNode: afterNode\n };\n}\n\n/**\n * Make an update for removing an element at an index.\n *\n * @param {number} fromIndex Index of the element to remove.\n * @private\n */\nfunction makeRemove(child, node) {\n // NOTE: Null values reduce hidden classes.\n return {\n type: 'REMOVE_NODE',\n content: null,\n fromIndex: child._mountIndex,\n fromNode: node,\n toIndex: null,\n afterNode: null\n };\n}\n\n/**\n * Make an update for setting the markup of a node.\n *\n * @param {string} markup Markup that renders into an element.\n * @private\n */\nfunction makeSetMarkup(markup) {\n // NOTE: Null values reduce hidden classes.\n return {\n type: 'SET_MARKUP',\n content: markup,\n fromIndex: null,\n fromNode: null,\n toIndex: null,\n afterNode: null\n };\n}\n\n/**\n * Make an update for setting the text content.\n *\n * @param {string} textContent Text content to set.\n * @private\n */\nfunction makeTextContent(textContent) {\n // NOTE: Null values reduce hidden classes.\n return {\n type: 'TEXT_CONTENT',\n content: textContent,\n fromIndex: null,\n fromNode: null,\n toIndex: null,\n afterNode: null\n };\n}\n\n/**\n * Push an update, if any, onto the queue. Creates a new queue if none is\n * passed and always returns the queue. Mutative.\n */\nfunction enqueue(queue, update) {\n if (update) {\n queue = queue || [];\n queue.push(update);\n }\n return queue;\n}\n\n/**\n * Processes any enqueued updates.\n *\n * @private\n */\nfunction processQueue(inst, updateQueue) {\n ReactComponentEnvironment.processChildrenUpdates(inst, updateQueue);\n}\n\nvar setChildrenForInstrumentation = emptyFunction;\nif (process.env.NODE_ENV !== 'production') {\n var getDebugID = function (inst) {\n if (!inst._debugID) {\n // Check for ART-like instances. TODO: This is silly/gross.\n var internal;\n if (internal = ReactInstanceMap.get(inst)) {\n inst = internal;\n }\n }\n return inst._debugID;\n };\n setChildrenForInstrumentation = function (children) {\n var debugID = getDebugID(this);\n // TODO: React Native empty components are also multichild.\n // This means they still get into this method but don't have _debugID.\n if (debugID !== 0) {\n ReactInstrumentation.debugTool.onSetChildren(debugID, children ? Object.keys(children).map(function (key) {\n return children[key]._debugID;\n }) : []);\n }\n };\n}\n\n/**\n * ReactMultiChild are capable of reconciling multiple children.\n *\n * @class ReactMultiChild\n * @internal\n */\nvar ReactMultiChild = {\n\n /**\n * Provides common functionality for components that must reconcile multiple\n * children. This is used by `ReactDOMComponent` to mount, update, and\n * unmount child components.\n *\n * @lends {ReactMultiChild.prototype}\n */\n Mixin: {\n\n _reconcilerInstantiateChildren: function (nestedChildren, transaction, context) {\n if (process.env.NODE_ENV !== 'production') {\n var selfDebugID = getDebugID(this);\n if (this._currentElement) {\n try {\n ReactCurrentOwner.current = this._currentElement._owner;\n return ReactChildReconciler.instantiateChildren(nestedChildren, transaction, context, selfDebugID);\n } finally {\n ReactCurrentOwner.current = null;\n }\n }\n }\n return ReactChildReconciler.instantiateChildren(nestedChildren, transaction, context);\n },\n\n _reconcilerUpdateChildren: function (prevChildren, nextNestedChildrenElements, mountImages, removedNodes, transaction, context) {\n var nextChildren;\n var selfDebugID = 0;\n if (process.env.NODE_ENV !== 'production') {\n selfDebugID = getDebugID(this);\n if (this._currentElement) {\n try {\n ReactCurrentOwner.current = this._currentElement._owner;\n nextChildren = flattenChildren(nextNestedChildrenElements, selfDebugID);\n } finally {\n ReactCurrentOwner.current = null;\n }\n ReactChildReconciler.updateChildren(prevChildren, nextChildren, mountImages, removedNodes, transaction, this, this._hostContainerInfo, context, selfDebugID);\n return nextChildren;\n }\n }\n nextChildren = flattenChildren(nextNestedChildrenElements, selfDebugID);\n ReactChildReconciler.updateChildren(prevChildren, nextChildren, mountImages, removedNodes, transaction, this, this._hostContainerInfo, context, selfDebugID);\n return nextChildren;\n },\n\n /**\n * Generates a \"mount image\" for each of the supplied children. In the case\n * of `ReactDOMComponent`, a mount image is a string of markup.\n *\n * @param {?object} nestedChildren Nested child maps.\n * @return {array} An array of mounted representations.\n * @internal\n */\n mountChildren: function (nestedChildren, transaction, context) {\n var children = this._reconcilerInstantiateChildren(nestedChildren, transaction, context);\n this._renderedChildren = children;\n\n var mountImages = [];\n var index = 0;\n for (var name in children) {\n if (children.hasOwnProperty(name)) {\n var child = children[name];\n var selfDebugID = 0;\n if (process.env.NODE_ENV !== 'production') {\n selfDebugID = getDebugID(this);\n }\n var mountImage = ReactReconciler.mountComponent(child, transaction, this, this._hostContainerInfo, context, selfDebugID);\n child._mountIndex = index++;\n mountImages.push(mountImage);\n }\n }\n\n if (process.env.NODE_ENV !== 'production') {\n setChildrenForInstrumentation.call(this, children);\n }\n\n return mountImages;\n },\n\n /**\n * Replaces any rendered children with a text content string.\n *\n * @param {string} nextContent String of content.\n * @internal\n */\n updateTextContent: function (nextContent) {\n var prevChildren = this._renderedChildren;\n // Remove any rendered children.\n ReactChildReconciler.unmountChildren(prevChildren, false);\n for (var name in prevChildren) {\n if (prevChildren.hasOwnProperty(name)) {\n !false ? process.env.NODE_ENV !== 'production' ? invariant(false, 'updateTextContent called on non-empty component.') : _prodInvariant('118') : void 0;\n }\n }\n // Set new text content.\n var updates = [makeTextContent(nextContent)];\n processQueue(this, updates);\n },\n\n /**\n * Replaces any rendered children with a markup string.\n *\n * @param {string} nextMarkup String of markup.\n * @internal\n */\n updateMarkup: function (nextMarkup) {\n var prevChildren = this._renderedChildren;\n // Remove any rendered children.\n ReactChildReconciler.unmountChildren(prevChildren, false);\n for (var name in prevChildren) {\n if (prevChildren.hasOwnProperty(name)) {\n !false ? process.env.NODE_ENV !== 'production' ? invariant(false, 'updateTextContent called on non-empty component.') : _prodInvariant('118') : void 0;\n }\n }\n var updates = [makeSetMarkup(nextMarkup)];\n processQueue(this, updates);\n },\n\n /**\n * Updates the rendered children with new children.\n *\n * @param {?object} nextNestedChildrenElements Nested child element maps.\n * @param {ReactReconcileTransaction} transaction\n * @internal\n */\n updateChildren: function (nextNestedChildrenElements, transaction, context) {\n // Hook used by React ART\n this._updateChildren(nextNestedChildrenElements, transaction, context);\n },\n\n /**\n * @param {?object} nextNestedChildrenElements Nested child element maps.\n * @param {ReactReconcileTransaction} transaction\n * @final\n * @protected\n */\n _updateChildren: function (nextNestedChildrenElements, transaction, context) {\n var prevChildren = this._renderedChildren;\n var removedNodes = {};\n var mountImages = [];\n var nextChildren = this._reconcilerUpdateChildren(prevChildren, nextNestedChildrenElements, mountImages, removedNodes, transaction, context);\n if (!nextChildren && !prevChildren) {\n return;\n }\n var updates = null;\n var name;\n // `nextIndex` will increment for each child in `nextChildren`, but\n // `lastIndex` will be the last index visited in `prevChildren`.\n var nextIndex = 0;\n var lastIndex = 0;\n // `nextMountIndex` will increment for each newly mounted child.\n var nextMountIndex = 0;\n var lastPlacedNode = null;\n for (name in nextChildren) {\n if (!nextChildren.hasOwnProperty(name)) {\n continue;\n }\n var prevChild = prevChildren && prevChildren[name];\n var nextChild = nextChildren[name];\n if (prevChild === nextChild) {\n updates = enqueue(updates, this.moveChild(prevChild, lastPlacedNode, nextIndex, lastIndex));\n lastIndex = Math.max(prevChild._mountIndex, lastIndex);\n prevChild._mountIndex = nextIndex;\n } else {\n if (prevChild) {\n // Update `lastIndex` before `_mountIndex` gets unset by unmounting.\n lastIndex = Math.max(prevChild._mountIndex, lastIndex);\n // The `removedNodes` loop below will actually remove the child.\n }\n // The child must be instantiated before it's mounted.\n updates = enqueue(updates, this._mountChildAtIndex(nextChild, mountImages[nextMountIndex], lastPlacedNode, nextIndex, transaction, context));\n nextMountIndex++;\n }\n nextIndex++;\n lastPlacedNode = ReactReconciler.getHostNode(nextChild);\n }\n // Remove children that are no longer present.\n for (name in removedNodes) {\n if (removedNodes.hasOwnProperty(name)) {\n updates = enqueue(updates, this._unmountChild(prevChildren[name], removedNodes[name]));\n }\n }\n if (updates) {\n processQueue(this, updates);\n }\n this._renderedChildren = nextChildren;\n\n if (process.env.NODE_ENV !== 'production') {\n setChildrenForInstrumentation.call(this, nextChildren);\n }\n },\n\n /**\n * Unmounts all rendered children. This should be used to clean up children\n * when this component is unmounted. It does not actually perform any\n * backend operations.\n *\n * @internal\n */\n unmountChildren: function (safely) {\n var renderedChildren = this._renderedChildren;\n ReactChildReconciler.unmountChildren(renderedChildren, safely);\n this._renderedChildren = null;\n },\n\n /**\n * Moves a child component to the supplied index.\n *\n * @param {ReactComponent} child Component to move.\n * @param {number} toIndex Destination index of the element.\n * @param {number} lastIndex Last index visited of the siblings of `child`.\n * @protected\n */\n moveChild: function (child, afterNode, toIndex, lastIndex) {\n // If the index of `child` is less than `lastIndex`, then it needs to\n // be moved. Otherwise, we do not need to move it because a child will be\n // inserted or moved before `child`.\n if (child._mountIndex < lastIndex) {\n return makeMove(child, afterNode, toIndex);\n }\n },\n\n /**\n * Creates a child component.\n *\n * @param {ReactComponent} child Component to create.\n * @param {string} mountImage Markup to insert.\n * @protected\n */\n createChild: function (child, afterNode, mountImage) {\n return makeInsertMarkup(mountImage, afterNode, child._mountIndex);\n },\n\n /**\n * Removes a child component.\n *\n * @param {ReactComponent} child Child to remove.\n * @protected\n */\n removeChild: function (child, node) {\n return makeRemove(child, node);\n },\n\n /**\n * Mounts a child with the supplied name.\n *\n * NOTE: This is part of `updateChildren` and is here for readability.\n *\n * @param {ReactComponent} child Component to mount.\n * @param {string} name Name of the child.\n * @param {number} index Index at which to insert the child.\n * @param {ReactReconcileTransaction} transaction\n * @private\n */\n _mountChildAtIndex: function (child, mountImage, afterNode, index, transaction, context) {\n child._mountIndex = index;\n return this.createChild(child, afterNode, mountImage);\n },\n\n /**\n * Unmounts a rendered child.\n *\n * NOTE: This is part of `updateChildren` and is here for readability.\n *\n * @param {ReactComponent} child Component to unmount.\n * @private\n */\n _unmountChild: function (child, node) {\n var update = this.removeChild(child, node);\n child._mountIndex = null;\n return update;\n }\n\n }\n\n};\n\nmodule.exports = ReactMultiChild;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactMultiChild.js\n// module id = 136\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * @param {?object} object\n * @return {boolean} True if `object` is a valid owner.\n * @final\n */\nfunction isValidOwner(object) {\n return !!(object && typeof object.attachRef === 'function' && typeof object.detachRef === 'function');\n}\n\n/**\n * ReactOwners are capable of storing references to owned components.\n *\n * All components are capable of //being// referenced by owner components, but\n * only ReactOwner components are capable of //referencing// owned components.\n * The named reference is known as a \"ref\".\n *\n * Refs are available when mounted and updated during reconciliation.\n *\n * var MyComponent = React.createClass({\n * render: function() {\n * return (\n * <div onClick={this.handleClick}>\n * <CustomComponent ref=\"custom\" />\n * </div>\n * );\n * },\n * handleClick: function() {\n * this.refs.custom.handleClick();\n * },\n * componentDidMount: function() {\n * this.refs.custom.initialize();\n * }\n * });\n *\n * Refs should rarely be used. When refs are used, they should only be done to\n * control data that is not handled by React's data flow.\n *\n * @class ReactOwner\n */\nvar ReactOwner = {\n /**\n * Adds a component by ref to an owner component.\n *\n * @param {ReactComponent} component Component to reference.\n * @param {string} ref Name by which to refer to the component.\n * @param {ReactOwner} owner Component on which to record the ref.\n * @final\n * @internal\n */\n addComponentAsRefTo: function (component, ref, owner) {\n !isValidOwner(owner) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'addComponentAsRefTo(...): Only a ReactOwner can have refs. You might be adding a ref to a component that was not created inside a component\\'s `render` method, or you have multiple copies of React loaded (details: https://fb.me/react-refs-must-have-owner).') : _prodInvariant('119') : void 0;\n owner.attachRef(ref, component);\n },\n\n /**\n * Removes a component by ref from an owner component.\n *\n * @param {ReactComponent} component Component to dereference.\n * @param {string} ref Name of the ref to remove.\n * @param {ReactOwner} owner Component on which the ref is recorded.\n * @final\n * @internal\n */\n removeComponentAsRefFrom: function (component, ref, owner) {\n !isValidOwner(owner) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'removeComponentAsRefFrom(...): Only a ReactOwner can have refs. You might be removing a ref to a component that was not created inside a component\\'s `render` method, or you have multiple copies of React loaded (details: https://fb.me/react-refs-must-have-owner).') : _prodInvariant('120') : void 0;\n var ownerPublicInstance = owner.getPublicInstance();\n // Check that `component`'s owner is still alive and that `component` is still the current ref\n // because we do not want to detach the ref if another component stole it.\n if (ownerPublicInstance && ownerPublicInstance.refs[ref] === component.getPublicInstance()) {\n owner.detachRef(ref);\n }\n }\n\n};\n\nmodule.exports = ReactOwner;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactOwner.js\n// module id = 137\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar ReactPropTypesSecret = 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED';\n\nmodule.exports = ReactPropTypesSecret;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactPropTypesSecret.js\n// module id = 138\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar CallbackQueue = require('./CallbackQueue');\nvar PooledClass = require('./PooledClass');\nvar ReactBrowserEventEmitter = require('./ReactBrowserEventEmitter');\nvar ReactInputSelection = require('./ReactInputSelection');\nvar ReactInstrumentation = require('./ReactInstrumentation');\nvar Transaction = require('./Transaction');\nvar ReactUpdateQueue = require('./ReactUpdateQueue');\n\n/**\n * Ensures that, when possible, the selection range (currently selected text\n * input) is not disturbed by performing the transaction.\n */\nvar SELECTION_RESTORATION = {\n /**\n * @return {Selection} Selection information.\n */\n initialize: ReactInputSelection.getSelectionInformation,\n /**\n * @param {Selection} sel Selection information returned from `initialize`.\n */\n close: ReactInputSelection.restoreSelection\n};\n\n/**\n * Suppresses events (blur/focus) that could be inadvertently dispatched due to\n * high level DOM manipulations (like temporarily removing a text input from the\n * DOM).\n */\nvar EVENT_SUPPRESSION = {\n /**\n * @return {boolean} The enabled status of `ReactBrowserEventEmitter` before\n * the reconciliation.\n */\n initialize: function () {\n var currentlyEnabled = ReactBrowserEventEmitter.isEnabled();\n ReactBrowserEventEmitter.setEnabled(false);\n return currentlyEnabled;\n },\n\n /**\n * @param {boolean} previouslyEnabled Enabled status of\n * `ReactBrowserEventEmitter` before the reconciliation occurred. `close`\n * restores the previous value.\n */\n close: function (previouslyEnabled) {\n ReactBrowserEventEmitter.setEnabled(previouslyEnabled);\n }\n};\n\n/**\n * Provides a queue for collecting `componentDidMount` and\n * `componentDidUpdate` callbacks during the transaction.\n */\nvar ON_DOM_READY_QUEUEING = {\n /**\n * Initializes the internal `onDOMReady` queue.\n */\n initialize: function () {\n this.reactMountReady.reset();\n },\n\n /**\n * After DOM is flushed, invoke all registered `onDOMReady` callbacks.\n */\n close: function () {\n this.reactMountReady.notifyAll();\n }\n};\n\n/**\n * Executed within the scope of the `Transaction` instance. Consider these as\n * being member methods, but with an implied ordering while being isolated from\n * each other.\n */\nvar TRANSACTION_WRAPPERS = [SELECTION_RESTORATION, EVENT_SUPPRESSION, ON_DOM_READY_QUEUEING];\n\nif (process.env.NODE_ENV !== 'production') {\n TRANSACTION_WRAPPERS.push({\n initialize: ReactInstrumentation.debugTool.onBeginFlush,\n close: ReactInstrumentation.debugTool.onEndFlush\n });\n}\n\n/**\n * Currently:\n * - The order that these are listed in the transaction is critical:\n * - Suppresses events.\n * - Restores selection range.\n *\n * Future:\n * - Restore document/overflow scroll positions that were unintentionally\n * modified via DOM insertions above the top viewport boundary.\n * - Implement/integrate with customized constraint based layout system and keep\n * track of which dimensions must be remeasured.\n *\n * @class ReactReconcileTransaction\n */\nfunction ReactReconcileTransaction(useCreateElement) {\n this.reinitializeTransaction();\n // Only server-side rendering really needs this option (see\n // `ReactServerRendering`), but server-side uses\n // `ReactServerRenderingTransaction` instead. This option is here so that it's\n // accessible and defaults to false when `ReactDOMComponent` and\n // `ReactDOMTextComponent` checks it in `mountComponent`.`\n this.renderToStaticMarkup = false;\n this.reactMountReady = CallbackQueue.getPooled(null);\n this.useCreateElement = useCreateElement;\n}\n\nvar Mixin = {\n /**\n * @see Transaction\n * @abstract\n * @final\n * @return {array<object>} List of operation wrap procedures.\n * TODO: convert to array<TransactionWrapper>\n */\n getTransactionWrappers: function () {\n return TRANSACTION_WRAPPERS;\n },\n\n /**\n * @return {object} The queue to collect `onDOMReady` callbacks with.\n */\n getReactMountReady: function () {\n return this.reactMountReady;\n },\n\n /**\n * @return {object} The queue to collect React async events.\n */\n getUpdateQueue: function () {\n return ReactUpdateQueue;\n },\n\n /**\n * Save current transaction state -- if the return value from this method is\n * passed to `rollback`, the transaction will be reset to that state.\n */\n checkpoint: function () {\n // reactMountReady is the our only stateful wrapper\n return this.reactMountReady.checkpoint();\n },\n\n rollback: function (checkpoint) {\n this.reactMountReady.rollback(checkpoint);\n },\n\n /**\n * `PooledClass` looks for this, and will invoke this before allowing this\n * instance to be reused.\n */\n destructor: function () {\n CallbackQueue.release(this.reactMountReady);\n this.reactMountReady = null;\n }\n};\n\n_assign(ReactReconcileTransaction.prototype, Transaction, Mixin);\n\nPooledClass.addPoolingTo(ReactReconcileTransaction);\n\nmodule.exports = ReactReconcileTransaction;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactReconcileTransaction.js\n// module id = 139\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar ReactOwner = require('./ReactOwner');\n\nvar ReactRef = {};\n\nfunction attachRef(ref, component, owner) {\n if (typeof ref === 'function') {\n ref(component.getPublicInstance());\n } else {\n // Legacy ref\n ReactOwner.addComponentAsRefTo(component, ref, owner);\n }\n}\n\nfunction detachRef(ref, component, owner) {\n if (typeof ref === 'function') {\n ref(null);\n } else {\n // Legacy ref\n ReactOwner.removeComponentAsRefFrom(component, ref, owner);\n }\n}\n\nReactRef.attachRefs = function (instance, element) {\n if (element === null || typeof element !== 'object') {\n return;\n }\n var ref = element.ref;\n if (ref != null) {\n attachRef(ref, instance, element._owner);\n }\n};\n\nReactRef.shouldUpdateRefs = function (prevElement, nextElement) {\n // If either the owner or a `ref` has changed, make sure the newest owner\n // has stored a reference to `this`, and the previous owner (if different)\n // has forgotten the reference to `this`. We use the element instead\n // of the public this.props because the post processing cannot determine\n // a ref. The ref conceptually lives on the element.\n\n // TODO: Should this even be possible? The owner cannot change because\n // it's forbidden by shouldUpdateReactComponent. The ref can change\n // if you swap the keys of but not the refs. Reconsider where this check\n // is made. It probably belongs where the key checking and\n // instantiateReactComponent is done.\n\n var prevRef = null;\n var prevOwner = null;\n if (prevElement !== null && typeof prevElement === 'object') {\n prevRef = prevElement.ref;\n prevOwner = prevElement._owner;\n }\n\n var nextRef = null;\n var nextOwner = null;\n if (nextElement !== null && typeof nextElement === 'object') {\n nextRef = nextElement.ref;\n nextOwner = nextElement._owner;\n }\n\n return prevRef !== nextRef ||\n // If owner changes but we have an unchanged function ref, don't update refs\n typeof nextRef === 'string' && nextOwner !== prevOwner;\n};\n\nReactRef.detachRefs = function (instance, element) {\n if (element === null || typeof element !== 'object') {\n return;\n }\n var ref = element.ref;\n if (ref != null) {\n detachRef(ref, instance, element._owner);\n }\n};\n\nmodule.exports = ReactRef;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactRef.js\n// module id = 140\n// module chunks = 0","/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar PooledClass = require('./PooledClass');\nvar Transaction = require('./Transaction');\nvar ReactInstrumentation = require('./ReactInstrumentation');\nvar ReactServerUpdateQueue = require('./ReactServerUpdateQueue');\n\n/**\n * Executed within the scope of the `Transaction` instance. Consider these as\n * being member methods, but with an implied ordering while being isolated from\n * each other.\n */\nvar TRANSACTION_WRAPPERS = [];\n\nif (process.env.NODE_ENV !== 'production') {\n TRANSACTION_WRAPPERS.push({\n initialize: ReactInstrumentation.debugTool.onBeginFlush,\n close: ReactInstrumentation.debugTool.onEndFlush\n });\n}\n\nvar noopCallbackQueue = {\n enqueue: function () {}\n};\n\n/**\n * @class ReactServerRenderingTransaction\n * @param {boolean} renderToStaticMarkup\n */\nfunction ReactServerRenderingTransaction(renderToStaticMarkup) {\n this.reinitializeTransaction();\n this.renderToStaticMarkup = renderToStaticMarkup;\n this.useCreateElement = false;\n this.updateQueue = new ReactServerUpdateQueue(this);\n}\n\nvar Mixin = {\n /**\n * @see Transaction\n * @abstract\n * @final\n * @return {array} Empty list of operation wrap procedures.\n */\n getTransactionWrappers: function () {\n return TRANSACTION_WRAPPERS;\n },\n\n /**\n * @return {object} The queue to collect `onDOMReady` callbacks with.\n */\n getReactMountReady: function () {\n return noopCallbackQueue;\n },\n\n /**\n * @return {object} The queue to collect React async events.\n */\n getUpdateQueue: function () {\n return this.updateQueue;\n },\n\n /**\n * `PooledClass` looks for this, and will invoke this before allowing this\n * instance to be reused.\n */\n destructor: function () {},\n\n checkpoint: function () {},\n\n rollback: function () {}\n};\n\n_assign(ReactServerRenderingTransaction.prototype, Transaction, Mixin);\n\nPooledClass.addPoolingTo(ReactServerRenderingTransaction);\n\nmodule.exports = ReactServerRenderingTransaction;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactServerRenderingTransaction.js\n// module id = 141\n// module chunks = 0","/**\n * Copyright 2015-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar ReactUpdateQueue = require('./ReactUpdateQueue');\n\nvar warning = require('fbjs/lib/warning');\n\nfunction warnNoop(publicInstance, callerName) {\n if (process.env.NODE_ENV !== 'production') {\n var constructor = publicInstance.constructor;\n process.env.NODE_ENV !== 'production' ? warning(false, '%s(...): Can only update a mounting component. ' + 'This usually means you called %s() outside componentWillMount() on the server. ' + 'This is a no-op. Please check the code for the %s component.', callerName, callerName, constructor && (constructor.displayName || constructor.name) || 'ReactClass') : void 0;\n }\n}\n\n/**\n * This is the update queue used for server rendering.\n * It delegates to ReactUpdateQueue while server rendering is in progress and\n * switches to ReactNoopUpdateQueue after the transaction has completed.\n * @class ReactServerUpdateQueue\n * @param {Transaction} transaction\n */\n\nvar ReactServerUpdateQueue = function () {\n function ReactServerUpdateQueue(transaction) {\n _classCallCheck(this, ReactServerUpdateQueue);\n\n this.transaction = transaction;\n }\n\n /**\n * Checks whether or not this composite component is mounted.\n * @param {ReactClass} publicInstance The instance we want to test.\n * @return {boolean} True if mounted, false otherwise.\n * @protected\n * @final\n */\n\n\n ReactServerUpdateQueue.prototype.isMounted = function isMounted(publicInstance) {\n return false;\n };\n\n /**\n * Enqueue a callback that will be executed after all the pending updates\n * have processed.\n *\n * @param {ReactClass} publicInstance The instance to use as `this` context.\n * @param {?function} callback Called after state is updated.\n * @internal\n */\n\n\n ReactServerUpdateQueue.prototype.enqueueCallback = function enqueueCallback(publicInstance, callback, callerName) {\n if (this.transaction.isInTransaction()) {\n ReactUpdateQueue.enqueueCallback(publicInstance, callback, callerName);\n }\n };\n\n /**\n * Forces an update. This should only be invoked when it is known with\n * certainty that we are **not** in a DOM transaction.\n *\n * You may want to call this when you know that some deeper aspect of the\n * component's state has changed but `setState` was not called.\n *\n * This will not invoke `shouldComponentUpdate`, but it will invoke\n * `componentWillUpdate` and `componentDidUpdate`.\n *\n * @param {ReactClass} publicInstance The instance that should rerender.\n * @internal\n */\n\n\n ReactServerUpdateQueue.prototype.enqueueForceUpdate = function enqueueForceUpdate(publicInstance) {\n if (this.transaction.isInTransaction()) {\n ReactUpdateQueue.enqueueForceUpdate(publicInstance);\n } else {\n warnNoop(publicInstance, 'forceUpdate');\n }\n };\n\n /**\n * Replaces all of the state. Always use this or `setState` to mutate state.\n * You should treat `this.state` as immutable.\n *\n * There is no guarantee that `this.state` will be immediately updated, so\n * accessing `this.state` after calling this method may return the old value.\n *\n * @param {ReactClass} publicInstance The instance that should rerender.\n * @param {object|function} completeState Next state.\n * @internal\n */\n\n\n ReactServerUpdateQueue.prototype.enqueueReplaceState = function enqueueReplaceState(publicInstance, completeState) {\n if (this.transaction.isInTransaction()) {\n ReactUpdateQueue.enqueueReplaceState(publicInstance, completeState);\n } else {\n warnNoop(publicInstance, 'replaceState');\n }\n };\n\n /**\n * Sets a subset of the state. This only exists because _pendingState is\n * internal. This provides a merging strategy that is not available to deep\n * properties which is confusing. TODO: Expose pendingState or don't use it\n * during the merge.\n *\n * @param {ReactClass} publicInstance The instance that should rerender.\n * @param {object|function} partialState Next partial state to be merged with state.\n * @internal\n */\n\n\n ReactServerUpdateQueue.prototype.enqueueSetState = function enqueueSetState(publicInstance, partialState) {\n if (this.transaction.isInTransaction()) {\n ReactUpdateQueue.enqueueSetState(publicInstance, partialState);\n } else {\n warnNoop(publicInstance, 'setState');\n }\n };\n\n return ReactServerUpdateQueue;\n}();\n\nmodule.exports = ReactServerUpdateQueue;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactServerUpdateQueue.js\n// module id = 142\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nmodule.exports = '15.4.2';\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactVersion.js\n// module id = 143\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar NS = {\n xlink: 'http://www.w3.org/1999/xlink',\n xml: 'http://www.w3.org/XML/1998/namespace'\n};\n\n// We use attributes for everything SVG so let's avoid some duplication and run\n// code instead.\n// The following are all specified in the HTML config already so we exclude here.\n// - class (as className)\n// - color\n// - height\n// - id\n// - lang\n// - max\n// - media\n// - method\n// - min\n// - name\n// - style\n// - target\n// - type\n// - width\nvar ATTRS = {\n accentHeight: 'accent-height',\n accumulate: 0,\n additive: 0,\n alignmentBaseline: 'alignment-baseline',\n allowReorder: 'allowReorder',\n alphabetic: 0,\n amplitude: 0,\n arabicForm: 'arabic-form',\n ascent: 0,\n attributeName: 'attributeName',\n attributeType: 'attributeType',\n autoReverse: 'autoReverse',\n azimuth: 0,\n baseFrequency: 'baseFrequency',\n baseProfile: 'baseProfile',\n baselineShift: 'baseline-shift',\n bbox: 0,\n begin: 0,\n bias: 0,\n by: 0,\n calcMode: 'calcMode',\n capHeight: 'cap-height',\n clip: 0,\n clipPath: 'clip-path',\n clipRule: 'clip-rule',\n clipPathUnits: 'clipPathUnits',\n colorInterpolation: 'color-interpolation',\n colorInterpolationFilters: 'color-interpolation-filters',\n colorProfile: 'color-profile',\n colorRendering: 'color-rendering',\n contentScriptType: 'contentScriptType',\n contentStyleType: 'contentStyleType',\n cursor: 0,\n cx: 0,\n cy: 0,\n d: 0,\n decelerate: 0,\n descent: 0,\n diffuseConstant: 'diffuseConstant',\n direction: 0,\n display: 0,\n divisor: 0,\n dominantBaseline: 'dominant-baseline',\n dur: 0,\n dx: 0,\n dy: 0,\n edgeMode: 'edgeMode',\n elevation: 0,\n enableBackground: 'enable-background',\n end: 0,\n exponent: 0,\n externalResourcesRequired: 'externalResourcesRequired',\n fill: 0,\n fillOpacity: 'fill-opacity',\n fillRule: 'fill-rule',\n filter: 0,\n filterRes: 'filterRes',\n filterUnits: 'filterUnits',\n floodColor: 'flood-color',\n floodOpacity: 'flood-opacity',\n focusable: 0,\n fontFamily: 'font-family',\n fontSize: 'font-size',\n fontSizeAdjust: 'font-size-adjust',\n fontStretch: 'font-stretch',\n fontStyle: 'font-style',\n fontVariant: 'font-variant',\n fontWeight: 'font-weight',\n format: 0,\n from: 0,\n fx: 0,\n fy: 0,\n g1: 0,\n g2: 0,\n glyphName: 'glyph-name',\n glyphOrientationHorizontal: 'glyph-orientation-horizontal',\n glyphOrientationVertical: 'glyph-orientation-vertical',\n glyphRef: 'glyphRef',\n gradientTransform: 'gradientTransform',\n gradientUnits: 'gradientUnits',\n hanging: 0,\n horizAdvX: 'horiz-adv-x',\n horizOriginX: 'horiz-origin-x',\n ideographic: 0,\n imageRendering: 'image-rendering',\n 'in': 0,\n in2: 0,\n intercept: 0,\n k: 0,\n k1: 0,\n k2: 0,\n k3: 0,\n k4: 0,\n kernelMatrix: 'kernelMatrix',\n kernelUnitLength: 'kernelUnitLength',\n kerning: 0,\n keyPoints: 'keyPoints',\n keySplines: 'keySplines',\n keyTimes: 'keyTimes',\n lengthAdjust: 'lengthAdjust',\n letterSpacing: 'letter-spacing',\n lightingColor: 'lighting-color',\n limitingConeAngle: 'limitingConeAngle',\n local: 0,\n markerEnd: 'marker-end',\n markerMid: 'marker-mid',\n markerStart: 'marker-start',\n markerHeight: 'markerHeight',\n markerUnits: 'markerUnits',\n markerWidth: 'markerWidth',\n mask: 0,\n maskContentUnits: 'maskContentUnits',\n maskUnits: 'maskUnits',\n mathematical: 0,\n mode: 0,\n numOctaves: 'numOctaves',\n offset: 0,\n opacity: 0,\n operator: 0,\n order: 0,\n orient: 0,\n orientation: 0,\n origin: 0,\n overflow: 0,\n overlinePosition: 'overline-position',\n overlineThickness: 'overline-thickness',\n paintOrder: 'paint-order',\n panose1: 'panose-1',\n pathLength: 'pathLength',\n patternContentUnits: 'patternContentUnits',\n patternTransform: 'patternTransform',\n patternUnits: 'patternUnits',\n pointerEvents: 'pointer-events',\n points: 0,\n pointsAtX: 'pointsAtX',\n pointsAtY: 'pointsAtY',\n pointsAtZ: 'pointsAtZ',\n preserveAlpha: 'preserveAlpha',\n preserveAspectRatio: 'preserveAspectRatio',\n primitiveUnits: 'primitiveUnits',\n r: 0,\n radius: 0,\n refX: 'refX',\n refY: 'refY',\n renderingIntent: 'rendering-intent',\n repeatCount: 'repeatCount',\n repeatDur: 'repeatDur',\n requiredExtensions: 'requiredExtensions',\n requiredFeatures: 'requiredFeatures',\n restart: 0,\n result: 0,\n rotate: 0,\n rx: 0,\n ry: 0,\n scale: 0,\n seed: 0,\n shapeRendering: 'shape-rendering',\n slope: 0,\n spacing: 0,\n specularConstant: 'specularConstant',\n specularExponent: 'specularExponent',\n speed: 0,\n spreadMethod: 'spreadMethod',\n startOffset: 'startOffset',\n stdDeviation: 'stdDeviation',\n stemh: 0,\n stemv: 0,\n stitchTiles: 'stitchTiles',\n stopColor: 'stop-color',\n stopOpacity: 'stop-opacity',\n strikethroughPosition: 'strikethrough-position',\n strikethroughThickness: 'strikethrough-thickness',\n string: 0,\n stroke: 0,\n strokeDasharray: 'stroke-dasharray',\n strokeDashoffset: 'stroke-dashoffset',\n strokeLinecap: 'stroke-linecap',\n strokeLinejoin: 'stroke-linejoin',\n strokeMiterlimit: 'stroke-miterlimit',\n strokeOpacity: 'stroke-opacity',\n strokeWidth: 'stroke-width',\n surfaceScale: 'surfaceScale',\n systemLanguage: 'systemLanguage',\n tableValues: 'tableValues',\n targetX: 'targetX',\n targetY: 'targetY',\n textAnchor: 'text-anchor',\n textDecoration: 'text-decoration',\n textRendering: 'text-rendering',\n textLength: 'textLength',\n to: 0,\n transform: 0,\n u1: 0,\n u2: 0,\n underlinePosition: 'underline-position',\n underlineThickness: 'underline-thickness',\n unicode: 0,\n unicodeBidi: 'unicode-bidi',\n unicodeRange: 'unicode-range',\n unitsPerEm: 'units-per-em',\n vAlphabetic: 'v-alphabetic',\n vHanging: 'v-hanging',\n vIdeographic: 'v-ideographic',\n vMathematical: 'v-mathematical',\n values: 0,\n vectorEffect: 'vector-effect',\n version: 0,\n vertAdvY: 'vert-adv-y',\n vertOriginX: 'vert-origin-x',\n vertOriginY: 'vert-origin-y',\n viewBox: 'viewBox',\n viewTarget: 'viewTarget',\n visibility: 0,\n widths: 0,\n wordSpacing: 'word-spacing',\n writingMode: 'writing-mode',\n x: 0,\n xHeight: 'x-height',\n x1: 0,\n x2: 0,\n xChannelSelector: 'xChannelSelector',\n xlinkActuate: 'xlink:actuate',\n xlinkArcrole: 'xlink:arcrole',\n xlinkHref: 'xlink:href',\n xlinkRole: 'xlink:role',\n xlinkShow: 'xlink:show',\n xlinkTitle: 'xlink:title',\n xlinkType: 'xlink:type',\n xmlBase: 'xml:base',\n xmlns: 0,\n xmlnsXlink: 'xmlns:xlink',\n xmlLang: 'xml:lang',\n xmlSpace: 'xml:space',\n y: 0,\n y1: 0,\n y2: 0,\n yChannelSelector: 'yChannelSelector',\n z: 0,\n zoomAndPan: 'zoomAndPan'\n};\n\nvar SVGDOMPropertyConfig = {\n Properties: {},\n DOMAttributeNamespaces: {\n xlinkActuate: NS.xlink,\n xlinkArcrole: NS.xlink,\n xlinkHref: NS.xlink,\n xlinkRole: NS.xlink,\n xlinkShow: NS.xlink,\n xlinkTitle: NS.xlink,\n xlinkType: NS.xlink,\n xmlBase: NS.xml,\n xmlLang: NS.xml,\n xmlSpace: NS.xml\n },\n DOMAttributeNames: {}\n};\n\nObject.keys(ATTRS).forEach(function (key) {\n SVGDOMPropertyConfig.Properties[key] = 0;\n if (ATTRS[key]) {\n SVGDOMPropertyConfig.DOMAttributeNames[key] = ATTRS[key];\n }\n});\n\nmodule.exports = SVGDOMPropertyConfig;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SVGDOMPropertyConfig.js\n// module id = 144\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar EventPropagators = require('./EventPropagators');\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactInputSelection = require('./ReactInputSelection');\nvar SyntheticEvent = require('./SyntheticEvent');\n\nvar getActiveElement = require('fbjs/lib/getActiveElement');\nvar isTextInputElement = require('./isTextInputElement');\nvar shallowEqual = require('fbjs/lib/shallowEqual');\n\nvar skipSelectionChangeEvent = ExecutionEnvironment.canUseDOM && 'documentMode' in document && document.documentMode <= 11;\n\nvar eventTypes = {\n select: {\n phasedRegistrationNames: {\n bubbled: 'onSelect',\n captured: 'onSelectCapture'\n },\n dependencies: ['topBlur', 'topContextMenu', 'topFocus', 'topKeyDown', 'topKeyUp', 'topMouseDown', 'topMouseUp', 'topSelectionChange']\n }\n};\n\nvar activeElement = null;\nvar activeElementInst = null;\nvar lastSelection = null;\nvar mouseDown = false;\n\n// Track whether a listener exists for this plugin. If none exist, we do\n// not extract events. See #3639.\nvar hasListener = false;\n\n/**\n * Get an object which is a unique representation of the current selection.\n *\n * The return value will not be consistent across nodes or browsers, but\n * two identical selections on the same node will return identical objects.\n *\n * @param {DOMElement} node\n * @return {object}\n */\nfunction getSelection(node) {\n if ('selectionStart' in node && ReactInputSelection.hasSelectionCapabilities(node)) {\n return {\n start: node.selectionStart,\n end: node.selectionEnd\n };\n } else if (window.getSelection) {\n var selection = window.getSelection();\n return {\n anchorNode: selection.anchorNode,\n anchorOffset: selection.anchorOffset,\n focusNode: selection.focusNode,\n focusOffset: selection.focusOffset\n };\n } else if (document.selection) {\n var range = document.selection.createRange();\n return {\n parentElement: range.parentElement(),\n text: range.text,\n top: range.boundingTop,\n left: range.boundingLeft\n };\n }\n}\n\n/**\n * Poll selection to see whether it's changed.\n *\n * @param {object} nativeEvent\n * @return {?SyntheticEvent}\n */\nfunction constructSelectEvent(nativeEvent, nativeEventTarget) {\n // Ensure we have the right element, and that the user is not dragging a\n // selection (this matches native `select` event behavior). In HTML5, select\n // fires only on input and textarea thus if there's no focused element we\n // won't dispatch.\n if (mouseDown || activeElement == null || activeElement !== getActiveElement()) {\n return null;\n }\n\n // Only fire when selection has actually changed.\n var currentSelection = getSelection(activeElement);\n if (!lastSelection || !shallowEqual(lastSelection, currentSelection)) {\n lastSelection = currentSelection;\n\n var syntheticEvent = SyntheticEvent.getPooled(eventTypes.select, activeElementInst, nativeEvent, nativeEventTarget);\n\n syntheticEvent.type = 'select';\n syntheticEvent.target = activeElement;\n\n EventPropagators.accumulateTwoPhaseDispatches(syntheticEvent);\n\n return syntheticEvent;\n }\n\n return null;\n}\n\n/**\n * This plugin creates an `onSelect` event that normalizes select events\n * across form elements.\n *\n * Supported elements are:\n * - input (see `isTextInputElement`)\n * - textarea\n * - contentEditable\n *\n * This differs from native browser implementations in the following ways:\n * - Fires on contentEditable fields as well as inputs.\n * - Fires for collapsed selection.\n * - Fires after user input.\n */\nvar SelectEventPlugin = {\n\n eventTypes: eventTypes,\n\n extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n if (!hasListener) {\n return null;\n }\n\n var targetNode = targetInst ? ReactDOMComponentTree.getNodeFromInstance(targetInst) : window;\n\n switch (topLevelType) {\n // Track the input node that has focus.\n case 'topFocus':\n if (isTextInputElement(targetNode) || targetNode.contentEditable === 'true') {\n activeElement = targetNode;\n activeElementInst = targetInst;\n lastSelection = null;\n }\n break;\n case 'topBlur':\n activeElement = null;\n activeElementInst = null;\n lastSelection = null;\n break;\n\n // Don't fire the event while the user is dragging. This matches the\n // semantics of the native select event.\n case 'topMouseDown':\n mouseDown = true;\n break;\n case 'topContextMenu':\n case 'topMouseUp':\n mouseDown = false;\n return constructSelectEvent(nativeEvent, nativeEventTarget);\n\n // Chrome and IE fire non-standard event when selection is changed (and\n // sometimes when it hasn't). IE's event fires out of order with respect\n // to key and input events on deletion, so we discard it.\n //\n // Firefox doesn't support selectionchange, so check selection status\n // after each key entry. The selection changes after keydown and before\n // keyup, but we check on keydown as well in the case of holding down a\n // key, when multiple keydown events are fired but only one keyup is.\n // This is also our approach for IE handling, for the reason above.\n case 'topSelectionChange':\n if (skipSelectionChangeEvent) {\n break;\n }\n // falls through\n case 'topKeyDown':\n case 'topKeyUp':\n return constructSelectEvent(nativeEvent, nativeEventTarget);\n }\n\n return null;\n },\n\n didPutListener: function (inst, registrationName, listener) {\n if (registrationName === 'onSelect') {\n hasListener = true;\n }\n }\n};\n\nmodule.exports = SelectEventPlugin;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SelectEventPlugin.js\n// module id = 145\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar EventListener = require('fbjs/lib/EventListener');\nvar EventPropagators = require('./EventPropagators');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar SyntheticAnimationEvent = require('./SyntheticAnimationEvent');\nvar SyntheticClipboardEvent = require('./SyntheticClipboardEvent');\nvar SyntheticEvent = require('./SyntheticEvent');\nvar SyntheticFocusEvent = require('./SyntheticFocusEvent');\nvar SyntheticKeyboardEvent = require('./SyntheticKeyboardEvent');\nvar SyntheticMouseEvent = require('./SyntheticMouseEvent');\nvar SyntheticDragEvent = require('./SyntheticDragEvent');\nvar SyntheticTouchEvent = require('./SyntheticTouchEvent');\nvar SyntheticTransitionEvent = require('./SyntheticTransitionEvent');\nvar SyntheticUIEvent = require('./SyntheticUIEvent');\nvar SyntheticWheelEvent = require('./SyntheticWheelEvent');\n\nvar emptyFunction = require('fbjs/lib/emptyFunction');\nvar getEventCharCode = require('./getEventCharCode');\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * Turns\n * ['abort', ...]\n * into\n * eventTypes = {\n * 'abort': {\n * phasedRegistrationNames: {\n * bubbled: 'onAbort',\n * captured: 'onAbortCapture',\n * },\n * dependencies: ['topAbort'],\n * },\n * ...\n * };\n * topLevelEventsToDispatchConfig = {\n * 'topAbort': { sameConfig }\n * };\n */\nvar eventTypes = {};\nvar topLevelEventsToDispatchConfig = {};\n['abort', 'animationEnd', 'animationIteration', 'animationStart', 'blur', 'canPlay', 'canPlayThrough', 'click', 'contextMenu', 'copy', 'cut', 'doubleClick', 'drag', 'dragEnd', 'dragEnter', 'dragExit', 'dragLeave', 'dragOver', 'dragStart', 'drop', 'durationChange', 'emptied', 'encrypted', 'ended', 'error', 'focus', 'input', 'invalid', 'keyDown', 'keyPress', 'keyUp', 'load', 'loadedData', 'loadedMetadata', 'loadStart', 'mouseDown', 'mouseMove', 'mouseOut', 'mouseOver', 'mouseUp', 'paste', 'pause', 'play', 'playing', 'progress', 'rateChange', 'reset', 'scroll', 'seeked', 'seeking', 'stalled', 'submit', 'suspend', 'timeUpdate', 'touchCancel', 'touchEnd', 'touchMove', 'touchStart', 'transitionEnd', 'volumeChange', 'waiting', 'wheel'].forEach(function (event) {\n var capitalizedEvent = event[0].toUpperCase() + event.slice(1);\n var onEvent = 'on' + capitalizedEvent;\n var topEvent = 'top' + capitalizedEvent;\n\n var type = {\n phasedRegistrationNames: {\n bubbled: onEvent,\n captured: onEvent + 'Capture'\n },\n dependencies: [topEvent]\n };\n eventTypes[event] = type;\n topLevelEventsToDispatchConfig[topEvent] = type;\n});\n\nvar onClickListeners = {};\n\nfunction getDictionaryKey(inst) {\n // Prevents V8 performance issue:\n // https://github.com/facebook/react/pull/7232\n return '.' + inst._rootNodeID;\n}\n\nfunction isInteractive(tag) {\n return tag === 'button' || tag === 'input' || tag === 'select' || tag === 'textarea';\n}\n\nvar SimpleEventPlugin = {\n\n eventTypes: eventTypes,\n\n extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n var dispatchConfig = topLevelEventsToDispatchConfig[topLevelType];\n if (!dispatchConfig) {\n return null;\n }\n var EventConstructor;\n switch (topLevelType) {\n case 'topAbort':\n case 'topCanPlay':\n case 'topCanPlayThrough':\n case 'topDurationChange':\n case 'topEmptied':\n case 'topEncrypted':\n case 'topEnded':\n case 'topError':\n case 'topInput':\n case 'topInvalid':\n case 'topLoad':\n case 'topLoadedData':\n case 'topLoadedMetadata':\n case 'topLoadStart':\n case 'topPause':\n case 'topPlay':\n case 'topPlaying':\n case 'topProgress':\n case 'topRateChange':\n case 'topReset':\n case 'topSeeked':\n case 'topSeeking':\n case 'topStalled':\n case 'topSubmit':\n case 'topSuspend':\n case 'topTimeUpdate':\n case 'topVolumeChange':\n case 'topWaiting':\n // HTML Events\n // @see http://www.w3.org/TR/html5/index.html#events-0\n EventConstructor = SyntheticEvent;\n break;\n case 'topKeyPress':\n // Firefox creates a keypress event for function keys too. This removes\n // the unwanted keypress events. Enter is however both printable and\n // non-printable. One would expect Tab to be as well (but it isn't).\n if (getEventCharCode(nativeEvent) === 0) {\n return null;\n }\n /* falls through */\n case 'topKeyDown':\n case 'topKeyUp':\n EventConstructor = SyntheticKeyboardEvent;\n break;\n case 'topBlur':\n case 'topFocus':\n EventConstructor = SyntheticFocusEvent;\n break;\n case 'topClick':\n // Firefox creates a click event on right mouse clicks. This removes the\n // unwanted click events.\n if (nativeEvent.button === 2) {\n return null;\n }\n /* falls through */\n case 'topDoubleClick':\n case 'topMouseDown':\n case 'topMouseMove':\n case 'topMouseUp':\n // TODO: Disabled elements should not respond to mouse events\n /* falls through */\n case 'topMouseOut':\n case 'topMouseOver':\n case 'topContextMenu':\n EventConstructor = SyntheticMouseEvent;\n break;\n case 'topDrag':\n case 'topDragEnd':\n case 'topDragEnter':\n case 'topDragExit':\n case 'topDragLeave':\n case 'topDragOver':\n case 'topDragStart':\n case 'topDrop':\n EventConstructor = SyntheticDragEvent;\n break;\n case 'topTouchCancel':\n case 'topTouchEnd':\n case 'topTouchMove':\n case 'topTouchStart':\n EventConstructor = SyntheticTouchEvent;\n break;\n case 'topAnimationEnd':\n case 'topAnimationIteration':\n case 'topAnimationStart':\n EventConstructor = SyntheticAnimationEvent;\n break;\n case 'topTransitionEnd':\n EventConstructor = SyntheticTransitionEvent;\n break;\n case 'topScroll':\n EventConstructor = SyntheticUIEvent;\n break;\n case 'topWheel':\n EventConstructor = SyntheticWheelEvent;\n break;\n case 'topCopy':\n case 'topCut':\n case 'topPaste':\n EventConstructor = SyntheticClipboardEvent;\n break;\n }\n !EventConstructor ? process.env.NODE_ENV !== 'production' ? invariant(false, 'SimpleEventPlugin: Unhandled event type, `%s`.', topLevelType) : _prodInvariant('86', topLevelType) : void 0;\n var event = EventConstructor.getPooled(dispatchConfig, targetInst, nativeEvent, nativeEventTarget);\n EventPropagators.accumulateTwoPhaseDispatches(event);\n return event;\n },\n\n didPutListener: function (inst, registrationName, listener) {\n // Mobile Safari does not fire properly bubble click events on\n // non-interactive elements, which means delegated click listeners do not\n // fire. The workaround for this bug involves attaching an empty click\n // listener on the target node.\n // http://www.quirksmode.org/blog/archives/2010/09/click_event_del.html\n if (registrationName === 'onClick' && !isInteractive(inst._tag)) {\n var key = getDictionaryKey(inst);\n var node = ReactDOMComponentTree.getNodeFromInstance(inst);\n if (!onClickListeners[key]) {\n onClickListeners[key] = EventListener.listen(node, 'click', emptyFunction);\n }\n }\n },\n\n willDeleteListener: function (inst, registrationName) {\n if (registrationName === 'onClick' && !isInteractive(inst._tag)) {\n var key = getDictionaryKey(inst);\n onClickListeners[key].remove();\n delete onClickListeners[key];\n }\n }\n\n};\n\nmodule.exports = SimpleEventPlugin;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SimpleEventPlugin.js\n// module id = 146\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar SyntheticEvent = require('./SyntheticEvent');\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/css3-animations/#AnimationEvent-interface\n * @see https://developer.mozilla.org/en-US/docs/Web/API/AnimationEvent\n */\nvar AnimationEventInterface = {\n animationName: null,\n elapsedTime: null,\n pseudoElement: null\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticEvent}\n */\nfunction SyntheticAnimationEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticEvent.augmentClass(SyntheticAnimationEvent, AnimationEventInterface);\n\nmodule.exports = SyntheticAnimationEvent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticAnimationEvent.js\n// module id = 147\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar SyntheticEvent = require('./SyntheticEvent');\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/clipboard-apis/\n */\nvar ClipboardEventInterface = {\n clipboardData: function (event) {\n return 'clipboardData' in event ? event.clipboardData : window.clipboardData;\n }\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticUIEvent}\n */\nfunction SyntheticClipboardEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticEvent.augmentClass(SyntheticClipboardEvent, ClipboardEventInterface);\n\nmodule.exports = SyntheticClipboardEvent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticClipboardEvent.js\n// module id = 148\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar SyntheticEvent = require('./SyntheticEvent');\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/DOM-Level-3-Events/#events-compositionevents\n */\nvar CompositionEventInterface = {\n data: null\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticUIEvent}\n */\nfunction SyntheticCompositionEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticEvent.augmentClass(SyntheticCompositionEvent, CompositionEventInterface);\n\nmodule.exports = SyntheticCompositionEvent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticCompositionEvent.js\n// module id = 149\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar SyntheticMouseEvent = require('./SyntheticMouseEvent');\n\n/**\n * @interface DragEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar DragEventInterface = {\n dataTransfer: null\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticUIEvent}\n */\nfunction SyntheticDragEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n return SyntheticMouseEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticMouseEvent.augmentClass(SyntheticDragEvent, DragEventInterface);\n\nmodule.exports = SyntheticDragEvent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticDragEvent.js\n// module id = 150\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar SyntheticUIEvent = require('./SyntheticUIEvent');\n\n/**\n * @interface FocusEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar FocusEventInterface = {\n relatedTarget: null\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticUIEvent}\n */\nfunction SyntheticFocusEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n return SyntheticUIEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticUIEvent.augmentClass(SyntheticFocusEvent, FocusEventInterface);\n\nmodule.exports = SyntheticFocusEvent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticFocusEvent.js\n// module id = 151\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar SyntheticEvent = require('./SyntheticEvent');\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105\n * /#events-inputevents\n */\nvar InputEventInterface = {\n data: null\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticUIEvent}\n */\nfunction SyntheticInputEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticEvent.augmentClass(SyntheticInputEvent, InputEventInterface);\n\nmodule.exports = SyntheticInputEvent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticInputEvent.js\n// module id = 152\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar SyntheticUIEvent = require('./SyntheticUIEvent');\n\nvar getEventCharCode = require('./getEventCharCode');\nvar getEventKey = require('./getEventKey');\nvar getEventModifierState = require('./getEventModifierState');\n\n/**\n * @interface KeyboardEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar KeyboardEventInterface = {\n key: getEventKey,\n location: null,\n ctrlKey: null,\n shiftKey: null,\n altKey: null,\n metaKey: null,\n repeat: null,\n locale: null,\n getModifierState: getEventModifierState,\n // Legacy Interface\n charCode: function (event) {\n // `charCode` is the result of a KeyPress event and represents the value of\n // the actual printable character.\n\n // KeyPress is deprecated, but its replacement is not yet final and not\n // implemented in any major browser. Only KeyPress has charCode.\n if (event.type === 'keypress') {\n return getEventCharCode(event);\n }\n return 0;\n },\n keyCode: function (event) {\n // `keyCode` is the result of a KeyDown/Up event and represents the value of\n // physical keyboard key.\n\n // The actual meaning of the value depends on the users' keyboard layout\n // which cannot be detected. Assuming that it is a US keyboard layout\n // provides a surprisingly accurate mapping for US and European users.\n // Due to this, it is left to the user to implement at this time.\n if (event.type === 'keydown' || event.type === 'keyup') {\n return event.keyCode;\n }\n return 0;\n },\n which: function (event) {\n // `which` is an alias for either `keyCode` or `charCode` depending on the\n // type of the event.\n if (event.type === 'keypress') {\n return getEventCharCode(event);\n }\n if (event.type === 'keydown' || event.type === 'keyup') {\n return event.keyCode;\n }\n return 0;\n }\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticUIEvent}\n */\nfunction SyntheticKeyboardEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n return SyntheticUIEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticUIEvent.augmentClass(SyntheticKeyboardEvent, KeyboardEventInterface);\n\nmodule.exports = SyntheticKeyboardEvent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticKeyboardEvent.js\n// module id = 153\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar SyntheticUIEvent = require('./SyntheticUIEvent');\n\nvar getEventModifierState = require('./getEventModifierState');\n\n/**\n * @interface TouchEvent\n * @see http://www.w3.org/TR/touch-events/\n */\nvar TouchEventInterface = {\n touches: null,\n targetTouches: null,\n changedTouches: null,\n altKey: null,\n metaKey: null,\n ctrlKey: null,\n shiftKey: null,\n getModifierState: getEventModifierState\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticUIEvent}\n */\nfunction SyntheticTouchEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n return SyntheticUIEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticUIEvent.augmentClass(SyntheticTouchEvent, TouchEventInterface);\n\nmodule.exports = SyntheticTouchEvent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticTouchEvent.js\n// module id = 154\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar SyntheticEvent = require('./SyntheticEvent');\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/2009/WD-css3-transitions-20090320/#transition-events-\n * @see https://developer.mozilla.org/en-US/docs/Web/API/TransitionEvent\n */\nvar TransitionEventInterface = {\n propertyName: null,\n elapsedTime: null,\n pseudoElement: null\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticEvent}\n */\nfunction SyntheticTransitionEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticEvent.augmentClass(SyntheticTransitionEvent, TransitionEventInterface);\n\nmodule.exports = SyntheticTransitionEvent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticTransitionEvent.js\n// module id = 155\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar SyntheticMouseEvent = require('./SyntheticMouseEvent');\n\n/**\n * @interface WheelEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar WheelEventInterface = {\n deltaX: function (event) {\n return 'deltaX' in event ? event.deltaX :\n // Fallback to `wheelDeltaX` for Webkit and normalize (right is positive).\n 'wheelDeltaX' in event ? -event.wheelDeltaX : 0;\n },\n deltaY: function (event) {\n return 'deltaY' in event ? event.deltaY :\n // Fallback to `wheelDeltaY` for Webkit and normalize (down is positive).\n 'wheelDeltaY' in event ? -event.wheelDeltaY :\n // Fallback to `wheelDelta` for IE<9 and normalize (down is positive).\n 'wheelDelta' in event ? -event.wheelDelta : 0;\n },\n deltaZ: null,\n\n // Browsers without \"deltaMode\" is reporting in raw wheel delta where one\n // notch on the scroll is always +/- 120, roughly equivalent to pixels.\n // A good approximation of DOM_DELTA_LINE (1) is 5% of viewport size or\n // ~40 pixels, for DOM_DELTA_SCREEN (2) it is 87.5% of viewport size.\n deltaMode: null\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticMouseEvent}\n */\nfunction SyntheticWheelEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n return SyntheticMouseEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticMouseEvent.augmentClass(SyntheticWheelEvent, WheelEventInterface);\n\nmodule.exports = SyntheticWheelEvent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticWheelEvent.js\n// module id = 156\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar MOD = 65521;\n\n// adler32 is not cryptographically strong, and is only used to sanity check that\n// markup generated on the server matches the markup generated on the client.\n// This implementation (a modified version of the SheetJS version) has been optimized\n// for our use case, at the expense of conforming to the adler32 specification\n// for non-ascii inputs.\nfunction adler32(data) {\n var a = 1;\n var b = 0;\n var i = 0;\n var l = data.length;\n var m = l & ~0x3;\n while (i < m) {\n var n = Math.min(i + 4096, m);\n for (; i < n; i += 4) {\n b += (a += data.charCodeAt(i)) + (a += data.charCodeAt(i + 1)) + (a += data.charCodeAt(i + 2)) + (a += data.charCodeAt(i + 3));\n }\n a %= MOD;\n b %= MOD;\n }\n for (; i < l; i++) {\n b += a += data.charCodeAt(i);\n }\n a %= MOD;\n b %= MOD;\n return a | b << 16;\n}\n\nmodule.exports = adler32;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/adler32.js\n// module id = 157\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar CSSProperty = require('./CSSProperty');\nvar warning = require('fbjs/lib/warning');\n\nvar isUnitlessNumber = CSSProperty.isUnitlessNumber;\nvar styleWarnings = {};\n\n/**\n * Convert a value into the proper css writable value. The style name `name`\n * should be logical (no hyphens), as specified\n * in `CSSProperty.isUnitlessNumber`.\n *\n * @param {string} name CSS property name such as `topMargin`.\n * @param {*} value CSS property value such as `10px`.\n * @param {ReactDOMComponent} component\n * @return {string} Normalized style value with dimensions applied.\n */\nfunction dangerousStyleValue(name, value, component) {\n // Note that we've removed escapeTextForBrowser() calls here since the\n // whole string will be escaped when the attribute is injected into\n // the markup. If you provide unsafe user data here they can inject\n // arbitrary CSS which may be problematic (I couldn't repro this):\n // https://www.owasp.org/index.php/XSS_Filter_Evasion_Cheat_Sheet\n // http://www.thespanner.co.uk/2007/11/26/ultimate-xss-css-injection/\n // This is not an XSS hole but instead a potential CSS injection issue\n // which has lead to a greater discussion about how we're going to\n // trust URLs moving forward. See #2115901\n\n var isEmpty = value == null || typeof value === 'boolean' || value === '';\n if (isEmpty) {\n return '';\n }\n\n var isNonNumeric = isNaN(value);\n if (isNonNumeric || value === 0 || isUnitlessNumber.hasOwnProperty(name) && isUnitlessNumber[name]) {\n return '' + value; // cast to string\n }\n\n if (typeof value === 'string') {\n if (process.env.NODE_ENV !== 'production') {\n // Allow '0' to pass through without warning. 0 is already special and\n // doesn't require units, so we don't need to warn about it.\n if (component && value !== '0') {\n var owner = component._currentElement._owner;\n var ownerName = owner ? owner.getName() : null;\n if (ownerName && !styleWarnings[ownerName]) {\n styleWarnings[ownerName] = {};\n }\n var warned = false;\n if (ownerName) {\n var warnings = styleWarnings[ownerName];\n warned = warnings[name];\n if (!warned) {\n warnings[name] = true;\n }\n }\n if (!warned) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'a `%s` tag (owner: `%s`) was passed a numeric string value ' + 'for CSS property `%s` (value: `%s`) which will be treated ' + 'as a unitless number in a future version of React.', component._currentElement.type, ownerName || 'unknown', name, value) : void 0;\n }\n }\n }\n value = value.trim();\n }\n return value + 'px';\n}\n\nmodule.exports = dangerousStyleValue;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/dangerousStyleValue.js\n// module id = 158\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar ReactCurrentOwner = require('react/lib/ReactCurrentOwner');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactInstanceMap = require('./ReactInstanceMap');\n\nvar getHostComponentFromComposite = require('./getHostComponentFromComposite');\nvar invariant = require('fbjs/lib/invariant');\nvar warning = require('fbjs/lib/warning');\n\n/**\n * Returns the DOM node rendered by this element.\n *\n * See https://facebook.github.io/react/docs/top-level-api.html#reactdom.finddomnode\n *\n * @param {ReactComponent|DOMElement} componentOrElement\n * @return {?DOMElement} The root node of this element.\n */\nfunction findDOMNode(componentOrElement) {\n if (process.env.NODE_ENV !== 'production') {\n var owner = ReactCurrentOwner.current;\n if (owner !== null) {\n process.env.NODE_ENV !== 'production' ? warning(owner._warnedAboutRefsInRender, '%s is accessing findDOMNode inside its render(). ' + 'render() should be a pure function of props and state. It should ' + 'never access something that requires stale data from the previous ' + 'render, such as refs. Move this logic to componentDidMount and ' + 'componentDidUpdate instead.', owner.getName() || 'A component') : void 0;\n owner._warnedAboutRefsInRender = true;\n }\n }\n if (componentOrElement == null) {\n return null;\n }\n if (componentOrElement.nodeType === 1) {\n return componentOrElement;\n }\n\n var inst = ReactInstanceMap.get(componentOrElement);\n if (inst) {\n inst = getHostComponentFromComposite(inst);\n return inst ? ReactDOMComponentTree.getNodeFromInstance(inst) : null;\n }\n\n if (typeof componentOrElement.render === 'function') {\n !false ? process.env.NODE_ENV !== 'production' ? invariant(false, 'findDOMNode was called on an unmounted component.') : _prodInvariant('44') : void 0;\n } else {\n !false ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Element appears to be neither ReactComponent nor DOMNode (keys: %s)', Object.keys(componentOrElement)) : _prodInvariant('45', Object.keys(componentOrElement)) : void 0;\n }\n}\n\nmodule.exports = findDOMNode;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/findDOMNode.js\n// module id = 159\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar KeyEscapeUtils = require('./KeyEscapeUtils');\nvar traverseAllChildren = require('./traverseAllChildren');\nvar warning = require('fbjs/lib/warning');\n\nvar ReactComponentTreeHook;\n\nif (typeof process !== 'undefined' && process.env && process.env.NODE_ENV === 'test') {\n // Temporary hack.\n // Inline requires don't work well with Jest:\n // https://github.com/facebook/react/issues/7240\n // Remove the inline requires when we don't need them anymore:\n // https://github.com/facebook/react/pull/7178\n ReactComponentTreeHook = require('react/lib/ReactComponentTreeHook');\n}\n\n/**\n * @param {function} traverseContext Context passed through traversal.\n * @param {?ReactComponent} child React child component.\n * @param {!string} name String name of key path to child.\n * @param {number=} selfDebugID Optional debugID of the current internal instance.\n */\nfunction flattenSingleChildIntoContext(traverseContext, child, name, selfDebugID) {\n // We found a component instance.\n if (traverseContext && typeof traverseContext === 'object') {\n var result = traverseContext;\n var keyUnique = result[name] === undefined;\n if (process.env.NODE_ENV !== 'production') {\n if (!ReactComponentTreeHook) {\n ReactComponentTreeHook = require('react/lib/ReactComponentTreeHook');\n }\n if (!keyUnique) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'flattenChildren(...): Encountered two children with the same key, ' + '`%s`. Child keys must be unique; when two children share a key, only ' + 'the first child will be used.%s', KeyEscapeUtils.unescape(name), ReactComponentTreeHook.getStackAddendumByID(selfDebugID)) : void 0;\n }\n }\n if (keyUnique && child != null) {\n result[name] = child;\n }\n }\n}\n\n/**\n * Flattens children that are typically specified as `props.children`. Any null\n * children will not be included in the resulting object.\n * @return {!object} flattened children keyed by name.\n */\nfunction flattenChildren(children, selfDebugID) {\n if (children == null) {\n return children;\n }\n var result = {};\n\n if (process.env.NODE_ENV !== 'production') {\n traverseAllChildren(children, function (traverseContext, child, name) {\n return flattenSingleChildIntoContext(traverseContext, child, name, selfDebugID);\n }, result);\n } else {\n traverseAllChildren(children, flattenSingleChildIntoContext, result);\n }\n return result;\n}\n\nmodule.exports = flattenChildren;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/flattenChildren.js\n// module id = 160\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar getEventCharCode = require('./getEventCharCode');\n\n/**\n * Normalization of deprecated HTML5 `key` values\n * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names\n */\nvar normalizeKey = {\n 'Esc': 'Escape',\n 'Spacebar': ' ',\n 'Left': 'ArrowLeft',\n 'Up': 'ArrowUp',\n 'Right': 'ArrowRight',\n 'Down': 'ArrowDown',\n 'Del': 'Delete',\n 'Win': 'OS',\n 'Menu': 'ContextMenu',\n 'Apps': 'ContextMenu',\n 'Scroll': 'ScrollLock',\n 'MozPrintableKey': 'Unidentified'\n};\n\n/**\n * Translation from legacy `keyCode` to HTML5 `key`\n * Only special keys supported, all others depend on keyboard layout or browser\n * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names\n */\nvar translateToKey = {\n 8: 'Backspace',\n 9: 'Tab',\n 12: 'Clear',\n 13: 'Enter',\n 16: 'Shift',\n 17: 'Control',\n 18: 'Alt',\n 19: 'Pause',\n 20: 'CapsLock',\n 27: 'Escape',\n 32: ' ',\n 33: 'PageUp',\n 34: 'PageDown',\n 35: 'End',\n 36: 'Home',\n 37: 'ArrowLeft',\n 38: 'ArrowUp',\n 39: 'ArrowRight',\n 40: 'ArrowDown',\n 45: 'Insert',\n 46: 'Delete',\n 112: 'F1', 113: 'F2', 114: 'F3', 115: 'F4', 116: 'F5', 117: 'F6',\n 118: 'F7', 119: 'F8', 120: 'F9', 121: 'F10', 122: 'F11', 123: 'F12',\n 144: 'NumLock',\n 145: 'ScrollLock',\n 224: 'Meta'\n};\n\n/**\n * @param {object} nativeEvent Native browser event.\n * @return {string} Normalized `key` property.\n */\nfunction getEventKey(nativeEvent) {\n if (nativeEvent.key) {\n // Normalize inconsistent values reported by browsers due to\n // implementations of a working draft specification.\n\n // FireFox implements `key` but returns `MozPrintableKey` for all\n // printable characters (normalized to `Unidentified`), ignore it.\n var key = normalizeKey[nativeEvent.key] || nativeEvent.key;\n if (key !== 'Unidentified') {\n return key;\n }\n }\n\n // Browser does not implement `key`, polyfill as much of it as we can.\n if (nativeEvent.type === 'keypress') {\n var charCode = getEventCharCode(nativeEvent);\n\n // The enter-key is technically both printable and non-printable and can\n // thus be captured by `keypress`, no other non-printable key should.\n return charCode === 13 ? 'Enter' : String.fromCharCode(charCode);\n }\n if (nativeEvent.type === 'keydown' || nativeEvent.type === 'keyup') {\n // While user keyboard layout determines the actual meaning of each\n // `keyCode` value, almost all function keys have a universal value.\n return translateToKey[nativeEvent.keyCode] || 'Unidentified';\n }\n return '';\n}\n\nmodule.exports = getEventKey;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/getEventKey.js\n// module id = 161\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar nextDebugID = 1;\n\nfunction getNextDebugID() {\n return nextDebugID++;\n}\n\nmodule.exports = getNextDebugID;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/getNextDebugID.js\n// module id = 163\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\n/**\n * Given any node return the first leaf node without children.\n *\n * @param {DOMElement|DOMTextNode} node\n * @return {DOMElement|DOMTextNode}\n */\n\nfunction getLeafNode(node) {\n while (node && node.firstChild) {\n node = node.firstChild;\n }\n return node;\n}\n\n/**\n * Get the next sibling within a container. This will walk up the\n * DOM if a node's siblings have been exhausted.\n *\n * @param {DOMElement|DOMTextNode} node\n * @return {?DOMElement|DOMTextNode}\n */\nfunction getSiblingNode(node) {\n while (node) {\n if (node.nextSibling) {\n return node.nextSibling;\n }\n node = node.parentNode;\n }\n}\n\n/**\n * Get object describing the nodes which contain characters at offset.\n *\n * @param {DOMElement|DOMTextNode} root\n * @param {number} offset\n * @return {?object}\n */\nfunction getNodeForCharacterOffset(root, offset) {\n var node = getLeafNode(root);\n var nodeStart = 0;\n var nodeEnd = 0;\n\n while (node) {\n if (node.nodeType === 3) {\n nodeEnd = nodeStart + node.textContent.length;\n\n if (nodeStart <= offset && nodeEnd >= offset) {\n return {\n node: node,\n offset: offset - nodeStart\n };\n }\n\n nodeStart = nodeEnd;\n }\n\n node = getLeafNode(getSiblingNode(node));\n }\n}\n\nmodule.exports = getNodeForCharacterOffset;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/getNodeForCharacterOffset.js\n// module id = 164\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\n\n/**\n * Generate a mapping of standard vendor prefixes using the defined style property and event name.\n *\n * @param {string} styleProp\n * @param {string} eventName\n * @returns {object}\n */\nfunction makePrefixMap(styleProp, eventName) {\n var prefixes = {};\n\n prefixes[styleProp.toLowerCase()] = eventName.toLowerCase();\n prefixes['Webkit' + styleProp] = 'webkit' + eventName;\n prefixes['Moz' + styleProp] = 'moz' + eventName;\n prefixes['ms' + styleProp] = 'MS' + eventName;\n prefixes['O' + styleProp] = 'o' + eventName.toLowerCase();\n\n return prefixes;\n}\n\n/**\n * A list of event names to a configurable list of vendor prefixes.\n */\nvar vendorPrefixes = {\n animationend: makePrefixMap('Animation', 'AnimationEnd'),\n animationiteration: makePrefixMap('Animation', 'AnimationIteration'),\n animationstart: makePrefixMap('Animation', 'AnimationStart'),\n transitionend: makePrefixMap('Transition', 'TransitionEnd')\n};\n\n/**\n * Event names that have already been detected and prefixed (if applicable).\n */\nvar prefixedEventNames = {};\n\n/**\n * Element to check for prefixes on.\n */\nvar style = {};\n\n/**\n * Bootstrap if a DOM exists.\n */\nif (ExecutionEnvironment.canUseDOM) {\n style = document.createElement('div').style;\n\n // On some platforms, in particular some releases of Android 4.x,\n // the un-prefixed \"animation\" and \"transition\" properties are defined on the\n // style object but the events that fire will still be prefixed, so we need\n // to check if the un-prefixed events are usable, and if not remove them from the map.\n if (!('AnimationEvent' in window)) {\n delete vendorPrefixes.animationend.animation;\n delete vendorPrefixes.animationiteration.animation;\n delete vendorPrefixes.animationstart.animation;\n }\n\n // Same as above\n if (!('TransitionEvent' in window)) {\n delete vendorPrefixes.transitionend.transition;\n }\n}\n\n/**\n * Attempts to determine the correct vendor prefixed event name.\n *\n * @param {string} eventName\n * @returns {string}\n */\nfunction getVendorPrefixedEventName(eventName) {\n if (prefixedEventNames[eventName]) {\n return prefixedEventNames[eventName];\n } else if (!vendorPrefixes[eventName]) {\n return eventName;\n }\n\n var prefixMap = vendorPrefixes[eventName];\n\n for (var styleProp in prefixMap) {\n if (prefixMap.hasOwnProperty(styleProp) && styleProp in style) {\n return prefixedEventNames[eventName] = prefixMap[styleProp];\n }\n }\n\n return '';\n}\n\nmodule.exports = getVendorPrefixedEventName;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/getVendorPrefixedEventName.js\n// module id = 165\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar escapeTextContentForBrowser = require('./escapeTextContentForBrowser');\n\n/**\n * Escapes attribute value to prevent scripting attacks.\n *\n * @param {*} value Value to escape.\n * @return {string} An escaped string.\n */\nfunction quoteAttributeValueForBrowser(value) {\n return '\"' + escapeTextContentForBrowser(value) + '\"';\n}\n\nmodule.exports = quoteAttributeValueForBrowser;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/quoteAttributeValueForBrowser.js\n// module id = 166\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ReactMount = require('./ReactMount');\n\nmodule.exports = ReactMount.renderSubtreeIntoContainer;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/renderSubtreeIntoContainer.js\n// module id = 167\n// module chunks = 0","(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory(require(\"react\"));\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine([\"react\"], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"Dropzone\"] = factory(require(\"react\"));\n\telse\n\t\troot[\"Dropzone\"] = factory(root[\"react\"]);\n})(this, function(__WEBPACK_EXTERNAL_MODULE_1__) {\nreturn /******/ (function(modules) { // webpackBootstrap\n/******/ \t// The module cache\n/******/ \tvar installedModules = {};\n/******/\n/******/ \t// The require function\n/******/ \tfunction __webpack_require__(moduleId) {\n/******/\n/******/ \t\t// Check if module is in cache\n/******/ \t\tif(installedModules[moduleId])\n/******/ \t\t\treturn installedModules[moduleId].exports;\n/******/\n/******/ \t\t// Create a new module (and put it into the cache)\n/******/ \t\tvar module = installedModules[moduleId] = {\n/******/ \t\t\texports: {},\n/******/ \t\t\tid: moduleId,\n/******/ \t\t\tloaded: false\n/******/ \t\t};\n/******/\n/******/ \t\t// Execute the module function\n/******/ \t\tmodules[moduleId].call(module.exports, module, module.exports, __webpack_require__);\n/******/\n/******/ \t\t// Flag the module as loaded\n/******/ \t\tmodule.loaded = true;\n/******/\n/******/ \t\t// Return the exports of the module\n/******/ \t\treturn module.exports;\n/******/ \t}\n/******/\n/******/\n/******/ \t// expose the modules object (__webpack_modules__)\n/******/ \t__webpack_require__.m = modules;\n/******/\n/******/ \t// expose the module cache\n/******/ \t__webpack_require__.c = installedModules;\n/******/\n/******/ \t// __webpack_public_path__\n/******/ \t__webpack_require__.p = \"\";\n/******/\n/******/ \t// Load entry module and return exports\n/******/ \treturn __webpack_require__(0);\n/******/ })\n/************************************************************************/\n/******/ ([\n/* 0 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\t\n\tObject.defineProperty(exports, \"__esModule\", {\n\t value: true\n\t});\n\t\n\tvar _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };\n\t\n\tvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\t\n\tvar _react = __webpack_require__(1);\n\t\n\tvar _react2 = _interopRequireDefault(_react);\n\t\n\tvar _attrAccept = __webpack_require__(2);\n\t\n\tvar _attrAccept2 = _interopRequireDefault(_attrAccept);\n\t\n\tvar _getDataTransferItems = __webpack_require__(3);\n\t\n\tvar _getDataTransferItems2 = _interopRequireDefault(_getDataTransferItems);\n\t\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\t\n\tfunction _objectWithoutProperties(obj, keys) { var target = {}; for (var i in obj) { if (keys.indexOf(i) >= 0) continue; if (!Object.prototype.hasOwnProperty.call(obj, i)) continue; target[i] = obj[i]; } return target; }\n\t\n\tfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\t\n\tfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\t\n\tfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /* eslint prefer-template: 0 */\n\t\n\t\n\tvar supportMultiple = typeof document !== 'undefined' && document && document.createElement ? 'multiple' in document.createElement('input') : true;\n\t\n\tvar Dropzone = function (_React$Component) {\n\t _inherits(Dropzone, _React$Component);\n\t\n\t function Dropzone(props, context) {\n\t _classCallCheck(this, Dropzone);\n\t\n\t var _this = _possibleConstructorReturn(this, (Dropzone.__proto__ || Object.getPrototypeOf(Dropzone)).call(this, props, context));\n\t\n\t _this.onClick = _this.onClick.bind(_this);\n\t _this.onDragStart = _this.onDragStart.bind(_this);\n\t _this.onDragEnter = _this.onDragEnter.bind(_this);\n\t _this.onDragLeave = _this.onDragLeave.bind(_this);\n\t _this.onDragOver = _this.onDragOver.bind(_this);\n\t _this.onDrop = _this.onDrop.bind(_this);\n\t _this.onFileDialogCancel = _this.onFileDialogCancel.bind(_this);\n\t _this.fileAccepted = _this.fileAccepted.bind(_this);\n\t _this.isFileDialogActive = false;\n\t _this.state = {\n\t isDragActive: false\n\t };\n\t return _this;\n\t }\n\t\n\t _createClass(Dropzone, [{\n\t key: 'componentDidMount',\n\t value: function componentDidMount() {\n\t this.enterCounter = 0;\n\t // Tried implementing addEventListener, but didn't work out\n\t document.body.onfocus = this.onFileDialogCancel;\n\t }\n\t }, {\n\t key: 'componentWillUnmount',\n\t value: function componentWillUnmount() {\n\t // Can be replaced with removeEventListener, if addEventListener works\n\t document.body.onfocus = null;\n\t }\n\t }, {\n\t key: 'onDragStart',\n\t value: function onDragStart(e) {\n\t if (this.props.onDragStart) {\n\t this.props.onDragStart.call(this, e);\n\t }\n\t }\n\t }, {\n\t key: 'onDragEnter',\n\t value: function onDragEnter(e) {\n\t e.preventDefault();\n\t\n\t // Count the dropzone and any children that are entered.\n\t ++this.enterCounter;\n\t\n\t var allFilesAccepted = this.allFilesAccepted((0, _getDataTransferItems2.default)(e, this.props.multiple));\n\t\n\t this.setState({\n\t isDragActive: allFilesAccepted,\n\t isDragReject: !allFilesAccepted\n\t });\n\t\n\t if (this.props.onDragEnter) {\n\t this.props.onDragEnter.call(this, e);\n\t }\n\t }\n\t }, {\n\t key: 'onDragOver',\n\t value: function onDragOver(e) {\n\t // eslint-disable-line class-methods-use-this\n\t e.preventDefault();\n\t e.stopPropagation();\n\t try {\n\t e.dataTransfer.dropEffect = 'copy'; // eslint-disable-line no-param-reassign\n\t } catch (err) {\n\t // continue regardless of error\n\t }\n\t return false;\n\t }\n\t }, {\n\t key: 'onDragLeave',\n\t value: function onDragLeave(e) {\n\t e.preventDefault();\n\t\n\t // Only deactivate once the dropzone and all children was left.\n\t if (--this.enterCounter > 0) {\n\t return;\n\t }\n\t\n\t this.setState({\n\t isDragActive: false,\n\t isDragReject: false\n\t });\n\t\n\t if (this.props.onDragLeave) {\n\t this.props.onDragLeave.call(this, e);\n\t }\n\t }\n\t }, {\n\t key: 'onDrop',\n\t value: function onDrop(e) {\n\t var _this2 = this;\n\t\n\t var _props = this.props,\n\t onDrop = _props.onDrop,\n\t onDropAccepted = _props.onDropAccepted,\n\t onDropRejected = _props.onDropRejected,\n\t multiple = _props.multiple,\n\t disablePreview = _props.disablePreview;\n\t\n\t var fileList = (0, _getDataTransferItems2.default)(e, multiple);\n\t var acceptedFiles = [];\n\t var rejectedFiles = [];\n\t\n\t // Stop default browser behavior\n\t e.preventDefault();\n\t\n\t // Reset the counter along with the drag on a drop.\n\t this.enterCounter = 0;\n\t this.isFileDialogActive = false;\n\t\n\t fileList.forEach(function (file) {\n\t if (!disablePreview && (0, _attrAccept2.default)(file, 'image/*')) {\n\t file.preview = window.URL.createObjectURL(file); // eslint-disable-line no-param-reassign\n\t }\n\t\n\t if (_this2.fileAccepted(file) && _this2.fileMatchSize(file)) {\n\t acceptedFiles.push(file);\n\t } else {\n\t rejectedFiles.push(file);\n\t }\n\t });\n\t\n\t if (onDrop) {\n\t onDrop.call(this, acceptedFiles, rejectedFiles, e);\n\t }\n\t\n\t if (rejectedFiles.length > 0 && onDropRejected) {\n\t onDropRejected.call(this, rejectedFiles, e);\n\t }\n\t\n\t if (acceptedFiles.length > 0 && onDropAccepted) {\n\t onDropAccepted.call(this, acceptedFiles, e);\n\t }\n\t\n\t // Reset drag state\n\t this.setState({\n\t isDragActive: false,\n\t isDragReject: false\n\t });\n\t }\n\t }, {\n\t key: 'onClick',\n\t value: function onClick(e) {\n\t e.stopPropagation();\n\t var _props2 = this.props,\n\t onClick = _props2.onClick,\n\t disableClick = _props2.disableClick;\n\t\n\t if (!disableClick) {\n\t this.open();\n\t if (onClick) {\n\t onClick.call(this, e);\n\t }\n\t }\n\t }\n\t }, {\n\t key: 'onFileDialogCancel',\n\t value: function onFileDialogCancel() {\n\t // timeout will not recognize context of this method\n\t var onFileDialogCancel = this.props.onFileDialogCancel;\n\t var fileInputEl = this.fileInputEl;\n\t var isFileDialogActive = this.isFileDialogActive;\n\t // execute the timeout only if the onFileDialogCancel is defined and FileDialog\n\t // is opened in the browser\n\t\n\t if (onFileDialogCancel && isFileDialogActive) {\n\t setTimeout(function () {\n\t // Returns an object as FileList\n\t var FileList = fileInputEl.files;\n\t if (!FileList.length) {\n\t isFileDialogActive = false;\n\t onFileDialogCancel();\n\t }\n\t }, 300);\n\t }\n\t }\n\t }, {\n\t key: 'fileAccepted',\n\t value: function fileAccepted(file) {\n\t return (0, _attrAccept2.default)(file, this.props.accept);\n\t }\n\t }, {\n\t key: 'fileMatchSize',\n\t value: function fileMatchSize(file) {\n\t return file.size <= this.props.maxSize && file.size >= this.props.minSize;\n\t }\n\t }, {\n\t key: 'allFilesAccepted',\n\t value: function allFilesAccepted(files) {\n\t return files.every(this.fileAccepted);\n\t }\n\t }, {\n\t key: 'open',\n\t value: function open() {\n\t this.isFileDialogActive = true;\n\t this.fileInputEl.value = null;\n\t this.fileInputEl.click();\n\t }\n\t }, {\n\t key: 'render',\n\t value: function render() {\n\t var _this3 = this;\n\t\n\t var _props3 = this.props,\n\t accept = _props3.accept,\n\t activeClassName = _props3.activeClassName,\n\t inputProps = _props3.inputProps,\n\t multiple = _props3.multiple,\n\t name = _props3.name,\n\t rejectClassName = _props3.rejectClassName,\n\t rest = _objectWithoutProperties(_props3, ['accept', 'activeClassName', 'inputProps', 'multiple', 'name', 'rejectClassName']);\n\t\n\t var activeStyle = rest.activeStyle,\n\t className = rest.className,\n\t rejectStyle = rest.rejectStyle,\n\t style = rest.style,\n\t props = _objectWithoutProperties(rest, ['activeStyle', 'className', 'rejectStyle', 'style']);\n\t\n\t var _state = this.state,\n\t isDragActive = _state.isDragActive,\n\t isDragReject = _state.isDragReject;\n\t\n\t\n\t className = className || '';\n\t\n\t if (isDragActive && activeClassName) {\n\t className += ' ' + activeClassName;\n\t }\n\t if (isDragReject && rejectClassName) {\n\t className += ' ' + rejectClassName;\n\t }\n\t\n\t if (!className && !style && !activeStyle && !rejectStyle) {\n\t style = {\n\t width: 200,\n\t height: 200,\n\t borderWidth: 2,\n\t borderColor: '#666',\n\t borderStyle: 'dashed',\n\t borderRadius: 5\n\t };\n\t activeStyle = {\n\t borderStyle: 'solid',\n\t backgroundColor: '#eee'\n\t };\n\t rejectStyle = {\n\t borderStyle: 'solid',\n\t backgroundColor: '#ffdddd'\n\t };\n\t }\n\t\n\t var appliedStyle = void 0;\n\t if (activeStyle && isDragActive) {\n\t appliedStyle = _extends({}, style, activeStyle);\n\t } else if (rejectStyle && isDragReject) {\n\t appliedStyle = _extends({}, style, rejectStyle);\n\t } else {\n\t appliedStyle = _extends({}, style);\n\t }\n\t\n\t var inputAttributes = {\n\t accept: accept,\n\t type: 'file',\n\t style: { display: 'none' },\n\t multiple: supportMultiple && multiple,\n\t ref: function ref(el) {\n\t return _this3.fileInputEl = el;\n\t }, // eslint-disable-line\n\t onChange: this.onDrop\n\t };\n\t\n\t if (name && name.length) {\n\t inputAttributes.name = name;\n\t }\n\t\n\t // Remove custom properties before passing them to the wrapper div element\n\t var customProps = ['acceptedFiles', 'disablePreview', 'disableClick', 'onDropAccepted', 'onDropRejected', 'onFileDialogCancel', 'maxSize', 'minSize'];\n\t var divProps = _extends({}, props);\n\t customProps.forEach(function (prop) {\n\t return delete divProps[prop];\n\t });\n\t\n\t return _react2.default.createElement(\n\t 'div',\n\t _extends({\n\t className: className,\n\t style: appliedStyle\n\t }, divProps /* expand user provided props first so event handlers are never overridden */, {\n\t onClick: this.onClick,\n\t onDragStart: this.onDragStart,\n\t onDragEnter: this.onDragEnter,\n\t onDragOver: this.onDragOver,\n\t onDragLeave: this.onDragLeave,\n\t onDrop: this.onDrop\n\t }),\n\t this.props.children,\n\t _react2.default.createElement('input', _extends({}, inputProps /* expand user provided inputProps first so inputAttributes override them */, inputAttributes))\n\t );\n\t }\n\t }]);\n\t\n\t return Dropzone;\n\t}(_react2.default.Component);\n\t\n\tDropzone.defaultProps = {\n\t disablePreview: false,\n\t disableClick: false,\n\t multiple: true,\n\t maxSize: Infinity,\n\t minSize: 0\n\t};\n\t\n\tDropzone.propTypes = {\n\t onClick: _react2.default.PropTypes.func,\n\t onDrop: _react2.default.PropTypes.func,\n\t onDropAccepted: _react2.default.PropTypes.func,\n\t onDropRejected: _react2.default.PropTypes.func,\n\t onDragStart: _react2.default.PropTypes.func,\n\t onDragEnter: _react2.default.PropTypes.func,\n\t onDragLeave: _react2.default.PropTypes.func,\n\t\n\t children: _react2.default.PropTypes.node, // Contents of the dropzone\n\t style: _react2.default.PropTypes.object, // CSS styles to apply\n\t activeStyle: _react2.default.PropTypes.object, // CSS styles to apply when drop will be accepted\n\t rejectStyle: _react2.default.PropTypes.object, // CSS styles to apply when drop will be rejected\n\t className: _react2.default.PropTypes.string, // Optional className\n\t activeClassName: _react2.default.PropTypes.string, // className for accepted state\n\t rejectClassName: _react2.default.PropTypes.string, // className for rejected state\n\t\n\t disablePreview: _react2.default.PropTypes.bool, // Enable/disable preview generation\n\t disableClick: _react2.default.PropTypes.bool, // Disallow clicking on the dropzone container to open file dialog\n\t onFileDialogCancel: _react2.default.PropTypes.func, // Provide a callback on clicking the cancel button of the file dialog\n\t\n\t inputProps: _react2.default.PropTypes.object, // Pass additional attributes to the <input type=\"file\"/> tag\n\t multiple: _react2.default.PropTypes.bool, // Allow dropping multiple files\n\t accept: _react2.default.PropTypes.string, // Allow specific types of files. 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FOOTER\n// ./~/react-dropzone/dist/index.js\n// module id = 168\n// module chunks = 0","// @remove-on-eject-begin\n/**\n * Copyright (c) 2015-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n */\n// @remove-on-eject-end\n\nif (typeof Promise === 'undefined') {\n // Rejection tracking prevents a common issue where React gets into an\n // inconsistent state due to an error, but it gets swallowed by a Promise,\n // and the user has no idea what causes React's erratic future behavior.\n require('promise/lib/rejection-tracking').enable();\n window.Promise = require('promise/lib/es6-extensions.js');\n}\n\n// fetch() polyfill for making API calls.\nrequire('whatwg-fetch');\n\n// Object.assign() is commonly used with React.\n// It will use the native implementation if it's present and isn't buggy.\nObject.assign = require('object-assign');\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-scripts/config/polyfills.js\n// module id = 169\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar PooledClass = require('./PooledClass');\nvar ReactElement = require('./ReactElement');\n\nvar emptyFunction = require('fbjs/lib/emptyFunction');\nvar traverseAllChildren = require('./traverseAllChildren');\n\nvar twoArgumentPooler = PooledClass.twoArgumentPooler;\nvar fourArgumentPooler = PooledClass.fourArgumentPooler;\n\nvar userProvidedKeyEscapeRegex = /\\/+/g;\nfunction escapeUserProvidedKey(text) {\n return ('' + text).replace(userProvidedKeyEscapeRegex, '$&/');\n}\n\n/**\n * PooledClass representing the bookkeeping associated with performing a child\n * traversal. Allows avoiding binding callbacks.\n *\n * @constructor ForEachBookKeeping\n * @param {!function} forEachFunction Function to perform traversal with.\n * @param {?*} forEachContext Context to perform context with.\n */\nfunction ForEachBookKeeping(forEachFunction, forEachContext) {\n this.func = forEachFunction;\n this.context = forEachContext;\n this.count = 0;\n}\nForEachBookKeeping.prototype.destructor = function () {\n this.func = null;\n this.context = null;\n this.count = 0;\n};\nPooledClass.addPoolingTo(ForEachBookKeeping, twoArgumentPooler);\n\nfunction forEachSingleChild(bookKeeping, child, name) {\n var func = bookKeeping.func,\n context = bookKeeping.context;\n\n func.call(context, child, bookKeeping.count++);\n}\n\n/**\n * Iterates through children that are typically specified as `props.children`.\n *\n * See https://facebook.github.io/react/docs/top-level-api.html#react.children.foreach\n *\n * The provided forEachFunc(child, index) will be called for each\n * leaf child.\n *\n * @param {?*} children Children tree container.\n * @param {function(*, int)} forEachFunc\n * @param {*} forEachContext Context for forEachContext.\n */\nfunction forEachChildren(children, forEachFunc, forEachContext) {\n if (children == null) {\n return children;\n }\n var traverseContext = ForEachBookKeeping.getPooled(forEachFunc, forEachContext);\n traverseAllChildren(children, forEachSingleChild, traverseContext);\n ForEachBookKeeping.release(traverseContext);\n}\n\n/**\n * PooledClass representing the bookkeeping associated with performing a child\n * mapping. Allows avoiding binding callbacks.\n *\n * @constructor MapBookKeeping\n * @param {!*} mapResult Object containing the ordered map of results.\n * @param {!function} mapFunction Function to perform mapping with.\n * @param {?*} mapContext Context to perform mapping with.\n */\nfunction MapBookKeeping(mapResult, keyPrefix, mapFunction, mapContext) {\n this.result = mapResult;\n this.keyPrefix = keyPrefix;\n this.func = mapFunction;\n this.context = mapContext;\n this.count = 0;\n}\nMapBookKeeping.prototype.destructor = function () {\n this.result = null;\n this.keyPrefix = null;\n this.func = null;\n this.context = null;\n this.count = 0;\n};\nPooledClass.addPoolingTo(MapBookKeeping, fourArgumentPooler);\n\nfunction mapSingleChildIntoContext(bookKeeping, child, childKey) {\n var result = bookKeeping.result,\n keyPrefix = bookKeeping.keyPrefix,\n func = bookKeeping.func,\n context = bookKeeping.context;\n\n\n var mappedChild = func.call(context, child, bookKeeping.count++);\n if (Array.isArray(mappedChild)) {\n mapIntoWithKeyPrefixInternal(mappedChild, result, childKey, emptyFunction.thatReturnsArgument);\n } else if (mappedChild != null) {\n if (ReactElement.isValidElement(mappedChild)) {\n mappedChild = ReactElement.cloneAndReplaceKey(mappedChild,\n // Keep both the (mapped) and old keys if they differ, just as\n // traverseAllChildren used to do for objects as children\n keyPrefix + (mappedChild.key && (!child || child.key !== mappedChild.key) ? escapeUserProvidedKey(mappedChild.key) + '/' : '') + childKey);\n }\n result.push(mappedChild);\n }\n}\n\nfunction mapIntoWithKeyPrefixInternal(children, array, prefix, func, context) {\n var escapedPrefix = '';\n if (prefix != null) {\n escapedPrefix = escapeUserProvidedKey(prefix) + '/';\n }\n var traverseContext = MapBookKeeping.getPooled(array, escapedPrefix, func, context);\n traverseAllChildren(children, mapSingleChildIntoContext, traverseContext);\n MapBookKeeping.release(traverseContext);\n}\n\n/**\n * Maps children that are typically specified as `props.children`.\n *\n * See https://facebook.github.io/react/docs/top-level-api.html#react.children.map\n *\n * The provided mapFunction(child, key, index) will be called for each\n * leaf child.\n *\n * @param {?*} children Children tree container.\n * @param {function(*, int)} func The map function.\n * @param {*} context Context for mapFunction.\n * @return {object} Object containing the ordered map of results.\n */\nfunction mapChildren(children, func, context) {\n if (children == null) {\n return children;\n }\n var result = [];\n mapIntoWithKeyPrefixInternal(children, result, null, func, context);\n return result;\n}\n\nfunction forEachSingleChildDummy(traverseContext, child, name) {\n return null;\n}\n\n/**\n * Count the number of children that are typically specified as\n * `props.children`.\n *\n * See https://facebook.github.io/react/docs/top-level-api.html#react.children.count\n *\n * @param {?*} children Children tree container.\n * @return {number} The number of children.\n */\nfunction countChildren(children, context) {\n return traverseAllChildren(children, forEachSingleChildDummy, null);\n}\n\n/**\n * Flatten a children object (typically specified as `props.children`) and\n * return an array with appropriately re-keyed children.\n *\n * See https://facebook.github.io/react/docs/top-level-api.html#react.children.toarray\n */\nfunction toArray(children) {\n var result = [];\n mapIntoWithKeyPrefixInternal(children, result, null, emptyFunction.thatReturnsArgument);\n return result;\n}\n\nvar ReactChildren = {\n forEach: forEachChildren,\n map: mapChildren,\n mapIntoWithKeyPrefixInternal: mapIntoWithKeyPrefixInternal,\n count: countChildren,\n toArray: toArray\n};\n\nmodule.exports = ReactChildren;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactChildren.js\n// module id = 172\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant'),\n _assign = require('object-assign');\n\nvar ReactComponent = require('./ReactComponent');\nvar ReactElement = require('./ReactElement');\nvar ReactPropTypeLocationNames = require('./ReactPropTypeLocationNames');\nvar ReactNoopUpdateQueue = require('./ReactNoopUpdateQueue');\n\nvar emptyObject = require('fbjs/lib/emptyObject');\nvar invariant = require('fbjs/lib/invariant');\nvar warning = require('fbjs/lib/warning');\n\nvar MIXINS_KEY = 'mixins';\n\n// Helper function to allow the creation of anonymous functions which do not\n// have .name set to the name of the variable being assigned to.\nfunction identity(fn) {\n return fn;\n}\n\n/**\n * Policies that describe methods in `ReactClassInterface`.\n */\n\n\nvar injectedMixins = [];\n\n/**\n * Composite components are higher-level components that compose other composite\n * or host components.\n *\n * To create a new type of `ReactClass`, pass a specification of\n * your new class to `React.createClass`. The only requirement of your class\n * specification is that you implement a `render` method.\n *\n * var MyComponent = React.createClass({\n * render: function() {\n * return <div>Hello World</div>;\n * }\n * });\n *\n * The class specification supports a specific protocol of methods that have\n * special meaning (e.g. `render`). See `ReactClassInterface` for\n * more the comprehensive protocol. Any other properties and methods in the\n * class specification will be available on the prototype.\n *\n * @interface ReactClassInterface\n * @internal\n */\nvar ReactClassInterface = {\n\n /**\n * An array of Mixin objects to include when defining your component.\n *\n * @type {array}\n * @optional\n */\n mixins: 'DEFINE_MANY',\n\n /**\n * An object containing properties and methods that should be defined on\n * the component's constructor instead of its prototype (static methods).\n *\n * @type {object}\n * @optional\n */\n statics: 'DEFINE_MANY',\n\n /**\n * Definition of prop types for this component.\n *\n * @type {object}\n * @optional\n */\n propTypes: 'DEFINE_MANY',\n\n /**\n * Definition of context types for this component.\n *\n * @type {object}\n * @optional\n */\n contextTypes: 'DEFINE_MANY',\n\n /**\n * Definition of context types this component sets for its children.\n *\n * @type {object}\n * @optional\n */\n childContextTypes: 'DEFINE_MANY',\n\n // ==== Definition methods ====\n\n /**\n * Invoked when the component is mounted. Values in the mapping will be set on\n * `this.props` if that prop is not specified (i.e. using an `in` check).\n *\n * This method is invoked before `getInitialState` and therefore cannot rely\n * on `this.state` or use `this.setState`.\n *\n * @return {object}\n * @optional\n */\n getDefaultProps: 'DEFINE_MANY_MERGED',\n\n /**\n * Invoked once before the component is mounted. The return value will be used\n * as the initial value of `this.state`.\n *\n * getInitialState: function() {\n * return {\n * isOn: false,\n * fooBaz: new BazFoo()\n * }\n * }\n *\n * @return {object}\n * @optional\n */\n getInitialState: 'DEFINE_MANY_MERGED',\n\n /**\n * @return {object}\n * @optional\n */\n getChildContext: 'DEFINE_MANY_MERGED',\n\n /**\n * Uses props from `this.props` and state from `this.state` to render the\n * structure of the component.\n *\n * No guarantees are made about when or how often this method is invoked, so\n * it must not have side effects.\n *\n * render: function() {\n * var name = this.props.name;\n * return <div>Hello, {name}!</div>;\n * }\n *\n * @return {ReactComponent}\n * @nosideeffects\n * @required\n */\n render: 'DEFINE_ONCE',\n\n // ==== Delegate methods ====\n\n /**\n * Invoked when the component is initially created and about to be mounted.\n * This may have side effects, but any external subscriptions or data created\n * by this method must be cleaned up in `componentWillUnmount`.\n *\n * @optional\n */\n componentWillMount: 'DEFINE_MANY',\n\n /**\n * Invoked when the component has been mounted and has a DOM representation.\n * However, there is no guarantee that the DOM node is in the document.\n *\n * Use this as an opportunity to operate on the DOM when the component has\n * been mounted (initialized and rendered) for the first time.\n *\n * @param {DOMElement} rootNode DOM element representing the component.\n * @optional\n */\n componentDidMount: 'DEFINE_MANY',\n\n /**\n * Invoked before the component receives new props.\n *\n * Use this as an opportunity to react to a prop transition by updating the\n * state using `this.setState`. Current props are accessed via `this.props`.\n *\n * componentWillReceiveProps: function(nextProps, nextContext) {\n * this.setState({\n * likesIncreasing: nextProps.likeCount > this.props.likeCount\n * });\n * }\n *\n * NOTE: There is no equivalent `componentWillReceiveState`. An incoming prop\n * transition may cause a state change, but the opposite is not true. If you\n * need it, you are probably looking for `componentWillUpdate`.\n *\n * @param {object} nextProps\n * @optional\n */\n componentWillReceiveProps: 'DEFINE_MANY',\n\n /**\n * Invoked while deciding if the component should be updated as a result of\n * receiving new props, state and/or context.\n *\n * Use this as an opportunity to `return false` when you're certain that the\n * transition to the new props/state/context will not require a component\n * update.\n *\n * shouldComponentUpdate: function(nextProps, nextState, nextContext) {\n * return !equal(nextProps, this.props) ||\n * !equal(nextState, this.state) ||\n * !equal(nextContext, this.context);\n * }\n *\n * @param {object} nextProps\n * @param {?object} nextState\n * @param {?object} nextContext\n * @return {boolean} True if the component should update.\n * @optional\n */\n shouldComponentUpdate: 'DEFINE_ONCE',\n\n /**\n * Invoked when the component is about to update due to a transition from\n * `this.props`, `this.state` and `this.context` to `nextProps`, `nextState`\n * and `nextContext`.\n *\n * Use this as an opportunity to perform preparation before an update occurs.\n *\n * NOTE: You **cannot** use `this.setState()` in this method.\n *\n * @param {object} nextProps\n * @param {?object} nextState\n * @param {?object} nextContext\n * @param {ReactReconcileTransaction} transaction\n * @optional\n */\n componentWillUpdate: 'DEFINE_MANY',\n\n /**\n * Invoked when the component's DOM representation has been updated.\n *\n * Use this as an opportunity to operate on the DOM when the component has\n * been updated.\n *\n * @param {object} prevProps\n * @param {?object} prevState\n * @param {?object} prevContext\n * @param {DOMElement} rootNode DOM element representing the component.\n * @optional\n */\n componentDidUpdate: 'DEFINE_MANY',\n\n /**\n * Invoked when the component is about to be removed from its parent and have\n * its DOM representation destroyed.\n *\n * Use this as an opportunity to deallocate any external resources.\n *\n * NOTE: There is no `componentDidUnmount` since your component will have been\n * destroyed by that point.\n *\n * @optional\n */\n componentWillUnmount: 'DEFINE_MANY',\n\n // ==== Advanced methods ====\n\n /**\n * Updates the component's currently mounted DOM representation.\n *\n * By default, this implements React's rendering and reconciliation algorithm.\n * Sophisticated clients may wish to override this.\n *\n * @param {ReactReconcileTransaction} transaction\n * @internal\n * @overridable\n */\n updateComponent: 'OVERRIDE_BASE'\n\n};\n\n/**\n * Mapping from class specification keys to special processing functions.\n *\n * Although these are declared like instance properties in the specification\n * when defining classes using `React.createClass`, they are actually static\n * and are accessible on the constructor instead of the prototype. Despite\n * being static, they must be defined outside of the \"statics\" key under\n * which all other static methods are defined.\n */\nvar RESERVED_SPEC_KEYS = {\n displayName: function (Constructor, displayName) {\n Constructor.displayName = displayName;\n },\n mixins: function (Constructor, mixins) {\n if (mixins) {\n for (var i = 0; i < mixins.length; i++) {\n mixSpecIntoComponent(Constructor, mixins[i]);\n }\n }\n },\n childContextTypes: function (Constructor, childContextTypes) {\n if (process.env.NODE_ENV !== 'production') {\n validateTypeDef(Constructor, childContextTypes, 'childContext');\n }\n Constructor.childContextTypes = _assign({}, Constructor.childContextTypes, childContextTypes);\n },\n contextTypes: function (Constructor, contextTypes) {\n if (process.env.NODE_ENV !== 'production') {\n validateTypeDef(Constructor, contextTypes, 'context');\n }\n Constructor.contextTypes = _assign({}, Constructor.contextTypes, contextTypes);\n },\n /**\n * Special case getDefaultProps which should move into statics but requires\n * automatic merging.\n */\n getDefaultProps: function (Constructor, getDefaultProps) {\n if (Constructor.getDefaultProps) {\n Constructor.getDefaultProps = createMergedResultFunction(Constructor.getDefaultProps, getDefaultProps);\n } else {\n Constructor.getDefaultProps = getDefaultProps;\n }\n },\n propTypes: function (Constructor, propTypes) {\n if (process.env.NODE_ENV !== 'production') {\n validateTypeDef(Constructor, propTypes, 'prop');\n }\n Constructor.propTypes = _assign({}, Constructor.propTypes, propTypes);\n },\n statics: function (Constructor, statics) {\n mixStaticSpecIntoComponent(Constructor, statics);\n },\n autobind: function () {} };\n\nfunction validateTypeDef(Constructor, typeDef, location) {\n for (var propName in typeDef) {\n if (typeDef.hasOwnProperty(propName)) {\n // use a warning instead of an invariant so components\n // don't show up in prod but only in __DEV__\n process.env.NODE_ENV !== 'production' ? warning(typeof typeDef[propName] === 'function', '%s: %s type `%s` is invalid; it must be a function, usually from ' + 'React.PropTypes.', Constructor.displayName || 'ReactClass', ReactPropTypeLocationNames[location], propName) : void 0;\n }\n }\n}\n\nfunction validateMethodOverride(isAlreadyDefined, name) {\n var specPolicy = ReactClassInterface.hasOwnProperty(name) ? ReactClassInterface[name] : null;\n\n // Disallow overriding of base class methods unless explicitly allowed.\n if (ReactClassMixin.hasOwnProperty(name)) {\n !(specPolicy === 'OVERRIDE_BASE') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactClassInterface: You are attempting to override `%s` from your class specification. Ensure that your method names do not overlap with React methods.', name) : _prodInvariant('73', name) : void 0;\n }\n\n // Disallow defining methods more than once unless explicitly allowed.\n if (isAlreadyDefined) {\n !(specPolicy === 'DEFINE_MANY' || specPolicy === 'DEFINE_MANY_MERGED') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactClassInterface: You are attempting to define `%s` on your component more than once. This conflict may be due to a mixin.', name) : _prodInvariant('74', name) : void 0;\n }\n}\n\n/**\n * Mixin helper which handles policy validation and reserved\n * specification keys when building React classes.\n */\nfunction mixSpecIntoComponent(Constructor, spec) {\n if (!spec) {\n if (process.env.NODE_ENV !== 'production') {\n var typeofSpec = typeof spec;\n var isMixinValid = typeofSpec === 'object' && spec !== null;\n\n process.env.NODE_ENV !== 'production' ? warning(isMixinValid, '%s: You\\'re attempting to include a mixin that is either null ' + 'or not an object. Check the mixins included by the component, ' + 'as well as any mixins they include themselves. ' + 'Expected object but got %s.', Constructor.displayName || 'ReactClass', spec === null ? null : typeofSpec) : void 0;\n }\n\n return;\n }\n\n !(typeof spec !== 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactClass: You\\'re attempting to use a component class or function as a mixin. Instead, just use a regular object.') : _prodInvariant('75') : void 0;\n !!ReactElement.isValidElement(spec) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactClass: You\\'re attempting to use a component as a mixin. Instead, just use a regular object.') : _prodInvariant('76') : void 0;\n\n var proto = Constructor.prototype;\n var autoBindPairs = proto.__reactAutoBindPairs;\n\n // By handling mixins before any other properties, we ensure the same\n // chaining order is applied to methods with DEFINE_MANY policy, whether\n // mixins are listed before or after these methods in the spec.\n if (spec.hasOwnProperty(MIXINS_KEY)) {\n RESERVED_SPEC_KEYS.mixins(Constructor, spec.mixins);\n }\n\n for (var name in spec) {\n if (!spec.hasOwnProperty(name)) {\n continue;\n }\n\n if (name === MIXINS_KEY) {\n // We have already handled mixins in a special case above.\n continue;\n }\n\n var property = spec[name];\n var isAlreadyDefined = proto.hasOwnProperty(name);\n validateMethodOverride(isAlreadyDefined, name);\n\n if (RESERVED_SPEC_KEYS.hasOwnProperty(name)) {\n RESERVED_SPEC_KEYS[name](Constructor, property);\n } else {\n // Setup methods on prototype:\n // The following member methods should not be automatically bound:\n // 1. Expected ReactClass methods (in the \"interface\").\n // 2. Overridden methods (that were mixed in).\n var isReactClassMethod = ReactClassInterface.hasOwnProperty(name);\n var isFunction = typeof property === 'function';\n var shouldAutoBind = isFunction && !isReactClassMethod && !isAlreadyDefined && spec.autobind !== false;\n\n if (shouldAutoBind) {\n autoBindPairs.push(name, property);\n proto[name] = property;\n } else {\n if (isAlreadyDefined) {\n var specPolicy = ReactClassInterface[name];\n\n // These cases should already be caught by validateMethodOverride.\n !(isReactClassMethod && (specPolicy === 'DEFINE_MANY_MERGED' || specPolicy === 'DEFINE_MANY')) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactClass: Unexpected spec policy %s for key %s when mixing in component specs.', specPolicy, name) : _prodInvariant('77', specPolicy, name) : void 0;\n\n // For methods which are defined more than once, call the existing\n // methods before calling the new property, merging if appropriate.\n if (specPolicy === 'DEFINE_MANY_MERGED') {\n proto[name] = createMergedResultFunction(proto[name], property);\n } else if (specPolicy === 'DEFINE_MANY') {\n proto[name] = createChainedFunction(proto[name], property);\n }\n } else {\n proto[name] = property;\n if (process.env.NODE_ENV !== 'production') {\n // Add verbose displayName to the function, which helps when looking\n // at profiling tools.\n if (typeof property === 'function' && spec.displayName) {\n proto[name].displayName = spec.displayName + '_' + name;\n }\n }\n }\n }\n }\n }\n}\n\nfunction mixStaticSpecIntoComponent(Constructor, statics) {\n if (!statics) {\n return;\n }\n for (var name in statics) {\n var property = statics[name];\n if (!statics.hasOwnProperty(name)) {\n continue;\n }\n\n var isReserved = name in RESERVED_SPEC_KEYS;\n !!isReserved ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactClass: You are attempting to define a reserved property, `%s`, that shouldn\\'t be on the \"statics\" key. Define it as an instance property instead; it will still be accessible on the constructor.', name) : _prodInvariant('78', name) : void 0;\n\n var isInherited = name in Constructor;\n !!isInherited ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactClass: You are attempting to define `%s` on your component more than once. This conflict may be due to a mixin.', name) : _prodInvariant('79', name) : void 0;\n Constructor[name] = property;\n }\n}\n\n/**\n * Merge two objects, but throw if both contain the same key.\n *\n * @param {object} one The first object, which is mutated.\n * @param {object} two The second object\n * @return {object} one after it has been mutated to contain everything in two.\n */\nfunction mergeIntoWithNoDuplicateKeys(one, two) {\n !(one && two && typeof one === 'object' && typeof two === 'object') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'mergeIntoWithNoDuplicateKeys(): Cannot merge non-objects.') : _prodInvariant('80') : void 0;\n\n for (var key in two) {\n if (two.hasOwnProperty(key)) {\n !(one[key] === undefined) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'mergeIntoWithNoDuplicateKeys(): Tried to merge two objects with the same key: `%s`. This conflict may be due to a mixin; in particular, this may be caused by two getInitialState() or getDefaultProps() methods returning objects with clashing keys.', key) : _prodInvariant('81', key) : void 0;\n one[key] = two[key];\n }\n }\n return one;\n}\n\n/**\n * Creates a function that invokes two functions and merges their return values.\n *\n * @param {function} one Function to invoke first.\n * @param {function} two Function to invoke second.\n * @return {function} Function that invokes the two argument functions.\n * @private\n */\nfunction createMergedResultFunction(one, two) {\n return function mergedResult() {\n var a = one.apply(this, arguments);\n var b = two.apply(this, arguments);\n if (a == null) {\n return b;\n } else if (b == null) {\n return a;\n }\n var c = {};\n mergeIntoWithNoDuplicateKeys(c, a);\n mergeIntoWithNoDuplicateKeys(c, b);\n return c;\n };\n}\n\n/**\n * Creates a function that invokes two functions and ignores their return vales.\n *\n * @param {function} one Function to invoke first.\n * @param {function} two Function to invoke second.\n * @return {function} Function that invokes the two argument functions.\n * @private\n */\nfunction createChainedFunction(one, two) {\n return function chainedFunction() {\n one.apply(this, arguments);\n two.apply(this, arguments);\n };\n}\n\n/**\n * Binds a method to the component.\n *\n * @param {object} component Component whose method is going to be bound.\n * @param {function} method Method to be bound.\n * @return {function} The bound method.\n */\nfunction bindAutoBindMethod(component, method) {\n var boundMethod = method.bind(component);\n if (process.env.NODE_ENV !== 'production') {\n boundMethod.__reactBoundContext = component;\n boundMethod.__reactBoundMethod = method;\n boundMethod.__reactBoundArguments = null;\n var componentName = component.constructor.displayName;\n var _bind = boundMethod.bind;\n boundMethod.bind = function (newThis) {\n for (var _len = arguments.length, args = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n args[_key - 1] = arguments[_key];\n }\n\n // User is trying to bind() an autobound method; we effectively will\n // ignore the value of \"this\" that the user is trying to use, so\n // let's warn.\n if (newThis !== component && newThis !== null) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'bind(): React component methods may only be bound to the ' + 'component instance. See %s', componentName) : void 0;\n } else if (!args.length) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'bind(): You are binding a component method to the component. ' + 'React does this for you automatically in a high-performance ' + 'way, so you can safely remove this call. See %s', componentName) : void 0;\n return boundMethod;\n }\n var reboundMethod = _bind.apply(boundMethod, arguments);\n reboundMethod.__reactBoundContext = component;\n reboundMethod.__reactBoundMethod = method;\n reboundMethod.__reactBoundArguments = args;\n return reboundMethod;\n };\n }\n return boundMethod;\n}\n\n/**\n * Binds all auto-bound methods in a component.\n *\n * @param {object} component Component whose method is going to be bound.\n */\nfunction bindAutoBindMethods(component) {\n var pairs = component.__reactAutoBindPairs;\n for (var i = 0; i < pairs.length; i += 2) {\n var autoBindKey = pairs[i];\n var method = pairs[i + 1];\n component[autoBindKey] = bindAutoBindMethod(component, method);\n }\n}\n\n/**\n * Add more to the ReactClass base class. These are all legacy features and\n * therefore not already part of the modern ReactComponent.\n */\nvar ReactClassMixin = {\n\n /**\n * TODO: This will be deprecated because state should always keep a consistent\n * type signature and the only use case for this, is to avoid that.\n */\n replaceState: function (newState, callback) {\n this.updater.enqueueReplaceState(this, newState);\n if (callback) {\n this.updater.enqueueCallback(this, callback, 'replaceState');\n }\n },\n\n /**\n * Checks whether or not this composite component is mounted.\n * @return {boolean} True if mounted, false otherwise.\n * @protected\n * @final\n */\n isMounted: function () {\n return this.updater.isMounted(this);\n }\n};\n\nvar ReactClassComponent = function () {};\n_assign(ReactClassComponent.prototype, ReactComponent.prototype, ReactClassMixin);\n\n/**\n * Module for creating composite components.\n *\n * @class ReactClass\n */\nvar ReactClass = {\n\n /**\n * Creates a composite component class given a class specification.\n * See https://facebook.github.io/react/docs/top-level-api.html#react.createclass\n *\n * @param {object} spec Class specification (which must define `render`).\n * @return {function} Component constructor function.\n * @public\n */\n createClass: function (spec) {\n // To keep our warnings more understandable, we'll use a little hack here to\n // ensure that Constructor.name !== 'Constructor'. This makes sure we don't\n // unnecessarily identify a class without displayName as 'Constructor'.\n var Constructor = identity(function (props, context, updater) {\n // This constructor gets overridden by mocks. The argument is used\n // by mocks to assert on what gets mounted.\n\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(this instanceof Constructor, 'Something is calling a React component directly. Use a factory or ' + 'JSX instead. See: https://fb.me/react-legacyfactory') : void 0;\n }\n\n // Wire up auto-binding\n if (this.__reactAutoBindPairs.length) {\n bindAutoBindMethods(this);\n }\n\n this.props = props;\n this.context = context;\n this.refs = emptyObject;\n this.updater = updater || ReactNoopUpdateQueue;\n\n this.state = null;\n\n // ReactClasses doesn't have constructors. Instead, they use the\n // getInitialState and componentWillMount methods for initialization.\n\n var initialState = this.getInitialState ? this.getInitialState() : null;\n if (process.env.NODE_ENV !== 'production') {\n // We allow auto-mocks to proceed as if they're returning null.\n if (initialState === undefined && this.getInitialState._isMockFunction) {\n // This is probably bad practice. Consider warning here and\n // deprecating this convenience.\n initialState = null;\n }\n }\n !(typeof initialState === 'object' && !Array.isArray(initialState)) ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s.getInitialState(): must return an object or null', Constructor.displayName || 'ReactCompositeComponent') : _prodInvariant('82', Constructor.displayName || 'ReactCompositeComponent') : void 0;\n\n this.state = initialState;\n });\n Constructor.prototype = new ReactClassComponent();\n Constructor.prototype.constructor = Constructor;\n Constructor.prototype.__reactAutoBindPairs = [];\n\n injectedMixins.forEach(mixSpecIntoComponent.bind(null, Constructor));\n\n mixSpecIntoComponent(Constructor, spec);\n\n // Initialize the defaultProps property after all mixins have been merged.\n if (Constructor.getDefaultProps) {\n Constructor.defaultProps = Constructor.getDefaultProps();\n }\n\n if (process.env.NODE_ENV !== 'production') {\n // This is a tag to indicate that the use of these method names is ok,\n // since it's used with createClass. If it's not, then it's likely a\n // mistake so we'll warn you to use the static property, property\n // initializer or constructor respectively.\n if (Constructor.getDefaultProps) {\n Constructor.getDefaultProps.isReactClassApproved = {};\n }\n if (Constructor.prototype.getInitialState) {\n Constructor.prototype.getInitialState.isReactClassApproved = {};\n }\n }\n\n !Constructor.prototype.render ? process.env.NODE_ENV !== 'production' ? invariant(false, 'createClass(...): Class specification must implement a `render` method.') : _prodInvariant('83') : void 0;\n\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(!Constructor.prototype.componentShouldUpdate, '%s has a method called ' + 'componentShouldUpdate(). Did you mean shouldComponentUpdate()? ' + 'The name is phrased as a question because the function is ' + 'expected to return a value.', spec.displayName || 'A component') : void 0;\n process.env.NODE_ENV !== 'production' ? warning(!Constructor.prototype.componentWillRecieveProps, '%s has a method called ' + 'componentWillRecieveProps(). Did you mean componentWillReceiveProps()?', spec.displayName || 'A component') : void 0;\n }\n\n // Reduce time spent doing lookups by setting these on the prototype.\n for (var methodName in ReactClassInterface) {\n if (!Constructor.prototype[methodName]) {\n Constructor.prototype[methodName] = null;\n }\n }\n\n return Constructor;\n },\n\n injection: {\n injectMixin: function (mixin) {\n injectedMixins.push(mixin);\n }\n }\n\n};\n\nmodule.exports = ReactClass;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactClass.js\n// module id = 173\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ReactElement = require('./ReactElement');\n\n/**\n * Create a factory that creates HTML tag elements.\n *\n * @private\n */\nvar createDOMFactory = ReactElement.createFactory;\nif (process.env.NODE_ENV !== 'production') {\n var ReactElementValidator = require('./ReactElementValidator');\n createDOMFactory = ReactElementValidator.createFactory;\n}\n\n/**\n * Creates a mapping from supported HTML tags to `ReactDOMComponent` classes.\n * This is also accessible via `React.DOM`.\n *\n * @public\n */\nvar ReactDOMFactories = {\n a: createDOMFactory('a'),\n abbr: createDOMFactory('abbr'),\n address: createDOMFactory('address'),\n area: createDOMFactory('area'),\n article: createDOMFactory('article'),\n aside: createDOMFactory('aside'),\n audio: createDOMFactory('audio'),\n b: createDOMFactory('b'),\n base: createDOMFactory('base'),\n bdi: createDOMFactory('bdi'),\n bdo: createDOMFactory('bdo'),\n big: createDOMFactory('big'),\n blockquote: createDOMFactory('blockquote'),\n body: createDOMFactory('body'),\n br: createDOMFactory('br'),\n button: createDOMFactory('button'),\n canvas: createDOMFactory('canvas'),\n caption: createDOMFactory('caption'),\n cite: createDOMFactory('cite'),\n code: createDOMFactory('code'),\n col: createDOMFactory('col'),\n colgroup: createDOMFactory('colgroup'),\n data: createDOMFactory('data'),\n datalist: createDOMFactory('datalist'),\n dd: createDOMFactory('dd'),\n del: createDOMFactory('del'),\n details: createDOMFactory('details'),\n dfn: createDOMFactory('dfn'),\n dialog: createDOMFactory('dialog'),\n div: createDOMFactory('div'),\n dl: createDOMFactory('dl'),\n dt: createDOMFactory('dt'),\n em: createDOMFactory('em'),\n embed: createDOMFactory('embed'),\n fieldset: createDOMFactory('fieldset'),\n figcaption: createDOMFactory('figcaption'),\n figure: createDOMFactory('figure'),\n footer: createDOMFactory('footer'),\n form: createDOMFactory('form'),\n h1: createDOMFactory('h1'),\n h2: createDOMFactory('h2'),\n h3: createDOMFactory('h3'),\n h4: createDOMFactory('h4'),\n h5: createDOMFactory('h5'),\n h6: createDOMFactory('h6'),\n head: createDOMFactory('head'),\n header: createDOMFactory('header'),\n hgroup: createDOMFactory('hgroup'),\n hr: createDOMFactory('hr'),\n html: createDOMFactory('html'),\n i: createDOMFactory('i'),\n iframe: createDOMFactory('iframe'),\n img: createDOMFactory('img'),\n input: createDOMFactory('input'),\n ins: createDOMFactory('ins'),\n kbd: createDOMFactory('kbd'),\n keygen: createDOMFactory('keygen'),\n label: createDOMFactory('label'),\n legend: createDOMFactory('legend'),\n li: createDOMFactory('li'),\n link: createDOMFactory('link'),\n main: createDOMFactory('main'),\n map: createDOMFactory('map'),\n mark: createDOMFactory('mark'),\n menu: createDOMFactory('menu'),\n menuitem: createDOMFactory('menuitem'),\n meta: createDOMFactory('meta'),\n meter: createDOMFactory('meter'),\n nav: createDOMFactory('nav'),\n noscript: createDOMFactory('noscript'),\n object: createDOMFactory('object'),\n ol: createDOMFactory('ol'),\n optgroup: createDOMFactory('optgroup'),\n option: createDOMFactory('option'),\n output: createDOMFactory('output'),\n p: createDOMFactory('p'),\n param: createDOMFactory('param'),\n picture: createDOMFactory('picture'),\n pre: createDOMFactory('pre'),\n progress: createDOMFactory('progress'),\n q: createDOMFactory('q'),\n rp: createDOMFactory('rp'),\n rt: createDOMFactory('rt'),\n ruby: createDOMFactory('ruby'),\n s: createDOMFactory('s'),\n samp: createDOMFactory('samp'),\n script: createDOMFactory('script'),\n section: createDOMFactory('section'),\n select: createDOMFactory('select'),\n small: createDOMFactory('small'),\n source: createDOMFactory('source'),\n span: createDOMFactory('span'),\n strong: createDOMFactory('strong'),\n style: createDOMFactory('style'),\n sub: createDOMFactory('sub'),\n summary: createDOMFactory('summary'),\n sup: createDOMFactory('sup'),\n table: createDOMFactory('table'),\n tbody: createDOMFactory('tbody'),\n td: createDOMFactory('td'),\n textarea: createDOMFactory('textarea'),\n tfoot: createDOMFactory('tfoot'),\n th: createDOMFactory('th'),\n thead: createDOMFactory('thead'),\n time: createDOMFactory('time'),\n title: createDOMFactory('title'),\n tr: createDOMFactory('tr'),\n track: createDOMFactory('track'),\n u: createDOMFactory('u'),\n ul: createDOMFactory('ul'),\n 'var': createDOMFactory('var'),\n video: createDOMFactory('video'),\n wbr: createDOMFactory('wbr'),\n\n // SVG\n circle: createDOMFactory('circle'),\n clipPath: createDOMFactory('clipPath'),\n defs: createDOMFactory('defs'),\n ellipse: createDOMFactory('ellipse'),\n g: createDOMFactory('g'),\n image: createDOMFactory('image'),\n line: createDOMFactory('line'),\n linearGradient: createDOMFactory('linearGradient'),\n mask: createDOMFactory('mask'),\n path: createDOMFactory('path'),\n pattern: createDOMFactory('pattern'),\n polygon: createDOMFactory('polygon'),\n polyline: createDOMFactory('polyline'),\n radialGradient: createDOMFactory('radialGradient'),\n rect: createDOMFactory('rect'),\n stop: createDOMFactory('stop'),\n svg: createDOMFactory('svg'),\n text: createDOMFactory('text'),\n tspan: createDOMFactory('tspan')\n};\n\nmodule.exports = ReactDOMFactories;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactDOMFactories.js\n// module id = 174\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ReactElement = require('./ReactElement');\nvar ReactPropTypeLocationNames = require('./ReactPropTypeLocationNames');\nvar ReactPropTypesSecret = require('./ReactPropTypesSecret');\n\nvar emptyFunction = require('fbjs/lib/emptyFunction');\nvar getIteratorFn = require('./getIteratorFn');\nvar warning = require('fbjs/lib/warning');\n\n/**\n * Collection of methods that allow declaration and validation of props that are\n * supplied to React components. Example usage:\n *\n * var Props = require('ReactPropTypes');\n * var MyArticle = React.createClass({\n * propTypes: {\n * // An optional string prop named \"description\".\n * description: Props.string,\n *\n * // A required enum prop named \"category\".\n * category: Props.oneOf(['News','Photos']).isRequired,\n *\n * // A prop named \"dialog\" that requires an instance of Dialog.\n * dialog: Props.instanceOf(Dialog).isRequired\n * },\n * render: function() { ... }\n * });\n *\n * A more formal specification of how these methods are used:\n *\n * type := array|bool|func|object|number|string|oneOf([...])|instanceOf(...)\n * decl := ReactPropTypes.{type}(.isRequired)?\n *\n * Each and every declaration produces a function with the same signature. This\n * allows the creation of custom validation functions. For example:\n *\n * var MyLink = React.createClass({\n * propTypes: {\n * // An optional string or URI prop named \"href\".\n * href: function(props, propName, componentName) {\n * var propValue = props[propName];\n * if (propValue != null && typeof propValue !== 'string' &&\n * !(propValue instanceof URI)) {\n * return new Error(\n * 'Expected a string or an URI for ' + propName + ' in ' +\n * componentName\n * );\n * }\n * }\n * },\n * render: function() {...}\n * });\n *\n * @internal\n */\n\nvar ANONYMOUS = '<<anonymous>>';\n\nvar ReactPropTypes = {\n array: createPrimitiveTypeChecker('array'),\n bool: createPrimitiveTypeChecker('boolean'),\n func: createPrimitiveTypeChecker('function'),\n number: createPrimitiveTypeChecker('number'),\n object: createPrimitiveTypeChecker('object'),\n string: createPrimitiveTypeChecker('string'),\n symbol: createPrimitiveTypeChecker('symbol'),\n\n any: createAnyTypeChecker(),\n arrayOf: createArrayOfTypeChecker,\n element: createElementTypeChecker(),\n instanceOf: createInstanceTypeChecker,\n node: createNodeChecker(),\n objectOf: createObjectOfTypeChecker,\n oneOf: createEnumTypeChecker,\n oneOfType: createUnionTypeChecker,\n shape: createShapeTypeChecker\n};\n\n/**\n * inlined Object.is polyfill to avoid requiring consumers ship their own\n * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is\n */\n/*eslint-disable no-self-compare*/\nfunction is(x, y) {\n // SameValue algorithm\n if (x === y) {\n // Steps 1-5, 7-10\n // Steps 6.b-6.e: +0 != -0\n return x !== 0 || 1 / x === 1 / y;\n } else {\n // Step 6.a: NaN == NaN\n return x !== x && y !== y;\n }\n}\n/*eslint-enable no-self-compare*/\n\n/**\n * We use an Error-like object for backward compatibility as people may call\n * PropTypes directly and inspect their output. However we don't use real\n * Errors anymore. We don't inspect their stack anyway, and creating them\n * is prohibitively expensive if they are created too often, such as what\n * happens in oneOfType() for any type before the one that matched.\n */\nfunction PropTypeError(message) {\n this.message = message;\n this.stack = '';\n}\n// Make `instanceof Error` still work for returned errors.\nPropTypeError.prototype = Error.prototype;\n\nfunction createChainableTypeChecker(validate) {\n if (process.env.NODE_ENV !== 'production') {\n var manualPropTypeCallCache = {};\n }\n function checkType(isRequired, props, propName, componentName, location, propFullName, secret) {\n componentName = componentName || ANONYMOUS;\n propFullName = propFullName || propName;\n if (process.env.NODE_ENV !== 'production') {\n if (secret !== ReactPropTypesSecret && typeof console !== 'undefined') {\n var cacheKey = componentName + ':' + propName;\n if (!manualPropTypeCallCache[cacheKey]) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'You are manually calling a React.PropTypes validation ' + 'function for the `%s` prop on `%s`. This is deprecated ' + 'and will not work in production with the next major version. ' + 'You may be seeing this warning due to a third-party PropTypes ' + 'library. See https://fb.me/react-warning-dont-call-proptypes ' + 'for details.', propFullName, componentName) : void 0;\n manualPropTypeCallCache[cacheKey] = true;\n }\n }\n }\n if (props[propName] == null) {\n var locationName = ReactPropTypeLocationNames[location];\n if (isRequired) {\n if (props[propName] === null) {\n return new PropTypeError('The ' + locationName + ' `' + propFullName + '` is marked as required ' + ('in `' + componentName + '`, but its value is `null`.'));\n }\n return new PropTypeError('The ' + locationName + ' `' + propFullName + '` is marked as required in ' + ('`' + componentName + '`, but its value is `undefined`.'));\n }\n return null;\n } else {\n return validate(props, propName, componentName, location, propFullName);\n }\n }\n\n var chainedCheckType = checkType.bind(null, false);\n chainedCheckType.isRequired = checkType.bind(null, true);\n\n return chainedCheckType;\n}\n\nfunction createPrimitiveTypeChecker(expectedType) {\n function validate(props, propName, componentName, location, propFullName, secret) {\n var propValue = props[propName];\n var propType = getPropType(propValue);\n if (propType !== expectedType) {\n var locationName = ReactPropTypeLocationNames[location];\n // `propValue` being instance of, say, date/regexp, pass the 'object'\n // check, but we can offer a more precise error message here rather than\n // 'of type `object`'.\n var preciseType = getPreciseType(propValue);\n\n return new PropTypeError('Invalid ' + locationName + ' `' + propFullName + '` of type ' + ('`' + preciseType + '` supplied to `' + componentName + '`, expected ') + ('`' + expectedType + '`.'));\n }\n return null;\n }\n return createChainableTypeChecker(validate);\n}\n\nfunction createAnyTypeChecker() {\n return createChainableTypeChecker(emptyFunction.thatReturns(null));\n}\n\nfunction createArrayOfTypeChecker(typeChecker) {\n function validate(props, propName, componentName, location, propFullName) {\n if (typeof typeChecker !== 'function') {\n return new PropTypeError('Property `' + propFullName + '` of component `' + componentName + '` has invalid PropType notation inside arrayOf.');\n }\n var propValue = props[propName];\n if (!Array.isArray(propValue)) {\n var locationName = ReactPropTypeLocationNames[location];\n var propType = getPropType(propValue);\n return new PropTypeError('Invalid ' + locationName + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected an array.'));\n }\n for (var i = 0; i < propValue.length; i++) {\n var error = typeChecker(propValue, i, componentName, location, propFullName + '[' + i + ']', ReactPropTypesSecret);\n if (error instanceof Error) {\n return error;\n }\n }\n return null;\n }\n return createChainableTypeChecker(validate);\n}\n\nfunction createElementTypeChecker() {\n function validate(props, propName, componentName, location, propFullName) {\n var propValue = props[propName];\n if (!ReactElement.isValidElement(propValue)) {\n var locationName = ReactPropTypeLocationNames[location];\n var propType = getPropType(propValue);\n return new PropTypeError('Invalid ' + locationName + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected a single ReactElement.'));\n }\n return null;\n }\n return createChainableTypeChecker(validate);\n}\n\nfunction createInstanceTypeChecker(expectedClass) {\n function validate(props, propName, componentName, location, propFullName) {\n if (!(props[propName] instanceof expectedClass)) {\n var locationName = ReactPropTypeLocationNames[location];\n var expectedClassName = expectedClass.name || ANONYMOUS;\n var actualClassName = getClassName(props[propName]);\n return new PropTypeError('Invalid ' + locationName + ' `' + propFullName + '` of type ' + ('`' + actualClassName + '` supplied to `' + componentName + '`, expected ') + ('instance of `' + expectedClassName + '`.'));\n }\n return null;\n }\n return createChainableTypeChecker(validate);\n}\n\nfunction createEnumTypeChecker(expectedValues) {\n if (!Array.isArray(expectedValues)) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'Invalid argument supplied to oneOf, expected an instance of array.') : void 0;\n return emptyFunction.thatReturnsNull;\n }\n\n function validate(props, propName, componentName, location, propFullName) {\n var propValue = props[propName];\n for (var i = 0; i < expectedValues.length; i++) {\n if (is(propValue, expectedValues[i])) {\n return null;\n }\n }\n\n var locationName = ReactPropTypeLocationNames[location];\n var valuesString = JSON.stringify(expectedValues);\n return new PropTypeError('Invalid ' + locationName + ' `' + propFullName + '` of value `' + propValue + '` ' + ('supplied to `' + componentName + '`, expected one of ' + valuesString + '.'));\n }\n return createChainableTypeChecker(validate);\n}\n\nfunction createObjectOfTypeChecker(typeChecker) {\n function validate(props, propName, componentName, location, propFullName) {\n if (typeof typeChecker !== 'function') {\n return new PropTypeError('Property `' + propFullName + '` of component `' + componentName + '` has invalid PropType notation inside objectOf.');\n }\n var propValue = props[propName];\n var propType = getPropType(propValue);\n if (propType !== 'object') {\n var locationName = ReactPropTypeLocationNames[location];\n return new PropTypeError('Invalid ' + locationName + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected an object.'));\n }\n for (var key in propValue) {\n if (propValue.hasOwnProperty(key)) {\n var error = typeChecker(propValue, key, componentName, location, propFullName + '.' + key, ReactPropTypesSecret);\n if (error instanceof Error) {\n return error;\n }\n }\n }\n return null;\n }\n return createChainableTypeChecker(validate);\n}\n\nfunction createUnionTypeChecker(arrayOfTypeCheckers) {\n if (!Array.isArray(arrayOfTypeCheckers)) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'Invalid argument supplied to oneOfType, expected an instance of array.') : void 0;\n return emptyFunction.thatReturnsNull;\n }\n\n function validate(props, propName, componentName, location, propFullName) {\n for (var i = 0; i < arrayOfTypeCheckers.length; i++) {\n var checker = arrayOfTypeCheckers[i];\n if (checker(props, propName, componentName, location, propFullName, ReactPropTypesSecret) == null) {\n return null;\n }\n }\n\n var locationName = ReactPropTypeLocationNames[location];\n return new PropTypeError('Invalid ' + locationName + ' `' + propFullName + '` supplied to ' + ('`' + componentName + '`.'));\n }\n return createChainableTypeChecker(validate);\n}\n\nfunction createNodeChecker() {\n function validate(props, propName, componentName, location, propFullName) {\n if (!isNode(props[propName])) {\n var locationName = ReactPropTypeLocationNames[location];\n return new PropTypeError('Invalid ' + locationName + ' `' + propFullName + '` supplied to ' + ('`' + componentName + '`, expected a ReactNode.'));\n }\n return null;\n }\n return createChainableTypeChecker(validate);\n}\n\nfunction createShapeTypeChecker(shapeTypes) {\n function validate(props, propName, componentName, location, propFullName) {\n var propValue = props[propName];\n var propType = getPropType(propValue);\n if (propType !== 'object') {\n var locationName = ReactPropTypeLocationNames[location];\n return new PropTypeError('Invalid ' + locationName + ' `' + propFullName + '` of type `' + propType + '` ' + ('supplied to `' + componentName + '`, expected `object`.'));\n }\n for (var key in shapeTypes) {\n var checker = shapeTypes[key];\n if (!checker) {\n continue;\n }\n var error = checker(propValue, key, componentName, location, propFullName + '.' + key, ReactPropTypesSecret);\n if (error) {\n return error;\n }\n }\n return null;\n }\n return createChainableTypeChecker(validate);\n}\n\nfunction isNode(propValue) {\n switch (typeof propValue) {\n case 'number':\n case 'string':\n case 'undefined':\n return true;\n case 'boolean':\n return !propValue;\n case 'object':\n if (Array.isArray(propValue)) {\n return propValue.every(isNode);\n }\n if (propValue === null || ReactElement.isValidElement(propValue)) {\n return true;\n }\n\n var iteratorFn = getIteratorFn(propValue);\n if (iteratorFn) {\n var iterator = iteratorFn.call(propValue);\n var step;\n if (iteratorFn !== propValue.entries) {\n while (!(step = iterator.next()).done) {\n if (!isNode(step.value)) {\n return false;\n }\n }\n } else {\n // Iterator will provide entry [k,v] tuples rather than values.\n while (!(step = iterator.next()).done) {\n var entry = step.value;\n if (entry) {\n if (!isNode(entry[1])) {\n return false;\n }\n }\n }\n }\n } else {\n return false;\n }\n\n return true;\n default:\n return false;\n }\n}\n\nfunction isSymbol(propType, propValue) {\n // Native Symbol.\n if (propType === 'symbol') {\n return true;\n }\n\n // 19.4.3.5 Symbol.prototype[@@toStringTag] === 'Symbol'\n if (propValue['@@toStringTag'] === 'Symbol') {\n return true;\n }\n\n // Fallback for non-spec compliant Symbols which are polyfilled.\n if (typeof Symbol === 'function' && propValue instanceof Symbol) {\n return true;\n }\n\n return false;\n}\n\n// Equivalent of `typeof` but with special handling for array and regexp.\nfunction getPropType(propValue) {\n var propType = typeof propValue;\n if (Array.isArray(propValue)) {\n return 'array';\n }\n if (propValue instanceof RegExp) {\n // Old webkits (at least until Android 4.0) return 'function' rather than\n // 'object' for typeof a RegExp. We'll normalize this here so that /bla/\n // passes PropTypes.object.\n return 'object';\n }\n if (isSymbol(propType, propValue)) {\n return 'symbol';\n }\n return propType;\n}\n\n// This handles more types than `getPropType`. Only used for error messages.\n// See `createPrimitiveTypeChecker`.\nfunction getPreciseType(propValue) {\n var propType = getPropType(propValue);\n if (propType === 'object') {\n if (propValue instanceof Date) {\n return 'date';\n } else if (propValue instanceof RegExp) {\n return 'regexp';\n }\n }\n return propType;\n}\n\n// Returns class name of the object, if any.\nfunction getClassName(propValue) {\n if (!propValue.constructor || !propValue.constructor.name) {\n return ANONYMOUS;\n }\n return propValue.constructor.name;\n}\n\nmodule.exports = ReactPropTypes;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactPropTypes.js\n// module id = 175\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar ReactComponent = require('./ReactComponent');\nvar ReactNoopUpdateQueue = require('./ReactNoopUpdateQueue');\n\nvar emptyObject = require('fbjs/lib/emptyObject');\n\n/**\n * Base class helpers for the updating state of a component.\n */\nfunction ReactPureComponent(props, context, updater) {\n // Duplicated from ReactComponent.\n this.props = props;\n this.context = context;\n this.refs = emptyObject;\n // We initialize the default updater but the real one gets injected by the\n // renderer.\n this.updater = updater || ReactNoopUpdateQueue;\n}\n\nfunction ComponentDummy() {}\nComponentDummy.prototype = ReactComponent.prototype;\nReactPureComponent.prototype = new ComponentDummy();\nReactPureComponent.prototype.constructor = ReactPureComponent;\n// Avoid an extra prototype jump for these methods.\n_assign(ReactPureComponent.prototype, ReactComponent.prototype);\nReactPureComponent.prototype.isPureReactComponent = true;\n\nmodule.exports = ReactPureComponent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactPureComponent.js\n// module id = 177\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar ReactElement = require('./ReactElement');\n\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * Returns the first child in a collection of children and verifies that there\n * is only one child in the collection.\n *\n * See https://facebook.github.io/react/docs/top-level-api.html#react.children.only\n *\n * The current implementation of this function assumes that a single child gets\n * passed without a wrapper, but the purpose of this helper function is to\n * abstract away the particular structure of children.\n *\n * @param {?object} children Child collection structure.\n * @return {ReactElement} The first and only `ReactElement` contained in the\n * structure.\n */\nfunction onlyChild(children) {\n !ReactElement.isValidElement(children) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'React.Children.only expected to receive a single React element child.') : _prodInvariant('143') : void 0;\n return children;\n}\n\nmodule.exports = onlyChild;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/onlyChild.js\n// module id = 179\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar ReactCurrentOwner = require('./ReactCurrentOwner');\nvar REACT_ELEMENT_TYPE = require('./ReactElementSymbol');\n\nvar getIteratorFn = require('./getIteratorFn');\nvar invariant = require('fbjs/lib/invariant');\nvar KeyEscapeUtils = require('./KeyEscapeUtils');\nvar warning = require('fbjs/lib/warning');\n\nvar SEPARATOR = '.';\nvar SUBSEPARATOR = ':';\n\n/**\n * This is inlined from ReactElement since this file is shared between\n * isomorphic and renderers. We could extract this to a\n *\n */\n\n/**\n * TODO: Test that a single child and an array with one item have the same key\n * pattern.\n */\n\nvar didWarnAboutMaps = false;\n\n/**\n * Generate a key string that identifies a component within a set.\n *\n * @param {*} component A component that could contain a manual key.\n * @param {number} index Index that is used if a manual key is not provided.\n * @return {string}\n */\nfunction getComponentKey(component, index) {\n // Do some typechecking here since we call this blindly. We want to ensure\n // that we don't block potential future ES APIs.\n if (component && typeof component === 'object' && component.key != null) {\n // Explicit key\n return KeyEscapeUtils.escape(component.key);\n }\n // Implicit key determined by the index in the set\n return index.toString(36);\n}\n\n/**\n * @param {?*} children Children tree container.\n * @param {!string} nameSoFar Name of the key path so far.\n * @param {!function} callback Callback to invoke with each child found.\n * @param {?*} traverseContext Used to pass information throughout the traversal\n * process.\n * @return {!number} The number of children in this subtree.\n */\nfunction traverseAllChildrenImpl(children, nameSoFar, callback, traverseContext) {\n var type = typeof children;\n\n if (type === 'undefined' || type === 'boolean') {\n // All of the above are perceived as null.\n children = null;\n }\n\n if (children === null || type === 'string' || type === 'number' ||\n // The following is inlined from ReactElement. This means we can optimize\n // some checks. React Fiber also inlines this logic for similar purposes.\n type === 'object' && children.$$typeof === REACT_ELEMENT_TYPE) {\n callback(traverseContext, children,\n // If it's the only child, treat the name as if it was wrapped in an array\n // so that it's consistent if the number of children grows.\n nameSoFar === '' ? SEPARATOR + getComponentKey(children, 0) : nameSoFar);\n return 1;\n }\n\n var child;\n var nextName;\n var subtreeCount = 0; // Count of children found in the current subtree.\n var nextNamePrefix = nameSoFar === '' ? SEPARATOR : nameSoFar + SUBSEPARATOR;\n\n if (Array.isArray(children)) {\n for (var i = 0; i < children.length; i++) {\n child = children[i];\n nextName = nextNamePrefix + getComponentKey(child, i);\n subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);\n }\n } else {\n var iteratorFn = getIteratorFn(children);\n if (iteratorFn) {\n var iterator = iteratorFn.call(children);\n var step;\n if (iteratorFn !== children.entries) {\n var ii = 0;\n while (!(step = iterator.next()).done) {\n child = step.value;\n nextName = nextNamePrefix + getComponentKey(child, ii++);\n subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);\n }\n } else {\n if (process.env.NODE_ENV !== 'production') {\n var mapsAsChildrenAddendum = '';\n if (ReactCurrentOwner.current) {\n var mapsAsChildrenOwnerName = ReactCurrentOwner.current.getName();\n if (mapsAsChildrenOwnerName) {\n mapsAsChildrenAddendum = ' Check the render method of `' + mapsAsChildrenOwnerName + '`.';\n }\n }\n process.env.NODE_ENV !== 'production' ? warning(didWarnAboutMaps, 'Using Maps as children is not yet fully supported. It is an ' + 'experimental feature that might be removed. Convert it to a ' + 'sequence / iterable of keyed ReactElements instead.%s', mapsAsChildrenAddendum) : void 0;\n didWarnAboutMaps = true;\n }\n // Iterator will provide entry [k,v] tuples rather than values.\n while (!(step = iterator.next()).done) {\n var entry = step.value;\n if (entry) {\n child = entry[1];\n nextName = nextNamePrefix + KeyEscapeUtils.escape(entry[0]) + SUBSEPARATOR + getComponentKey(child, 0);\n subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);\n }\n }\n }\n } else if (type === 'object') {\n var addendum = '';\n if (process.env.NODE_ENV !== 'production') {\n addendum = ' If you meant to render a collection of children, use an array ' + 'instead or wrap the object using createFragment(object) from the ' + 'React add-ons.';\n if (children._isReactElement) {\n addendum = ' It looks like you\\'re using an element created by a different ' + 'version of React. Make sure to use only one copy of React.';\n }\n if (ReactCurrentOwner.current) {\n var name = ReactCurrentOwner.current.getName();\n if (name) {\n addendum += ' Check the render method of `' + name + '`.';\n }\n }\n }\n var childrenString = String(children);\n !false ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Objects are not valid as a React child (found: %s).%s', childrenString === '[object Object]' ? 'object with keys {' + Object.keys(children).join(', ') + '}' : childrenString, addendum) : _prodInvariant('31', childrenString === '[object Object]' ? 'object with keys {' + Object.keys(children).join(', ') + '}' : childrenString, addendum) : void 0;\n }\n }\n\n return subtreeCount;\n}\n\n/**\n * Traverses children that are typically specified as `props.children`, but\n * might also be specified through attributes:\n *\n * - `traverseAllChildren(this.props.children, ...)`\n * - `traverseAllChildren(this.props.leftPanelChildren, ...)`\n *\n * The `traverseContext` is an optional argument that is passed through the\n * entire traversal. It can be used to store accumulations or anything else that\n * the callback might find relevant.\n *\n * @param {?*} children Children tree object.\n * @param {!function} callback To invoke upon traversing each child.\n * @param {?*} traverseContext Context for traversal.\n * @return {!number} The number of children in this subtree.\n */\nfunction traverseAllChildren(children, callback, traverseContext) {\n if (children == null) {\n return 0;\n }\n\n return traverseAllChildrenImpl(children, '', callback, traverseContext);\n}\n\nmodule.exports = traverseAllChildren;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/traverseAllChildren.js\n// module id = 180\n// module chunks = 0","(function(self) {\n 'use strict';\n\n if (self.fetch) {\n return\n }\n\n var support = {\n searchParams: 'URLSearchParams' in self,\n iterable: 'Symbol' in self && 'iterator' in Symbol,\n blob: 'FileReader' in self && 'Blob' in self && (function() {\n try {\n new Blob()\n return true\n } catch(e) {\n return false\n }\n })(),\n formData: 'FormData' in self,\n arrayBuffer: 'ArrayBuffer' in self\n }\n\n function normalizeName(name) {\n if (typeof name !== 'string') {\n name = String(name)\n }\n if (/[^a-z0-9\\-#$%&'*+.\\^_`|~]/i.test(name)) {\n throw new TypeError('Invalid character in header field name')\n }\n return name.toLowerCase()\n }\n\n function normalizeValue(value) {\n if (typeof value !== 'string') {\n value = String(value)\n }\n return value\n }\n\n // Build a destructive iterator for the value list\n function iteratorFor(items) {\n var iterator = {\n next: function() {\n var value = items.shift()\n return {done: value === undefined, value: value}\n }\n }\n\n if (support.iterable) {\n iterator[Symbol.iterator] = function() {\n return iterator\n }\n }\n\n return iterator\n }\n\n function Headers(headers) {\n this.map = {}\n\n if (headers instanceof Headers) {\n headers.forEach(function(value, name) {\n this.append(name, value)\n }, this)\n\n } else if (headers) {\n Object.getOwnPropertyNames(headers).forEach(function(name) {\n this.append(name, headers[name])\n }, this)\n }\n }\n\n Headers.prototype.append = function(name, value) {\n name = normalizeName(name)\n value = normalizeValue(value)\n var list = this.map[name]\n if (!list) {\n list = []\n this.map[name] = list\n }\n list.push(value)\n }\n\n Headers.prototype['delete'] = function(name) {\n delete this.map[normalizeName(name)]\n }\n\n Headers.prototype.get = function(name) {\n var values = this.map[normalizeName(name)]\n return values ? values[0] : null\n }\n\n Headers.prototype.getAll = function(name) {\n return this.map[normalizeName(name)] || []\n }\n\n Headers.prototype.has = function(name) {\n return this.map.hasOwnProperty(normalizeName(name))\n }\n\n Headers.prototype.set = function(name, value) {\n this.map[normalizeName(name)] = [normalizeValue(value)]\n }\n\n Headers.prototype.forEach = function(callback, thisArg) {\n Object.getOwnPropertyNames(this.map).forEach(function(name) {\n this.map[name].forEach(function(value) {\n callback.call(thisArg, value, name, this)\n }, this)\n }, this)\n }\n\n Headers.prototype.keys = function() {\n var items = []\n this.forEach(function(value, name) { items.push(name) })\n return iteratorFor(items)\n }\n\n Headers.prototype.values = function() {\n var items = []\n this.forEach(function(value) { items.push(value) })\n return iteratorFor(items)\n }\n\n Headers.prototype.entries = function() {\n var items = []\n this.forEach(function(value, name) { items.push([name, value]) })\n return iteratorFor(items)\n }\n\n if (support.iterable) {\n Headers.prototype[Symbol.iterator] = Headers.prototype.entries\n }\n\n function consumed(body) {\n if (body.bodyUsed) {\n return Promise.reject(new TypeError('Already read'))\n }\n body.bodyUsed = true\n }\n\n function fileReaderReady(reader) {\n return new Promise(function(resolve, reject) {\n reader.onload = function() {\n resolve(reader.result)\n }\n reader.onerror = function() {\n reject(reader.error)\n }\n })\n }\n\n function readBlobAsArrayBuffer(blob) {\n var reader = new FileReader()\n reader.readAsArrayBuffer(blob)\n return fileReaderReady(reader)\n }\n\n function readBlobAsText(blob) {\n var reader = new FileReader()\n reader.readAsText(blob)\n return fileReaderReady(reader)\n }\n\n function Body() {\n this.bodyUsed = false\n\n this._initBody = function(body) {\n this._bodyInit = body\n if (typeof body === 'string') {\n this._bodyText = body\n } else if (support.blob && Blob.prototype.isPrototypeOf(body)) {\n this._bodyBlob = body\n } else if (support.formData && FormData.prototype.isPrototypeOf(body)) {\n this._bodyFormData = body\n } else if (support.searchParams && URLSearchParams.prototype.isPrototypeOf(body)) {\n this._bodyText = body.toString()\n } else if (!body) {\n this._bodyText = ''\n } else if (support.arrayBuffer && ArrayBuffer.prototype.isPrototypeOf(body)) {\n // Only support ArrayBuffers for POST method.\n // Receiving ArrayBuffers happens via Blobs, instead.\n } else {\n throw new Error('unsupported BodyInit type')\n }\n\n if (!this.headers.get('content-type')) {\n if (typeof body === 'string') {\n this.headers.set('content-type', 'text/plain;charset=UTF-8')\n } else if (this._bodyBlob && this._bodyBlob.type) {\n this.headers.set('content-type', this._bodyBlob.type)\n } else if (support.searchParams && URLSearchParams.prototype.isPrototypeOf(body)) {\n this.headers.set('content-type', 'application/x-www-form-urlencoded;charset=UTF-8')\n }\n }\n }\n\n if (support.blob) {\n this.blob = function() {\n var rejected = consumed(this)\n if (rejected) {\n return rejected\n }\n\n if (this._bodyBlob) {\n return Promise.resolve(this._bodyBlob)\n } else if (this._bodyFormData) {\n throw new Error('could not read FormData body as blob')\n } else {\n return Promise.resolve(new Blob([this._bodyText]))\n }\n }\n\n this.arrayBuffer = function() {\n return this.blob().then(readBlobAsArrayBuffer)\n }\n\n this.text = function() {\n var rejected = consumed(this)\n if (rejected) {\n return rejected\n }\n\n if (this._bodyBlob) {\n return readBlobAsText(this._bodyBlob)\n } else if (this._bodyFormData) {\n throw new Error('could not read FormData body as text')\n } else {\n return Promise.resolve(this._bodyText)\n }\n }\n } else {\n this.text = function() {\n var rejected = consumed(this)\n return rejected ? rejected : Promise.resolve(this._bodyText)\n }\n }\n\n if (support.formData) {\n this.formData = function() {\n return this.text().then(decode)\n }\n }\n\n this.json = function() {\n return this.text().then(JSON.parse)\n }\n\n return this\n }\n\n // HTTP methods whose capitalization should be normalized\n var methods = ['DELETE', 'GET', 'HEAD', 'OPTIONS', 'POST', 'PUT']\n\n function normalizeMethod(method) {\n var upcased = method.toUpperCase()\n return (methods.indexOf(upcased) > -1) ? upcased : method\n }\n\n function Request(input, options) {\n options = options || {}\n var body = options.body\n if (Request.prototype.isPrototypeOf(input)) {\n if (input.bodyUsed) {\n throw new TypeError('Already read')\n }\n this.url = input.url\n this.credentials = input.credentials\n if (!options.headers) {\n this.headers = new Headers(input.headers)\n }\n this.method = input.method\n this.mode = input.mode\n if (!body) {\n body = input._bodyInit\n input.bodyUsed = true\n }\n } else {\n this.url = input\n }\n\n this.credentials = options.credentials || this.credentials || 'omit'\n if (options.headers || !this.headers) {\n this.headers = new Headers(options.headers)\n }\n this.method = normalizeMethod(options.method || this.method || 'GET')\n this.mode = options.mode || this.mode || null\n this.referrer = null\n\n if ((this.method === 'GET' || this.method === 'HEAD') && body) {\n throw new TypeError('Body not allowed for GET or HEAD requests')\n }\n this._initBody(body)\n }\n\n Request.prototype.clone = function() {\n return new Request(this)\n }\n\n function decode(body) {\n var form = new FormData()\n body.trim().split('&').forEach(function(bytes) {\n if (bytes) {\n var split = bytes.split('=')\n var name = split.shift().replace(/\\+/g, ' ')\n var value = split.join('=').replace(/\\+/g, ' ')\n form.append(decodeURIComponent(name), decodeURIComponent(value))\n }\n })\n return form\n }\n\n function headers(xhr) {\n var head = new Headers()\n var pairs = (xhr.getAllResponseHeaders() || '').trim().split('\\n')\n pairs.forEach(function(header) {\n var split = header.trim().split(':')\n var key = split.shift().trim()\n var value = split.join(':').trim()\n head.append(key, value)\n })\n return head\n }\n\n Body.call(Request.prototype)\n\n function Response(bodyInit, options) {\n if (!options) {\n options = {}\n }\n\n this.type = 'default'\n this.status = options.status\n this.ok = this.status >= 200 && this.status < 300\n this.statusText = options.statusText\n this.headers = options.headers instanceof Headers ? options.headers : new Headers(options.headers)\n this.url = options.url || ''\n this._initBody(bodyInit)\n }\n\n Body.call(Response.prototype)\n\n Response.prototype.clone = function() {\n return new Response(this._bodyInit, {\n status: this.status,\n statusText: this.statusText,\n headers: new Headers(this.headers),\n url: this.url\n })\n }\n\n Response.error = function() {\n var response = new Response(null, {status: 0, statusText: ''})\n response.type = 'error'\n return response\n }\n\n var redirectStatuses = [301, 302, 303, 307, 308]\n\n Response.redirect = function(url, status) {\n if (redirectStatuses.indexOf(status) === -1) {\n throw new RangeError('Invalid status code')\n }\n\n return new Response(null, {status: status, headers: {location: url}})\n }\n\n self.Headers = Headers\n self.Request = Request\n self.Response = Response\n\n self.fetch = function(input, init) {\n return new Promise(function(resolve, reject) {\n var request\n if (Request.prototype.isPrototypeOf(input) && !init) {\n request = input\n } else {\n request = new Request(input, init)\n }\n\n var xhr = new XMLHttpRequest()\n\n function responseURL() {\n if ('responseURL' in xhr) {\n return xhr.responseURL\n }\n\n // Avoid security warnings on getResponseHeader when not allowed by CORS\n if (/^X-Request-URL:/m.test(xhr.getAllResponseHeaders())) {\n return xhr.getResponseHeader('X-Request-URL')\n }\n\n return\n }\n\n xhr.onload = function() {\n var options = {\n status: xhr.status,\n statusText: xhr.statusText,\n headers: headers(xhr),\n url: responseURL()\n }\n var body = 'response' in xhr ? xhr.response : xhr.responseText\n resolve(new Response(body, options))\n }\n\n xhr.onerror = function() {\n reject(new TypeError('Network request failed'))\n }\n\n xhr.ontimeout = function() {\n reject(new TypeError('Network request failed'))\n }\n\n xhr.open(request.method, request.url, true)\n\n if (request.credentials === 'include') {\n xhr.withCredentials = true\n }\n\n if ('responseType' in xhr && support.blob) {\n xhr.responseType = 'blob'\n }\n\n request.headers.forEach(function(value, name) {\n xhr.setRequestHeader(name, value)\n })\n\n xhr.send(typeof request._bodyInit === 'undefined' ? null : request._bodyInit)\n })\n }\n self.fetch.polyfill = true\n})(typeof self !== 'undefined' ? self : this);\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/whatwg-fetch/fetch.js\n// module id = 181\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * Static poolers. Several custom versions for each potential number of\n * arguments. A completely generic pooler is easy to implement, but would\n * require accessing the `arguments` object. In each of these, `this` refers to\n * the Class itself, not an instance. If any others are needed, simply add them\n * here, or in their own files.\n */\nvar oneArgumentPooler = function (copyFieldsFrom) {\n var Klass = this;\n if (Klass.instancePool.length) {\n var instance = Klass.instancePool.pop();\n Klass.call(instance, copyFieldsFrom);\n return instance;\n } else {\n return new Klass(copyFieldsFrom);\n }\n};\n\nvar twoArgumentPooler = function (a1, a2) {\n var Klass = this;\n if (Klass.instancePool.length) {\n var instance = Klass.instancePool.pop();\n Klass.call(instance, a1, a2);\n return instance;\n } else {\n return new Klass(a1, a2);\n }\n};\n\nvar threeArgumentPooler = function (a1, a2, a3) {\n var Klass = this;\n if (Klass.instancePool.length) {\n var instance = Klass.instancePool.pop();\n Klass.call(instance, a1, a2, a3);\n return instance;\n } else {\n return new Klass(a1, a2, a3);\n }\n};\n\nvar fourArgumentPooler = function (a1, a2, a3, a4) {\n var Klass = this;\n if (Klass.instancePool.length) {\n var instance = Klass.instancePool.pop();\n Klass.call(instance, a1, a2, a3, a4);\n return instance;\n } else {\n return new Klass(a1, a2, a3, a4);\n }\n};\n\nvar standardReleaser = function (instance) {\n var Klass = this;\n !(instance instanceof Klass) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Trying to release an instance into a pool of a different type.') : _prodInvariant('25') : void 0;\n instance.destructor();\n if (Klass.instancePool.length < Klass.poolSize) {\n Klass.instancePool.push(instance);\n }\n};\n\nvar DEFAULT_POOL_SIZE = 10;\nvar DEFAULT_POOLER = oneArgumentPooler;\n\n/**\n * Augments `CopyConstructor` to be a poolable class, augmenting only the class\n * itself (statically) not adding any prototypical fields. Any CopyConstructor\n * you give this may have a `poolSize` property, and will look for a\n * prototypical `destructor` on instances.\n *\n * @param {Function} CopyConstructor Constructor that can be used to reset.\n * @param {Function} pooler Customizable pooler.\n */\nvar addPoolingTo = function (CopyConstructor, pooler) {\n // Casting as any so that flow ignores the actual implementation and trusts\n // it to match the type we declared\n var NewKlass = CopyConstructor;\n NewKlass.instancePool = [];\n NewKlass.getPooled = pooler || DEFAULT_POOLER;\n if (!NewKlass.poolSize) {\n NewKlass.poolSize = DEFAULT_POOL_SIZE;\n }\n NewKlass.release = standardReleaser;\n return NewKlass;\n};\n\nvar PooledClass = {\n addPoolingTo: addPoolingTo,\n oneArgumentPooler: oneArgumentPooler,\n twoArgumentPooler: twoArgumentPooler,\n threeArgumentPooler: threeArgumentPooler,\n fourArgumentPooler: fourArgumentPooler\n};\n\nmodule.exports = PooledClass;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/PooledClass.js\n// module id = 171\n// module chunks = 0"],"sourceRoot":""}